@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -0,0 +1,79 @@
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+ import { TILE_COUNTS } from "./constants";
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+
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+ import { Plane, Vec3 } from "../types";
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+ import { LongLatRadian, Radian } from "../../types";
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+
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+ type tileXY = [number, number];
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+
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+ /**
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+ * If the slope is not close the zero not very important but
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+ * If a line goes along a parallel its latitude can tilt a lot
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+ * For these cases:
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+ * Meridian junctions should be first.
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+ * So we have information about possible edge latitude
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+ * Or the counting box should be calculated accourding to great circle
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+ *
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+ *
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+ */
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+
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+
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+
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+ export function calculateMergedMeshDimLength(tileCount: number, sourceLength: number): number {
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+
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+ return sourceLength * tileCount - (tileCount - 1);
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+ }
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+
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+ export function latToTileY(lat: Radian, zoom: number): number {
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+ return (1 - Math.log(
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+ Math.tan(lat) + 1 / Math.cos(lat)) / Math.PI) / 2 * TILE_COUNTS[zoom];
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+ }
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+
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+
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+ export function lonToTileX(lon: Radian, zoom: number): Radian {
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+ return (lon + Math.PI) / (2 * Math.PI) * TILE_COUNTS[zoom];
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+ }
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+
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+
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+ export function longLatToTileDecimal(lon: number, lat: number, zoom: number): tileXY {
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+ return [lonToTileX(lon, zoom), latToTileY(lat, zoom)];
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+ }
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+
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+
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+ export function tileYtoLat(y: number, zoom: number): Radian {
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+ const n = Math.PI - 2 * Math.PI * y / TILE_COUNTS[zoom];
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+ return (Math.PI / Math.PI * Math.atan(0.5 * (Math.exp(n) - Math.exp(-n))));
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+ }
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+
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+
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+ export function tileXtoLon(x: number, zoom: number): Radian {
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+ return x / TILE_COUNTS[zoom] * (2 * Math.PI) - Math.PI;
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+ }
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+
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+ export function tessellationLatDimention(zoom: number, lowLat: number, highLat: number): number[] {
53
+ const lowY = latToTileY(lowLat, zoom);
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+ const highY = latToTileY(highLat, zoom);
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+
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+
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+ const latitudes: number[] = [];
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+ if (lowY % 1 !== 0) latitudes.push(lowLat);
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+
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+ for (let y = Math.ceil(lowY); y <= Math.floor(highY); y++) {
61
+ latitudes.push(tileYtoLat(y, zoom));
62
+ }
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+ if (highY % 1 !== 0) latitudes.push(highLat);
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+
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+ return latitudes;
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+ }
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+
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+
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+ export function isOnTileEdge(longLat: LongLatRadian, zoom: number): boolean {
70
+
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+ const tileX = lonToTileX(longLat[0], zoom);
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+ const tileY = latToTileY(longLat[1], zoom);
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+
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+ const epsilon = 1 / TILE_COUNTS[zoom] / 200;
75
+ return (Math.abs(tileX % 1) < epsilon || Math.abs(tileY % 1) < epsilon || Math.abs(tileX % 1 - 1) < epsilon || Math.abs(tileY % 1 - 1) < epsilon);
76
+ }
77
+
78
+
79
+
@@ -0,0 +1,147 @@
1
+ import { calculateMergedMeshDimLength } from "./methods";
2
+
3
+ //TODO: file name to be changed to nearest-value-padding.ts
4
+ const around = [
5
+ [1, 0],
6
+ [0, 1],
7
+ [-1, 0],
8
+ [0, -1],
9
+
10
+ ]
11
+
12
+ export class NearestValuePadding {
13
+
14
+ private mergedTileCount: number;
15
+ private tileDimenstionLength: number;
16
+ private mergedMeshDimLength: number;
17
+ // Changed to string to prevent collisions with absolute coordinates
18
+ private tileGrid: Set<string> = new Set();
19
+
20
+ constructor(tileDimenstionLength: number, mergedTileCount: number) {
21
+ this.tileDimenstionLength = tileDimenstionLength;
22
+ this.mergedTileCount = mergedTileCount;
23
+ this.mergedMeshDimLength = calculateMergedMeshDimLength(mergedTileCount, tileDimenstionLength);
24
+
25
+ }
26
+
27
+
28
+ private _keyMaker(x: number, y: number): string {
29
+ return `${x}_${y}`;
30
+ }
31
+
32
+
33
+ public insert(x: number, y: number): void {
34
+ const { tileGrid } = this;
35
+
36
+ tileGrid.add(
37
+ this._keyMaker(x, y),
38
+ );
39
+ }
40
+
41
+
42
+ public fillTileFromBorders(
43
+ mesh: Float32Array,
44
+ relX: number, // Changed to relative coordinates
45
+ relY: number
46
+ ): void {
47
+ const { tileDimenstionLength, mergedMeshDimLength } = this;
48
+
49
+ // Tiles share edges, so stride is dimension - 1
50
+ const stride = tileDimenstionLength - 1;
51
+ const startX = relX * stride;
52
+ const startY = relY * stride;
53
+ const endX = startX + tileDimenstionLength;
54
+ const endY = startY + tileDimenstionLength;
55
+
56
+ const queue: number[] = [];
57
+ const getIndex = (gx: number, gy: number) => gy * mergedMeshDimLength + gx;
58
+
59
+ // 1. Collect valid border pixels as seeds
60
+ // Top and Bottom borders
61
+ for (let lx = 0; lx < tileDimenstionLength; lx++) {
62
+ const gx = startX + lx;
63
+
64
+ // Top
65
+ const topIdx = getIndex(gx, startY);
66
+ if (topIdx < mesh.length && !isNaN(mesh[topIdx])) queue.push(topIdx);
67
+
68
+ // Bottom
69
+ const bottomIdx = getIndex(gx, startY + tileDimenstionLength - 1);
70
+ if (bottomIdx < mesh.length && !isNaN(mesh[bottomIdx])) queue.push(bottomIdx);
71
+ }
72
+
73
+ // Left and Right borders (excluding corners)
74
+ for (let ly = 1; ly < tileDimenstionLength - 1; ly++) {
75
+ const gy = startY + ly;
76
+
77
+ // Left
78
+ const leftIdx = getIndex(startX, gy);
79
+ if (leftIdx < mesh.length && !isNaN(mesh[leftIdx])) queue.push(leftIdx);
80
+
81
+ // Right
82
+ const rightIdx = getIndex(startX + tileDimenstionLength - 1, gy);
83
+ if (rightIdx < mesh.length && !isNaN(mesh[rightIdx])) queue.push(rightIdx);
84
+ }
85
+
86
+ // 2. BFS Flood Fill
87
+ let head = 0;
88
+ while (head < queue.length) {
89
+ const idx = queue[head++];
90
+ const val = mesh[idx];
91
+
92
+ const cx = idx % mergedMeshDimLength;
93
+ const cy = Math.floor(idx / mergedMeshDimLength);
94
+
95
+ const neighbors = [
96
+ { nx: cx + 1, ny: cy },
97
+ { nx: cx - 1, ny: cy },
98
+ { nx: cx, ny: cy + 1 },
99
+ { nx: cx, ny: cy - 1 },
100
+ ];
101
+
102
+ for (const { nx, ny } of neighbors) {
103
+ // Check if neighbor is within the current tile bounds
104
+ if (nx >= startX && nx < endX && ny >= startY && ny < endY) {
105
+ const nIdx = getIndex(nx, ny);
106
+ if (nIdx < mesh.length && isNaN(mesh[nIdx])) {
107
+ mesh[nIdx] = val;
108
+ queue.push(nIdx);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+
115
+
116
+ public clamp(mesh: Float32Array, minX: number, minY: number, maxX: number, maxY: number): void {
117
+ // traverse all tiles, if tileSet doesnt have the tile, calculate border verteces indexes.
118
+ // for top index check the index on left-top, top, tight-top to fill closest value
119
+ const { tileGrid, mergedTileCount } = this;
120
+
121
+ // Use passed absolute bounds directly
122
+ for (let x = minX; x <= maxX; x++) {
123
+ for (let y = minY; y <= maxY; y++) {
124
+ const key = this._keyMaker(x, y);
125
+ if (tileGrid.has(key)) {
126
+ continue;
127
+ }
128
+
129
+ // Calculate relative coordinates for mesh access
130
+ const relX = x - minX;
131
+ const relY = y - minY;
132
+
133
+ // Ensure we stay within the allocated merged mesh
134
+ if (relX >= 0 && relX < mergedTileCount && relY >= 0 && relY < mergedTileCount) {
135
+ this.fillTileFromBorders(mesh, relX, relY);
136
+ }
137
+ }
138
+ }
139
+ }
140
+
141
+
142
+ public clear() {
143
+ this.tileGrid.clear();
144
+ }
145
+ }
146
+
147
+
@@ -0,0 +1,48 @@
1
+ # Preprocess
2
+
3
+ 1) EarCut: Polygon -> triangles
4
+ 2) triangles to arcs
5
+ 3) cut arcs
6
+ * Find peak points in latitude dimention.
7
+ * Find latitude and longitude cut points on zoom 12 ( 12 becse elevation starts)
8
+ * Cut from that latiude in meridian dimension
9
+ **Question** Should I cut from peak point, before finding zoom cuts?
10
+ I feels like no need. We will see
11
+ 4) Put tringles in rbush
12
+
13
+ **Question** What represents a triangle?
14
+ 3 Arcs, with metadata of bbox,
15
+ Since we cut from peak point parallel junktion with any arc should give maximum 1 point.
16
+
17
+
18
+ # Maintainance
19
+
20
+ Rbush tree needs maintanance. Maybe a delete counter. When it exceeds threshhold. rebuild tree with last income
21
+
22
+ On edit mode the shapes change frequently. Lightweight version should work on theese cases.
23
+
24
+ **Question** How lightweight version is different?
25
+ Smaller instance of the structure only holds updated data. Probably rBush is put aside. All the shapes on this instance are processed each frame.
26
+
27
+ # On Fly
28
+
29
+ Get screenBBox,
30
+ Get 6 high reslutiotion tiles
31
+
32
+ find all triangles that touches it.
33
+ Create Meshes of theme on webworker
34
+ load result elements (3d and longlat coordinates) and indexes to gpu
35
+ load DEM data as texture
36
+
37
+ **Question** What will happen if a triangles resolution is not changed on the upcoming frame?
38
+ need to cache each triangles last resolution,
39
+
40
+ Catched items for each triangle:
41
+ 1) mesh coordinates
42
+ 2) mesh indexes or indexes should be easy to calculate
43
+ **Question** How to calculate? Store how many points each parallel has.
44
+ 3) Zoom Level
45
+
46
+ If triangle has deeper mesh then its need to be, it can just use it
47
+ Maybe I find a smart way to prune to mesh without distrupt its structure for lower resulution mesh
48
+
@@ -0,0 +1,127 @@
1
+ import { Vec3 } from "../types";
2
+
3
+ /**
4
+ * Calculates the 3D surface area of a spherical triangle defined by three unit vectors
5
+ * on the surface of a sphere of radius R, using Girard's Theorem.
6
+ *
7
+ * @param p1 The first unit vector [x, y, z].
8
+ * @param p2 The second unit vector [x, y, z].
9
+ * @param p3 The third unit vector [x, y, z].
10
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth's radius).
11
+ * @returns The surface area of the spherical triangle.
12
+ */
13
+ export function sphericalTriangleArea(p1: Vec3, p2: Vec3, p3: Vec3, R: number): number {
14
+ // --- 1. Utility Functions ---
15
+
16
+ /** Calculates the dot product of two vectors. */
17
+ const dot = (v1: Vec3, v2: Vec3): number => v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
18
+
19
+ /** Calculates the cross product of two vectors. */
20
+ const cross = (v1: Vec3, v2: Vec3): Vec3 => [
21
+ v1[1] * v2[2] - v1[2] * v2[1],
22
+ v1[2] * v2[0] - v1[0] * v2[2],
23
+ v1[0] * v2[1] - v1[1] * v2[0],
24
+ ];
25
+
26
+ /** Calculates the squared magnitude (length squared) of a vector. */
27
+ const magSq = (v: Vec3): number => v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
28
+
29
+ // --- 2. Calculate Plane Normals ---
30
+
31
+ // The interior angles are the angles between the planes that contain the edges.
32
+ // The normal N_AB is perpendicular to the plane containing the segment P1-P2 and the origin.
33
+
34
+ const n_p1p2 = cross(p1, p2);
35
+ const n_p2p3 = cross(p2, p3);
36
+ const n_p3p1 = cross(p3, p1);
37
+
38
+ // Magnitudes (squared) of the normals. Since P1, P2, P3 are unit vectors,
39
+ // the magnitude of the cross product (sin(angle)) is not 1, so we must normalize later.
40
+ const n12_sq = magSq(n_p1p2);
41
+ const n23_sq = magSq(n_p2p3);
42
+ const n31_sq = magSq(n_p3p1);
43
+
44
+ // Handle degenerate cases (e.g., points are collinear or on a great circle)
45
+ if (n12_sq < 1e-9 || n23_sq < 1e-9 || n31_sq < 1e-9) {
46
+ return 0;
47
+ }
48
+
49
+ // --- 3. Calculate Interior Angles (Alpha, Beta, Gamma) ---
50
+ // The angle between two planes is the angle between their normal vectors (N_a, N_b).
51
+ // Angle = arccos( (N_a . N_b) / (||N_a|| * ||N_b||) )
52
+
53
+ // Angle at P1 (Alpha): angle between normal N_p3p1 and N_p1p2
54
+ const cos_alpha = dot(n_p3p1, n_p1p2) / Math.sqrt(n31_sq * n12_sq);
55
+ const alpha = Math.acos(Math.min(1.0, Math.max(-1.0, cos_alpha))); // Clamp for floating point errors
56
+
57
+ // Angle at P2 (Beta): angle between normal N_p1p2 and N_p2p3
58
+ const cos_beta = dot(n_p1p2, n_p2p3) / Math.sqrt(n12_sq * n23_sq);
59
+ const beta = Math.acos(Math.min(1.0, Math.max(-1.0, cos_beta)));
60
+
61
+ // Angle at P3 (Gamma): angle between normal N_p2p3 and N_p3p1
62
+ const cos_gamma = dot(n_p2p3, n_p3p1) / Math.sqrt(n23_sq * n31_sq);
63
+ const gamma = Math.acos(Math.min(1.0, Math.max(-1.0, cos_gamma)));
64
+
65
+ // --- 4. Apply Girard's Theorem ---
66
+
67
+ // Spherical Excess (E): The amount by which the sum of the interior angles exceeds PI.
68
+ const spherical_excess = alpha + beta + gamma - Math.PI;
69
+
70
+ // The surface area A is given by R^2 * E.
71
+ // Use Math.abs() to ensure a positive area, regardless of vertex winding order.
72
+ const area = R * R * Math.abs(spherical_excess);
73
+
74
+ return area;
75
+ }
76
+
77
+
78
+ // Define Earth's radius (R_3D) for context, though it's not strictly necessary if R is passed in.
79
+ const R_EARTH = 6378.137; // km
80
+
81
+ /**
82
+ * Calculates the Culling Area Threshold (A_CULL) for a given zoom level.
83
+ * Triangles with area LESS than this threshold are considered too small to display.
84
+ *
85
+ * @param zoomLevel The current integer zoom level (Z).
86
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth).
87
+ * @param C1_Factor A tuning constant determining the base visibility level (Default: 1.0).
88
+ * Lower values mean smaller triangles are culled at early zoom levels.
89
+ * @returns The area threshold in R units squared (e.g., km^2).
90
+ */
91
+ export function generateCullAreaThreshold(zoomLevel: number, R: number, C1_Factor: number = 1.0): number {
92
+ // A_BASE_CULL should represent a "small" area on the sphere (e.g., 1 square degree equivalent).
93
+ // We scale it by R^2 to get the area in the correct units (e.g., km^2).
94
+ // The R^2 * 4 * Math.PI factor is the total surface area of the sphere.
95
+ // The denominator provides a large base number so the initial area is small.
96
+
97
+ // A simplified base area using 1/1,000,000th of the total spherical area for Z=0
98
+ const A_BASE_CULL = (4 * Math.PI * R * R) / 1000000;
99
+
100
+ // A_CULL scales exponentially with -2 * Z (since area is proportional to the square of linear size)
101
+ const threshold = C1_Factor * A_BASE_CULL * Math.pow(2, -2 * zoomLevel);
102
+
103
+ return threshold;
104
+ }
105
+
106
+ /**
107
+ * Calculates the Tessellation Area Threshold (A_TESS) for a given zoom level.
108
+ * Triangles with area GREATER than this threshold require subdivision (tessellation).
109
+ *
110
+ * @param zoomLevel The current integer zoom level (Z).
111
+ * @param R The radius of the sphere (e.g., 6378.137 for Earth).
112
+ * @param C2_Factor A tuning constant determining the relative size for tessellation.
113
+ * Higher values mean tessellation happens less aggressively (Default: 100.0).
114
+ * @returns The area threshold in R units squared (e.g., km^2).
115
+ */
116
+ export function generateTessellationAreaThreshold(zoomLevel: number, R: number, C2_Factor: number = 100.0): number {
117
+ // This threshold should be significantly larger than the CULL threshold.
118
+ // We can directly derive it by applying a large constant factor (C2_Factor)
119
+ // to the cull threshold, maintaining the same exponential scaling.
120
+
121
+ // Use the Cull function as a base:
122
+ const A_CULL_BASE = generateCullAreaThreshold(zoomLevel, R, 1.0);
123
+
124
+ const threshold = C2_Factor * A_CULL_BASE;
125
+
126
+ return threshold;
127
+ }