@remotion/effects 4.0.541 → 4.0.543

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,368 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateUnitInterval
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
15
+ // src/shine.ts
16
+ import { Internals } from "remotion";
17
+
18
+ // src/shine-webgpu-shader.ts
19
+ var SHINE_WEBGPU_SHADER = `
20
+ ${WEBGPU_SINGLE_PASS_VERTEX}
21
+ @group(0) @binding(0) var source: texture_2d<f32>;
22
+ @group(0) @binding(1) var sourceSampler: sampler;
23
+ @group(0) @binding(2) var<uniform> params: Params;
24
+ struct Params {resolution: vec2f, normal: vec2f, band: vec4f, intensity: vec4f,}
25
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
26
+ let color = textureSampleLevel(source, sourceSampler, input.uv, 0);
27
+ let dist = dot(input.uv * params.resolution - params.resolution * 0.5, params.normal) - params.band.x;
28
+ let halo = exp(-(dist*dist)/(params.band.y*params.band.y))*params.band.w;
29
+ let core = exp(-(dist*dist)/(params.band.z*params.band.z))*params.intensity.x;
30
+ let intensity = clamp(halo+core, 0.0, 1.0);
31
+ return vec4f(color.rgb * (1.0-intensity)+vec3f(intensity*color.a), color.a);
32
+ }
33
+ `;
34
+
35
+ // src/shine.ts
36
+ var { createEffect, createWebGL2ContextError } = Internals;
37
+ var DEFAULT_PROGRESS = 0.5;
38
+ var DEFAULT_ANGLE = 30;
39
+ var DEFAULT_HALO_SIGMA = 200;
40
+ var DEFAULT_CORE_SIGMA = 65;
41
+ var DEFAULT_HALO_INTENSITY = 0.3;
42
+ var DEFAULT_CORE_INTENSITY = 0.4;
43
+ var shineSchema = {
44
+ progress: {
45
+ type: "number",
46
+ min: 0,
47
+ max: 1,
48
+ step: 0.01,
49
+ default: DEFAULT_PROGRESS,
50
+ description: "Progress",
51
+ hiddenFromList: false
52
+ },
53
+ angle: {
54
+ type: "rotation-degrees",
55
+ step: 1,
56
+ default: DEFAULT_ANGLE,
57
+ description: "Angle"
58
+ },
59
+ haloSigma: {
60
+ type: "number",
61
+ min: 1,
62
+ max: 500,
63
+ step: 1,
64
+ default: DEFAULT_HALO_SIGMA,
65
+ description: "Halo sigma",
66
+ hiddenFromList: false
67
+ },
68
+ coreSigma: {
69
+ type: "number",
70
+ min: 1,
71
+ max: 500,
72
+ step: 1,
73
+ default: DEFAULT_CORE_SIGMA,
74
+ description: "Core sigma",
75
+ hiddenFromList: false
76
+ },
77
+ haloIntensity: {
78
+ type: "number",
79
+ min: 0,
80
+ max: 1,
81
+ step: 0.01,
82
+ default: DEFAULT_HALO_INTENSITY,
83
+ description: "Halo intensity",
84
+ hiddenFromList: false
85
+ },
86
+ coreIntensity: {
87
+ type: "number",
88
+ min: 0,
89
+ max: 1,
90
+ step: 0.01,
91
+ default: DEFAULT_CORE_INTENSITY,
92
+ description: "Core intensity",
93
+ hiddenFromList: false
94
+ }
95
+ };
96
+ var resolve = (p) => ({
97
+ progress: p.progress ?? DEFAULT_PROGRESS,
98
+ angle: p.angle ?? DEFAULT_ANGLE,
99
+ haloSigma: p.haloSigma ?? DEFAULT_HALO_SIGMA,
100
+ coreSigma: p.coreSigma ?? DEFAULT_CORE_SIGMA,
101
+ haloIntensity: p.haloIntensity ?? DEFAULT_HALO_INTENSITY,
102
+ coreIntensity: p.coreIntensity ?? DEFAULT_CORE_INTENSITY
103
+ });
104
+ var validatePositive = (value, name) => {
105
+ if (value <= 0) {
106
+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
107
+ }
108
+ };
109
+ var validateShineParams = (params) => {
110
+ assertEffectParamsObject(params, "Shine");
111
+ assertOptionalFiniteNumber(params.progress, "progress");
112
+ assertOptionalFiniteNumber(params.angle, "angle");
113
+ assertOptionalFiniteNumber(params.haloSigma, "haloSigma");
114
+ assertOptionalFiniteNumber(params.coreSigma, "coreSigma");
115
+ assertOptionalFiniteNumber(params.haloIntensity, "haloIntensity");
116
+ assertOptionalFiniteNumber(params.coreIntensity, "coreIntensity");
117
+ const r = resolve(params);
118
+ validateUnitInterval(r.progress, "progress");
119
+ validatePositive(r.haloSigma, "haloSigma");
120
+ validatePositive(r.coreSigma, "coreSigma");
121
+ validateUnitInterval(r.haloIntensity, "haloIntensity");
122
+ validateUnitInterval(r.coreIntensity, "coreIntensity");
123
+ };
124
+ var SHINE_VS = `#version 300 es
125
+ in vec2 aPos;
126
+ in vec2 aUv;
127
+ out vec2 vUv;
128
+
129
+ void main() {
130
+ vUv = aUv;
131
+ gl_Position = vec4(aPos, 0.0, 1.0);
132
+ }
133
+ `;
134
+ var SHINE_FS = `#version 300 es
135
+ precision highp float;
136
+
137
+ in vec2 vUv;
138
+ out vec4 fragColor;
139
+
140
+ uniform sampler2D uSource;
141
+ uniform vec2 uResolution;
142
+ uniform vec2 uBandNormal;
143
+ uniform float uBandT;
144
+ uniform float uHaloSigma;
145
+ uniform float uCoreSigma;
146
+ uniform float uHaloIntensity;
147
+ uniform float uCoreIntensity;
148
+
149
+ void main() {
150
+ vec4 source = texture(uSource, vUv);
151
+ vec2 px = vec2(vUv.x * uResolution.x, (1.0 - vUv.y) * uResolution.y);
152
+ vec2 center = uResolution * 0.5;
153
+
154
+ float dist = dot(px - center, uBandNormal) - uBandT;
155
+ float halo = exp(-(dist * dist) / (uHaloSigma * uHaloSigma)) * uHaloIntensity;
156
+ float core = exp(-(dist * dist) / (uCoreSigma * uCoreSigma)) * uCoreIntensity;
157
+ float intensity = clamp(halo + core, 0.0, 1.0);
158
+
159
+ vec3 finalPremult = source.rgb * (1.0 - intensity) + intensity * source.a;
160
+ fragColor = vec4(finalPremult, source.a);
161
+ }
162
+ `;
163
+ var compileShader = (gl, type, source) => {
164
+ const shader = gl.createShader(type);
165
+ if (!shader) {
166
+ throw new Error("Failed to create WebGL shader");
167
+ }
168
+ gl.shaderSource(shader, source);
169
+ gl.compileShader(shader);
170
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
171
+ const log = gl.getShaderInfoLog(shader);
172
+ gl.deleteShader(shader);
173
+ throw new Error(`Shine shader compile failed: ${log ?? "(no log)"}`);
174
+ }
175
+ return shader;
176
+ };
177
+ var linkProgram = (gl, vs, fs) => {
178
+ const program = gl.createProgram();
179
+ if (!program) {
180
+ throw new Error("Failed to create WebGL program");
181
+ }
182
+ gl.attachShader(program, vs);
183
+ gl.attachShader(program, fs);
184
+ gl.linkProgram(program);
185
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
186
+ const log = gl.getProgramInfoLog(program);
187
+ gl.deleteProgram(program);
188
+ throw new Error(`Shine program link failed: ${log ?? "(no log)"}`);
189
+ }
190
+ return program;
191
+ };
192
+ var shine = createEffect({
193
+ type: "dev.remotion.effects.shine",
194
+ label: "shine()",
195
+ documentationLink: "https://www.remotion.dev/docs/effects/shine",
196
+ calculateKey: (params) => {
197
+ const r = resolve(params);
198
+ return `shine-${r.progress}-${r.angle}-${r.haloSigma}-${r.coreSigma}-${r.haloIntensity}-${r.coreIntensity}`;
199
+ },
200
+ implementations: {
201
+ webgpu: Internals.createEffectImplementation({
202
+ setup: (target) => setupWebGpuSinglePass(target, "shine"),
203
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
204
+ if (!gpuDevice)
205
+ throw new Error("A WebGPU device is required for this effect");
206
+ const r = resolve(params);
207
+ const angle = r.angle * Math.PI / 180;
208
+ const x = Math.cos(angle);
209
+ const y = -Math.sin(angle);
210
+ const range = (Math.abs(x) * width + Math.abs(y) * height) / 2 + 3 * r.haloSigma;
211
+ const bandT = -range + r.progress * range * 2;
212
+ applyWebGpuSinglePass({
213
+ state,
214
+ source,
215
+ width,
216
+ height,
217
+ device: gpuDevice,
218
+ shader: SHINE_WEBGPU_SHADER,
219
+ uniformData: new Float32Array([
220
+ width,
221
+ height,
222
+ x,
223
+ y,
224
+ bandT,
225
+ r.haloSigma,
226
+ r.coreSigma,
227
+ r.haloIntensity,
228
+ r.coreIntensity,
229
+ 0,
230
+ 0,
231
+ 0
232
+ ])
233
+ });
234
+ },
235
+ cleanup: cleanupWebGpuSinglePass
236
+ }),
237
+ webgl2: Internals.createEffectImplementation({
238
+ setup: (target) => {
239
+ const gl = target.getContext("webgl2", {
240
+ premultipliedAlpha: true,
241
+ alpha: true,
242
+ preserveDrawingBuffer: true
243
+ });
244
+ if (!gl) {
245
+ throw createWebGL2ContextError("shine effect");
246
+ }
247
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
248
+ const vs = compileShader(gl, gl.VERTEX_SHADER, SHINE_VS);
249
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, SHINE_FS);
250
+ const program = linkProgram(gl, vs, fs);
251
+ gl.deleteShader(vs);
252
+ gl.deleteShader(fs);
253
+ const vao = gl.createVertexArray();
254
+ if (!vao) {
255
+ throw new Error("Failed to create WebGL vertex array");
256
+ }
257
+ gl.bindVertexArray(vao);
258
+ const data = new Float32Array([
259
+ -1,
260
+ -1,
261
+ 0,
262
+ 0,
263
+ 1,
264
+ -1,
265
+ 1,
266
+ 0,
267
+ -1,
268
+ 1,
269
+ 0,
270
+ 1,
271
+ 1,
272
+ 1,
273
+ 1,
274
+ 1
275
+ ]);
276
+ const vbo = gl.createBuffer();
277
+ if (!vbo) {
278
+ throw new Error("Failed to create WebGL buffer");
279
+ }
280
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
281
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
282
+ const aPos = gl.getAttribLocation(program, "aPos");
283
+ const aUv = gl.getAttribLocation(program, "aUv");
284
+ gl.enableVertexAttribArray(aPos);
285
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
286
+ gl.enableVertexAttribArray(aUv);
287
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
288
+ gl.bindVertexArray(null);
289
+ const texture = gl.createTexture();
290
+ if (!texture) {
291
+ throw new Error("Failed to create WebGL texture");
292
+ }
293
+ gl.bindTexture(gl.TEXTURE_2D, texture);
294
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
295
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
296
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
297
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
298
+ gl.bindTexture(gl.TEXTURE_2D, null);
299
+ return {
300
+ gl,
301
+ program,
302
+ vao,
303
+ vbo,
304
+ texture,
305
+ uSource: gl.getUniformLocation(program, "uSource"),
306
+ uResolution: gl.getUniformLocation(program, "uResolution"),
307
+ uBandNormal: gl.getUniformLocation(program, "uBandNormal"),
308
+ uBandT: gl.getUniformLocation(program, "uBandT"),
309
+ uHaloSigma: gl.getUniformLocation(program, "uHaloSigma"),
310
+ uCoreSigma: gl.getUniformLocation(program, "uCoreSigma"),
311
+ uHaloIntensity: gl.getUniformLocation(program, "uHaloIntensity"),
312
+ uCoreIntensity: gl.getUniformLocation(program, "uCoreIntensity")
313
+ };
314
+ },
315
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
316
+ const r = resolve(params);
317
+ const angleRad = r.angle * Math.PI / 180;
318
+ const bandNormalX = Math.cos(angleRad);
319
+ const bandNormalY = -Math.sin(angleRad);
320
+ const bboxProjection = Math.abs(bandNormalX) * width + Math.abs(bandNormalY) * height;
321
+ const sweepHalfRange = bboxProjection / 2 + 3 * r.haloSigma;
322
+ const bandT = -sweepHalfRange + r.progress * sweepHalfRange * 2;
323
+ const { gl, program, vao, texture } = state;
324
+ gl.viewport(0, 0, width, height);
325
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
326
+ gl.clearColor(0, 0, 0, 0);
327
+ gl.clear(gl.COLOR_BUFFER_BIT);
328
+ gl.activeTexture(gl.TEXTURE0);
329
+ gl.bindTexture(gl.TEXTURE_2D, texture);
330
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
331
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
332
+ gl.useProgram(program);
333
+ if (state.uSource)
334
+ gl.uniform1i(state.uSource, 0);
335
+ if (state.uResolution)
336
+ gl.uniform2f(state.uResolution, width, height);
337
+ if (state.uBandNormal)
338
+ gl.uniform2f(state.uBandNormal, bandNormalX, bandNormalY);
339
+ if (state.uBandT)
340
+ gl.uniform1f(state.uBandT, bandT);
341
+ if (state.uHaloSigma)
342
+ gl.uniform1f(state.uHaloSigma, r.haloSigma);
343
+ if (state.uCoreSigma)
344
+ gl.uniform1f(state.uCoreSigma, r.coreSigma);
345
+ if (state.uHaloIntensity)
346
+ gl.uniform1f(state.uHaloIntensity, r.haloIntensity);
347
+ if (state.uCoreIntensity)
348
+ gl.uniform1f(state.uCoreIntensity, r.coreIntensity);
349
+ gl.bindVertexArray(vao);
350
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
351
+ gl.bindVertexArray(null);
352
+ gl.bindTexture(gl.TEXTURE_2D, null);
353
+ gl.useProgram(null);
354
+ },
355
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
356
+ gl.deleteTexture(texture);
357
+ gl.deleteBuffer(vbo);
358
+ gl.deleteProgram(program);
359
+ gl.deleteVertexArray(vao);
360
+ }
361
+ })
362
+ },
363
+ schema: shineSchema,
364
+ validateParams: validateShineParams
365
+ });
366
+ export {
367
+ shine
368
+ };