@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -1,7 +1,9 @@
1
- import { createProgram } from "../../util/webglobjectbuilders";
2
- import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
3
- import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
4
- import { noRegisterGlobeProgramCache } from "../programcache";
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../totems";
3
+ import { mercatorXYToGLPosition, cartesian3DToGLPosition } from "../../util/shaderfunctions/geometrytransformations";
4
+ import { noRegisterGlobeProgramCache } from "../programcache";
5
+
6
+
5
7
  const vs = `#version 300 es
6
8
  ${CameraUniformBlockString}
7
9
  ${mercatorXYToGLPosition}
@@ -38,7 +40,8 @@ void main() {
38
40
  }
39
41
  v_rgba = rgba;
40
42
  vVertexID = gl_VertexID;
41
- }`;
43
+ }`;
44
+
42
45
  const fs = `#version 300 es
43
46
  precision highp float;
44
47
 
@@ -54,118 +57,134 @@ void main() {
54
57
  vertexID = vVertexID;
55
58
  fragColor = v_rgba;
56
59
  fragColor.a *= opacity;
57
- }`;
58
- class PointOnGlobeProgram {
59
- constructor(globe) {
60
- this.globe = globe;
61
- this.gl = globe.gl;
62
- this.program = createProgram(this.gl, vs, fs);
63
- const { gl, program } = this;
64
- this.uniforms = {
65
- opacity: gl.getUniformLocation(program, "opacity"),
66
- hovered_vertexID: gl.getUniformLocation(program, "hovered_vertexID"),
67
- hoveredPointSize: gl.getUniformLocation(program, "hoveredPointSize"),
68
- pointSize: gl.getUniformLocation(program, "pointSize"),
69
- };
70
- // eslint-disable-next-line
71
- { // assign opacity
72
- this._lastOpacity = 1.0;
73
- this._lastPointSize = 2.0;
74
- this._lastHoveredPointSize = 4.0;
75
- this._lastHoveredID = -1;
76
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
77
- gl.useProgram(program);
78
- gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
79
- gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
80
- gl.uniform1f(this.uniforms.hoveredPointSize, this._lastHoveredPointSize);
81
- gl.uniform1i(this.uniforms.hovered_vertexID, this._lastHoveredID);
82
- gl.useProgram(currentProgram);
83
- }
84
- // eslint-disable-next-line
85
- { // assign attribute locations
86
- gl.bindAttribLocation(program, 0, "pos3D");
87
- gl.bindAttribLocation(program, 1, "pos2D");
88
- gl.bindAttribLocation(program, 2, "rgba");
89
- }
90
- // eslint-disable-next-line
91
- { // arrange camera uniform block
92
- this.cameraBlockBingingPoint = 0;
93
- this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
94
- const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
95
- gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
96
- }
97
- }
98
- createVAO(pos3DBuffer, pos2DBuffer, rgbaBuffer) {
99
- const { gl } = this;
100
- const vao = gl.createVertexArray();
101
- gl.bindVertexArray(vao);
102
- // eslint-disable-next-line
103
- {
104
- gl.bindBuffer(gl.ARRAY_BUFFER, pos3DBuffer);
105
- gl.enableVertexAttribArray(0);
106
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
107
- }
108
- // eslint-disable-next-line
109
- {
110
- gl.bindBuffer(gl.ARRAY_BUFFER, pos2DBuffer);
111
- gl.enableVertexAttribArray(1);
112
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
113
- }
114
- // eslint-disable-next-line
115
- {
116
- gl.bindBuffer(gl.ARRAY_BUFFER, rgbaBuffer);
117
- gl.enableVertexAttribArray(2);
118
- gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);
119
- }
120
- gl.bindVertexArray(null);
121
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
122
- return vao;
123
- }
124
- draw(vao, length, { opacity = 1.0, hoveredID = -1, pointSize = 2.0, hoveredPointSize = 4.0, elementBuffer = null } = {}) {
125
- if (length === 0 || opacity === 0)
126
- return;
127
- const { gl, program, uniforms } = this;
128
- gl.useProgram(program);
129
- if (this._lastOpacity !== opacity) {
130
- gl.uniform1f(uniforms.opacity, opacity);
131
- this._lastOpacity = opacity;
132
- }
133
- if (this._lastPointSize !== pointSize) {
134
- gl.uniform1f(uniforms.pointSize, pointSize);
135
- this._lastPointSize = pointSize;
136
- }
137
- if (this._lastHoveredPointSize !== hoveredPointSize) {
138
- gl.uniform1f(uniforms.hoveredPointSize, hoveredPointSize);
139
- this._lastHoveredPointSize = hoveredPointSize;
140
- }
141
- if (this._lastHoveredID !== hoveredID) {
142
- gl.uniform1i(uniforms.hovered_vertexID, hoveredID);
143
- this._lastHoveredID = hoveredID;
144
- }
145
- gl.bindVertexArray(vao);
146
- this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
147
- if (elementBuffer) {
148
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
149
- gl.drawElements(gl.POINTS, length, gl.UNSIGNED_INT, 0);
150
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
151
- }
152
- else {
153
- gl.drawArrays(gl.POINTS, 0, length);
154
- }
155
- this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
156
- gl.bindVertexArray(null);
157
- }
158
- free() {
159
- if (this._isFreed)
160
- return;
161
- const { gl, globe } = this;
162
- CameraUniformBlockTotemCache.release(globe);
163
- gl.deleteProgram(this.program);
164
- this._isFreed = true;
165
- }
166
- }
167
- const PointOnGlobeProgramCache = Object.freeze({
168
- get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointOnGlobeProgram),
169
- release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointOnGlobeProgram)
170
- });
171
- export { PointOnGlobeProgramCache };
60
+ }`;
61
+
62
+
63
+ class PointOnGlobeProgram {
64
+
65
+ constructor(globe) {
66
+
67
+ this.globe = globe;
68
+ this.gl = globe.gl;
69
+
70
+ this.program = createProgram(this.gl, vs, fs);
71
+
72
+ const { gl, program } = this;
73
+
74
+
75
+ this.uniforms = {
76
+ opacity: gl.getUniformLocation(program, "opacity"),
77
+ hovered_vertexID: gl.getUniformLocation(program, "hovered_vertexID"),
78
+ hoveredPointSize: gl.getUniformLocation(program, "hoveredPointSize"),
79
+ pointSize: gl.getUniformLocation(program, "pointSize"),
80
+ }
81
+
82
+ // eslint-disable-next-line
83
+ { // assign opacity
84
+ this._lastOpacity = 1.0;
85
+ this._lastPointSize = 2.0;
86
+ this._lastHoveredPointSize = 4.0;
87
+ this._lastHoveredID = -1;
88
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
89
+ gl.useProgram(program);
90
+ gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
91
+ gl.uniform1f(this.uniforms.pointSize, this._lastPointSize);
92
+ gl.uniform1f(this.uniforms.hoveredPointSize, this._lastHoveredPointSize);
93
+ gl.uniform1i(this.uniforms.hovered_vertexID, this._lastHoveredID);
94
+ gl.useProgram(currentProgram);
95
+ }
96
+ // eslint-disable-next-line
97
+ { // assign attribute locations
98
+ gl.bindAttribLocation(program, 0, "pos3D");
99
+ gl.bindAttribLocation(program, 1, "pos2D");
100
+ gl.bindAttribLocation(program, 2, "rgba");
101
+ }
102
+ // eslint-disable-next-line
103
+ { // arrange camera uniform block
104
+ this.cameraBlockBingingPoint = 0;
105
+ this.cameraBlockTotem = CameraUniformBlockTotemCache.get(globe);
106
+ const cameraBlockIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
107
+ gl.uniformBlockBinding(program, cameraBlockIndex, this.cameraBlockBingingPoint);
108
+ }
109
+ }
110
+
111
+
112
+ createVAO(pos3DBuffer, pos2DBuffer, rgbaBuffer) {
113
+ const { gl } = this;
114
+ const vao = gl.createVertexArray();
115
+ gl.bindVertexArray(vao);
116
+ // eslint-disable-next-line
117
+ {
118
+ gl.bindBuffer(gl.ARRAY_BUFFER, pos3DBuffer);
119
+ gl.enableVertexAttribArray(0);
120
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
121
+ }
122
+ // eslint-disable-next-line
123
+ {
124
+ gl.bindBuffer(gl.ARRAY_BUFFER, pos2DBuffer);
125
+ gl.enableVertexAttribArray(1);
126
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
127
+ }
128
+ // eslint-disable-next-line
129
+ {
130
+ gl.bindBuffer(gl.ARRAY_BUFFER, rgbaBuffer);
131
+ gl.enableVertexAttribArray(2);
132
+ gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);
133
+ // gl.vertexAttribPointer(2, 4, gl.UNSIGNED_INT, true, 0, 0);
134
+ }
135
+
136
+ gl.bindVertexArray(null);
137
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
138
+ return vao;
139
+ }
140
+
141
+
142
+ draw(vao, length, { opacity = 1.0, hoveredID = -1, pointSize = 2.0, hoveredPointSize = 4.0, elementBuffer = null } = {}) {
143
+ if (length === 0 || opacity === 0) return;
144
+ const { gl, program, uniforms } = this;
145
+ gl.useProgram(program);
146
+ if (this._lastOpacity !== opacity) {
147
+ gl.uniform1f(uniforms.opacity, opacity);
148
+ this._lastOpacity = opacity;
149
+ }
150
+ if (this._lastPointSize !== pointSize) {
151
+ gl.uniform1f(uniforms.pointSize, pointSize);
152
+ this._lastPointSize = pointSize;
153
+ }
154
+ if (this._lastHoveredPointSize !== hoveredPointSize) {
155
+ gl.uniform1f(uniforms.hoveredPointSize, hoveredPointSize);
156
+ this._lastHoveredPointSize = hoveredPointSize;
157
+ }
158
+ if (this._lastHoveredID !== hoveredID) {
159
+ gl.uniform1i(uniforms.hovered_vertexID, hoveredID);
160
+ this._lastHoveredID = hoveredID;
161
+ }
162
+ gl.bindVertexArray(vao);
163
+ this.cameraBlockTotem.bind(this.cameraBlockBingingPoint);
164
+ if (elementBuffer) {
165
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
166
+ gl.drawElements(gl.POINTS, length, gl.UNSIGNED_INT, 0);
167
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
168
+ } else {
169
+ gl.drawArrays(gl.POINTS, 0, length);
170
+ }
171
+ this.cameraBlockTotem.unbind(this.cameraBlockBingingPoint);
172
+ gl.bindVertexArray(null);
173
+ }
174
+
175
+ free() {
176
+ if (this._isFreed) return;
177
+ const { gl, globe } = this;
178
+ CameraUniformBlockTotemCache.release(globe);
179
+ gl.deleteProgram(this.program);
180
+ this._isFreed = true;
181
+ }
182
+ }
183
+
184
+
185
+ const PointOnGlobeProgramCache = Object.freeze({
186
+ get: (globe) => noRegisterGlobeProgramCache.getProgram(globe, PointOnGlobeProgram),
187
+ release: (globe) => noRegisterGlobeProgramCache.releaseProgram(globe, PointOnGlobeProgram)
188
+ });
189
+
190
+ export { PointOnGlobeProgramCache };
@@ -0,0 +1,8 @@
1
+ Data input
2
+
3
+ Use adaptors to cut big triangles into manageable pieces
4
+
5
+ Dynamically tessellate based on bbox and zoom level on webworker ( tile should be merged beforehand )
6
+
7
+
8
+ //
@@ -0,0 +1,290 @@
1
+ import { createProgram } from "../../util/webglobjectbuilders";
2
+ import { CameraUniformBlockTotemCache, CameraUniformBlockString, CameraUniformBlockTotem } from "../totems/camerauniformblock";
3
+ import { DemTextureManager, DemTextureManagerCache, DEM_TEXTURE_BLOCK_STRING } from "../totems/dem-textures-manager"
4
+ import { cartesian3DToGLPosition, mercatorXYToGLPosition, POLE_BY_PI } from "../../util/shaderfunctions/geometrytransformations";
5
+ import { relativeBBoxPositionRadian } from "../../util/shaderfunctions/geometrytransformations";
6
+ import { drawArrays } from "../../util/gl-util/draw-options/methods";
7
+ import { attributeLoader } from "../../util/gl-util/buffer/attribute-loader";
8
+ import { WORLD_RADIUS_3D } from "../../Math/constants";
9
+ import { Globe, BufferAndReadInfo, DrawRangeIndexParams, LongLatRadian, UBOHandler, GlobeBBox } from "../../types";
10
+ import { UniformBlockManager } from "../../util/gl-util/uniform-block/manager";
11
+
12
+ // const ESCAPE_VALUE = 0.123456;
13
+ const uniformBindingPoints = {
14
+ camera: 0,
15
+ style: 1,
16
+ dem: 2,
17
+ selection: 3,
18
+ };
19
+
20
+ export const IndexAttributeEscapeValue = -1;
21
+
22
+ const styleBlockManager = new UniformBlockManager(
23
+ 'Style',
24
+ [
25
+ { name: "defaultColor", type: "vec4", value: new Float32Array([0.0, 0.0, 0.0, 0.0]) },
26
+ { name: "pickedColor", type: "vec4", value: new Float32Array([0, 0, 0, 0]) },
27
+ { name: "u_pointSize", type: "float", value: new Float32Array([6.0]) },
28
+ { name: "opacity", type: "float", value: new Float32Array([1.0]) },
29
+ { name: "private_isPickedOn", type: "float", value: new Float32Array([0]) },
30
+ { name: "private_pickedIndex", type: "float", value: new Float32Array([0]) },
31
+ ],
32
+ uniformBindingPoints.style,
33
+ );
34
+
35
+
36
+
37
+ const vertexShaderSource = `#version 300 es
38
+ #pragma vscode_glsllint_stage : vert
39
+
40
+ precision highp float;
41
+ precision highp sampler2DArray;
42
+
43
+ ${CameraUniformBlockString}
44
+ ${POLE_BY_PI}
45
+ ${cartesian3DToGLPosition}
46
+ ${mercatorXYToGLPosition}
47
+
48
+ ${DEM_TEXTURE_BLOCK_STRING}
49
+
50
+ in vec3 a_position;
51
+ in vec2 a_xy;
52
+ in float a_index;
53
+ in vec4 a_color;
54
+
55
+ ${styleBlockManager.glslCode()}
56
+
57
+ out vec4 v_color;
58
+ flat out int v_index;
59
+
60
+ ${relativeBBoxPositionRadian}
61
+
62
+
63
+ void main() {
64
+ float elevation = ${WORLD_RADIUS_3D};
65
+ float altitude = 0.0;
66
+ v_color = (a_color.a != -1.0) ? a_color : defaultColor;
67
+
68
+ if (is3D == true) {
69
+ for (int i = 0; i < 6; i++) {
70
+ if( i == u_breakLoopIndex - 1 ) {
71
+ break;
72
+ }
73
+ vec2 uv = relativeBBoxPositionRadian(a_xy, u_demTextureBBOX[i]);
74
+ if (uv.x != -1.0) {
75
+ uv.y = 1.0 - uv.y; // flip y coordinate
76
+ // rescale and transform uv to fit in the texture data cover bbox
77
+ uv *= u_textureDataCoverRatio[i].xy;
78
+
79
+ //
80
+ altitude = texture(u_demTexture, vec3(uv, float(i))).r;
81
+ break;
82
+ }
83
+ }
84
+ vec3 position = a_position * (elevation + altitude);
85
+ gl_Position = cartesian3DToGLPosition(position);
86
+ } else {
87
+ vec2 mercatorXY = a_xy * POLE_BY_PI;
88
+ gl_Position = mercatorXYToGLPosition(mercatorXY);
89
+ }
90
+
91
+ if (private_isPickedOn == 1.0){
92
+ if (a_index == private_pickedIndex) {
93
+ v_color = pickedColor;
94
+ }
95
+ v_index = int(a_index + 0.5); // +0.5 to avoid rounding issues
96
+ }
97
+
98
+
99
+ v_color.a *= opacity;
100
+ gl_PointSize = u_pointSize;
101
+ }
102
+ `;
103
+
104
+ const fragmentShaderSource = `#version 300 es
105
+ #pragma vscode_glsllint_stage : frag
106
+
107
+
108
+
109
+ precision highp float;
110
+ precision highp int;
111
+
112
+
113
+ in vec4 v_color; // color from vertex shader
114
+ flat in int v_index; // index from vertex shader
115
+ layout(location = 0) out vec4 outColor;
116
+ layout(location = 1) out int outIndex;
117
+
118
+ void main() {
119
+ outColor = v_color;
120
+ outIndex = v_index;
121
+ }
122
+ `;
123
+
124
+
125
+ function resCalculation(sourceResolution: number, mergeCount: number): number {
126
+ return sourceResolution + (mergeCount - 1) * (sourceResolution - 1);
127
+ }
128
+
129
+ const RESOLUTION = resCalculation(5, 20); // 5 is tile dimension length, 12 is merge count
130
+ export class TextureDemTriangles {
131
+ globe: Globe
132
+ gl: WebGL2RenderingContext;
133
+ program: WebGLProgram;
134
+ // Later an injection will handle demTextures and demTextureBBOX
135
+ // texture: WebGLTexture;
136
+ // demTextures: WebGLTexture[] = [];
137
+ // demTextureBBOX: Float32Array = new Float32Array(6 * 4); // 6 bounding boxes
138
+ cameraUniformBlock: CameraUniformBlockTotem;
139
+ demTextureManager: DemTextureManager;
140
+
141
+ _defaultSelectionUBO!: UBOHandler;
142
+ _publishedUBOs: UBOHandler[] = [];
143
+
144
+ locations = {
145
+ attributes: {
146
+ a_position: -1,
147
+ a_xy: -1,
148
+ a_index: -1,
149
+ a_color: -1,
150
+ },
151
+ uniforms: {
152
+ u_demTexture: -1 as unknown as WebGLUniformLocation,
153
+ u_demTextureBBOX: -1 as unknown as WebGLUniformLocation,
154
+ u_textureDataCoverRatio: -1 as unknown as WebGLUniformLocation,
155
+ u_style: -1 as unknown as WebGLUniformLocation,
156
+ u_breakLoopIndex: -1 as unknown as WebGLUniformLocation,
157
+ }
158
+ }
159
+
160
+ constructor(globe: Globe) {
161
+ this.globe = globe;
162
+ this.gl = globe.gl;
163
+ this.program = createProgram(this.gl, vertexShaderSource, fragmentShaderSource);
164
+ this.cameraUniformBlock = CameraUniformBlockTotemCache.get(this.globe);
165
+ this.cameraUniformBlock.assignBindingPoint(this.program, uniformBindingPoints.camera);
166
+
167
+ styleBlockManager.assignBindingPoint(this.gl, this.program);
168
+
169
+ // get attribute locations
170
+ this.locations.attributes.a_position = this.gl.getAttribLocation(this.program, 'a_position');
171
+ this.locations.attributes.a_xy = this.gl.getAttribLocation(this.program, 'a_xy');
172
+ this.locations.attributes.a_index = this.gl.getAttribLocation(this.program, 'a_index');
173
+ this.locations.attributes.a_color = this.gl.getAttribLocation(this.program, 'a_color');
174
+ // get uniform locations
175
+ this.locations.uniforms.u_demTexture = this.gl.getUniformLocation(this.program, 'u_demTexture')!;
176
+ this.locations.uniforms.u_demTextureBBOX = this.gl.getUniformLocation(this.program, 'u_demTextureBBOX')!;
177
+ this.locations.uniforms.u_textureDataCoverRatio = this.gl.getUniformLocation(this.program, 'u_textureDataCoverRatio')!;
178
+ this.locations.uniforms.u_breakLoopIndex = this.gl.getUniformLocation(this.program, 'u_breakLoopIndex')!;
179
+ this.locations.uniforms.u_style = this.gl.getUniformBlockIndex(this.program, 'Style');
180
+ this.gl.uniformBlockBinding(this.program, this.locations.uniforms.u_style as number, uniformBindingPoints.style);
181
+
182
+ this.demTextureManager = DemTextureManagerCache.get(this.globe);
183
+ this.demTextureManager.assignBindingPoint(this.program, uniformBindingPoints.dem);
184
+ }
185
+
186
+
187
+ createVAO(
188
+ pos3dBufferInfo: BufferAndReadInfo,
189
+ longLatBufferInfo: BufferAndReadInfo,
190
+ indexBufferInfo?: BufferAndReadInfo,
191
+ variativeColorBuffer?: BufferAndReadInfo,
192
+ ): WebGLVertexArrayObject {
193
+ const vao = this.gl.createVertexArray()!;
194
+ this.gl.bindVertexArray(vao);
195
+ attributeLoader(this.gl, pos3dBufferInfo, this.locations.attributes.a_position, 3);
196
+ attributeLoader(this.gl, longLatBufferInfo, this.locations.attributes.a_xy, 2);
197
+ attributeLoader(this.gl, indexBufferInfo, this.locations.attributes.a_index, 1, {
198
+ escapeValues: [IndexAttributeEscapeValue],
199
+ normalized: false,
200
+ });
201
+ attributeLoader(this.gl, variativeColorBuffer, this.locations.attributes.a_color, 4, {
202
+ escapeValues: [IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue, IndexAttributeEscapeValue]
203
+ });
204
+ this.gl.bindVertexArray(null);
205
+ return vao;
206
+ }
207
+
208
+
209
+
210
+ createUBO(bufferReadType: "STATIC_DRAW" | "DYNAMIC_DRAW" | "STREAM_DRAW" = "STATIC_DRAW"): UBOHandler {
211
+ const ubo = styleBlockManager.createUBO(this.gl, bufferReadType);
212
+ this._publishedUBOs.push(ubo);
213
+ return ubo;
214
+ }
215
+
216
+
217
+
218
+ free() {
219
+ this.gl.deleteProgram(this.program);
220
+ // this.gl.deleteTexture(this.texture);
221
+ this._publishedUBOs.forEach(ubo => ubo.free());
222
+ this._publishedUBOs = [];
223
+ DemTextureManagerCache.release(this.globe);
224
+ CameraUniformBlockTotemCache.release(this.globe);
225
+ }
226
+
227
+
228
+ draw(vao: WebGLVertexArrayObject, drawOptions: DrawRangeIndexParams, ubo: UBOHandler) {
229
+ const gl = this.gl;
230
+ gl.useProgram(this.program);
231
+ this.cameraUniformBlock.bind(uniformBindingPoints.camera);
232
+ this.demTextureManager.bindData(0, uniformBindingPoints.dem);
233
+ gl.bindVertexArray(vao);
234
+ ubo.bind();
235
+ if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
236
+ drawOnTopBegin(gl);
237
+ }
238
+ drawArrays(gl, gl.TRIANGLES, drawOptions);
239
+ if (this.globe.api_GetCurrentLODWithDecimal() < 14.5) {
240
+ drawOnTopEnd(gl);
241
+ }
242
+ this.demTextureManager.unbindData(0, uniformBindingPoints.dem);
243
+
244
+ gl.bindVertexArray(null);
245
+ gl.bindTexture(gl.TEXTURE_2D_ARRAY, null);
246
+ gl.useProgram(null);
247
+ ubo.unbind();
248
+ this.cameraUniformBlock.unbind(uniformBindingPoints.camera);
249
+ }
250
+
251
+
252
+ _getUniformBlockOffset(name: string): number {
253
+ // hardcoded offsets based on std140 layout rules
254
+ const offsets: { [key: string]: number } = {
255
+ 'defaultColor': 0,
256
+ };
257
+ const result = offsets[name];
258
+ if (result === undefined) {
259
+ throw new Error(`Unknown uniform block member: ${name}, names are: ${Object.keys(offsets).join(", ")}`);
260
+ }
261
+ return result;
262
+ }
263
+ }
264
+
265
+
266
+ function drawOnTopBegin(gl: WebGL2RenderingContext) {
267
+ gl.disable(gl.DEPTH_TEST);
268
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
269
+ // // Use an offset to "nudge" the depth value slightly closer or farther.
270
+ // // Common values are gl.polygonOffset(1.0, 1.0) or gl.polygonOffset(0.RESOLUTION, 0.RESOLUTION)
271
+ // gl.polygonOffset(1.0, 1.0);
272
+ // gl.depthRange(0.0, 0.0001); // Use near 0.01% of depth range
273
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
274
+ // You will need to experiment with these values!
275
+ // A good starting point is -1.0, -1.0.
276
+ // Negative values "pull" the fragments closer to the camera.
277
+ // gl.polygonOffset(-1.0, -1.0);
278
+
279
+ // gl.enable(gl.POLYGON_OFFSET_FILL);
280
+ // gl.polygonOffset(-1.0, -2.0);
281
+ }
282
+
283
+ function drawOnTopEnd(gl: WebGL2RenderingContext) {
284
+ gl.enable(gl.DEPTH_TEST);
285
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
286
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
287
+ // gl.depthRange(0.0, 1.0); // Restore full depth range
288
+
289
+ // gl.disable(gl.POLYGON_OFFSET_FILL);
290
+ }