@remotion/effects 4.0.541 → 4.0.543

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/THIRD_PARTY_LICENSES.md +10 -0
  2. package/dist/esm/lightning.mjs +603 -0
  3. package/dist/esm/magnify.mjs +403 -0
  4. package/dist/esm/preview/barrel-distortion.mjs +303 -0
  5. package/dist/esm/preview/bevel-alpha.mjs +525 -0
  6. package/dist/esm/preview/blur.mjs +435 -0
  7. package/dist/esm/preview/brightness.mjs +95 -0
  8. package/dist/esm/preview/burlap.mjs +481 -0
  9. package/dist/esm/preview/checkerboard.mjs +8 -0
  10. package/dist/esm/preview/chromatic-aberration.mjs +308 -0
  11. package/dist/esm/preview/color-correction.mjs +522 -0
  12. package/dist/esm/preview/color-key.mjs +440 -0
  13. package/dist/esm/preview/contour-lines.mjs +608 -0
  14. package/dist/esm/preview/contrast.mjs +95 -0
  15. package/dist/esm/preview/corner-pin.mjs +6 -0
  16. package/dist/esm/preview/curves.mjs +357 -0
  17. package/dist/esm/preview/cylinder.mjs +273 -0
  18. package/dist/esm/preview/dot-grid.mjs +333 -0
  19. package/dist/esm/preview/drop-shadow.mjs +607 -0
  20. package/dist/esm/preview/duotone.mjs +344 -0
  21. package/dist/esm/preview/emboss.mjs +479 -0
  22. package/dist/esm/preview/evolve.mjs +485 -0
  23. package/dist/esm/preview/exposure.mjs +264 -0
  24. package/dist/esm/preview/film-burn.mjs +298 -0
  25. package/dist/esm/preview/fisheye.mjs +422 -0
  26. package/dist/esm/preview/flannel.mjs +401 -0
  27. package/dist/esm/preview/fractal-noise.mjs +642 -0
  28. package/dist/esm/preview/glow.mjs +598 -0
  29. package/dist/esm/preview/grayscale.mjs +86 -0
  30. package/dist/esm/preview/gridlines.mjs +8 -0
  31. package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
  32. package/dist/esm/preview/halftone.mjs +552 -0
  33. package/dist/esm/preview/hue.mjs +83 -0
  34. package/dist/esm/preview/index-00v3hr66.mjs +299 -0
  35. package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
  36. package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
  37. package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
  38. package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
  39. package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
  40. package/dist/esm/preview/index-4scpn12x.mjs +224 -0
  41. package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
  42. package/dist/esm/preview/index-618ky75w.mjs +51 -0
  43. package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
  44. package/dist/esm/preview/index-6jkps947.mjs +120 -0
  45. package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
  46. package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
  47. package/dist/esm/preview/index-8p04sssx.mjs +123 -0
  48. package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
  49. package/dist/esm/preview/index-b86qstcs.mjs +18 -0
  50. package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
  51. package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
  52. package/dist/esm/preview/index-evy8hyah.mjs +55 -0
  53. package/dist/esm/preview/index-gnsce796.mjs +6 -0
  54. package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
  55. package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
  56. package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
  57. package/dist/esm/preview/index-s9mrx750.mjs +97 -0
  58. package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
  59. package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
  60. package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
  61. package/dist/esm/preview/index-wy95a41r.mjs +407 -0
  62. package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
  63. package/dist/esm/preview/index.mjs +51 -0
  64. package/dist/esm/preview/invert.mjs +84 -0
  65. package/dist/esm/preview/iris-wipe.mjs +315 -0
  66. package/dist/esm/preview/lens-blur.mjs +563 -0
  67. package/dist/esm/preview/levels.mjs +400 -0
  68. package/dist/esm/preview/light-leak.mjs +8 -0
  69. package/dist/esm/preview/light-trail.mjs +516 -0
  70. package/dist/esm/preview/lightning.mjs +603 -0
  71. package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
  72. package/dist/esm/preview/linear-gradient.mjs +6 -0
  73. package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
  74. package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
  75. package/dist/esm/preview/lines.mjs +536 -0
  76. package/dist/esm/preview/liquid-contours.mjs +512 -0
  77. package/dist/esm/preview/long-shadows.mjs +437 -0
  78. package/dist/esm/preview/lut.mjs +601 -0
  79. package/dist/esm/preview/magnify.mjs +403 -0
  80. package/dist/esm/preview/mirror.mjs +341 -0
  81. package/dist/esm/preview/noise-displacement.mjs +584 -0
  82. package/dist/esm/preview/noise.mjs +318 -0
  83. package/dist/esm/preview/outline.mjs +725 -0
  84. package/dist/esm/preview/page-turn.mjs +302 -0
  85. package/dist/esm/preview/paper.mjs +1249 -0
  86. package/dist/esm/preview/pattern.mjs +6 -0
  87. package/dist/esm/preview/pixel-dissolve.mjs +360 -0
  88. package/dist/esm/preview/pixelate.mjs +249 -0
  89. package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
  90. package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
  91. package/dist/esm/preview/radial-wipe.mjs +224 -0
  92. package/dist/esm/preview/rain-fall.mjs +114 -0
  93. package/dist/esm/preview/region-blur.mjs +500 -0
  94. package/dist/esm/preview/rings.mjs +8 -0
  95. package/dist/esm/preview/roughen-edges.mjs +590 -0
  96. package/dist/esm/preview/saturation.mjs +86 -0
  97. package/dist/esm/preview/scale.mjs +109 -0
  98. package/dist/esm/preview/scanlines.mjs +362 -0
  99. package/dist/esm/preview/shadows-highlights.mjs +284 -0
  100. package/dist/esm/preview/shatter.mjs +868 -0
  101. package/dist/esm/preview/shine.mjs +368 -0
  102. package/dist/esm/preview/shrinkwrap.mjs +769 -0
  103. package/dist/esm/preview/skew.mjs +300 -0
  104. package/dist/esm/preview/snow-fall.mjs +170 -0
  105. package/dist/esm/preview/speckle.mjs +356 -0
  106. package/dist/esm/preview/sphere.mjs +252 -0
  107. package/dist/esm/preview/starburst.mjs +8 -0
  108. package/dist/esm/preview/tear.mjs +375 -0
  109. package/dist/esm/preview/thermal-vision.mjs +387 -0
  110. package/dist/esm/preview/tile.mjs +7 -0
  111. package/dist/esm/preview/tint.mjs +125 -0
  112. package/dist/esm/preview/translate.mjs +151 -0
  113. package/dist/esm/preview/turbulent-displace.mjs +613 -0
  114. package/dist/esm/preview/tv-signal-off.mjs +308 -0
  115. package/dist/esm/preview/venetian-blinds.mjs +341 -0
  116. package/dist/esm/preview/vibrance.mjs +254 -0
  117. package/dist/esm/preview/vignette.mjs +458 -0
  118. package/dist/esm/preview/wave.mjs +384 -0
  119. package/dist/esm/preview/waves.mjs +599 -0
  120. package/dist/esm/preview/white-balance.mjs +280 -0
  121. package/dist/esm/preview/white-noise.mjs +244 -0
  122. package/dist/esm/preview/zigzag.mjs +8 -0
  123. package/dist/esm/preview/zoom-blur.mjs +389 -0
  124. package/dist/lightning/geometry.d.ts +10 -0
  125. package/dist/lightning/index.d.ts +4 -0
  126. package/dist/lightning/mask.d.ts +2 -0
  127. package/dist/lightning/params.d.ts +259 -0
  128. package/dist/lightning/shaders.d.ts +2 -0
  129. package/dist/lightning.d.ts +2 -0
  130. package/dist/magnify/shader.d.ts +1 -0
  131. package/dist/magnify/webgpu-shader.d.ts +1 -0
  132. package/dist/magnify.d.ts +28 -0
  133. package/package.json +30 -6
@@ -0,0 +1,308 @@
1
+ import {
2
+ assertOptionalFiniteNumber,
3
+ validateNonNegative
4
+ } from "./index-wxhvgv2s.mjs";
5
+ import {
6
+ WEBGPU_SINGLE_PASS_VERTEX,
7
+ setupWebGpuSinglePass,
8
+ cleanupWebGpuSinglePass,
9
+ applyWebGpuSinglePass
10
+ } from "./index-tvfexb7s.mjs";
11
+ import {
12
+ assertEffectParamsObject
13
+ } from "./index-4fvp93ps.mjs";
14
+
15
+ // src/chromatic-aberration/index.ts
16
+ import { Internals as Internals2 } from "remotion";
17
+
18
+ // src/chromatic-aberration/chromatic-aberration-runtime.ts
19
+ import { Internals } from "remotion";
20
+
21
+ // src/chromatic-aberration/chromatic-aberration-shaders.ts
22
+ var CHROMATIC_ABERRATION_VS = `#version 300 es
23
+ layout(location = 0) in vec2 aPos;
24
+ layout(location = 1) in vec2 aUv;
25
+ out vec2 vUv;
26
+ void main() {
27
+ vUv = aUv;
28
+ gl_Position = vec4(aPos, 0.0, 1.0);
29
+ }
30
+ `;
31
+ var CHROMATIC_ABERRATION_FS = `#version 300 es
32
+ precision highp float;
33
+ in vec2 vUv;
34
+ out vec4 fragColor;
35
+
36
+ uniform sampler2D uSource;
37
+ uniform vec2 uOffset;
38
+
39
+ void main() {
40
+ vec4 redSample = texture(uSource, vUv - uOffset);
41
+ vec4 centerSample = texture(uSource, vUv);
42
+ vec4 blueSample = texture(uSource, vUv + uOffset);
43
+
44
+ fragColor = vec4(redSample.r, centerSample.g, blueSample.b, centerSample.a);
45
+ }
46
+ `;
47
+
48
+ // src/chromatic-aberration/chromatic-aberration-runtime.ts
49
+ var { createWebGL2ContextError } = Internals;
50
+ var compileShader = (gl, type, source) => {
51
+ const shader = gl.createShader(type);
52
+ if (!shader) {
53
+ throw new Error("Failed to create WebGL shader");
54
+ }
55
+ gl.shaderSource(shader, source);
56
+ gl.compileShader(shader);
57
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
58
+ const log = gl.getShaderInfoLog(shader);
59
+ gl.deleteShader(shader);
60
+ throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
61
+ }
62
+ return shader;
63
+ };
64
+ var linkProgram = (gl, vs, fs) => {
65
+ const program = gl.createProgram();
66
+ if (!program) {
67
+ throw new Error("Failed to create WebGL program");
68
+ }
69
+ gl.attachShader(program, vs);
70
+ gl.attachShader(program, fs);
71
+ gl.linkProgram(program);
72
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
73
+ const log = gl.getProgramInfoLog(program);
74
+ gl.deleteProgram(program);
75
+ throw new Error(`Program link failed: ${log ?? "(no log)"}`);
76
+ }
77
+ return program;
78
+ };
79
+ var createProgram = (gl, vertexSource, fragmentSource) => {
80
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
81
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
82
+ const program = linkProgram(gl, vs, fs);
83
+ gl.deleteShader(vs);
84
+ gl.deleteShader(fs);
85
+ return program;
86
+ };
87
+ var createRgbaTexture = (gl) => {
88
+ const texture = gl.createTexture();
89
+ if (!texture) {
90
+ throw new Error("Failed to create WebGL texture");
91
+ }
92
+ gl.bindTexture(gl.TEXTURE_2D, texture);
93
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
94
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
95
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
96
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
97
+ gl.bindTexture(gl.TEXTURE_2D, null);
98
+ return texture;
99
+ };
100
+ var setupChromaticAberration = (target) => {
101
+ const gl = target.getContext("webgl2", {
102
+ premultipliedAlpha: true,
103
+ alpha: true,
104
+ preserveDrawingBuffer: true
105
+ });
106
+ if (!gl) {
107
+ throw createWebGL2ContextError("chromatic aberration effect");
108
+ }
109
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
110
+ const program = createProgram(gl, CHROMATIC_ABERRATION_VS, CHROMATIC_ABERRATION_FS);
111
+ const vao = gl.createVertexArray();
112
+ if (!vao) {
113
+ throw new Error("Failed to create WebGL vertex array");
114
+ }
115
+ gl.bindVertexArray(vao);
116
+ const data = new Float32Array([
117
+ -1,
118
+ -1,
119
+ 0,
120
+ 0,
121
+ 1,
122
+ -1,
123
+ 1,
124
+ 0,
125
+ -1,
126
+ 1,
127
+ 0,
128
+ 1,
129
+ 1,
130
+ 1,
131
+ 1,
132
+ 1
133
+ ]);
134
+ const vbo = gl.createBuffer();
135
+ if (!vbo) {
136
+ throw new Error("Failed to create WebGL buffer");
137
+ }
138
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
139
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
140
+ gl.enableVertexAttribArray(0);
141
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
142
+ gl.enableVertexAttribArray(1);
143
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
144
+ gl.bindVertexArray(null);
145
+ const textureSource = createRgbaTexture(gl);
146
+ return {
147
+ gl,
148
+ program,
149
+ vao,
150
+ vbo,
151
+ textureSource,
152
+ uniforms: {
153
+ uSource: gl.getUniformLocation(program, "uSource"),
154
+ uOffset: gl.getUniformLocation(program, "uOffset")
155
+ }
156
+ };
157
+ };
158
+ var cleanupChromaticAberration = (state) => {
159
+ const { gl, program, vao, vbo, textureSource } = state;
160
+ gl.deleteTexture(textureSource);
161
+ gl.deleteBuffer(vbo);
162
+ gl.deleteProgram(program);
163
+ gl.deleteVertexArray(vao);
164
+ };
165
+ var drawFullscreenQuad = (state) => {
166
+ const { gl, vao } = state;
167
+ gl.bindVertexArray(vao);
168
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
169
+ gl.bindVertexArray(null);
170
+ };
171
+ var applyChromaticAberration = ({
172
+ state,
173
+ source,
174
+ width,
175
+ height,
176
+ amount,
177
+ angle,
178
+ flipSourceY
179
+ }) => {
180
+ const { gl, program, textureSource, uniforms } = state;
181
+ const radians = angle * Math.PI / 180;
182
+ const x = Math.cos(radians) * amount / width;
183
+ const y = Math.sin(radians) * amount / height;
184
+ gl.viewport(0, 0, width, height);
185
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
186
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
187
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
188
+ gl.bindTexture(gl.TEXTURE_2D, null);
189
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
190
+ gl.clearColor(0, 0, 0, 0);
191
+ gl.clear(gl.COLOR_BUFFER_BIT);
192
+ gl.useProgram(program);
193
+ if (uniforms.uSource)
194
+ gl.uniform1i(uniforms.uSource, 0);
195
+ if (uniforms.uOffset)
196
+ gl.uniform2f(uniforms.uOffset, x, y);
197
+ gl.activeTexture(gl.TEXTURE0);
198
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
199
+ drawFullscreenQuad(state);
200
+ gl.bindTexture(gl.TEXTURE_2D, null);
201
+ gl.useProgram(null);
202
+ };
203
+
204
+ // src/chromatic-aberration/webgpu-shader.ts
205
+ var CHROMATIC_ABERRATION_WEBGPU_SHADER = `
206
+ ${WEBGPU_SINGLE_PASS_VERTEX}
207
+ @group(0) @binding(0) var source: texture_2d<f32>;
208
+ @group(0) @binding(1) var sourceSampler: sampler;
209
+ @group(0) @binding(2) var<uniform> params: Params;
210
+ struct Params { offset: vec4f, }
211
+ @fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
212
+ let red = textureSampleLevel(source, sourceSampler, input.uv - params.offset.xy, 0);
213
+ let center = textureSampleLevel(source, sourceSampler, input.uv, 0);
214
+ let blue = textureSampleLevel(source, sourceSampler, input.uv + params.offset.xy, 0);
215
+ return vec4f(red.r, center.g, blue.b, center.a);
216
+ }
217
+ `;
218
+
219
+ // src/chromatic-aberration/index.ts
220
+ var { createEffect } = Internals2;
221
+ var DEFAULT_CHROMATIC_ABERRATION_AMOUNT = 8;
222
+ var DEFAULT_CHROMATIC_ABERRATION_ANGLE = 0;
223
+ var chromaticAberrationSchema = {
224
+ amount: {
225
+ type: "number",
226
+ min: 0,
227
+ max: 100,
228
+ step: 1,
229
+ default: DEFAULT_CHROMATIC_ABERRATION_AMOUNT,
230
+ description: "Amount",
231
+ hiddenFromList: false
232
+ },
233
+ angle: {
234
+ type: "rotation-degrees",
235
+ step: 1,
236
+ default: DEFAULT_CHROMATIC_ABERRATION_ANGLE,
237
+ description: "Angle"
238
+ }
239
+ };
240
+ var resolve = (params) => ({
241
+ amount: params.amount ?? DEFAULT_CHROMATIC_ABERRATION_AMOUNT,
242
+ angle: params.angle ?? DEFAULT_CHROMATIC_ABERRATION_ANGLE
243
+ });
244
+ var validateChromaticAberrationParams = (params) => {
245
+ assertEffectParamsObject(params, "Chromatic Aberration");
246
+ assertOptionalFiniteNumber(params.amount, "amount");
247
+ assertOptionalFiniteNumber(params.angle, "angle");
248
+ const resolved = resolve(params);
249
+ validateNonNegative(resolved.amount, "amount");
250
+ };
251
+ var chromaticAberration = createEffect({
252
+ type: "dev.remotion.effects.chromaticAberration",
253
+ label: "chromaticAberration()",
254
+ documentationLink: "https://www.remotion.dev/docs/effects/chromatic-aberration",
255
+ calculateKey: (params) => {
256
+ const resolved = resolve(params);
257
+ return `chromatic-aberration-${resolved.amount}-${resolved.angle}`;
258
+ },
259
+ implementations: {
260
+ webgpu: Internals2.createEffectImplementation({
261
+ setup: (target) => setupWebGpuSinglePass(target, "chromatic-aberration"),
262
+ apply: ({ source, width, height, params, state, gpuDevice }) => {
263
+ if (!gpuDevice) {
264
+ throw new Error("A WebGPU device is required for the chromatic-aberration effect");
265
+ }
266
+ const r = resolve(params);
267
+ const radians = r.angle * Math.PI / 180;
268
+ const uniformData = new Float32Array([
269
+ Math.cos(radians) * r.amount / width,
270
+ -(Math.sin(radians) * r.amount) / height,
271
+ 0,
272
+ 0
273
+ ]);
274
+ applyWebGpuSinglePass({
275
+ state,
276
+ source,
277
+ width,
278
+ height,
279
+ device: gpuDevice,
280
+ shader: CHROMATIC_ABERRATION_WEBGPU_SHADER,
281
+ uniformData
282
+ });
283
+ },
284
+ cleanup: cleanupWebGpuSinglePass
285
+ }),
286
+ webgl2: Internals2.createEffectImplementation({
287
+ setup: (target) => setupChromaticAberration(target),
288
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
289
+ const resolved = resolve(params);
290
+ applyChromaticAberration({
291
+ state,
292
+ source,
293
+ width,
294
+ height,
295
+ amount: resolved.amount,
296
+ angle: resolved.angle,
297
+ flipSourceY
298
+ });
299
+ },
300
+ cleanup: (state) => cleanupChromaticAberration(state)
301
+ })
302
+ },
303
+ schema: chromaticAberrationSchema,
304
+ validateParams: validateChromaticAberrationParams
305
+ });
306
+ export {
307
+ chromaticAberration
308
+ };