@operato/scene-visualizer 9.2.2 → 10.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/carrier.d.ts +263 -0
- package/dist/carrier.js +272 -0
- package/dist/carrier.js.map +1 -0
- package/dist/desk.d.ts +238 -3
- package/dist/desk.js +1 -2
- package/dist/desk.js.map +1 -1
- package/dist/editors/index.d.ts +3 -0
- package/dist/editors/index.js +15 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/property-editor-gltf-fill-targets.d.ts +20 -0
- package/dist/editors/property-editor-gltf-fill-targets.js +313 -0
- package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
- package/dist/editors/property-editor-gltf-info.d.ts +25 -3
- package/dist/editors/property-editor-gltf-info.js +333 -73
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-gltf-play-targets.d.ts +25 -0
- package/dist/editors/property-editor-gltf-play-targets.js +388 -0
- package/dist/editors/property-editor-gltf-play-targets.js.map +1 -0
- package/dist/editors/property-editor-location-increase-pattern.js +87 -95
- package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
- package/dist/editors/property-editor-stocker-location.d.ts +13 -0
- package/dist/editors/property-editor-stocker-location.js +151 -0
- package/dist/editors/property-editor-stocker-location.js.map +1 -0
- package/dist/editors/property-editor-stocker-ports.d.ts +8 -0
- package/dist/editors/property-editor-stocker-ports.js +112 -0
- package/dist/editors/property-editor-stocker-ports.js.map +1 -0
- package/dist/effects/outline.js +1 -1
- package/dist/effects/outline.js.map +1 -1
- package/dist/index.d.ts +8 -17
- package/dist/index.js +10 -17
- package/dist/index.js.map +1 -1
- package/dist/rack-table-3d.d.ts +16 -0
- package/dist/rack-table-3d.js +95 -0
- package/dist/rack-table-3d.js.map +1 -0
- package/dist/rack-table-cell.d.ts +238 -3
- package/dist/rack-table-cell.js +44 -51
- package/dist/rack-table-cell.js.map +1 -1
- package/dist/rack-table-location.d.ts +37 -0
- package/dist/rack-table-location.js +227 -0
- package/dist/rack-table-location.js.map +1 -0
- package/dist/rack-table.d.ts +13 -29
- package/dist/rack-table.js +121 -380
- package/dist/rack-table.js.map +1 -1
- package/dist/rack.d.ts +16 -5
- package/dist/rack.js +106 -19
- package/dist/rack.js.map +1 -1
- package/dist/signal-tower.d.ts +492 -0
- package/dist/signal-tower.js +275 -0
- package/dist/signal-tower.js.map +1 -0
- package/dist/stock-hub.d.ts +25 -0
- package/dist/stock-hub.js +147 -0
- package/dist/stock-hub.js.map +1 -0
- package/dist/stock.d.ts +52 -8
- package/dist/stock.js +223 -120
- package/dist/stock.js.map +1 -1
- package/dist/stocker-3d.d.ts +23 -0
- package/dist/stocker-3d.js +352 -0
- package/dist/stocker-3d.js.map +1 -0
- package/dist/stocker-port-3d.d.ts +14 -0
- package/dist/stocker-port-3d.js +80 -0
- package/dist/stocker-port-3d.js.map +1 -0
- package/dist/stocker-port.d.ts +254 -0
- package/dist/stocker-port.js +123 -0
- package/dist/stocker-port.js.map +1 -0
- package/dist/stocker.d.ts +340 -0
- package/dist/stocker.js +370 -0
- package/dist/stocker.js.map +1 -0
- package/dist/tank.d.ts +492 -0
- package/dist/tank.js +312 -0
- package/dist/tank.js.map +1 -0
- package/dist/templates/carrier.d.ts +19 -0
- package/dist/templates/carrier.js +20 -0
- package/dist/templates/carrier.js.map +1 -0
- package/dist/templates/cube.js +1 -1
- package/dist/templates/cube.js.map +1 -1
- package/dist/templates/cylinder.js +3 -3
- package/dist/templates/cylinder.js.map +1 -1
- package/dist/templates/index.d.ts +38 -38
- package/dist/templates/index.js +15 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/rack-table.d.ts +2 -0
- package/dist/templates/rack-table.js +4 -2
- package/dist/templates/rack-table.js.map +1 -1
- package/dist/templates/signal-tower.d.ts +21 -0
- package/dist/templates/signal-tower.js +22 -0
- package/dist/templates/signal-tower.js.map +1 -0
- package/dist/templates/sphere.d.ts +1 -0
- package/dist/templates/sphere.js +5 -4
- package/dist/templates/sphere.js.map +1 -1
- package/dist/templates/stock-hub.d.ts +14 -0
- package/dist/templates/stock-hub.js +15 -0
- package/dist/templates/stock-hub.js.map +1 -0
- package/dist/templates/stocker-port.d.ts +17 -0
- package/dist/templates/stocker-port.js +17 -0
- package/dist/templates/stocker-port.js.map +1 -0
- package/dist/templates/stocker.d.ts +27 -0
- package/dist/templates/stocker.js +38 -0
- package/dist/templates/stocker.js.map +1 -0
- package/dist/templates/tank.d.ts +21 -0
- package/dist/templates/tank.js +22 -0
- package/dist/templates/tank.js.map +1 -0
- package/dist/templates/vehicle.d.ts +19 -0
- package/dist/templates/vehicle.js +20 -0
- package/dist/templates/vehicle.js.map +1 -0
- package/dist/templates/visualizer.js +1 -1
- package/dist/templates/visualizer.js.map +1 -1
- package/dist/vehicle.d.ts +248 -0
- package/dist/vehicle.js +133 -0
- package/dist/vehicle.js.map +1 -0
- package/dist/visualizer.d.ts +5 -5
- package/dist/visualizer.js +72 -68
- package/dist/visualizer.js.map +1 -1
- package/icons/carrier.png +0 -0
- package/icons/signal-tower.png +0 -0
- package/icons/stock-hub.png +0 -0
- package/icons/tank.png +0 -0
- package/icons/vehicle.png +0 -0
- package/package.json +16 -18
- package/translations/en.json +6 -0
- package/translations/ja.json +5 -0
- package/translations/ko.json +6 -1
- package/translations/ms.json +5 -0
- package/translations/zh.json +5 -0
- package/dist/banner.d.ts +0 -15
- package/dist/banner.js +0 -76
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -20
- package/dist/camera.js +0 -108
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -13
- package/dist/cube.js +0 -38
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -11
- package/dist/cylinder.js +0 -38
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -22
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -20
- package/dist/gltf-object.js +0 -104
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -12
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -15
- package/dist/light.js +0 -135
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -64
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -36
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -11
- package/dist/sphere.js +0 -38
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -9
- package/dist/sprite.js +0 -28
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -9
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -85
- package/dist/three-container.js +0 -565
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -11
- package/dist/three-controls.js +0 -616
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -85
- package/dist/three-space.js +0 -570
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -15
- package/dist/threed/index.js +0 -16
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -40
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -21
- package/dist/threed/real-object-extrude.js +0 -173
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -101
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -75
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -67
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -50
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -64
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -64
- package/dist/threed/real-object.js +0 -260
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -8
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/wall.d.ts +0 -13
- package/dist/wall.js +0 -45
- package/dist/wall.js.map +0 -1
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import { __decorate } from "tslib";
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import { RealObjectGroup, RectPath, Shape, ValueHolder, sceneComponent } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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const NATURE = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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{
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type: 'number',
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label: 'value',
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name: 'value',
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property: 'value'
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},
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{
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type: 'checkbox',
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label: 'blink',
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name: 'blink',
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property: 'blink'
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}
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],
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help: 'scene/component/signal-tower'
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};
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/* ── 색상 상수 ── */
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const LIGHT_COLORS = {
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red: { on: '#cc0000', off: '#1a0505' },
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yellow: { on: '#cc8800', off: '#1a1400' },
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green: { on: '#00bb00', off: '#051a05' }
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};
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const BODY_COLOR = '#333333';
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const POLE_COLOR = '#888888';
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const RING_COLOR = '#222222';
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/* ── 2D 렌더 ── */
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const BLINK_PERIOD = 500; // ms
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function isBlinkOn() {
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return Math.floor(Date.now() / BLINK_PERIOD) % 2 === 0;
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}
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function renderSignalTower(ctx, x, y, w, h, value, blink) {
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const sep = Math.max(1, h * 0.01);
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const poleH = h * 0.08;
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const lightH = (h - sep * 2 - poleH) / 3;
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const blinkVisible = !blink || isBlinkOn();
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const lights = [
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{ color: LIGHT_COLORS.red, on: !!(value & 4) && blinkVisible },
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{ color: LIGHT_COLORS.yellow, on: !!(value & 2) && blinkVisible },
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{ color: LIGHT_COLORS.green, on: !!(value & 1) && blinkVisible }
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];
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let cy = y;
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for (let i = 0; i < 3; i++) {
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const light = lights[i];
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// light band — full width
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ctx.fillStyle = light.on ? light.color.on : light.color.off;
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ctx.fillRect(x, cy, w, lightH);
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// ON glow overlay
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if (light.on) {
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const cx = x + w / 2;
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const my = cy + lightH / 2;
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const grad = ctx.createRadialGradient(cx, my, 0, cx, my, w * 0.6);
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grad.addColorStop(0, '#ffffff88');
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grad.addColorStop(1, '#ffffff00');
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ctx.fillStyle = grad;
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ctx.fillRect(x, cy, w, lightH);
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}
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cy += lightH;
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// thin separator between lights
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if (i < 2) {
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ctx.fillStyle = RING_COLOR;
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ctx.fillRect(x, cy, w, sep);
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cy += sep;
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}
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}
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// pole stub
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const poleW = w * 0.3;
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ctx.fillStyle = POLE_COLOR;
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ctx.fillRect(x + (w - poleW) / 2, cy, poleW, poleH);
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}
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/* ── 3D 렌더 ── */
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export class SignalTower3D extends RealObjectGroup {
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_lightMeshes = [];
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build() {
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super.build();
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const { width, height } = this.component.bounds;
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const { depth } = this.component.state;
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const d = depth || width * 5;
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const radius = Math.min(width, height) / 2;
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// 경광등 부분: width 기반 고정 크기
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const lightH = radius * 1.8;
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const ringH = radius * 0.12;
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const capH = radius * 0.25;
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const baseH = radius * 0.15;
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// 경광등 헤드 총 높이 (등3 + 링4 + 캡)
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const headH = lightH * 3 + ringH * 4 + capH;
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// 폴: 전체 depth에서 헤드+베이스를 뺀 나머지
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const poleH = Math.max(radius * 0.5, d - headH - baseH);
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// ── static parts (merged) ──
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const statics = [];
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// base
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const baseGeo = new THREE.CylinderGeometry(radius * 1.4, radius * 1.4, baseH, 24);
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baseGeo.translate(0, baseH / 2, 0);
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statics.push(baseGeo);
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// pole
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const poleGeo = new THREE.CylinderGeometry(radius * 0.25, radius * 0.25, poleH, 12);
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poleGeo.translate(0, baseH + poleH / 2, 0);
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statics.push(poleGeo);
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let y = baseH + poleH;
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// ring between pole and first light
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const ring0Geo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24);
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ring0Geo.translate(0, y + ringH / 2, 0);
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statics.push(ring0Geo);
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y += ringH;
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// rings between lights
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const lightOrder = ['green', 'yellow', 'red'];
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for (let i = 0; i < 3; i++) {
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y += lightH;
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if (i < 2) {
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|
+
const rGeo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24);
|
|
121
|
+
rGeo.translate(0, y + ringH / 2, 0);
|
|
122
|
+
statics.push(rGeo);
|
|
123
|
+
y += ringH;
|
|
124
|
+
}
|
|
125
|
+
}
|
|
126
|
+
// cap
|
|
127
|
+
const capGeo = new THREE.CylinderGeometry(radius * 0.5, radius * 1.05, capH, 24);
|
|
128
|
+
capGeo.translate(0, y + capH / 2, 0);
|
|
129
|
+
statics.push(capGeo);
|
|
130
|
+
const mergedGeo = BufferGeometryUtils.mergeGeometries(statics);
|
|
131
|
+
const staticMat = new THREE.MeshStandardMaterial({
|
|
132
|
+
color: BODY_COLOR,
|
|
133
|
+
roughness: 0.6,
|
|
134
|
+
metalness: 0.3
|
|
135
|
+
});
|
|
136
|
+
const staticMesh = new THREE.Mesh(mergedGeo, staticMat);
|
|
137
|
+
staticMesh.castShadow = true;
|
|
138
|
+
this.object3d.add(staticMesh);
|
|
139
|
+
// ── light meshes (individual for emissive control) ──
|
|
140
|
+
this._lightMeshes = [];
|
|
141
|
+
let ly = baseH + poleH + ringH;
|
|
142
|
+
const value = this.component.value;
|
|
143
|
+
const bitMap = [1, 2, 4]; // green, yellow, red
|
|
144
|
+
for (let i = 0; i < 3; i++) {
|
|
145
|
+
const colorKey = lightOrder[i];
|
|
146
|
+
const isOn = !!(value & bitMap[i]);
|
|
147
|
+
const lightGeo = new THREE.CylinderGeometry(radius, radius, lightH, 24);
|
|
148
|
+
const lightMat = new THREE.MeshStandardMaterial({
|
|
149
|
+
color: isOn ? 0x000000 : LIGHT_COLORS[colorKey].off,
|
|
150
|
+
emissive: isOn ? new THREE.Color(LIGHT_COLORS[colorKey].on) : new THREE.Color(0x000000),
|
|
151
|
+
emissiveIntensity: isOn ? 1.0 : 0,
|
|
152
|
+
roughness: isOn ? 0.1 : 0.7,
|
|
153
|
+
metalness: 0.1
|
|
154
|
+
});
|
|
155
|
+
const mesh = new THREE.Mesh(lightGeo, lightMat);
|
|
156
|
+
mesh.position.y = ly + lightH / 2;
|
|
157
|
+
mesh.castShadow = true;
|
|
158
|
+
this.object3d.add(mesh);
|
|
159
|
+
this._lightMeshes.push(mesh);
|
|
160
|
+
ly += lightH + (i < 2 ? ringH : 0);
|
|
161
|
+
}
|
|
162
|
+
// center vertically
|
|
163
|
+
const totalH = baseH + poleH + headH;
|
|
164
|
+
this.object3d.children.forEach(child => {
|
|
165
|
+
child.position.y -= totalH / 2;
|
|
166
|
+
});
|
|
167
|
+
}
|
|
168
|
+
updateLights(forceOff = false) {
|
|
169
|
+
const value = this.component.value;
|
|
170
|
+
const lightOrder = ['green', 'yellow', 'red'];
|
|
171
|
+
const bitMap = [1, 2, 4]; // green, yellow, red
|
|
172
|
+
for (let i = 0; i < this._lightMeshes.length; i++) {
|
|
173
|
+
const mat = this._lightMeshes[i].material;
|
|
174
|
+
const colorKey = lightOrder[i];
|
|
175
|
+
const isOn = !!(value & bitMap[i]) && !forceOff;
|
|
176
|
+
mat.color.set(isOn ? 0x000000 : LIGHT_COLORS[colorKey].off);
|
|
177
|
+
mat.emissive.set(isOn ? LIGHT_COLORS[colorKey].on : 0x000000);
|
|
178
|
+
mat.emissiveIntensity = isOn ? 1.0 : 0;
|
|
179
|
+
mat.roughness = isOn ? 0.1 : 0.7;
|
|
180
|
+
mat.needsUpdate = true;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
blinkTick() {
|
|
184
|
+
this.updateLights(!isBlinkOn());
|
|
185
|
+
}
|
|
186
|
+
update() {
|
|
187
|
+
super.update();
|
|
188
|
+
this.updateLights();
|
|
189
|
+
}
|
|
190
|
+
updateDimension() {
|
|
191
|
+
this.clear();
|
|
192
|
+
this.build();
|
|
193
|
+
}
|
|
194
|
+
onchange(after, before) {
|
|
195
|
+
super.onchange(after, before);
|
|
196
|
+
if ('value' in after) {
|
|
197
|
+
this.updateLights();
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
/* ── Component 클래스 ── */
|
|
202
|
+
const MixedShape = ValueHolder(RectPath(Shape));
|
|
203
|
+
let SignalTower = class SignalTower extends MixedShape {
|
|
204
|
+
_blinkRaf = null;
|
|
205
|
+
_lastBlinkOn = false;
|
|
206
|
+
is3dish() {
|
|
207
|
+
return true;
|
|
208
|
+
}
|
|
209
|
+
buildRealObject() {
|
|
210
|
+
return new SignalTower3D(this);
|
|
211
|
+
}
|
|
212
|
+
get nature() {
|
|
213
|
+
return NATURE;
|
|
214
|
+
}
|
|
215
|
+
async ready() {
|
|
216
|
+
await super.ready();
|
|
217
|
+
if (this.getState('blink')) {
|
|
218
|
+
this._startBlink();
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
dispose() {
|
|
222
|
+
this._stopBlink();
|
|
223
|
+
super.dispose();
|
|
224
|
+
}
|
|
225
|
+
_startBlink() {
|
|
226
|
+
if (this._blinkRaf)
|
|
227
|
+
return;
|
|
228
|
+
const tick = () => {
|
|
229
|
+
const on = isBlinkOn();
|
|
230
|
+
if (on !== this._lastBlinkOn) {
|
|
231
|
+
this._lastBlinkOn = on;
|
|
232
|
+
this.invalidate();
|
|
233
|
+
if (this._realObject) {
|
|
234
|
+
;
|
|
235
|
+
this._realObject.blinkTick();
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
this._blinkRaf = requestAnimationFrame(tick);
|
|
239
|
+
};
|
|
240
|
+
this._blinkRaf = requestAnimationFrame(tick);
|
|
241
|
+
}
|
|
242
|
+
_stopBlink() {
|
|
243
|
+
if (!this._blinkRaf)
|
|
244
|
+
return;
|
|
245
|
+
cancelAnimationFrame(this._blinkRaf);
|
|
246
|
+
this._blinkRaf = null;
|
|
247
|
+
// 정상 점등 상태로 복원
|
|
248
|
+
this.invalidate();
|
|
249
|
+
if (this._realObject) {
|
|
250
|
+
;
|
|
251
|
+
this._realObject.updateLights();
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
onchange(after, before) {
|
|
255
|
+
super.onchange(after, before);
|
|
256
|
+
if ('value' in after || 'blink' in after) {
|
|
257
|
+
this.invalidate();
|
|
258
|
+
if (this.getState('blink')) {
|
|
259
|
+
this._startBlink();
|
|
260
|
+
}
|
|
261
|
+
else {
|
|
262
|
+
this._stopBlink();
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
render(ctx) {
|
|
267
|
+
const { left, top, width, height } = this.bounds;
|
|
268
|
+
renderSignalTower(ctx, left, top, width, height, this.value, !!this.getState('blink'));
|
|
269
|
+
}
|
|
270
|
+
};
|
|
271
|
+
SignalTower = __decorate([
|
|
272
|
+
sceneComponent('signal-tower')
|
|
273
|
+
], SignalTower);
|
|
274
|
+
export { SignalTower };
|
|
275
|
+
//# sourceMappingURL=signal-tower.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n Component,\n ComponentNature,\n RealObjectGroup,\n RealObject,\n RectPath,\n Shape,\n ValueHolder,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'number',\n label: 'value',\n name: 'value',\n property: 'value'\n },\n {\n type: 'checkbox',\n label: 'blink',\n name: 'blink',\n property: 'blink'\n }\n ],\n help: 'scene/component/signal-tower'\n}\n\n/* ── 색상 상수 ── */\nconst LIGHT_COLORS = {\n red: { on: '#cc0000', off: '#1a0505' },\n yellow: { on: '#cc8800', off: '#1a1400' },\n green: { on: '#00bb00', off: '#051a05' }\n} as const\n\nconst BODY_COLOR = '#333333'\nconst POLE_COLOR = '#888888'\nconst RING_COLOR = '#222222'\n\n/* ── 2D 렌더 ── */\n\nconst BLINK_PERIOD = 500 // ms\n\nfunction isBlinkOn() {\n return Math.floor(Date.now() / BLINK_PERIOD) % 2 === 0\n}\n\nfunction renderSignalTower(ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, value: number, blink: boolean) {\n const sep = Math.max(1, h * 0.01)\n const poleH = h * 0.08\n const lightH = (h - sep * 2 - poleH) / 3\n\n const blinkVisible = !blink || isBlinkOn()\n const lights = [\n { color: LIGHT_COLORS.red, on: !!(value & 4) && blinkVisible },\n { color: LIGHT_COLORS.yellow, on: !!(value & 2) && blinkVisible },\n { color: LIGHT_COLORS.green, on: !!(value & 1) && blinkVisible }\n ]\n\n let cy = y\n\n for (let i = 0; i < 3; i++) {\n const light = lights[i]\n\n // light band — full width\n ctx.fillStyle = light.on ? light.color.on : light.color.off\n ctx.fillRect(x, cy, w, lightH)\n\n // ON glow overlay\n if (light.on) {\n const cx = x + w / 2\n const my = cy + lightH / 2\n const grad = ctx.createRadialGradient(cx, my, 0, cx, my, w * 0.6)\n grad.addColorStop(0, '#ffffff88')\n grad.addColorStop(1, '#ffffff00')\n ctx.fillStyle = grad\n ctx.fillRect(x, cy, w, lightH)\n }\n\n cy += lightH\n\n // thin separator between lights\n if (i < 2) {\n ctx.fillStyle = RING_COLOR\n ctx.fillRect(x, cy, w, sep)\n cy += sep\n }\n }\n\n // pole stub\n const poleW = w * 0.3\n ctx.fillStyle = POLE_COLOR\n ctx.fillRect(x + (w - poleW) / 2, cy, poleW, poleH)\n}\n\n/* ── 3D 렌더 ── */\n\nexport class SignalTower3D extends RealObjectGroup {\n private _lightMeshes: THREE.Mesh[] = []\n\n build() {\n super.build()\n\n const { width, height } = this.component.bounds\n const { depth } = this.component.state\n const d = depth || width * 5\n\n const radius = Math.min(width, height) / 2\n\n // 경광등 부분: width 기반 고정 크기\n const lightH = radius * 1.8\n const ringH = radius * 0.12\n const capH = radius * 0.25\n const baseH = radius * 0.15\n\n // 경광등 헤드 총 높이 (등3 + 링4 + 캡)\n const headH = lightH * 3 + ringH * 4 + capH\n\n // 폴: 전체 depth에서 헤드+베이스를 뺀 나머지\n const poleH = Math.max(radius * 0.5, d - headH - baseH)\n\n // ── static parts (merged) ──\n const statics: THREE.BufferGeometry[] = []\n\n // base\n const baseGeo = new THREE.CylinderGeometry(radius * 1.4, radius * 1.4, baseH, 24)\n baseGeo.translate(0, baseH / 2, 0)\n statics.push(baseGeo)\n\n // pole\n const poleGeo = new THREE.CylinderGeometry(radius * 0.25, radius * 0.25, poleH, 12)\n poleGeo.translate(0, baseH + poleH / 2, 0)\n statics.push(poleGeo)\n\n let y = baseH + poleH\n\n // ring between pole and first light\n const ring0Geo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24)\n ring0Geo.translate(0, y + ringH / 2, 0)\n statics.push(ring0Geo)\n y += ringH\n\n // rings between lights\n const lightOrder = ['green', 'yellow', 'red'] as const\n for (let i = 0; i < 3; i++) {\n y += lightH\n if (i < 2) {\n const rGeo = new THREE.CylinderGeometry(radius * 1.05, radius * 1.05, ringH, 24)\n rGeo.translate(0, y + ringH / 2, 0)\n statics.push(rGeo)\n y += ringH\n }\n }\n\n // cap\n const capGeo = new THREE.CylinderGeometry(radius * 0.5, radius * 1.05, capH, 24)\n capGeo.translate(0, y + capH / 2, 0)\n statics.push(capGeo)\n\n const mergedGeo = BufferGeometryUtils.mergeGeometries(statics)\n const staticMat = new THREE.MeshStandardMaterial({\n color: BODY_COLOR,\n roughness: 0.6,\n metalness: 0.3\n })\n const staticMesh = new THREE.Mesh(mergedGeo, staticMat)\n staticMesh.castShadow = true\n this.object3d.add(staticMesh)\n\n // ── light meshes (individual for emissive control) ──\n this._lightMeshes = []\n let ly = baseH + poleH + ringH\n const value = (this.component as unknown as SignalTower).value\n const bitMap = [1, 2, 4] // green, yellow, red\n\n for (let i = 0; i < 3; i++) {\n const colorKey = lightOrder[i]\n const isOn = !!(value & bitMap[i])\n\n const lightGeo = new THREE.CylinderGeometry(radius, radius, lightH, 24)\n const lightMat = new THREE.MeshStandardMaterial({\n color: isOn ? 0x000000 : LIGHT_COLORS[colorKey].off,\n emissive: isOn ? new THREE.Color(LIGHT_COLORS[colorKey].on) : new THREE.Color(0x000000),\n emissiveIntensity: isOn ? 1.0 : 0,\n roughness: isOn ? 0.1 : 0.7,\n metalness: 0.1\n })\n\n const mesh = new THREE.Mesh(lightGeo, lightMat)\n mesh.position.y = ly + lightH / 2\n mesh.castShadow = true\n this.object3d.add(mesh)\n this._lightMeshes.push(mesh)\n\n ly += lightH + (i < 2 ? ringH : 0)\n }\n\n // center vertically\n const totalH = baseH + poleH + headH\n this.object3d.children.forEach(child => {\n child.position.y -= totalH / 2\n })\n }\n\n updateLights(forceOff = false) {\n const value = (this.component as unknown as SignalTower).value\n const lightOrder = ['green', 'yellow', 'red'] as const\n const bitMap = [1, 2, 4] // green, yellow, red\n\n for (let i = 0; i < this._lightMeshes.length; i++) {\n const mat = this._lightMeshes[i].material as THREE.MeshStandardMaterial\n const colorKey = lightOrder[i]\n const isOn = !!(value & bitMap[i]) && !forceOff\n\n mat.color.set(isOn ? 0x000000 : LIGHT_COLORS[colorKey].off)\n mat.emissive.set(isOn ? LIGHT_COLORS[colorKey].on : 0x000000)\n mat.emissiveIntensity = isOn ? 1.0 : 0\n mat.roughness = isOn ? 0.1 : 0.7\n mat.needsUpdate = true\n }\n }\n\n blinkTick() {\n this.updateLights(!isBlinkOn())\n }\n\n update() {\n super.update()\n this.updateLights()\n }\n\n updateDimension() {\n this.clear()\n this.build()\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n super.onchange(after, before)\n\n if ('value' in after) {\n this.updateLights()\n }\n }\n}\n\n/* ── Component 클래스 ── */\n\nconst MixedShape = ValueHolder(RectPath(Shape))\n\n@sceneComponent('signal-tower')\nexport class SignalTower extends MixedShape {\n private _blinkRaf: number | null = null\n private _lastBlinkOn: boolean = false\n\n is3dish() {\n return true\n }\n\n buildRealObject(): RealObject | undefined {\n return new SignalTower3D(this as any)\n }\n\n get nature() {\n return NATURE\n }\n\n async ready() {\n await super.ready()\n if (this.getState('blink')) {\n this._startBlink()\n }\n }\n\n dispose() {\n this._stopBlink()\n super.dispose()\n }\n\n private _startBlink() {\n if (this._blinkRaf) return\n\n const tick = () => {\n const on = isBlinkOn()\n if (on !== this._lastBlinkOn) {\n this._lastBlinkOn = on\n this.invalidate()\n if (this._realObject) {\n ;(this._realObject as SignalTower3D).blinkTick()\n }\n }\n this._blinkRaf = requestAnimationFrame(tick)\n }\n\n this._blinkRaf = requestAnimationFrame(tick)\n }\n\n private _stopBlink() {\n if (!this._blinkRaf) return\n cancelAnimationFrame(this._blinkRaf)\n this._blinkRaf = null\n // 정상 점등 상태로 복원\n this.invalidate()\n if (this._realObject) {\n ;(this._realObject as SignalTower3D).updateLights()\n }\n }\n\n onchange(after: Record<string, unknown>, before: Record<string, unknown>) {\n super.onchange(after, before)\n\n if ('value' in after || 'blink' in after) {\n this.invalidate()\n\n if (this.getState('blink')) {\n this._startBlink()\n } else {\n this._stopBlink()\n }\n }\n }\n\n render(ctx: CanvasRenderingContext2D) {\n const { left, top, width, height } = this.bounds\n\n renderSignalTower(ctx, left, top, width, height, this.value, !!this.getState('blink'))\n }\n\n}\n"]}
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import { Component, ComponentNature, Properties, RealObject, ServiceComponent } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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import { type StockMaterialProvider } from './stock.js';
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export declare class StockHub extends ServiceComponent implements StockMaterialProvider {
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static _icon?: HTMLImageElement;
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static get icon(): HTMLImageElement;
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_stock_materials: THREE.Material[];
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_default_material?: THREE.Material;
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_empty_material?: THREE.Material;
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private _legendTarget?;
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_objects: {
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[id: string]: RealObject;
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};
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get nature(): ComponentNature;
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get serviceName(): string;
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get hideEmptyStock(): boolean;
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get legendTarget(): Component | undefined;
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putObject(id: string, object: RealObject): void;
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getObject(id: string): RealObject;
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dispose(): void;
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onchangeData(): void;
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onchange(after: Properties, before: Properties): void;
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private _onLegendChanged;
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private _resetMaterials;
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}
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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var StockHub_1;
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import { __decorate } from "tslib";
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import { ServiceComponent, sceneComponent } from '@hatiolab/things-scene';
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const STOCK_HUB_ICON_SRC = 'data:image/svg+xml;base64,' +
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btoa(`<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64" fill="#d09050">
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<rect x="8" y="28" width="18" height="28" rx="2" opacity="0.8"/>
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<rect x="23" y="18" width="18" height="38" rx="2" opacity="0.6"/>
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<rect x="38" y="8" width="18" height="48" rx="2" opacity="0.9"/>
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<rect x="4" y="56" width="56" height="4" rx="1"/>
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</svg>`);
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const NATURE = {
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mutable: false,
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resizable: true,
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rotatable: true,
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properties: [
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{
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type: 'string',
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label: 'location-field',
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name: 'locationField',
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placeholder: 'location'
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},
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{
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type: 'id-input',
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label: 'legend-target',
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name: 'legendTarget',
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property: {
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component: 'legend'
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}
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},
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{
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type: 'checkbox',
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label: 'hide-empty-stock',
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name: 'hideEmptyStock'
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}
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],
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help: 'scene/component/stock-hub'
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};
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let StockHub = class StockHub extends ServiceComponent {
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static { StockHub_1 = this; }
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static _icon;
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static get icon() {
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if (!StockHub_1._icon) {
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StockHub_1._icon = new Image();
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StockHub_1._icon.src = STOCK_HUB_ICON_SRC;
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}
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return StockHub_1._icon;
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}
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// === StockMaterialProvider ===
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_stock_materials = [];
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_default_material;
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_empty_material;
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_legendTarget;
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// === Stock 레지스트리 ===
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_objects = {};
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get nature() {
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return NATURE;
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}
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get serviceName() {
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return 'stock';
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}
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get hideEmptyStock() {
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return !!this.getState('hideEmptyStock');
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}
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get legendTarget() {
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const { legendTarget } = this.state;
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if (!this._legendTarget && legendTarget) {
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this._legendTarget = this.root.findById?.(legendTarget);
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this._legendTarget?.on('change', this._onLegendChanged, this);
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}
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return this._legendTarget;
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}
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/* === Stock 레지스트리 메서드 === */
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putObject(id, object) {
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id && (this._objects[id] = object);
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}
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getObject(id) {
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return this._objects[id];
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}
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/* === 라이프사이클 === */
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dispose() {
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this._legendTarget?.off('change', this._onLegendChanged, this);
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delete this._legendTarget;
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this._resetMaterials();
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this._objects = {};
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super.dispose();
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}
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/* === 데이터 분배 === */
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onchangeData() {
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if (typeof this.data !== 'object') {
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return;
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}
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let data = this.data;
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const locationField = this.getState('locationField') || 'location';
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if (data instanceof Array) {
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data = data.reduce((acc, value) => {
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const location = value[locationField];
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if (!location) {
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return acc;
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}
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if (acc[location]) {
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acc[location]['items'].push(value);
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}
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else {
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acc[location] = { items: [value] };
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}
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return acc;
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}, {});
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}
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for (const key in data) {
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if (data.hasOwnProperty(key)) {
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const d = data[key];
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const object = this.getObject(key);
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if (object) {
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;
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object.onchangeStockData(d);
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}
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}
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}
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}
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/* === 이벤트 핸들러 === */
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onchange(after, before) {
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if ('legendTarget' in before || 'legendTarget' in after) {
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this._legendTarget?.off('change', this._onLegendChanged, this);
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delete this._legendTarget;
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this._resetMaterials();
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}
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this.invalidate();
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}
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_onLegendChanged() {
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this._resetMaterials();
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this.invalidate();
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}
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_resetMaterials() {
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this._stock_materials.forEach(m => m.dispose?.());
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this._stock_materials = [];
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delete this._default_material;
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delete this._empty_material;
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}
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+
};
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StockHub = StockHub_1 = __decorate([
|
|
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|
+
sceneComponent('stock-hub')
|
|
145
|
+
], StockHub);
|
|
146
|
+
export { StockHub };
|
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|
+
//# sourceMappingURL=stock-hub.js.map
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stock-hub.js","sourceRoot":"","sources":["../src/stock-hub.ts"],"names":[],"mappings":"AAAA;;GAEG;;;AAEH,OAAO,EAKL,gBAAgB,EAChB,cAAc,EACf,MAAM,wBAAwB,CAAA;AAI/B,MAAM,kBAAkB,GACtB,4BAA4B;IAC5B,IAAI,CACF;;;;;OAKG,CACJ,CAAA;AAEH,MAAM,MAAM,GAAoB;IAC9B,OAAO,EAAE,KAAK;IACd,SAAS,EAAE,IAAI;IACf,SAAS,EAAE,IAAI;IACf,UAAU,EAAE;QACV;YACE,IAAI,EAAE,QAAQ;YACd,KAAK,EAAE,gBAAgB;YACvB,IAAI,EAAE,eAAe;YACrB,WAAW,EAAE,UAAU;SACxB;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,eAAe;YACtB,IAAI,EAAE,cAAc;YACpB,QAAQ,EAAE;gBACR,SAAS,EAAE,QAAQ;aACpB;SACF;QACD;YACE,IAAI,EAAE,UAAU;YAChB,KAAK,EAAE,kBAAkB;YACzB,IAAI,EAAE,gBAAgB;SACvB;KACF;IACD,IAAI,EAAE,2BAA2B;CAClC,CAAA;AAGM,IAAM,QAAQ,GAAd,MAAM,QAAS,SAAQ,gBAAgB;;IAC5C,MAAM,CAAC,KAAK,CAAmB;IAE/B,MAAM,KAAK,IAAI;QACb,IAAI,CAAC,UAAQ,CAAC,KAAK,EAAE,CAAC;YACpB,UAAQ,CAAC,KAAK,GAAG,IAAI,KAAK,EAAE,CAAA;YAC5B,UAAQ,CAAC,KAAK,CAAC,GAAG,GAAG,kBAAkB,CAAA;QACzC,CAAC;QACD,OAAO,UAAQ,CAAC,KAAK,CAAA;IACvB,CAAC;IAED,gCAAgC;IAChC,gBAAgB,GAAqB,EAAE,CAAA;IACvC,iBAAiB,CAAiB;IAClC,eAAe,CAAiB;IACxB,aAAa,CAAY;IAEjC,sBAAsB;IACtB,QAAQ,GAAiC,EAAE,CAAA;IAE3C,IAAI,MAAM;QACR,OAAO,MAAM,CAAA;IACf,CAAC;IAED,IAAI,WAAW;QACb,OAAO,OAAO,CAAA;IAChB,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAA;IAC1C,CAAC;IAED,IAAI,YAAY;QACd,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,CAAC,KAAK,CAAA;QAEnC,IAAI,CAAC,IAAI,CAAC,aAAa,IAAI,YAAY,EAAE,CAAC;YACxC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC,CAAA;YACvD,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAA;QAC/D,CAAC;QAED,OAAO,IAAI,CAAC,aAAa,CAAA;IAC3B,CAAC;IAED,6BAA6B;IAE7B,SAAS,CAAC,EAAU,EAAE,MAAkB;QACtC,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAA;IACpC,CAAC;IAED,SAAS,CAAC,EAAU;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAA;IAC1B,CAAC;IAED,oBAAoB;IAEpB,OAAO;QACL,IAAI,CAAC,aAAa,EAAE,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAA;QAC9D,OAAO,IAAI,CAAC,aAAa,CAAA;QACzB,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAElB,KAAK,CAAC,OAAO,EAAE,CAAA;IACjB,CAAC;IAED,oBAAoB;IAEpB,YAAY;QACV,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAClC,OAAM;QACR,CAAC;QAED,IAAI,IAAI,GAAG,IAAI,CAAC,IAAW,CAAA;QAC3B,MAAM,aAAa,GAAG,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,UAAU,CAAA;QAElE,IAAI,IAAI,YAAY,KAAK,EAAE,CAAC;YAC1B,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAQ,EAAE,KAAU,EAAE,EAAE;gBAC1C,MAAM,QAAQ,GAAG,KAAK,CAAC,aAAa,CAAC,CAAA;gBAErC,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACd,OAAO,GAAG,CAAA;gBACZ,CAAC;gBAED,IAAI,GAAG,CAAC,QAAQ,CAAC,EAAE,CAAC;oBAClB,GAAG,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;gBACpC,CAAC;qBAAM,CAAC;oBACN,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,KAAK,CAAC,EAAE,CAAA;gBACpC,CAAC;gBAED,OAAO,GAAG,CAAA;YACZ,CAAC,EAAE,EAAE,CAAC,CAAA;QACR,CAAC;QAED,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;YACvB,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC7B,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAA;gBACnB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;gBAClC,IAAI,MAAM,EAAE,CAAC;oBACX,CAAC;oBAAC,MAAgB,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAA;gBACzC,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,qBAAqB;IAErB,QAAQ,CAAC,KAAiB,EAAE,MAAkB;QAC5C,IAAI,cAAc,IAAI,MAAM,IAAI,cAAc,IAAI,KAAK,EAAE,CAAC;YACxD,IAAI,CAAC,aAAa,EAAE,GAAG,CAAC,QAAQ,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAA;YAC9D,OAAO,IAAI,CAAC,aAAa,CAAA;YACzB,IAAI,CAAC,eAAe,EAAE,CAAA;QACxB,CAAC;QAED,IAAI,CAAC,UAAU,EAAE,CAAA;IACnB,CAAC;IAEO,gBAAgB;QACtB,IAAI,CAAC,eAAe,EAAE,CAAA;QACtB,IAAI,CAAC,UAAU,EAAE,CAAA;IACnB,CAAC;IAEO,eAAe;QACrB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAA;QACjD,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAA;QAC1B,OAAO,IAAI,CAAC,iBAAiB,CAAA;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAA;IAC7B,CAAC;CACF,CAAA;AA9HY,QAAQ;IADpB,cAAc,CAAC,WAAW,CAAC;GACf,QAAQ,CA8HpB","sourcesContent":["/*\n * Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n Component,\n ComponentNature,\n Properties,\n RealObject,\n ServiceComponent,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { Stock, type StockMaterialProvider } from './stock.js'\n\nconst STOCK_HUB_ICON_SRC =\n 'data:image/svg+xml;base64,' +\n btoa(\n `<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 64 64\" fill=\"#d09050\">\n <rect x=\"8\" y=\"28\" width=\"18\" height=\"28\" rx=\"2\" opacity=\"0.8\"/>\n <rect x=\"23\" y=\"18\" width=\"18\" height=\"38\" rx=\"2\" opacity=\"0.6\"/>\n <rect x=\"38\" y=\"8\" width=\"18\" height=\"48\" rx=\"2\" opacity=\"0.9\"/>\n <rect x=\"4\" y=\"56\" width=\"56\" height=\"4\" rx=\"1\"/>\n</svg>`\n )\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'string',\n label: 'location-field',\n name: 'locationField',\n placeholder: 'location'\n },\n {\n type: 'id-input',\n label: 'legend-target',\n name: 'legendTarget',\n property: {\n component: 'legend'\n }\n },\n {\n type: 'checkbox',\n label: 'hide-empty-stock',\n name: 'hideEmptyStock'\n }\n ],\n help: 'scene/component/stock-hub'\n}\n\n@sceneComponent('stock-hub')\nexport class StockHub extends ServiceComponent implements StockMaterialProvider {\n static _icon?: HTMLImageElement\n\n static get icon(): HTMLImageElement {\n if (!StockHub._icon) {\n StockHub._icon = new Image()\n StockHub._icon.src = STOCK_HUB_ICON_SRC\n }\n return StockHub._icon\n }\n\n // === StockMaterialProvider ===\n _stock_materials: THREE.Material[] = []\n _default_material?: THREE.Material\n _empty_material?: THREE.Material\n private _legendTarget?: Component\n\n // === Stock 레지스트리 ===\n _objects: { [id: string]: RealObject } = {}\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n get serviceName(): string {\n return 'stock'\n }\n\n get hideEmptyStock(): boolean {\n return !!this.getState('hideEmptyStock')\n }\n\n get legendTarget(): Component | undefined {\n const { legendTarget } = this.state\n\n if (!this._legendTarget && legendTarget) {\n this._legendTarget = this.root.findById?.(legendTarget)\n this._legendTarget?.on('change', this._onLegendChanged, this)\n }\n\n return this._legendTarget\n }\n\n /* === Stock 레지스트리 메서드 === */\n\n putObject(id: string, object: RealObject): void {\n id && (this._objects[id] = object)\n }\n\n getObject(id: string): RealObject {\n return this._objects[id]\n }\n\n /* === 라이프사이클 === */\n\n dispose(): void {\n this._legendTarget?.off('change', this._onLegendChanged, this)\n delete this._legendTarget\n this._resetMaterials()\n this._objects = {}\n\n super.dispose()\n }\n\n /* === 데이터 분배 === */\n\n onchangeData(): void {\n if (typeof this.data !== 'object') {\n return\n }\n\n let data = this.data as any\n const locationField = this.getState('locationField') || 'location'\n\n if (data instanceof Array) {\n data = data.reduce((acc: any, value: any) => {\n const location = value[locationField]\n\n if (!location) {\n return acc\n }\n\n if (acc[location]) {\n acc[location]['items'].push(value)\n } else {\n acc[location] = { items: [value] }\n }\n\n return acc\n }, {})\n }\n\n for (const key in data) {\n if (data.hasOwnProperty(key)) {\n const d = data[key]\n const object = this.getObject(key)\n if (object) {\n ;(object as Stock).onchangeStockData(d)\n }\n }\n }\n }\n\n /* === 이벤트 핸들러 === */\n\n onchange(after: Properties, before: Properties): void {\n if ('legendTarget' in before || 'legendTarget' in after) {\n this._legendTarget?.off('change', this._onLegendChanged, this)\n delete this._legendTarget\n this._resetMaterials()\n }\n\n this.invalidate()\n }\n\n private _onLegendChanged(): void {\n this._resetMaterials()\n this.invalidate()\n }\n\n private _resetMaterials(): void {\n this._stock_materials.forEach(m => m.dispose?.())\n this._stock_materials = []\n delete this._default_material\n delete this._empty_material\n }\n}\n"]}
|
package/dist/stock.d.ts
CHANGED
|
@@ -1,29 +1,73 @@
|
|
|
1
|
-
import { Component,
|
|
1
|
+
import { Component, RealObject } from '@hatiolab/things-scene';
|
|
2
2
|
import * as THREE from 'three';
|
|
3
|
-
|
|
4
|
-
|
|
3
|
+
/**
|
|
4
|
+
* Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.
|
|
5
|
+
* Visualizer와 RackTable 모두 이를 구현한다.
|
|
6
|
+
*/
|
|
7
|
+
export interface StockMaterialProvider {
|
|
8
|
+
_stock_materials: THREE.Material[];
|
|
9
|
+
_default_material?: THREE.Material;
|
|
10
|
+
_empty_material?: THREE.Material;
|
|
11
|
+
legendTarget?: Component;
|
|
12
|
+
hideEmptyStock?: boolean;
|
|
13
|
+
}
|
|
5
14
|
export declare class Stock extends RealObject<THREE.Mesh> {
|
|
6
15
|
static defaultMaterial: THREE.MeshStandardMaterial;
|
|
16
|
+
static defaultEmptyMaterial: THREE.MeshStandardMaterial;
|
|
7
17
|
static stockGeometry: THREE.BoxGeometry;
|
|
8
18
|
_hideEmptyStock: boolean;
|
|
9
19
|
_focused: boolean;
|
|
10
20
|
_focusedAt?: number;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
21
|
+
_instancedMesh?: THREE.InstancedMesh;
|
|
22
|
+
_instanceIndex: number;
|
|
23
|
+
_basePosition?: {
|
|
24
|
+
x: number;
|
|
25
|
+
y: number;
|
|
26
|
+
z: number;
|
|
27
|
+
};
|
|
28
|
+
_baseScale?: {
|
|
29
|
+
x: number;
|
|
30
|
+
y: number;
|
|
31
|
+
z: number;
|
|
32
|
+
};
|
|
33
|
+
model: any;
|
|
34
|
+
_data?: any;
|
|
35
|
+
constructor(component: Component, model: any);
|
|
36
|
+
get isInstanced(): boolean;
|
|
37
|
+
protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
38
|
+
/**
|
|
39
|
+
* 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
|
|
40
|
+
*/
|
|
41
|
+
get provider(): StockMaterialProvider | undefined;
|
|
42
|
+
private get _legendStatus();
|
|
43
|
+
/**
|
|
44
|
+
* InstancedMesh의 해당 인스턴스 색상을 설정한다.
|
|
45
|
+
*/
|
|
46
|
+
private _setInstanceColor;
|
|
47
|
+
/**
|
|
48
|
+
* 색상을 결정하고 InstancedMesh에 반영한다.
|
|
49
|
+
*/
|
|
50
|
+
private _applyMaterialColor;
|
|
51
|
+
private _getDefaultColor;
|
|
14
52
|
getMaterial(index: number): THREE.Material;
|
|
15
|
-
get visualizer(): Visualizer | undefined;
|
|
16
53
|
get stockMaterials(): THREE.Material[];
|
|
17
54
|
get userDefineDefaultMaterial(): THREE.Material;
|
|
18
55
|
get emptyMaterial(): THREE.Material;
|
|
19
56
|
build(): void;
|
|
20
57
|
createStock(w: number, h: number, d: number): void;
|
|
21
58
|
onchangeStockData(data: any): void;
|
|
59
|
+
/**
|
|
60
|
+
* InstancedMesh 모드에서의 데이터 변경 처리.
|
|
61
|
+
* 개별 mesh의 material 대신 instanceColor를 변경한다.
|
|
62
|
+
*/
|
|
63
|
+
private _onchangeStockDataInstanced;
|
|
64
|
+
private _aggregate;
|
|
22
65
|
onBeforeRender: () => void;
|
|
23
|
-
onmouseup(e: MouseEvent,
|
|
66
|
+
onmouseup(e: MouseEvent, _context: unknown, callback: (arg: {
|
|
24
67
|
data: any;
|
|
25
68
|
location: string;
|
|
26
69
|
}) => void): void;
|
|
70
|
+
private _getCurrentColorHex;
|
|
27
71
|
updateTransform(): void;
|
|
28
72
|
updateDimension(): void;
|
|
29
73
|
updateAlpha(): void;
|