@remotion/effects 4.0.541 → 4.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
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import {
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WEBGPU_SINGLE_PASS_VERTEX
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} from "./index-tvfexb7s.mjs";
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// src/webgpu-mesh-runtime.ts
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var setupWebGpuMesh = (target, label) => {
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const context = target.getContext("webgpu");
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if (!context)
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throw new Error(`WebGPU is not available for the ${label} effect`);
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return { context, label, resources: null };
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};
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var cleanupWebGpuMesh = (state) => {
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state.resources?.uniforms.destroy();
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state.resources?.multisample?.texture.destroy();
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state.resources?.multisample?.resolved.destroy();
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state.resources?.vertices?.buffer.destroy();
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state.resources?.source?.texture.destroy();
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state.resources = null;
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state.context.unconfigure();
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};
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var applyWebGpuMesh = ({
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state,
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source,
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width,
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height,
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vertices,
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device,
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shader,
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uniformData,
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topology,
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blend,
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vertexCount,
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instanceCount
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}) => {
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const uniformSize = Math.max(16, Math.ceil(uniformData.byteLength / 16) * 16);
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if (state.resources && (state.resources.device !== device || state.resources.shader !== shader || state.resources.uniformSize !== uniformSize || state.resources.topology !== topology || state.resources.blend !== blend))
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cleanupWebGpuMesh(state);
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if (!state.resources) {
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const format = navigator.gpu.getPreferredCanvasFormat();
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state.context.configure({ device, format, alphaMode: "premultiplied" });
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const module = device.createShaderModule({
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code: shader,
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label: state.label
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});
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const blendComponent = {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add"
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};
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const pipeline = device.createRenderPipeline({
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label: state.label,
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layout: device.createPipelineLayout({
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bindGroupLayouts: [
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device.createBindGroupLayout({
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entries: [
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{ binding: 0, visibility: GPUShaderStage.FRAGMENT, texture: {} },
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{ binding: 1, visibility: GPUShaderStage.FRAGMENT, sampler: {} },
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{
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binding: 2,
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visibility: GPUShaderStage.VERTEX,
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buffer: { type: "uniform" }
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},
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{
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binding: 3,
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visibility: GPUShaderStage.VERTEX,
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buffer: { type: "read-only-storage" }
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}
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]
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})
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]
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}),
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vertex: { module, entryPoint: "vertex" },
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fragment: {
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module,
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entryPoint: "fragment",
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targets: [
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{
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format,
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...blend ? { blend: { color: blendComponent, alpha: blendComponent } } : {}
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}
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]
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},
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primitive: { topology },
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multisample: { count: 4 }
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});
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const flipModule = device.createShaderModule({
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code: `${WEBGPU_SINGLE_PASS_VERTEX}
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@group(0) @binding(0) var source: texture_2d<f32>;
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@group(0) @binding(1) var sourceSampler: sampler;
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@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
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return textureSampleLevel(source,sourceSampler,vec2f(input.uv.x,1.0-input.uv.y),0);
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}`
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});
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const flipPipeline = device.createRenderPipeline({
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layout: "auto",
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vertex: { module: flipModule, entryPoint: "vertex" },
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fragment: {
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module: flipModule,
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entryPoint: "fragment",
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targets: [{ format }]
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},
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primitive: { topology: "triangle-list" }
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});
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state.resources = {
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device,
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shader,
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uniformSize,
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topology,
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blend,
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pipeline,
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flipPipeline,
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sampler: device.createSampler({ magFilter: "linear", minFilter: "linear" }),
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uniforms: device.createBuffer({
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size: uniformSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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}),
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vertices: null,
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multisample: null,
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source: null
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};
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}
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const r = state.resources;
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const sourceWidth = "displayWidth" in source ? source.displayWidth : ("videoWidth" in source) ? source.videoWidth : ("naturalWidth" in source) ? source.naturalWidth : typeof source.width === "number" ? source.width : source.width.baseVal.value;
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const sourceHeight = "displayHeight" in source ? source.displayHeight : ("videoHeight" in source) ? source.videoHeight : ("naturalHeight" in source) ? source.naturalHeight : typeof source.height === "number" ? source.height : source.height.baseVal.value;
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if (r.source && (r.source.width !== sourceWidth || r.source.height !== sourceHeight)) {
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r.source.texture.destroy();
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r.source = null;
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}
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if (!r.source)
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r.source = {
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width: sourceWidth,
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height: sourceHeight,
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texture: device.createTexture({
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size: [sourceWidth, sourceHeight],
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format: "rgba8unorm",
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
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})
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};
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device.queue.copyExternalImageToTexture({ source }, { texture: r.source.texture, premultipliedAlpha: true }, [sourceWidth, sourceHeight]);
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const size = Math.max(4, vertices?.byteLength ?? 0);
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if (!r.vertices || r.vertices.size < size) {
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r.vertices?.buffer.destroy();
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r.vertices = {
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size,
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buffer: device.createBuffer({
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size,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
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})
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};
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}
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if (vertices)
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device.queue.writeBuffer(r.vertices.buffer, 0, vertices.buffer, vertices.byteOffset, vertices.byteLength);
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device.queue.writeBuffer(r.uniforms, 0, uniformData);
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const bindGroup = device.createBindGroup({
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layout: r.pipeline.getBindGroupLayout(0),
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entries: [
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{ binding: 0, resource: r.source.texture.createView() },
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{ binding: 1, resource: r.sampler },
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{ binding: 2, resource: { buffer: r.uniforms } },
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{ binding: 3, resource: { buffer: r.vertices.buffer } }
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]
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});
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if (r.multisample && (r.multisample.width !== width || r.multisample.height !== height)) {
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r.multisample.texture.destroy();
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r.multisample.resolved.destroy();
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r.multisample = null;
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}
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if (!r.multisample)
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r.multisample = {
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width,
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height,
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resolved: device.createTexture({
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size: [width, height],
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format: navigator.gpu.getPreferredCanvasFormat(),
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
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}),
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texture: device.createTexture({
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size: [width, height],
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format: navigator.gpu.getPreferredCanvasFormat(),
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sampleCount: 4,
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usage: GPUTextureUsage.RENDER_ATTACHMENT
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})
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};
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const encoder = device.createCommandEncoder();
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const pass = encoder.beginRenderPass({
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colorAttachments: [
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{
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view: r.multisample.texture.createView(),
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resolveTarget: r.multisample.resolved.createView(),
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clearValue: { r: 0, g: 0, b: 0, a: 0 },
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loadOp: "clear",
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storeOp: "store"
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}
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]
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});
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pass.setPipeline(r.pipeline);
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pass.setBindGroup(0, bindGroup);
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pass.draw(vertexCount, instanceCount);
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pass.end();
|
|
200
|
+
const flipGroup = device.createBindGroup({
|
|
201
|
+
layout: r.flipPipeline.getBindGroupLayout(0),
|
|
202
|
+
entries: [
|
|
203
|
+
{ binding: 0, resource: r.multisample.resolved.createView() },
|
|
204
|
+
{ binding: 1, resource: r.sampler }
|
|
205
|
+
]
|
|
206
|
+
});
|
|
207
|
+
const flipPass = encoder.beginRenderPass({
|
|
208
|
+
colorAttachments: [
|
|
209
|
+
{
|
|
210
|
+
view: state.context.getCurrentTexture().createView(),
|
|
211
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
212
|
+
loadOp: "clear",
|
|
213
|
+
storeOp: "store"
|
|
214
|
+
}
|
|
215
|
+
]
|
|
216
|
+
});
|
|
217
|
+
flipPass.setPipeline(r.flipPipeline);
|
|
218
|
+
flipPass.setBindGroup(0, flipGroup);
|
|
219
|
+
flipPass.draw(3);
|
|
220
|
+
flipPass.end();
|
|
221
|
+
device.queue.submit([encoder.finish()]);
|
|
222
|
+
};
|
|
223
|
+
|
|
224
|
+
export { setupWebGpuMesh, cleanupWebGpuMesh, applyWebGpuMesh };
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
// src/value-noise-shader.ts
|
|
2
|
+
var VALUE_NOISE_SHADER = `
|
|
3
|
+
float lattice(ivec3 point, uint seed) {
|
|
4
|
+
// Wrap lattice indices as well as coordinates so interpolation stays continuous
|
|
5
|
+
// across the period boundary, including negative coordinates.
|
|
6
|
+
uvec3 p = uvec3(point) & uvec3(65535u);
|
|
7
|
+
uint h = p.x * 0x27d4eb2du ^ p.y * 0x165667b1u ^ p.z * 0x9e3779b9u ^ seed * 0x85ebca6bu;
|
|
8
|
+
h ^= h >> 15;
|
|
9
|
+
h *= 0x2c1b3c6du;
|
|
10
|
+
h ^= h >> 12;
|
|
11
|
+
h *= 0x297a2d39u;
|
|
12
|
+
h ^= h >> 15;
|
|
13
|
+
return float(h & 65535u) / 65535.0;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
float catmull(vec4 p, float t) {
|
|
17
|
+
return 0.5 * (2.0 * p.y + (p.z - p.x) * t
|
|
18
|
+
+ (2.0 * p.x - 5.0 * p.y + 4.0 * p.z - p.w) * t * t
|
|
19
|
+
+ (3.0 * p.y - p.x - 3.0 * p.z + p.w) * t * t * t);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
vec3 bspline(float t) {
|
|
23
|
+
return vec3(0.5 * (1.0-t) * (1.0-t), 0.5 + t * (1.0-t), 0.5 * t * t);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
float sliceNoise(ivec3 p, vec2 t, uint seed) {
|
|
27
|
+
if (uNoiseType == 0) return lattice(p, seed);
|
|
28
|
+
if (uNoiseType == 1) {
|
|
29
|
+
return mix(mix(lattice(p, seed), lattice(p + ivec3(1,0,0), seed), t.x),
|
|
30
|
+
mix(lattice(p + ivec3(0,1,0), seed), lattice(p + ivec3(1,1,0), seed), t.x), t.y);
|
|
31
|
+
}
|
|
32
|
+
if (uNoiseType == 2) {
|
|
33
|
+
vec3 wx = bspline(t.x);
|
|
34
|
+
vec3 wy = bspline(t.y);
|
|
35
|
+
float result = 0.0;
|
|
36
|
+
for (int y = 0; y < 3; y++) {
|
|
37
|
+
for (int x = 0; x < 3; x++) {
|
|
38
|
+
result += wx[x] * wy[y] * lattice(p + ivec3(x-1, y-1, 0), seed);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
return result;
|
|
42
|
+
}
|
|
43
|
+
vec4 rows;
|
|
44
|
+
for (int y = 0; y < 4; y++) {
|
|
45
|
+
vec4 row;
|
|
46
|
+
for (int x = 0; x < 4; x++) {
|
|
47
|
+
row[x] = lattice(p + ivec3(x-1, y-1, 0), seed);
|
|
48
|
+
}
|
|
49
|
+
rows[y] = catmull(row, t.x);
|
|
50
|
+
}
|
|
51
|
+
return catmull(rows, t.y);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
float valueNoise(vec3 point, uint seed) {
|
|
55
|
+
// A large period keeps conversion to integer coordinates defined at extreme scales.
|
|
56
|
+
vec3 p = mod(point + vec3(uNoiseType == 2 ? 0.5 : 0.0, uNoiseType == 2 ? 0.5 : 0.0, 0.0), 65536.0);
|
|
57
|
+
ivec3 cell = ivec3(floor(p));
|
|
58
|
+
vec3 t = fract(p);
|
|
59
|
+
float fz = t.z * t.z * t.z * (t.z * (t.z * 6.0 - 15.0) + 10.0);
|
|
60
|
+
float n = mix(sliceNoise(cell, t.xy, seed), sliceNoise(cell + ivec3(0,0,1), t.xy, seed), fz);
|
|
61
|
+
return uNoiseType == 2 ? 0.5 + (n - 0.5) * (181.0 / 231.0) / 0.55 : n;
|
|
62
|
+
}
|
|
63
|
+
`;
|
|
64
|
+
|
|
65
|
+
// src/value-noise-webgpu-shader.ts
|
|
66
|
+
var VALUE_NOISE_WEBGPU_SHADER = `
|
|
67
|
+
fn lattice(point: vec3i, seed: u32) -> f32 {
|
|
68
|
+
let p = bitcast<vec3u>(point) & vec3u(65535u);
|
|
69
|
+
var h = (p.x*0x27d4eb2du) ^ (p.y*0x165667b1u) ^ (p.z*0x9e3779b9u) ^ (seed*0x85ebca6bu);
|
|
70
|
+
h ^= h >> 15u; h *= 0x2c1b3c6du; h ^= h >> 12u; h *= 0x297a2d39u; h ^= h >> 15u;
|
|
71
|
+
return f32(h & 65535u)/65535.0;
|
|
72
|
+
}
|
|
73
|
+
fn catmull(p: vec4f, t: f32) -> f32 {
|
|
74
|
+
return 0.5*(2.0*p.y+(p.z-p.x)*t+(2.0*p.x-5.0*p.y+4.0*p.z-p.w)*t*t+(3.0*p.y-p.x-3.0*p.z+p.w)*t*t*t);
|
|
75
|
+
}
|
|
76
|
+
fn bspline(t: f32) -> vec3f { return vec3f(0.5*(1.0-t)*(1.0-t),0.5+t*(1.0-t),0.5*t*t); }
|
|
77
|
+
fn sliceNoise(p: vec3i,t: vec2f,seed: u32) -> f32 {
|
|
78
|
+
if(noiseType()==0) { return lattice(p,seed); }
|
|
79
|
+
if(noiseType()==1) { return mix(mix(lattice(p,seed),lattice(p+vec3i(1,0,0),seed),t.x),mix(lattice(p+vec3i(0,1,0),seed),lattice(p+vec3i(1,1,0),seed),t.x),t.y); }
|
|
80
|
+
if(noiseType()==2) {
|
|
81
|
+
let wx=bspline(t.x); let wy=bspline(t.y); var result=0.0;
|
|
82
|
+
for(var y=0;y<3;y++) { for(var x=0;x<3;x++) { result += wx[x]*wy[y]*lattice(p+vec3i(x-1,y-1,0),seed); } }
|
|
83
|
+
return result;
|
|
84
|
+
}
|
|
85
|
+
var rows: vec4f;
|
|
86
|
+
for(var y=0;y<4;y++) {
|
|
87
|
+
var row: vec4f;
|
|
88
|
+
for(var x=0;x<4;x++) { row[x]=lattice(p+vec3i(x-1,y-1,0),seed); }
|
|
89
|
+
rows[y]=catmull(row,t.x);
|
|
90
|
+
}
|
|
91
|
+
return catmull(rows,t.y);
|
|
92
|
+
}
|
|
93
|
+
fn valueNoise(point: vec3f,seed: u32) -> f32 {
|
|
94
|
+
let offset=select(0.0,0.5,noiseType()==2);
|
|
95
|
+
let shifted=point+vec3f(offset,offset,0.0);
|
|
96
|
+
let p=shifted-floor(shifted/65536.0)*65536.0;
|
|
97
|
+
let cell=vec3i(floor(p)); let t=fract(p);
|
|
98
|
+
let fz=t.z*t.z*t.z*(t.z*(t.z*6.0-15.0)+10.0);
|
|
99
|
+
let n=mix(sliceNoise(cell,t.xy,seed),sliceNoise(cell+vec3i(0,0,1),t.xy,seed),fz);
|
|
100
|
+
return select(n,0.5+(n-0.5)*(181.0/231.0)/0.55,noiseType()==2);
|
|
101
|
+
}
|
|
102
|
+
`;
|
|
103
|
+
|
|
104
|
+
export { VALUE_NOISE_SHADER, VALUE_NOISE_WEBGPU_SHADER };
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WEBGPU_MULTIPASS_BINDINGS
|
|
3
|
+
} from "./index-kkvzt8b7.mjs";
|
|
4
|
+
|
|
5
|
+
// src/gaussian-blur-webgpu-shader.ts
|
|
6
|
+
var GAUSSIAN_BLUR_WEBGPU_SHADER = `
|
|
7
|
+
${WEBGPU_MULTIPASS_BINDINGS}
|
|
8
|
+
struct Params { resolution: vec2f, direction: vec2f, values: vec4f, startEnd: vec4f, radial: vec4f, }
|
|
9
|
+
fn radiusAt(uv: vec2f) -> f32 {
|
|
10
|
+
let mode = params.values.y;
|
|
11
|
+
if (mode == 0.0) {return params.values.x;}
|
|
12
|
+
if (mode == 1.0) {
|
|
13
|
+
let gradient = params.startEnd.zw - params.startEnd.xy;
|
|
14
|
+
let lengthSq = dot(gradient, gradient);
|
|
15
|
+
if (lengthSq <= 0.0000001) {return max(0.0, params.values.z);}
|
|
16
|
+
let progress = clamp(dot(uv - params.startEnd.xy, gradient) / lengthSq, 0.0, 1.0);
|
|
17
|
+
return max(0.0, mix(params.values.z, params.values.w, progress));
|
|
18
|
+
}
|
|
19
|
+
let radii = params.startEnd.zw * params.resolution * 0.5;
|
|
20
|
+
if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {return max(0.0, params.values.z);}
|
|
21
|
+
let delta = (uv - params.startEnd.xy) * params.resolution;
|
|
22
|
+
let angle = radians(params.radial.x);
|
|
23
|
+
let c = cos(angle); let s = sin(angle);
|
|
24
|
+
let local = vec2f(c * delta.x + s * delta.y, -s * delta.x + c * delta.y);
|
|
25
|
+
let ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
|
|
26
|
+
let distance = 1.0 - params.radial.y;
|
|
27
|
+
var progress = step(params.radial.y, ellipseProgress);
|
|
28
|
+
if (abs(distance) > 0.0000001) {progress = clamp((ellipseProgress - params.radial.y) / distance, 0.0, 1.0);}
|
|
29
|
+
return max(0.0, mix(params.values.z, params.values.w, progress));
|
|
30
|
+
}
|
|
31
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
32
|
+
let radius = radiusAt(input.uv);
|
|
33
|
+
if (radius <= 0.0) {return textureSampleLevel(source, sourceSampler, input.uv, 0);}
|
|
34
|
+
let halfKernel = i32(clamp(ceil(radius / 2.0), 4.0, 32.0));
|
|
35
|
+
let stride = radius / f32(halfKernel);
|
|
36
|
+
let sigma = select(max(radius / 3.0, 0.0001), radius / 3.0, params.values.y == 0.0);
|
|
37
|
+
let twoSigmaSq = 2.0 * sigma * sigma;
|
|
38
|
+
var sum = vec4f(0); var weightSum = 0.0;
|
|
39
|
+
for (var i = -32; i <= 32; i++) {
|
|
40
|
+
if (abs(i) > halfKernel) {continue;}
|
|
41
|
+
let offset = f32(i) * stride;
|
|
42
|
+
let weight = exp(-(offset * offset) / twoSigmaSq);
|
|
43
|
+
let uv = input.uv + params.direction / params.resolution * offset;
|
|
44
|
+
sum += textureSampleLevel(source, sourceSampler, uv, 0) * weight;
|
|
45
|
+
weightSum += weight;
|
|
46
|
+
}
|
|
47
|
+
return sum / weightSum;
|
|
48
|
+
}
|
|
49
|
+
`;
|
|
50
|
+
|
|
51
|
+
export { GAUSSIAN_BLUR_WEBGPU_SHADER };
|