@remotion/effects 4.0.541 → 4.0.543

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,422 @@
1
+ import {
2
+ publicUvToShaderUv
3
+ } from "./index-gnsce796.mjs";
4
+ import {
5
+ assertOptionalFiniteNumber,
6
+ validateNonNegative
7
+ } from "./index-wxhvgv2s.mjs";
8
+ import {
9
+ WEBGPU_SINGLE_PASS_VERTEX,
10
+ setupWebGpuSinglePass,
11
+ cleanupWebGpuSinglePass,
12
+ applyWebGpuSinglePass
13
+ } from "./index-tvfexb7s.mjs";
14
+ import {
15
+ assertEffectParamsObject
16
+ } from "./index-4fvp93ps.mjs";
17
+
18
+ // src/fisheye/index.ts
19
+ import { Internals as Internals2 } from "remotion";
20
+
21
+ // src/fisheye/fisheye-runtime.ts
22
+ import { Internals } from "remotion";
23
+
24
+ // src/fisheye/fisheye-shaders.ts
25
+ var FISHEYE_VS = `#version 300 es
26
+ layout(location = 0) in vec2 aPos;
27
+ layout(location = 1) in vec2 aUv;
28
+ out vec2 vUv;
29
+ void main() {
30
+ vUv = aUv;
31
+ gl_Position = vec4(aPos, 0.0, 1.0);
32
+ }
33
+ `;
34
+ var FISHEYE_FS = `#version 300 es
35
+ precision highp float;
36
+ in vec2 vUv;
37
+ out vec4 fragColor;
38
+
39
+ uniform sampler2D uSource;
40
+ uniform vec2 uCenter;
41
+ uniform float uFieldOfView;
42
+ uniform float uRadius;
43
+ uniform float uZoom;
44
+ uniform float uAspect;
45
+
46
+ void main() {
47
+ vec2 toCenter = vUv - uCenter;
48
+ vec2 aspectCorrected = vec2(toCenter.x * uAspect, toCenter.y);
49
+
50
+ float dist = length(aspectCorrected);
51
+ float r = dist / max(uRadius, 0.0001);
52
+
53
+ if (r > 1.0 || uFieldOfView <= 0.0001) {
54
+ fragColor = texture(uSource, vUv);
55
+ return;
56
+ }
57
+
58
+ float halfFov = uFieldOfView * 0.5;
59
+ float warped = tan(r * halfFov) / tan(halfFov);
60
+
61
+ float scale = (dist > 0.00001) ? (warped * uRadius / dist) : 0.0;
62
+ vec2 warpedAspect = aspectCorrected * scale;
63
+ vec2 warpedOffset = vec2(warpedAspect.x / uAspect, warpedAspect.y);
64
+ warpedOffset /= max(uZoom, 0.0001);
65
+
66
+ vec2 srcUv = uCenter + warpedOffset;
67
+
68
+ if (
69
+ srcUv.x < 0.0 ||
70
+ srcUv.x > 1.0 ||
71
+ srcUv.y < 0.0 ||
72
+ srcUv.y > 1.0
73
+ ) {
74
+ fragColor = vec4(0.0);
75
+ return;
76
+ }
77
+
78
+ fragColor = texture(uSource, srcUv);
79
+ }
80
+ `;
81
+
82
+ // src/fisheye/fisheye-runtime.ts
83
+ var { createWebGL2ContextError } = Internals;
84
+ var compileShader = (gl, type, source) => {
85
+ const shader = gl.createShader(type);
86
+ if (!shader) {
87
+ throw new Error("Failed to create WebGL shader");
88
+ }
89
+ gl.shaderSource(shader, source);
90
+ gl.compileShader(shader);
91
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
92
+ const log = gl.getShaderInfoLog(shader);
93
+ gl.deleteShader(shader);
94
+ throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
95
+ }
96
+ return shader;
97
+ };
98
+ var linkProgram = (gl, vs, fs) => {
99
+ const program = gl.createProgram();
100
+ if (!program) {
101
+ throw new Error("Failed to create WebGL program");
102
+ }
103
+ gl.attachShader(program, vs);
104
+ gl.attachShader(program, fs);
105
+ gl.linkProgram(program);
106
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
107
+ const log = gl.getProgramInfoLog(program);
108
+ gl.deleteProgram(program);
109
+ throw new Error(`Program link failed: ${log ?? "(no log)"}`);
110
+ }
111
+ return program;
112
+ };
113
+ var createProgram = (gl, vertexSource, fragmentSource) => {
114
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
115
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
116
+ const program = linkProgram(gl, vs, fs);
117
+ gl.deleteShader(vs);
118
+ gl.deleteShader(fs);
119
+ return program;
120
+ };
121
+ var createRgbaTexture = (gl) => {
122
+ const texture = gl.createTexture();
123
+ if (!texture) {
124
+ throw new Error("Failed to create WebGL texture");
125
+ }
126
+ gl.bindTexture(gl.TEXTURE_2D, texture);
127
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
128
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
129
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
130
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
131
+ gl.bindTexture(gl.TEXTURE_2D, null);
132
+ return texture;
133
+ };
134
+ var setupFisheye = (target) => {
135
+ const gl = target.getContext("webgl2", {
136
+ premultipliedAlpha: true,
137
+ alpha: true,
138
+ preserveDrawingBuffer: true
139
+ });
140
+ if (!gl) {
141
+ throw createWebGL2ContextError("fisheye effect");
142
+ }
143
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
144
+ const program = createProgram(gl, FISHEYE_VS, FISHEYE_FS);
145
+ const vao = gl.createVertexArray();
146
+ if (!vao) {
147
+ throw new Error("Failed to create WebGL vertex array");
148
+ }
149
+ gl.bindVertexArray(vao);
150
+ const data = new Float32Array([
151
+ -1,
152
+ -1,
153
+ 0,
154
+ 0,
155
+ 1,
156
+ -1,
157
+ 1,
158
+ 0,
159
+ -1,
160
+ 1,
161
+ 0,
162
+ 1,
163
+ 1,
164
+ 1,
165
+ 1,
166
+ 1
167
+ ]);
168
+ const vbo = gl.createBuffer();
169
+ if (!vbo) {
170
+ throw new Error("Failed to create WebGL buffer");
171
+ }
172
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
173
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
174
+ gl.enableVertexAttribArray(0);
175
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
176
+ gl.enableVertexAttribArray(1);
177
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
178
+ gl.bindVertexArray(null);
179
+ const textureSource = createRgbaTexture(gl);
180
+ return {
181
+ gl,
182
+ program,
183
+ vao,
184
+ vbo,
185
+ textureSource,
186
+ uniforms: {
187
+ uSource: gl.getUniformLocation(program, "uSource"),
188
+ uCenter: gl.getUniformLocation(program, "uCenter"),
189
+ uFieldOfView: gl.getUniformLocation(program, "uFieldOfView"),
190
+ uRadius: gl.getUniformLocation(program, "uRadius"),
191
+ uZoom: gl.getUniformLocation(program, "uZoom"),
192
+ uAspect: gl.getUniformLocation(program, "uAspect")
193
+ }
194
+ };
195
+ };
196
+ var cleanupFisheye = (state) => {
197
+ const { gl, program, vao, vbo, textureSource } = state;
198
+ gl.deleteTexture(textureSource);
199
+ gl.deleteBuffer(vbo);
200
+ gl.deleteProgram(program);
201
+ gl.deleteVertexArray(vao);
202
+ };
203
+ var drawFullscreenQuad = (state) => {
204
+ const { gl, vao } = state;
205
+ gl.bindVertexArray(vao);
206
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
207
+ gl.bindVertexArray(null);
208
+ };
209
+ var applyFisheye = ({
210
+ state,
211
+ source,
212
+ width,
213
+ height,
214
+ center,
215
+ fieldOfView,
216
+ radius,
217
+ zoom,
218
+ flipSourceY
219
+ }) => {
220
+ const { gl, program, textureSource, uniforms } = state;
221
+ gl.viewport(0, 0, width, height);
222
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
223
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
224
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
225
+ gl.bindTexture(gl.TEXTURE_2D, null);
226
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
227
+ gl.clearColor(0, 0, 0, 0);
228
+ gl.clear(gl.COLOR_BUFFER_BIT);
229
+ gl.useProgram(program);
230
+ if (uniforms.uSource)
231
+ gl.uniform1i(uniforms.uSource, 0);
232
+ if (uniforms.uCenter) {
233
+ const shaderCenter = publicUvToShaderUv(center);
234
+ gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
235
+ }
236
+ if (uniforms.uFieldOfView)
237
+ gl.uniform1f(uniforms.uFieldOfView, fieldOfView);
238
+ if (uniforms.uRadius)
239
+ gl.uniform1f(uniforms.uRadius, radius);
240
+ if (uniforms.uZoom)
241
+ gl.uniform1f(uniforms.uZoom, zoom);
242
+ if (uniforms.uAspect)
243
+ gl.uniform1f(uniforms.uAspect, width / height);
244
+ gl.activeTexture(gl.TEXTURE0);
245
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
246
+ drawFullscreenQuad(state);
247
+ gl.bindTexture(gl.TEXTURE_2D, null);
248
+ gl.useProgram(null);
249
+ };
250
+
251
+ // src/fisheye/webgpu-shader.ts
252
+ var FISHEYE_WEBGPU_SHADER = `
253
+ ${WEBGPU_SINGLE_PASS_VERTEX}
254
+ @group(0) @binding(0) var source: texture_2d<f32>;
255
+ @group(0) @binding(1) var sourceSampler: sampler;
256
+ @group(0) @binding(2) var<uniform> params: Params;
257
+ struct Params { centerAndLens: vec4f, zoomAndAspect: vec4f, }
258
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
259
+ let center = params.centerAndLens.xy;
260
+ let fieldOfView = params.centerAndLens.z;
261
+ let radius = params.centerAndLens.w;
262
+ let zoom = params.zoomAndAspect.x;
263
+ let aspect = params.zoomAndAspect.y;
264
+ let toCenter = input.uv - center;
265
+ let corrected = vec2f(toCenter.x * aspect, toCenter.y);
266
+ let dist = length(corrected);
267
+ let r = dist / max(radius, 0.0001);
268
+ if (r > 1.0 || fieldOfView <= 0.0001) {
269
+ return textureSampleLevel(source, sourceSampler, input.uv, 0);
270
+ }
271
+ let halfFov = fieldOfView * 0.5;
272
+ let warped = tan(r * halfFov) / tan(halfFov);
273
+ var scale = 0.0;
274
+ if (dist > 0.00001) { scale = warped * radius / dist; }
275
+ let warpedAspect = corrected * scale;
276
+ let offset = vec2f(warpedAspect.x / aspect, warpedAspect.y) / max(zoom, 0.0001);
277
+ let uv = center + offset;
278
+ if (any(uv < vec2f(0)) || any(uv > vec2f(1))) { return vec4f(0); }
279
+ return textureSampleLevel(source, sourceSampler, uv, 0);
280
+ }
281
+ `;
282
+
283
+ // src/fisheye/index.ts
284
+ var { createEffect } = Internals2;
285
+ var DEFAULT_FISHEYE_FIELD_OF_VIEW = 2.5;
286
+ var DEFAULT_FISHEYE_CENTER = [0.5, 0.5];
287
+ var DEFAULT_FISHEYE_RADIUS = 1;
288
+ var DEFAULT_FISHEYE_ZOOM = 1;
289
+ var MAX_FIELD_OF_VIEW = Math.PI;
290
+ var fisheyeSchema = {
291
+ fieldOfView: {
292
+ type: "number",
293
+ min: 0,
294
+ max: MAX_FIELD_OF_VIEW,
295
+ step: 0.01,
296
+ default: DEFAULT_FISHEYE_FIELD_OF_VIEW,
297
+ description: "Field of view",
298
+ hiddenFromList: false
299
+ },
300
+ center: {
301
+ type: "uv-coordinate",
302
+ min: 0,
303
+ max: 1,
304
+ step: 0.01,
305
+ default: DEFAULT_FISHEYE_CENTER,
306
+ description: "Center"
307
+ },
308
+ radius: {
309
+ type: "number",
310
+ min: 0.01,
311
+ max: 3,
312
+ step: 0.01,
313
+ default: DEFAULT_FISHEYE_RADIUS,
314
+ description: "Radius",
315
+ hiddenFromList: false
316
+ },
317
+ zoom: {
318
+ type: "number",
319
+ min: 0.1,
320
+ max: 5,
321
+ step: 0.01,
322
+ default: DEFAULT_FISHEYE_ZOOM,
323
+ description: "Zoom",
324
+ hiddenFromList: false
325
+ }
326
+ };
327
+ var resolve = (p) => ({
328
+ fieldOfView: p.fieldOfView ?? DEFAULT_FISHEYE_FIELD_OF_VIEW,
329
+ center: [...p.center ?? DEFAULT_FISHEYE_CENTER],
330
+ radius: p.radius ?? DEFAULT_FISHEYE_RADIUS,
331
+ zoom: p.zoom ?? DEFAULT_FISHEYE_ZOOM
332
+ });
333
+ var assertOptionalUvCoordinate = (value, name) => {
334
+ if (value === undefined) {
335
+ return;
336
+ }
337
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
338
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
339
+ }
340
+ };
341
+ var validatePositive = (value, name) => {
342
+ if (value <= 0) {
343
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
344
+ }
345
+ };
346
+ var validateFisheyeParams = (params) => {
347
+ assertEffectParamsObject(params, "Fisheye");
348
+ assertOptionalFiniteNumber(params.fieldOfView, "fieldOfView");
349
+ assertOptionalUvCoordinate(params.center, "center");
350
+ assertOptionalFiniteNumber(params.radius, "radius");
351
+ assertOptionalFiniteNumber(params.zoom, "zoom");
352
+ const resolved = resolve(params);
353
+ validateNonNegative(resolved.fieldOfView, "fieldOfView");
354
+ if (resolved.fieldOfView > MAX_FIELD_OF_VIEW) {
355
+ throw new TypeError(`"fieldOfView" must be <= ${MAX_FIELD_OF_VIEW}, but got ${JSON.stringify(resolved.fieldOfView)}`);
356
+ }
357
+ validatePositive(resolved.radius, "radius");
358
+ validatePositive(resolved.zoom, "zoom");
359
+ };
360
+ var fisheye = createEffect({
361
+ type: "dev.remotion.effects.fisheye",
362
+ label: "fisheye()",
363
+ documentationLink: "https://www.remotion.dev/docs/effects/fisheye",
364
+ calculateKey: (params) => {
365
+ const r = resolve(params);
366
+ return `fisheye-${r.fieldOfView}-${r.center.join(":")}-${r.radius}-${r.zoom}`;
367
+ },
368
+ implementations: {
369
+ webgpu: Internals2.createEffectImplementation({
370
+ setup: (target) => setupWebGpuSinglePass(target, "fisheye"),
371
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
372
+ if (!gpuDevice) {
373
+ throw new Error("A WebGPU device is required for the fisheye effect");
374
+ }
375
+ const r = resolve(params);
376
+ const uniformData = new Float32Array([
377
+ r.center[0],
378
+ r.center[1],
379
+ r.fieldOfView,
380
+ r.radius,
381
+ r.zoom,
382
+ width / height,
383
+ 0,
384
+ 0
385
+ ]);
386
+ applyWebGpuSinglePass({
387
+ state,
388
+ source,
389
+ width,
390
+ height,
391
+ device: gpuDevice,
392
+ shader: FISHEYE_WEBGPU_SHADER,
393
+ uniformData
394
+ });
395
+ },
396
+ cleanup: cleanupWebGpuSinglePass
397
+ }),
398
+ webgl2: Internals2.createEffectImplementation({
399
+ setup: (target) => setupFisheye(target),
400
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
401
+ const r = resolve(params);
402
+ applyFisheye({
403
+ state,
404
+ source,
405
+ width,
406
+ height,
407
+ center: r.center,
408
+ fieldOfView: r.fieldOfView,
409
+ radius: r.radius,
410
+ zoom: r.zoom,
411
+ flipSourceY
412
+ });
413
+ },
414
+ cleanup: (state) => cleanupFisheye(state)
415
+ })
416
+ },
417
+ schema: fisheyeSchema,
418
+ validateParams: validateFisheyeParams
419
+ });
420
+ export {
421
+ fisheye
422
+ };