@remotion/effects 4.0.541 → 4.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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assertOptionalFiniteNumber,
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validateUnitInterval
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} from "./index-wxhvgv2s.mjs";
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import {
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WEBGPU_SINGLE_PASS_VERTEX,
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setupWebGpuSinglePass,
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cleanupWebGpuSinglePass,
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applyWebGpuSinglePass
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} from "./index-tvfexb7s.mjs";
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import {
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assertEffectParamsObject
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} from "./index-4fvp93ps.mjs";
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// src/levels.ts
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import { Internals } from "remotion";
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var { createEffect, createWebGL2ContextError } = Internals;
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var DEFAULT_BLACK_POINT = 0;
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var DEFAULT_WHITE_POINT = 1;
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var DEFAULT_GAMMA = 1;
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var DEFAULT_OUTPUT_BLACK = 0;
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var DEFAULT_OUTPUT_WHITE = 1;
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var DEFAULT_CHANNEL = "rgb";
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var LEVELS_CHANNELS = ["rgb", "red", "green", "blue"];
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var MIN_GAMMA = 0.01;
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var MAX_GAMMA = 10;
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var levelsSchema = {
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channel: {
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type: "enum",
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variants: {
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rgb: {},
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red: {},
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green: {},
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blue: {}
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},
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default: DEFAULT_CHANNEL,
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description: "Channel"
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},
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blackPoint: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_BLACK_POINT,
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description: "Input black",
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hiddenFromList: false
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},
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whitePoint: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_WHITE_POINT,
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description: "Input white",
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hiddenFromList: false
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},
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gamma: {
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type: "number",
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min: MIN_GAMMA,
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max: MAX_GAMMA,
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step: 0.01,
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default: DEFAULT_GAMMA,
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description: "Gamma",
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hiddenFromList: false
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},
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outputBlack: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_OUTPUT_BLACK,
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description: "Output black",
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hiddenFromList: false
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},
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outputWhite: {
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type: "number",
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min: 0,
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max: 1,
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step: 0.01,
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default: DEFAULT_OUTPUT_WHITE,
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description: "Output white",
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hiddenFromList: false
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}
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};
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var resolve = (params) => ({
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channel: params.channel ?? DEFAULT_CHANNEL,
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blackPoint: params.blackPoint ?? DEFAULT_BLACK_POINT,
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whitePoint: params.whitePoint ?? DEFAULT_WHITE_POINT,
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gamma: params.gamma ?? DEFAULT_GAMMA,
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outputBlack: params.outputBlack ?? DEFAULT_OUTPUT_BLACK,
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outputWhite: params.outputWhite ?? DEFAULT_OUTPUT_WHITE
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});
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var validateLevelsParams = (params) => {
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assertEffectParamsObject(params, "Levels");
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assertOptionalFiniteNumber(params.blackPoint, "blackPoint");
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assertOptionalFiniteNumber(params.whitePoint, "whitePoint");
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assertOptionalFiniteNumber(params.gamma, "gamma");
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assertOptionalFiniteNumber(params.outputBlack, "outputBlack");
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assertOptionalFiniteNumber(params.outputWhite, "outputWhite");
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if (params.channel !== undefined && !LEVELS_CHANNELS.includes(params.channel)) {
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throw new TypeError(`"channel" must be "rgb", "red", "green" or "blue", but got ${JSON.stringify(params.channel)}`);
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}
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const { blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
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validateUnitInterval(blackPoint, "blackPoint");
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validateUnitInterval(whitePoint, "whitePoint");
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validateUnitInterval(outputBlack, "outputBlack");
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validateUnitInterval(outputWhite, "outputWhite");
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if (blackPoint >= whitePoint) {
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throw new TypeError(`"blackPoint" must be less than "whitePoint", but got ${JSON.stringify(blackPoint)} and ${JSON.stringify(whitePoint)}`);
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}
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if (gamma < MIN_GAMMA) {
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throw new TypeError(`"gamma" must be >= ${MIN_GAMMA}, but got ${JSON.stringify(gamma)}`);
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}
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if (gamma > MAX_GAMMA) {
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throw new TypeError(`"gamma" must be <= ${MAX_GAMMA}, but got ${JSON.stringify(gamma)}`);
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}
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};
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var VERTEX_SHADER = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var FRAGMENT_SHADER = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uBlackPoint;
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uniform float uWhitePoint;
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uniform float uGamma;
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uniform float uOutputBlack;
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uniform float uOutputWhite;
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uniform int uChannel;
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void main() {
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vec4 sourceColor = texture(uSource, vUv);
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float alpha = sourceColor.a;
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if (alpha <= 0.0) {
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fragColor = vec4(0.0);
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return;
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}
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vec3 color = sourceColor.rgb / alpha;
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vec3 normalized = clamp(
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(color - vec3(uBlackPoint)) / (uWhitePoint - uBlackPoint),
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0.0,
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1.0
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);
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vec3 corrected = pow(normalized, vec3(1.0 / uGamma));
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vec3 outputColor = mix(vec3(uOutputBlack), vec3(uOutputWhite), corrected);
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if (uChannel == 1) {
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color.r = outputColor.r;
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} else if (uChannel == 2) {
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color.g = outputColor.g;
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} else if (uChannel == 3) {
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color.b = outputColor.b;
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} else {
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color = outputColor;
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}
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fragColor = vec4(color * alpha, alpha);
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}
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`;
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var WEBGPU_SHADER = `
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${WEBGPU_SINGLE_PASS_VERTEX}
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struct Params {
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blackPoint: f32,
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whitePoint: f32,
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gamma: f32,
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outputBlack: f32,
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outputWhite: f32,
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channel: f32,
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padding0: f32,
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padding1: f32,
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}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@group(0) @binding(2) var<uniform> params: Params;
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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let sourceColor = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
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let alpha = sourceColor.a;
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if (alpha <= 0.0) {
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return vec4f(0.0);
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}
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var color = sourceColor.rgb / alpha;
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let normalized = clamp((color - vec3f(params.blackPoint)) / (params.whitePoint - params.blackPoint), vec3f(0.0), vec3f(1.0));
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let corrected = pow(normalized, vec3f(1.0 / params.gamma));
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let outputColor = mix(vec3f(params.outputBlack), vec3f(params.outputWhite), corrected);
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if (params.channel == 1.0) {
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color.r = outputColor.r;
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} else if (params.channel == 2.0) {
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color.g = outputColor.g;
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} else if (params.channel == 3.0) {
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204
|
+
color.b = outputColor.b;
|
|
205
|
+
} else {
|
|
206
|
+
color = outputColor;
|
|
207
|
+
}
|
|
208
|
+
return vec4f(color * alpha, alpha);
|
|
209
|
+
}
|
|
210
|
+
`;
|
|
211
|
+
var compileShader = (gl, type, source) => {
|
|
212
|
+
const shader = gl.createShader(type);
|
|
213
|
+
if (!shader) {
|
|
214
|
+
throw new Error("Failed to create levels shader");
|
|
215
|
+
}
|
|
216
|
+
gl.shaderSource(shader, source);
|
|
217
|
+
gl.compileShader(shader);
|
|
218
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
219
|
+
const log = gl.getShaderInfoLog(shader);
|
|
220
|
+
gl.deleteShader(shader);
|
|
221
|
+
throw new Error(`Levels shader compile failed: ${log ?? "(no log)"}`);
|
|
222
|
+
}
|
|
223
|
+
return shader;
|
|
224
|
+
};
|
|
225
|
+
var createProgram = (gl) => {
|
|
226
|
+
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
|
|
227
|
+
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
|
|
228
|
+
const program = gl.createProgram();
|
|
229
|
+
if (!program) {
|
|
230
|
+
throw new Error("Failed to create levels shader program");
|
|
231
|
+
}
|
|
232
|
+
gl.attachShader(program, vertexShader);
|
|
233
|
+
gl.attachShader(program, fragmentShader);
|
|
234
|
+
gl.linkProgram(program);
|
|
235
|
+
gl.deleteShader(vertexShader);
|
|
236
|
+
gl.deleteShader(fragmentShader);
|
|
237
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
238
|
+
const log = gl.getProgramInfoLog(program);
|
|
239
|
+
gl.deleteProgram(program);
|
|
240
|
+
throw new Error(`Levels shader link failed: ${log ?? "(no log)"}`);
|
|
241
|
+
}
|
|
242
|
+
return program;
|
|
243
|
+
};
|
|
244
|
+
var createTexture = (gl) => {
|
|
245
|
+
const texture = gl.createTexture();
|
|
246
|
+
if (!texture) {
|
|
247
|
+
throw new Error("Failed to create levels texture");
|
|
248
|
+
}
|
|
249
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
250
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
251
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
252
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
253
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
254
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
255
|
+
return texture;
|
|
256
|
+
};
|
|
257
|
+
var setupLevels = (target) => {
|
|
258
|
+
const gl = target.getContext("webgl2", {
|
|
259
|
+
premultipliedAlpha: true,
|
|
260
|
+
alpha: true,
|
|
261
|
+
preserveDrawingBuffer: true
|
|
262
|
+
});
|
|
263
|
+
if (!gl) {
|
|
264
|
+
throw createWebGL2ContextError("levels effect");
|
|
265
|
+
}
|
|
266
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
267
|
+
const program = createProgram(gl);
|
|
268
|
+
const vao = gl.createVertexArray();
|
|
269
|
+
if (!vao) {
|
|
270
|
+
throw new Error("Failed to create levels vertex array");
|
|
271
|
+
}
|
|
272
|
+
const vbo = gl.createBuffer();
|
|
273
|
+
if (!vbo) {
|
|
274
|
+
throw new Error("Failed to create levels vertex buffer");
|
|
275
|
+
}
|
|
276
|
+
gl.bindVertexArray(vao);
|
|
277
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
278
|
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
|
|
279
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
280
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
281
|
+
gl.enableVertexAttribArray(aPos);
|
|
282
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
283
|
+
gl.enableVertexAttribArray(aUv);
|
|
284
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
285
|
+
gl.bindVertexArray(null);
|
|
286
|
+
return {
|
|
287
|
+
gl,
|
|
288
|
+
program,
|
|
289
|
+
vao,
|
|
290
|
+
vbo,
|
|
291
|
+
textureSource: createTexture(gl),
|
|
292
|
+
uniforms: {
|
|
293
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
294
|
+
uBlackPoint: gl.getUniformLocation(program, "uBlackPoint"),
|
|
295
|
+
uWhitePoint: gl.getUniformLocation(program, "uWhitePoint"),
|
|
296
|
+
uGamma: gl.getUniformLocation(program, "uGamma"),
|
|
297
|
+
uOutputBlack: gl.getUniformLocation(program, "uOutputBlack"),
|
|
298
|
+
uOutputWhite: gl.getUniformLocation(program, "uOutputWhite"),
|
|
299
|
+
uChannel: gl.getUniformLocation(program, "uChannel")
|
|
300
|
+
}
|
|
301
|
+
};
|
|
302
|
+
};
|
|
303
|
+
var levels = createEffect({
|
|
304
|
+
type: "remotion/levels",
|
|
305
|
+
label: "levels()",
|
|
306
|
+
documentationLink: "https://www.remotion.dev/docs/effects/levels",
|
|
307
|
+
calculateKey: (params) => {
|
|
308
|
+
const { channel, blackPoint, whitePoint, gamma, outputBlack, outputWhite } = resolve(params);
|
|
309
|
+
return `levels-${channel}-${blackPoint}-${whitePoint}-${gamma}-${outputBlack}-${outputWhite}`;
|
|
310
|
+
},
|
|
311
|
+
implementations: {
|
|
312
|
+
webgpu: Internals.createEffectImplementation({
|
|
313
|
+
setup: (target) => setupWebGpuSinglePass(target, "levels"),
|
|
314
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
315
|
+
if (!gpuDevice) {
|
|
316
|
+
throw new Error("A WebGPU device is required for the levels effect");
|
|
317
|
+
}
|
|
318
|
+
const r = resolve(params);
|
|
319
|
+
applyWebGpuSinglePass({
|
|
320
|
+
state,
|
|
321
|
+
source,
|
|
322
|
+
width,
|
|
323
|
+
height,
|
|
324
|
+
device: gpuDevice,
|
|
325
|
+
shader: WEBGPU_SHADER,
|
|
326
|
+
uniformData: new Float32Array([
|
|
327
|
+
r.blackPoint,
|
|
328
|
+
r.whitePoint,
|
|
329
|
+
r.gamma,
|
|
330
|
+
r.outputBlack,
|
|
331
|
+
r.outputWhite,
|
|
332
|
+
LEVELS_CHANNELS.indexOf(r.channel),
|
|
333
|
+
0,
|
|
334
|
+
0
|
|
335
|
+
])
|
|
336
|
+
});
|
|
337
|
+
},
|
|
338
|
+
cleanup: cleanupWebGpuSinglePass
|
|
339
|
+
}),
|
|
340
|
+
webgl2: Internals.createEffectImplementation({
|
|
341
|
+
setup: setupLevels,
|
|
342
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
343
|
+
const {
|
|
344
|
+
channel,
|
|
345
|
+
blackPoint,
|
|
346
|
+
whitePoint,
|
|
347
|
+
gamma,
|
|
348
|
+
outputBlack,
|
|
349
|
+
outputWhite
|
|
350
|
+
} = resolve(params);
|
|
351
|
+
const { gl, program, textureSource, uniforms, vao } = state;
|
|
352
|
+
gl.viewport(0, 0, width, height);
|
|
353
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
354
|
+
gl.clearColor(0, 0, 0, 0);
|
|
355
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
356
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
357
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
358
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
359
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
360
|
+
gl.useProgram(program);
|
|
361
|
+
if (uniforms.uSource)
|
|
362
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
363
|
+
if (uniforms.uBlackPoint) {
|
|
364
|
+
gl.uniform1f(uniforms.uBlackPoint, blackPoint);
|
|
365
|
+
}
|
|
366
|
+
if (uniforms.uWhitePoint) {
|
|
367
|
+
gl.uniform1f(uniforms.uWhitePoint, whitePoint);
|
|
368
|
+
}
|
|
369
|
+
if (uniforms.uGamma)
|
|
370
|
+
gl.uniform1f(uniforms.uGamma, gamma);
|
|
371
|
+
if (uniforms.uOutputBlack) {
|
|
372
|
+
gl.uniform1f(uniforms.uOutputBlack, outputBlack);
|
|
373
|
+
}
|
|
374
|
+
if (uniforms.uOutputWhite) {
|
|
375
|
+
gl.uniform1f(uniforms.uOutputWhite, outputWhite);
|
|
376
|
+
}
|
|
377
|
+
if (uniforms.uChannel) {
|
|
378
|
+
gl.uniform1i(uniforms.uChannel, LEVELS_CHANNELS.indexOf(channel));
|
|
379
|
+
}
|
|
380
|
+
gl.bindVertexArray(vao);
|
|
381
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
382
|
+
gl.bindVertexArray(null);
|
|
383
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
384
|
+
gl.useProgram(null);
|
|
385
|
+
},
|
|
386
|
+
cleanup: ({ gl, program, vao, vbo, textureSource }) => {
|
|
387
|
+
gl.deleteTexture(textureSource);
|
|
388
|
+
gl.deleteBuffer(vbo);
|
|
389
|
+
gl.deleteProgram(program);
|
|
390
|
+
gl.deleteVertexArray(vao);
|
|
391
|
+
}
|
|
392
|
+
})
|
|
393
|
+
},
|
|
394
|
+
schema: levelsSchema,
|
|
395
|
+
validateParams: validateLevelsParams
|
|
396
|
+
});
|
|
397
|
+
export {
|
|
398
|
+
levels,
|
|
399
|
+
levelsSchema
|
|
400
|
+
};
|