@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -1,104 +1,141 @@
1
- import { Float2LegentWithRatioProgram } from './logic';
2
- import { glProgramCache } from '../programcache';
3
- // Uniform Buffer Objects use this
4
- export default class DataObject {
5
- constructor(gl, { width = 1, height = 1, texture0 = null, texture1 = null, colorRampTexture = null, colorRampRange = null, escapeValue = 99999, blendRatio = 0.0, minMaxEdges = null, } = {}) {
6
- this.gl = gl;
7
- this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
8
- this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
9
- this.width = width;
10
- this.height = height;
11
- this.texture0 = texture0 || this._createColorRampTexture(width, height);
12
- this.texture1 = texture1 || this._createColorRampTexture(width, height);
13
- this.colorRampTexture = colorRampTexture || this._createColorRampTexture();
14
- this.minMaxEdges = minMaxEdges || new Float32Array([-99999, 99999]);
15
- this.heatParametersBlockManager.update({
16
- escape_value: escapeValue,
17
- blend_ratio: blendRatio,
18
- min_max: minMaxEdges,
19
- color_ramp_range: colorRampRange
20
- });
21
- }
22
- _bindBlock() {
23
- const gl = this.gl;
24
- const program = this.programlogic.programWrapper.program;
25
- gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
26
- }
27
- _createColorRampTexture() {
28
- const { gl } = this;
29
- const texture = gl.createTexture();
30
- gl.bindTexture(gl.TEXTURE_2D, texture);
31
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
32
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
33
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
34
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
35
- gl.bindTexture(gl.TEXTURE_2D, null);
36
- return texture;
37
- }
38
- setBlendRatio(ratio) {
39
- if (ratio < 0 || ratio > 1) {
40
- console.warn('Invalid blend ratio');
41
- return;
42
- }
43
- this.heatParametersBlockManager.update({ blend_ratio: ratio });
44
- }
45
- setEscapeValue(value) {
46
- this.heatParametersBlockManager.update({ escape_value: value });
47
- }
48
- setTexture0(texture) {
49
- this.texture0 = texture;
50
- }
51
- setTexture1(texture) {
52
- this.texture1 = texture;
53
- }
54
- setColorRampTexture(texture) {
55
- this.colorRampTexture = texture;
56
- }
57
- setDataWidthHeight(width, height) {
58
- this.width = width;
59
- this.height = height;
60
- }
61
- setFloatTextureData(data0, data1, width, height, yFlip = false) {
62
- const { texture0, texture1, gl } = this;
63
- gl.bindTexture(gl.TEXTURE_2D, texture0);
64
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
65
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
66
- gl.bindTexture(gl.TEXTURE_2D, texture1);
67
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
68
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
69
- }
70
- discard() {
71
- this.heatParametersBlockManager.update({ blend_ratio: -1 });
72
- }
73
- setColorRampTextureData(data, size) {
74
- const { gl, colorRampTexture } = this;
75
- gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
76
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
77
- }
78
- setColorRampRange(min, max) {
79
- if (min > max) {
80
- console.warn('Invalid min max values');
81
- return;
82
- }
83
- const range = max - min;
84
- this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
85
- }
86
- setMinMaxEdges(min, max) {
87
- if (min)
88
- this.minMaxEdges[0] = min;
89
- if (max)
90
- this.minMaxEdges[1] = max;
91
- this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
92
- }
93
- draw() {
94
- this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
95
- }
96
- free() {
97
- const { gl, texture0, texture1, colorRampTexture } = this;
98
- gl.deleteTexture(texture0);
99
- gl.deleteTexture(texture1);
100
- gl.deleteTexture(colorRampTexture);
101
- glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
102
- this.heatParametersBlockManager.free();
103
- }
104
- }
1
+ import { Float2LegentWithRatioProgram } from './logic';
2
+ import { glProgramCache } from '../programcache';
3
+
4
+ // Uniform Buffer Objects use this
5
+
6
+ export default class DataObject {
7
+ constructor(gl, {
8
+ width = 1,
9
+ height = 1,
10
+ texture0 = null,
11
+ texture1 = null,
12
+ colorRampTexture = null,
13
+ colorRampRange = null,
14
+ escapeValue = 99999,
15
+ blendRatio = 0.0,
16
+ minMaxEdges = null,
17
+ } = {}) {
18
+ this.gl = gl;
19
+ this.programlogic = glProgramCache.getProgram(gl, Float2LegentWithRatioProgram);
20
+ this.heatParametersBlockManager = this.programlogic.getUniformBlockManager();
21
+ this.width = width;
22
+ this.height = height;
23
+ this.texture0 = texture0 || this._createColorRampTexture(width, height);
24
+ this.texture1 = texture1 || this._createColorRampTexture(width, height);
25
+ this.colorRampTexture = colorRampTexture || this._createColorRampTexture();
26
+ this.minMaxEdges = minMaxEdges || new Float32Array([-99999, 99999]);
27
+ this.heatParametersBlockManager.update({
28
+ escape_value: escapeValue,
29
+ blend_ratio: blendRatio,
30
+ min_max: minMaxEdges,
31
+ color_ramp_range: colorRampRange
32
+
33
+ });
34
+
35
+ }
36
+
37
+
38
+ _bindBlock() {
39
+ const gl = this.gl;
40
+ const program = this.programlogic.programWrapper.program;
41
+ gl.uniformBlockBinding(program, gl.getUniformBlockIndex(program, 'Block'), 0);
42
+
43
+ }
44
+
45
+
46
+ _createColorRampTexture() {
47
+ const { gl } = this;
48
+ const texture = gl.createTexture();
49
+ gl.bindTexture(gl.TEXTURE_2D, texture);
50
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
51
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
52
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
53
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
54
+ gl.bindTexture(gl.TEXTURE_2D, null);
55
+ return texture;
56
+ }
57
+
58
+ setBlendRatio(ratio) {
59
+ if (ratio < 0 || ratio > 1) {
60
+ console.warn('Invalid blend ratio');
61
+ return;
62
+ }
63
+ this.heatParametersBlockManager.update({ blend_ratio: ratio });
64
+ }
65
+
66
+ setEscapeValue(value) {
67
+ this.heatParametersBlockManager.update({ escape_value: value });
68
+ }
69
+
70
+
71
+ setTexture0(texture) {
72
+ this.texture0 = texture;
73
+ }
74
+
75
+ setTexture1(texture) {
76
+ this.texture1 = texture;
77
+ }
78
+
79
+ setColorRampTexture(texture) {
80
+ this.colorRampTexture = texture;
81
+ }
82
+
83
+
84
+ setDataWidthHeight(width, height) {
85
+ this.width = width;
86
+ this.height = height;
87
+ }
88
+
89
+
90
+ setFloatTextureData(data0, data1, width, height, yFlip = false) {
91
+ const { texture0, texture1, gl } = this;
92
+
93
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
94
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, yFlip);
95
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data0);
96
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
97
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R16F, width, height, 0, gl.RED, gl.FLOAT, data1);
98
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
99
+ }
100
+
101
+
102
+ discard() {
103
+ this.heatParametersBlockManager.update({ blend_ratio: -1 });
104
+ }
105
+
106
+
107
+ setColorRampTextureData(data, size) {
108
+ const { gl, colorRampTexture } = this;
109
+ gl.bindTexture(gl.TEXTURE_2D, colorRampTexture);
110
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
111
+ }
112
+
113
+ setColorRampRange(min, max) {
114
+ if (min > max) {
115
+ console.warn('Invalid min max values');
116
+ return;
117
+ }
118
+ const range = max - min;
119
+ this.heatParametersBlockManager.update({ color_ramp_range: new Float32Array([min, range]) });
120
+ }
121
+
122
+ setMinMaxEdges(min, max) {
123
+ if (min) this.minMaxEdges[0] = min;
124
+ if (max) this.minMaxEdges[1] = max;
125
+ this.heatParametersBlockManager.update({ min_max: this.minMaxEdges });
126
+ }
127
+
128
+ draw() {
129
+ this.programlogic.draw(this.texture0, this.texture1, this.colorRampTexture, this.heatParametersBlockManager);
130
+ }
131
+
132
+ free() {
133
+ const { gl, texture0, texture1, colorRampTexture } = this;
134
+ gl.deleteTexture(texture0);
135
+ gl.deleteTexture(texture1);
136
+ gl.deleteTexture(colorRampTexture);
137
+ glProgramCache.releaseProgram(this.gl, Float2LegentWithRatioProgram);
138
+ this.heatParametersBlockManager.free();
139
+
140
+ }
141
+ }
@@ -1,7 +1,10 @@
1
- import { createProgram } from "../util/webglobeplugins";
2
- /**
3
- * Blends two float32textures with given ratio.
4
- */
1
+ import { createProgram } from "../util/webglobeplugins";
2
+
3
+
4
+ /**
5
+ * Blends two float32textures with given ratio.
6
+ */
7
+
5
8
  const vertexShader = `#version 300 es
6
9
  in vec2 a_position;
7
10
  out vec2 v_texCoord;
@@ -9,7 +12,8 @@ void main() {
9
12
  gl_Position = vec4(a_position, 0.0, 1.0);
10
13
  v_texCoord = a_position * 0.5 + 0.5;
11
14
  }
12
- `;
15
+ `;
16
+
13
17
  const fragmentShader = `#version 300 es
14
18
  uniform sampler2D u_texture0;
15
19
  uniform sampler2D u_texture1;
@@ -21,56 +25,67 @@ void main() {
21
25
  vec4 color1 = texture(u_texture1, v_texCoord);
22
26
  outColor = mix(color0, color1, u_ratio);
23
27
  }
24
- `;
25
- export default class BlenderProgram {
26
- constructor(gl) {
27
- this.gl = gl;
28
- this.programWrapper = this._createProgramWrapper();
29
- }
30
- _craeteProgramWrapper() {
31
- const gl = this.gl;
32
- const program = createProgram(gl, vertexShader, fragmentShader);
33
- this.vao = gl.createVertexArray();
34
- gl.bindVertexArray(this.vao);
35
- this._buffer = gl.createBuffer();
36
- gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
37
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
38
- -1, -1,
39
- 1, -1,
40
- -1, 1,
41
- -1, 1,
42
- 1, -1,
43
- 1, 1,
44
- ]), gl.STATIC_DRAW);
45
- gl.enableVertexAttribArray(0);
46
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
47
- gl.bindVertexArray(null);
48
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
49
- return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
50
- }
51
- draw(ratio, texture0, texture1) {
52
- const gl = this.gl;
53
- gl.useProgram(this.programWrapper.program);
54
- gl.bindVertexArray(this.vao);
55
- gl.activeTexture(gl.TEXTURE1);
56
- gl.bindTexture(gl.TEXTURE_2D, texture1);
57
- gl.uniform1i(this.programWrapper.uniforms.u_texture1, 1);
58
- gl.activeTexture(gl.TEXTURE0);
59
- gl.bindTexture(gl.TEXTURE_2D, texture0);
60
- gl.uniform1i(this.programWrapper.uniforms.u_texture0, 0);
61
- gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
62
- gl.drawArrays(gl.TRIANGLES, 0, 6);
63
- gl.bindVertexArray(null);
64
- }
65
- createFloat32Texture(width, height) {
66
- const gl = this.gl;
67
- const texture = gl.createTexture();
68
- gl.bindTexture(gl.TEXTURE_2D, texture);
69
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
70
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
71
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
72
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
73
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
74
- return texture;
75
- }
76
- }
28
+ `;
29
+
30
+ export default class BlenderProgram {
31
+ constructor(gl) {
32
+ this.gl = gl;
33
+ this.programWrapper = this._createProgramWrapper();
34
+ }
35
+
36
+
37
+
38
+ _craeteProgramWrapper() {
39
+
40
+ const gl = this.gl;
41
+
42
+ const program = createProgram(gl, vertexShader, fragmentShader);
43
+
44
+ this.vao = gl.createVertexArray();
45
+ gl.bindVertexArray(this.vao);
46
+ this._buffer = gl.createBuffer();
47
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
48
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
49
+ -1, -1,
50
+ 1, -1,
51
+ -1, 1,
52
+ -1, 1,
53
+ 1, -1,
54
+ 1, 1,
55
+ ]), gl.STATIC_DRAW);
56
+ gl.enableVertexAttribArray(0);
57
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
58
+ gl.bindVertexArray(null);
59
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
60
+ return { program, uniforms: { u_texture0: gl.getUniformLocation(program, 'u_texture0'), u_texture1: gl.getUniformLocation(program, 'u_texture1'), u_ratio: gl.getUniformLocation(program, 'u_ratio') } };
61
+ }
62
+
63
+ draw(ratio, texture0, texture1) {
64
+ const gl = this.gl;
65
+ gl.useProgram(this.programWrapper.program);
66
+ gl.bindVertexArray(this.vao);
67
+ gl.activeTexture(gl.TEXTURE1);
68
+ gl.bindTexture(gl.TEXTURE_2D, texture1);
69
+ gl.uniform1i(this.programWrapper.uniforms.u_texture1, 1);
70
+ gl.activeTexture(gl.TEXTURE0);
71
+ gl.bindTexture(gl.TEXTURE_2D, texture0);
72
+ gl.uniform1i(this.programWrapper.uniforms.u_texture0, 0);
73
+ gl.uniform1f(this.programWrapper.uniforms.u_ratio, ratio);
74
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
75
+ gl.bindVertexArray(null);
76
+ }
77
+
78
+ createFloat32Texture(width, height) {
79
+ const gl = this.gl;
80
+ const texture = gl.createTexture();
81
+ gl.bindTexture(gl.TEXTURE_2D, texture);
82
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32F, width, height, 0, gl.RED, gl.FLOAT, null);
83
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
84
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
85
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
86
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
87
+ return texture;
88
+ }
89
+ }
90
+
91
+
@@ -1,5 +1,6 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { glProgramCache } from "../programcache";
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { glProgramCache } from "../programcache";
3
+
3
4
  const vertexShaderSource = `#version 300 es
4
5
  precision highp float;
5
6
  in vec2 a_position;
@@ -8,7 +9,8 @@ void main() {
8
9
  gl_Position = vec4(a_position, 0.0, 1.0);
9
10
  v_texCoord = a_position * 0.5 + vec2(0.5);
10
11
  }
11
- `;
12
+ `;
13
+
12
14
  const fragmentShaderSource = `#version 300 es
13
15
  precision highp float;
14
16
  uniform float opacity;
@@ -24,55 +26,71 @@ void main() {
24
26
  }
25
27
  outColor = vec4(color.rgb, color.a * opacity);
26
28
  }
27
- `;
28
- class FadeAwayProgram {
29
- constructor(gl) {
30
- this.gl = gl;
31
- this.program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
32
- this.vao = gl.createVertexArray();
33
- gl.bindVertexArray(this.vao);
34
- this._buffer = gl.createBuffer();
35
- gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
36
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
37
- -1, -1,
38
- 1, -1,
39
- -1, 1,
40
- -1, 1,
41
- 1, -1,
42
- 1, 1,
43
- ]), gl.STATIC_DRAW);
44
- gl.enableVertexAttribArray(0);
45
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
46
- gl.bindVertexArray(null);
47
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
48
- this.uniforms = {
49
- u_texture: gl.getUniformLocation(this.program, 'u_texture'),
50
- opacity: gl.getUniformLocation(this.program, 'opacity')
51
- };
52
- }
53
- draw(texture, opacity) {
54
- const { gl, vao, uniforms, program } = this;
55
- gl.useProgram(program);
56
- gl.bindVertexArray(vao);
57
- gl.uniform1f(uniforms.opacity, opacity);
58
- gl.uniform1i(uniforms.u_texture, 0);
59
- gl.activeTexture(gl.TEXTURE0);
60
- gl.bindTexture(gl.TEXTURE_2D, texture);
61
- gl.drawArrays(gl.TRIANGLES, 0, 6);
62
- gl.bindVertexArray(null);
63
- }
64
- free() {
65
- const { gl, vao, _buffer, program } = this;
66
- gl.deleteVertexArray(vao);
67
- gl.deleteProgram(program);
68
- gl.deleteBuffer(_buffer);
69
- }
70
- }
71
- export const FadeAwayProgramCache = Object.freeze({
72
- get: (gl) => {
73
- return glProgramCache.getProgram(gl, FadeAwayProgram);
74
- },
75
- release: (gl) => {
76
- return glProgramCache.releaseProgram(gl, FadeAwayProgram);
77
- }
78
- });
29
+ `;
30
+
31
+ interface Uniforms {
32
+ u_texture: WebGLUniformLocation | null;
33
+ opacity: WebGLUniformLocation | null;
34
+ }
35
+
36
+ export class FadeAwayProgram {
37
+ public readonly gl: WebGL2RenderingContext;
38
+ public readonly program: WebGLProgram;
39
+ public readonly vao: WebGLVertexArrayObject;
40
+ public readonly uniforms: Uniforms;
41
+ private readonly _buffer: WebGLBuffer;
42
+
43
+ constructor(gl: WebGL2RenderingContext) {
44
+ this.gl = gl;
45
+ this.program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
46
+ this.vao = gl.createVertexArray()!;
47
+ gl.bindVertexArray(this.vao);
48
+ this._buffer = gl.createBuffer()!;
49
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._buffer);
50
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
51
+ -1, -1,
52
+ 1, -1,
53
+ -1, 1,
54
+ -1, 1,
55
+ 1, -1,
56
+ 1, 1,
57
+ ]), gl.STATIC_DRAW);
58
+ gl.enableVertexAttribArray(0);
59
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
60
+ gl.bindVertexArray(null);
61
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
62
+
63
+ this.uniforms = {
64
+ u_texture: gl.getUniformLocation(this.program, 'u_texture'),
65
+ opacity: gl.getUniformLocation(this.program, 'opacity')
66
+ };
67
+ }
68
+
69
+ public draw(texture: WebGLTexture, opacity: number): void {
70
+ const { gl, vao, uniforms, program } = this;
71
+ gl.useProgram(program);
72
+ gl.bindVertexArray(vao);
73
+ gl.uniform1f(uniforms.opacity, opacity);
74
+ gl.uniform1i(uniforms.u_texture, 0);
75
+ gl.activeTexture(gl.TEXTURE0);
76
+ gl.bindTexture(gl.TEXTURE_2D, texture);
77
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
78
+ gl.bindVertexArray(null);
79
+ }
80
+
81
+ public free(): void {
82
+ const { gl, vao, _buffer, program } = this;
83
+ gl.deleteVertexArray(vao);
84
+ gl.deleteProgram(program);
85
+ gl.deleteBuffer(_buffer);
86
+ }
87
+ }
88
+
89
+ export const FadeAwayProgramCache = Object.freeze({
90
+ get: (gl: WebGL2RenderingContext): FadeAwayProgram => {
91
+ return glProgramCache.getProgram(gl, FadeAwayProgram);
92
+ },
93
+ release: (gl: WebGL2RenderingContext): void => {
94
+ return glProgramCache.releaseProgram(gl, FadeAwayProgram);
95
+ }
96
+ });
package/programs/index.js CHANGED
@@ -1,20 +1,19 @@
1
- "use strict";
2
- // import { Float2LegendWithRatio } from "./float2legendwithratio";
3
- // import { GlobeShellWiggle } from "./globeshell/wiggle";
4
- // import { CameraUniformBlockTotem, CameraUniformBlockString } from "./totems/index";
5
- // import ArrowField from "./arrowfield";
6
- // import { glProgramCache, globeProgramCache, noRegisterGlobeProgramCache } from "./programcache";
7
- // import { FadeAway } from "./helpers";
8
- // import * as rings from "./rings";
9
- // export {
10
- // Float2LegendWithRatio,
11
- // GlobeShellWiggle,
12
- // ArrowField,
13
- // CameraUniformBlockTotem,
14
- // CameraUniformBlockString,
15
- // glProgramCache,
16
- // globeProgramCache,
17
- // noRegisterGlobeProgramCache,
18
- // FadeAway,
19
- // rings
20
- // };
1
+ // import { Float2LegendWithRatio } from "./float2legendwithratio";
2
+ // import { GlobeShellWiggle } from "./globeshell/wiggle";
3
+ // import { CameraUniformBlockTotem, CameraUniformBlockString } from "./totems/index";
4
+ // import ArrowField from "./arrowfield";
5
+ // import { glProgramCache, globeProgramCache, noRegisterGlobeProgramCache } from "./programcache";
6
+ // import { FadeAway } from "./helpers";
7
+ // import * as rings from "./rings";
8
+ // export {
9
+ // Float2LegendWithRatio,
10
+ // GlobeShellWiggle,
11
+ // ArrowField,
12
+ // CameraUniformBlockTotem,
13
+ // CameraUniformBlockString,
14
+ // glProgramCache,
15
+ // globeProgramCache,
16
+ // noRegisterGlobeProgramCache,
17
+ // FadeAway,
18
+ // rings
19
+ // };