@remotion/effects 4.0.541 → 4.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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COLOR_SPACE_GLSL,
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WHITE_BALANCE_GLSL,
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SHADOWS_HIGHLIGHTS_GLSL,
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VIBRANCE_GLSL,
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COLOR_SPACE_WGSL,
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WHITE_BALANCE_WGSL,
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SHADOWS_HIGHLIGHTS_WGSL,
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VIBRANCE_WGSL
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} from "./index-6jkps947.mjs";
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval,
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validateNonNegative,
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validateSignedUnitInterval
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/color-correction.ts
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import { Internals } from "remotion";
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_EXPOSURE = 0;
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var DEFAULT_CONTRAST = 1;
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var DEFAULT_PIVOT = 0.5;
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var DEFAULT_SHADOWS = 0;
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var DEFAULT_HIGHLIGHTS = 0;
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var DEFAULT_WHITES = 0;
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var DEFAULT_BLACKS = 0;
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var DEFAULT_TEMPERATURE = 0;
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var DEFAULT_TINT = 0;
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var DEFAULT_SATURATION = 1;
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var DEFAULT_VIBRANCE = 0;
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var MIN_EXPOSURE = -5;
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var MAX_EXPOSURE = 5;
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var signedAdjustmentSchema = (description) => ({
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type: "number",
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min: -1,
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max: 1,
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step: 0.01,
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default: 0,
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description,
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hiddenFromList: false
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});
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var colorCorrectionSchema = {
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exposure: {
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type: "number",
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min: MIN_EXPOSURE,
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max: MAX_EXPOSURE,
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step: 0.1,
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default: DEFAULT_EXPOSURE,
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description: "Exposure",
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hiddenFromList: false
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},
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contrast: {
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type: "number",
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min: 0,
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max: 3,
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step: 0.01,
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default: DEFAULT_CONTRAST,
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description: "Contrast",
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hiddenFromList: false
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},
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pivot: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_PIVOT,
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description: "Contrast pivot",
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hiddenFromList: false
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},
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shadows: signedAdjustmentSchema("Shadows"),
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highlights: signedAdjustmentSchema("Highlights"),
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whites: signedAdjustmentSchema("Whites"),
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blacks: signedAdjustmentSchema("Blacks"),
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temperature: signedAdjustmentSchema("Temperature"),
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tint: signedAdjustmentSchema("Tint"),
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saturation: {
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type: "number",
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min: 0,
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max: 3,
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step: 0.01,
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default: DEFAULT_SATURATION,
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description: "Saturation",
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hiddenFromList: false
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},
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vibrance: signedAdjustmentSchema("Vibrance")
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};
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var resolve = (params) => ({
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exposure: params.exposure ?? DEFAULT_EXPOSURE,
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contrast: params.contrast ?? DEFAULT_CONTRAST,
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pivot: params.pivot ?? DEFAULT_PIVOT,
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shadows: params.shadows ?? DEFAULT_SHADOWS,
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highlights: params.highlights ?? DEFAULT_HIGHLIGHTS,
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whites: params.whites ?? DEFAULT_WHITES,
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blacks: params.blacks ?? DEFAULT_BLACKS,
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temperature: params.temperature ?? DEFAULT_TEMPERATURE,
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tint: params.tint ?? DEFAULT_TINT,
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saturation: params.saturation ?? DEFAULT_SATURATION,
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vibrance: params.vibrance ?? DEFAULT_VIBRANCE
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});
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var validateColorCorrectionParams = (params) => {
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assertEffectParamsObject(params, "Color correction");
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assertOptionalFiniteNumber(params.exposure, "exposure");
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assertOptionalFiniteNumber(params.contrast, "contrast");
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assertOptionalFiniteNumber(params.pivot, "pivot");
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assertOptionalFiniteNumber(params.shadows, "shadows");
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assertOptionalFiniteNumber(params.highlights, "highlights");
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assertOptionalFiniteNumber(params.whites, "whites");
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assertOptionalFiniteNumber(params.blacks, "blacks");
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assertOptionalFiniteNumber(params.temperature, "temperature");
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assertOptionalFiniteNumber(params.tint, "tint");
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assertOptionalFiniteNumber(params.saturation, "saturation");
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assertOptionalFiniteNumber(params.vibrance, "vibrance");
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const resolved = resolve(params);
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if (resolved.exposure < MIN_EXPOSURE) {
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throw new TypeError(`"exposure" must be >= ${MIN_EXPOSURE}, but got ${JSON.stringify(resolved.exposure)}`);
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}
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if (resolved.exposure > MAX_EXPOSURE) {
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throw new TypeError(`"exposure" must be <= ${MAX_EXPOSURE}, but got ${JSON.stringify(resolved.exposure)}`);
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}
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validateNonNegative(resolved.contrast, "contrast");
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validateUnitInterval(resolved.pivot, "pivot");
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validateSignedUnitInterval(resolved.shadows, "shadows");
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validateSignedUnitInterval(resolved.highlights, "highlights");
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validateSignedUnitInterval(resolved.whites, "whites");
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validateSignedUnitInterval(resolved.blacks, "blacks");
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validateSignedUnitInterval(resolved.temperature, "temperature");
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validateSignedUnitInterval(resolved.tint, "tint");
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validateNonNegative(resolved.saturation, "saturation");
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validateSignedUnitInterval(resolved.vibrance, "vibrance");
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};
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var VERTEX_SHADER = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uExposure;
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uniform float uContrast;
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uniform float uPivot;
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uniform float uShadows;
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uniform float uHighlights;
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uniform float uWhites;
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uniform float uBlacks;
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uniform float uTemperature;
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uniform float uTint;
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uniform float uSaturation;
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uniform float uVibrance;
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${COLOR_SPACE_GLSL}
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${WHITE_BALANCE_GLSL}
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${SHADOWS_HIGHLIGHTS_GLSL}
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${VIBRANCE_GLSL}
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vec3 applyEndpointTones(vec3 color, float blacks, float whites) {
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float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
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float blackWeight = 1.0 - smoothstep(0.0, 0.35, luminance);
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float whiteWeight = smoothstep(0.65, 1.0, luminance);
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blackWeight *= blackWeight;
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whiteWeight *= whiteWeight;
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// Moving tones toward their named endpoint uses the full adjustment.
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// Moving them away is damped to avoid flattening the image too aggressively.
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if (blacks >= 0.0) {
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color += (vec3(1.0) - color) * blacks * blackWeight * 0.2;
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} else {
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color *= 1.0 + blacks * blackWeight;
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}
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if (whites >= 0.0) {
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color += (vec3(1.0) - color) * whites * whiteWeight;
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} else {
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color *= 1.0 + whites * whiteWeight * 0.2;
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}
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return clamp(color, 0.0, 1.0);
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}
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void main() {
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vec4 sourceColor = texture(uSource, vUv);
|
|
201
|
+
float alpha = sourceColor.a;
|
|
202
|
+
|
|
203
|
+
if (alpha <= 0.0) {
|
|
204
|
+
fragColor = vec4(0.0);
|
|
205
|
+
return;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
if (
|
|
209
|
+
uExposure == 0.0 &&
|
|
210
|
+
uContrast == 1.0 &&
|
|
211
|
+
uPivot == 0.5 &&
|
|
212
|
+
uShadows == 0.0 &&
|
|
213
|
+
uHighlights == 0.0 &&
|
|
214
|
+
uWhites == 0.0 &&
|
|
215
|
+
uBlacks == 0.0 &&
|
|
216
|
+
uTemperature == 0.0 &&
|
|
217
|
+
uTint == 0.0 &&
|
|
218
|
+
uSaturation == 1.0 &&
|
|
219
|
+
uVibrance == 0.0
|
|
220
|
+
) {
|
|
221
|
+
fragColor = sourceColor;
|
|
222
|
+
return;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
vec3 color = sourceColor.rgb / alpha;
|
|
226
|
+
vec3 linear = srgbToLinear(color) * exp2(uExposure);
|
|
227
|
+
linear = applyWhiteBalanceLinear(linear, uTemperature, uTint);
|
|
228
|
+
color = linearToSrgb(linear);
|
|
229
|
+
|
|
230
|
+
float tonalStops = getShadowsHighlightsStops(
|
|
231
|
+
color,
|
|
232
|
+
uShadows,
|
|
233
|
+
uHighlights
|
|
234
|
+
);
|
|
235
|
+
linear = srgbToLinear(color) * exp2(tonalStops);
|
|
236
|
+
color = linearToSrgb(linear);
|
|
237
|
+
color = applyEndpointTones(color, uBlacks, uWhites);
|
|
238
|
+
color = clamp((color - vec3(uPivot)) * uContrast + vec3(uPivot), 0.0, 1.0);
|
|
239
|
+
|
|
240
|
+
float luminance = dot(color, vec3(0.213, 0.715, 0.072));
|
|
241
|
+
color = clamp(
|
|
242
|
+
vec3(luminance) + (color - vec3(luminance)) * uSaturation,
|
|
243
|
+
0.0,
|
|
244
|
+
1.0
|
|
245
|
+
);
|
|
246
|
+
color = applyVibrance(color, uVibrance);
|
|
247
|
+
|
|
248
|
+
fragColor = vec4(color * alpha, alpha);
|
|
249
|
+
}
|
|
250
|
+
`;
|
|
251
|
+
var WEBGPU_SHADER = `
|
|
252
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
253
|
+
struct Params {
|
|
254
|
+
exposure: f32,
|
|
255
|
+
contrast: f32,
|
|
256
|
+
pivot: f32,
|
|
257
|
+
shadows: f32,
|
|
258
|
+
highlights: f32,
|
|
259
|
+
whites: f32,
|
|
260
|
+
blacks: f32,
|
|
261
|
+
temperature: f32,
|
|
262
|
+
tint: f32,
|
|
263
|
+
saturation: f32,
|
|
264
|
+
vibrance: f32,
|
|
265
|
+
padding0: f32,
|
|
266
|
+
}
|
|
267
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
268
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
269
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
270
|
+
${COLOR_SPACE_WGSL}
|
|
271
|
+
${WHITE_BALANCE_WGSL}
|
|
272
|
+
${SHADOWS_HIGHLIGHTS_WGSL}
|
|
273
|
+
${VIBRANCE_WGSL}
|
|
274
|
+
|
|
275
|
+
fn applyEndpointTones(inputColor: vec3f, blacks: f32, whites: f32) -> vec3f {
|
|
276
|
+
var color = inputColor;
|
|
277
|
+
let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));
|
|
278
|
+
var blackWeight = 1.0 - smoothstep(0.0, 0.35, luminance);
|
|
279
|
+
var whiteWeight = smoothstep(0.65, 1.0, luminance);
|
|
280
|
+
blackWeight *= blackWeight;
|
|
281
|
+
whiteWeight *= whiteWeight;
|
|
282
|
+
if (blacks >= 0.0) {
|
|
283
|
+
color += (vec3f(1.0) - color) * blacks * blackWeight * 0.2;
|
|
284
|
+
} else {
|
|
285
|
+
color *= 1.0 + blacks * blackWeight;
|
|
286
|
+
}
|
|
287
|
+
if (whites >= 0.0) {
|
|
288
|
+
color += (vec3f(1.0) - color) * whites * whiteWeight;
|
|
289
|
+
} else {
|
|
290
|
+
color *= 1.0 + whites * whiteWeight * 0.2;
|
|
291
|
+
}
|
|
292
|
+
return clamp(color, vec3f(0.0), vec3f(1.0));
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
296
|
+
let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
|
|
297
|
+
let alpha = sourceColor.a;
|
|
298
|
+
if (alpha <= 0.0) {
|
|
299
|
+
return vec4f(0.0);
|
|
300
|
+
}
|
|
301
|
+
if (
|
|
302
|
+
params.exposure == 0.0 && params.contrast == 1.0 && params.pivot == 0.5 &&
|
|
303
|
+
params.shadows == 0.0 && params.highlights == 0.0 && params.whites == 0.0 &&
|
|
304
|
+
params.blacks == 0.0 && params.temperature == 0.0 && params.tint == 0.0 &&
|
|
305
|
+
params.saturation == 1.0 && params.vibrance == 0.0
|
|
306
|
+
) {
|
|
307
|
+
return sourceColor;
|
|
308
|
+
}
|
|
309
|
+
var color = sourceColor.rgb / alpha;
|
|
310
|
+
var linear = srgbToLinear(color) * exp2(params.exposure);
|
|
311
|
+
linear = applyWhiteBalanceLinear(linear, params.temperature, params.tint);
|
|
312
|
+
color = linearToSrgb(linear);
|
|
313
|
+
let tonalStops = getShadowsHighlightsStops(color, params.shadows, params.highlights);
|
|
314
|
+
linear = srgbToLinear(color) * exp2(tonalStops);
|
|
315
|
+
color = linearToSrgb(linear);
|
|
316
|
+
color = applyEndpointTones(color, params.blacks, params.whites);
|
|
317
|
+
color = clamp((color - vec3f(params.pivot)) * params.contrast + vec3f(params.pivot), vec3f(0.0), vec3f(1.0));
|
|
318
|
+
let luminance = dot(color, vec3f(0.213, 0.715, 0.072));
|
|
319
|
+
color = clamp(vec3f(luminance) + (color - vec3f(luminance)) * params.saturation, vec3f(0.0), vec3f(1.0));
|
|
320
|
+
color = applyVibrance(color, params.vibrance);
|
|
321
|
+
return vec4f(color * alpha, alpha);
|
|
322
|
+
}
|
|
323
|
+
`;
|
|
324
|
+
var compileShader = (gl, type, source) => {
|
|
325
|
+
const shader = gl.createShader(type);
|
|
326
|
+
if (!shader) {
|
|
327
|
+
throw new Error("Failed to create color correction shader");
|
|
328
|
+
}
|
|
329
|
+
gl.shaderSource(shader, source);
|
|
330
|
+
gl.compileShader(shader);
|
|
331
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
332
|
+
const log = gl.getShaderInfoLog(shader);
|
|
333
|
+
gl.deleteShader(shader);
|
|
334
|
+
throw new Error(`Color correction shader compile failed: ${log ?? "(no log)"}`);
|
|
335
|
+
}
|
|
336
|
+
return shader;
|
|
337
|
+
};
|
|
338
|
+
var createProgram = (gl) => {
|
|
339
|
+
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
|
|
340
|
+
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
|
|
341
|
+
const program = gl.createProgram();
|
|
342
|
+
if (!program) {
|
|
343
|
+
throw new Error("Failed to create color correction shader program");
|
|
344
|
+
}
|
|
345
|
+
gl.attachShader(program, vertexShader);
|
|
346
|
+
gl.attachShader(program, fragmentShader);
|
|
347
|
+
gl.linkProgram(program);
|
|
348
|
+
gl.deleteShader(vertexShader);
|
|
349
|
+
gl.deleteShader(fragmentShader);
|
|
350
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
351
|
+
const log = gl.getProgramInfoLog(program);
|
|
352
|
+
gl.deleteProgram(program);
|
|
353
|
+
throw new Error(`Color correction shader link failed: ${log ?? "(no log)"}`);
|
|
354
|
+
}
|
|
355
|
+
return program;
|
|
356
|
+
};
|
|
357
|
+
var createTexture = (gl) => {
|
|
358
|
+
const texture = gl.createTexture();
|
|
359
|
+
if (!texture) {
|
|
360
|
+
throw new Error("Failed to create color correction texture");
|
|
361
|
+
}
|
|
362
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
363
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
364
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
365
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
366
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
367
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
368
|
+
return texture;
|
|
369
|
+
};
|
|
370
|
+
var setupColorCorrection = (target) => {
|
|
371
|
+
const gl = target.getContext("webgl2", {
|
|
372
|
+
premultipliedAlpha: true,
|
|
373
|
+
alpha: true,
|
|
374
|
+
preserveDrawingBuffer: true
|
|
375
|
+
});
|
|
376
|
+
if (!gl) {
|
|
377
|
+
throw createWebGL2ContextError("color correction effect");
|
|
378
|
+
}
|
|
379
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
380
|
+
const program = createProgram(gl);
|
|
381
|
+
const vao = gl.createVertexArray();
|
|
382
|
+
if (!vao) {
|
|
383
|
+
throw new Error("Failed to create color correction vertex array");
|
|
384
|
+
}
|
|
385
|
+
const vbo = gl.createBuffer();
|
|
386
|
+
if (!vbo) {
|
|
387
|
+
throw new Error("Failed to create color correction vertex buffer");
|
|
388
|
+
}
|
|
389
|
+
gl.bindVertexArray(vao);
|
|
390
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
391
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
392
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
393
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
394
|
+
gl.enableVertexAttribArray(aPos);
|
|
395
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
396
|
+
gl.enableVertexAttribArray(aUv);
|
|
397
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
398
|
+
gl.bindVertexArray(null);
|
|
399
|
+
return {
|
|
400
|
+
gl,
|
|
401
|
+
program,
|
|
402
|
+
vao,
|
|
403
|
+
vbo,
|
|
404
|
+
textureSource: createTexture(gl),
|
|
405
|
+
uniforms: {
|
|
406
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
407
|
+
uExposure: gl.getUniformLocation(program, "uExposure"),
|
|
408
|
+
uContrast: gl.getUniformLocation(program, "uContrast"),
|
|
409
|
+
uPivot: gl.getUniformLocation(program, "uPivot"),
|
|
410
|
+
uShadows: gl.getUniformLocation(program, "uShadows"),
|
|
411
|
+
uHighlights: gl.getUniformLocation(program, "uHighlights"),
|
|
412
|
+
uWhites: gl.getUniformLocation(program, "uWhites"),
|
|
413
|
+
uBlacks: gl.getUniformLocation(program, "uBlacks"),
|
|
414
|
+
uTemperature: gl.getUniformLocation(program, "uTemperature"),
|
|
415
|
+
uTint: gl.getUniformLocation(program, "uTint"),
|
|
416
|
+
uSaturation: gl.getUniformLocation(program, "uSaturation"),
|
|
417
|
+
uVibrance: gl.getUniformLocation(program, "uVibrance")
|
|
418
|
+
}
|
|
419
|
+
};
|
|
420
|
+
};
|
|
421
|
+
var colorCorrection = createEffect({
|
|
422
|
+
type: "remotion/color-correction",
|
|
423
|
+
label: "colorCorrection()",
|
|
424
|
+
documentationLink: "https://www.remotion.dev/docs/effects/color-correction",
|
|
425
|
+
calculateKey: (params) => {
|
|
426
|
+
const r = resolve(params);
|
|
427
|
+
return `color-correction-${r.exposure}-${r.contrast}-${r.pivot}-${r.shadows}-${r.highlights}-${r.whites}-${r.blacks}-${r.temperature}-${r.tint}-${r.saturation}-${r.vibrance}`;
|
|
428
|
+
},
|
|
429
|
+
implementations: {
|
|
430
|
+
webgpu: Internals.createEffectImplementation({
|
|
431
|
+
setup: (target) => setupWebGpuSinglePass(target, "color correction"),
|
|
432
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
433
|
+
if (!gpuDevice) {
|
|
434
|
+
throw new Error("A WebGPU device is required for the color correction effect");
|
|
435
|
+
}
|
|
436
|
+
const r = resolve(params);
|
|
437
|
+
applyWebGpuSinglePass({
|
|
438
|
+
state,
|
|
439
|
+
source,
|
|
440
|
+
width,
|
|
441
|
+
height,
|
|
442
|
+
device: gpuDevice,
|
|
443
|
+
shader: WEBGPU_SHADER,
|
|
444
|
+
uniformData: new Float32Array([
|
|
445
|
+
r.exposure,
|
|
446
|
+
r.contrast,
|
|
447
|
+
r.pivot,
|
|
448
|
+
r.shadows,
|
|
449
|
+
r.highlights,
|
|
450
|
+
r.whites,
|
|
451
|
+
r.blacks,
|
|
452
|
+
r.temperature,
|
|
453
|
+
r.tint,
|
|
454
|
+
r.saturation,
|
|
455
|
+
r.vibrance,
|
|
456
|
+
0
|
|
457
|
+
])
|
|
458
|
+
});
|
|
459
|
+
},
|
|
460
|
+
cleanup: cleanupWebGpuSinglePass
|
|
461
|
+
}),
|
|
462
|
+
webgl2: Internals.createEffectImplementation({
|
|
463
|
+
setup: setupColorCorrection,
|
|
464
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
465
|
+
const r = resolve(params);
|
|
466
|
+
const { gl, program, textureSource, uniforms, vao } = state;
|
|
467
|
+
gl.viewport(0, 0, width, height);
|
|
468
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
469
|
+
gl.clearColor(0, 0, 0, 0);
|
|
470
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
471
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
472
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
473
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
474
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
475
|
+
gl.useProgram(program);
|
|
476
|
+
if (uniforms.uSource)
|
|
477
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
478
|
+
if (uniforms.uExposure)
|
|
479
|
+
gl.uniform1f(uniforms.uExposure, r.exposure);
|
|
480
|
+
if (uniforms.uContrast)
|
|
481
|
+
gl.uniform1f(uniforms.uContrast, r.contrast);
|
|
482
|
+
if (uniforms.uPivot)
|
|
483
|
+
gl.uniform1f(uniforms.uPivot, r.pivot);
|
|
484
|
+
if (uniforms.uShadows)
|
|
485
|
+
gl.uniform1f(uniforms.uShadows, r.shadows);
|
|
486
|
+
if (uniforms.uHighlights) {
|
|
487
|
+
gl.uniform1f(uniforms.uHighlights, r.highlights);
|
|
488
|
+
}
|
|
489
|
+
if (uniforms.uWhites)
|
|
490
|
+
gl.uniform1f(uniforms.uWhites, r.whites);
|
|
491
|
+
if (uniforms.uBlacks)
|
|
492
|
+
gl.uniform1f(uniforms.uBlacks, r.blacks);
|
|
493
|
+
if (uniforms.uTemperature) {
|
|
494
|
+
gl.uniform1f(uniforms.uTemperature, r.temperature);
|
|
495
|
+
}
|
|
496
|
+
if (uniforms.uTint)
|
|
497
|
+
gl.uniform1f(uniforms.uTint, r.tint);
|
|
498
|
+
if (uniforms.uSaturation) {
|
|
499
|
+
gl.uniform1f(uniforms.uSaturation, r.saturation);
|
|
500
|
+
}
|
|
501
|
+
if (uniforms.uVibrance)
|
|
502
|
+
gl.uniform1f(uniforms.uVibrance, r.vibrance);
|
|
503
|
+
gl.bindVertexArray(vao);
|
|
504
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
505
|
+
gl.bindVertexArray(null);
|
|
506
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
507
|
+
gl.useProgram(null);
|
|
508
|
+
},
|
|
509
|
+
cleanup: ({ gl, program, vao, vbo, textureSource }) => {
|
|
510
|
+
gl.deleteTexture(textureSource);
|
|
511
|
+
gl.deleteBuffer(vbo);
|
|
512
|
+
gl.deleteProgram(program);
|
|
513
|
+
gl.deleteVertexArray(vao);
|
|
514
|
+
}
|
|
515
|
+
})
|
|
516
|
+
},
|
|
517
|
+
schema: colorCorrectionSchema,
|
|
518
|
+
validateParams: validateColorCorrectionParams
|
|
519
|
+
});
|
|
520
|
+
export {
|
|
521
|
+
colorCorrection
|
|
522
|
+
};
|