@pirireis/webglobeplugins 0.17.1 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/Math/{angle-calculation.js → angle-calculation.ts} +18 -14
  2. package/Math/{arc-cdf-points.js → arc-cdf-points.ts} +329 -272
  3. package/Math/{arc-generate-points-exponantial.js → arc-generate-points-exponantial.ts} +299 -254
  4. package/Math/{arc.js → arc.ts} +421 -292
  5. package/Math/bounds/line-bbox.js +225 -186
  6. package/Math/{circle-cdf-points.js → circle-cdf-points.ts} +143 -78
  7. package/Math/{circle.js → circle.ts} +49 -33
  8. package/Math/{constants.js → constants.ts} +12 -4
  9. package/Math/contour/{quadtreecontours.js → quadtreecontours.ts} +371 -300
  10. package/Math/contour/quadtreecontours1.js +336 -298
  11. package/Math/{finite-line-2d.js → finite-line-2d.ts} +68 -58
  12. package/Math/haversine.ts +33 -0
  13. package/Math/index.js +0 -1
  14. package/Math/juction/{arc-plane.js → arc-plane.ts} +203 -143
  15. package/Math/juction/{line-sphere.js → line-sphere.ts} +32 -22
  16. package/Math/juction/{plane-plane.js → plane-plane.ts} +62 -53
  17. package/Math/{line.js → line.ts} +84 -52
  18. package/Math/matrix4.ts +0 -0
  19. package/Math/mesh/mapbox-delaunay.d.ts +74 -0
  20. package/Math/{methods.js → methods.ts} +182 -113
  21. package/Math/{plane.js → plane.ts} +92 -56
  22. package/Math/{quaternion.js → quaternion.ts} +128 -106
  23. package/Math/roadmap.md +10 -0
  24. package/Math/templete-shapes/{grid-visually-equal.js → grid-visually-equal.ts} +118 -65
  25. package/Math/tessellation/constants.ts +1 -0
  26. package/Math/tessellation/methods.ts +79 -0
  27. package/Math/tessellation/nearest-value-padding.ts +147 -0
  28. package/Math/tessellation/roadmap.md +48 -0
  29. package/Math/tessellation/spherical-triangle-area.ts +127 -0
  30. package/Math/tessellation/tile-merger.ts +578 -0
  31. package/Math/tessellation/triangle-tessellation.ts +533 -0
  32. package/Math/tessellation/types.ts +1 -0
  33. package/Math/types.ts +68 -0
  34. package/Math/utils.js +3 -2
  35. package/Math/{vec3.js → vec3.ts} +227 -151
  36. package/Math/xyz-tile.ts +26 -0
  37. package/algorithms/search-binary.js +14 -16
  38. package/altitude-locator/adaptors.js +0 -1
  39. package/altitude-locator/keymethod.js +0 -1
  40. package/altitude-locator/plugin.js +445 -345
  41. package/altitude-locator/types.js +26 -21
  42. package/compass-rose/compass-rose-padding-flat.js +274 -230
  43. package/compass-rose/{compass-text-writer.js → compass-text-writer.ts} +210 -155
  44. package/compass-rose/index.js +3 -3
  45. package/{constants.js → constants.ts} +8 -6
  46. package/heatwave/datamanager.js +168 -149
  47. package/heatwave/heatwave.js +261 -206
  48. package/heatwave/index.js +5 -5
  49. package/heatwave/isobar.js +340 -303
  50. package/heatwave/{texture-point-sampler.js → texture-point-sampler.ts} +220 -187
  51. package/investigation-tools/draw/tiles/adapters.ts +133 -0
  52. package/investigation-tools/draw/tiles/{tiles.js → tiles.ts} +162 -128
  53. package/jest.config.js +6 -7
  54. package/package.json +1 -1
  55. package/pin/pin-object-array1.js +381 -300
  56. package/pin/pin-point-totem1.js +77 -60
  57. package/programs/arrowfield/arrow-field.js +89 -60
  58. package/programs/arrowfield/logic.js +173 -141
  59. package/programs/data2legend/density-to-legend.js +86 -68
  60. package/programs/data2legend/point-to-density-texture.js +84 -67
  61. package/programs/float2legendwithratio/index.js +3 -2
  62. package/programs/float2legendwithratio/logic.js +144 -118
  63. package/programs/float2legendwithratio/object.js +141 -104
  64. package/programs/helpers/blender.js +73 -58
  65. package/programs/helpers/{fadeaway.js → fadeaway.ts} +73 -55
  66. package/programs/index.js +19 -20
  67. package/programs/line-on-globe/circle-accurate-3d.js +112 -85
  68. package/programs/line-on-globe/circle-accurate-flat.js +200 -148
  69. package/programs/line-on-globe/degree-padding-around-circle-3d.js +134 -102
  70. package/programs/line-on-globe/index.js +0 -1
  71. package/programs/line-on-globe/lines-color-instanced-flat.js +99 -80
  72. package/programs/line-on-globe/linestrip/data.ts +29 -0
  73. package/programs/line-on-globe/linestrip/{linestrip.js → linestrip.ts} +152 -93
  74. package/programs/line-on-globe/{naive-accurate-flexible.js → naive-accurate-flexible.ts} +175 -126
  75. package/programs/line-on-globe/util.js +8 -5
  76. package/programs/picking/pickable-polygon-renderer.js +129 -98
  77. package/programs/picking/pickable-renderer.js +130 -98
  78. package/programs/point-on-globe/element-globe-surface-glow.js +122 -93
  79. package/programs/point-on-globe/element-point-glow.js +114 -80
  80. package/programs/point-on-globe/square-pixel-point.js +139 -120
  81. package/programs/polygon-on-globe/roadmap.md +8 -0
  82. package/programs/polygon-on-globe/texture-dem-triangles.ts +290 -0
  83. package/programs/{programcache.js → programcache.ts} +134 -126
  84. package/programs/rings/index.js +1 -1
  85. package/programs/rings/partial-ring/{piece-of-pie.js → piece-of-pie.ts} +222 -152
  86. package/programs/totems/camera-totem-attactment-interface.ts +4 -0
  87. package/programs/totems/{camerauniformblock.js → camerauniformblock.ts} +326 -230
  88. package/programs/totems/{canvas-webglobe-info.js → canvas-webglobe-info.ts} +147 -132
  89. package/programs/totems/dem-textures-manager.ts +368 -0
  90. package/programs/totems/{globe-changes.js → globe-changes.ts} +79 -59
  91. package/programs/totems/gpu-selection-uniform-block.js +127 -99
  92. package/programs/totems/{index.js → index.ts} +2 -2
  93. package/programs/two-d/pixel-padding-for-compass.js +101 -87
  94. package/programs/util.js +19 -14
  95. package/programs/vectorfields/logics/{constants.js → constants.ts} +5 -4
  96. package/programs/vectorfields/logics/drawrectangleparticles.ts +182 -0
  97. package/programs/vectorfields/logics/index.js +4 -2
  98. package/programs/vectorfields/logics/particle-ubo.ts +23 -0
  99. package/programs/vectorfields/logics/{pixelbased.js → pixelbased.ts} +119 -84
  100. package/programs/vectorfields/logics/ubo.js +57 -51
  101. package/programs/vectorfields/{pingpongbuffermanager.js → pingpongbuffermanager.ts} +113 -73
  102. package/publish.bat +62 -0
  103. package/range-tools-on-terrain/bearing-line/{adapters.js → adapters.ts} +154 -114
  104. package/range-tools-on-terrain/bearing-line/{plugin.js → plugin.ts} +569 -457
  105. package/range-tools-on-terrain/bearing-line/types.ts +65 -0
  106. package/range-tools-on-terrain/circle-line-chain/{adapters.js → adapters.ts} +104 -85
  107. package/range-tools-on-terrain/circle-line-chain/{chain-list-map.js → chain-list-map.ts} +446 -382
  108. package/range-tools-on-terrain/circle-line-chain/{plugin.js → plugin.ts} +607 -464
  109. package/range-tools-on-terrain/circle-line-chain/types.ts +43 -0
  110. package/range-tools-on-terrain/range-ring/{adapters.js → adapters.ts} +114 -93
  111. package/range-tools-on-terrain/range-ring/{enum.js → enum.ts} +2 -2
  112. package/range-tools-on-terrain/range-ring/{plugin.js → plugin.ts} +444 -377
  113. package/range-tools-on-terrain/range-ring/rangeringangletext.ts +396 -0
  114. package/range-tools-on-terrain/range-ring/types.ts +30 -0
  115. package/semiplugins/interface.ts +14 -0
  116. package/semiplugins/lightweight/{line-plugin.js → line-plugin.ts} +342 -221
  117. package/semiplugins/lightweight/{piece-of-pie-plugin.js → piece-of-pie-plugin.ts} +275 -200
  118. package/semiplugins/shape-on-terrain/{arc-plugin.js → arc-plugin.ts} +616 -481
  119. package/semiplugins/shape-on-terrain/{circle-plugin.js → circle-plugin.ts} +588 -444
  120. package/semiplugins/shape-on-terrain/goal.md +12 -0
  121. package/semiplugins/shape-on-terrain/{padding-1-degree.js → padding-1-degree.ts} +713 -539
  122. package/semiplugins/shape-on-terrain/terrain-polygon/adapters.ts +69 -0
  123. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache-shortcuts.md +20 -0
  124. package/semiplugins/shape-on-terrain/terrain-polygon/data/cache.ts +149 -0
  125. package/semiplugins/shape-on-terrain/terrain-polygon/data/index-polygon-map.ts +58 -0
  126. package/semiplugins/shape-on-terrain/terrain-polygon/data/manager.ts +4 -0
  127. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.js +196 -0
  128. package/semiplugins/shape-on-terrain/terrain-polygon/data/master-worker.ts +209 -0
  129. package/semiplugins/shape-on-terrain/terrain-polygon/data/polygon-to-triangles.ts +144 -0
  130. package/semiplugins/shape-on-terrain/terrain-polygon/data/random.ts +165 -0
  131. package/semiplugins/shape-on-terrain/terrain-polygon/data/readme.md +5 -0
  132. package/semiplugins/shape-on-terrain/terrain-polygon/data/types.ts +37 -0
  133. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker-contact.ts +81 -0
  134. package/semiplugins/shape-on-terrain/terrain-polygon/data/worker.js +146 -0
  135. package/semiplugins/shape-on-terrain/terrain-polygon/notes.md +90 -0
  136. package/semiplugins/shape-on-terrain/terrain-polygon/terrain-polygon.ts +265 -0
  137. package/semiplugins/shape-on-terrain/terrain-polygon/types.ts +69 -0
  138. package/semiplugins/shell/bbox-renderer/index.ts +2 -0
  139. package/semiplugins/shell/bbox-renderer/{logic.js → logic.ts} +273 -249
  140. package/semiplugins/shell/bbox-renderer/object.ts +129 -0
  141. package/semiplugins/type.ts +8 -0
  142. package/semiplugins/utility/{container-plugin.js → container-plugin.ts} +126 -94
  143. package/semiplugins/utility/{object-pass-container-plugin.js → object-pass-container-plugin.ts} +101 -80
  144. package/shaders/fragment-toy/firework.js +1 -1
  145. package/shaders/fragment-toy/singularity.js +5 -2
  146. package/terrain-plugin.mmd +83 -0
  147. package/tests/Math/arc-sampling-test.js +367 -0
  148. package/tests/Math/arc-sampling-test.ts +429 -0
  149. package/tests/Math/arc.test.ts +77 -0
  150. package/tests/Math/junction/arc-limit.test.ts +7 -0
  151. package/tests/Math/junction/arc-plane-points.test.ts +196 -0
  152. package/tests/Math/junction/arc-plane.test.ts +172 -0
  153. package/tests/Math/junction/line-sphere.test.ts +127 -0
  154. package/tests/Math/junction/plane-plane.test.ts +91 -0
  155. package/tests/Math/plane-test.ts +17 -0
  156. package/tests/Math/plane.test.ts +43 -0
  157. package/tests/Math/vec3.test.ts +33 -0
  158. package/tracks/point-heat-map/adaptors/timetracksplugin-format-to-this.js +78 -63
  159. package/tracks/point-heat-map/index.js +0 -1
  160. package/tracks/point-heat-map/plugin-webworker.js +148 -121
  161. package/tracks/point-heat-map/point-to-heat-map-flow.js +150 -121
  162. package/tracks/point-heat-map/readme.md +15 -0
  163. package/tracks/point-tracks/key-methods.js +3 -2
  164. package/tracks/point-tracks/plugin.js +487 -394
  165. package/tracks/timetracks/adaptors-line-strip.js +79 -65
  166. package/tracks/timetracks/plugin-line-strip.js +295 -240
  167. package/tracks/timetracks/program-line-strip.js +495 -411
  168. package/tracks/timetracks/programpoint-line-strip.js +137 -109
  169. package/tracks/timetracks/readme.md +1 -0
  170. package/tsconfig.json +22 -0
  171. package/types/@pirireis/webglobe.d.ts +102 -0
  172. package/types/delaunator.d.ts +40 -0
  173. package/types/earcut.d.ts +11 -0
  174. package/types/rbush.d.ts +57 -0
  175. package/types.ts +319 -0
  176. package/util/account/bufferoffsetmanager.js +209 -176
  177. package/util/account/create-buffermap-orchastration.ts +85 -0
  178. package/util/account/index.js +6 -3
  179. package/util/account/single-attribute-buffer-management/{buffer-manager.js → buffer-manager.ts} +151 -117
  180. package/util/account/single-attribute-buffer-management/{buffer-orchestrator.js → buffer-orchestrator.ts} +238 -212
  181. package/util/account/single-attribute-buffer-management/{buffer-orchestrator1.js → buffer-orchestrator1.ts} +184 -159
  182. package/util/account/single-attribute-buffer-management/{index.js → index.ts} +11 -4
  183. package/util/account/single-attribute-buffer-management/{object-store.js → object-store.ts} +76 -55
  184. package/util/account/single-attribute-buffer-management/types.ts +43 -0
  185. package/util/account/util.js +22 -18
  186. package/util/algorithms/index.js +0 -1
  187. package/util/algorithms/search-binary.js +26 -25
  188. package/util/build-strategy/{static-dynamic.js → static-dynamic.ts} +50 -41
  189. package/util/check/index.js +0 -1
  190. package/util/check/typecheck.ts +74 -0
  191. package/util/{frame-counter-trigger.js → frame-counter-trigger.ts} +99 -84
  192. package/util/geometry/{index.js → index.ts} +155 -121
  193. package/util/gl-util/buffer/{attribute-loader.js → attribute-loader.ts} +84 -62
  194. package/util/gl-util/buffer/{index.js → index.ts} +6 -3
  195. package/util/gl-util/draw-options/{methods.js → methods.ts} +47 -32
  196. package/util/gl-util/uniform-block/{manager.js → manager.ts} +232 -190
  197. package/util/{webglobe/gldefaultstates.js → globe-default-gl-states.ts} +5 -4
  198. package/util/helper-methods.ts +9 -0
  199. package/util/index.js +9 -10
  200. package/util/interpolation/index.js +0 -1
  201. package/util/interpolation/timetrack/index.js +9 -2
  202. package/util/interpolation/timetrack/timetrack-interpolator.js +94 -79
  203. package/util/interpolation/timetrack/web-worker.js +51 -46
  204. package/util/picking/{fence.js → fence.ts} +47 -41
  205. package/util/picking/picker-displayer.ts +226 -0
  206. package/util/programs/draw-from-pixel-coords.js +201 -164
  207. package/util/programs/{draw-texture-on-canvas.js → draw-texture-on-canvas.ts} +92 -67
  208. package/util/programs/supersampletotextures.js +130 -97
  209. package/util/programs/texturetoglobe.js +153 -128
  210. package/util/shaderfunctions/{geometrytransformations.js → geometrytransformations.ts} +169 -41
  211. package/util/shaderfunctions/index.js +2 -2
  212. package/util/shaderfunctions/nodata.js +4 -2
  213. package/util/shaderfunctions/noisefunctions.js +10 -7
  214. package/util/{webglobjectbuilders.js → webglobjectbuilders.ts} +446 -358
  215. package/vectorfield/arrowfield/adaptor.js +11 -11
  216. package/vectorfield/arrowfield/index.js +3 -3
  217. package/vectorfield/arrowfield/plugin.js +128 -83
  218. package/vectorfield/waveparticles/adaptor.js +16 -15
  219. package/vectorfield/waveparticles/index.js +3 -3
  220. package/vectorfield/waveparticles/plugin.ts +506 -0
  221. package/vectorfield/wind/adapters/image-to-fields.ts +74 -0
  222. package/vectorfield/wind/adapters/types.ts +12 -0
  223. package/vectorfield/wind/{imagetovectorfieldandmagnitude.js → imagetovectorfieldandmagnitude.ts} +78 -56
  224. package/vectorfield/wind/index.js +5 -5
  225. package/vectorfield/wind/plugin-persistant copy.ts +461 -0
  226. package/vectorfield/wind/plugin-persistant.ts +483 -0
  227. package/vectorfield/wind/plugin.js +883 -685
  228. package/vectorfield/wind/vectorfieldimage.js +27 -23
  229. package/write-text/{context-text-bulk.js → context-text-bulk.ts} +285 -200
  230. package/write-text/context-text3.ts +252 -0
  231. package/write-text/{context-text4.js → context-text4.ts} +231 -146
  232. package/write-text/context-textDELETE.js +125 -94
  233. package/write-text/objectarraylabels/{index.js → index.ts} +2 -2
  234. package/write-text/objectarraylabels/objectarraylabels.d.ts +72 -0
  235. package/write-text/objectarraylabels/objectarraylabels.js +247 -200
  236. package/Math/matrix4.js +0 -1
  237. package/Math/tessellation/earcut/adapters.js +0 -37
  238. package/Math/tessellation/hybrid-triangle-tessellation-meta.js +0 -123
  239. package/Math/tessellation/methods.js +0 -46
  240. package/Math/tessellation/shred-input.js +0 -18
  241. package/Math/tessellation/tile-merger.js +0 -298
  242. package/Math/tessellation/tiler.js +0 -50
  243. package/Math/tessellation/triangle-tessellation-meta.js +0 -523
  244. package/Math/tessellation/triangle-tessellation.js +0 -14
  245. package/Math/tessellation/types.js +0 -1
  246. package/Math/tessellation/zoom-catch.js +0 -1
  247. package/Math/types.js +0 -1
  248. package/investigation-tools/draw/tiles/adapters.js +0 -67
  249. package/programs/line-on-globe/linestrip/data.js +0 -4
  250. package/programs/polygon-on-globe/texture-dem-triangle-test-plugin-triangle.js +0 -328
  251. package/programs/polygon-on-globe/texture-dem-triangles.js +0 -268
  252. package/programs/vectorfields/logics/drawrectangleparticles.js +0 -114
  253. package/programs/vectorfields/logics/drawrectangleparticles1.js +0 -112
  254. package/programs/vectorfields/logics/ubo-new.js +0 -25
  255. package/range-tools-on-terrain/bearing-line/types.js +0 -1
  256. package/range-tools-on-terrain/circle-line-chain/types.js +0 -1
  257. package/range-tools-on-terrain/range-ring/rangeringangletext.js +0 -331
  258. package/range-tools-on-terrain/range-ring/types.js +0 -9
  259. package/semiplugins/interface.js +0 -1
  260. package/semiplugins/shape-on-terrain/terrain-cover/texture-dem-cover.js +0 -1
  261. package/semiplugins/shell/bbox-renderer/index.js +0 -2
  262. package/semiplugins/shell/bbox-renderer/object.js +0 -65
  263. package/semiplugins/type.js +0 -1
  264. package/types.js +0 -19
  265. package/util/account/create-buffermap-orchastration.js +0 -39
  266. package/util/account/single-attribute-buffer-management/types.js +0 -1
  267. package/util/check/typecheck.js +0 -66
  268. package/util/gl-util/uniform-block/types.js +0 -1
  269. package/util/picking/picker-displayer.js +0 -134
  270. package/util/webglobe/index.js +0 -2
  271. package/vectorfield/waveparticles/plugin.js +0 -290
  272. package/write-text/context-text3.js +0 -167
@@ -1,44 +1,56 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../../programs/totems/camerauniformblock";
3
- import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint } from "../shaderfunctions";
4
- const drawModeFunc = (gl) => {
5
- return (mode) => {
6
- return {
7
- "point": gl.POINTS,
8
- "line": gl.LINES,
9
- "line_strip": gl.LINE_STRIP,
10
- "line_loop": gl.LINE_LOOP,
11
- "triangle": gl.TRIANGLES,
12
- "triangle_strip": gl.TRIANGLE_STRIP,
13
- "triangle_fan": gl.TRIANGLE_FAN
14
- }[mode];
15
- };
16
- };
17
- export class DrawFromPixelCoords {
18
- constructor(gl, globe, drawMode = 'point') {
19
- this.globe = globe;
20
- this.gl = gl;
21
- this._getDraw = drawModeFunc(gl);
22
- this._drawMode = this._getDraw(drawMode);
23
- this._is3D = true;
24
- this._inBuffer = gl.createBuffer();
25
- this._programWrapper = this._createProgramWrapper();
26
- this._initUniforms();
27
- this.setScreenWH();
28
- }
29
- _initUniforms() {
30
- const { gl, _programWrapper } = this;
31
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
32
- this._getDrawMode = drawModeFunc(gl);
33
- gl.useProgram(_programWrapper.program);
34
- gl.uniform1f(_programWrapper.u_opacity, 1.0);
35
- gl.uniform1f(_programWrapper.u_is3D, 1.0);
36
- gl.uniform1f(_programWrapper.height, 0.0);
37
- gl.uniform1f(_programWrapper.u_point_size, 1.0);
38
- gl.useProgram(currentProgram);
39
- }
40
- _createProgramWrapper() {
41
- const { gl, globe } = this;
1
+ import { createProgram } from "../webglobjectbuilders";
2
+ import { CameraUniformBlockString, CameraUniformBlockTotemCache } from "../../programs/totems/camerauniformblock";
3
+ import { pixelXYToCartesian2DPoint, pixelXYToCartesian3DPoint }
4
+ from "../shaderfunctions";
5
+
6
+ const drawModeFunc = (gl) => {
7
+ return (mode) => {
8
+ return {
9
+ "point": gl.POINTS,
10
+ "line": gl.LINES,
11
+ "line_strip": gl.LINE_STRIP,
12
+ "line_loop": gl.LINE_LOOP,
13
+ "triangle": gl.TRIANGLES,
14
+ "triangle_strip": gl.TRIANGLE_STRIP,
15
+ "triangle_fan": gl.TRIANGLE_FAN
16
+ }[mode];
17
+ }
18
+ }
19
+
20
+
21
+
22
+ export class DrawFromPixelCoords {
23
+ constructor(gl, globe, drawMode = 'point') {
24
+ this.globe = globe;
25
+ this.gl = gl;
26
+ this._getDraw = drawModeFunc(gl);
27
+ this._drawMode = this._getDraw(drawMode);
28
+ this._is3D = true;
29
+ this._inBuffer = gl.createBuffer();
30
+
31
+ this._programWrapper = this._createProgramWrapper();
32
+ this._initUniforms();
33
+
34
+ this.setScreenWH();
35
+ }
36
+
37
+ _initUniforms() {
38
+
39
+ const { gl, _programWrapper } = this;
40
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
41
+ this._getDrawMode = drawModeFunc(gl);
42
+
43
+ gl.useProgram(_programWrapper.program);
44
+ gl.uniform1f(_programWrapper.u_opacity, 1.0);
45
+ gl.uniform1f(_programWrapper.u_is3D, 1.0);
46
+ gl.uniform1f(_programWrapper.height, 0.0);
47
+ gl.uniform1f(_programWrapper.u_point_size, 1.0);
48
+ gl.useProgram(currentProgram);
49
+
50
+ }
51
+
52
+ _createProgramWrapper() {
53
+ const { gl, globe } = this;
42
54
  const vertexSource = `#version 300 es
43
55
  precision highp float;
44
56
  ${CameraUniformBlockString}
@@ -70,7 +82,8 @@ export class DrawFromPixelCoords {
70
82
  gl_PointSize = u_point_size;
71
83
  v_color = a_color;
72
84
  }
73
- `;
85
+ `;
86
+
74
87
  const fragmentSource = `#version 300 es
75
88
  precision highp float;
76
89
 
@@ -83,125 +96,149 @@ export class DrawFromPixelCoords {
83
96
  outColor = v_color;
84
97
  outColor.a = u_opacity;
85
98
  }
86
- `;
87
- const program = createProgram(gl, vertexSource, fragmentSource);
88
- const a_position = gl.getAttribLocation(program, 'a_position');
89
- const a_color = gl.getAttribLocation(program, 'a_color');
90
- // vao and buffer.
91
- const vao = gl.createVertexArray();
92
- gl.bindVertexArray(vao);
93
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
94
- gl.enableVertexAttribArray(a_position);
95
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
96
- gl.enableVertexAttribArray(a_color);
97
- gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
98
- gl.bindVertexArray(null);
99
- const cm = CameraUniformBlockTotemCache.get(globe);
100
- const bindingPoint = 0;
101
- const cmIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
102
- gl.uniformBlockBinding(program, cmIndex, bindingPoint);
103
- return {
104
- program: program,
105
- vao: vao,
106
- u_point_size: gl.getUniformLocation(program, 'u_point_size'),
107
- u_opacity: gl.getUniformLocation(program, 'u_opacity'),
108
- bindCamera: () => cm.bind(bindingPoint),
109
- unbindCamera: () => cm.unbind(bindingPoint)
110
- };
111
- }
112
- draw(uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
113
- const { gl, _programWrapper, _is3D } = this;
114
- const deepTest = gl.isEnabled(gl.DEPTH_TEST);
115
- gl.disable(gl.DEPTH_TEST);
116
- gl.useProgram(_programWrapper.program);
117
- gl.bindVertexArray(_programWrapper.vao);
118
- gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
119
- gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
120
- gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
121
- gl.bindVertexArray(_programWrapper.vao);
122
- _programWrapper.bindCamera();
123
- if (!_is3D) {
124
- const mapWH = this.globe.api_GetCurrentWorldWH();
125
- gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
126
- }
127
- for (const drawRange of drawRanges) {
128
- gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
129
- // gl.drawArrays(gl.POINTS, drawRange[0], 1);
130
- }
131
- _programWrapper.unbindCamera();
132
- gl.bindVertexArray(null);
133
- if (deepTest) {
134
- gl.enable(gl.DEPTH_TEST);
135
- }
136
- }
137
- setOpacity(opacity) {
138
- if (opacity < 0 || opacity > 1) {
139
- throw new Error('Invalid opacity value');
140
- }
141
- ;
142
- const { gl, _programWrapper } = this;
143
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
144
- gl.useProgram(_programWrapper.program);
145
- gl.uniform1f(_programWrapper.u_opacity, opacity);
146
- gl.useProgram(currentProgram);
147
- this.globe.DrawRender();
148
- }
149
- setPointSize(size) {
150
- const { gl, _programWrapper } = this;
151
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
152
- gl.useProgram(_programWrapper.program);
153
- gl.uniform1f(_programWrapper.u_point_size, size);
154
- gl.useProgram(currentProgram);
155
- this.globe.DrawRender();
156
- }
157
- setDrawMode(mode) {
158
- const modegl = this._getDraw(mode);
159
- if (modegl) {
160
- this._drawMode = modegl;
161
- }
162
- else {
163
- throw new Error('Invalid draw mode ' + mode);
164
- }
165
- }
166
- setScreenWH() {
167
- const { gl, _programWrapper, globe } = this;
168
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
169
- gl.useProgram(_programWrapper.program);
170
- gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
171
- gl.useProgram(currentProgram);
172
- }
173
- resize(width, height) {
174
- const { gl, _programWrapper, globe } = this;
175
- width = width || globe.api_ScrW();
176
- height = height || globe.api_ScrH();
177
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
178
- gl.useProgram(_programWrapper.program);
179
- gl.uniform2f(_programWrapper.u_scrWH, width, height);
180
- gl.useProgram(currentProgram);
181
- }
182
- setGeometry() {
183
- const { gl, globe, _programWrapper } = this;
184
- this._is3D = globe.api_GetCurrentGeometry() === 0;
185
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
186
- gl.useProgram(_programWrapper.program);
187
- gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
188
- gl.useProgram(currentProgram);
189
- this.resize();
190
- }
191
- free() {
192
- const { gl, _programWrapper } = this;
193
- gl.deleteProgram(_programWrapper.program);
194
- gl.deleteVertexArray(_programWrapper.vao);
195
- gl.deleteBuffer(this._inBuffer);
196
- }
197
- /**
198
- *
199
- * @param {Float32Array} data
200
- * @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
201
- */
202
- setBufferData(data) {
203
- const { gl } = this;
204
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
205
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
206
- }
207
- }
99
+ `;
100
+
101
+ const program = createProgram(gl, vertexSource, fragmentSource);
102
+
103
+ const a_position = gl.getAttribLocation(program, 'a_position');
104
+ const a_color = gl.getAttribLocation(program, 'a_color');
105
+
106
+ // vao and buffer.
107
+ const vao = gl.createVertexArray();
108
+
109
+ gl.bindVertexArray(vao);
110
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
111
+ gl.enableVertexAttribArray(a_position);
112
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 6 * 4, 0);
113
+ gl.enableVertexAttribArray(a_color);
114
+ gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 6 * 4, 2 * 4);
115
+ gl.bindVertexArray(null);
116
+
117
+ const cm = CameraUniformBlockTotemCache.get(globe);
118
+ const bindingPoint = 0;
119
+ const cmIndex = gl.getUniformBlockIndex(program, "CameraUniformBlock");
120
+ gl.uniformBlockBinding(program, cmIndex, bindingPoint);
121
+
122
+ return {
123
+ program: program,
124
+ vao: vao,
125
+ u_point_size: gl.getUniformLocation(program, 'u_point_size'),
126
+ u_opacity: gl.getUniformLocation(program, 'u_opacity'),
127
+ bindCamera: () => cm.bind(bindingPoint),
128
+ unbindCamera: () => cm.unbind(bindingPoint)
129
+ };
130
+ }
131
+
132
+
133
+
134
+ draw(uProjectionMatrix, uModelViewMatrix, uTranslate, drawRanges) {
135
+ const { gl, _programWrapper, _is3D } = this;
136
+
137
+ const deepTest = gl.isEnabled(gl.DEPTH_TEST);
138
+ gl.disable(gl.DEPTH_TEST);
139
+
140
+ gl.useProgram(_programWrapper.program);
141
+ gl.bindVertexArray(_programWrapper.vao);
142
+ gl.uniformMatrix4fv(_programWrapper.u_model_view_matrix, false, uModelViewMatrix);
143
+ gl.uniformMatrix4fv(_programWrapper.u_proj_matrix, false, uProjectionMatrix);
144
+ gl.uniform3f(_programWrapper.u_transpos, uTranslate.x, uTranslate.y, uTranslate.z);
145
+ gl.bindVertexArray(_programWrapper.vao);
146
+ _programWrapper.bindCamera();
147
+ if (!_is3D) {
148
+ const mapWH = this.globe.api_GetCurrentWorldWH();
149
+ gl.uniform2f(_programWrapper.u_mapWH, mapWH.width, mapWH.height);
150
+
151
+ }
152
+
153
+ for (const drawRange of drawRanges) {
154
+ gl.drawArrays(this._drawMode, drawRange[0], drawRange[1]);
155
+ // gl.drawArrays(gl.POINTS, drawRange[0], 1);
156
+ }
157
+ _programWrapper.unbindCamera();
158
+
159
+ gl.bindVertexArray(null);
160
+ if (deepTest) {
161
+ gl.enable(gl.DEPTH_TEST);
162
+ }
163
+ }
164
+
165
+ setOpacity(opacity) {
166
+ if (opacity < 0 || opacity > 1) {
167
+ throw new Error('Invalid opacity value');
168
+ };
169
+ const { gl, _programWrapper } = this;
170
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
171
+ gl.useProgram(_programWrapper.program);
172
+ gl.uniform1f(_programWrapper.u_opacity, opacity);
173
+ gl.useProgram(currentProgram);
174
+ this.globe.DrawRender();
175
+ }
176
+
177
+ setPointSize(size) {
178
+ const { gl, _programWrapper } = this;
179
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
180
+ gl.useProgram(_programWrapper.program);
181
+ gl.uniform1f(_programWrapper.u_point_size, size);
182
+ gl.useProgram(currentProgram);
183
+ this.globe.DrawRender();
184
+
185
+ }
186
+
187
+
188
+ setDrawMode(mode) {
189
+ const modegl = this._getDraw(mode);
190
+ if (modegl) {
191
+ this._drawMode = modegl;
192
+ } else {
193
+ throw new Error('Invalid draw mode ' + mode);
194
+ }
195
+ }
196
+
197
+ setScreenWH() {
198
+ const { gl, _programWrapper, globe } = this;
199
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
200
+ gl.useProgram(_programWrapper.program);
201
+ gl.uniform2f(_programWrapper.u_scrWH, globe.api_ScrW(), globe.api_ScrH());
202
+ gl.useProgram(currentProgram);
203
+ }
204
+
205
+
206
+ resize(width, height) {
207
+ const { gl, _programWrapper, globe } = this;
208
+ width = width || globe.api_ScrW();
209
+ height = height || globe.api_ScrH();
210
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
211
+ gl.useProgram(_programWrapper.program);
212
+ gl.uniform2f(_programWrapper.u_scrWH, width, height);
213
+ gl.useProgram(currentProgram);
214
+ }
215
+
216
+ setGeometry() {
217
+ const { gl, globe, _programWrapper } = this;
218
+ this._is3D = globe.api_GetCurrentGeometry() === 0;
219
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
220
+ gl.useProgram(_programWrapper.program);
221
+ gl.uniform1f(_programWrapper.u_is3D, this._is3D ? 1.0 : 0.0);
222
+ gl.useProgram(currentProgram);
223
+ this.resize();
224
+ }
225
+
226
+ free() {
227
+ const { gl, _programWrapper } = this;
228
+ gl.deleteProgram(_programWrapper.program);
229
+ gl.deleteVertexArray(_programWrapper.vao);
230
+ gl.deleteBuffer(this._inBuffer);
231
+ }
232
+
233
+
234
+ /**
235
+ *
236
+ * @param {Float32Array} data
237
+ * @format [x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a, x, y, r, g, b, a]
238
+ */
239
+ setBufferData(data) {
240
+ const { gl } = this;
241
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
242
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
243
+ }
244
+ }
@@ -1,6 +1,8 @@
1
- import { createProgram } from "../webglobjectbuilders";
2
- import { glProgramCache } from "../../programs/programcache";
3
- // import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../../programs/totems";
1
+ import { createProgram } from "../webglobjectbuilders";
2
+ import { glProgramCache } from "../../programs/programcache";
3
+ // import { CameraUniformBlockTotemCache, CameraUniformBlockString } from "../../programs/totems";
4
+
5
+
4
6
  const vs = `#version 300 es
5
7
  precision highp float;
6
8
 
@@ -10,77 +12,100 @@ out vec2 v_texcoord;
10
12
  void main() {
11
13
  gl_Position = vec4(a_position, 0.0, 1.0);
12
14
  v_texcoord = a_position * 0.5 + 0.5;
13
- }`;
15
+ }`;
16
+
14
17
  const fs = `#version 300 es
15
18
  precision highp float;
16
19
 
17
20
  uniform sampler2D u_texture;
18
- uniform float u_opacity;
21
+ uniform float u_opacity;
19
22
  in vec2 v_texcoord;
20
23
  out vec4 fragColor;
21
24
 
22
25
  void main() {
23
26
  fragColor = texture(u_texture, v_texcoord);
24
27
  fragColor.a *= u_opacity;
25
- }`;
26
- class TextureOnCanvasProgram {
27
- constructor(gl) {
28
- this.gl = gl;
29
- this.vao = this.gl.createVertexArray();
30
- this.buffer = this.gl.createBuffer();
31
- this.gl.bindVertexArray(this.vao);
32
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
33
- this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array([
34
- -1, -1,
35
- 1, -1,
36
- 1, 1,
37
- -1, 1
38
- ]), this.gl.STATIC_DRAW);
39
- this.gl.enableVertexAttribArray(0);
40
- this.gl.vertexAttribPointer(0, 2, this.gl.FLOAT, false, 0, 0);
41
- this.gl.bindVertexArray(null);
42
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, null);
43
- this.program = createProgram(this.gl, vs, fs);
44
- {
45
- const { gl, program } = this;
46
- this.uniforms = {
47
- texture: gl.getUniformLocation(program, "u_texture"),
48
- opacity: gl.getUniformLocation(program, "u_opacity"),
49
- };
50
- }
51
- {
52
- this._lastOpacity = 1.0;
53
- const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
54
- this.gl.useProgram(this.program);
55
- this.gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
56
- this.gl.useProgram(currentProgram);
57
- }
58
- }
59
- draw(texture, { opacity = 1.0 } = {}) {
60
- const { gl, program, uniforms, vao } = this;
61
- gl.useProgram(program);
62
- gl.bindVertexArray(vao);
63
- gl.activeTexture(gl.TEXTURE0);
64
- gl.bindTexture(gl.TEXTURE_2D, texture);
65
- gl.uniform1i(uniforms.texture, 0);
66
- if (this._lastOpacity !== opacity) {
67
- gl.uniform1f(uniforms.opacity, opacity);
68
- this._lastOpacity = opacity;
69
- }
70
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
71
- gl.bindVertexArray(null);
72
- }
73
- free() {
74
- if (this._isFreed)
75
- return;
76
- this.gl.deleteVertexArray(this.vao);
77
- this.gl.deleteBuffer(this.buffer);
78
- this.gl.deleteProgram(this.program);
79
- this._isFreed = true;
80
- }
81
- }
82
- const textureOnCanvasProgramCache = Object.freeze({
83
- get: (gl) => glProgramCache.getProgram(gl, TextureOnCanvasProgram),
84
- release: (gl) => glProgramCache.releaseProgram(gl, TextureOnCanvasProgram)
85
- });
86
- export { textureOnCanvasProgramCache };
28
+ }`;
29
+
30
+
31
+ interface ITextureOnCanvasProgramUniforms {
32
+ texture: WebGLUniformLocation | null;
33
+ opacity: WebGLUniformLocation | null;
34
+ }
35
+
36
+ class TextureOnCanvasProgram {
37
+ private gl: WebGL2RenderingContext;
38
+ private vao: WebGLVertexArrayObject | null;
39
+ private buffer: WebGLBuffer | null;
40
+ private program: WebGLProgram | null;
41
+ private uniforms: ITextureOnCanvasProgramUniforms;
42
+ private _lastOpacity: number;
43
+ private _isFreed: boolean = false;
44
+
45
+ constructor(gl: WebGL2RenderingContext) {
46
+ this.gl = gl;
47
+
48
+ this.vao = this.gl.createVertexArray();
49
+ this.buffer = this.gl.createBuffer();
50
+ this.gl.bindVertexArray(this.vao);
51
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
52
+ this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array([
53
+ -1, -1,
54
+ 1, -1,
55
+ 1, 1,
56
+ -1, 1
57
+ ]), this.gl.STATIC_DRAW);
58
+ this.gl.enableVertexAttribArray(0);
59
+ this.gl.vertexAttribPointer(0, 2, this.gl.FLOAT, false, 0, 0);
60
+ this.gl.bindVertexArray(null);
61
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, null);
62
+
63
+ this.program = createProgram(this.gl, vs, fs);
64
+
65
+ const { program } = this;
66
+ this.uniforms = {
67
+ texture: gl.getUniformLocation(program, "u_texture"),
68
+ opacity: gl.getUniformLocation(program, "u_opacity"),
69
+ };
70
+
71
+ this._lastOpacity = 1.0;
72
+ const currentProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
73
+ this.gl.useProgram(this.program);
74
+ this.gl.uniform1f(this.uniforms.opacity, this._lastOpacity);
75
+ this.gl.useProgram(currentProgram);
76
+ }
77
+
78
+
79
+ draw(texture: WebGLTexture, { opacity = 1.0 } = {}): void {
80
+
81
+ const { gl, program, uniforms, vao } = this;
82
+ gl.useProgram(program);
83
+ gl.bindVertexArray(vao);
84
+ gl.activeTexture(gl.TEXTURE0);
85
+ gl.bindTexture(gl.TEXTURE_2D, texture);
86
+ gl.uniform1i(uniforms.texture, 0);
87
+ if (this._lastOpacity !== opacity) {
88
+ gl.uniform1f(uniforms.opacity, opacity);
89
+ this._lastOpacity = opacity;
90
+ }
91
+ gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
92
+ gl.bindVertexArray(null);
93
+ }
94
+
95
+ free(): void {
96
+ if (this._isFreed) return;
97
+ this.gl.deleteVertexArray(this.vao);
98
+ this.gl.deleteBuffer(this.buffer);
99
+ this.gl.deleteProgram(this.program);
100
+ this._isFreed = true;
101
+ }
102
+
103
+ }
104
+
105
+ const textureOnCanvasProgramCache = Object.freeze({
106
+ get: (gl: WebGL2RenderingContext): TextureOnCanvasProgram => glProgramCache.getProgram(gl, TextureOnCanvasProgram),
107
+ release: (gl: WebGL2RenderingContext): void => glProgramCache.releaseProgram(gl, TextureOnCanvasProgram)
108
+ });
109
+
110
+
111
+ export { textureOnCanvasProgramCache };