@operato/scene-visualizer 9.2.2 → 10.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/carrier.d.ts +263 -0
- package/dist/carrier.js +272 -0
- package/dist/carrier.js.map +1 -0
- package/dist/desk.d.ts +238 -3
- package/dist/desk.js +1 -2
- package/dist/desk.js.map +1 -1
- package/dist/editors/index.d.ts +3 -0
- package/dist/editors/index.js +15 -0
- package/dist/editors/index.js.map +1 -1
- package/dist/editors/property-editor-gltf-fill-targets.d.ts +20 -0
- package/dist/editors/property-editor-gltf-fill-targets.js +313 -0
- package/dist/editors/property-editor-gltf-fill-targets.js.map +1 -0
- package/dist/editors/property-editor-gltf-info.d.ts +25 -3
- package/dist/editors/property-editor-gltf-info.js +333 -73
- package/dist/editors/property-editor-gltf-info.js.map +1 -1
- package/dist/editors/property-editor-gltf-play-targets.d.ts +25 -0
- package/dist/editors/property-editor-gltf-play-targets.js +388 -0
- package/dist/editors/property-editor-gltf-play-targets.js.map +1 -0
- package/dist/editors/property-editor-location-increase-pattern.js +87 -95
- package/dist/editors/property-editor-location-increase-pattern.js.map +1 -1
- package/dist/editors/property-editor-stocker-location.d.ts +13 -0
- package/dist/editors/property-editor-stocker-location.js +151 -0
- package/dist/editors/property-editor-stocker-location.js.map +1 -0
- package/dist/editors/property-editor-stocker-ports.d.ts +8 -0
- package/dist/editors/property-editor-stocker-ports.js +112 -0
- package/dist/editors/property-editor-stocker-ports.js.map +1 -0
- package/dist/effects/outline.js +1 -1
- package/dist/effects/outline.js.map +1 -1
- package/dist/index.d.ts +8 -17
- package/dist/index.js +10 -17
- package/dist/index.js.map +1 -1
- package/dist/rack-table-3d.d.ts +16 -0
- package/dist/rack-table-3d.js +95 -0
- package/dist/rack-table-3d.js.map +1 -0
- package/dist/rack-table-cell.d.ts +238 -3
- package/dist/rack-table-cell.js +44 -51
- package/dist/rack-table-cell.js.map +1 -1
- package/dist/rack-table-location.d.ts +37 -0
- package/dist/rack-table-location.js +227 -0
- package/dist/rack-table-location.js.map +1 -0
- package/dist/rack-table.d.ts +13 -29
- package/dist/rack-table.js +121 -380
- package/dist/rack-table.js.map +1 -1
- package/dist/rack.d.ts +16 -5
- package/dist/rack.js +106 -19
- package/dist/rack.js.map +1 -1
- package/dist/signal-tower.d.ts +492 -0
- package/dist/signal-tower.js +275 -0
- package/dist/signal-tower.js.map +1 -0
- package/dist/stock-hub.d.ts +25 -0
- package/dist/stock-hub.js +147 -0
- package/dist/stock-hub.js.map +1 -0
- package/dist/stock.d.ts +52 -8
- package/dist/stock.js +223 -120
- package/dist/stock.js.map +1 -1
- package/dist/stocker-3d.d.ts +23 -0
- package/dist/stocker-3d.js +352 -0
- package/dist/stocker-3d.js.map +1 -0
- package/dist/stocker-port-3d.d.ts +14 -0
- package/dist/stocker-port-3d.js +80 -0
- package/dist/stocker-port-3d.js.map +1 -0
- package/dist/stocker-port.d.ts +254 -0
- package/dist/stocker-port.js +123 -0
- package/dist/stocker-port.js.map +1 -0
- package/dist/stocker.d.ts +340 -0
- package/dist/stocker.js +370 -0
- package/dist/stocker.js.map +1 -0
- package/dist/tank.d.ts +492 -0
- package/dist/tank.js +312 -0
- package/dist/tank.js.map +1 -0
- package/dist/templates/carrier.d.ts +19 -0
- package/dist/templates/carrier.js +20 -0
- package/dist/templates/carrier.js.map +1 -0
- package/dist/templates/cube.js +1 -1
- package/dist/templates/cube.js.map +1 -1
- package/dist/templates/cylinder.js +3 -3
- package/dist/templates/cylinder.js.map +1 -1
- package/dist/templates/index.d.ts +38 -38
- package/dist/templates/index.js +15 -1
- package/dist/templates/index.js.map +1 -1
- package/dist/templates/rack-table.d.ts +2 -0
- package/dist/templates/rack-table.js +4 -2
- package/dist/templates/rack-table.js.map +1 -1
- package/dist/templates/signal-tower.d.ts +21 -0
- package/dist/templates/signal-tower.js +22 -0
- package/dist/templates/signal-tower.js.map +1 -0
- package/dist/templates/sphere.d.ts +1 -0
- package/dist/templates/sphere.js +5 -4
- package/dist/templates/sphere.js.map +1 -1
- package/dist/templates/stock-hub.d.ts +14 -0
- package/dist/templates/stock-hub.js +15 -0
- package/dist/templates/stock-hub.js.map +1 -0
- package/dist/templates/stocker-port.d.ts +17 -0
- package/dist/templates/stocker-port.js +17 -0
- package/dist/templates/stocker-port.js.map +1 -0
- package/dist/templates/stocker.d.ts +27 -0
- package/dist/templates/stocker.js +38 -0
- package/dist/templates/stocker.js.map +1 -0
- package/dist/templates/tank.d.ts +21 -0
- package/dist/templates/tank.js +22 -0
- package/dist/templates/tank.js.map +1 -0
- package/dist/templates/vehicle.d.ts +19 -0
- package/dist/templates/vehicle.js +20 -0
- package/dist/templates/vehicle.js.map +1 -0
- package/dist/templates/visualizer.js +1 -1
- package/dist/templates/visualizer.js.map +1 -1
- package/dist/vehicle.d.ts +248 -0
- package/dist/vehicle.js +133 -0
- package/dist/vehicle.js.map +1 -0
- package/dist/visualizer.d.ts +5 -5
- package/dist/visualizer.js +72 -68
- package/dist/visualizer.js.map +1 -1
- package/icons/carrier.png +0 -0
- package/icons/signal-tower.png +0 -0
- package/icons/stock-hub.png +0 -0
- package/icons/tank.png +0 -0
- package/icons/vehicle.png +0 -0
- package/package.json +16 -18
- package/translations/en.json +6 -0
- package/translations/ja.json +5 -0
- package/translations/ko.json +6 -1
- package/translations/ms.json +5 -0
- package/translations/zh.json +5 -0
- package/dist/banner.d.ts +0 -15
- package/dist/banner.js +0 -76
- package/dist/banner.js.map +0 -1
- package/dist/camera.d.ts +0 -20
- package/dist/camera.js +0 -108
- package/dist/camera.js.map +0 -1
- package/dist/cube.d.ts +0 -13
- package/dist/cube.js +0 -38
- package/dist/cube.js.map +0 -1
- package/dist/cylinder.d.ts +0 -11
- package/dist/cylinder.js +0 -38
- package/dist/cylinder.js.map +0 -1
- package/dist/ellipse.d.ts +0 -5
- package/dist/ellipse.js +0 -22
- package/dist/ellipse.js.map +0 -1
- package/dist/gltf-object.d.ts +0 -20
- package/dist/gltf-object.js +0 -104
- package/dist/gltf-object.js.map +0 -1
- package/dist/html-overlay-element.d.ts +0 -1
- package/dist/html-overlay-element.js +0 -12
- package/dist/html-overlay-element.js.map +0 -1
- package/dist/light.d.ts +0 -15
- package/dist/light.js +0 -135
- package/dist/light.js.map +0 -1
- package/dist/polygon.d.ts +0 -17
- package/dist/polygon.js +0 -64
- package/dist/polygon.js.map +0 -1
- package/dist/rect.d.ts +0 -5
- package/dist/rect.js +0 -36
- package/dist/rect.js.map +0 -1
- package/dist/scene/component.d.ts +0 -1
- package/dist/scene/component.js +0 -29
- package/dist/scene/component.js.map +0 -1
- package/dist/sphere.d.ts +0 -11
- package/dist/sphere.js +0 -38
- package/dist/sphere.js.map +0 -1
- package/dist/sprite.d.ts +0 -9
- package/dist/sprite.js +0 -28
- package/dist/sprite.js.map +0 -1
- package/dist/text.d.ts +0 -1
- package/dist/text.js +0 -9
- package/dist/text.js.map +0 -1
- package/dist/three-container-editor.d.ts +0 -22
- package/dist/three-container-editor.js +0 -132
- package/dist/three-container-editor.js.map +0 -1
- package/dist/three-container.d.ts +0 -85
- package/dist/three-container.js +0 -565
- package/dist/three-container.js.map +0 -1
- package/dist/three-controls.d.ts +0 -11
- package/dist/three-controls.js +0 -616
- package/dist/three-controls.js.map +0 -1
- package/dist/three-layout.d.ts +0 -8
- package/dist/three-layout.js +0 -20
- package/dist/three-layout.js.map +0 -1
- package/dist/three-space.d.ts +0 -85
- package/dist/three-space.js +0 -570
- package/dist/three-space.js.map +0 -1
- package/dist/threed/common.d.ts +0 -22
- package/dist/threed/common.js +0 -19
- package/dist/threed/common.js.map +0 -1
- package/dist/threed/floor/floor.d.ts +0 -3
- package/dist/threed/floor/floor.js +0 -51
- package/dist/threed/floor/floor.js.map +0 -1
- package/dist/threed/html/elements.d.ts +0 -2
- package/dist/threed/html/elements.js +0 -21
- package/dist/threed/html/elements.js.map +0 -1
- package/dist/threed/index.d.ts +0 -15
- package/dist/threed/index.js +0 -16
- package/dist/threed/index.js.map +0 -1
- package/dist/threed/real-object-camera-meshed.d.ts +0 -12
- package/dist/threed/real-object-camera-meshed.js +0 -49
- package/dist/threed/real-object-camera-meshed.js.map +0 -1
- package/dist/threed/real-object-camera.d.ts +0 -9
- package/dist/threed/real-object-camera.js +0 -31
- package/dist/threed/real-object-camera.js.map +0 -1
- package/dist/threed/real-object-dom-element.d.ts +0 -9
- package/dist/threed/real-object-dom-element.js +0 -40
- package/dist/threed/real-object-dom-element.js.map +0 -1
- package/dist/threed/real-object-dummy.d.ts +0 -6
- package/dist/threed/real-object-dummy.js +0 -11
- package/dist/threed/real-object-dummy.js.map +0 -1
- package/dist/threed/real-object-extrude.d.ts +0 -21
- package/dist/threed/real-object-extrude.js +0 -173
- package/dist/threed/real-object-extrude.js.map +0 -1
- package/dist/threed/real-object-gltf.d.ts +0 -16
- package/dist/threed/real-object-gltf.js +0 -101
- package/dist/threed/real-object-gltf.js.map +0 -1
- package/dist/threed/real-object-group.d.ts +0 -5
- package/dist/threed/real-object-group.js +0 -11
- package/dist/threed/real-object-group.js.map +0 -1
- package/dist/threed/real-object-mesh.d.ts +0 -13
- package/dist/threed/real-object-mesh.js +0 -75
- package/dist/threed/real-object-mesh.js.map +0 -1
- package/dist/threed/real-object-plane.d.ts +0 -5
- package/dist/threed/real-object-plane.js +0 -22
- package/dist/threed/real-object-plane.js.map +0 -1
- package/dist/threed/real-object-scene.d.ts +0 -21
- package/dist/threed/real-object-scene.js +0 -67
- package/dist/threed/real-object-scene.js.map +0 -1
- package/dist/threed/real-object-sprite-2d.d.ts +0 -14
- package/dist/threed/real-object-sprite-2d.js +0 -45
- package/dist/threed/real-object-sprite-2d.js.map +0 -1
- package/dist/threed/real-object-sprite.d.ts +0 -11
- package/dist/threed/real-object-sprite.js +0 -50
- package/dist/threed/real-object-sprite.js.map +0 -1
- package/dist/threed/real-object-text.d.ts +0 -15
- package/dist/threed/real-object-text.js +0 -64
- package/dist/threed/real-object-text.js.map +0 -1
- package/dist/threed/real-object.d.ts +0 -64
- package/dist/threed/real-object.js +0 -260
- package/dist/threed/real-object.js.map +0 -1
- package/dist/threed/texture/canvas-texture.d.ts +0 -4
- package/dist/threed/texture/canvas-texture.js +0 -49
- package/dist/threed/texture/canvas-texture.js.map +0 -1
- package/dist/threed/texture/text-texture.d.ts +0 -8
- package/dist/threed/texture/text-texture.js +0 -79
- package/dist/threed/texture/text-texture.js.map +0 -1
- package/dist/threed/three-dimensional-container.d.ts +0 -8
- package/dist/threed/three-dimensional-container.js +0 -2
- package/dist/threed/three-dimensional-container.js.map +0 -1
- package/dist/threed/utils/bound-uv-generator.d.ts +0 -16
- package/dist/threed/utils/bound-uv-generator.js +0 -42
- package/dist/threed/utils/bound-uv-generator.js.map +0 -1
- package/dist/wall.d.ts +0 -13
- package/dist/wall.js +0 -45
- package/dist/wall.js.map +0 -1
package/dist/three-space.js
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/*
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* Copyright © HatioLab Inc. All rights reserved.
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*/
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import { __decorate } from "tslib";
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import { Container, error, FPS, Layout, sceneComponent } from '@hatiolab/things-scene';
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import * as THREE from 'three';
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js';
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import { createFloor } from './threed/floor/floor.js';
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const NATURE = {
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mutable: false,
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resizable: true,
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properties: [
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{
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property: {
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options: [
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};
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const WEBGL_NO_SUPPORT_TEXT = 'WebGL no support';
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let ThreeSpace = class ThreeSpace extends Container {
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constructor() {
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window.removeEventListener('focus', this._onFocus);
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var { width, height } = this.bounds;
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var { fov = 45, near = 0.1, far = 20000, antialias = true, precision = 'highp', cameraX, cameraY, cameraZ, exposure = 2.5 } = this.state;
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// SCENE
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// CAMERA
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this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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var cameraXPos = height * 0.8, cameraYPos = width * 0.8, cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
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// cameraZPos = Math.floor(Math.min(width, height))
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if (cameraX != undefined)
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cameraXPos = cameraX * width;
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cameraYPos = cameraY * height;
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this._camera.position.set(cameraXPos, cameraZPos, cameraYPos);
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135
|
-
this._camera.lookAt(this._scene3d.position);
|
|
136
|
-
this._camera.zoom = this.getState('zoom') * 0.01;
|
|
137
|
-
try {
|
|
138
|
-
const canvas = document.createElement('canvas');
|
|
139
|
-
let context = canvas.getContext('webgl2');
|
|
140
|
-
var renderer3d = new THREE.WebGLRenderer({
|
|
141
|
-
canvas,
|
|
142
|
-
context,
|
|
143
|
-
precision,
|
|
144
|
-
alpha: true,
|
|
145
|
-
antialias
|
|
146
|
-
});
|
|
147
|
-
}
|
|
148
|
-
catch (e) {
|
|
149
|
-
this._noSupportWebgl = true;
|
|
150
|
-
return;
|
|
151
|
-
}
|
|
152
|
-
this._renderer3d = renderer3d;
|
|
153
|
-
renderer3d.autoClear = true;
|
|
154
|
-
// @ts-ignore for three@0.150.1
|
|
155
|
-
renderer3d.outputColorSpace = THREE.SRGBColorSpace;
|
|
156
|
-
renderer3d.useLegacyLights = false;
|
|
157
|
-
renderer3d.toneMappingExposure = Math.pow(exposure, 5.0);
|
|
158
|
-
renderer3d.toneMapping = THREE.LinearToneMapping;
|
|
159
|
-
renderer3d.shadowMap.enabled = true;
|
|
160
|
-
renderer3d.setClearColor(0xffffff, 0); // transparent
|
|
161
|
-
renderer3d.setSize(width, height);
|
|
162
|
-
// CONTROLS
|
|
163
|
-
this._controls = new ThreeControls(this._camera, this);
|
|
164
|
-
this._controls.cameraChanged = true;
|
|
165
|
-
// Lights
|
|
166
|
-
var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035);
|
|
167
|
-
var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01);
|
|
168
|
-
var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2);
|
|
169
|
-
_pointLight1.power = cameraZPos * 50;
|
|
170
|
-
_pointLight1.castShadow = true;
|
|
171
|
-
_pointLight1.position.set(0, cameraZPos, 0);
|
|
172
|
-
_pointLight1.shadow.camera.near = 0.1;
|
|
173
|
-
_pointLight1.shadow.camera.far = cameraZPos * 2;
|
|
174
|
-
// const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)
|
|
175
|
-
// this._scene3d?.add(helper)
|
|
176
|
-
this.scene3d.add(_hemiLight);
|
|
177
|
-
this.scene3d.add(_pointLight1);
|
|
178
|
-
this._camera.add(_directionalLight);
|
|
179
|
-
this._mouse = new THREE.Vector2();
|
|
180
|
-
this._clock = new THREE.Clock(true);
|
|
181
|
-
this._mixer = new THREE.AnimationMixer(this.scene3d);
|
|
182
|
-
this.createObjects(components);
|
|
183
|
-
this._camera.updateProjectionMatrix();
|
|
184
|
-
const floor = createFloor(this);
|
|
185
|
-
// if (this._floor) {
|
|
186
|
-
// this.object3d.remove(this._floor)
|
|
187
|
-
// this._floor.clear()
|
|
188
|
-
// delete this._floor
|
|
189
|
-
// }
|
|
190
|
-
if (floor) {
|
|
191
|
-
// this._floor = floor
|
|
192
|
-
this._scene3d.add(floor);
|
|
193
|
-
}
|
|
194
|
-
// this.invalidate()
|
|
195
|
-
// postprocessing
|
|
196
|
-
var composer = (this.composer = new EffectComposer(renderer3d));
|
|
197
|
-
composer.setSize(width, height);
|
|
198
|
-
const renderPass = new RenderPass(this._scene3d, this._camera);
|
|
199
|
-
composer.addPass(renderPass);
|
|
200
|
-
this._onFocus = (e) => {
|
|
201
|
-
this.render_threed();
|
|
202
|
-
};
|
|
203
|
-
this._onResize = (e) => {
|
|
204
|
-
this.resize();
|
|
205
|
-
};
|
|
206
|
-
window.addEventListener('resize', this._onResize);
|
|
207
|
-
window.addEventListener('focus', this._onFocus);
|
|
208
|
-
this.buildOverlays();
|
|
209
|
-
this.resize();
|
|
210
|
-
}
|
|
211
|
-
resize() {
|
|
212
|
-
var _a;
|
|
213
|
-
const { width, height } = this.bounds;
|
|
214
|
-
this._camera.aspect = width / height;
|
|
215
|
-
this.renderer3d.setSize(width, height);
|
|
216
|
-
this.css3DRenderer.setSize(width, height);
|
|
217
|
-
(_a = this.composer) === null || _a === void 0 ? void 0 : _a.setSize(width, height);
|
|
218
|
-
this._camera.updateProjectionMatrix();
|
|
219
|
-
}
|
|
220
|
-
init_scene3d() {
|
|
221
|
-
this.root.on('redraw', this.onredraw, this);
|
|
222
|
-
if (this._scene3d) {
|
|
223
|
-
this.destroy_scene3d();
|
|
224
|
-
}
|
|
225
|
-
this.update();
|
|
226
|
-
this.onchangeData && this.onchangeData(this.data, this.data);
|
|
227
|
-
}
|
|
228
|
-
threed_animate() {
|
|
229
|
-
if (!this._controls) {
|
|
230
|
-
return;
|
|
231
|
-
}
|
|
232
|
-
if (this._mixer) {
|
|
233
|
-
this._mixer.update(this._clock.getDelta());
|
|
234
|
-
}
|
|
235
|
-
this._controls.update();
|
|
236
|
-
if (this.state.autoRotate) {
|
|
237
|
-
this.invalidate();
|
|
238
|
-
}
|
|
239
|
-
this.render_threed();
|
|
240
|
-
}
|
|
241
|
-
stop() { }
|
|
242
|
-
get scene3d() {
|
|
243
|
-
if (!this._scene3d) {
|
|
244
|
-
this.init_scene3d();
|
|
245
|
-
}
|
|
246
|
-
return this._scene3d;
|
|
247
|
-
}
|
|
248
|
-
get renderer3d() {
|
|
249
|
-
return this._renderer3d;
|
|
250
|
-
}
|
|
251
|
-
get mixer() {
|
|
252
|
-
return this._mixer;
|
|
253
|
-
}
|
|
254
|
-
get zoom() {
|
|
255
|
-
var _a;
|
|
256
|
-
return (_a = this._camera) === null || _a === void 0 ? void 0 : _a.zoom;
|
|
257
|
-
}
|
|
258
|
-
/**
|
|
259
|
-
* CSS3DRenderer용 THREE.Scene을 제공
|
|
260
|
-
*/
|
|
261
|
-
get css3DScene() {
|
|
262
|
-
if (!this._css3DScene) {
|
|
263
|
-
this._css3DScene = this.buildCSS3DScene();
|
|
264
|
-
}
|
|
265
|
-
return this._css3DScene;
|
|
266
|
-
}
|
|
267
|
-
buildCSS3DScene() {
|
|
268
|
-
return new THREE.Scene();
|
|
269
|
-
}
|
|
270
|
-
disposeCSS3DScene() {
|
|
271
|
-
var children = [...this.css3DScene.children];
|
|
272
|
-
children.forEach(child => this.css3DScene.remove(child));
|
|
273
|
-
}
|
|
274
|
-
/* css3d-renderer */
|
|
275
|
-
/**
|
|
276
|
-
* css3d-renderer getter
|
|
277
|
-
*/
|
|
278
|
-
get css3DRenderer() {
|
|
279
|
-
if (!this._css3DRenderer) {
|
|
280
|
-
this._css3DRenderer = this.createCSS3DRenderer();
|
|
281
|
-
}
|
|
282
|
-
return this._css3DRenderer;
|
|
283
|
-
}
|
|
284
|
-
createCSS3DRenderer() {
|
|
285
|
-
var renderer = new CSS3DRenderer();
|
|
286
|
-
var div = renderer.domElement;
|
|
287
|
-
div.style.position = 'absolute';
|
|
288
|
-
div.style.top = '0';
|
|
289
|
-
div.style.pointerEvents = 'none';
|
|
290
|
-
if (this.app.isViewMode) {
|
|
291
|
-
// disableAllUserEvents(div)
|
|
292
|
-
}
|
|
293
|
-
else {
|
|
294
|
-
div.style.pointerEvents = 'none';
|
|
295
|
-
}
|
|
296
|
-
return renderer;
|
|
297
|
-
}
|
|
298
|
-
disposeCSS3DRenderer() {
|
|
299
|
-
// Nothing to do
|
|
300
|
-
}
|
|
301
|
-
/**
|
|
302
|
-
* element내부에 필요한 overlay들을 생성
|
|
303
|
-
* ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.
|
|
304
|
-
* Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.
|
|
305
|
-
* @param into
|
|
306
|
-
*/
|
|
307
|
-
buildOverlays() {
|
|
308
|
-
this.element.appendChild(this.css3DRenderer.domElement);
|
|
309
|
-
}
|
|
310
|
-
render_threed() {
|
|
311
|
-
if (this.composer) {
|
|
312
|
-
this.composer.render();
|
|
313
|
-
}
|
|
314
|
-
}
|
|
315
|
-
/* Container Overides .. */
|
|
316
|
-
render(ctx) {
|
|
317
|
-
if (this.app.isViewMode) {
|
|
318
|
-
this.setState('threed', true);
|
|
319
|
-
}
|
|
320
|
-
if (this.state.threed && !this._noSupportWebgl && this._camera) {
|
|
321
|
-
this.css3DRenderer.render(this.css3DScene, this._camera);
|
|
322
|
-
return;
|
|
323
|
-
}
|
|
324
|
-
super.render(ctx);
|
|
325
|
-
}
|
|
326
|
-
postrender(ctx) {
|
|
327
|
-
var { left, top, debug, threed } = this.state;
|
|
328
|
-
var { width, height } = this.bounds;
|
|
329
|
-
// ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화
|
|
330
|
-
width = Math.floor(width);
|
|
331
|
-
height = Math.floor(height);
|
|
332
|
-
if (threed) {
|
|
333
|
-
if (!this._scene3d) {
|
|
334
|
-
this.init_scene3d();
|
|
335
|
-
this.render_threed();
|
|
336
|
-
}
|
|
337
|
-
if (this._noSupportWebgl) {
|
|
338
|
-
this._showWebglNoSupportText(ctx);
|
|
339
|
-
return;
|
|
340
|
-
}
|
|
341
|
-
if (!this._renderer3d) {
|
|
342
|
-
return;
|
|
343
|
-
}
|
|
344
|
-
var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2());
|
|
345
|
-
ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height);
|
|
346
|
-
if (debug) {
|
|
347
|
-
ctx.font = 100 + 'px Arial';
|
|
348
|
-
ctx.textAlign = 'center';
|
|
349
|
-
ctx.fillStyle = 'black';
|
|
350
|
-
ctx.globalAlpha = 0.5;
|
|
351
|
-
ctx.fillText(String(FPS()), 100, 100);
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
else {
|
|
355
|
-
super.postrender(ctx);
|
|
356
|
-
}
|
|
357
|
-
}
|
|
358
|
-
dispose() {
|
|
359
|
-
var _a;
|
|
360
|
-
this.root.off('redraw', this.onredraw, this);
|
|
361
|
-
this.disposeCSS3DScene();
|
|
362
|
-
(_a = this.composer) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
363
|
-
this.destroy_scene3d();
|
|
364
|
-
super.dispose();
|
|
365
|
-
}
|
|
366
|
-
get layout() {
|
|
367
|
-
return Layout.get('three');
|
|
368
|
-
}
|
|
369
|
-
get nature() {
|
|
370
|
-
return NATURE;
|
|
371
|
-
}
|
|
372
|
-
getObjectByRaycast() {
|
|
373
|
-
var intersects = this.getObjectsByRaycast();
|
|
374
|
-
if (intersects && intersects.length > 0) {
|
|
375
|
-
var object = intersects[0].object;
|
|
376
|
-
while (object) {
|
|
377
|
-
if (object.userData.context) {
|
|
378
|
-
return object;
|
|
379
|
-
}
|
|
380
|
-
object = object.parent;
|
|
381
|
-
}
|
|
382
|
-
}
|
|
383
|
-
}
|
|
384
|
-
getObjectsByRaycast() {
|
|
385
|
-
var vector = this._mouse;
|
|
386
|
-
if (!this._camera) {
|
|
387
|
-
return;
|
|
388
|
-
}
|
|
389
|
-
this._raycaster.setFromCamera(vector, this._camera);
|
|
390
|
-
var intersects = this._raycaster.intersectObjects(this._scene3d.children, true);
|
|
391
|
-
return intersects;
|
|
392
|
-
}
|
|
393
|
-
_showWebglNoSupportText(context) {
|
|
394
|
-
context.save();
|
|
395
|
-
var { width, height } = this.state;
|
|
396
|
-
context.font = width / 20 + 'px Arial';
|
|
397
|
-
context.textAlign = 'center';
|
|
398
|
-
context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2);
|
|
399
|
-
context.restore();
|
|
400
|
-
}
|
|
401
|
-
/* Event Handlers */
|
|
402
|
-
onchange(after, before) {
|
|
403
|
-
if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))
|
|
404
|
-
this.destroy_scene3d();
|
|
405
|
-
if (after.hasOwnProperty('autoRotate')) {
|
|
406
|
-
if (this._controls) {
|
|
407
|
-
this._controls.doAutoRotate(after.autoRotate);
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
if (after.hasOwnProperty('fov') ||
|
|
411
|
-
after.hasOwnProperty('near') ||
|
|
412
|
-
after.hasOwnProperty('far') ||
|
|
413
|
-
after.hasOwnProperty('zoom')) {
|
|
414
|
-
if (this._camera) {
|
|
415
|
-
const { near, far, zoom, fov } = this.state;
|
|
416
|
-
this._camera.near = near;
|
|
417
|
-
this._camera.far = far;
|
|
418
|
-
this._camera.zoom = zoom * 0.01;
|
|
419
|
-
this._camera.fov = fov;
|
|
420
|
-
this._camera.updateProjectionMatrix();
|
|
421
|
-
this._controls.cameraChanged = true;
|
|
422
|
-
}
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
onmousedown(e) {
|
|
426
|
-
if (this._controls) {
|
|
427
|
-
this._controls.onMouseDown(e);
|
|
428
|
-
}
|
|
429
|
-
}
|
|
430
|
-
onmouseup(e) {
|
|
431
|
-
var _a;
|
|
432
|
-
if (this._controls) {
|
|
433
|
-
if (this._lastFocused) {
|
|
434
|
-
;
|
|
435
|
-
this._lastFocused._focused = false;
|
|
436
|
-
}
|
|
437
|
-
const { left, top, width, height } = this.state;
|
|
438
|
-
var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
|
|
439
|
-
this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
|
|
440
|
-
this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
|
|
441
|
-
var object = this.getObjectByRaycast();
|
|
442
|
-
var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
|
|
443
|
-
if (realObject) {
|
|
444
|
-
;
|
|
445
|
-
realObject._focused = true;
|
|
446
|
-
realObject._focusedAt = performance.now();
|
|
447
|
-
this._lastFocused = realObject;
|
|
448
|
-
(_a = realObject.component) === null || _a === void 0 ? void 0 : _a.trigger('click', e);
|
|
449
|
-
}
|
|
450
|
-
e.stopPropagation();
|
|
451
|
-
}
|
|
452
|
-
}
|
|
453
|
-
onmousemove(e) {
|
|
454
|
-
var _a, _b;
|
|
455
|
-
if (this._controls) {
|
|
456
|
-
const { left, top, width, height } = this.state;
|
|
457
|
-
var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
|
|
458
|
-
this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
|
|
459
|
-
this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
|
|
460
|
-
var object = this.getObjectByRaycast();
|
|
461
|
-
var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
|
|
462
|
-
if (realObject !== this._lastHovered) {
|
|
463
|
-
if (this._lastHovered) {
|
|
464
|
-
(_a = this._lastHovered.component) === null || _a === void 0 ? void 0 : _a.trigger('mouseleave', e);
|
|
465
|
-
delete this._lastHovered;
|
|
466
|
-
}
|
|
467
|
-
if (realObject) {
|
|
468
|
-
this._lastHovered = realObject;
|
|
469
|
-
(_b = this._lastHovered.component) === null || _b === void 0 ? void 0 : _b.trigger('mouseenter', e);
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
this._controls.onMouseMove(e);
|
|
473
|
-
e.stopPropagation();
|
|
474
|
-
}
|
|
475
|
-
}
|
|
476
|
-
onmouseleave(e) { }
|
|
477
|
-
onwheel(e) {
|
|
478
|
-
if (this._controls) {
|
|
479
|
-
this.handleMouseWheel(e);
|
|
480
|
-
e.stopPropagation();
|
|
481
|
-
}
|
|
482
|
-
}
|
|
483
|
-
ondblclick(e) {
|
|
484
|
-
if (this._controls) {
|
|
485
|
-
this.setState('zoom', this.getState('zoom'));
|
|
486
|
-
this._controls.reset();
|
|
487
|
-
e.stopPropagation();
|
|
488
|
-
}
|
|
489
|
-
}
|
|
490
|
-
ondragstart(e) {
|
|
491
|
-
if (this._controls) {
|
|
492
|
-
var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
|
|
493
|
-
var { left, top, width, height } = this.bounds;
|
|
494
|
-
this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
|
|
495
|
-
this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
|
|
496
|
-
this._controls.onDragStart(e);
|
|
497
|
-
e.stopPropagation();
|
|
498
|
-
}
|
|
499
|
-
}
|
|
500
|
-
ondragmove(e) {
|
|
501
|
-
if (this._controls) {
|
|
502
|
-
this._controls.cameraChanged = true;
|
|
503
|
-
this._controls.onDragMove(e);
|
|
504
|
-
e.stopPropagation();
|
|
505
|
-
}
|
|
506
|
-
}
|
|
507
|
-
ondragend(e) {
|
|
508
|
-
if (this._controls) {
|
|
509
|
-
this._controls.cameraChanged = true;
|
|
510
|
-
this._controls.onDragEnd(e);
|
|
511
|
-
e.stopPropagation();
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
ontouchstart(e) {
|
|
515
|
-
if (this._controls) {
|
|
516
|
-
this._controls.onTouchStart(e);
|
|
517
|
-
e.stopPropagation();
|
|
518
|
-
}
|
|
519
|
-
}
|
|
520
|
-
onpan(e) {
|
|
521
|
-
if (this._controls) {
|
|
522
|
-
this._controls.cameraChanged = true;
|
|
523
|
-
this._controls.onTouchMove(e);
|
|
524
|
-
e.stopPropagation();
|
|
525
|
-
}
|
|
526
|
-
}
|
|
527
|
-
ontouchend(e) {
|
|
528
|
-
if (this._controls) {
|
|
529
|
-
this._controls.onTouchEnd(e);
|
|
530
|
-
e.stopPropagation();
|
|
531
|
-
}
|
|
532
|
-
}
|
|
533
|
-
onkeydown(e) {
|
|
534
|
-
if (this._controls) {
|
|
535
|
-
this._controls.onKeyDown(e);
|
|
536
|
-
e.stopPropagation();
|
|
537
|
-
}
|
|
538
|
-
}
|
|
539
|
-
onpinch(e) {
|
|
540
|
-
if (this._controls) {
|
|
541
|
-
var zoom = this.getState('zoom');
|
|
542
|
-
//@ts-ignore
|
|
543
|
-
zoom *= e.scale;
|
|
544
|
-
if (zoom < 100)
|
|
545
|
-
zoom = 100;
|
|
546
|
-
this.setState('zoom', zoom);
|
|
547
|
-
e.stopPropagation();
|
|
548
|
-
}
|
|
549
|
-
}
|
|
550
|
-
ondoubletap() {
|
|
551
|
-
this._controls.reset();
|
|
552
|
-
}
|
|
553
|
-
handleMouseWheel(event) {
|
|
554
|
-
var delta = 0;
|
|
555
|
-
var zoom = this.getState('zoom');
|
|
556
|
-
delta = -event.deltaY;
|
|
557
|
-
zoom += delta * 0.1;
|
|
558
|
-
if (zoom < 100)
|
|
559
|
-
zoom = 100;
|
|
560
|
-
this.setState('zoom', zoom);
|
|
561
|
-
}
|
|
562
|
-
onredraw() {
|
|
563
|
-
this.threed_animate();
|
|
564
|
-
}
|
|
565
|
-
};
|
|
566
|
-
ThreeSpace = __decorate([
|
|
567
|
-
sceneComponent('3d-space')
|
|
568
|
-
], ThreeSpace);
|
|
569
|
-
export { ThreeSpace };
|
|
570
|
-
//# sourceMappingURL=three-space.js.map
|
package/dist/three-space.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport {\n Component,\n ComponentNature,\n Container,\n error,\n FPS,\n Layout,\n Properties,\n sceneComponent\n} from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'\nimport { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'\n\nimport ThreeControls from './three-controls.js'\nimport './three-layout.js'\nimport { RealObject } from './threed/real-object.js'\nimport { ThreeDimensionalContainer } from './threed/three-dimensional-container.js'\nimport { CSS3DRenderer } from 'three/examples/jsm/renderers/CSS3DRenderer.js'\nimport { createFloor } from './threed/floor/floor.js'\nimport { RealObjectDomElement } from './threed/real-object-dom-element.js'\n\nconst NATURE: ComponentNature = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: 'controller',\n name: 'controller',\n property: 'controller'\n }\n ],\n help: 'scene/component/three-space'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\n@sceneComponent('3d-space')\nexport class ThreeSpace extends Container implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _onResize?: (e: Event) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: RealObject\n _lastHovered?: RealObject\n\n private _css3DScene?: THREE.Scene\n private _css3DRenderer?: CSS3DRenderer\n\n composer?: EffectComposer\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n if (component.isHTMLElement()) {\n this.css3DScene.add((item as RealObjectDomElement).object3d)\n } else {\n this._scene3d!.add(item.object3d)\n }\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n window.removeEventListener('resize', this._onResize!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n if (this._controls?.autoRotate) {\n this._controls.doAutoRotate(false)\n }\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n try {\n const canvas = document.createElement('canvas')\n let context = canvas!.getContext('webgl2')!\n\n var renderer3d = new THREE.WebGLRenderer({\n canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d = renderer3d\n\n renderer3d!.autoClear = true\n // @ts-ignore for three@0.150.1\n renderer3d!.outputColorSpace = THREE.SRGBColorSpace\n renderer3d!.useLegacyLights = false\n renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n renderer3d!.toneMapping = THREE.LinearToneMapping\n renderer3d!.shadowMap.enabled = true\n renderer3d!.setClearColor(0xffffff, 0) // transparent\n renderer3d!.setSize(width, height)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n // Lights\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n const floor = createFloor(this)\n // if (this._floor) {\n // this.object3d.remove(this._floor)\n // this._floor.clear()\n // delete this._floor\n // }\n\n if (floor) {\n // this._floor = floor\n this._scene3d.add(floor)\n }\n\n // this.invalidate()\n\n // postprocessing\n\n var composer = (this.composer = new EffectComposer(renderer3d!))\n composer.setSize(width, height)\n\n const renderPass = new RenderPass(this._scene3d, this._camera)\n composer.addPass(renderPass)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n this._onResize = (e: Event) => {\n this.resize()\n }\n\n window.addEventListener('resize', this._onResize)\n window.addEventListener('focus', this._onFocus)\n\n this.buildOverlays()\n this.resize()\n }\n\n resize() {\n const { width, height } = this.bounds\n\n this._camera!.aspect = width / height\n\n this.renderer3d!.setSize(width, height)\n this.css3DRenderer.setSize(width, height)\n\n this.composer?.setSize(width, height)\n this._camera!.updateProjectionMatrix()\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) {\n return\n }\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n\n if (this.state.autoRotate) {\n this.invalidate()\n }\n\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n get zoom() {\n return this._camera?.zoom\n }\n\n /**\n * CSS3DRenderer용 THREE.Scene을 제공\n */\n get css3DScene() {\n if (!this._css3DScene) {\n this._css3DScene = this.buildCSS3DScene()\n }\n return this._css3DScene\n }\n\n protected buildCSS3DScene() {\n return new THREE.Scene()\n }\n\n protected disposeCSS3DScene() {\n var children = [...this.css3DScene.children]\n children.forEach(child => this.css3DScene.remove(child))\n }\n\n /* css3d-renderer */\n\n /**\n * css3d-renderer getter\n */\n get css3DRenderer() {\n if (!this._css3DRenderer) {\n this._css3DRenderer = this.createCSS3DRenderer()\n }\n\n return this._css3DRenderer\n }\n\n protected createCSS3DRenderer() {\n var renderer = new CSS3DRenderer()\n var div = renderer.domElement\n div.style.position = 'absolute'\n div.style.top = '0'\n div.style.pointerEvents = 'none'\n\n if (this.app.isViewMode) {\n // disableAllUserEvents(div)\n } else {\n div.style.pointerEvents = 'none'\n }\n\n return renderer\n }\n\n protected disposeCSS3DRenderer() {\n // Nothing to do\n }\n\n /**\n * element내부에 필요한 overlay들을 생성\n * ViewRenderer에서는 CSS3DRenderer와 GLRendering을 위한 canvas를 오버레이로 만든다.\n * Warn: this.element는 아직 만들어지지 않은 상태에 buildOverlays가 호출됨.\n * @param into\n */\n buildOverlays() {\n this.element.appendChild(this.css3DRenderer.domElement)\n }\n\n render_threed() {\n if (this.composer) {\n this.composer.render()\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl && this._camera) {\n this.css3DRenderer.render(this.css3DScene, this._camera!)\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) {\n return\n }\n\n var { width: rendererWidth, height: rendererHeight } = this._renderer3d.getSize(new THREE.Vector2())\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.disposeCSS3DScene()\n\n this.composer?.dispose()\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast(): THREE.Object3D | undefined {\n var intersects = this.getObjectsByRaycast()\n\n if (intersects && intersects.length > 0) {\n var object: THREE.Object3D | null = intersects[0].object\n while (object) {\n if (object.userData.context) {\n return object\n }\n\n object = object.parent\n }\n }\n }\n\n getObjectsByRaycast() {\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n realObject.component?.trigger('click', e)\n }\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context as RealObject\n\n if (realObject !== this._lastHovered) {\n if (this._lastHovered) {\n this._lastHovered.component?.trigger('mouseleave', e)\n delete this._lastHovered\n }\n\n if (realObject) {\n this._lastHovered = realObject\n this._lastHovered.component?.trigger('mouseenter', e)\n }\n }\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.getState('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n"]}
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package/dist/threed/common.d.ts
DELETED
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@@ -1,22 +0,0 @@
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1
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-
export declare const SCALE_MIN = 0.001;
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export declare function applyAlpha(material: any, alpha: number, fillStyle: any): void;
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export declare const UNIT_DIMENSION: {
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width: number;
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height: number;
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depth: number;
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};
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export declare const UNIT_SCALE: {
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9
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x: number;
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y: number;
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z: number;
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};
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export declare const UNIT_TRANSLATE: {
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x: number;
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y: number;
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16
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z: number;
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};
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export declare const UNIT_ROTATE: {
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x: number;
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y: number;
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z: number;
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};
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