@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -1,298 +1,336 @@
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- // © 2019 3D Robotics. License: Apache-2.0
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- /* eslint no-plusplus: "off", prefer-rest-params: "off" */
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- const OUTSIDE = 0;
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- const ABOVE = 1;
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- const BELOW = 2;
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- const WITHIN = 3;
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- // Build mipmap layer N from layer N+1
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- function mipmapReduce({ min, max, width, height, scale }) {
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- const outWidth = Math.ceil(width / 2);
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- function reduceWith(data, reduce) {
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- const out = new Float32Array(outWidth * outHeight);
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- for (y = 0; y < Math.floor(height / 2); y++) {
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- for (x = 0; x < Math.floor(width / 2); x++) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)], data[(y * 2 + 1) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 1)]);
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- }
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- if (x < outWidth) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 0)]);
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- }
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- }
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- if (y < outHeight) {
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- for (x = 0; x < Math.floor(width / 2); x++) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)]);
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- }
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- }
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- if (x < outWidth && y < outHeight) {
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- out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)]);
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- }
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- return out;
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- }
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- function minFinite() {
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- let r = Infinity;
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- for (let i = 0; i < arguments.length; i++) { // significantly faster than the code Babel generates for ...args
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- const v = arguments[i];
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- if (v < r)
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- r = v;
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- }
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- return r;
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- }
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- function maxFinite() {
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- let r = -Infinity;
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- for (let i = 0; i < arguments.length; i++) {
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- return {
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- min: reduceWith(min, minFinite),
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- width: outWidth,
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- height: outHeight,
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- scale: scale * 2,
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- };
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- }
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- class ContourMipmap {
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- constructor(raster, width, height) {
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- // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
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- this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
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- while (this.levels[0].width > 1 || this.levels[0].height > 1) {
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65
- }
66
- }
67
- // Get the minimum elevation in the mipmap
68
- min() { return this.levels[0].min[0]; }
69
- // Get the maximum elevation in the mipmap
70
- max() { return this.levels[0].max[0]; }
71
- // Get an array of contour levels for a specified contour interval
72
- intervals(interval) {
73
- if (interval <= 0)
74
- throw new Error('Contour interval must be positive');
75
- const min = this.min();
76
- const max = this.max();
77
- const levels = [];
78
- let level = Math.ceil(min / interval) * interval;
79
- while (level < max) {
80
- levels.push(level);
81
- level += interval;
82
- }
83
- return levels;
84
- }
85
- // Walk the quadtree for a specified contour level, and pass quadtree nodes
86
- // and contour line segments to the callbacks. This is used for visualizing
87
- // the quadtree; in most cases you should use .contour() instead, which
88
- // assembles the line segments into lines and rings.
89
- evaluateContour(contourLevel, { maxMipmapLevel }, addLine, addNode) {
90
- maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
91
- // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
92
- // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
93
- const evaluate = (l, x, y) => {
94
- const ml = this.levels[l];
95
- const i = ml.width * y + x;
96
- if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i]))
97
- return OUTSIDE;
98
- if (ml.min[i] >= contourLevel)
99
- return ABOVE;
100
- if (ml.max[i] < contourLevel)
101
- return BELOW;
102
- // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
103
- // the contour elevation go inside the contour line.
104
- if (l >= maxMipmapLevel)
105
- return ABOVE;
106
- return WITHIN;
107
- };
108
- // Add any vertical contour lines that exist between passed mipmap cell and
109
- // its horizontal neighbor to the right. If the line exists at this mipmap
110
- // level, it is added directly, otherwise split the edge and recurse at a
111
- // more detailed mipmap level.
112
- function edgeH(l, x, y) {
113
- const e1 = evaluate(l, x, y);
114
- const e2 = evaluate(l, x + 1, y);
115
- if (e1 === ABOVE && e2 === BELOW) {
116
- addLine(l, x + 1, y + 1, x + 1, y);
117
- }
118
- else if (e2 === ABOVE && e1 === BELOW) {
119
- // reverse order of coordinates compared to case above so that lines
120
- // go counterclockwise around the region above the contour value
121
- addLine(l, x + 1, y, x + 1, y + 1);
122
- }
123
- else if (e1 === WITHIN || e2 === WITHIN) {
124
- edgeH(l + 1, x * 2 + 1, y * 2 + 0);
125
- edgeH(l + 1, x * 2 + 1, y * 2 + 1);
126
- }
127
- }
128
- // Like edgeH, but for horizontal contour lines between the passed cell
129
- // and its vertical neighbor below.
130
- function edgeV(l, x, y) {
131
- const e1 = evaluate(l, x, y);
132
- const e2 = evaluate(l, x, y + 1);
133
- if (e1 === ABOVE && e2 === BELOW) {
134
- addLine(l, x, y + 1, x + 1, y + 1);
135
- }
136
- else if (e2 === ABOVE && e1 === BELOW) {
137
- addLine(l, x + 1, y + 1, x, y + 1);
138
- }
139
- else if (e1 === WITHIN || e2 === WITHIN) {
140
- edgeV(l + 1, x * 2 + 0, y * 2 + 1);
141
- edgeV(l + 1, x * 2 + 1, y * 2 + 1);
142
- }
143
- }
144
- // Add all contour lines within a mipmap cell.
145
- // It recurses into the four quadrants of the cell, and also uses edgeH and
146
- // edgeV to add the contour lines that exist between quadrants.
147
- function node(l, x, y) {
148
- let e = evaluate(l, x, y);
149
- if (e === WITHIN) {
150
- node(l + 1, x * 2 + 0, y * 2 + 0);
151
- node(l + 1, x * 2 + 1, y * 2 + 0);
152
- node(l + 1, x * 2 + 0, y * 2 + 1);
153
- node(l + 1, x * 2 + 1, y * 2 + 1);
154
- edgeH(l + 1, x * 2 + 0, y * 2 + 0);
155
- edgeV(l + 1, x * 2 + 0, y * 2 + 0);
156
- edgeH(l + 1, x * 2 + 0, y * 2 + 1);
157
- edgeV(l + 1, x * 2 + 1, y * 2 + 0);
158
- }
159
- else {
160
- if (addNode)
161
- addNode(l, x, y, e);
162
- }
163
- }
164
- node(0, 0, 0);
165
- }
166
- // Generate a contour line for a specified value
167
- //
168
- // level: Value in the input array at which to draw a contour line
169
- // opts: {
170
- // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
171
- // the input to a maximum dimension of 2^n pixels.
172
- // (default unlimited)
173
- // minPoints: Lines and rings with fewer points are removed. (default 0)
174
- // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
175
- // smoothCycles: Number of iterations of smoothing (default 2)
176
- // }
177
- //
178
- // Returns an array of lines, where each line is an array of [x, y] pairs.
179
- contour(level, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 } = {}) {
180
- // Use the quadtree algorithm to generate line segments that make up the contour
181
- const segments = [];
182
- this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
183
- const scale = this.levels[l].scale;
184
- const start = [scale * x1, scale * y1];
185
- const end = [scale * x2, scale * y2];
186
- segments.push({ start, end });
187
- });
188
- segments.sort((a, b) => key(a.start) - key(b.start));
189
- // .. and then join them together into rings
190
- // An arbitrary function to use a 2D point as a Map key
191
- function key(a) { return a[0] + a[1] * 65536; }
192
- const fragmentStart = new Map();
193
- const fragmentEnd = new Map();
194
- const rings = [];
195
- segments.forEach(({ start, end }) => {
196
- const a = fragmentEnd.get(key(start));
197
- const b = fragmentStart.get(key(end));
198
- if (a && b) {
199
- fragmentEnd.delete(key(start));
200
- fragmentStart.delete(key(end));
201
- if (a === b) {
202
- // Close a ring
203
- a.push(end);
204
- rings.push(a);
205
- }
206
- else {
207
- // Join two lines together
208
- const c = a.concat(b);
209
- fragmentStart.set(key(c[0]), c);
210
- fragmentEnd.set(key(c[c.length - 1]), c);
211
- }
212
- }
213
- else if (a) {
214
- // Extend an existing line from the end
215
- fragmentEnd.delete(key(start));
216
- a.push(end);
217
- fragmentEnd.set(key(end), a);
218
- }
219
- else if (b) {
220
- // Extend an existing line from the start
221
- fragmentStart.delete(key(end));
222
- b.unshift(start);
223
- fragmentStart.set(key(start), b);
224
- }
225
- else {
226
- // New line doesn't connect to any existing line
227
- const c = [start, end];
228
- fragmentStart.set(key(start), c);
229
- fragmentEnd.set(key(end), c);
230
- }
231
- if (fragmentStart.size !== fragmentEnd.size) {
232
- console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
233
- }
234
- });
235
- const smoothOpts = {
236
- kernelWidth: smoothKernelWidth,
237
- cycles: smoothCycles,
238
- };
239
- // Closed rings and any unclosed line strings
240
- return [...rings, ...fragmentStart.values()]
241
- .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
242
- .map(l => smooth(l, smoothOpts));
243
- }
244
- }
245
- // Smooth a line by repeatedly applying a rectangular filter to approximate
246
- // a gaussian filter. It detects closed loops and preserves them.
247
- // The line is passed as an array of `[x, y]` pairs.
248
- //
249
- // kernelWidth: Width of the rectangular filter kernel
250
- // cycles: Number of times to apply the kernel
251
- function smooth(line, { kernelWidth = 2, cycles = 2 }) {
252
- const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
253
- let pointAt;
254
- if (isLoop) {
255
- pointAt = i => line[(i + line.length) % line.length];
256
- }
257
- else {
258
- pointAt = i => line[Math.min(Math.max(i, 0), line.length - 1)];
259
- }
260
- const sc = 1.0 / (kernelWidth * 2);
261
- for (let cycle = 0; cycle < cycles; cycle++) {
262
- let px = 0;
263
- let py = 0;
264
- if (isLoop) {
265
- for (let i = line.length - kernelWidth; i < line.length; i++) {
266
- px += line[i][0];
267
- py += line[i][1];
268
- }
269
- }
270
- else {
271
- px = line[0][0] * kernelWidth;
272
- py = line[0][1] * kernelWidth;
273
- }
274
- for (let i = 0; i < kernelWidth; i++) {
275
- px += line[i][0];
276
- py += line[i][1];
277
- }
278
- const res = line.slice();
279
- for (let i = 0; i < line.length; i++) {
280
- res[i] = [px * sc, py * sc];
281
- px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
282
- py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
283
- }
284
- if (isLoop) {
285
- // Keep the loop closed
286
- res[res.length - 1] = res[0].slice();
287
- }
288
- line = res;
289
- }
290
- return line;
291
- }
292
- function scaleParameters(minLongitude, minLatitude, maxLongitude, maxLatitude, width, height) {
293
- const scaleX = (maxLongitude - minLongitude) / width;
294
- const scaleY = (maxLatitude - minLatitude) / height;
295
- return { scaleX, scaleY };
296
- }
297
- export default ContourMipmap;
298
- export { scaleParameters };
1
+ // © 2019 3D Robotics. License: Apache-2.0
2
+ /* eslint no-plusplus: "off", prefer-rest-params: "off" */
3
+ const OUTSIDE = 0;
4
+ const ABOVE = 1;
5
+ const BELOW = 2;
6
+ const WITHIN = 3;
7
+
8
+ // Build mipmap layer N from layer N+1
9
+ function mipmapReduce({ min, max, width, height, scale }) {
10
+ const outWidth = Math.ceil(width / 2);
11
+ const outHeight = Math.ceil(height / 2);
12
+
13
+ function reduceWith(data, reduce) {
14
+ const out = new Float32Array(outWidth * outHeight);
15
+ let x;
16
+ let y;
17
+
18
+ for (y = 0; y < Math.floor(height / 2); y++) {
19
+ for (x = 0; x < Math.floor(width / 2); x++) {
20
+ out[y * outWidth + x] = reduce(
21
+ data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)],
22
+ data[(y * 2 + 1) * width + (x * 2 + 0)], data[(y * 2 + 1) * width + (x * 2 + 1)],
23
+ );
24
+ }
25
+ if (x < outWidth) {
26
+ out[y * outWidth + x] = reduce(
27
+ data[(y * 2 + 0) * width + (x * 2 + 0)],
28
+ data[(y * 2 + 1) * width + (x * 2 + 0)],
29
+ );
30
+ }
31
+ }
32
+ if (y < outHeight) {
33
+ for (x = 0; x < Math.floor(width / 2); x++) {
34
+ out[y * outWidth + x] = reduce(
35
+ data[(y * 2 + 0) * width + (x * 2 + 0)], data[(y * 2 + 0) * width + (x * 2 + 1)],
36
+ );
37
+ }
38
+ }
39
+ if (x < outWidth && y < outHeight) {
40
+ out[y * outWidth + x] = reduce(data[(y * 2 + 0) * width + (x * 2 + 0)]);
41
+ }
42
+ return out;
43
+ }
44
+
45
+ function minFinite() {
46
+ let r = Infinity;
47
+ for (let i = 0; i < arguments.length; i++) { // significantly faster than the code Babel generates for ...args
48
+ const v = arguments[i];
49
+ if (v < r) r = v;
50
+ }
51
+ return r;
52
+ }
53
+
54
+ function maxFinite() {
55
+ let r = -Infinity;
56
+ for (let i = 0; i < arguments.length; i++) {
57
+ const v = arguments[i];
58
+ if (v > r) r = v;
59
+ }
60
+ return r;
61
+ }
62
+
63
+ return {
64
+ min: reduceWith(min, minFinite),
65
+ max: reduceWith(max, maxFinite),
66
+ width: outWidth,
67
+ height: outHeight,
68
+ scale: scale * 2,
69
+ };
70
+ }
71
+
72
+ class ContourMipmap {
73
+ constructor(raster, width, height) {
74
+ // Bottom mipmap layer is just the raster: at each pixel the minimum and maximum are the same
75
+ this.levels = [{ min: raster, max: raster, width, height, scale: 1 }];
76
+
77
+ while (this.levels[0].width > 1 || this.levels[0].height > 1) {
78
+ this.levels.unshift(mipmapReduce(this.levels[0]));
79
+ }
80
+ }
81
+
82
+ // Get the minimum elevation in the mipmap
83
+ min() { return this.levels[0].min[0] }
84
+
85
+ // Get the maximum elevation in the mipmap
86
+ max() { return this.levels[0].max[0] }
87
+
88
+ // Get an array of contour levels for a specified contour interval
89
+ intervals(interval) {
90
+ if (interval <= 0) throw new Error('Contour interval must be positive');
91
+
92
+ const min = this.min();
93
+ const max = this.max();
94
+
95
+ const levels = [];
96
+ let level = Math.ceil(min / interval) * interval;
97
+ while (level < max) {
98
+ levels.push(level);
99
+ level += interval;
100
+ }
101
+ return levels;
102
+ }
103
+
104
+ // Walk the quadtree for a specified contour level, and pass quadtree nodes
105
+ // and contour line segments to the callbacks. This is used for visualizing
106
+ // the quadtree; in most cases you should use .contour() instead, which
107
+ // assembles the line segments into lines and rings.
108
+ evaluateContour(contourLevel, { maxMipmapLevel }, addLine, addNode) {
109
+ maxMipmapLevel = maxMipmapLevel || this.levels.length - 1;
110
+ // Test the mipmap at the given coordinate and level, returning whether the contour line is ABOVE, BELOW, or WITHIN this mipmap cell
111
+ // If the mipmap is out of bounds or NaN at that point, OUTSIDE is returned.
112
+ const evaluate = (l, x, y) => {
113
+ const ml = this.levels[l];
114
+ const i = ml.width * y + x;
115
+ if (x >= ml.width || y >= ml.height || !Number.isFinite(ml.min[i]) || !Number.isFinite(ml.max[i])) return OUTSIDE;
116
+ if (ml.min[i] >= contourLevel) return ABOVE;
117
+ if (ml.max[i] < contourLevel) return BELOW;
118
+
119
+ // If we've reached the maximum mipmap level, arbitrarily decide that cells that contain
120
+ // the contour elevation go inside the contour line.
121
+ if (l >= maxMipmapLevel) return ABOVE;
122
+
123
+ return WITHIN;
124
+ }
125
+
126
+ // Add any vertical contour lines that exist between passed mipmap cell and
127
+ // its horizontal neighbor to the right. If the line exists at this mipmap
128
+ // level, it is added directly, otherwise split the edge and recurse at a
129
+ // more detailed mipmap level.
130
+ function edgeH(l, x, y) {
131
+ const e1 = evaluate(l, x, y);
132
+ const e2 = evaluate(l, x + 1, y);
133
+
134
+ if (e1 === ABOVE && e2 === BELOW) {
135
+ addLine(l, x + 1, y + 1, x + 1, y);
136
+ } else if (e2 === ABOVE && e1 === BELOW) {
137
+ // reverse order of coordinates compared to case above so that lines
138
+ // go counterclockwise around the region above the contour value
139
+ addLine(l, x + 1, y, x + 1, y + 1);
140
+ } else if (e1 === WITHIN || e2 === WITHIN) {
141
+ edgeH(l + 1, x * 2 + 1, y * 2 + 0);
142
+ edgeH(l + 1, x * 2 + 1, y * 2 + 1);
143
+ }
144
+ }
145
+
146
+ // Like edgeH, but for horizontal contour lines between the passed cell
147
+ // and its vertical neighbor below.
148
+ function edgeV(l, x, y) {
149
+ const e1 = evaluate(l, x, y);
150
+ const e2 = evaluate(l, x, y + 1);
151
+
152
+ if (e1 === ABOVE && e2 === BELOW) {
153
+ addLine(l, x, y + 1, x + 1, y + 1);
154
+ } else if (e2 === ABOVE && e1 === BELOW) {
155
+ addLine(l, x + 1, y + 1, x, y + 1);
156
+ } else if (e1 === WITHIN || e2 === WITHIN) {
157
+ edgeV(l + 1, x * 2 + 0, y * 2 + 1);
158
+ edgeV(l + 1, x * 2 + 1, y * 2 + 1);
159
+ }
160
+ }
161
+
162
+ // Add all contour lines within a mipmap cell.
163
+ // It recurses into the four quadrants of the cell, and also uses edgeH and
164
+ // edgeV to add the contour lines that exist between quadrants.
165
+ function node(l, x, y) {
166
+ let e = evaluate(l, x, y);
167
+ if (e === WITHIN) {
168
+ node(l + 1, x * 2 + 0, y * 2 + 0);
169
+ node(l + 1, x * 2 + 1, y * 2 + 0);
170
+ node(l + 1, x * 2 + 0, y * 2 + 1);
171
+ node(l + 1, x * 2 + 1, y * 2 + 1);
172
+ edgeH(l + 1, x * 2 + 0, y * 2 + 0);
173
+ edgeV(l + 1, x * 2 + 0, y * 2 + 0);
174
+ edgeH(l + 1, x * 2 + 0, y * 2 + 1);
175
+ edgeV(l + 1, x * 2 + 1, y * 2 + 0);
176
+ } else {
177
+ if (addNode) addNode(l, x, y, e);
178
+ }
179
+ }
180
+
181
+ node(0, 0, 0);
182
+ }
183
+
184
+ // Generate a contour line for a specified value
185
+ //
186
+ // level: Value in the input array at which to draw a contour line
187
+ // opts: {
188
+ // maxMipmapLevel: Maximum recursion depth in the mipmap. As if you rescaled
189
+ // the input to a maximum dimension of 2^n pixels.
190
+ // (default unlimited)
191
+ // minPoints: Lines and rings with fewer points are removed. (default 0)
192
+ // smoothKernelWidth: Width of the rectangular filter for smoothing (default 2)
193
+ // smoothCycles: Number of iterations of smoothing (default 2)
194
+ // }
195
+ //
196
+ // Returns an array of lines, where each line is an array of [x, y] pairs.
197
+ contour(level, { maxMipmapLevel, smoothKernelWidth = 2, smoothCycles = 2, minPoints = 0 } = {}) {
198
+ // Use the quadtree algorithm to generate line segments that make up the contour
199
+ const segments = [];
200
+ this.evaluateContour(level, { maxMipmapLevel }, (l, x1, y1, x2, y2) => {
201
+ const scale = this.levels[l].scale;
202
+
203
+ const start = [scale * x1, scale * y1];
204
+ const end = [scale * x2, scale * y2];
205
+
206
+ segments.push({ start, end });
207
+ });
208
+
209
+ segments.sort((a, b) => key(a.start) - key(b.start));
210
+
211
+ // .. and then join them together into rings
212
+
213
+ // An arbitrary function to use a 2D point as a Map key
214
+ function key(a) { return a[0] + a[1] * 65536; }
215
+
216
+ const fragmentStart = new Map();
217
+ const fragmentEnd = new Map();
218
+ const rings = [];
219
+
220
+ segments.forEach(({ start, end }) => {
221
+ const a = fragmentEnd.get(key(start));
222
+ const b = fragmentStart.get(key(end));
223
+
224
+ if (a && b) {
225
+ fragmentEnd.delete(key(start));
226
+ fragmentStart.delete(key(end));
227
+
228
+ if (a === b) {
229
+ // Close a ring
230
+ a.push(end);
231
+ rings.push(a);
232
+ } else {
233
+ // Join two lines together
234
+ const c = a.concat(b);
235
+ fragmentStart.set(key(c[0]), c);
236
+ fragmentEnd.set(key(c[c.length - 1]), c);
237
+ }
238
+ } else if (a) {
239
+ // Extend an existing line from the end
240
+ fragmentEnd.delete(key(start));
241
+ a.push(end);
242
+ fragmentEnd.set(key(end), a);
243
+ } else if (b) {
244
+ // Extend an existing line from the start
245
+ fragmentStart.delete(key(end));
246
+ b.unshift(start);
247
+ fragmentStart.set(key(start), b);
248
+ } else {
249
+ // New line doesn't connect to any existing line
250
+ const c = [start, end];
251
+ fragmentStart.set(key(start), c);
252
+ fragmentEnd.set(key(end), c);
253
+ }
254
+
255
+ if (fragmentStart.size !== fragmentEnd.size) {
256
+ console.error(`Contour remaining fragment size mismatch ${fragmentStart.size} ${fragmentEnd.size}`);
257
+ }
258
+ });
259
+
260
+ const smoothOpts = {
261
+ kernelWidth: smoothKernelWidth,
262
+ cycles: smoothCycles,
263
+ };
264
+
265
+ // Closed rings and any unclosed line strings
266
+ return [...rings, ...fragmentStart.values()]
267
+ .filter(l => l.length >= minPoints && l.length >= smoothKernelWidth * 2)
268
+ .map(l => smooth(l, smoothOpts))
269
+ }
270
+ }
271
+
272
+ // Smooth a line by repeatedly applying a rectangular filter to approximate
273
+ // a gaussian filter. It detects closed loops and preserves them.
274
+ // The line is passed as an array of `[x, y]` pairs.
275
+ //
276
+ // kernelWidth: Width of the rectangular filter kernel
277
+ // cycles: Number of times to apply the kernel
278
+ function smooth(line, { kernelWidth = 2, cycles = 2 }) {
279
+ const isLoop = line[0][0] === line[line.length - 1][0] && line[0][1] === line[line.length - 1][1];
280
+
281
+ let pointAt;
282
+ if (isLoop) {
283
+ pointAt = i => line[(i + line.length) % line.length];
284
+ } else {
285
+ pointAt = i => line[Math.min(Math.max(i, 0), line.length - 1)];
286
+ }
287
+
288
+ const sc = 1.0 / (kernelWidth * 2);
289
+
290
+ for (let cycle = 0; cycle < cycles; cycle++) {
291
+ let px = 0;
292
+ let py = 0;
293
+
294
+ if (isLoop) {
295
+ for (let i = line.length - kernelWidth; i < line.length; i++) {
296
+ px += line[i][0];
297
+ py += line[i][1];
298
+ }
299
+ } else {
300
+ px = line[0][0] * kernelWidth;
301
+ py = line[0][1] * kernelWidth;
302
+ }
303
+
304
+ for (let i = 0; i < kernelWidth; i++) {
305
+ px += line[i][0];
306
+ py += line[i][1];
307
+ }
308
+
309
+ const res = line.slice();
310
+
311
+ for (let i = 0; i < line.length; i++) {
312
+ res[i] = [px * sc, py * sc];
313
+ px += pointAt(i + kernelWidth)[0] - pointAt(i - kernelWidth)[0];
314
+ py += pointAt(i + kernelWidth)[1] - pointAt(i - kernelWidth)[1];
315
+ }
316
+
317
+ if (isLoop) {
318
+ // Keep the loop closed
319
+ res[res.length - 1] = res[0].slice();
320
+ }
321
+
322
+ line = res;
323
+ }
324
+
325
+ return line;
326
+ }
327
+
328
+ function scaleParameters(minLongitude, minLatitude, maxLongitude, maxLatitude, width, height) {
329
+ const scaleX = (maxLongitude - minLongitude) / width;
330
+ const scaleY = (maxLatitude - minLatitude) / height;
331
+ return { scaleX, scaleY };
332
+ }
333
+
334
+
335
+ export default ContourMipmap;
336
+ export { scaleParameters };