@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -0,0 +1,533 @@
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+ /**
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+ * @author Toprak Ozturk
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+ */
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+ /**
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+ * @description Finds inner and edge cut points of givin triangle for given zoom level
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+ *
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+ * @param {number} zoomLevel - The current zoom level
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+ * @param {LongLat} p1 - First point of triangle
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+ * @param {LongLat} p2 - Second point of triangle
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+ * @param {LongLat} p3 - Third point of triangle
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+ *
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+ *
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+ * @returns {positions: LongLat[], indices: number[]} - positions are the inner and edge cut points of triangle, indices are the index array for triangle faces
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+ */
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+
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+
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+ import { Arc, Plane, Vec3 } from "../types";
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+ import { Radian, LongLatRadian } from "../../types";
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+ import { create as createArc, calculateZLimitPoint } from "../arc";
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+ import { createUnitVectorFromLongLat, equals, vec3ToLongLatRadians, clone } from "../vec3";
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+ import { TILE_COUNTS } from "./constants";
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+ import { pointsOnArc } from "../juction/arc-plane";
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+ import { latToTileY, tileYtoLat } from "./methods";
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+ import Delaunator from "delaunator";
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+ import { radianToMercatorXY } from "../methods";
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+
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+ const KEY_PRECISION = 9;
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+
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+ export type BBoxZoom = {
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+ bbox: { min: LongLatRadian, max: LongLatRadian },
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+ zoom: number
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+ }
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+
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+
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+ export type ArcExtended = Arc & {
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+ exceededLimit?: Vec3,
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+ bbox: {
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+ min: LongLatRadian, max: LongLatRadian
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+ },
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+ p0LongLat: LongLatRadian,
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+ p1LongLat: LongLatRadian
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+ };
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+
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+ export type TriangleTessellationMeta = {
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+ arcs: [ArcExtended, ArcExtended, ArcExtended],
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+ bbox: { min: LongLatRadian, max: LongLatRadian },
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+ showThreshold: number,
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+ shortCut: {
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+ vec3s: Float32Array;
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+ longLats: Float32Array;
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+ indices: Uint32Array;
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+ }
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+ }
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+
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+ // TODO:get rid of embedded lists. always flat list
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+ const TILE_DEM_VERTEX_COUNT = 5; // 5x5 grid for DEM
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+ const TILE_DEM_STEPCOUNT = TILE_DEM_VERTEX_COUNT - 1; // 4 inner divisions in each dimension
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+
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+
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+
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+ const _plane = /*@__PURE__*/ { normal: [0, 0, 0] as Vec3, distance: 0 } as Plane;
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+ const _resultPoints = /*@__PURE__*/[[0, 0, 0], [0, 0, 0]] as [Vec3, Vec3];
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+
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+
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+
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+ function createBBox(
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+ p1: LongLatRadian,
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+ p2: LongLatRadian,
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+ limitVec: Vec3 | undefined): { min: LongLatRadian, max: LongLatRadian } {
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+ if (limitVec) {
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+ const limitLongLat: LongLatRadian = vec3ToLongLatRadians(limitVec);
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+
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+ return {
74
+ min: [Math.min(p1[0], p2[0], limitLongLat[0]), Math.min(p1[1], p2[1], limitLongLat[1])],
75
+ max: [Math.max(p1[0], p2[0], limitLongLat[0]), Math.max(p1[1], p2[1], limitLongLat[1])],
76
+ };
77
+ }
78
+ return {
79
+ min: [Math.min(p1[0], p2[0]), Math.min(p1[1], p2[1])],
80
+ max: [Math.max(p1[0], p2[0]), Math.max(p1[1], p2[1])],
81
+ };
82
+ }
83
+
84
+
85
+ function radianCheck(point: LongLatRadian): boolean {
86
+ return point[0] >= -Math.PI && point[0] <= Math.PI && point[1] >= -Math.PI
87
+ && point[1] <= Math.PI / 2 && point[1] >= -Math.PI / 2;
88
+ }
89
+
90
+ export function createTriangleTessellationMeta(p1: LongLatRadian, p2: LongLatRadian, p3: LongLatRadian): TriangleTessellationMeta {
91
+
92
+ if (!radianCheck(p1) || !radianCheck(p2) || !radianCheck(p3)) {
93
+ throw new Error('Points must be in radian range: ' +
94
+ 'p1:' + p1[0] + ',' + p1[1] +
95
+ ' p2:' + p2[0] + ',' + p2[1] +
96
+ ' p3:' + p3[0] + ',' + p3[1]);
97
+ }
98
+ const p1v3: Vec3 = createUnitVectorFromLongLat(p1);
99
+ const p2v3: Vec3 = createUnitVectorFromLongLat(p2);
100
+ const p3v3: Vec3 = createUnitVectorFromLongLat(p3);
101
+ const arc1 = createArc(p1v3, p2v3) as ArcExtended;
102
+ const arc2 = createArc(p2v3, p3v3) as ArcExtended;
103
+ const arc3 = createArc(p3v3, p1v3) as ArcExtended;
104
+
105
+ const limitVec = [0, 0, 0] as Vec3;
106
+
107
+ if (calculateZLimitPoint(arc1, limitVec)) {
108
+ arc1.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
109
+ }
110
+
111
+ arc1.bbox = createBBox(p1, p2, arc1.exceededLimit);
112
+ arc1.p0LongLat = p1;
113
+ arc1.p1LongLat = p2;
114
+
115
+ if (calculateZLimitPoint(arc2, limitVec)) {
116
+ arc2.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
117
+ }
118
+ arc2.bbox = createBBox(p2, p3, arc2.exceededLimit);
119
+ arc2.p0LongLat = p2;
120
+ arc2.p1LongLat = p3;
121
+
122
+ if (calculateZLimitPoint(arc3, limitVec)) {
123
+ arc3.exceededLimit = [limitVec[0], limitVec[1], limitVec[2]];
124
+ }
125
+ arc3.bbox = createBBox(p3, p1, arc3.exceededLimit);
126
+ arc3.p0LongLat = p3;
127
+ arc3.p1LongLat = p1;
128
+
129
+ const bbox = {
130
+ min: [
131
+ Math.min(arc1.bbox.min[0], arc2.bbox.min[0], arc3.bbox.min[0]),
132
+ Math.min(arc1.bbox.min[1], arc2.bbox.min[1], arc3.bbox.min[1])
133
+ ] as LongLatRadian,
134
+ max: [
135
+ Math.max(arc1.bbox.max[0], arc2.bbox.max[0], arc3.bbox.max[0]),
136
+ Math.max(arc1.bbox.max[1], arc2.bbox.max[1], arc3.bbox.max[1])
137
+ ] as LongLatRadian,
138
+ };
139
+
140
+
141
+ const meta = {
142
+ arcs: [arc1, arc2, arc3],
143
+ bbox,
144
+ showThreshold: calculateShowThreshold(arc1, arc2, arc3)
145
+ } as TriangleTessellationMeta;
146
+
147
+ meta.shortCut = partialTessellation(
148
+ meta,
149
+ [{
150
+ bbox: meta.bbox,
151
+ zoom: 0
152
+ }],
153
+ TILE_DEM_STEPCOUNT
154
+ );
155
+
156
+ return meta;
157
+ }
158
+
159
+
160
+ function calculateShowThreshold(arc1: Arc, arc2: Arc, arc3: Arc): number {
161
+
162
+ const largestCoverAngle = Math.max(arc1.coverAngle, arc2.coverAngle, arc3.coverAngle);
163
+ return Math.PI / largestCoverAngle;
164
+ }
165
+
166
+ export function zoomLevelShowThreshold(zoomLevel: number, tileRatio: number): number {
167
+ const tileCount = TILE_COUNTS[zoomLevel];
168
+
169
+ return tileCount / tileRatio / 2;
170
+ }
171
+
172
+
173
+ type EdgePoint = { vec: Vec3, longLat: LongLatRadian, arcIndex: number }
174
+ /**
175
+ *
176
+ * @param triangleMeta
177
+ * @param zoom
178
+ * @param angle
179
+ * @param dimension false for longitude (meridian) true for latitude (parallel)
180
+ */
181
+ function getPoints(triangleMeta: TriangleTessellationMeta, angle: Radian, dimension: boolean): [EdgePoint, EdgePoint] | [EdgePoint, EdgePoint, EdgePoint, EdgePoint] | [] {
182
+ // find which arcs are cut by plane
183
+ const radians = angle;
184
+ if (dimension) {
185
+ _plane.normal[0] = 0;
186
+ _plane.normal[1] = 0;
187
+ _plane.normal[2] = 1;
188
+ _plane.distance = Math.sin(radians);
189
+
190
+ } else {
191
+ _plane.normal[0] = Math.sin(radians);
192
+ _plane.normal[1] = -Math.cos(radians);
193
+ _plane.normal[2] = 0;
194
+ _plane.distance = 0;
195
+ }
196
+
197
+ let result: EdgePoint[] = [];
198
+ // Add debugging
199
+ let resultsFromDistinctArcs = 0;
200
+ for (let i = 0; i < 3; i++) {
201
+ const arc = triangleMeta.arcs[i];
202
+ const coordIndex = dimension ? 1 : 0;
203
+ const minCoord = arc.bbox.min[coordIndex];
204
+ const maxCoord = arc.bbox.max[coordIndex];
205
+
206
+
207
+ if (minCoord > angle || maxCoord < angle) {
208
+ continue; // arc is out of range
209
+ }
210
+
211
+
212
+ const count = pointsOnArc(arc, _plane, _resultPoints);
213
+
214
+ if (count === 1) {
215
+ result.push({ vec: clone(_resultPoints[0]), longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i }
216
+ );
217
+ }
218
+ else if (count === 2) {
219
+ // throw new Error('Unexpected 2 cut points on arc, should be max 1'); // TODO DELETE this line later
220
+ result.push({ vec: [..._resultPoints[0]], longLat: vec3ToLongLatRadians(_resultPoints[0]), arcIndex: i });
221
+ result.push({ vec: clone(_resultPoints[1]), longLat: vec3ToLongLatRadians(_resultPoints[1]), arcIndex: i }); // TODO: this is a fix for a bug, need to investigate later
222
+ }
223
+ resultsFromDistinctArcs += 1;
224
+ }
225
+
226
+ if (resultsFromDistinctArcs === 3) {
227
+ result = filterDuplicate(result);
228
+ }
229
+
230
+ if (result.length !== 2 && result.length !== 4) {
231
+ // throw new Error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
232
+ console.error(`Unexpected cut count for tile cut, got: ${result.length}, angle: ${angle * 180 / Math.PI}, dimension: ${dimension ? 'latitude' : 'longitude'} \n`);
233
+ return [];
234
+ }
235
+
236
+ if (dimension) {
237
+ result.sort((a, b) => {
238
+ return a.longLat[0] - b.longLat[0]; // sort by x for latitude cuts
239
+ });
240
+ }
241
+
242
+ return result as [EdgePoint, EdgePoint] | [EdgePoint, EdgePoint, EdgePoint, EdgePoint];
243
+ }
244
+
245
+
246
+ function getEdgePoints(triangleMeta: TriangleTessellationMeta, edgePointIndexSets: [Set<number>, Set<number>, Set<number>]): Vec3[] {
247
+ const points = [
248
+ triangleMeta.arcs[0].p0,
249
+ triangleMeta.arcs[1].p0,
250
+ triangleMeta.arcs[2].p0,
251
+ ]
252
+ edgePointIndexSets[0].add(0);
253
+ edgePointIndexSets[0].add(1);
254
+ edgePointIndexSets[1].add(1);
255
+ edgePointIndexSets[1].add(2);
256
+ edgePointIndexSets[2].add(2);
257
+ edgePointIndexSets[2].add(0);
258
+ let exceededLimitPointIndex = 3;
259
+ for (let i = 0; i < 3; i++) {
260
+ if (triangleMeta.arcs[i].exceededLimit) {
261
+ points.push(triangleMeta.arcs[i].exceededLimit as Vec3);
262
+ edgePointIndexSets[i].add(exceededLimitPointIndex);
263
+ exceededLimitPointIndex++;
264
+ }
265
+ }
266
+ return points;
267
+ }
268
+
269
+
270
+
271
+ // TODO: EDGES NEED ! LEVEL MORE ZOOM LEVEL OF RESOLUTION as THEY CAN BE NEIGHBOURS OF HIGHER ZOOM LEVEL TILES....
272
+ // simple strategy: get max zoom level of neighbour, add edge cuts based on that zoom level, do not fill inner points.
273
+ // partialTessellation cure this problem automatically
274
+
275
+
276
+
277
+ function filterDuplicate(points: EdgePoint[]): EdgePoint[] {
278
+
279
+ if (points.length < 2) {
280
+ return points;
281
+ }
282
+ const result: EdgePoint[] = [points[0]];
283
+ for (let i = 1; i < points.length; i++) {
284
+ let isDuplicate = false;
285
+ for (let j = 0; j < result.length; j++) {
286
+ if (equals(points[i].vec, result[j].vec)) {
287
+ isDuplicate = true;
288
+ break;
289
+ }
290
+ }
291
+ if (!isDuplicate) {
292
+ result.push(points[i]);
293
+ }
294
+ }
295
+
296
+ return result;
297
+ }
298
+
299
+
300
+
301
+
302
+ function filterEdgePointTriangles(
303
+ indeces: Uint32Array,
304
+ edgePointIndices: [Set<number>, Set<number>, Set<number>]): Uint32Array {
305
+
306
+
307
+ const result = []
308
+ for (let i = 0; i < indeces.length; i += 3) {
309
+
310
+ const i0 = indeces[i];
311
+ const i1 = indeces[i + 1];
312
+ const i2 = indeces[i + 2];
313
+ if ((edgePointIndices[0].has(i0) && edgePointIndices[0].has(i1) && edgePointIndices[0].has(i2)) ||
314
+ (edgePointIndices[1].has(i0) && edgePointIndices[1].has(i1) && edgePointIndices[1].has(i2)) ||
315
+ (edgePointIndices[2].has(i0) && edgePointIndices[2].has(i1) && edgePointIndices[2].has(i2))) {
316
+ continue;
317
+ }
318
+ result.push(i0, i1, i2);
319
+ }
320
+ return new Uint32Array(result);
321
+
322
+ }
323
+
324
+
325
+
326
+
327
+
328
+ export function partialTessellation(
329
+ triangleMeta: TriangleTessellationMeta,
330
+ limits: BBoxZoom[],
331
+ innerCuts: number
332
+ ): { vec3s: Float32Array; longLats: Float32Array; indices: Uint32Array } {
333
+ // TODO: pointMap can be local variable and cleaned after function call to avoid reinitialization overhead
334
+ const pointMap = new Map<string, number>(); // Key: "lon|lat", Value: index
335
+ const allVec3s: number[] = [];
336
+ const allLongLats: number[] = [];
337
+ let pointCounter = 0;
338
+ const stepCount = innerCuts - 1; //
339
+ const edgePointIndexSets: [Set<number>, Set<number>, Set<number>] = [new Set<number>(), new Set<number>(), new Set<number>()];
340
+ // addTriangleVerticesToEdgeSets(edgePointIndexSets);
341
+
342
+ /**
343
+ * Precision for coordinate keys in the map. 1e-12 radians is
344
+ * extremely small (sub-millimeter on Earth's surface) and avoids
345
+ * floating point inaccuracies causing duplicate points.
346
+ */
347
+
348
+ /**
349
+ * Adds a point to the vertex arrays if it doesn't already exist.
350
+ * Returns the index of the point (new or existing).
351
+ */
352
+ const addPoint = (longLat: LongLatRadian, vec3?: Vec3, edgeIndex?: number): number => {
353
+ const key = `${Math.round(longLat[0] * 1e9)}|${Math.round(longLat[1] * 1e9)}`;
354
+
355
+ let index = pointMap.get(key);
356
+ if (index !== undefined) {
357
+ if (edgeIndex !== undefined) {
358
+ edgePointIndexSets[edgeIndex].add(index);
359
+ }
360
+ return index; // Point already exists
361
+ }
362
+
363
+ // Point is new, add it
364
+ const v3 = vec3 || createUnitVectorFromLongLat(longLat);
365
+ allVec3s.push(v3[0], v3[1], v3[2]);
366
+ allLongLats.push(longLat[0], longLat[1]);
367
+
368
+
369
+ index = pointCounter++;
370
+
371
+ pointMap.set(key, index);
372
+ if (edgeIndex !== undefined) {
373
+ edgePointIndexSets[edgeIndex].add(index);
374
+ }
375
+ return index;
376
+ };
377
+
378
+ // 1. Add triangle's "shell" (for Delaunay) and "edge" (vertices/limits) points
379
+ // These points constrain the triangulation.
380
+ const edgePoints = getEdgePoints(triangleMeta, edgePointIndexSets);
381
+ // Assuming shellPoints and edgePoints have the same length and correspond
382
+
383
+ for (let i = 0; i < edgePoints.length; i++) {
384
+ addPoint(vec3ToLongLatRadians(edgePoints[i]), edgePoints[i], undefined);
385
+
386
+ }
387
+ // 2. Iterate through each tile limit
388
+ for (let i = 0; i < limits.length; i++) {
389
+ const tileBBox = limits[i].bbox;
390
+ const zoom = limits[i].zoom;
391
+
392
+ // 2a. Calculate the intersection BBOX (the area we'll work on)
393
+ const workBBox = {
394
+ min: [
395
+ Math.max(triangleMeta.bbox.min[0], tileBBox.min[0]),
396
+ Math.max(triangleMeta.bbox.min[1], tileBBox.min[1])
397
+ ] as LongLatRadian,
398
+ max: [
399
+ Math.min(triangleMeta.bbox.max[0], tileBBox.max[0]),
400
+ Math.min(triangleMeta.bbox.max[1], tileBBox.max[1])
401
+ ] as LongLatRadian,
402
+ };
403
+
404
+ // If the intersection is invalid (no overlap), skip this tile
405
+ if (workBBox.min[0] >= workBBox.max[0] || workBBox.min[1] >= workBBox.max[1]) {
406
+ continue;
407
+ }
408
+
409
+ // 2b. Calculate grid steps for this tile's zoom
410
+ const tileCount = TILE_COUNTS[zoom];
411
+ const lonStep = (2 * Math.PI) / tileCount / stepCount;
412
+ const latStep = 1.0 / stepCount; // This is in tileY units
413
+
414
+ // 2c. Generate Latitude (Parallel) Points
415
+ const startTileY = latToTileY(workBBox.max[1], zoom); // max lat -> min tileY
416
+ const endTileY = latToTileY(workBBox.min[1], zoom); // min lat -> max tileY
417
+
418
+ // let currentY = Math.ceil(startTileY / latStep) * latStep;
419
+ let currentY = startTileY - Math.abs(startTileY % latStep);
420
+ // if (currentY < startTileY - 1e-9) currentY += latStep; // Ensure we start inside or on edge
421
+ if (currentY === startTileY) currentY -= latStep; // since start point is already added
422
+
423
+ while (currentY <= endTileY + 1e-9) {
424
+ const lat = tileYtoLat(currentY, zoom);
425
+
426
+ // Skip if rounding put us slightly outside the work box
427
+ if (lat < workBBox.min[1] - 1e-9 || lat > workBBox.max[1] + 1e-9) {
428
+ currentY += latStep;
429
+ continue;
430
+ }
431
+
432
+ // Find where this latitude line intersects the triangle
433
+ const intersections = getPoints(triangleMeta, lat, true);
434
+ if (intersections.length === 0) {
435
+ currentY += latStep;
436
+ continue;
437
+ }
438
+
439
+ for (let i = 0; i < intersections.length; i += 2) {
440
+ const p0 = intersections[i]; // {vec, longLat, arcIndex}
441
+ const p1 = intersections[i + 1];
442
+
443
+ // Find the segment of this latitude line that is *inside* both
444
+ // the triangle (p0-p1) AND the tile BBOX (workBBox)
445
+
446
+
447
+
448
+ const triMinLon = Math.min(p0.longLat[0], p1.longLat[0]);
449
+ const triMaxLon = Math.max(p0.longLat[0], p1.longLat[0]);
450
+
451
+ const segMinLon = Math.max(workBBox.min[0], triMinLon);
452
+ const segMaxLon = Math.min(workBBox.max[0], triMaxLon);
453
+
454
+ // If this clipped segment is valid, generate points
455
+ if (segMinLon < segMaxLon - 1e-9) {
456
+
457
+ // Add the exact start and end points of the clipped segment
458
+ addPoint(p0.longLat, p0.vec, p0.arcIndex);
459
+ addPoint(p1.longLat, p1.vec, p1.arcIndex);
460
+
461
+ // Add fill points *between* them
462
+ let currentLon = Math.ceil(segMinLon / lonStep) * lonStep;
463
+ if (currentLon < segMinLon - 1e-9) currentLon += lonStep;
464
+
465
+ while (currentLon < segMaxLon - 1e-9) {
466
+ addPoint([currentLon, lat], undefined, undefined);
467
+ currentLon += lonStep;
468
+ }
469
+ }
470
+ }
471
+ currentY += latStep;
472
+ }
473
+
474
+ // 2d. Generate Longitude (Meridian) Points
475
+ const startLon = workBBox.min[0];
476
+ const endLon = workBBox.max[0];
477
+
478
+ let currentLon = Math.ceil(startLon / lonStep) * lonStep;
479
+ if (currentLon < startLon - 1e-9) currentLon += lonStep;
480
+
481
+ while (currentLon <= endLon + 1e-9) {
482
+ // Find where this longitude line intersects the triangle
483
+ const intersections = getPoints(triangleMeta, currentLon, false);
484
+ if (intersections.length === 0) {
485
+ currentLon += lonStep;
486
+ continue;
487
+ }
488
+
489
+ for (const p of intersections) {
490
+ const pLongLat = p.longLat;
491
+ // Check if this point is inside the *workBBox*
492
+ if (
493
+ pLongLat[1] >= workBBox.min[1] - 1e-9 &&
494
+ pLongLat[1] <= workBBox.max[1] + 1e-9
495
+ ) {
496
+ addPoint(pLongLat, p.vec, p.arcIndex);
497
+ }
498
+ }
499
+ currentLon += lonStep;
500
+ }
501
+ } // End loop over limits
502
+
503
+ // 3. Triangulate
504
+ // We must have at least 3 points to make a triangle
505
+ if (pointCounter < 3) {
506
+ return {
507
+ vec3s: new Float32Array(),
508
+ longLats: new Float32Array(),
509
+ indices: new Uint32Array(),
510
+ };
511
+ }
512
+
513
+ const delaunator = new Delaunator(allLongLats);
514
+
515
+ let indices = delaunator.triangles;
516
+
517
+ indices = filterEdgePointTriangles(indices, edgePointIndexSets);
518
+
519
+
520
+
521
+ // Convert to Mercator
522
+ for (let i = 0; i < allLongLats.length / 2; i++) {
523
+ const xy = radianToMercatorXY([allLongLats[i * 2], allLongLats[i * 2 + 1]]);
524
+ allLongLats[i * 2] = xy[0];
525
+ allLongLats[i * 2 + 1] = xy[1];
526
+ }
527
+
528
+ return {
529
+ vec3s: new Float32Array(allVec3s),
530
+ longLats: new Float32Array(allLongLats),
531
+ indices: indices,
532
+ };
533
+ }
@@ -0,0 +1 @@
1
+
package/Math/types.ts ADDED
@@ -0,0 +1,68 @@
1
+ type Radians = number;
2
+ type Degrees = number;
3
+ type Meter = number;
4
+ type Fraction = number; // between 0 and 1
5
+ type WGS84 = [number, number]; // [longitude, latitude]
6
+ type Vec2 = [number, number]; // [x, y] or [longitude, latitude] in Mercator projection
7
+ type Vec3 = [number, number, number];
8
+ type Vec4 = [number, number, number, number];
9
+
10
+ type Line = {
11
+ origin: Vec3;
12
+ direction: Vec3;
13
+ }
14
+
15
+ type FiniteLine2D = [number, number, number, number];
16
+
17
+ type Plane = {
18
+ normal: Vec3;
19
+ distance: number;
20
+ };
21
+
22
+ // TODO: CLEAN THIS USE LongLatRadian OR LongLatDegree FROM types.ts
23
+ type LongLat = [number, number]; // [longitude, latitude]
24
+
25
+ type Quaternion = [number, number, number, number];
26
+
27
+ type Arc = {
28
+ p0: Vec3;
29
+ p1: Vec3;
30
+ normal: Vec3; // normal of the circle arc lie on
31
+ coverPlane: Plane; // plane that divides the circle that the arc lie on into visible and covered half
32
+ coverAngle: Radians;
33
+ }
34
+
35
+ type Sphere = {
36
+ center: Vec3;
37
+ radius: number;
38
+ }
39
+
40
+ type Circle = {
41
+ center: LongLat;
42
+ radius: Meter; // in meters
43
+ }
44
+
45
+ type CircleClosestAzimuthAngleProperties = {
46
+ normal: Vec3;
47
+ northPointProjectedToOriginPlaneNormalized: Vec3;
48
+ }
49
+
50
+ export {
51
+ Vec2,
52
+ Vec3,
53
+ Vec4,
54
+ Line,
55
+ Plane,
56
+ Quaternion,
57
+ Fraction,
58
+ WGS84,
59
+ Arc,
60
+ Sphere,
61
+ Radians,
62
+ Degrees,
63
+ Meter,
64
+ LongLat,
65
+ Circle,
66
+ CircleClosestAzimuthAngleProperties,
67
+ FiniteLine2D
68
+ }
package/Math/utils.js CHANGED
@@ -1,2 +1,3 @@
1
- import { Vector3D } from "./vector3d";
2
- import { Quaternion } from "./quaternion";
1
+ import { Vector3D } from "./vector3d";
2
+ import { Quaternion } from "./quaternion";
3
+