@operato/scene-visualizer 9.2.2 → 10.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/carrier.d.ts +263 -0
  2. package/dist/carrier.js +272 -0
  3. package/dist/carrier.js.map +1 -0
  4. package/dist/desk.d.ts +238 -3
  5. package/dist/desk.js +1 -2
  6. package/dist/desk.js.map +1 -1
  7. package/dist/editors/index.d.ts +3 -0
  8. package/dist/editors/index.js +15 -0
  9. package/dist/editors/index.js.map +1 -1
  10. package/dist/editors/property-editor-gltf-fill-targets.d.ts +20 -0
  11. package/dist/editors/property-editor-gltf-fill-targets.js +313 -0
  12. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  13. package/dist/editors/property-editor-gltf-info.d.ts +25 -3
  14. package/dist/editors/property-editor-gltf-info.js +333 -73
  15. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  16. package/dist/editors/property-editor-gltf-play-targets.d.ts +25 -0
  17. package/dist/editors/property-editor-gltf-play-targets.js +388 -0
  18. package/dist/editors/property-editor-gltf-play-targets.js.map +1 -0
  19. package/dist/editors/property-editor-location-increase-pattern.js +87 -95
  20. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  21. package/dist/editors/property-editor-stocker-location.d.ts +13 -0
  22. package/dist/editors/property-editor-stocker-location.js +151 -0
  23. package/dist/editors/property-editor-stocker-location.js.map +1 -0
  24. package/dist/editors/property-editor-stocker-ports.d.ts +8 -0
  25. package/dist/editors/property-editor-stocker-ports.js +112 -0
  26. package/dist/editors/property-editor-stocker-ports.js.map +1 -0
  27. package/dist/effects/outline.js +1 -1
  28. package/dist/effects/outline.js.map +1 -1
  29. package/dist/index.d.ts +8 -17
  30. package/dist/index.js +10 -17
  31. package/dist/index.js.map +1 -1
  32. package/dist/rack-table-3d.d.ts +16 -0
  33. package/dist/rack-table-3d.js +95 -0
  34. package/dist/rack-table-3d.js.map +1 -0
  35. package/dist/rack-table-cell.d.ts +238 -3
  36. package/dist/rack-table-cell.js +44 -51
  37. package/dist/rack-table-cell.js.map +1 -1
  38. package/dist/rack-table-location.d.ts +37 -0
  39. package/dist/rack-table-location.js +227 -0
  40. package/dist/rack-table-location.js.map +1 -0
  41. package/dist/rack-table.d.ts +13 -29
  42. package/dist/rack-table.js +121 -380
  43. package/dist/rack-table.js.map +1 -1
  44. package/dist/rack.d.ts +16 -5
  45. package/dist/rack.js +106 -19
  46. package/dist/rack.js.map +1 -1
  47. package/dist/signal-tower.d.ts +492 -0
  48. package/dist/signal-tower.js +275 -0
  49. package/dist/signal-tower.js.map +1 -0
  50. package/dist/stock-hub.d.ts +25 -0
  51. package/dist/stock-hub.js +147 -0
  52. package/dist/stock-hub.js.map +1 -0
  53. package/dist/stock.d.ts +52 -8
  54. package/dist/stock.js +223 -120
  55. package/dist/stock.js.map +1 -1
  56. package/dist/stocker-3d.d.ts +23 -0
  57. package/dist/stocker-3d.js +352 -0
  58. package/dist/stocker-3d.js.map +1 -0
  59. package/dist/stocker-port-3d.d.ts +14 -0
  60. package/dist/stocker-port-3d.js +80 -0
  61. package/dist/stocker-port-3d.js.map +1 -0
  62. package/dist/stocker-port.d.ts +254 -0
  63. package/dist/stocker-port.js +123 -0
  64. package/dist/stocker-port.js.map +1 -0
  65. package/dist/stocker.d.ts +340 -0
  66. package/dist/stocker.js +370 -0
  67. package/dist/stocker.js.map +1 -0
  68. package/dist/tank.d.ts +492 -0
  69. package/dist/tank.js +312 -0
  70. package/dist/tank.js.map +1 -0
  71. package/dist/templates/carrier.d.ts +19 -0
  72. package/dist/templates/carrier.js +20 -0
  73. package/dist/templates/carrier.js.map +1 -0
  74. package/dist/templates/cube.js +1 -1
  75. package/dist/templates/cube.js.map +1 -1
  76. package/dist/templates/cylinder.js +3 -3
  77. package/dist/templates/cylinder.js.map +1 -1
  78. package/dist/templates/index.d.ts +38 -38
  79. package/dist/templates/index.js +15 -1
  80. package/dist/templates/index.js.map +1 -1
  81. package/dist/templates/rack-table.d.ts +2 -0
  82. package/dist/templates/rack-table.js +4 -2
  83. package/dist/templates/rack-table.js.map +1 -1
  84. package/dist/templates/signal-tower.d.ts +21 -0
  85. package/dist/templates/signal-tower.js +22 -0
  86. package/dist/templates/signal-tower.js.map +1 -0
  87. package/dist/templates/sphere.d.ts +1 -0
  88. package/dist/templates/sphere.js +5 -4
  89. package/dist/templates/sphere.js.map +1 -1
  90. package/dist/templates/stock-hub.d.ts +14 -0
  91. package/dist/templates/stock-hub.js +15 -0
  92. package/dist/templates/stock-hub.js.map +1 -0
  93. package/dist/templates/stocker-port.d.ts +17 -0
  94. package/dist/templates/stocker-port.js +17 -0
  95. package/dist/templates/stocker-port.js.map +1 -0
  96. package/dist/templates/stocker.d.ts +27 -0
  97. package/dist/templates/stocker.js +38 -0
  98. package/dist/templates/stocker.js.map +1 -0
  99. package/dist/templates/tank.d.ts +21 -0
  100. package/dist/templates/tank.js +22 -0
  101. package/dist/templates/tank.js.map +1 -0
  102. package/dist/templates/vehicle.d.ts +19 -0
  103. package/dist/templates/vehicle.js +20 -0
  104. package/dist/templates/vehicle.js.map +1 -0
  105. package/dist/templates/visualizer.js +1 -1
  106. package/dist/templates/visualizer.js.map +1 -1
  107. package/dist/vehicle.d.ts +248 -0
  108. package/dist/vehicle.js +133 -0
  109. package/dist/vehicle.js.map +1 -0
  110. package/dist/visualizer.d.ts +5 -5
  111. package/dist/visualizer.js +72 -68
  112. package/dist/visualizer.js.map +1 -1
  113. package/icons/carrier.png +0 -0
  114. package/icons/signal-tower.png +0 -0
  115. package/icons/stock-hub.png +0 -0
  116. package/icons/tank.png +0 -0
  117. package/icons/vehicle.png +0 -0
  118. package/package.json +16 -18
  119. package/translations/en.json +6 -0
  120. package/translations/ja.json +5 -0
  121. package/translations/ko.json +6 -1
  122. package/translations/ms.json +5 -0
  123. package/translations/zh.json +5 -0
  124. package/dist/banner.d.ts +0 -15
  125. package/dist/banner.js +0 -76
  126. package/dist/banner.js.map +0 -1
  127. package/dist/camera.d.ts +0 -20
  128. package/dist/camera.js +0 -108
  129. package/dist/camera.js.map +0 -1
  130. package/dist/cube.d.ts +0 -13
  131. package/dist/cube.js +0 -38
  132. package/dist/cube.js.map +0 -1
  133. package/dist/cylinder.d.ts +0 -11
  134. package/dist/cylinder.js +0 -38
  135. package/dist/cylinder.js.map +0 -1
  136. package/dist/ellipse.d.ts +0 -5
  137. package/dist/ellipse.js +0 -22
  138. package/dist/ellipse.js.map +0 -1
  139. package/dist/gltf-object.d.ts +0 -20
  140. package/dist/gltf-object.js +0 -104
  141. package/dist/gltf-object.js.map +0 -1
  142. package/dist/html-overlay-element.d.ts +0 -1
  143. package/dist/html-overlay-element.js +0 -12
  144. package/dist/html-overlay-element.js.map +0 -1
  145. package/dist/light.d.ts +0 -15
  146. package/dist/light.js +0 -135
  147. package/dist/light.js.map +0 -1
  148. package/dist/polygon.d.ts +0 -17
  149. package/dist/polygon.js +0 -64
  150. package/dist/polygon.js.map +0 -1
  151. package/dist/rect.d.ts +0 -5
  152. package/dist/rect.js +0 -36
  153. package/dist/rect.js.map +0 -1
  154. package/dist/scene/component.d.ts +0 -1
  155. package/dist/scene/component.js +0 -29
  156. package/dist/scene/component.js.map +0 -1
  157. package/dist/sphere.d.ts +0 -11
  158. package/dist/sphere.js +0 -38
  159. package/dist/sphere.js.map +0 -1
  160. package/dist/sprite.d.ts +0 -9
  161. package/dist/sprite.js +0 -28
  162. package/dist/sprite.js.map +0 -1
  163. package/dist/text.d.ts +0 -1
  164. package/dist/text.js +0 -9
  165. package/dist/text.js.map +0 -1
  166. package/dist/three-container-editor.d.ts +0 -22
  167. package/dist/three-container-editor.js +0 -132
  168. package/dist/three-container-editor.js.map +0 -1
  169. package/dist/three-container.d.ts +0 -85
  170. package/dist/three-container.js +0 -565
  171. package/dist/three-container.js.map +0 -1
  172. package/dist/three-controls.d.ts +0 -11
  173. package/dist/three-controls.js +0 -616
  174. package/dist/three-controls.js.map +0 -1
  175. package/dist/three-layout.d.ts +0 -8
  176. package/dist/three-layout.js +0 -20
  177. package/dist/three-layout.js.map +0 -1
  178. package/dist/three-space.d.ts +0 -85
  179. package/dist/three-space.js +0 -570
  180. package/dist/three-space.js.map +0 -1
  181. package/dist/threed/common.d.ts +0 -22
  182. package/dist/threed/common.js +0 -19
  183. package/dist/threed/common.js.map +0 -1
  184. package/dist/threed/floor/floor.d.ts +0 -3
  185. package/dist/threed/floor/floor.js +0 -51
  186. package/dist/threed/floor/floor.js.map +0 -1
  187. package/dist/threed/html/elements.d.ts +0 -2
  188. package/dist/threed/html/elements.js +0 -21
  189. package/dist/threed/html/elements.js.map +0 -1
  190. package/dist/threed/index.d.ts +0 -15
  191. package/dist/threed/index.js +0 -16
  192. package/dist/threed/index.js.map +0 -1
  193. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  194. package/dist/threed/real-object-camera-meshed.js +0 -49
  195. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  196. package/dist/threed/real-object-camera.d.ts +0 -9
  197. package/dist/threed/real-object-camera.js +0 -31
  198. package/dist/threed/real-object-camera.js.map +0 -1
  199. package/dist/threed/real-object-dom-element.d.ts +0 -9
  200. package/dist/threed/real-object-dom-element.js +0 -40
  201. package/dist/threed/real-object-dom-element.js.map +0 -1
  202. package/dist/threed/real-object-dummy.d.ts +0 -6
  203. package/dist/threed/real-object-dummy.js +0 -11
  204. package/dist/threed/real-object-dummy.js.map +0 -1
  205. package/dist/threed/real-object-extrude.d.ts +0 -21
  206. package/dist/threed/real-object-extrude.js +0 -173
  207. package/dist/threed/real-object-extrude.js.map +0 -1
  208. package/dist/threed/real-object-gltf.d.ts +0 -16
  209. package/dist/threed/real-object-gltf.js +0 -101
  210. package/dist/threed/real-object-gltf.js.map +0 -1
  211. package/dist/threed/real-object-group.d.ts +0 -5
  212. package/dist/threed/real-object-group.js +0 -11
  213. package/dist/threed/real-object-group.js.map +0 -1
  214. package/dist/threed/real-object-mesh.d.ts +0 -13
  215. package/dist/threed/real-object-mesh.js +0 -75
  216. package/dist/threed/real-object-mesh.js.map +0 -1
  217. package/dist/threed/real-object-plane.d.ts +0 -5
  218. package/dist/threed/real-object-plane.js +0 -22
  219. package/dist/threed/real-object-plane.js.map +0 -1
  220. package/dist/threed/real-object-scene.d.ts +0 -21
  221. package/dist/threed/real-object-scene.js +0 -67
  222. package/dist/threed/real-object-scene.js.map +0 -1
  223. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  224. package/dist/threed/real-object-sprite-2d.js +0 -45
  225. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  226. package/dist/threed/real-object-sprite.d.ts +0 -11
  227. package/dist/threed/real-object-sprite.js +0 -50
  228. package/dist/threed/real-object-sprite.js.map +0 -1
  229. package/dist/threed/real-object-text.d.ts +0 -15
  230. package/dist/threed/real-object-text.js +0 -64
  231. package/dist/threed/real-object-text.js.map +0 -1
  232. package/dist/threed/real-object.d.ts +0 -64
  233. package/dist/threed/real-object.js +0 -260
  234. package/dist/threed/real-object.js.map +0 -1
  235. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  236. package/dist/threed/texture/canvas-texture.js +0 -49
  237. package/dist/threed/texture/canvas-texture.js.map +0 -1
  238. package/dist/threed/texture/text-texture.d.ts +0 -8
  239. package/dist/threed/texture/text-texture.js +0 -79
  240. package/dist/threed/texture/text-texture.js.map +0 -1
  241. package/dist/threed/three-dimensional-container.d.ts +0 -8
  242. package/dist/threed/three-dimensional-container.js +0 -2
  243. package/dist/threed/three-dimensional-container.js.map +0 -1
  244. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  245. package/dist/threed/utils/bound-uv-generator.js +0 -42
  246. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  247. package/dist/wall.d.ts +0 -13
  248. package/dist/wall.js +0 -45
  249. package/dist/wall.js.map +0 -1
@@ -1,64 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component, Properties } from '@hatiolab/things-scene';
3
- import { ThreeDimensionalContainer } from './three-dimensional-container.js';
4
- export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {
5
- protected _component: Component;
6
- protected _focused: boolean;
7
- object3d: T;
8
- static buildFillStyleTexture(component: Component): THREE.Texture | undefined;
9
- constructor(component: Component);
10
- update(): void;
11
- protected getObject3dInstance(): T;
12
- build(): void;
13
- get component(): Component;
14
- get threeContainer(): ThreeDimensionalContainer | undefined;
15
- get focused(): boolean;
16
- set focused(focused: boolean);
17
- dispose(): void;
18
- clear(): T;
19
- /**
20
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
21
- */
22
- updateTransform(): void;
23
- get position(): {
24
- x: number;
25
- y: any;
26
- z: number;
27
- };
28
- get rotation(): {
29
- x: any;
30
- y: number;
31
- z: any;
32
- };
33
- get scale(): {
34
- x: any;
35
- y: any;
36
- z: any;
37
- };
38
- get cx(): number;
39
- get cy(): number;
40
- get cz(): any;
41
- get center(): {
42
- x: number;
43
- y: number;
44
- z: any;
45
- };
46
- get dimension(): {
47
- width: number;
48
- height: number;
49
- depth: any;
50
- };
51
- /**
52
- * Object3D 모델의 변화를 Component의 모델값에 반영
53
- */
54
- updatePosition(): void;
55
- updateRotate(): void;
56
- updateScale(): void;
57
- updateDimension(): void;
58
- updateAlpha(): void;
59
- updateHidden(): void;
60
- updateStrokeStyle(): void;
61
- updateFillStyle(): void;
62
- updateText(): void;
63
- onchange(after: Properties, before: Properties): void;
64
- }
@@ -1,260 +0,0 @@
1
- /*
2
- * Copyright © HatioLab Inc. All rights reserved.
3
- */
4
- import * as THREE from 'three';
5
- import { SCALE_MIN } from './common.js';
6
- function hasProperties(props, obj) {
7
- return props.findIndex(prop => prop in obj) !== -1;
8
- }
9
- function isIn3DSpace() {
10
- return true;
11
- }
12
- export class RealObject {
13
- static buildFillStyleTexture(component) {
14
- const { fillStyle } = component.state;
15
- if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {
16
- return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(component.app.url(fillStyle.image), texture => {
17
- texture.minFilter = THREE.LinearFilter;
18
- // @ts-ignore
19
- texture.colorSpace = THREE.SRGBColorSpace;
20
- texture.repeat.set(1, 1);
21
- texture.needsUpdate = true;
22
- component.invalidate();
23
- }, e => {
24
- console.error(e);
25
- });
26
- }
27
- }
28
- constructor(component) {
29
- this._focused = false;
30
- this._component = component;
31
- this.object3d = this.getObject3dInstance();
32
- this.component.isIn3DSpace = isIn3DSpace;
33
- this.component.on('change', this.onchange, this);
34
- }
35
- update() {
36
- this.clear();
37
- this.build();
38
- this.updateDimension();
39
- this.updateTransform();
40
- this.updateFillStyle();
41
- this.updateStrokeStyle();
42
- this.updateAlpha();
43
- this.updateHidden();
44
- this.updateText();
45
- }
46
- getObject3dInstance() {
47
- return new THREE.Object3D();
48
- }
49
- build() {
50
- this.object3d.userData.context = this;
51
- this.object3d.castShadow = true;
52
- this.object3d.name = this.component.state.id;
53
- }
54
- get component() {
55
- return this._component;
56
- }
57
- get threeContainer() {
58
- var component = this.component;
59
- while (component) {
60
- if ('is3dContainer' in component && component.is3dContainer()) {
61
- return component;
62
- }
63
- component = component.parent;
64
- }
65
- }
66
- get focused() {
67
- return this._focused;
68
- }
69
- set focused(focused) {
70
- this._focused = focused;
71
- }
72
- dispose() {
73
- this.component.off('change', this.onchange, this);
74
- delete this.component._realObject;
75
- this.clear();
76
- }
77
- clear() {
78
- this.object3d.children.slice().forEach((child) => {
79
- if (child['dispose'])
80
- child['dispose']();
81
- if (child['geometry'] && child['geometry']['dispose'])
82
- child['geometry']['dispose']();
83
- if (child['material'] && child['material']['dispose'])
84
- child['material']['dispose']();
85
- if (child['texture'] && child['texture']['dispose'])
86
- child['texture']['dispose']();
87
- this.object3d.remove(child);
88
- });
89
- this.object3d.userData = {};
90
- return this.object3d.clear();
91
- }
92
- /**
93
- * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
94
- */
95
- updateTransform() {
96
- // var {
97
- // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,
98
- // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,
99
- // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE
100
- // } = this.component.state
101
- var { x: tx, y: ty, z: tz } = this.position;
102
- var { x: rx, y: ry, z: rz } = this.rotation;
103
- var { x: sx, y: sy, z: sz } = this.scale;
104
- this.object3d.position.set(tx, ty, tz);
105
- this.object3d.rotation.set(rx, ry, rz);
106
- this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN));
107
- }
108
- get position() {
109
- const { x, y, z } = this.center;
110
- return {
111
- x,
112
- y: z,
113
- z: y
114
- };
115
- }
116
- get rotation() {
117
- const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state;
118
- return {
119
- x: rotationX,
120
- y: -rotation,
121
- z: rotationY
122
- };
123
- }
124
- get scale() {
125
- const { scale = 1 } = this.component.state;
126
- return {
127
- x: scale,
128
- y: scale,
129
- z: scale
130
- };
131
- }
132
- get cx() {
133
- var { x = 0 } = this.component.center;
134
- var { width: parentWidth = 0 } = this.component.parent.bounds;
135
- var { tx = 0 } = this.component.delta();
136
- return x + tx - parentWidth / 2;
137
- }
138
- get cy() {
139
- var { y = 0 } = this.component.center;
140
- var { height: parentHeight = 0 } = this.component.parent.bounds;
141
- var { ty = 0 } = this.component.delta();
142
- return y + ty - parentHeight / 2;
143
- }
144
- get cz() {
145
- var { zPos = 0, depth = 1 } = this.component.state;
146
- var { tz = 0 } = this.component.delta();
147
- return zPos + tz + depth / 2;
148
- }
149
- get center() {
150
- var { x = 0, y = 0 } = this.component.center;
151
- var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds;
152
- var { tx = 0, ty = 0, tz = 0 } = this.component.delta();
153
- return {
154
- x: x + tx - parentWidth / 2,
155
- y: y + ty - parentHeight / 2,
156
- z: this.cz
157
- };
158
- }
159
- get dimension() {
160
- const { width, height } = this.component.bounds;
161
- const { depth } = this.component.state;
162
- return {
163
- width,
164
- height,
165
- depth
166
- };
167
- }
168
- /**
169
- * Object3D 모델의 변화를 Component의 모델값에 반영
170
- */
171
- // updateTransformReverse() {
172
- // var { rotation, position, scale } = this.object3d
173
- // this.component.set({
174
- // rotate: {
175
- // x: rotation.x,
176
- // y: rotation.y,
177
- // z: rotation.z
178
- // },
179
- // translate: {
180
- // x: position.x,
181
- // y: position.y,
182
- // z: position.z
183
- // },
184
- // scale: {
185
- // x: scale.x,
186
- // y: scale.y,
187
- // z: scale.z
188
- // }
189
- // })
190
- // }
191
- /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */
192
- updatePosition() {
193
- var { x = 0, y = 0, z = 0 } = this.position;
194
- this.object3d.position.set(x, y, z);
195
- }
196
- updateRotate() {
197
- var { x = 0, y = 0, z = 0 } = this.rotation;
198
- this.object3d.rotation.set(x, y, z);
199
- }
200
- updateScale() {
201
- var { x = 1, y = 1, z = 1 } = this.scale;
202
- this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN));
203
- }
204
- updateDimension() {
205
- var { width, height, depth } = this.dimension;
206
- this.object3d.scale.set(width, height, depth);
207
- }
208
- updateAlpha() {
209
- var { alpha } = this.component.state;
210
- alpha = alpha == undefined ? 1 : alpha;
211
- this.object3d.traverse((o) => {
212
- var materials = o.material;
213
- if (!o.material)
214
- return;
215
- if (!Array.isArray(materials)) {
216
- materials = [materials];
217
- }
218
- materials.forEach((m) => {
219
- m.opacity *= alpha;
220
- m.transparent = alpha < 1;
221
- });
222
- });
223
- }
224
- updateHidden() {
225
- this.object3d.visible = !this.component.state.hidden;
226
- }
227
- updateStrokeStyle() { }
228
- updateFillStyle() { }
229
- updateText() { }
230
- onchange(after, before) {
231
- if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {
232
- this.updatePosition();
233
- }
234
- if (hasProperties(['width', 'height', 'depth'], after)) {
235
- this.updateDimension();
236
- }
237
- if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {
238
- this.updateRotate();
239
- }
240
- if ('scale' in after) {
241
- this.updateScale();
242
- }
243
- if ('hidden' in after) {
244
- this.updateHidden();
245
- }
246
- if ('alpha' in after) {
247
- this.updateAlpha();
248
- }
249
- if ('strokeStyle' in after) {
250
- this.updateStrokeStyle();
251
- }
252
- if ('fillStyle' in after) {
253
- this.updateFillStyle();
254
- }
255
- if ('text' in after) {
256
- this.updateText();
257
- }
258
- }
259
- }
260
- //# sourceMappingURL=real-object.js.map
@@ -1 +0,0 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport * as THREE from 'three'\nimport { Component, Properties, DELTA } from '@hatiolab/things-scene'\n\nimport { SCALE_MIN } from './common.js'\nimport { ThreeDimensionalContainer } from './three-dimensional-container.js'\n\nfunction hasProperties(props: string[], obj: object) {\n return props.findIndex(prop => prop in obj) !== -1\n}\n\nfunction isIn3DSpace() {\n return true\n}\n\nexport abstract class RealObject<T extends THREE.Object3D = THREE.Object3D> {\n protected _component: Component\n protected _focused: boolean = false\n\n public object3d: T\n\n static buildFillStyleTexture(component: Component) {\n const { fillStyle } = component.state\n\n if (typeof fillStyle == 'object' && fillStyle.type == 'pattern' && fillStyle.image) {\n return new THREE.TextureLoader(THREE.DefaultLoadingManager).load(\n component.app.url(fillStyle.image),\n texture => {\n texture.minFilter = THREE.LinearFilter\n // @ts-ignore\n texture.colorSpace = THREE.SRGBColorSpace\n texture.repeat.set(1, 1)\n texture.needsUpdate = true\n\n component.invalidate()\n },\n e => {\n console.error(e)\n }\n )\n }\n }\n\n constructor(component: Component) {\n this._component = component\n this.object3d = this.getObject3dInstance()\n this.component.isIn3DSpace = isIn3DSpace\n\n this.component.on('change', this.onchange, this)\n }\n\n update() {\n this.clear()\n this.build()\n\n this.updateDimension()\n this.updateTransform()\n this.updateFillStyle()\n this.updateStrokeStyle()\n this.updateAlpha()\n this.updateHidden()\n this.updateText()\n }\n\n protected getObject3dInstance(): T {\n return new THREE.Object3D() as T\n }\n\n build() {\n this.object3d.userData.context = this\n this.object3d.castShadow = true\n this.object3d.name = this.component.state.id\n }\n\n get component(): Component {\n return this._component!\n }\n\n get threeContainer(): ThreeDimensionalContainer | undefined {\n var component = this.component\n\n while (component) {\n if ('is3dContainer' in component && (component as ThreeDimensionalContainer).is3dContainer()) {\n return component as ThreeDimensionalContainer\n }\n component = component.parent\n }\n }\n\n get focused(): boolean {\n return this._focused\n }\n\n set focused(focused: boolean) {\n this._focused = focused\n }\n\n dispose() {\n this.component.off('change', this.onchange, this)\n delete this.component._realObject\n\n this.clear()\n }\n\n clear() {\n this.object3d.children.slice().forEach((child: any) => {\n if (child['dispose']) child['dispose']()\n if (child['geometry'] && child['geometry']['dispose']) child['geometry']['dispose']()\n if (child['material'] && child['material']['dispose']) child['material']['dispose']()\n if (child['texture'] && child['texture']['dispose']) child['texture']['dispose']()\n this.object3d.remove(child)\n })\n\n this.object3d.userData = {}\n return this.object3d.clear()\n }\n\n /**\n * Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale\n */\n updateTransform() {\n // var {\n // scale: { x: sx = 1, y: sy = 1, z: sz = 1 } = UNIT_SCALE,\n // translate: { x: tx = 0, y: ty = 0, z: tz = 0 } = UNIT_TRANSLATE,\n // rotate: { x: rx = 0, y: ry = 0, z: rz = 0 } = UNIT_ROTATE\n // } = this.component.state\n\n var { x: tx, y: ty, z: tz } = this.position\n var { x: rx, y: ry, z: rz } = this.rotation\n var { x: sx, y: sy, z: sz } = this.scale\n\n this.object3d.position.set(tx, ty, tz)\n this.object3d.rotation.set(rx, ry, rz)\n this.object3d.scale.set(Math.max(sx, SCALE_MIN), Math.max(sy, SCALE_MIN), Math.max(sz, SCALE_MIN))\n }\n\n get position() {\n const { x, y, z } = this.center\n return {\n x,\n y: z,\n z: y\n }\n }\n\n get rotation() {\n const { rotationX = 0, rotationY = 0, rotation = 0 } = this.component.state\n\n return {\n x: rotationX,\n y: -rotation,\n z: rotationY\n }\n }\n\n get scale() {\n const { scale = 1 } = this.component.state\n\n return {\n x: scale,\n y: scale,\n z: scale\n }\n }\n\n get cx() {\n var { x = 0 } = this.component.center\n var { width: parentWidth = 0 } = this.component.parent.bounds\n var { tx = 0 } = this.component.delta() as DELTA\n\n return x + tx - parentWidth / 2\n }\n\n get cy() {\n var { y = 0 } = this.component.center\n var { height: parentHeight = 0 } = this.component.parent.bounds\n var { ty = 0 } = this.component.delta() as DELTA\n\n return y + ty - parentHeight / 2\n }\n\n get cz() {\n var { zPos = 0, depth = 1 } = this.component.state\n var { tz = 0 } = this.component.delta() as DELTA\n\n return zPos + tz + depth / 2\n }\n\n get center() {\n var { x = 0, y = 0 } = this.component.center\n var { width: parentWidth = 0, height: parentHeight = 0 } = this.component.parent.bounds\n\n var { tx = 0, ty = 0, tz = 0 } = this.component.delta() as DELTA\n\n return {\n x: x + tx - parentWidth / 2,\n y: y + ty - parentHeight / 2,\n z: this.cz\n }\n }\n\n get dimension() {\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n return {\n width,\n height,\n depth\n }\n }\n\n /**\n * Object3D 모델의 변화를 Component의 모델값에 반영\n */\n // updateTransformReverse() {\n // var { rotation, position, scale } = this.object3d\n\n // this.component.set({\n // rotate: {\n // x: rotation.x,\n // y: rotation.y,\n // z: rotation.z\n // },\n // translate: {\n // x: position.x,\n // y: position.y,\n // z: position.z\n // },\n // scale: {\n // x: scale.x,\n // y: scale.y,\n // z: scale.z\n // }\n // })\n // }\n\n /* update functions - 전체적인 rebuilding이 필요하지 않은 update 기능 들임 */\n updatePosition() {\n var { x = 0, y = 0, z = 0 } = this.position\n this.object3d.position.set(x, y, z)\n }\n\n updateRotate() {\n var { x = 0, y = 0, z = 0 } = this.rotation\n this.object3d.rotation.set(x, y, z)\n }\n\n updateScale() {\n var { x = 1, y = 1, z = 1 } = this.scale\n this.object3d.scale.set(Math.max(x, SCALE_MIN), Math.max(y, SCALE_MIN), Math.max(z, SCALE_MIN))\n }\n\n updateDimension() {\n var { width, height, depth } = this.dimension\n this.object3d.scale.set(width, height, depth)\n }\n\n updateAlpha() {\n var { alpha } = this.component.state\n\n alpha = alpha == undefined ? 1 : alpha\n\n this.object3d.traverse((o: any) => {\n var materials = o.material\n if (!o.material) return\n\n if (!Array.isArray(materials)) {\n materials = [materials]\n }\n\n materials.forEach((m: any) => {\n m.opacity *= alpha\n m.transparent = alpha < 1\n })\n })\n }\n\n updateHidden() {\n this.object3d.visible = !this.component.state.hidden\n }\n\n updateStrokeStyle() {}\n updateFillStyle() {}\n updateText() {}\n\n onchange(after: Properties, before: Properties) {\n if (hasProperties(['cx', 'cy', 'cz', 'zPos', 'left', 'top'], after)) {\n this.updatePosition()\n }\n\n if (hasProperties(['width', 'height', 'depth'], after)) {\n this.updateDimension()\n }\n\n if (hasProperties(['rotationX', 'rotationY', 'rotation'], after)) {\n this.updateRotate()\n }\n\n if ('scale' in after) {\n this.updateScale()\n }\n\n if ('hidden' in after) {\n this.updateHidden()\n }\n\n if ('alpha' in after) {\n this.updateAlpha()\n }\n\n if ('strokeStyle' in after) {\n this.updateStrokeStyle()\n }\n\n if ('fillStyle' in after) {\n this.updateFillStyle()\n }\n\n if ('text' in after) {\n this.updateText()\n }\n }\n}\n"]}
@@ -1,4 +0,0 @@
1
- import * as THREE from 'three';
2
- import { Component } from '@hatiolab/things-scene';
3
- export declare function createCanvasTexture(component: Component): THREE.Texture;
4
- export declare function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number): void;
@@ -1,49 +0,0 @@
1
- import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements.js';
3
- function nextPowerOf2(n) {
4
- var count = 0;
5
- if (n && !(n & (n - 1))) {
6
- return n;
7
- }
8
- while (n != 0) {
9
- n >>= 1;
10
- count += 1;
11
- }
12
- return 1 << count;
13
- }
14
- export function createCanvasTexture(component) {
15
- var { lineWidth = 0 } = component.state;
16
- var { width, height } = component.bounds;
17
- width += lineWidth;
18
- height += lineWidth;
19
- // Factor for increasing image resolution.
20
- // TODO to be able to redraw according to the change in zoom value.
21
- const scale = 2; // component.realObject?.threeContainer?.zoom as number
22
- var poweredWidth = nextPowerOf2(width * scale);
23
- var poweredHeight = nextPowerOf2(height * scale);
24
- let canvas = createCanvas(poweredWidth, poweredHeight);
25
- var texture = new THREE.CanvasTexture(canvas);
26
- renderCanvasTexture(canvas, component, scale);
27
- texture.needsUpdate = true;
28
- texture.wrapS = THREE.RepeatWrapping;
29
- texture.wrapT = THREE.RepeatWrapping;
30
- texture.offset.set(0, 1 - (height * scale) / poweredHeight);
31
- texture.repeat.set((width * scale) / poweredWidth, (height * scale) / poweredHeight);
32
- texture.magFilter = THREE.NearestFilter;
33
- texture.minFilter = THREE.LinearFilter;
34
- // texture.minFilter = THREE.LinearMipMapLinearFilter
35
- texture.colorSpace = THREE.SRGBColorSpace;
36
- return texture;
37
- }
38
- export function renderCanvasTexture(canvas, component, scale) {
39
- var { lineWidth = 0 } = component.state;
40
- var { left, top } = component.bounds;
41
- left -= lineWidth / 2;
42
- top -= lineWidth / 2;
43
- let context = canvas.getContext('2d');
44
- context.scale(scale, scale);
45
- context.translate(-left, -top);
46
- component.render(context);
47
- component.postrender(context);
48
- }
49
- //# sourceMappingURL=canvas-texture.js.map
@@ -1 +0,0 @@
1
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@@ -1,8 +0,0 @@
1
- import * as THREE from 'three';
2
- export declare function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string;
3
- export declare function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any): void;
4
- export declare function textTexture(text: string, width: number, height: number, textStyle: any): THREE.CanvasTexture;
5
- export declare function textBounds(text: string, textStyle: any): {
6
- width: number;
7
- height: number;
8
- };
@@ -1,79 +0,0 @@
1
- import * as THREE from 'three';
2
- import { createCanvas } from '../html/elements.js';
3
- export function fontStyle(bold, italic, fontSize, fontFamily) {
4
- return [
5
- ['bold', bold],
6
- ['italic', italic],
7
- [fontSize + 'px', true],
8
- [fontFamily, true]
9
- ]
10
- .filter(p => p[1])
11
- .map(p => p[0])
12
- .join(' ');
13
- }
14
- function nextPowerOf2(n) {
15
- var count = 0;
16
- if (n && !(n & (n - 1))) {
17
- return n;
18
- }
19
- while (n != 0) {
20
- n >>= 1;
21
- count += 1;
22
- }
23
- return 1 << count;
24
- }
25
- export function drawTextTexture(canvas, text, textStyle) {
26
- var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {};
27
- var ctx = canvas.getContext('2d');
28
- ctx.imageSmoothingEnabled = false;
29
- ctx.fillStyle = fontColor;
30
- ctx.strokeStyle = fontColor;
31
- ctx.font = fontStyle(bold, italic, fontSize, fontFamily);
32
- ctx.textBaseline = 'top';
33
- ctx.textAlign = 'left';
34
- ctx.fillText(String(text), 0, 0);
35
- /* TODO multiline 시 검토 */
36
- // var lineText = String(text).split('\n')
37
- // lineText.forEach((t, i) => {
38
- // ctx.fillText(t, 0, Number(i) * lineHeight)
39
- // ctx.strokeText(t, 0, Number(i) * lineHeight)
40
- // })
41
- }
42
- export function textTexture(text, width, height, textStyle) {
43
- // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.
44
- var poweredWidth = nextPowerOf2(width);
45
- var poweredHeight = nextPowerOf2(height);
46
- let canvas = createCanvas(poweredWidth, poweredHeight);
47
- drawTextTexture(canvas, text, textStyle);
48
- var texture = new THREE.CanvasTexture(canvas);
49
- texture.needsUpdate = true;
50
- texture.wrapS = THREE.RepeatWrapping;
51
- texture.wrapT = THREE.RepeatWrapping;
52
- texture.offset.set(0, 1 - height / poweredHeight);
53
- texture.repeat.set(width / poweredWidth, height / poweredHeight);
54
- texture.minFilter = THREE.LinearFilter;
55
- return texture;
56
- }
57
- export function textBounds(text, textStyle) {
58
- let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {};
59
- if (text === undefined || text == '') {
60
- text = ' ';
61
- }
62
- else {
63
- text = String(text);
64
- }
65
- let span = document.createElement('span');
66
- span.style.font = fontStyle(bold, italic, fontSize, fontFamily);
67
- span.style.lineHeight = String(lineHeight);
68
- span.style.whiteSpace = 'pre';
69
- span.style.position = 'absolute';
70
- span.textContent = text;
71
- document.body.appendChild(span);
72
- let textBounds = span.getBoundingClientRect();
73
- document.body.removeChild(span);
74
- return {
75
- width: textBounds.width,
76
- height: textBounds.height
77
- };
78
- }
79
- //# sourceMappingURL=text-texture.js.map
@@ -1 +0,0 @@
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1))) {\n return n\n }\n\n while (n != 0) {\n n >>= 1\n count += 1\n }\n\n return 1 << count\n}\n\nexport function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any) {\n var { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, fontColor = 'black' } = textStyle || {}\n\n var ctx = canvas.getContext('2d')\n ctx!.imageSmoothingEnabled = false\n\n ctx!.fillStyle = fontColor\n ctx!.strokeStyle = fontColor\n ctx!.font = fontStyle(bold, italic, fontSize, fontFamily)\n ctx!.textBaseline = 'top'\n ctx!.textAlign = 'left'\n ctx!.fillText(String(text), 0, 0)\n\n /* TODO multiline 시 검토 */\n // var lineText = String(text).split('\\n')\n // lineText.forEach((t, i) => {\n // ctx.fillText(t, 0, Number(i) * lineHeight)\n // ctx.strokeText(t, 0, Number(i) * lineHeight)\n // })\n}\n\nexport function textTexture(text: string, width: number, height: number, textStyle: any) {\n // TODO component.text의 heavy한 로직을 반복적으로 실행하지 않도록, 캐싱하자.\n var poweredWidth = nextPowerOf2(width)\n var poweredHeight = nextPowerOf2(height)\n\n let canvas = createCanvas(poweredWidth, poweredHeight)\n\n drawTextTexture(canvas, text, textStyle)\n\n var texture = new THREE.CanvasTexture(canvas)\n\n texture.needsUpdate = true\n texture.wrapS = THREE.RepeatWrapping\n texture.wrapT = THREE.RepeatWrapping\n texture.offset.set(0, 1 - height / poweredHeight)\n texture.repeat.set(width / poweredWidth, height / poweredHeight)\n texture.minFilter = THREE.LinearFilter\n\n return texture\n}\n\nexport function textBounds(text: string, textStyle: any): { width: number; height: number } {\n let { bold = false, italic = false, fontFamily = 'Serif', fontSize = 10, lineHeight = 'normal' } = textStyle || {}\n\n if (text === undefined || text == '') {\n text = ' '\n } else {\n text = String(text)\n }\n\n let span = document.createElement('span')\n span.style.font = fontStyle(bold, italic, fontSize, fontFamily)\n span.style.lineHeight = String(lineHeight)\n span.style.whiteSpace = 'pre'\n span.style.position = 'absolute'\n span.textContent = text\n\n document.body.appendChild(span)\n\n let textBounds = span.getBoundingClientRect()\n\n document.body.removeChild(span)\n\n return {\n width: textBounds.width,\n height: textBounds.height\n }\n}\n"]}
@@ -1,8 +0,0 @@
1
- import { Component } from '@hatiolab/things-scene';
2
- export interface ThreeDimensionalContainer extends Component {
3
- is3dContainer(): boolean;
4
- get scene3d(): THREE.Scene | undefined;
5
- get renderer3d(): THREE.WebGLRenderer | undefined;
6
- get mixer(): THREE.AnimationMixer | undefined;
7
- get zoom(): number | undefined;
8
- }
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=three-dimensional-container.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"three-dimensional-container.js","sourceRoot":"","sources":["../../src/threed/three-dimensional-container.ts"],"names":[],"mappings":"","sourcesContent":["import { Component } from '@hatiolab/things-scene'\n\nexport interface ThreeDimensionalContainer extends Component {\n is3dContainer(): boolean\n get scene3d(): THREE.Scene | undefined\n get renderer3d(): THREE.WebGLRenderer | undefined\n get mixer(): THREE.AnimationMixer | undefined\n get zoom(): number | undefined\n}\n"]}
@@ -1,16 +0,0 @@
1
- import * as THREE from 'three';
2
- type ExtrudedOptions = {
3
- depth: number;
4
- };
5
- export declare class BoundUVGenerator {
6
- bb?: THREE.Box2;
7
- extrudedShape?: THREE.Shape;
8
- extrudedOptions?: ExtrudedOptions;
9
- setShape({ extrudedShape, extrudedOptions }: {
10
- extrudedShape: THREE.Shape;
11
- extrudedOptions: ExtrudedOptions;
12
- }): void;
13
- generateTopUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number): THREE.Vector2[];
14
- generateSideWallUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number, indexD: number): THREE.Vector2[];
15
- }
16
- export {};
@@ -1,42 +0,0 @@
1
- import * as THREE from 'three';
2
- export class BoundUVGenerator {
3
- setShape({ extrudedShape, extrudedOptions }) {
4
- var _a;
5
- this.extrudedShape = extrudedShape;
6
- this.bb = new THREE.Box2();
7
- this.bb.setFromPoints((_a = this.extrudedShape) === null || _a === void 0 ? void 0 : _a.extractPoints(0).shape);
8
- this.extrudedOptions = extrudedOptions;
9
- }
10
- generateTopUV(geometry, vertices, indexA, indexB, indexC) {
11
- const ax = vertices[indexA * 3], ay = vertices[indexA * 3 + 1], bx = vertices[indexB * 3], by = vertices[indexB * 3 + 1], cx = vertices[indexC * 3], cy = vertices[indexC * 3 + 1], bb = this.bb, //extrudedShape.getBoundingBox(),
12
- bbx = bb.max.x - bb.min.x, bby = bb.max.y - bb.min.y;
13
- return [
14
- new THREE.Vector2((ax - bb.min.x) / bbx, 1.0 - (ay - bb.min.y) / bby),
15
- new THREE.Vector2((bx - bb.min.x) / bbx, 1.0 - (by - bb.min.y) / bby),
16
- new THREE.Vector2((cx - bb.min.x) / bbx, 1.0 - (cy - bb.min.y) / bby)
17
- ];
18
- }
19
- generateSideWallUV(geometry, vertices, indexA, indexB, indexC, indexD) {
20
- var _a;
21
- const ax = vertices[indexA * 3], ay = vertices[indexA * 3 + 1], az = vertices[indexA * 3 + 2], bx = vertices[indexB * 3], by = vertices[indexB * 3 + 1], bz = vertices[indexB * 3 + 2], cx = vertices[indexC * 3], cy = vertices[indexC * 3 + 1], cz = vertices[indexC * 3 + 2], dx = vertices[indexD * 3], dy = vertices[indexD * 3 + 1], dz = vertices[indexD * 3 + 2];
22
- const amt = ((_a = this.extrudedOptions) === null || _a === void 0 ? void 0 : _a.depth) || 100, bb = this.bb, //extrudedShape.getBoundingBox(),
23
- bbx = bb.max.x - bb.min.x, bby = bb.max.y - bb.min.y;
24
- if (Math.abs(ay - by) < 0.01) {
25
- return [
26
- new THREE.Vector2(ax / bbx, 1.0 - az / amt),
27
- new THREE.Vector2(bx / bbx, 1.0 - bz / amt),
28
- new THREE.Vector2(cx / bbx, 1.0 - cz / amt),
29
- new THREE.Vector2(dx / bbx, 1.0 - dz / amt)
30
- ];
31
- }
32
- else {
33
- return [
34
- new THREE.Vector2(ay / bby, 1.0 - az / amt),
35
- new THREE.Vector2(by / bby, 1.0 - bz / amt),
36
- new THREE.Vector2(cy / bby, 1.0 - cz / amt),
37
- new THREE.Vector2(dy / bby, 1.0 - dz / amt)
38
- ];
39
- }
40
- }
41
- }
42
- //# sourceMappingURL=bound-uv-generator.js.map
@@ -1 +0,0 @@
1
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extrudedOptions: ExtrudedOptions }) {\n this.extrudedShape = extrudedShape\n this.bb = new THREE.Box2()\n\n this.bb.setFromPoints(this.extrudedShape?.extractPoints(0).shape)\n this.extrudedOptions = extrudedOptions\n }\n\n generateTopUV(geometry: THREE.BufferGeometry, vertices: number[], indexA: number, indexB: number, indexC: number) {\n const ax = vertices[indexA * 3],\n ay = vertices[indexA * 3 + 1],\n bx = vertices[indexB * 3],\n by = vertices[indexB * 3 + 1],\n cx = vertices[indexC * 3],\n cy = vertices[indexC * 3 + 1],\n bb = this.bb!, //extrudedShape.getBoundingBox(),\n bbx = bb.max.x - bb.min.x,\n bby = bb.max.y - bb.min.y\n\n return [\n new THREE.Vector2((ax - bb.min.x) / bbx, 1.0 - (ay - bb.min.y) / bby),\n new THREE.Vector2((bx - bb.min.x) / bbx, 1.0 - (by - bb.min.y) / bby),\n new THREE.Vector2((cx - bb.min.x) / bbx, 1.0 - (cy - bb.min.y) / bby)\n ]\n }\n\n generateSideWallUV(\n geometry: THREE.BufferGeometry,\n vertices: number[],\n indexA: number,\n indexB: number,\n indexC: number,\n indexD: number\n ) {\n const ax = vertices[indexA * 3],\n ay = vertices[indexA * 3 + 1],\n az = vertices[indexA * 3 + 2],\n bx = vertices[indexB * 3],\n by = vertices[indexB * 3 + 1],\n bz = vertices[indexB * 3 + 2],\n cx = vertices[indexC * 3],\n cy = vertices[indexC * 3 + 1],\n cz = vertices[indexC * 3 + 2],\n dx = vertices[indexD * 3],\n dy = vertices[indexD * 3 + 1],\n dz = vertices[indexD * 3 + 2]\n\n const amt = this.extrudedOptions?.depth || 100,\n bb = this.bb!, //extrudedShape.getBoundingBox(),\n bbx = bb.max.x - bb.min.x,\n bby = bb.max.y - bb.min.y\n\n if (Math.abs(ay - by) < 0.01) {\n return [\n new THREE.Vector2(ax / bbx, 1.0 - az / amt),\n new THREE.Vector2(bx / bbx, 1.0 - bz / amt),\n new THREE.Vector2(cx / bbx, 1.0 - cz / amt),\n new THREE.Vector2(dx / bbx, 1.0 - dz / amt)\n ]\n } else {\n return [\n new THREE.Vector2(ay / bby, 1.0 - az / amt),\n new THREE.Vector2(by / bby, 1.0 - bz / amt),\n new THREE.Vector2(cy / bby, 1.0 - cz / amt),\n new THREE.Vector2(dy / bby, 1.0 - dz / amt)\n ]\n }\n }\n}\n"]}
package/dist/wall.d.ts DELETED
@@ -1,13 +0,0 @@
1
- import { ComponentNature, Shape } from '@hatiolab/things-scene';
2
- import { RealObject } from './threed/real-object.js';
3
- import { RealObjectMesh } from './threed/real-object-mesh.js';
4
- export declare class Wall3D extends RealObjectMesh {
5
- buildGeometry(): void;
6
- }
7
- declare const Wall_base: typeof Shape;
8
- export declare class Wall extends Wall_base {
9
- is3dish(): boolean;
10
- buildRealObject(): RealObject | undefined;
11
- get nature(): ComponentNature;
12
- }
13
- export {};