@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -0,0 +1,182 @@
1
+ import { createProgram } from "../../../util/webglobjectbuilders";
2
+ import { glProgramCache } from "../../programcache";
3
+ import { ParticleUBO } from "./particle-ubo";
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+
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+ /**
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+ * [+] ubo
7
+ */
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+
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+ const vertexShaderSource = `#version 300 es
10
+ precision highp float;
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+ `+ ParticleUBO.glslCode() + `
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+ uniform sampler2D u_vector_field;
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+ uniform sampler2D u_color_field;
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+ uniform sampler2D u_speed_field;
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+ in vec2 in_position;
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+ out vec4 base_color;
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+
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+
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+ vec2 read_value(const vec2 uv) {
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+ vec2 value = texture(u_vector_field, uv).rg;
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+ if ( value.x == escape_value || value.y == escape_value) {
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+ return vec2(0.0);
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+ }
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+ return value;
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+ }
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+
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+
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+ vec2 lookup_wind(const vec2 uv) { // gerek kalmayabilir. sampler linear methodu ayni isi yapiyor
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+ // return texture(u_vector_field, uv).rg; // lower-res hardware filtering
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+ vec2 res = vec2(textureSize(u_vector_field, 0));
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+ vec2 px = 1.0 / res;
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+ vec2 vc = (floor(uv * res)) * px;
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+ vec2 f = fract(uv * res);
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+ vec2 tl = read_value(vc).rg;
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+ vec2 tr = read_value(vc + vec2(px.x, 0)).rg;
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+ vec2 bl = read_value(vc + vec2(0, px.y)).rg;
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+ vec2 br = read_value(vc + px).rg;
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+
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+ return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
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+ }
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+
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+
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+ void main(){
44
+ if ( use_speed_field != 0.0 ) {
45
+ base_color = vec4(0.0);
46
+ return;
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+ float speed = texture(u_speed_field, in_position).r;
48
+ if ( speed < min_speed_threshold || speed > max_speed_threshold ) {
49
+ base_color = vec4(0.0);
50
+ return;
51
+ }
52
+ }
53
+
54
+ vec2 direction_vector = lookup_wind(in_position);
55
+ if (direction_vector.r == 0.0 && direction_vector.g == 0.0) return;
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+
57
+
58
+ vec2 limp;
59
+ if ( 0 == gl_VertexID) { limp = -tail_wing_base_limp; }
60
+ else if ( 1 == gl_VertexID) { limp = vec2( tail_wing_base_limp.x, -tail_wing_base_limp.y); }
61
+ else if ( 2 == gl_VertexID) { limp = tail_wing_base_limp; }
62
+ else { limp = vec2(-tail_wing_base_limp.x, tail_wing_base_limp.y); }
63
+ limp = (limp * mat2(
64
+ direction_vector.x, -direction_vector.y,
65
+ direction_vector.y, direction_vector.x)) / draw_texture_size;
66
+
67
+ vec2 pos = in_position * 2.0 - 1.0;
68
+ gl_Position = vec4(pos + limp, 0.0, 1.0);
69
+
70
+ base_color = use_color_field != 0.0 ? texture(u_color_field, in_position).rgba : vec4(color, 1.0);
71
+ }`;
72
+
73
+
74
+ const fragmentShaderSource = `#version 300 es
75
+ precision highp float;
76
+ out vec4 outColor;
77
+ in vec4 base_color;
78
+ void main(){
79
+ outColor = base_color;
80
+ }`;
81
+
82
+
83
+ export class DrawRectangleParticleProgram {
84
+ private gl: WebGL2RenderingContext;
85
+ private program: WebGLProgram;
86
+ private _vector_field_location: WebGLUniformLocation;
87
+ private _color_texture_location: WebGLUniformLocation;
88
+ private _speed_field_location: WebGLUniformLocation;
89
+ constructor(gl: WebGL2RenderingContext) {
90
+ this.gl = gl;
91
+ // this.decoyBuffer = new DecoyBufferManager(gl);
92
+ const { program, _vector_field_location, _color_texture_location, _speed_field_location } = this._createProgram();
93
+ this.program = program;
94
+ this._vector_field_location = _vector_field_location;
95
+ this._color_texture_location = _color_texture_location;
96
+ this._speed_field_location = _speed_field_location;
97
+ }
98
+
99
+ private _createProgram(): {
100
+ program: WebGLProgram;
101
+ _vector_field_location: WebGLUniformLocation;
102
+ _color_texture_location: WebGLUniformLocation;
103
+ _speed_field_location: WebGLUniformLocation;
104
+
105
+ } {
106
+ const gl = this.gl;
107
+ const program = createProgram(gl, vertexShaderSource, fragmentShaderSource);
108
+ // ubo point
109
+ // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
110
+ // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
111
+ ParticleUBO.assignBindingPoint(gl, program);
112
+ return {
113
+ program,
114
+ _vector_field_location: gl.getUniformLocation(program, 'u_vector_field')!,
115
+ _color_texture_location: gl.getUniformLocation(program, 'u_color_field')!,
116
+ _speed_field_location: gl.getUniformLocation(program, 'u_speed_field')!
117
+ };
118
+
119
+ }
120
+
121
+ /**
122
+ * @param bufferManager | PingPongBufferManager
123
+ * @param vectorFieldTexture | RG32F texture R: x, G: y
124
+ * @param uboManager | WaveParticalUboManager under ubo.js
125
+ */
126
+ draw(
127
+ bufferManager: any,
128
+ vectorFieldTexture: WebGLTexture,
129
+ uboManager: any,
130
+ colorFieldTexture: WebGLTexture | undefined | null,
131
+ speedFieldTexture: WebGLTexture | undefined | null
132
+ ): void {
133
+ const { gl, program } = this;
134
+ gl.useProgram(program);
135
+ gl.bindVertexArray(bufferManager.getSourceVao());
136
+ // gl.bindVertexArray(this.decoyBuffer.getSourceVao());
137
+
138
+ uboManager.bind();
139
+ if (colorFieldTexture) {
140
+ gl.activeTexture(gl.TEXTURE1);
141
+ gl.uniform1i(this._color_texture_location, 1);
142
+ gl.bindTexture(
143
+ gl.TEXTURE_2D,
144
+ colorFieldTexture
145
+ );
146
+ }
147
+ if (speedFieldTexture) {
148
+ gl.activeTexture(gl.TEXTURE2);
149
+ gl.uniform1i(this._speed_field_location, 2);
150
+ gl.bindTexture(
151
+ gl.TEXTURE_2D,
152
+ speedFieldTexture
153
+ );
154
+ }
155
+
156
+ gl.activeTexture(gl.TEXTURE0);
157
+ gl.uniform1i(this._vector_field_location, 0);
158
+ gl.bindTexture(
159
+ gl.TEXTURE_2D,
160
+ vectorFieldTexture
161
+ );
162
+
163
+ gl.drawArraysInstanced(gl.TRIANGLE_FAN, 0, 4, bufferManager.length);
164
+ gl.drawArraysInstanced(gl.POINTS, 0, 4, bufferManager.length);
165
+ gl.bindVertexArray(null);
166
+ uboManager.unbind();
167
+ }
168
+
169
+ free(): void {
170
+ this.gl.deleteProgram(this.program);
171
+ this.program = null!;
172
+ }
173
+ }
174
+
175
+ export const drawRectangleParticlesProgramCache = Object.freeze({
176
+ getProgram: (gl: WebGL2RenderingContext): DrawRectangleParticleProgram => {
177
+ return glProgramCache.getProgram(gl, DrawRectangleParticleProgram);
178
+ },
179
+ releaseProgram: (gl: WebGL2RenderingContext): void => {
180
+ glProgramCache.releaseProgram(gl, DrawRectangleParticleProgram);
181
+ }
182
+ });
@@ -1,2 +1,4 @@
1
- import { WaveParticalUboManager } from './ubo';
2
- export { WaveParticalUboManager };
1
+
2
+ import { WaveParticalUboManager } from './ubo';
3
+
4
+ export { WaveParticalUboManager };
@@ -0,0 +1,23 @@
1
+ import { UBO_BINDING_POINTS } from "./constants";
2
+ import { UniformBlockManager } from "../../../util/gl-util/uniform-block/manager";
3
+
4
+
5
+ const INITIAL_UBO_DATA = /*@__PURE__*/ new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, 0]);
6
+
7
+ export const ParticleUBO = /*@__PURE__*/ new UniformBlockManager(
8
+ "Seawave_UBO",
9
+ [
10
+ { name: "tail_wing_base_limp", type: "vec2", value: INITIAL_UBO_DATA.slice(2, 4) },
11
+ { name: "draw_texture_size", type: "vec2", value: INITIAL_UBO_DATA.slice(8, 10) },
12
+ { name: "random_seed", type: "float", value: INITIAL_UBO_DATA.slice(0, 1) },
13
+ { name: "range", type: "float", value: INITIAL_UBO_DATA.slice(1, 2) },
14
+ { name: "escape_value", type: "float", value: INITIAL_UBO_DATA.slice(10, 11) },
15
+ { name: "drop_rate", type: "float", value: INITIAL_UBO_DATA.slice(7, 8) },
16
+ { name: "color", type: "vec3", value: INITIAL_UBO_DATA.slice(4, 7) },
17
+ { name: "use_color_field", type: "float", value: new Float32Array([0]) },
18
+ { name: "use_speed_field", type: "float", value: new Float32Array([0]) },
19
+ { name: "min_speed_threshold", type: "float", value: new Float32Array([0]) },
20
+ { name: "max_speed_threshold", type: "float", value: new Float32Array([10000]) },
21
+ ],
22
+ UBO_BINDING_POINTS.SEAWAVE,
23
+ );
@@ -1,22 +1,27 @@
1
- import { createShader } from "../../../util/webglobjectbuilders";
2
- import { glProgramCache } from "../../programcache";
3
- import { SeaWaveUbo } from "./ubo-new";
4
- // program output is buffer
5
- // TODO: Mechanism for randomness
6
- // drop out mechanism
7
- // random particle position mechanism
1
+ import { createShader } from "../../../util/webglobjectbuilders";
2
+ import { glProgramCache } from "../../programcache";
3
+ import { ParticleUBO } from "./particle-ubo";
4
+
5
+ interface PingPongBufferManager {
6
+ getSourceVao(): WebGLVertexArrayObject;
7
+ getTargetTF(): WebGLTransformFeedback;
8
+ length: number;
9
+ }
10
+
11
+ interface WaveParticalUboManager {
12
+ bind(): void;
13
+ unbind(): void;
14
+ }
15
+
16
+
8
17
  const vertexShaderSource = `#version 300 es
9
- ` + SeaWaveUbo.glslCode() + `
18
+ ` + ParticleUBO.glslCode() + `
10
19
 
11
20
  uniform sampler2D vector_field;
21
+ uniform sampler2D speed_field;
12
22
  in vec2 in_position;
13
23
  out vec2 out_position;
14
24
 
15
- // float random(vec2 st){
16
- // float t = dot(st, vec2(12.9898,78.233));
17
- // return fract(sin(t) * (t+43758.5453123));
18
- // }
19
-
20
25
 
21
26
  const vec3 rand_constants = vec3(12.9898, 78.233, 4375.85453);
22
27
  float random(const vec2 co) {
@@ -47,15 +52,10 @@ vec2 lookup_wind(const vec2 uv) {
47
52
  return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);
48
53
  }
49
54
 
50
-
51
-
52
-
53
-
54
55
  vec2 random_position(vec2 st){
55
56
  return vec2(random(st), random(st + 1.0));
56
57
  }
57
58
 
58
-
59
59
  void main(){
60
60
  vec2 vec = lookup_wind(in_position).xy;
61
61
  if (vec.x == 0.0 && vec.y == 0.0){
@@ -67,73 +67,108 @@ void main(){
67
67
  out_position = random_position(in_position);
68
68
  return;
69
69
  }
70
- out_position = in_position + (vec / draw_texture_size) * range;
70
+ float speed_multiplier = use_speed_field != 0.0 ? texture(speed_field, in_position).r : 1.0;
71
+ out_position = in_position + (vec / draw_texture_size) * range * speed_multiplier * tail_wing_base_limp.y;
71
72
  }
72
- `;
73
+ `;
74
+
73
75
  const fragmentShaderSource = `#version 300 es
74
76
  precision highp float;
75
77
  void main(){
76
- }`;
77
- class Logic {
78
- constructor(gl) {
79
- this.gl = gl;
80
- [this.program, this._vector_field_location] = this._createProgram();
81
- }
82
- /**
83
- * @param {*} bufferManager | PingPongBufferManager
84
- * @param {*} vectorTexture RG32F texture R: x, G: y
85
- * @param {*} uboManager | WaveParticalUboManager under ubo.js
86
- */
87
- move(bufferManager, vectorTexture, uboManager) {
88
- const { gl, program, _vector_field_location } = this;
89
- gl.useProgram(program);
90
- gl.enable(gl.RASTERIZER_DISCARD);
91
- gl.bindVertexArray(bufferManager.getSourceVao());
92
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, bufferManager.getTargetTF());
93
- gl.beginTransformFeedback(gl.POINTS);
94
- uboManager.bind();
95
- gl.activeTexture(gl.TEXTURE0);
96
- gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
97
- gl.uniform1i(_vector_field_location, 0);
98
- gl.drawArraysInstanced(gl.POINTS, 0, 1, bufferManager.length);
99
- gl.endTransformFeedback();
100
- gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
101
- gl.bindVertexArray(null);
102
- uboManager.unbind();
103
- gl.disable(gl.RASTERIZER_DISCARD);
104
- }
105
- // -- private methods
106
- _createProgram() {
107
- const gl = this.gl;
108
- const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
109
- const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
110
- const program = gl.createProgram();
111
- gl.attachShader(program, vertexShader);
112
- gl.attachShader(program, fragmentShader);
113
- gl.transformFeedbackVaryings(program, ["out_position"], gl.SEPARATE_ATTRIBS);
114
- gl.linkProgram(program);
115
- if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
116
- throw new Error(gl.getProgramParameter(program));
117
- }
118
- // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
119
- // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
120
- SeaWaveUbo.assignBindingPoint(gl, program, 0);
121
- return [program, gl.getUniformLocation(program, 'vector_field')];
122
- ;
123
- }
124
- free() {
125
- this.gl.deleteProgram(this.program);
126
- this.program = null;
127
- }
128
- getInPositionLocation() {
129
- return this.gl.getAttribLocation(this.program, 'in_position');
130
- }
131
- }
132
- export const pixelBasedMoveProgramCache = Object.freeze({
133
- getProgram: (gl) => {
134
- return glProgramCache.getProgram(gl, Logic);
135
- },
136
- releaseProgram: (gl) => {
137
- glProgramCache.releaseProgram(gl, Logic);
138
- }
139
- });
78
+ }`;
79
+
80
+ export class MoveParticalProgram {
81
+ public readonly gl: WebGL2RenderingContext;
82
+ public program: WebGLProgram | null;
83
+ private readonly _vector_field_location!: WebGLUniformLocation;
84
+ private readonly _speed_field_location!: WebGLUniformLocation;
85
+ constructor(gl: WebGL2RenderingContext) {
86
+ this.gl = gl;
87
+ [this.program, this._vector_field_location, this._speed_field_location] = this._createProgram();
88
+ }
89
+
90
+ /**
91
+ * @param bufferManager - PingPongBufferManager
92
+ * @param vectorTexture - RG32F texture R: x, G: y
93
+ * @param uboManager - WaveParticalUboManager under ubo.js
94
+ */
95
+ public move(
96
+ bufferManager: PingPongBufferManager,
97
+ vectorTexture: WebGLTexture,
98
+ uboManager: WaveParticalUboManager,
99
+ speedTexture?: WebGLTexture
100
+ ): void {
101
+ const { gl, program, _vector_field_location } = this;
102
+ if (!program) return;
103
+
104
+ gl.useProgram(program);
105
+ gl.enable(gl.RASTERIZER_DISCARD);
106
+ gl.bindVertexArray(bufferManager.getSourceVao());
107
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, bufferManager.getTargetTF());
108
+ gl.beginTransformFeedback(gl.POINTS);
109
+ uboManager.bind();
110
+ if (speedTexture) {
111
+ gl.activeTexture(gl.TEXTURE1);
112
+ gl.bindTexture(gl.TEXTURE_2D, speedTexture);
113
+ gl.uniform1i(this._speed_field_location, 1);
114
+ }
115
+ gl.activeTexture(gl.TEXTURE0);
116
+ gl.bindTexture(gl.TEXTURE_2D, vectorTexture);
117
+ gl.uniform1i(_vector_field_location, 0);
118
+ gl.drawArraysInstanced(gl.POINTS, 0, 1, bufferManager.length);
119
+ gl.endTransformFeedback();
120
+ gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null);
121
+ gl.bindVertexArray(null);
122
+ uboManager.unbind();
123
+ gl.disable(gl.RASTERIZER_DISCARD);
124
+ }
125
+
126
+ public free(): void {
127
+ if (this.program) {
128
+ this.gl.deleteProgram(this.program);
129
+ this.program = null;
130
+ }
131
+ }
132
+
133
+ public getInPositionLocation(): number {
134
+ if (!this.program) return -1;
135
+ return this.gl.getAttribLocation(this.program, 'in_position');
136
+ }
137
+
138
+ // -- private methods
139
+
140
+ private _createProgram(): [WebGLProgram, WebGLUniformLocation, WebGLUniformLocation] {
141
+ const gl = this.gl;
142
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
143
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
144
+ const program = gl.createProgram()!;
145
+ gl.attachShader(program, vertexShader);
146
+ gl.attachShader(program, fragmentShader);
147
+ gl.transformFeedbackVaryings(
148
+ program,
149
+ ["out_position"],
150
+ gl.SEPARATE_ATTRIBS
151
+ );
152
+ gl.linkProgram(program);
153
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
154
+ throw new Error(gl.getProgramInfoLog(program) || 'Program link failed');
155
+ }
156
+ // const ubo_location = gl.getUniformBlockIndex(program, 'UBO');
157
+ // gl.uniformBlockBinding(program, ubo_location, UBO_BINDING_POINT);
158
+ ParticleUBO.assignBindingPoint(gl, program);
159
+ return [
160
+ program,
161
+ gl.getUniformLocation(program, 'vector_field')!,
162
+ gl.getUniformLocation(program, 'speed_field')!,
163
+ ];
164
+ }
165
+ }
166
+
167
+ export const pixelBasedMoveProgramCache = Object.freeze({
168
+ getProgram: (gl: WebGL2RenderingContext): MoveParticalProgram => {
169
+ return glProgramCache.getProgram(gl, MoveParticalProgram);
170
+ },
171
+ releaseProgram: (gl: WebGL2RenderingContext): void => {
172
+ glProgramCache.releaseProgram(gl, MoveParticalProgram);
173
+ }
174
+ });
@@ -1,5 +1,5 @@
1
- const UBO_BINDING_POINT = 0;
2
- const INITIAL_UBO_DATA = new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, -9999]);
1
+ const UBO_BINDING_POINT = 0;
2
+ const INITIAL_UBO_DATA = new Float32Array([93.17, 0.2, 1.0, 7.0, 1.0, 1.0, 1.0, 0.05, 2000, 2000, -9999]);
3
3
  const shaderUboSource = `
4
4
  layout(std140) uniform UBO {
5
5
  float random_seed;
@@ -9,52 +9,58 @@ layout(std140) uniform UBO {
9
9
  float drop_rate;
10
10
  vec2 draw_texture_size;
11
11
  float escape_value;
12
- };`;
13
- const UBO_SIZE = 44;
14
- class WaveParticalUboManager {
15
- constructor(gl) {
16
- this.gl = gl;
17
- this.ubo = this._createBuffer();
18
- this._data = null;
19
- }
20
- update({ range, random_seed, tail_wing_base_limp, draw_texture_size, drop_rate, color, escape_value }) {
21
- const { gl, ubo } = this;
22
- gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
23
- if (random_seed !== undefined)
24
- gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([random_seed]));
25
- if (range !== undefined)
26
- gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([range]));
27
- if (tail_wing_base_limp !== undefined)
28
- gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(tail_wing_base_limp));
29
- if (color !== undefined)
30
- gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(color));
31
- if (drop_rate !== undefined)
32
- gl.bufferSubData(gl.UNIFORM_BUFFER, 28, new Float32Array([drop_rate]));
33
- if (draw_texture_size !== undefined)
34
- gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(draw_texture_size));
35
- if (escape_value !== undefined)
36
- gl.bufferSubData(gl.UNIFORM_BUFFER, 40, new Float32Array([escape_value]));
37
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
38
- }
39
- _createBuffer() {
40
- const gl = this.gl;
41
- const buffer = gl.createBuffer();
42
- gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
43
- gl.bufferData(gl.UNIFORM_BUFFER, INITIAL_UBO_DATA, gl.STATIC_DRAW);
44
- gl.bindBuffer(gl.UNIFORM_BUFFER, null);
45
- return buffer;
46
- }
47
- bind() {
48
- const { gl, ubo } = this;
49
- gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, ubo);
50
- }
51
- unbind() {
52
- const gl = this.gl;
53
- gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, null);
54
- }
55
- free() {
56
- const { gl, _buffer } = this;
57
- gl.deleteBuffer(_buffer);
58
- }
59
- }
60
- export { WaveParticalUboManager, UBO_SIZE, UBO_BINDING_POINT, shaderUboSource };
12
+ };`;
13
+
14
+ const UBO_SIZE = 44;
15
+
16
+ class WaveParticalUboManager {
17
+
18
+ constructor(gl) {
19
+ this.gl = gl;
20
+ this.ubo = this._createBuffer();
21
+ this._data = null;
22
+ }
23
+
24
+
25
+ update({ range, random_seed, tail_wing_base_limp, draw_texture_size, drop_rate, color, escape_value }) {
26
+ const { gl, ubo } = this;
27
+ gl.bindBuffer(gl.UNIFORM_BUFFER, ubo);
28
+ if (random_seed !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 0, new Float32Array([random_seed]));
29
+ if (range !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 4, new Float32Array([range]));
30
+ if (tail_wing_base_limp !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 8, new Float32Array(tail_wing_base_limp));
31
+ if (color !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 16, new Float32Array(color));
32
+ if (drop_rate !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 28, new Float32Array([drop_rate]));
33
+ if (draw_texture_size !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 32, new Float32Array(draw_texture_size));
34
+ if (escape_value !== undefined) gl.bufferSubData(gl.UNIFORM_BUFFER, 40, new Float32Array([escape_value]));
35
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
36
+ }
37
+
38
+
39
+
40
+ _createBuffer() {
41
+ const gl = this.gl;
42
+ const buffer = gl.createBuffer();
43
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
44
+ gl.bufferData(gl.UNIFORM_BUFFER, INITIAL_UBO_DATA, gl.STATIC_DRAW);
45
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
46
+ return buffer;
47
+ }
48
+
49
+
50
+ bind() {
51
+ const { gl, ubo } = this;
52
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, ubo);
53
+ }
54
+
55
+ unbind() {
56
+ const gl = this.gl;
57
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, UBO_BINDING_POINT, null);
58
+ }
59
+
60
+ free() {
61
+ const { gl, _buffer } = this;
62
+ gl.deleteBuffer(_buffer);
63
+ }
64
+ }
65
+
66
+ export { WaveParticalUboManager, UBO_SIZE, UBO_BINDING_POINT, shaderUboSource };