@remotion/effects 4.0.541 → 4.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/THIRD_PARTY_LICENSES.md +10 -0
- package/dist/esm/lightning.mjs +603 -0
- package/dist/esm/magnify.mjs +403 -0
- package/dist/esm/preview/barrel-distortion.mjs +303 -0
- package/dist/esm/preview/bevel-alpha.mjs +525 -0
- package/dist/esm/preview/blur.mjs +435 -0
- package/dist/esm/preview/brightness.mjs +95 -0
- package/dist/esm/preview/burlap.mjs +481 -0
- package/dist/esm/preview/checkerboard.mjs +8 -0
- package/dist/esm/preview/chromatic-aberration.mjs +308 -0
- package/dist/esm/preview/color-correction.mjs +522 -0
- package/dist/esm/preview/color-key.mjs +440 -0
- package/dist/esm/preview/contour-lines.mjs +608 -0
- package/dist/esm/preview/contrast.mjs +95 -0
- package/dist/esm/preview/corner-pin.mjs +6 -0
- package/dist/esm/preview/curves.mjs +357 -0
- package/dist/esm/preview/cylinder.mjs +273 -0
- package/dist/esm/preview/dot-grid.mjs +333 -0
- package/dist/esm/preview/drop-shadow.mjs +607 -0
- package/dist/esm/preview/duotone.mjs +344 -0
- package/dist/esm/preview/emboss.mjs +479 -0
- package/dist/esm/preview/evolve.mjs +485 -0
- package/dist/esm/preview/exposure.mjs +264 -0
- package/dist/esm/preview/film-burn.mjs +298 -0
- package/dist/esm/preview/fisheye.mjs +422 -0
- package/dist/esm/preview/flannel.mjs +401 -0
- package/dist/esm/preview/fractal-noise.mjs +642 -0
- package/dist/esm/preview/glow.mjs +598 -0
- package/dist/esm/preview/grayscale.mjs +86 -0
- package/dist/esm/preview/gridlines.mjs +8 -0
- package/dist/esm/preview/halftone-linear-gradient.mjs +523 -0
- package/dist/esm/preview/halftone.mjs +552 -0
- package/dist/esm/preview/hue.mjs +83 -0
- package/dist/esm/preview/index-00v3hr66.mjs +299 -0
- package/dist/esm/preview/index-0w4eqht8.mjs +351 -0
- package/dist/esm/preview/index-18y0zcy2.mjs +440 -0
- package/dist/esm/preview/index-1m1b1ad7.mjs +520 -0
- package/dist/esm/preview/index-34fxm3ax.mjs +518 -0
- package/dist/esm/preview/index-4fvp93ps.mjs +32 -0
- package/dist/esm/preview/index-4scpn12x.mjs +224 -0
- package/dist/esm/preview/index-4z6pt3ka.mjs +104 -0
- package/dist/esm/preview/index-618ky75w.mjs +51 -0
- package/dist/esm/preview/index-6agxdrvr.mjs +411 -0
- package/dist/esm/preview/index-6jkps947.mjs +120 -0
- package/dist/esm/preview/index-8agtsbw4.mjs +617 -0
- package/dist/esm/preview/index-8jx11jyn.mjs +29 -0
- package/dist/esm/preview/index-8p04sssx.mjs +123 -0
- package/dist/esm/preview/index-afdtmrh2.mjs +596 -0
- package/dist/esm/preview/index-b86qstcs.mjs +18 -0
- package/dist/esm/preview/index-cb77qg3g.mjs +587 -0
- package/dist/esm/preview/index-cdp7tr8x.mjs +122 -0
- package/dist/esm/preview/index-evy8hyah.mjs +55 -0
- package/dist/esm/preview/index-gnsce796.mjs +6 -0
- package/dist/esm/preview/index-kkvzt8b7.mjs +199 -0
- package/dist/esm/preview/index-r0v18b2n.mjs +425 -0
- package/dist/esm/preview/index-rswpzmm5.mjs +926 -0
- package/dist/esm/preview/index-s9mrx750.mjs +97 -0
- package/dist/esm/preview/index-tvfexb7s.mjs +164 -0
- package/dist/esm/preview/index-vp56k1gj.mjs +215 -0
- package/dist/esm/preview/index-wxhvgv2s.mjs +79 -0
- package/dist/esm/preview/index-wy95a41r.mjs +407 -0
- package/dist/esm/preview/index-ysnwfc4t.mjs +306 -0
- package/dist/esm/preview/index.mjs +51 -0
- package/dist/esm/preview/invert.mjs +84 -0
- package/dist/esm/preview/iris-wipe.mjs +315 -0
- package/dist/esm/preview/lens-blur.mjs +563 -0
- package/dist/esm/preview/levels.mjs +400 -0
- package/dist/esm/preview/light-leak.mjs +8 -0
- package/dist/esm/preview/light-trail.mjs +516 -0
- package/dist/esm/preview/lightning.mjs +603 -0
- package/dist/esm/preview/linear-gradient-tint.mjs +6 -0
- package/dist/esm/preview/linear-gradient.mjs +6 -0
- package/dist/esm/preview/linear-progressive-blur.mjs +516 -0
- package/dist/esm/preview/linear-progressive-pixelate.mjs +176 -0
- package/dist/esm/preview/lines.mjs +536 -0
- package/dist/esm/preview/liquid-contours.mjs +512 -0
- package/dist/esm/preview/long-shadows.mjs +437 -0
- package/dist/esm/preview/lut.mjs +601 -0
- package/dist/esm/preview/magnify.mjs +403 -0
- package/dist/esm/preview/mirror.mjs +341 -0
- package/dist/esm/preview/noise-displacement.mjs +584 -0
- package/dist/esm/preview/noise.mjs +318 -0
- package/dist/esm/preview/outline.mjs +725 -0
- package/dist/esm/preview/page-turn.mjs +302 -0
- package/dist/esm/preview/paper.mjs +1249 -0
- package/dist/esm/preview/pattern.mjs +6 -0
- package/dist/esm/preview/pixel-dissolve.mjs +360 -0
- package/dist/esm/preview/pixelate.mjs +249 -0
- package/dist/esm/preview/radial-progressive-blur.mjs +582 -0
- package/dist/esm/preview/radial-progressive-pixelate.mjs +220 -0
- package/dist/esm/preview/radial-wipe.mjs +224 -0
- package/dist/esm/preview/rain-fall.mjs +114 -0
- package/dist/esm/preview/region-blur.mjs +500 -0
- package/dist/esm/preview/rings.mjs +8 -0
- package/dist/esm/preview/roughen-edges.mjs +590 -0
- package/dist/esm/preview/saturation.mjs +86 -0
- package/dist/esm/preview/scale.mjs +109 -0
- package/dist/esm/preview/scanlines.mjs +362 -0
- package/dist/esm/preview/shadows-highlights.mjs +284 -0
- package/dist/esm/preview/shatter.mjs +868 -0
- package/dist/esm/preview/shine.mjs +368 -0
- package/dist/esm/preview/shrinkwrap.mjs +769 -0
- package/dist/esm/preview/skew.mjs +300 -0
- package/dist/esm/preview/snow-fall.mjs +170 -0
- package/dist/esm/preview/speckle.mjs +356 -0
- package/dist/esm/preview/sphere.mjs +252 -0
- package/dist/esm/preview/starburst.mjs +8 -0
- package/dist/esm/preview/tear.mjs +375 -0
- package/dist/esm/preview/thermal-vision.mjs +387 -0
- package/dist/esm/preview/tile.mjs +7 -0
- package/dist/esm/preview/tint.mjs +125 -0
- package/dist/esm/preview/translate.mjs +151 -0
- package/dist/esm/preview/turbulent-displace.mjs +613 -0
- package/dist/esm/preview/tv-signal-off.mjs +308 -0
- package/dist/esm/preview/venetian-blinds.mjs +341 -0
- package/dist/esm/preview/vibrance.mjs +254 -0
- package/dist/esm/preview/vignette.mjs +458 -0
- package/dist/esm/preview/wave.mjs +384 -0
- package/dist/esm/preview/waves.mjs +599 -0
- package/dist/esm/preview/white-balance.mjs +280 -0
- package/dist/esm/preview/white-noise.mjs +244 -0
- package/dist/esm/preview/zigzag.mjs +8 -0
- package/dist/esm/preview/zoom-blur.mjs +389 -0
- package/dist/lightning/geometry.d.ts +10 -0
- package/dist/lightning/index.d.ts +4 -0
- package/dist/lightning/mask.d.ts +2 -0
- package/dist/lightning/params.d.ts +259 -0
- package/dist/lightning/shaders.d.ts +2 -0
- package/dist/lightning.d.ts +2 -0
- package/dist/magnify/shader.d.ts +1 -0
- package/dist/magnify/webgpu-shader.d.ts +1 -0
- package/dist/magnify.d.ts +28 -0
- package/package.json +30 -6
|
@@ -0,0 +1,479 @@
|
|
|
1
|
+
import {
|
|
2
|
+
assertOptionalFiniteNumber,
|
|
3
|
+
validateUnitInterval
|
|
4
|
+
} from "./index-wxhvgv2s.mjs";
|
|
5
|
+
import {
|
|
6
|
+
WEBGPU_SINGLE_PASS_VERTEX,
|
|
7
|
+
setupWebGpuSinglePass,
|
|
8
|
+
cleanupWebGpuSinglePass,
|
|
9
|
+
applyWebGpuSinglePass
|
|
10
|
+
} from "./index-tvfexb7s.mjs";
|
|
11
|
+
import {
|
|
12
|
+
assertEffectParamsObject
|
|
13
|
+
} from "./index-4fvp93ps.mjs";
|
|
14
|
+
|
|
15
|
+
// src/emboss.ts
|
|
16
|
+
import { Internals } from "remotion";
|
|
17
|
+
|
|
18
|
+
// src/emboss-webgpu-shader.ts
|
|
19
|
+
var EMBOSS_WEBGPU_SHADER = `
|
|
20
|
+
${WEBGPU_SINGLE_PASS_VERTEX}
|
|
21
|
+
struct Params {
|
|
22
|
+
resolution: vec2f, amount: f32, size: f32,
|
|
23
|
+
lineWidth: f32, depth: f32, angle: f32, lightAngle: f32,
|
|
24
|
+
offset: f32, padding1: f32, padding2: f32, padding3: f32,
|
|
25
|
+
}
|
|
26
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
27
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
28
|
+
@group(0) @binding(2) var<uniform> params: Params;
|
|
29
|
+
|
|
30
|
+
fn rotation(angle: f32) -> mat2x2f {
|
|
31
|
+
let c = cos(angle);
|
|
32
|
+
let s = sin(angle);
|
|
33
|
+
return mat2x2f(vec2f(c, -s), vec2f(s, c));
|
|
34
|
+
}
|
|
35
|
+
fn roundedBoxSdf(p: vec2f, halfSize: vec2f, radius: f32) -> f32 {
|
|
36
|
+
let q = abs(p) - halfSize + vec2f(radius);
|
|
37
|
+
return length(max(q, vec2f(0.0))) + min(max(q.x, q.y), 0.0) - radius;
|
|
38
|
+
}
|
|
39
|
+
fn reliefHeight(fragPos: vec2f) -> f32 {
|
|
40
|
+
let size = max(params.size, 0.001);
|
|
41
|
+
let lineWidth = clamp(params.lineWidth, 0.001, size * 0.85);
|
|
42
|
+
var pos = rotation(params.angle) * (fragPos - params.resolution * 0.5);
|
|
43
|
+
pos.x += params.offset;
|
|
44
|
+
let cell = floor(pos / size);
|
|
45
|
+
let local = (fract(pos / size) - vec2f(0.5)) * size;
|
|
46
|
+
let cellSum = cell.x + cell.y;
|
|
47
|
+
let alternate = cellSum - 2.0 * floor(cellSum / 2.0);
|
|
48
|
+
let dashAngle = mix(0.78539816339, -0.78539816339, step(0.5, alternate));
|
|
49
|
+
let dash = rotation(dashAngle) * local;
|
|
50
|
+
let sdf = roundedBoxSdf(dash, vec2f(size * 0.36, lineWidth * 0.5), lineWidth * 0.5);
|
|
51
|
+
return 1.0 - smoothstep(-1.0, 1.0, sdf);
|
|
52
|
+
}
|
|
53
|
+
@fragment fn fragment(input: VertexOutput) -> @location(0) vec4f {
|
|
54
|
+
let color = textureSampleLevel(source, sourceSampler, input.uv, 0.0);
|
|
55
|
+
let alpha = color.a;
|
|
56
|
+
if (alpha <= 0.001) { return vec4f(0.0); }
|
|
57
|
+
if (params.amount <= 0.0 || params.depth <= 0.0) { return color; }
|
|
58
|
+
let fragPos = vec2f(input.uv.x, 1.0 - input.uv.y) * params.resolution;
|
|
59
|
+
let h = reliefHeight(fragPos);
|
|
60
|
+
let hLeft = reliefHeight(fragPos - vec2f(1.0, 0.0));
|
|
61
|
+
let hRight = reliefHeight(fragPos + vec2f(1.0, 0.0));
|
|
62
|
+
let hDown = reliefHeight(fragPos - vec2f(0.0, 1.0));
|
|
63
|
+
let hUp = reliefHeight(fragPos + vec2f(0.0, 1.0));
|
|
64
|
+
let normal = normalize(vec3f((hLeft - hRight) * params.depth * 3.8, (hDown - hUp) * params.depth * 3.8, 1.0));
|
|
65
|
+
let light = normalize(vec3f(cos(params.lightAngle), sin(params.lightAngle), 0.7));
|
|
66
|
+
let lit = dot(normal, light);
|
|
67
|
+
let bevel = (lit - 0.64) * 0.72 * params.depth;
|
|
68
|
+
let plateau = (h - 0.5) * 0.08 * params.depth;
|
|
69
|
+
let edge = min(abs(hRight - hLeft) + abs(hUp - hDown), 1.0);
|
|
70
|
+
let rgb = color.rgb / alpha;
|
|
71
|
+
let shaded = clamp(rgb + vec3f(bevel + plateau - edge * 0.035 * params.depth), vec3f(0.0), vec3f(1.0));
|
|
72
|
+
return vec4f(mix(rgb, shaded, params.amount) * alpha, alpha);
|
|
73
|
+
}
|
|
74
|
+
`;
|
|
75
|
+
|
|
76
|
+
// src/emboss.ts
|
|
77
|
+
var { createEffect, createWebGL2ContextError } = Internals;
|
|
78
|
+
var DEFAULT_AMOUNT = 0.7;
|
|
79
|
+
var DEFAULT_SIZE = 26;
|
|
80
|
+
var DEFAULT_LINE_WIDTH = 7;
|
|
81
|
+
var DEFAULT_DEPTH = 0.75;
|
|
82
|
+
var DEFAULT_ANGLE = 0;
|
|
83
|
+
var DEFAULT_LIGHT_ANGLE = 135;
|
|
84
|
+
var DEFAULT_OFFSET = 0;
|
|
85
|
+
var embossSchema = {
|
|
86
|
+
amount: {
|
|
87
|
+
type: "number",
|
|
88
|
+
min: 0,
|
|
89
|
+
max: 1,
|
|
90
|
+
step: 0.01,
|
|
91
|
+
default: DEFAULT_AMOUNT,
|
|
92
|
+
description: "Amount",
|
|
93
|
+
hiddenFromList: false
|
|
94
|
+
},
|
|
95
|
+
size: {
|
|
96
|
+
type: "number",
|
|
97
|
+
min: 1,
|
|
98
|
+
max: 200,
|
|
99
|
+
step: 1,
|
|
100
|
+
default: DEFAULT_SIZE,
|
|
101
|
+
description: "Size",
|
|
102
|
+
hiddenFromList: false
|
|
103
|
+
},
|
|
104
|
+
lineWidth: {
|
|
105
|
+
type: "number",
|
|
106
|
+
min: 0.1,
|
|
107
|
+
max: 100,
|
|
108
|
+
step: 0.1,
|
|
109
|
+
default: DEFAULT_LINE_WIDTH,
|
|
110
|
+
description: "Line width",
|
|
111
|
+
hiddenFromList: false
|
|
112
|
+
},
|
|
113
|
+
depth: {
|
|
114
|
+
type: "number",
|
|
115
|
+
min: 0,
|
|
116
|
+
max: 1,
|
|
117
|
+
step: 0.01,
|
|
118
|
+
default: DEFAULT_DEPTH,
|
|
119
|
+
description: "Depth",
|
|
120
|
+
hiddenFromList: false
|
|
121
|
+
},
|
|
122
|
+
angle: {
|
|
123
|
+
type: "rotation-degrees",
|
|
124
|
+
step: 1,
|
|
125
|
+
default: DEFAULT_ANGLE,
|
|
126
|
+
description: "Angle"
|
|
127
|
+
},
|
|
128
|
+
lightAngle: {
|
|
129
|
+
type: "rotation-degrees",
|
|
130
|
+
step: 1,
|
|
131
|
+
default: DEFAULT_LIGHT_ANGLE,
|
|
132
|
+
description: "Light angle"
|
|
133
|
+
},
|
|
134
|
+
offset: {
|
|
135
|
+
type: "number",
|
|
136
|
+
step: 0.1,
|
|
137
|
+
default: DEFAULT_OFFSET,
|
|
138
|
+
description: "Offset",
|
|
139
|
+
hiddenFromList: false
|
|
140
|
+
}
|
|
141
|
+
};
|
|
142
|
+
var resolve = (p) => ({
|
|
143
|
+
amount: p.amount ?? DEFAULT_AMOUNT,
|
|
144
|
+
size: p.size ?? DEFAULT_SIZE,
|
|
145
|
+
lineWidth: p.lineWidth ?? DEFAULT_LINE_WIDTH,
|
|
146
|
+
depth: p.depth ?? DEFAULT_DEPTH,
|
|
147
|
+
angle: p.angle ?? DEFAULT_ANGLE,
|
|
148
|
+
lightAngle: p.lightAngle ?? DEFAULT_LIGHT_ANGLE,
|
|
149
|
+
offset: p.offset ?? DEFAULT_OFFSET
|
|
150
|
+
});
|
|
151
|
+
var validatePositive = (value, name) => {
|
|
152
|
+
if (value <= 0) {
|
|
153
|
+
throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
|
|
154
|
+
}
|
|
155
|
+
};
|
|
156
|
+
var validateEmbossParams = (params) => {
|
|
157
|
+
assertEffectParamsObject(params, "Emboss");
|
|
158
|
+
assertOptionalFiniteNumber(params.amount, "amount");
|
|
159
|
+
assertOptionalFiniteNumber(params.size, "size");
|
|
160
|
+
assertOptionalFiniteNumber(params.lineWidth, "lineWidth");
|
|
161
|
+
assertOptionalFiniteNumber(params.depth, "depth");
|
|
162
|
+
assertOptionalFiniteNumber(params.angle, "angle");
|
|
163
|
+
assertOptionalFiniteNumber(params.lightAngle, "lightAngle");
|
|
164
|
+
assertOptionalFiniteNumber(params.offset, "offset");
|
|
165
|
+
const r = resolve(params);
|
|
166
|
+
validateUnitInterval(r.amount, "amount");
|
|
167
|
+
validatePositive(r.size, "size");
|
|
168
|
+
validatePositive(r.lineWidth, "lineWidth");
|
|
169
|
+
validateUnitInterval(r.depth, "depth");
|
|
170
|
+
};
|
|
171
|
+
var EMBOSS_VS = `#version 300 es
|
|
172
|
+
in vec2 aPos;
|
|
173
|
+
in vec2 aUv;
|
|
174
|
+
out vec2 vUv;
|
|
175
|
+
|
|
176
|
+
void main() {
|
|
177
|
+
vUv = aUv;
|
|
178
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
179
|
+
}
|
|
180
|
+
`;
|
|
181
|
+
var EMBOSS_FS = `#version 300 es
|
|
182
|
+
precision highp float;
|
|
183
|
+
|
|
184
|
+
in vec2 vUv;
|
|
185
|
+
out vec4 fragColor;
|
|
186
|
+
|
|
187
|
+
uniform sampler2D uSource;
|
|
188
|
+
uniform vec2 uResolution;
|
|
189
|
+
uniform float uAmount;
|
|
190
|
+
uniform float uSize;
|
|
191
|
+
uniform float uLineWidth;
|
|
192
|
+
uniform float uDepth;
|
|
193
|
+
uniform float uAngle;
|
|
194
|
+
uniform float uLightAngle;
|
|
195
|
+
uniform float uOffset;
|
|
196
|
+
|
|
197
|
+
mat2 rotation(float angle) {
|
|
198
|
+
float c = cos(angle);
|
|
199
|
+
float s = sin(angle);
|
|
200
|
+
return mat2(c, -s, s, c);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
float roundedBoxSdf(vec2 p, vec2 halfSize, float radius) {
|
|
204
|
+
vec2 q = abs(p) - halfSize + vec2(radius);
|
|
205
|
+
return length(max(q, vec2(0.0))) + min(max(q.x, q.y), 0.0) - radius;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
float reliefHeight(vec2 fragPos) {
|
|
209
|
+
float size = max(uSize, 0.001);
|
|
210
|
+
float lineWidth = clamp(uLineWidth, 0.001, size * 0.85);
|
|
211
|
+
vec2 pos = rotation(uAngle) * (fragPos - uResolution * 0.5);
|
|
212
|
+
pos.x += uOffset;
|
|
213
|
+
|
|
214
|
+
vec2 cell = floor(pos / size);
|
|
215
|
+
vec2 local = (fract(pos / size) - 0.5) * size;
|
|
216
|
+
float alternate = mod(cell.x + cell.y, 2.0);
|
|
217
|
+
float dashAngle = mix(0.78539816339, -0.78539816339, step(0.5, alternate));
|
|
218
|
+
vec2 dash = rotation(dashAngle) * local;
|
|
219
|
+
|
|
220
|
+
float sdf = roundedBoxSdf(
|
|
221
|
+
dash,
|
|
222
|
+
vec2(size * 0.36, lineWidth * 0.5),
|
|
223
|
+
lineWidth * 0.5
|
|
224
|
+
);
|
|
225
|
+
|
|
226
|
+
return 1.0 - smoothstep(-1.0, 1.0, sdf);
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
void main() {
|
|
230
|
+
vec4 texColor = texture(uSource, vUv);
|
|
231
|
+
float alpha = texColor.a;
|
|
232
|
+
|
|
233
|
+
if (alpha <= 0.001) {
|
|
234
|
+
fragColor = vec4(0.0);
|
|
235
|
+
return;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
if (uAmount <= 0.0 || uDepth <= 0.0) {
|
|
239
|
+
fragColor = texColor;
|
|
240
|
+
return;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
vec2 fragPos = vUv * uResolution;
|
|
244
|
+
float h = reliefHeight(fragPos);
|
|
245
|
+
float hLeft = reliefHeight(fragPos - vec2(1.0, 0.0));
|
|
246
|
+
float hRight = reliefHeight(fragPos + vec2(1.0, 0.0));
|
|
247
|
+
float hDown = reliefHeight(fragPos - vec2(0.0, 1.0));
|
|
248
|
+
float hUp = reliefHeight(fragPos + vec2(0.0, 1.0));
|
|
249
|
+
|
|
250
|
+
vec3 normal = normalize(vec3(
|
|
251
|
+
(hLeft - hRight) * uDepth * 3.8,
|
|
252
|
+
(hDown - hUp) * uDepth * 3.8,
|
|
253
|
+
1.0
|
|
254
|
+
));
|
|
255
|
+
vec3 light = normalize(vec3(cos(uLightAngle), sin(uLightAngle), 0.7));
|
|
256
|
+
float lit = dot(normal, light);
|
|
257
|
+
|
|
258
|
+
float bevel = (lit - 0.64) * 0.72 * uDepth;
|
|
259
|
+
float plateau = (h - 0.5) * 0.08 * uDepth;
|
|
260
|
+
float edge = min(
|
|
261
|
+
abs(hRight - hLeft) + abs(hUp - hDown),
|
|
262
|
+
1.0
|
|
263
|
+
);
|
|
264
|
+
|
|
265
|
+
vec3 rgb = texColor.rgb / alpha;
|
|
266
|
+
vec3 shaded = clamp(rgb + bevel + plateau - edge * 0.035 * uDepth, 0.0, 1.0);
|
|
267
|
+
rgb = mix(rgb, shaded, uAmount);
|
|
268
|
+
|
|
269
|
+
fragColor = vec4(rgb * alpha, alpha);
|
|
270
|
+
}
|
|
271
|
+
`;
|
|
272
|
+
var compileShader = (gl, type, source) => {
|
|
273
|
+
const shader = gl.createShader(type);
|
|
274
|
+
if (!shader) {
|
|
275
|
+
throw new Error("Failed to create WebGL shader");
|
|
276
|
+
}
|
|
277
|
+
gl.shaderSource(shader, source);
|
|
278
|
+
gl.compileShader(shader);
|
|
279
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
280
|
+
const log = gl.getShaderInfoLog(shader);
|
|
281
|
+
gl.deleteShader(shader);
|
|
282
|
+
throw new Error(`Emboss shader compile failed: ${log ?? "(no log)"}`);
|
|
283
|
+
}
|
|
284
|
+
return shader;
|
|
285
|
+
};
|
|
286
|
+
var linkProgram = (gl, vs, fs) => {
|
|
287
|
+
const program = gl.createProgram();
|
|
288
|
+
if (!program) {
|
|
289
|
+
throw new Error("Failed to create WebGL program");
|
|
290
|
+
}
|
|
291
|
+
gl.attachShader(program, vs);
|
|
292
|
+
gl.attachShader(program, fs);
|
|
293
|
+
gl.linkProgram(program);
|
|
294
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
295
|
+
const log = gl.getProgramInfoLog(program);
|
|
296
|
+
gl.deleteProgram(program);
|
|
297
|
+
throw new Error(`Emboss program link failed: ${log ?? "(no log)"}`);
|
|
298
|
+
}
|
|
299
|
+
return program;
|
|
300
|
+
};
|
|
301
|
+
var setupEmboss = (target) => {
|
|
302
|
+
const gl = target.getContext("webgl2", {
|
|
303
|
+
premultipliedAlpha: true,
|
|
304
|
+
alpha: true,
|
|
305
|
+
preserveDrawingBuffer: true
|
|
306
|
+
});
|
|
307
|
+
if (!gl) {
|
|
308
|
+
throw createWebGL2ContextError("emboss effect");
|
|
309
|
+
}
|
|
310
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
311
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, EMBOSS_VS);
|
|
312
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, EMBOSS_FS);
|
|
313
|
+
const program = linkProgram(gl, vs, fs);
|
|
314
|
+
gl.deleteShader(vs);
|
|
315
|
+
gl.deleteShader(fs);
|
|
316
|
+
const vao = gl.createVertexArray();
|
|
317
|
+
if (!vao) {
|
|
318
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
319
|
+
}
|
|
320
|
+
gl.bindVertexArray(vao);
|
|
321
|
+
const data = new Float32Array([
|
|
322
|
+
-1,
|
|
323
|
+
-1,
|
|
324
|
+
0,
|
|
325
|
+
0,
|
|
326
|
+
1,
|
|
327
|
+
-1,
|
|
328
|
+
1,
|
|
329
|
+
0,
|
|
330
|
+
-1,
|
|
331
|
+
1,
|
|
332
|
+
0,
|
|
333
|
+
1,
|
|
334
|
+
1,
|
|
335
|
+
1,
|
|
336
|
+
1,
|
|
337
|
+
1
|
|
338
|
+
]);
|
|
339
|
+
const vbo = gl.createBuffer();
|
|
340
|
+
if (!vbo) {
|
|
341
|
+
throw new Error("Failed to create WebGL buffer");
|
|
342
|
+
}
|
|
343
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
344
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
345
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
346
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
347
|
+
gl.enableVertexAttribArray(aPos);
|
|
348
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
349
|
+
gl.enableVertexAttribArray(aUv);
|
|
350
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
351
|
+
gl.bindVertexArray(null);
|
|
352
|
+
const texture = gl.createTexture();
|
|
353
|
+
if (!texture) {
|
|
354
|
+
throw new Error("Failed to create WebGL texture");
|
|
355
|
+
}
|
|
356
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
357
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
358
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
359
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
360
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
361
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
362
|
+
return {
|
|
363
|
+
gl,
|
|
364
|
+
program,
|
|
365
|
+
vao,
|
|
366
|
+
vbo,
|
|
367
|
+
texture,
|
|
368
|
+
uniforms: {
|
|
369
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
370
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
371
|
+
uAmount: gl.getUniformLocation(program, "uAmount"),
|
|
372
|
+
uSize: gl.getUniformLocation(program, "uSize"),
|
|
373
|
+
uLineWidth: gl.getUniformLocation(program, "uLineWidth"),
|
|
374
|
+
uDepth: gl.getUniformLocation(program, "uDepth"),
|
|
375
|
+
uAngle: gl.getUniformLocation(program, "uAngle"),
|
|
376
|
+
uLightAngle: gl.getUniformLocation(program, "uLightAngle"),
|
|
377
|
+
uOffset: gl.getUniformLocation(program, "uOffset")
|
|
378
|
+
}
|
|
379
|
+
};
|
|
380
|
+
};
|
|
381
|
+
var degreesToRadians = (degrees) => {
|
|
382
|
+
return degrees * Math.PI / 180;
|
|
383
|
+
};
|
|
384
|
+
var emboss = createEffect({
|
|
385
|
+
type: "dev.remotion.effects.emboss",
|
|
386
|
+
label: "emboss()",
|
|
387
|
+
documentationLink: "https://www.remotion.dev/docs/effects/emboss",
|
|
388
|
+
calculateKey: (params) => {
|
|
389
|
+
const r = resolve(params);
|
|
390
|
+
return `emboss-${r.amount}-${r.size}-${r.lineWidth}-${r.depth}-${r.angle}-${r.lightAngle}-${r.offset}`;
|
|
391
|
+
},
|
|
392
|
+
implementations: {
|
|
393
|
+
webgl2: Internals.createEffectImplementation({
|
|
394
|
+
setup: (target) => setupEmboss(target),
|
|
395
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
396
|
+
const r = resolve(params);
|
|
397
|
+
const { gl, program, vao, texture, uniforms } = state;
|
|
398
|
+
gl.viewport(0, 0, width, height);
|
|
399
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
400
|
+
gl.clearColor(0, 0, 0, 0);
|
|
401
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
402
|
+
gl.useProgram(program);
|
|
403
|
+
gl.bindVertexArray(vao);
|
|
404
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
405
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
406
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
407
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
408
|
+
if (uniforms.uSource)
|
|
409
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
410
|
+
if (uniforms.uResolution)
|
|
411
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
412
|
+
if (uniforms.uAmount)
|
|
413
|
+
gl.uniform1f(uniforms.uAmount, r.amount);
|
|
414
|
+
if (uniforms.uSize)
|
|
415
|
+
gl.uniform1f(uniforms.uSize, r.size);
|
|
416
|
+
if (uniforms.uLineWidth)
|
|
417
|
+
gl.uniform1f(uniforms.uLineWidth, r.lineWidth);
|
|
418
|
+
if (uniforms.uDepth)
|
|
419
|
+
gl.uniform1f(uniforms.uDepth, r.depth);
|
|
420
|
+
if (uniforms.uAngle) {
|
|
421
|
+
gl.uniform1f(uniforms.uAngle, degreesToRadians(r.angle));
|
|
422
|
+
}
|
|
423
|
+
if (uniforms.uLightAngle) {
|
|
424
|
+
gl.uniform1f(uniforms.uLightAngle, degreesToRadians(r.lightAngle));
|
|
425
|
+
}
|
|
426
|
+
if (uniforms.uOffset)
|
|
427
|
+
gl.uniform1f(uniforms.uOffset, r.offset);
|
|
428
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
429
|
+
gl.bindVertexArray(null);
|
|
430
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
431
|
+
gl.useProgram(null);
|
|
432
|
+
},
|
|
433
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
434
|
+
gl.deleteTexture(texture);
|
|
435
|
+
gl.deleteBuffer(vbo);
|
|
436
|
+
gl.deleteProgram(program);
|
|
437
|
+
gl.deleteVertexArray(vao);
|
|
438
|
+
}
|
|
439
|
+
}),
|
|
440
|
+
webgpu: Internals.createEffectImplementation({
|
|
441
|
+
setup: (target) => setupWebGpuSinglePass(target, "emboss"),
|
|
442
|
+
apply: ({ source, width, height, params, state, gpuDevice }) => {
|
|
443
|
+
if (!gpuDevice) {
|
|
444
|
+
throw new Error("A WebGPU device is required for the emboss effect");
|
|
445
|
+
}
|
|
446
|
+
const r = resolve(params);
|
|
447
|
+
applyWebGpuSinglePass({
|
|
448
|
+
state,
|
|
449
|
+
source,
|
|
450
|
+
width,
|
|
451
|
+
height,
|
|
452
|
+
device: gpuDevice,
|
|
453
|
+
shader: EMBOSS_WEBGPU_SHADER,
|
|
454
|
+
uniformData: new Float32Array([
|
|
455
|
+
width,
|
|
456
|
+
height,
|
|
457
|
+
r.amount,
|
|
458
|
+
r.size,
|
|
459
|
+
r.lineWidth,
|
|
460
|
+
r.depth,
|
|
461
|
+
degreesToRadians(r.angle),
|
|
462
|
+
degreesToRadians(r.lightAngle),
|
|
463
|
+
r.offset,
|
|
464
|
+
0,
|
|
465
|
+
0,
|
|
466
|
+
0
|
|
467
|
+
])
|
|
468
|
+
});
|
|
469
|
+
},
|
|
470
|
+
cleanup: cleanupWebGpuSinglePass
|
|
471
|
+
})
|
|
472
|
+
},
|
|
473
|
+
schema: embossSchema,
|
|
474
|
+
validateParams: validateEmbossParams
|
|
475
|
+
});
|
|
476
|
+
export {
|
|
477
|
+
emboss,
|
|
478
|
+
embossSchema
|
|
479
|
+
};
|