@remotion/effects 4.0.541 → 4.0.543

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,341 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
15
+ // src/mirror/index.ts
16
+ import { Internals as Internals2 } from "remotion";
17
+
18
+ // src/mirror/mirror-runtime.ts
19
+ import { Internals } from "remotion";
20
+
21
+ // src/mirror/mirror-shaders.ts
22
+ var MIRROR_VS = `#version 300 es
23
+ layout(location = 0) in vec2 aPos;
24
+ layout(location = 1) in vec2 aUv;
25
+ out vec2 vUv;
26
+ void main() {
27
+ vUv = aUv;
28
+ gl_Position = vec4(aPos, 0.0, 1.0);
29
+ }
30
+ `;
31
+ var MIRROR_FS = `#version 300 es
32
+ precision highp float;
33
+ in vec2 vUv;
34
+ out vec4 fragColor;
35
+
36
+ uniform sampler2D uSource;
37
+ uniform float uPosition;
38
+ uniform int uDirection;
39
+ uniform bool uInvert;
40
+
41
+ void main() {
42
+ vec2 srcUv = vUv;
43
+ float coord = uDirection == 0 ? vUv.x : vUv.y;
44
+ bool shouldMirror = uInvert ? coord < uPosition : coord > uPosition;
45
+
46
+ if (shouldMirror) {
47
+ float mirrored = 2.0 * uPosition - coord;
48
+ if (uDirection == 0) {
49
+ srcUv.x = mirrored;
50
+ } else {
51
+ srcUv.y = mirrored;
52
+ }
53
+ }
54
+
55
+ fragColor = texture(uSource, clamp(srcUv, vec2(0.0), vec2(1.0)));
56
+ }
57
+ `;
58
+
59
+ // src/mirror/mirror-runtime.ts
60
+ var { createWebGL2ContextError } = Internals;
61
+ var compileShader = (gl, type, source) => {
62
+ const shader = gl.createShader(type);
63
+ if (!shader) {
64
+ throw new Error("Failed to create WebGL shader");
65
+ }
66
+ gl.shaderSource(shader, source);
67
+ gl.compileShader(shader);
68
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
69
+ const log = gl.getShaderInfoLog(shader);
70
+ gl.deleteShader(shader);
71
+ throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
72
+ }
73
+ return shader;
74
+ };
75
+ var linkProgram = (gl, vs, fs) => {
76
+ const program = gl.createProgram();
77
+ if (!program) {
78
+ throw new Error("Failed to create WebGL program");
79
+ }
80
+ gl.attachShader(program, vs);
81
+ gl.attachShader(program, fs);
82
+ gl.linkProgram(program);
83
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
84
+ const log = gl.getProgramInfoLog(program);
85
+ gl.deleteProgram(program);
86
+ throw new Error(`Program link failed: ${log ?? "(no log)"}`);
87
+ }
88
+ return program;
89
+ };
90
+ var createProgram = (gl, vertexSource, fragmentSource) => {
91
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
92
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
93
+ const program = linkProgram(gl, vs, fs);
94
+ gl.deleteShader(vs);
95
+ gl.deleteShader(fs);
96
+ return program;
97
+ };
98
+ var createRgbaTexture = (gl) => {
99
+ const texture = gl.createTexture();
100
+ if (!texture) {
101
+ throw new Error("Failed to create WebGL texture");
102
+ }
103
+ gl.bindTexture(gl.TEXTURE_2D, texture);
104
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
105
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
106
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
107
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
108
+ gl.bindTexture(gl.TEXTURE_2D, null);
109
+ return texture;
110
+ };
111
+ var setupMirror = (target) => {
112
+ const gl = target.getContext("webgl2", {
113
+ premultipliedAlpha: true,
114
+ alpha: true,
115
+ preserveDrawingBuffer: true
116
+ });
117
+ if (!gl) {
118
+ throw createWebGL2ContextError("mirror effect");
119
+ }
120
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
121
+ const program = createProgram(gl, MIRROR_VS, MIRROR_FS);
122
+ const vao = gl.createVertexArray();
123
+ if (!vao) {
124
+ throw new Error("Failed to create WebGL vertex array");
125
+ }
126
+ gl.bindVertexArray(vao);
127
+ const data = new Float32Array([
128
+ -1,
129
+ -1,
130
+ 0,
131
+ 0,
132
+ 1,
133
+ -1,
134
+ 1,
135
+ 0,
136
+ -1,
137
+ 1,
138
+ 0,
139
+ 1,
140
+ 1,
141
+ 1,
142
+ 1,
143
+ 1
144
+ ]);
145
+ const vbo = gl.createBuffer();
146
+ if (!vbo) {
147
+ throw new Error("Failed to create WebGL buffer");
148
+ }
149
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
150
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
151
+ gl.enableVertexAttribArray(0);
152
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
153
+ gl.enableVertexAttribArray(1);
154
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
155
+ gl.bindVertexArray(null);
156
+ const textureSource = createRgbaTexture(gl);
157
+ return {
158
+ gl,
159
+ program,
160
+ vao,
161
+ vbo,
162
+ textureSource,
163
+ uniforms: {
164
+ uSource: gl.getUniformLocation(program, "uSource"),
165
+ uPosition: gl.getUniformLocation(program, "uPosition"),
166
+ uDirection: gl.getUniformLocation(program, "uDirection"),
167
+ uInvert: gl.getUniformLocation(program, "uInvert")
168
+ }
169
+ };
170
+ };
171
+ var cleanupMirror = (state) => {
172
+ const { gl, program, vao, vbo, textureSource } = state;
173
+ gl.deleteTexture(textureSource);
174
+ gl.deleteBuffer(vbo);
175
+ gl.deleteProgram(program);
176
+ gl.deleteVertexArray(vao);
177
+ };
178
+ var drawFullscreenQuad = (state) => {
179
+ const { gl, vao } = state;
180
+ gl.bindVertexArray(vao);
181
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
182
+ gl.bindVertexArray(null);
183
+ };
184
+ var applyMirror = ({
185
+ state,
186
+ source,
187
+ width,
188
+ height,
189
+ position,
190
+ direction,
191
+ invert,
192
+ flipSourceY
193
+ }) => {
194
+ const { gl, program, textureSource, uniforms } = state;
195
+ gl.viewport(0, 0, width, height);
196
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
197
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
198
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
199
+ gl.bindTexture(gl.TEXTURE_2D, null);
200
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
201
+ gl.clearColor(0, 0, 0, 0);
202
+ gl.clear(gl.COLOR_BUFFER_BIT);
203
+ gl.useProgram(program);
204
+ if (uniforms.uSource)
205
+ gl.uniform1i(uniforms.uSource, 0);
206
+ if (uniforms.uPosition)
207
+ gl.uniform1f(uniforms.uPosition, position);
208
+ if (uniforms.uDirection)
209
+ gl.uniform1i(uniforms.uDirection, direction === "horizontal" ? 0 : 1);
210
+ if (uniforms.uInvert)
211
+ gl.uniform1i(uniforms.uInvert, invert ? 1 : 0);
212
+ gl.activeTexture(gl.TEXTURE0);
213
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
214
+ drawFullscreenQuad(state);
215
+ gl.bindTexture(gl.TEXTURE_2D, null);
216
+ gl.useProgram(null);
217
+ };
218
+
219
+ // src/mirror/webgpu-shader.ts
220
+ var MIRROR_WEBGPU_SHADER = `
221
+ ${WEBGPU_SINGLE_PASS_VERTEX}
222
+ @group(0) @binding(0) var source: texture_2d<f32>;
223
+ @group(0) @binding(1) var sourceSampler: sampler;
224
+ @group(0) @binding(2) var<uniform> params: Params;
225
+ struct Params { values: vec4f, }
226
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
227
+ var uv = vec2f(input.uv.x, 1.0 - input.uv.y);
228
+ let vertical = params.values.y != 0.0;
229
+ let coord = select(uv.x, uv.y, vertical);
230
+ let position = params.values.x;
231
+ let shouldMirror = select(coord > position, coord < position, params.values.z != 0.0);
232
+ if (shouldMirror) {
233
+ let mirrored = 2.0 * position - coord;
234
+ if (vertical) { uv.y = mirrored; } else { uv.x = mirrored; }
235
+ }
236
+ return textureSampleLevel(source, sourceSampler, clamp(vec2f(uv.x, 1.0 - uv.y), vec2f(0), vec2f(1)), 0);
237
+ }
238
+ `;
239
+
240
+ // src/mirror/index.ts
241
+ var { createEffect } = Internals2;
242
+ var mirrorSchema = {
243
+ direction: {
244
+ type: "enum",
245
+ variants: {
246
+ horizontal: {},
247
+ vertical: {}
248
+ },
249
+ default: "horizontal",
250
+ description: "Direction"
251
+ },
252
+ position: {
253
+ type: "number",
254
+ min: 0,
255
+ max: 1,
256
+ step: 0.01,
257
+ default: 0.5,
258
+ description: "Position",
259
+ hiddenFromList: false
260
+ },
261
+ invert: {
262
+ type: "boolean",
263
+ default: false,
264
+ description: "Invert"
265
+ }
266
+ };
267
+ var resolve = (p) => ({
268
+ direction: p.direction ?? "horizontal",
269
+ position: p.position ?? 0.5,
270
+ invert: p.invert ?? false
271
+ });
272
+ var validateMirrorParams = (params) => {
273
+ assertEffectParamsObject(params, "Mirror");
274
+ assertOptionalFiniteNumber(params.position, "position");
275
+ if (params.direction !== undefined && params.direction !== "horizontal" && params.direction !== "vertical") {
276
+ throw new TypeError(`"direction" must be "horizontal" or "vertical", but got ${JSON.stringify(params.direction)}`);
277
+ }
278
+ if (params.invert !== undefined && typeof params.invert !== "boolean") {
279
+ throw new TypeError(`"invert" must be a boolean, but got ${JSON.stringify(params.invert)}`);
280
+ }
281
+ const { position } = resolve(params);
282
+ validateUnitInterval(position, "position");
283
+ };
284
+ var mirror = createEffect({
285
+ type: "dev.remotion.effects.mirror",
286
+ label: "mirror()",
287
+ documentationLink: "https://www.remotion.dev/docs/effects/mirror",
288
+ calculateKey: (params) => {
289
+ const r = resolve(params);
290
+ return `mirror-${r.direction}-${r.position}-${r.invert ? 1 : 0}`;
291
+ },
292
+ implementations: {
293
+ webgpu: Internals2.createEffectImplementation({
294
+ setup: (target) => setupWebGpuSinglePass(target, "mirror"),
295
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
296
+ if (!gpuDevice) {
297
+ throw new Error("A WebGPU device is required for the mirror effect");
298
+ }
299
+ const r = resolve(params);
300
+ const uniformData = new Float32Array([
301
+ r.position,
302
+ r.direction === "horizontal" ? 0 : 1,
303
+ r.invert ? 1 : 0,
304
+ 0
305
+ ]);
306
+ applyWebGpuSinglePass({
307
+ state,
308
+ source,
309
+ width,
310
+ height,
311
+ device: gpuDevice,
312
+ shader: MIRROR_WEBGPU_SHADER,
313
+ uniformData
314
+ });
315
+ },
316
+ cleanup: cleanupWebGpuSinglePass
317
+ }),
318
+ webgl2: Internals2.createEffectImplementation({
319
+ setup: (target) => setupMirror(target),
320
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
321
+ const r = resolve(params);
322
+ applyMirror({
323
+ state,
324
+ source,
325
+ width,
326
+ height,
327
+ position: r.position,
328
+ direction: r.direction,
329
+ invert: r.invert,
330
+ flipSourceY
331
+ });
332
+ },
333
+ cleanup: (state) => cleanupMirror(state)
334
+ })
335
+ },
336
+ schema: mirrorSchema,
337
+ validateParams: validateMirrorParams
338
+ });
339
+ export {
340
+ mirror
341
+ };