@operato/scene-visualizer 9.2.2 → 10.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (249) hide show
  1. package/dist/carrier.d.ts +263 -0
  2. package/dist/carrier.js +272 -0
  3. package/dist/carrier.js.map +1 -0
  4. package/dist/desk.d.ts +238 -3
  5. package/dist/desk.js +1 -2
  6. package/dist/desk.js.map +1 -1
  7. package/dist/editors/index.d.ts +3 -0
  8. package/dist/editors/index.js +15 -0
  9. package/dist/editors/index.js.map +1 -1
  10. package/dist/editors/property-editor-gltf-fill-targets.d.ts +20 -0
  11. package/dist/editors/property-editor-gltf-fill-targets.js +313 -0
  12. package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
  13. package/dist/editors/property-editor-gltf-info.d.ts +25 -3
  14. package/dist/editors/property-editor-gltf-info.js +333 -73
  15. package/dist/editors/property-editor-gltf-info.js.map +1 -1
  16. package/dist/editors/property-editor-gltf-play-targets.d.ts +25 -0
  17. package/dist/editors/property-editor-gltf-play-targets.js +388 -0
  18. package/dist/editors/property-editor-gltf-play-targets.js.map +1 -0
  19. package/dist/editors/property-editor-location-increase-pattern.js +87 -95
  20. package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
  21. package/dist/editors/property-editor-stocker-location.d.ts +13 -0
  22. package/dist/editors/property-editor-stocker-location.js +151 -0
  23. package/dist/editors/property-editor-stocker-location.js.map +1 -0
  24. package/dist/editors/property-editor-stocker-ports.d.ts +8 -0
  25. package/dist/editors/property-editor-stocker-ports.js +112 -0
  26. package/dist/editors/property-editor-stocker-ports.js.map +1 -0
  27. package/dist/effects/outline.js +1 -1
  28. package/dist/effects/outline.js.map +1 -1
  29. package/dist/index.d.ts +8 -17
  30. package/dist/index.js +10 -17
  31. package/dist/index.js.map +1 -1
  32. package/dist/rack-table-3d.d.ts +16 -0
  33. package/dist/rack-table-3d.js +95 -0
  34. package/dist/rack-table-3d.js.map +1 -0
  35. package/dist/rack-table-cell.d.ts +238 -3
  36. package/dist/rack-table-cell.js +44 -51
  37. package/dist/rack-table-cell.js.map +1 -1
  38. package/dist/rack-table-location.d.ts +37 -0
  39. package/dist/rack-table-location.js +227 -0
  40. package/dist/rack-table-location.js.map +1 -0
  41. package/dist/rack-table.d.ts +13 -29
  42. package/dist/rack-table.js +121 -380
  43. package/dist/rack-table.js.map +1 -1
  44. package/dist/rack.d.ts +16 -5
  45. package/dist/rack.js +106 -19
  46. package/dist/rack.js.map +1 -1
  47. package/dist/signal-tower.d.ts +492 -0
  48. package/dist/signal-tower.js +275 -0
  49. package/dist/signal-tower.js.map +1 -0
  50. package/dist/stock-hub.d.ts +25 -0
  51. package/dist/stock-hub.js +147 -0
  52. package/dist/stock-hub.js.map +1 -0
  53. package/dist/stock.d.ts +52 -8
  54. package/dist/stock.js +223 -120
  55. package/dist/stock.js.map +1 -1
  56. package/dist/stocker-3d.d.ts +23 -0
  57. package/dist/stocker-3d.js +352 -0
  58. package/dist/stocker-3d.js.map +1 -0
  59. package/dist/stocker-port-3d.d.ts +14 -0
  60. package/dist/stocker-port-3d.js +80 -0
  61. package/dist/stocker-port-3d.js.map +1 -0
  62. package/dist/stocker-port.d.ts +254 -0
  63. package/dist/stocker-port.js +123 -0
  64. package/dist/stocker-port.js.map +1 -0
  65. package/dist/stocker.d.ts +340 -0
  66. package/dist/stocker.js +370 -0
  67. package/dist/stocker.js.map +1 -0
  68. package/dist/tank.d.ts +492 -0
  69. package/dist/tank.js +312 -0
  70. package/dist/tank.js.map +1 -0
  71. package/dist/templates/carrier.d.ts +19 -0
  72. package/dist/templates/carrier.js +20 -0
  73. package/dist/templates/carrier.js.map +1 -0
  74. package/dist/templates/cube.js +1 -1
  75. package/dist/templates/cube.js.map +1 -1
  76. package/dist/templates/cylinder.js +3 -3
  77. package/dist/templates/cylinder.js.map +1 -1
  78. package/dist/templates/index.d.ts +38 -38
  79. package/dist/templates/index.js +15 -1
  80. package/dist/templates/index.js.map +1 -1
  81. package/dist/templates/rack-table.d.ts +2 -0
  82. package/dist/templates/rack-table.js +4 -2
  83. package/dist/templates/rack-table.js.map +1 -1
  84. package/dist/templates/signal-tower.d.ts +21 -0
  85. package/dist/templates/signal-tower.js +22 -0
  86. package/dist/templates/signal-tower.js.map +1 -0
  87. package/dist/templates/sphere.d.ts +1 -0
  88. package/dist/templates/sphere.js +5 -4
  89. package/dist/templates/sphere.js.map +1 -1
  90. package/dist/templates/stock-hub.d.ts +14 -0
  91. package/dist/templates/stock-hub.js +15 -0
  92. package/dist/templates/stock-hub.js.map +1 -0
  93. package/dist/templates/stocker-port.d.ts +17 -0
  94. package/dist/templates/stocker-port.js +17 -0
  95. package/dist/templates/stocker-port.js.map +1 -0
  96. package/dist/templates/stocker.d.ts +27 -0
  97. package/dist/templates/stocker.js +38 -0
  98. package/dist/templates/stocker.js.map +1 -0
  99. package/dist/templates/tank.d.ts +21 -0
  100. package/dist/templates/tank.js +22 -0
  101. package/dist/templates/tank.js.map +1 -0
  102. package/dist/templates/vehicle.d.ts +19 -0
  103. package/dist/templates/vehicle.js +20 -0
  104. package/dist/templates/vehicle.js.map +1 -0
  105. package/dist/templates/visualizer.js +1 -1
  106. package/dist/templates/visualizer.js.map +1 -1
  107. package/dist/vehicle.d.ts +248 -0
  108. package/dist/vehicle.js +133 -0
  109. package/dist/vehicle.js.map +1 -0
  110. package/dist/visualizer.d.ts +5 -5
  111. package/dist/visualizer.js +72 -68
  112. package/dist/visualizer.js.map +1 -1
  113. package/icons/carrier.png +0 -0
  114. package/icons/signal-tower.png +0 -0
  115. package/icons/stock-hub.png +0 -0
  116. package/icons/tank.png +0 -0
  117. package/icons/vehicle.png +0 -0
  118. package/package.json +16 -18
  119. package/translations/en.json +6 -0
  120. package/translations/ja.json +5 -0
  121. package/translations/ko.json +6 -1
  122. package/translations/ms.json +5 -0
  123. package/translations/zh.json +5 -0
  124. package/dist/banner.d.ts +0 -15
  125. package/dist/banner.js +0 -76
  126. package/dist/banner.js.map +0 -1
  127. package/dist/camera.d.ts +0 -20
  128. package/dist/camera.js +0 -108
  129. package/dist/camera.js.map +0 -1
  130. package/dist/cube.d.ts +0 -13
  131. package/dist/cube.js +0 -38
  132. package/dist/cube.js.map +0 -1
  133. package/dist/cylinder.d.ts +0 -11
  134. package/dist/cylinder.js +0 -38
  135. package/dist/cylinder.js.map +0 -1
  136. package/dist/ellipse.d.ts +0 -5
  137. package/dist/ellipse.js +0 -22
  138. package/dist/ellipse.js.map +0 -1
  139. package/dist/gltf-object.d.ts +0 -20
  140. package/dist/gltf-object.js +0 -104
  141. package/dist/gltf-object.js.map +0 -1
  142. package/dist/html-overlay-element.d.ts +0 -1
  143. package/dist/html-overlay-element.js +0 -12
  144. package/dist/html-overlay-element.js.map +0 -1
  145. package/dist/light.d.ts +0 -15
  146. package/dist/light.js +0 -135
  147. package/dist/light.js.map +0 -1
  148. package/dist/polygon.d.ts +0 -17
  149. package/dist/polygon.js +0 -64
  150. package/dist/polygon.js.map +0 -1
  151. package/dist/rect.d.ts +0 -5
  152. package/dist/rect.js +0 -36
  153. package/dist/rect.js.map +0 -1
  154. package/dist/scene/component.d.ts +0 -1
  155. package/dist/scene/component.js +0 -29
  156. package/dist/scene/component.js.map +0 -1
  157. package/dist/sphere.d.ts +0 -11
  158. package/dist/sphere.js +0 -38
  159. package/dist/sphere.js.map +0 -1
  160. package/dist/sprite.d.ts +0 -9
  161. package/dist/sprite.js +0 -28
  162. package/dist/sprite.js.map +0 -1
  163. package/dist/text.d.ts +0 -1
  164. package/dist/text.js +0 -9
  165. package/dist/text.js.map +0 -1
  166. package/dist/three-container-editor.d.ts +0 -22
  167. package/dist/three-container-editor.js +0 -132
  168. package/dist/three-container-editor.js.map +0 -1
  169. package/dist/three-container.d.ts +0 -85
  170. package/dist/three-container.js +0 -565
  171. package/dist/three-container.js.map +0 -1
  172. package/dist/three-controls.d.ts +0 -11
  173. package/dist/three-controls.js +0 -616
  174. package/dist/three-controls.js.map +0 -1
  175. package/dist/three-layout.d.ts +0 -8
  176. package/dist/three-layout.js +0 -20
  177. package/dist/three-layout.js.map +0 -1
  178. package/dist/three-space.d.ts +0 -85
  179. package/dist/three-space.js +0 -570
  180. package/dist/three-space.js.map +0 -1
  181. package/dist/threed/common.d.ts +0 -22
  182. package/dist/threed/common.js +0 -19
  183. package/dist/threed/common.js.map +0 -1
  184. package/dist/threed/floor/floor.d.ts +0 -3
  185. package/dist/threed/floor/floor.js +0 -51
  186. package/dist/threed/floor/floor.js.map +0 -1
  187. package/dist/threed/html/elements.d.ts +0 -2
  188. package/dist/threed/html/elements.js +0 -21
  189. package/dist/threed/html/elements.js.map +0 -1
  190. package/dist/threed/index.d.ts +0 -15
  191. package/dist/threed/index.js +0 -16
  192. package/dist/threed/index.js.map +0 -1
  193. package/dist/threed/real-object-camera-meshed.d.ts +0 -12
  194. package/dist/threed/real-object-camera-meshed.js +0 -49
  195. package/dist/threed/real-object-camera-meshed.js.map +0 -1
  196. package/dist/threed/real-object-camera.d.ts +0 -9
  197. package/dist/threed/real-object-camera.js +0 -31
  198. package/dist/threed/real-object-camera.js.map +0 -1
  199. package/dist/threed/real-object-dom-element.d.ts +0 -9
  200. package/dist/threed/real-object-dom-element.js +0 -40
  201. package/dist/threed/real-object-dom-element.js.map +0 -1
  202. package/dist/threed/real-object-dummy.d.ts +0 -6
  203. package/dist/threed/real-object-dummy.js +0 -11
  204. package/dist/threed/real-object-dummy.js.map +0 -1
  205. package/dist/threed/real-object-extrude.d.ts +0 -21
  206. package/dist/threed/real-object-extrude.js +0 -173
  207. package/dist/threed/real-object-extrude.js.map +0 -1
  208. package/dist/threed/real-object-gltf.d.ts +0 -16
  209. package/dist/threed/real-object-gltf.js +0 -101
  210. package/dist/threed/real-object-gltf.js.map +0 -1
  211. package/dist/threed/real-object-group.d.ts +0 -5
  212. package/dist/threed/real-object-group.js +0 -11
  213. package/dist/threed/real-object-group.js.map +0 -1
  214. package/dist/threed/real-object-mesh.d.ts +0 -13
  215. package/dist/threed/real-object-mesh.js +0 -75
  216. package/dist/threed/real-object-mesh.js.map +0 -1
  217. package/dist/threed/real-object-plane.d.ts +0 -5
  218. package/dist/threed/real-object-plane.js +0 -22
  219. package/dist/threed/real-object-plane.js.map +0 -1
  220. package/dist/threed/real-object-scene.d.ts +0 -21
  221. package/dist/threed/real-object-scene.js +0 -67
  222. package/dist/threed/real-object-scene.js.map +0 -1
  223. package/dist/threed/real-object-sprite-2d.d.ts +0 -14
  224. package/dist/threed/real-object-sprite-2d.js +0 -45
  225. package/dist/threed/real-object-sprite-2d.js.map +0 -1
  226. package/dist/threed/real-object-sprite.d.ts +0 -11
  227. package/dist/threed/real-object-sprite.js +0 -50
  228. package/dist/threed/real-object-sprite.js.map +0 -1
  229. package/dist/threed/real-object-text.d.ts +0 -15
  230. package/dist/threed/real-object-text.js +0 -64
  231. package/dist/threed/real-object-text.js.map +0 -1
  232. package/dist/threed/real-object.d.ts +0 -64
  233. package/dist/threed/real-object.js +0 -260
  234. package/dist/threed/real-object.js.map +0 -1
  235. package/dist/threed/texture/canvas-texture.d.ts +0 -4
  236. package/dist/threed/texture/canvas-texture.js +0 -49
  237. package/dist/threed/texture/canvas-texture.js.map +0 -1
  238. package/dist/threed/texture/text-texture.d.ts +0 -8
  239. package/dist/threed/texture/text-texture.js +0 -79
  240. package/dist/threed/texture/text-texture.js.map +0 -1
  241. package/dist/threed/three-dimensional-container.d.ts +0 -8
  242. package/dist/threed/three-dimensional-container.js +0 -2
  243. package/dist/threed/three-dimensional-container.js.map +0 -1
  244. package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
  245. package/dist/threed/utils/bound-uv-generator.js +0 -42
  246. package/dist/threed/utils/bound-uv-generator.js.map +0 -1
  247. package/dist/wall.d.ts +0 -13
  248. package/dist/wall.js +0 -45
  249. package/dist/wall.js.map +0 -1
package/dist/stock.js CHANGED
@@ -1,47 +1,107 @@
1
1
  /*
2
2
  * Copyright © HatioLab Inc. All rights reserved.
3
3
  */
4
+ import { RealObject } from '@hatiolab/things-scene';
4
5
  import * as THREE from 'three';
5
- import { RealObject } from './threed/real-object.js';
6
6
  const STOCK_COLOR = '#ccaa76';
7
+ const _color = new THREE.Color();
8
+ const _matrix = new THREE.Matrix4();
9
+ const _position = new THREE.Vector3();
10
+ const _quaternion = new THREE.Quaternion();
11
+ const _scale = new THREE.Vector3();
12
+ function createStockMaterial(color, opts) {
13
+ const mat = new THREE.MeshStandardMaterial({
14
+ color,
15
+ side: THREE.FrontSide,
16
+ metalness: 0,
17
+ roughness: 1,
18
+ envMapIntensity: 0
19
+ });
20
+ if (opts?.opacity !== undefined) {
21
+ mat.opacity = opts.opacity;
22
+ mat.transparent = opts.transparent ?? true;
23
+ }
24
+ return mat;
25
+ }
7
26
  export class Stock extends RealObject {
27
+ static defaultMaterial = createStockMaterial(STOCK_COLOR);
28
+ static defaultEmptyMaterial = createStockMaterial(STOCK_COLOR, { opacity: 0.33, transparent: true });
29
+ static stockGeometry = new THREE.BoxGeometry(1, 1, 1);
30
+ _hideEmptyStock = false;
31
+ _focused = false;
32
+ // InstancedMesh 모드
33
+ _instancedMesh;
34
+ _instanceIndex = -1;
35
+ _basePosition;
36
+ _baseScale;
37
+ model;
38
+ _data;
8
39
  constructor(component, model) {
9
40
  super(component);
10
- this._hideEmptyStock = false;
11
- this._focused = false;
12
- this.onBeforeRender = () => {
13
- if (this._focused) {
14
- var lastTime = performance.now() - this._focusedAt;
15
- var progress = lastTime / 2000;
16
- this.object3d.rotation.y = 2 * Math.PI * progress;
17
- this.component.invalidate();
18
- }
19
- else if (this._focusedAt) {
20
- delete this._focusedAt;
21
- this.object3d.rotation.y = 0;
22
- this.component.invalidate();
23
- }
24
- };
25
41
  this.model = model;
26
42
  }
43
+ get isInstanced() {
44
+ return !!this._instancedMesh && this._instanceIndex >= 0;
45
+ }
27
46
  getObject3dInstance() {
28
47
  return new THREE.Mesh();
29
48
  }
49
+ /**
50
+ * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).
51
+ */
52
+ get provider() {
53
+ let component = this.component;
54
+ while (component) {
55
+ if ('_stock_materials' in component) {
56
+ return component;
57
+ }
58
+ component = component.parent;
59
+ }
60
+ }
61
+ get _legendStatus() {
62
+ return this.provider?.legendTarget?.getState('status') || undefined;
63
+ }
64
+ /**
65
+ * InstancedMesh의 해당 인스턴스 색상을 설정한다.
66
+ */
67
+ _setInstanceColor(color) {
68
+ if (!this._instancedMesh)
69
+ return;
70
+ _color.set(color);
71
+ this._instancedMesh.setColorAt(this._instanceIndex, _color);
72
+ this._instancedMesh.instanceColor.needsUpdate = true;
73
+ }
74
+ /**
75
+ * 색상을 결정하고 InstancedMesh에 반영한다.
76
+ */
77
+ _applyMaterialColor(index) {
78
+ const status = this._legendStatus;
79
+ if (!status) {
80
+ this._setInstanceColor(this._getDefaultColor());
81
+ return;
82
+ }
83
+ const range = status.ranges?.[index];
84
+ if (!(range && range.color)) {
85
+ this._setInstanceColor(this._getDefaultColor());
86
+ return;
87
+ }
88
+ this._setInstanceColor(range.color);
89
+ }
90
+ _getDefaultColor() {
91
+ const status = this._legendStatus;
92
+ return status?.defaultColor || STOCK_COLOR;
93
+ }
94
+ // 하위 호환: 개별 mesh 모드 material 접근
30
95
  getMaterial(index) {
31
- var visualizer = this.visualizer;
32
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
96
+ const status = this._legendStatus;
97
+ if (!status)
33
98
  return this.userDefineDefaultMaterial;
34
- var stockStatus = visualizer.legendTarget.getState('status');
35
- var range = stockStatus.ranges[index];
99
+ const range = status.ranges?.[index];
36
100
  if (!(range && range.color)) {
37
101
  this.stockMaterials[index] = this.userDefineDefaultMaterial;
38
102
  }
39
103
  if (!this.stockMaterials[index]) {
40
- this.stockMaterials[index] = new THREE.MeshStandardMaterial({
41
- color: range.color,
42
- side: THREE.FrontSide,
43
- roughness: 0.7
44
- });
104
+ this.stockMaterials[index] = createStockMaterial(range.color);
45
105
  }
46
106
  var alpha = range.color.replace(/^.*,(.+)\)/, '$1');
47
107
  if (alpha > 0 && alpha < 1) {
@@ -50,68 +110,46 @@ export class Stock extends RealObject {
50
110
  }
51
111
  return this.stockMaterials[index];
52
112
  }
53
- get visualizer() {
54
- var component = this.component;
55
- while (component) {
56
- if (component.state.type == 'visualizer') {
57
- return component;
58
- }
59
- component = component.parent;
60
- }
61
- }
62
113
  get stockMaterials() {
63
- return this.visualizer._stock_materials;
114
+ return this.provider?._stock_materials ?? [];
64
115
  }
65
116
  get userDefineDefaultMaterial() {
66
- var visualizer = this.visualizer;
67
- if (!visualizer._default_material) {
68
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
69
- return Stock.defaultMaterial;
70
- var stockStatus = visualizer.legendTarget.getState('status');
71
- var defaultColor = stockStatus.defaultColor;
72
- if (!defaultColor)
73
- return Stock.defaultMaterial;
74
- visualizer._default_material = new THREE.MeshStandardMaterial({
75
- color: defaultColor,
76
- side: THREE.FrontSide,
77
- roughness: 0.7
78
- });
79
- var alpha = defaultColor.replace(/^.*,(.+)\)/, '$1');
80
- if (alpha > 0 && alpha < 1) {
81
- visualizer._default_material.opacity = alpha;
82
- visualizer._default_material.transparent = true;
117
+ const p = this.provider;
118
+ if (p) {
119
+ if (!p._default_material) {
120
+ const status = this._legendStatus;
121
+ const defaultColor = status?.defaultColor;
122
+ if (!defaultColor)
123
+ return Stock.defaultMaterial;
124
+ var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
125
+ var hasAlpha = alpha > 0 && alpha < 1;
126
+ p._default_material = createStockMaterial(defaultColor, hasAlpha ? { opacity: alpha, transparent: true } : undefined);
83
127
  }
128
+ return p._default_material;
84
129
  }
85
- return visualizer._default_material;
130
+ return Stock.defaultMaterial;
86
131
  }
87
132
  get emptyMaterial() {
88
- var visualizer = this.visualizer;
89
- var defaultColor = STOCK_COLOR;
90
- if (!visualizer._empty_material) {
91
- if (visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')) {
92
- var stockStatus = visualizer.legendTarget.getState('status');
93
- defaultColor = stockStatus.defaultColor || STOCK_COLOR;
94
- }
95
- visualizer._empty_material = new THREE.MeshStandardMaterial({
96
- color: defaultColor
97
- });
98
- var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
99
- if (alpha > 0 && alpha < 1) {
100
- visualizer._empty_material.opacity = alpha;
101
- visualizer._empty_material.transparent = true;
102
- }
103
- else {
104
- visualizer._empty_material.opacity = 0.33;
105
- visualizer._empty_material.transparent = true;
133
+ const p = this.provider;
134
+ if (p) {
135
+ if (!p._empty_material) {
136
+ const status = this._legendStatus;
137
+ const defaultColor = status?.defaultColor || STOCK_COLOR;
138
+ var alpha = Number(defaultColor.replace(/^.*,(.+)\)/, '$1'));
139
+ var opacity = (alpha > 0 && alpha < 1) ? alpha : 0.33;
140
+ p._empty_material = createStockMaterial(defaultColor, { opacity, transparent: true });
106
141
  }
142
+ return p._empty_material;
107
143
  }
108
- return visualizer._empty_material;
144
+ return Stock.defaultEmptyMaterial;
109
145
  }
110
146
  build() {
111
147
  super.build();
112
- var visualizer = this.visualizer;
148
+ // InstancedMesh 모드에서는 개별 mesh를 생성하지 않음
149
+ if (this.isInstanced)
150
+ return;
113
151
  var { width, height, depth } = this.model;
114
- this._hideEmptyStock = visualizer && visualizer.model.hideEmptyStock;
152
+ this._hideEmptyStock = !!this.provider?.hideEmptyStock;
115
153
  this.createStock(width, height, depth);
116
154
  }
117
155
  createStock(w, h, d) {
@@ -125,14 +163,19 @@ export class Stock extends RealObject {
125
163
  };
126
164
  }
127
165
  onchangeStockData(data) {
166
+ this._data = data;
167
+ if (this.isInstanced) {
168
+ this._onchangeStockDataInstanced(data);
169
+ return;
170
+ }
171
+ // 개별 mesh 모드 (하위 호환)
128
172
  this.object3d.userData = {
129
173
  ...this.object3d.userData,
130
174
  data
131
175
  };
132
- var visualizer = this.visualizer;
133
- if (!(visualizer && visualizer && visualizer.legendTarget && visualizer.legendTarget.getState('status')))
176
+ const stockStatus = this._legendStatus;
177
+ if (!stockStatus)
134
178
  return;
135
- var stockStatus = visualizer.legendTarget.getState('status');
136
179
  var statusField = stockStatus.field;
137
180
  var aggregation = stockStatus.aggregation || 'sum';
138
181
  var ranges = stockStatus.ranges;
@@ -143,7 +186,6 @@ export class Stock extends RealObject {
143
186
  this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
144
187
  return;
145
188
  }
146
- // Collect all status values from items
147
189
  var statusValues = items
148
190
  .map((item) => item && item[statusField])
149
191
  .filter((value) => value !== undefined && value !== null);
@@ -151,29 +193,11 @@ export class Stock extends RealObject {
151
193
  this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial;
152
194
  return;
153
195
  }
154
- // Apply aggregation function
155
- var status;
156
- switch (aggregation) {
157
- case 'sum':
158
- status = statusValues.reduce((sum, val) => sum + Number(val), 0);
159
- break;
160
- case 'avg':
161
- status = statusValues.reduce((sum, val) => sum + Number(val), 0) / statusValues.length;
162
- break;
163
- case 'min':
164
- status = Math.min(...statusValues.map((val) => Number(val)));
165
- break;
166
- case 'max':
167
- status = Math.max(...statusValues.map((val) => Number(val)));
168
- break;
169
- default:
170
- status = statusValues.reduce((sum, val) => sum + Number(val), 0);
171
- }
196
+ var status = this._aggregate(statusValues, aggregation);
172
197
  var isInRanges = ranges.some((range, index) => {
173
198
  let { min: minValue, max: maxValue } = range;
174
199
  var min = minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined;
175
200
  var max = maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined;
176
- // If max is not set, treat it as infinity
177
201
  var maxCheck = max === undefined ? true : max > status;
178
202
  var minCheck = min === undefined ? true : min <= status;
179
203
  if (maxCheck && minCheck) {
@@ -189,29 +213,114 @@ export class Stock extends RealObject {
189
213
  this.object3d.material = this.userDefineDefaultMaterial;
190
214
  }
191
215
  }
192
- onmouseup(e, visualizer, callback) {
193
- var _a;
194
- if (!this.object3d.visible)
216
+ /**
217
+ * InstancedMesh 모드에서의 데이터 변경 처리.
218
+ * 개별 mesh의 material 대신 instanceColor를 변경한다.
219
+ */
220
+ _onchangeStockDataInstanced(data) {
221
+ const stockStatus = this._legendStatus;
222
+ if (!stockStatus)
223
+ return;
224
+ var statusField = stockStatus.field;
225
+ var aggregation = stockStatus.aggregation || 'sum';
226
+ var ranges = stockStatus.ranges;
227
+ if (!(statusField && ranges))
228
+ return;
229
+ var items = data.items;
230
+ if (!items) {
231
+ this._setInstanceColor(this._getDefaultColor());
232
+ return;
233
+ }
234
+ var statusValues = items
235
+ .map((item) => item && item[statusField])
236
+ .filter((value) => value !== undefined && value !== null);
237
+ if (statusValues.length === 0) {
238
+ this._setInstanceColor(this._getDefaultColor());
239
+ return;
240
+ }
241
+ var status = this._aggregate(statusValues, aggregation);
242
+ var matched = false;
243
+ for (let index = 0; index < ranges.length; index++) {
244
+ const range = ranges[index];
245
+ let { min: minValue, max: maxValue } = range;
246
+ var min = minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined;
247
+ var max = maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined;
248
+ var maxCheck = max === undefined ? true : max > status;
249
+ var minCheck = min === undefined ? true : min <= status;
250
+ if (maxCheck && minCheck) {
251
+ this._applyMaterialColor(index);
252
+ matched = true;
253
+ break;
254
+ }
255
+ }
256
+ if (!matched) {
257
+ this._setInstanceColor(this._getDefaultColor());
258
+ }
259
+ }
260
+ _aggregate(values, aggregation) {
261
+ switch (aggregation) {
262
+ case 'sum':
263
+ return values.reduce((sum, val) => sum + Number(val), 0);
264
+ case 'avg':
265
+ return values.reduce((sum, val) => sum + Number(val), 0) / values.length;
266
+ case 'min':
267
+ return Math.min(...values.map((val) => Number(val)));
268
+ case 'max':
269
+ return Math.max(...values.map((val) => Number(val)));
270
+ default:
271
+ return values.reduce((sum, val) => sum + Number(val), 0);
272
+ }
273
+ }
274
+ onBeforeRender = () => {
275
+ if (!this.isInstanced) {
276
+ // 개별 mesh 모드
277
+ if (this._focused) {
278
+ var lastTime = performance.now() - this._focusedAt;
279
+ var progress = lastTime / 2000;
280
+ this.object3d.rotation.y = 2 * Math.PI * progress;
281
+ this.component.invalidate();
282
+ }
283
+ else if (this._focusedAt) {
284
+ delete this._focusedAt;
285
+ this.object3d.rotation.y = 0;
286
+ this.component.invalidate();
287
+ }
195
288
  return;
196
- if (!this.object3d.userData || !this.object3d.userData.data)
197
- this.object3d.userData = {
198
- ...this.object3d.userData,
199
- data: {
200
- loc: this.object3d.name,
201
- items: [
202
- {
203
- loc: this.object3d.name
204
- }
205
- ]
206
- }
207
- };
289
+ }
290
+ // InstancedMesh 모드: 해당 인스턴스의 matrix만 갱신
291
+ if (this._focused && this._instancedMesh && this._basePosition && this._baseScale) {
292
+ var lastTime = performance.now() - this._focusedAt;
293
+ var progress = lastTime / 2000;
294
+ _quaternion.setFromAxisAngle(new THREE.Vector3(0, 1, 0), 2 * Math.PI * progress);
295
+ _matrix.compose(_position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z), _quaternion, _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z));
296
+ this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix);
297
+ this._instancedMesh.instanceMatrix.needsUpdate = true;
298
+ this.component.invalidate();
299
+ }
300
+ else if (this._focusedAt && this._instancedMesh && this._basePosition && this._baseScale) {
301
+ delete this._focusedAt;
302
+ _matrix.compose(_position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z), _quaternion.identity(), _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z));
303
+ this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix);
304
+ this._instancedMesh.instanceMatrix.needsUpdate = true;
305
+ this.component.invalidate();
306
+ }
307
+ };
308
+ onmouseup(e, _context, callback) {
309
+ const data = this._data || this.object3d?.userData?.data;
208
310
  if (callback && typeof callback == 'function') {
209
311
  callback({
210
- ...this.object3d.userData.data,
211
- color: '#' + ((_a = this.object3d.material.color) === null || _a === void 0 ? void 0 : _a.getHexString())
312
+ ...data,
313
+ color: this._getCurrentColorHex()
212
314
  });
213
315
  }
214
316
  }
317
+ _getCurrentColorHex() {
318
+ if (this.isInstanced && this._instancedMesh) {
319
+ this._instancedMesh.getColorAt(this._instanceIndex, _color);
320
+ return '#' + _color.getHexString();
321
+ }
322
+ return '#' + (this.object3d.material.color?.getHexString() || 'ccaa76');
323
+ }
215
324
  // all update functions should be intentionally empty. important!
216
325
  updateTransform() { }
217
326
  updateDimension() { }
@@ -221,10 +330,4 @@ export class Stock extends RealObject {
221
330
  updateHidden() { }
222
331
  updateText() { }
223
332
  }
224
- Stock.defaultMaterial = new THREE.MeshStandardMaterial({
225
- color: STOCK_COLOR,
226
- side: THREE.FrontSide,
227
- roughness: 0.7
228
- });
229
- Stock.stockGeometry = new THREE.BoxGeometry(1, 1, 1);
230
333
  //# sourceMappingURL=stock.js.map
package/dist/stock.js.map CHANGED
@@ -1 +1 @@
1
- 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { RealObject } from './threed/real-object.js'\nimport { Visualizer } from './visualizer.js'\n\nconst STOCK_COLOR = '#ccaa76'\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = new THREE.MeshStandardMaterial({\n color: STOCK_COLOR,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n _focusedAt?: number\n\n model: Model\n\n constructor(component: Component, model: Model) {\n super(component)\n this.model = model\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n getMaterial(index: number) {\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')))\n return this.userDefineDefaultMaterial\n\n var stockStatus = visualizer.legendTarget.getState('status')\n var range = stockStatus.ranges[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = new THREE.MeshStandardMaterial({\n color: range.color,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get visualizer(): Visualizer | undefined {\n var component = this.component\n\n while (component) {\n if (component.state.type == 'visualizer') {\n return component as Visualizer\n }\n component = component.parent\n }\n }\n\n get stockMaterials() {\n return this.visualizer!._stock_materials\n }\n\n get userDefineDefaultMaterial() {\n var visualizer = this.visualizer\n\n if (!visualizer!._default_material) {\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')))\n return Stock.defaultMaterial\n\n var stockStatus = visualizer!.legendTarget.getState('status')\n var defaultColor = stockStatus.defaultColor\n\n if (!defaultColor) return Stock.defaultMaterial\n\n visualizer!._default_material = new THREE.MeshStandardMaterial({\n color: defaultColor,\n side: THREE.FrontSide,\n roughness: 0.7\n })\n var alpha = defaultColor.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n visualizer!._default_material.opacity = alpha\n visualizer!._default_material.transparent = true\n }\n }\n return visualizer!._default_material\n }\n\n get emptyMaterial() {\n var visualizer = this.visualizer\n\n var defaultColor = STOCK_COLOR\n if (!visualizer!._empty_material) {\n if (visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status')) {\n var stockStatus = visualizer!.legendTarget.getState('status')\n defaultColor = stockStatus.defaultColor || STOCK_COLOR\n }\n\n visualizer!._empty_material = new THREE.MeshStandardMaterial({\n color: defaultColor\n })\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n if (alpha > 0 && alpha < 1) {\n visualizer!._empty_material.opacity = alpha\n visualizer!._empty_material.transparent = true\n } else {\n visualizer!._empty_material.opacity = 0.33\n visualizer!._empty_material.transparent = true\n }\n }\n\n return visualizer!._empty_material\n }\n\n build() {\n super.build()\n\n var visualizer = this.visualizer\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = visualizer && visualizer!.model.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n this.object3d.userData = {\n ...this.object3d.userData,\n data\n }\n var visualizer = this.visualizer\n\n if (!(visualizer && visualizer && visualizer!.legendTarget && visualizer!.legendTarget.getState('status'))) return\n\n var stockStatus = visualizer!.legendTarget.getState('status') as {\n field: string\n aggregation?: string\n ranges: { min?: string | number; max?: string | number }[]\n }\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n // Collect all status values from items\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n // Apply aggregation function\n var status: number\n switch (aggregation) {\n case 'sum':\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0)\n break\n case 'avg':\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0) / statusValues.length\n break\n case 'min':\n status = Math.min(...statusValues.map((val: any) => Number(val)))\n break\n case 'max':\n status = Math.max(...statusValues.map((val: any) => Number(val)))\n break\n default:\n status = statusValues.reduce((sum: number, val: any) => sum + Number(val), 0)\n }\n\n var isInRanges = ranges.some((range, index) => {\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n // If max is not set, treat it as infinity\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this.object3d.material = this.getMaterial(index)\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return false\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n\n onBeforeRender = () => {\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, visualizer: Visualizer, callback: (arg: { data: any; location: string }) => void) {\n if (!this.object3d.visible) return\n\n if (!this.object3d.userData || !this.object3d.userData.data)\n this.object3d.userData = {\n ...this.object3d.userData,\n data: {\n loc: this.object3d.name,\n items: [\n {\n loc: this.object3d.name\n }\n ]\n }\n }\n\n if (callback && typeof callback == 'function') {\n callback({\n ...this.object3d.userData.data,\n color: '#' + (this.object3d.material as any).color?.getHexString()\n })\n }\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, Model, RealObject } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\n\nconst STOCK_COLOR = '#ccaa76'\nconst _color = new THREE.Color()\nconst _matrix = new THREE.Matrix4()\nconst _position = new THREE.Vector3()\nconst _quaternion = new THREE.Quaternion()\nconst _scale = new THREE.Vector3()\n\nfunction createStockMaterial(color: string | number, opts?: { opacity?: number; transparent?: boolean }): THREE.MeshStandardMaterial {\n const mat = new THREE.MeshStandardMaterial({\n color,\n side: THREE.FrontSide,\n metalness: 0,\n roughness: 1,\n envMapIntensity: 0\n })\n if (opts?.opacity !== undefined) {\n mat.opacity = opts.opacity\n mat.transparent = opts.transparent ?? true\n }\n return mat\n}\n\n/**\n * Stock material/legend 정보를 제공하는 컴포넌트 인터페이스.\n * Visualizer와 RackTable 모두 이를 구현한다.\n */\nexport interface StockMaterialProvider {\n _stock_materials: THREE.Material[]\n _default_material?: THREE.Material\n _empty_material?: THREE.Material\n legendTarget?: Component\n hideEmptyStock?: boolean\n}\n\nexport class Stock extends RealObject<THREE.Mesh> {\n static defaultMaterial = createStockMaterial(STOCK_COLOR) as THREE.MeshStandardMaterial\n static defaultEmptyMaterial = createStockMaterial(STOCK_COLOR, { opacity: 0.33, transparent: true })\n static stockGeometry = new THREE.BoxGeometry(1, 1, 1)\n\n _hideEmptyStock: boolean = false\n _focused: boolean = false\n declare _focusedAt?: number\n\n // InstancedMesh 모드\n _instancedMesh?: THREE.InstancedMesh\n _instanceIndex: number = -1\n _basePosition?: { x: number; y: number; z: number }\n _baseScale?: { x: number; y: number; z: number }\n\n model: any\n _data?: any\n\n constructor(component: Component, model: any) {\n super(component)\n this.model = model\n }\n\n get isInstanced(): boolean {\n return !!this._instancedMesh && this._instanceIndex >= 0\n }\n\n protected getObject3dInstance() {\n return new THREE.Mesh()\n }\n\n /**\n * 가장 가까운 StockMaterialProvider 조상을 찾는다 (RackTable 또는 Visualizer).\n */\n get provider(): StockMaterialProvider | undefined {\n let component = this.component\n\n while (component) {\n if ('_stock_materials' in component) {\n return component as unknown as StockMaterialProvider\n }\n component = component.parent\n }\n }\n\n private get _legendStatus(): any | undefined {\n return this.provider?.legendTarget?.getState('status') || undefined\n }\n\n /**\n * InstancedMesh의 해당 인스턴스 색상을 설정한다.\n */\n private _setInstanceColor(color: string | number) {\n if (!this._instancedMesh) return\n _color.set(color)\n this._instancedMesh.setColorAt(this._instanceIndex, _color)\n this._instancedMesh.instanceColor!.needsUpdate = true\n }\n\n /**\n * 색상을 결정하고 InstancedMesh에 반영한다.\n */\n private _applyMaterialColor(index: number) {\n const status = this._legendStatus\n if (!status) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n const range = status.ranges?.[index]\n if (!(range && range.color)) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n this._setInstanceColor(range.color)\n }\n\n private _getDefaultColor(): string | number {\n const status = this._legendStatus\n return status?.defaultColor || STOCK_COLOR\n }\n\n // 하위 호환: 개별 mesh 모드 material 접근\n getMaterial(index: number) {\n const status = this._legendStatus\n if (!status) return this.userDefineDefaultMaterial\n\n const range = status.ranges?.[index]\n if (!(range && range.color)) {\n this.stockMaterials[index] = this.userDefineDefaultMaterial\n }\n\n if (!this.stockMaterials[index]) {\n this.stockMaterials[index] = createStockMaterial(range.color)\n }\n\n var alpha = range.color.replace(/^.*,(.+)\\)/, '$1')\n if (alpha > 0 && alpha < 1) {\n this.stockMaterials[index].opacity = alpha\n this.stockMaterials[index].transparent = true\n }\n\n return this.stockMaterials[index]\n }\n\n get stockMaterials(): THREE.Material[] {\n return this.provider?._stock_materials ?? []\n }\n\n get userDefineDefaultMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._default_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor\n if (!defaultColor) return Stock.defaultMaterial\n\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n var hasAlpha = alpha > 0 && alpha < 1\n p._default_material = createStockMaterial(defaultColor, hasAlpha ? { opacity: alpha, transparent: true } : undefined)\n }\n return p._default_material\n }\n\n return Stock.defaultMaterial\n }\n\n get emptyMaterial(): THREE.Material {\n const p = this.provider\n\n if (p) {\n if (!p._empty_material) {\n const status = this._legendStatus\n const defaultColor = status?.defaultColor || STOCK_COLOR\n\n var alpha = Number(defaultColor.replace(/^.*,(.+)\\)/, '$1'))\n var opacity = (alpha > 0 && alpha < 1) ? alpha : 0.33\n p._empty_material = createStockMaterial(defaultColor, { opacity, transparent: true })\n }\n return p._empty_material\n }\n\n return Stock.defaultEmptyMaterial\n }\n\n build() {\n super.build()\n\n // InstancedMesh 모드에서는 개별 mesh를 생성하지 않음\n if (this.isInstanced) return\n\n var { width, height, depth } = this.model\n\n this._hideEmptyStock = !!this.provider?.hideEmptyStock\n\n this.createStock(width, height, depth)\n }\n\n createStock(w: number, h: number, d: number) {\n this.object3d.geometry = Stock.stockGeometry\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n\n this.object3d.scale.set(w, d, h)\n\n this.object3d.receiveShadow = true\n\n this.object3d.castShadow = true\n this.object3d.onBeforeRender = () => {\n this.onBeforeRender()\n }\n }\n\n onchangeStockData(data: any) {\n this._data = data\n\n if (this.isInstanced) {\n this._onchangeStockDataInstanced(data)\n return\n }\n\n // 개별 mesh 모드 (하위 호환)\n this.object3d.userData = {\n ...this.object3d.userData,\n data\n }\n\n const stockStatus = this._legendStatus as\n | { field: string; aggregation?: string; ranges: { min?: string | number; max?: string | number; color?: string }[] }\n | undefined\n if (!stockStatus) return\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return\n }\n\n var status = this._aggregate(statusValues, aggregation)\n\n var isInRanges = ranges.some((range, index) => {\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this.object3d.material = this.getMaterial(index)\n return true\n } else {\n this.object3d.material = this._hideEmptyStock ? this.emptyMaterial : this.userDefineDefaultMaterial\n return false\n }\n })\n if (!isInRanges) {\n this.object3d.material = this.userDefineDefaultMaterial\n }\n }\n\n /**\n * InstancedMesh 모드에서의 데이터 변경 처리.\n * 개별 mesh의 material 대신 instanceColor를 변경한다.\n */\n private _onchangeStockDataInstanced(data: any) {\n const stockStatus = this._legendStatus as\n | { field: string; aggregation?: string; ranges: { min?: string | number; max?: string | number; color?: string }[] }\n | undefined\n if (!stockStatus) return\n\n var statusField = stockStatus.field\n var aggregation = stockStatus.aggregation || 'sum'\n var ranges = stockStatus.ranges\n\n if (!(statusField && ranges)) return\n\n var items = data.items\n\n if (!items) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n var statusValues: any[] = items\n .map((item: any) => item && item[statusField])\n .filter((value: any) => value !== undefined && value !== null)\n\n if (statusValues.length === 0) {\n this._setInstanceColor(this._getDefaultColor())\n return\n }\n\n var status = this._aggregate(statusValues, aggregation)\n\n var matched = false\n for (let index = 0; index < ranges.length; index++) {\n const range = ranges[index]\n let { min: minValue, max: maxValue } = range\n\n var min: number | undefined =\n minValue !== undefined && minValue !== null && minValue !== '' ? Number(minValue) : undefined\n var max: number | undefined =\n maxValue !== undefined && maxValue !== null && maxValue !== '' ? Number(maxValue) : undefined\n\n var maxCheck = max === undefined ? true : max > status\n var minCheck = min === undefined ? true : min <= status\n\n if (maxCheck && minCheck) {\n this._applyMaterialColor(index)\n matched = true\n break\n }\n }\n\n if (!matched) {\n this._setInstanceColor(this._getDefaultColor())\n }\n }\n\n private _aggregate(values: any[], aggregation: string): number {\n switch (aggregation) {\n case 'sum':\n return values.reduce((sum: number, val: any) => sum + Number(val), 0)\n case 'avg':\n return values.reduce((sum: number, val: any) => sum + Number(val), 0) / values.length\n case 'min':\n return Math.min(...values.map((val: any) => Number(val)))\n case 'max':\n return Math.max(...values.map((val: any) => Number(val)))\n default:\n return values.reduce((sum: number, val: any) => sum + Number(val), 0)\n }\n }\n\n onBeforeRender = () => {\n if (!this.isInstanced) {\n // 개별 mesh 모드\n if (this._focused) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n this.object3d.rotation.y = 2 * Math.PI * progress\n this.component.invalidate()\n } else if (this._focusedAt) {\n delete this._focusedAt\n this.object3d.rotation.y = 0\n this.component.invalidate()\n }\n return\n }\n\n // InstancedMesh 모드: 해당 인스턴스의 matrix만 갱신\n if (this._focused && this._instancedMesh && this._basePosition && this._baseScale) {\n var lastTime = performance.now() - this._focusedAt!\n var progress = lastTime / 2000\n _quaternion.setFromAxisAngle(new THREE.Vector3(0, 1, 0), 2 * Math.PI * progress)\n _matrix.compose(\n _position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z),\n _quaternion,\n _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z)\n )\n this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix)\n this._instancedMesh.instanceMatrix.needsUpdate = true\n this.component.invalidate()\n } else if (this._focusedAt && this._instancedMesh && this._basePosition && this._baseScale) {\n delete this._focusedAt\n _matrix.compose(\n _position.set(this._basePosition.x, this._basePosition.y, this._basePosition.z),\n _quaternion.identity(),\n _scale.set(this._baseScale.x, this._baseScale.y, this._baseScale.z)\n )\n this._instancedMesh.setMatrixAt(this._instanceIndex, _matrix)\n this._instancedMesh.instanceMatrix.needsUpdate = true\n this.component.invalidate()\n }\n }\n\n onmouseup(e: MouseEvent, _context: unknown, callback: (arg: { data: any; location: string }) => void) {\n const data = this._data || this.object3d?.userData?.data\n\n if (callback && typeof callback == 'function') {\n callback({\n ...data,\n color: this._getCurrentColorHex()\n })\n }\n }\n\n private _getCurrentColorHex(): string {\n if (this.isInstanced && this._instancedMesh) {\n this._instancedMesh.getColorAt(this._instanceIndex, _color)\n return '#' + _color.getHexString()\n }\n return '#' + ((this.object3d.material as any).color?.getHexString() || 'ccaa76')\n }\n\n // all update functions should be intentionally empty. important!\n updateTransform() {}\n updateDimension() {}\n updateAlpha() {}\n updateFillStyle() {}\n updateStrokeStyle() {}\n updateHidden() {}\n updateText() {}\n}\n"]}
@@ -0,0 +1,23 @@
1
+ import { RealObjectGroup } from '@hatiolab/things-scene';
2
+ import type { Stocker } from './stocker.js';
3
+ export declare class Stocker3d extends RealObjectGroup {
4
+ private _cranes;
5
+ private _cellMeshes;
6
+ private _animRaf;
7
+ get stocker(): Stocker;
8
+ get position(): {
9
+ x: number;
10
+ y: any;
11
+ z: number;
12
+ };
13
+ build(): void;
14
+ private _buildRackSide;
15
+ private _buildEnclosure;
16
+ private _buildCranes;
17
+ updateCraneTargets(): void;
18
+ private _startCraneAnim;
19
+ onchange(after: Record<string, unknown>, before: Record<string, unknown>): void;
20
+ dispose(): void;
21
+ updateDimension(): void;
22
+ updateAlpha(): void;
23
+ }