@onerjs/core 8.56.4 → 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/targetCamera.pure.d.ts +2 -0
  22. package/Cameras/targetCamera.pure.js +13 -2
  23. package/Cameras/targetCamera.pure.js.map +1 -1
  24. package/Collisions/gpuPicker.js +5 -5
  25. package/Collisions/gpuPicker.js.map +1 -1
  26. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  27. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  31. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  32. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  33. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  35. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  36. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  37. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  40. package/Engines/Extensions/index.d.ts +1 -0
  41. package/Engines/Extensions/index.js +1 -0
  42. package/Engines/Extensions/index.js.map +1 -1
  43. package/Engines/Extensions/pure.d.ts +1 -1
  44. package/Engines/Extensions/pure.js +1 -1
  45. package/Engines/Extensions/pure.js.map +1 -1
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  47. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  50. package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
  51. package/Engines/Native/nativeHardwareTexture.js +7 -0
  52. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  53. package/Engines/Native/nativeHelpers.js +56 -1
  54. package/Engines/Native/nativeHelpers.js.map +1 -1
  55. package/Engines/Native/nativeInterfaces.d.ts +37 -8
  56. package/Engines/Native/nativeInterfaces.js.map +1 -1
  57. package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
  58. package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
  59. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  60. package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
  61. package/Engines/Processors/shaderCodeCursor.js +40 -3
  62. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  63. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  64. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  66. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  68. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
  70. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  72. package/Engines/WebGPU/Extensions/index.js +1 -0
  73. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  74. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  75. package/Engines/WebGPU/Extensions/pure.js +1 -1
  76. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  77. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  78. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  79. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  80. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  81. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  82. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  83. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  84. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  85. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  86. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  87. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  88. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  89. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  90. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  91. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  92. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  93. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  94. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  95. package/Engines/abstractEngine.pure.d.ts +17 -1
  96. package/Engines/abstractEngine.pure.js +17 -5
  97. package/Engines/abstractEngine.pure.js.map +1 -1
  98. package/Engines/constants.d.ts +4 -0
  99. package/Engines/constants.js +4 -0
  100. package/Engines/constants.js.map +1 -1
  101. package/Engines/engine.pure.d.ts +0 -1
  102. package/Engines/engine.pure.js +0 -7
  103. package/Engines/engine.pure.js.map +1 -1
  104. package/Engines/nativeEngine.pure.js +1 -1
  105. package/Engines/nativeEngine.pure.js.map +1 -1
  106. package/Engines/thinEngine.pure.d.ts +15 -0
  107. package/Engines/thinEngine.pure.js +61 -14
  108. package/Engines/thinEngine.pure.js.map +1 -1
  109. package/Engines/thinNativeEngine.pure.d.ts +218 -17
  110. package/Engines/thinNativeEngine.pure.js +1438 -165
  111. package/Engines/thinNativeEngine.pure.js.map +1 -1
  112. package/Engines/thinWebGPUEngine.d.ts +4 -0
  113. package/Engines/thinWebGPUEngine.js +16 -2
  114. package/Engines/thinWebGPUEngine.js.map +1 -1
  115. package/Engines/webgpuEngine.pure.d.ts +17 -3
  116. package/Engines/webgpuEngine.pure.js +56 -13
  117. package/Engines/webgpuEngine.pure.js.map +1 -1
  118. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  119. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
  121. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
  122. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  124. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  125. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  126. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
  127. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
  128. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
  129. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  130. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  131. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  132. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  133. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  134. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  135. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  136. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  137. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  138. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  139. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  140. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  141. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  142. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  143. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  144. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
  145. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
  146. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  147. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  148. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  150. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  151. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  152. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
  153. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  154. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  155. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  156. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
  165. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  166. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
  168. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
  169. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
  171. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
  172. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
  173. package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
  174. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
  175. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
  176. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
  177. package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
  178. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  179. package/FlowGraph/flowGraph.d.ts +6 -1
  180. package/FlowGraph/flowGraph.js +41 -9
  181. package/FlowGraph/flowGraph.js.map +1 -1
  182. package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
  183. package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
  184. package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
  185. package/FlowGraph/flowGraphBlock.js +3 -0
  186. package/FlowGraph/flowGraphBlock.js.map +1 -1
  187. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  188. package/FlowGraph/flowGraphConnection.js +7 -0
  189. package/FlowGraph/flowGraphConnection.js.map +1 -1
  190. package/FlowGraph/flowGraphContext.d.ts +2 -1
  191. package/FlowGraph/flowGraphContext.js +5 -3
  192. package/FlowGraph/flowGraphContext.js.map +1 -1
  193. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  194. package/FlowGraph/flowGraphCoordinator.js +47 -16
  195. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  196. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  197. package/FlowGraph/flowGraphEventBlock.js +7 -0
  198. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  199. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  200. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  201. package/FlowGraph/flowGraphParser.js +60 -2
  202. package/FlowGraph/flowGraphParser.js.map +1 -1
  203. package/FlowGraph/flowGraphValidator.js +0 -4
  204. package/FlowGraph/flowGraphValidator.js.map +1 -1
  205. package/FlowGraph/index.d.ts +2 -0
  206. package/FlowGraph/index.js +2 -0
  207. package/FlowGraph/index.js.map +1 -1
  208. package/FlowGraph/pure.d.ts +2 -0
  209. package/FlowGraph/pure.js +2 -0
  210. package/FlowGraph/pure.js.map +1 -1
  211. package/FlowGraph/serialization.d.ts +4 -2
  212. package/FlowGraph/serialization.js +12 -24
  213. package/FlowGraph/serialization.js.map +1 -1
  214. package/FlowGraph/typeDefinitions.d.ts +9 -1
  215. package/FlowGraph/typeDefinitions.js.map +1 -1
  216. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  217. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  218. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  219. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  220. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  221. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  222. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  223. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  224. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  226. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  228. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  229. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  230. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
  231. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
  232. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
  233. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
  234. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
  235. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
  236. package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
  237. package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
  238. package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
  239. package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
  240. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  241. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  242. package/FrameGraph/Node/Blocks/index.js +2 -0
  243. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  244. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  245. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  246. package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
  247. package/FrameGraph/Node/Blocks/pure.js +2 -0
  248. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  249. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  250. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  251. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  252. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  253. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  254. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  255. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  256. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  257. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  258. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  259. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  260. package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
  261. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
  262. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
  263. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  264. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  265. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  267. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
  268. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  269. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  270. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  271. package/FrameGraph/frameGraph.d.ts +4 -0
  272. package/FrameGraph/frameGraph.js +14 -0
  273. package/FrameGraph/frameGraph.js.map +1 -1
  274. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  275. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  276. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  277. package/FrameGraph/frameGraphRenderContext.js +5 -5
  278. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  279. package/FrameGraph/index.d.ts +2 -0
  280. package/FrameGraph/index.js +2 -0
  281. package/FrameGraph/index.js.map +1 -1
  282. package/FrameGraph/pure.d.ts +2 -0
  283. package/FrameGraph/pure.js +2 -0
  284. package/FrameGraph/pure.js.map +1 -1
  285. package/Inputs/scene.inputManager.d.ts +4 -0
  286. package/Inputs/scene.inputManager.js +50 -8
  287. package/Inputs/scene.inputManager.js.map +1 -1
  288. package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
  289. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
  290. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
  291. package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
  292. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  293. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
  294. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
  295. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
  296. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
  297. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
  298. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
  299. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
  300. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
  301. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
  302. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
  303. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
  304. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
  305. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
  306. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
  307. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  308. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
  309. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  310. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  311. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
  312. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  313. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
  314. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
  315. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
  316. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
  317. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
  318. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
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  645. package/ShadersWGSL/gaussianSplatting.vertex.js +82 -1
  646. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  647. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
  648. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  649. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
  650. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  651. package/ShadersWGSL/geometry.fragment.js +37 -2
  652. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  653. package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
  654. package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
  655. package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
  656. package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
  657. package/ShadersWGSL/gpsPartition.compute.js +27 -0
  658. package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
  659. package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
  660. package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
  661. package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
  662. package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
  663. package/ShadersWGSL/gpsResolve.compute.js +41 -0
  664. package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
  665. package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
  666. package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
  667. package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
  668. package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
  669. package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
  670. package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
  671. package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
  672. package/ShadersWGSL/gpsScanSums.compute.js +30 -0
  673. package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
  674. package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
  675. package/ShadersWGSL/gpsSplat.compute.js +37 -0
  676. package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
  677. package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
  678. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
  679. package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
  680. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
  681. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
  682. package/ShadersWGSL/meshBlending.fragment.js +576 -0
  683. package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
  684. package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
  685. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  686. package/ShadersWGSL/openpbr.fragment.js +2 -1
  687. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  688. package/ShadersWGSL/particles.fragment.js +45 -1
  689. package/ShadersWGSL/particles.fragment.js.map +1 -1
  690. package/ShadersWGSL/particles.vertex.js +86 -4
  691. package/ShadersWGSL/particles.vertex.js.map +1 -1
  692. package/ShadersWGSL/pbr.fragment.js +2 -1
  693. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  694. package/ShadersWGSL/sprites.fragment.js +56 -2
  695. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  696. package/ShadersWGSL/sprites.vertex.js +62 -1
  697. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  698. package/Sprites/spriteManager.d.ts +13 -0
  699. package/Sprites/spriteManager.js +15 -0
  700. package/Sprites/spriteManager.js.map +1 -1
  701. package/Sprites/spriteRenderer.d.ts +24 -1
  702. package/Sprites/spriteRenderer.js +368 -50
  703. package/Sprites/spriteRenderer.js.map +1 -1
  704. package/Sprites/thinSprite.d.ts +4 -0
  705. package/Sprites/thinSprite.js +4 -0
  706. package/Sprites/thinSprite.js.map +1 -1
  707. package/States/alphaCullingState.d.ts +3 -1
  708. package/States/alphaCullingState.js +18 -3
  709. package/States/alphaCullingState.js.map +1 -1
  710. package/XR/features/WebXRSpaceWarp.pure.js +2 -1
  711. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  712. package/XR/webXRDefaultExperience.d.ts +5 -1
  713. package/XR/webXRDefaultExperience.js.map +1 -1
  714. package/XR/webXREnterExitUI.d.ts +2 -1
  715. package/XR/webXREnterExitUI.js.map +1 -1
  716. package/assetContainer.d.ts +1 -0
  717. package/assetContainer.js +5 -1
  718. package/assetContainer.js.map +1 -1
  719. package/package.json +1 -1
  720. package/scene.pure.d.ts +36 -2
  721. package/scene.pure.js +63 -4
  722. package/scene.pure.js.map +1 -1
@@ -18,6 +18,7 @@ export * from "./grainPostProcess.js";
18
18
  export * from "./highlightsPostProcess.js";
19
19
  export * from "./imageProcessingPostProcess.js";
20
20
  export * from "./motionBlurPostProcess.js";
21
+ export * from "./meshBlendingPostProcess.js";
21
22
  export * from "./passPostProcess.js";
22
23
  export * from "./postProcess.js";
23
24
  export * from "./postProcessManager.js";
@@ -46,6 +47,7 @@ export * from "./thinFXAAPostProcess.js";
46
47
  export * from "./thinGrainPostProcess.js";
47
48
  export * from "./thinImageProcessingPostProcess.js";
48
49
  export * from "./thinMotionBlurPostProcess.js";
50
+ export * from "./thinMeshBlendingPostProcess.js";
49
51
  export * from "./thinPassPostProcess.js";
50
52
  export * from "./thinSharpenPostProcess.js";
51
53
  export * from "./thinScreenSpaceCurvaturePostProcess.js";
@@ -19,6 +19,7 @@ export * from "./grainPostProcess.js";
19
19
  export * from "./highlightsPostProcess.js";
20
20
  export * from "./imageProcessingPostProcess.js";
21
21
  export * from "./motionBlurPostProcess.js";
22
+ export * from "./meshBlendingPostProcess.js";
22
23
  export * from "./passPostProcess.js";
23
24
  export * from "./postProcess.js";
24
25
  export * from "./postProcessManager.js";
@@ -47,6 +48,7 @@ export * from "./thinFXAAPostProcess.js";
47
48
  export * from "./thinGrainPostProcess.js";
48
49
  export * from "./thinImageProcessingPostProcess.js";
49
50
  export * from "./thinMotionBlurPostProcess.js";
51
+ export * from "./thinMeshBlendingPostProcess.js";
50
52
  export * from "./thinPassPostProcess.js";
51
53
  export * from "./thinSharpenPostProcess.js";
52
54
  export * from "./thinScreenSpaceCurvaturePostProcess.js";
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinColorCorrectionPostProcess\";\r\nexport * from \"./thinConvolutionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinFilterPostProcess\";\r\nexport * from \"./thinFXAAPostProcess\";\r\nexport * from \"./thinGrainPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinMotionBlurPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\nexport * from \"./thinSharpenPostProcess\";\r\nexport * from \"./thinScreenSpaceCurvaturePostProcess\";\r\nexport * from \"./thinTonemapPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
1
+ 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eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./meshBlendingPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinColorCorrectionPostProcess\";\r\nexport * from \"./thinConvolutionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinFilterPostProcess\";\r\nexport * from \"./thinFXAAPostProcess\";\r\nexport * from \"./thinGrainPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinMotionBlurPostProcess\";\r\nexport * from \"./thinMeshBlendingPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\nexport * from \"./thinSharpenPostProcess\";\r\nexport * from \"./thinScreenSpaceCurvaturePostProcess\";\r\nexport * from \"./thinTonemapPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
@@ -0,0 +1,15 @@
1
+ import { type AbstractEngine } from "../Engines/abstractEngine.pure.js";
2
+ import { RawTexture } from "../Materials/Textures/rawTexture.js";
3
+ /**
4
+ * Gets the deterministic RG8 blue-noise data used by mesh blending.
5
+ * @returns The shared blue-noise byte data.
6
+ * @internal
7
+ */
8
+ export declare function _GetMeshBlendBlueNoiseData(): Uint8Array;
9
+ /**
10
+ * Creates the deterministic, spatially stable RG8 blue-noise texture used by mesh blending.
11
+ * @param engine Engine that owns the texture.
12
+ * @returns The blue-noise texture.
13
+ * @internal
14
+ */
15
+ export declare function _CreateMeshBlendBlueNoiseTexture(engine: AbstractEngine): RawTexture;
@@ -0,0 +1,77 @@
1
+
2
+ import { RawTexture } from "../Materials/Textures/rawTexture.js";
3
+ import { Texture } from "../Materials/Textures/texture.pure.js";
4
+ const _TextureSize = 128;
5
+ let _BlueNoiseData;
6
+ function _HashPixel(x, y, seed) {
7
+ let value = Math.imul(x ^ seed, 0x45d9f3b) ^ Math.imul(y + seed, 0x119de1f3);
8
+ value = Math.imul(value ^ (value >>> 16), 0x45d9f3b);
9
+ value = Math.imul(value ^ (value >>> 16), 0x45d9f3b);
10
+ return ((value ^ (value >>> 16)) >>> 0) / 0x100000000;
11
+ }
12
+ function _FillBlueNoiseChannel(data, channel, seed) {
13
+ const pixelCount = _TextureSize * _TextureSize;
14
+ const whiteNoise = new Float32Array(pixelCount);
15
+ const highPassNoise = new Float32Array(pixelCount);
16
+ const rankedIndices = new Array(pixelCount);
17
+ for (let y = 0; y < _TextureSize; y++) {
18
+ for (let x = 0; x < _TextureSize; x++) {
19
+ const index = y * _TextureSize + x;
20
+ whiteNoise[index] = _HashPixel(x, y, seed);
21
+ rankedIndices[index] = index;
22
+ }
23
+ }
24
+ for (let y = 0; y < _TextureSize; y++) {
25
+ const previousY = (y - 1) & (_TextureSize - 1);
26
+ const nextY = (y + 1) & (_TextureSize - 1);
27
+ for (let x = 0; x < _TextureSize; x++) {
28
+ const previousX = (x - 1) & (_TextureSize - 1);
29
+ const nextX = (x + 1) & (_TextureSize - 1);
30
+ const index = y * _TextureSize + x;
31
+ const neighborAverage = (whiteNoise[y * _TextureSize + previousX] +
32
+ whiteNoise[y * _TextureSize + nextX] +
33
+ whiteNoise[previousY * _TextureSize + x] +
34
+ whiteNoise[nextY * _TextureSize + x] +
35
+ whiteNoise[previousY * _TextureSize + previousX] +
36
+ whiteNoise[previousY * _TextureSize + nextX] +
37
+ whiteNoise[nextY * _TextureSize + previousX] +
38
+ whiteNoise[nextY * _TextureSize + nextX]) *
39
+ 0.125;
40
+ highPassNoise[index] = whiteNoise[index] - neighborAverage;
41
+ }
42
+ }
43
+ // Ranking the toroidal high-pass signal preserves its spectral shape while restoring a uniform byte distribution.
44
+ rankedIndices.sort((left, right) => highPassNoise[left] - highPassNoise[right] || left - right);
45
+ for (let rank = 0; rank < pixelCount; rank++) {
46
+ data[rankedIndices[rank] * 2 + channel] = Math.floor((rank * 256) / pixelCount);
47
+ }
48
+ }
49
+ /**
50
+ * Gets the deterministic RG8 blue-noise data used by mesh blending.
51
+ * @returns The shared blue-noise byte data.
52
+ * @internal
53
+ */
54
+ export function _GetMeshBlendBlueNoiseData() {
55
+ if (_BlueNoiseData) {
56
+ return _BlueNoiseData;
57
+ }
58
+ const data = new Uint8Array(_TextureSize * _TextureSize * 2);
59
+ _FillBlueNoiseChannel(data, 0, 0x68bc21eb);
60
+ _FillBlueNoiseChannel(data, 1, 0x2f6e2b1d);
61
+ _BlueNoiseData = data;
62
+ return data;
63
+ }
64
+ /**
65
+ * Creates the deterministic, spatially stable RG8 blue-noise texture used by mesh blending.
66
+ * @param engine Engine that owns the texture.
67
+ * @returns The blue-noise texture.
68
+ * @internal
69
+ */
70
+ export function _CreateMeshBlendBlueNoiseTexture(engine) {
71
+ const texture = new RawTexture(_GetMeshBlendBlueNoiseData(), _TextureSize, _TextureSize, 7, engine, false, false, 1, 0);
72
+ texture.name = "MeshBlendStableBlueNoise";
73
+ texture.wrapU = Texture.WRAP_ADDRESSMODE;
74
+ texture.wrapV = Texture.WRAP_ADDRESSMODE;
75
+ return texture;
76
+ }
77
+ //# sourceMappingURL=meshBlendingBlueNoise.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"meshBlendingBlueNoise.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/meshBlendingBlueNoise.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,kCAAkC,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAE7D,MAAM,YAAY,GAAG,GAAG,CAAC;AACzB,IAAI,cAAsC,CAAC;AAE3C,SAAS,UAAU,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;IAClD,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,EAAE,UAAU,CAAC,CAAC;IAC7E,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;IACrD,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;IACrD,OAAO,CAAC,CAAC,KAAK,GAAG,CAAC,KAAK,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,WAAW,CAAC;AAC1D,CAAC;AAED,SAAS,qBAAqB,CAAC,IAAgB,EAAE,OAAe,EAAE,IAAY;IAC1E,MAAM,UAAU,GAAG,YAAY,GAAG,YAAY,CAAC;IAC/C,MAAM,UAAU,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;IAChD,MAAM,aAAa,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;IACnD,MAAM,aAAa,GAAG,IAAI,KAAK,CAAS,UAAU,CAAC,CAAC;IAEpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,KAAK,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YACnC,UAAU,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAC3C,aAAa,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACjC,CAAC;IACL,CAAC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;QACpC,MAAM,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;QAC/C,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;QAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;YAC/C,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC;YAC3C,MAAM,KAAK,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;YACnC,MAAM,eAAe,GACjB,CAAC,UAAU,CAAC,CAAC,GAAG,YAAY,GAAG,SAAS,CAAC;gBACrC,UAAU,CAAC,CAAC,GAAG,YAAY,GAAG,KAAK,CAAC;gBACpC,UAAU,CAAC,SAAS,GAAG,YAAY,GAAG,CAAC,CAAC;gBACxC,UAAU,CAAC,KAAK,GAAG,YAAY,GAAG,CAAC,CAAC;gBACpC,UAAU,CAAC,SAAS,GAAG,YAAY,GAAG,SAAS,CAAC;gBAChD,UAAU,CAAC,SAAS,GAAG,YAAY,GAAG,KAAK,CAAC;gBAC5C,UAAU,CAAC,KAAK,GAAG,YAAY,GAAG,SAAS,CAAC;gBAC5C,UAAU,CAAC,KAAK,GAAG,YAAY,GAAG,KAAK,CAAC,CAAC;gBAC7C,KAAK,CAAC;YACV,aAAa,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,eAAe,CAAC;QAC/D,CAAC;IACL,CAAC;IAED,kHAAkH;IAClH,aAAa,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,KAAK,CAAC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC;IAChG,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,UAAU,EAAE,IAAI,EAAE,EAAE,CAAC;QAC3C,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,UAAU,CAAC,CAAC;IACpF,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,0BAA0B;IACtC,IAAI,cAAc,EAAE,CAAC;QACjB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,YAAY,GAAG,YAAY,GAAG,CAAC,CAAC,CAAC;IAC7D,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;IAC3C,qBAAqB,CAAC,IAAI,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;IAC3C,cAAc,GAAG,IAAI,CAAC;IACtB,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gCAAgC,CAAC,MAAsB;IACnE,MAAM,OAAO,GAAG,IAAI,UAAU,CAC1B,0BAA0B,EAAE,EAC5B,YAAY,EACZ,YAAY,EACZ,SAAS,CAAC,gBAAgB,EAC1B,MAAM,EACN,KAAK,EACL,KAAK,EACL,SAAS,CAAC,4BAA4B,EACtC,SAAS,CAAC,yBAAyB,CACtC,CAAC;IACF,OAAO,CAAC,IAAI,GAAG,0BAA0B,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;IACzC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC;IACzC,OAAO,OAAO,CAAC;AACnB,CAAC","sourcesContent":["import { type AbstractEngine } from \"../Engines/abstractEngine.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RawTexture } from \"../Materials/Textures/rawTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\n\r\nconst _TextureSize = 128;\r\nlet _BlueNoiseData: Uint8Array | undefined;\r\n\r\nfunction _HashPixel(x: number, y: number, seed: number): number {\r\n let value = Math.imul(x ^ seed, 0x45d9f3b) ^ Math.imul(y + seed, 0x119de1f3);\r\n value = Math.imul(value ^ (value >>> 16), 0x45d9f3b);\r\n value = Math.imul(value ^ (value >>> 16), 0x45d9f3b);\r\n return ((value ^ (value >>> 16)) >>> 0) / 0x100000000;\r\n}\r\n\r\nfunction _FillBlueNoiseChannel(data: Uint8Array, channel: number, seed: number): void {\r\n const pixelCount = _TextureSize * _TextureSize;\r\n const whiteNoise = new Float32Array(pixelCount);\r\n const highPassNoise = new Float32Array(pixelCount);\r\n const rankedIndices = new Array<number>(pixelCount);\r\n\r\n for (let y = 0; y < _TextureSize; y++) {\r\n for (let x = 0; x < _TextureSize; x++) {\r\n const index = y * _TextureSize + x;\r\n whiteNoise[index] = _HashPixel(x, y, seed);\r\n rankedIndices[index] = index;\r\n }\r\n }\r\n\r\n for (let y = 0; y < _TextureSize; y++) {\r\n const previousY = (y - 1) & (_TextureSize - 1);\r\n const nextY = (y + 1) & (_TextureSize - 1);\r\n for (let x = 0; x < _TextureSize; x++) {\r\n const previousX = (x - 1) & (_TextureSize - 1);\r\n const nextX = (x + 1) & (_TextureSize - 1);\r\n const index = y * _TextureSize + x;\r\n const neighborAverage =\r\n (whiteNoise[y * _TextureSize + previousX] +\r\n whiteNoise[y * _TextureSize + nextX] +\r\n whiteNoise[previousY * _TextureSize + x] +\r\n whiteNoise[nextY * _TextureSize + x] +\r\n whiteNoise[previousY * _TextureSize + previousX] +\r\n whiteNoise[previousY * _TextureSize + nextX] +\r\n whiteNoise[nextY * _TextureSize + previousX] +\r\n whiteNoise[nextY * _TextureSize + nextX]) *\r\n 0.125;\r\n highPassNoise[index] = whiteNoise[index] - neighborAverage;\r\n }\r\n }\r\n\r\n // Ranking the toroidal high-pass signal preserves its spectral shape while restoring a uniform byte distribution.\r\n rankedIndices.sort((left, right) => highPassNoise[left] - highPassNoise[right] || left - right);\r\n for (let rank = 0; rank < pixelCount; rank++) {\r\n data[rankedIndices[rank] * 2 + channel] = Math.floor((rank * 256) / pixelCount);\r\n }\r\n}\r\n\r\n/**\r\n * Gets the deterministic RG8 blue-noise data used by mesh blending.\r\n * @returns The shared blue-noise byte data.\r\n * @internal\r\n */\r\nexport function _GetMeshBlendBlueNoiseData(): Uint8Array {\r\n if (_BlueNoiseData) {\r\n return _BlueNoiseData;\r\n }\r\n\r\n const data = new Uint8Array(_TextureSize * _TextureSize * 2);\r\n _FillBlueNoiseChannel(data, 0, 0x68bc21eb);\r\n _FillBlueNoiseChannel(data, 1, 0x2f6e2b1d);\r\n _BlueNoiseData = data;\r\n return data;\r\n}\r\n\r\n/**\r\n * Creates the deterministic, spatially stable RG8 blue-noise texture used by mesh blending.\r\n * @param engine Engine that owns the texture.\r\n * @returns The blue-noise texture.\r\n * @internal\r\n */\r\nexport function _CreateMeshBlendBlueNoiseTexture(engine: AbstractEngine): RawTexture {\r\n const texture = new RawTexture(\r\n _GetMeshBlendBlueNoiseData(),\r\n _TextureSize,\r\n _TextureSize,\r\n Constants.TEXTUREFORMAT_RG,\r\n engine,\r\n false,\r\n false,\r\n Constants.TEXTURE_NEAREST_SAMPLINGMODE,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n );\r\n texture.name = \"MeshBlendStableBlueNoise\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n return texture;\r\n}\r\n"]}
@@ -0,0 +1,131 @@
1
+ import { type Camera } from "../Cameras/camera.pure.js";
2
+ import { type BaseTexture } from "../Materials/Textures/baseTexture.pure.js";
3
+ import { type Scene } from "../scene.pure.js";
4
+ import { type Nullable } from "../types.js";
5
+ import { PostProcess, type PostProcessOptions } from "./postProcess.pure.js";
6
+ import { type IMeshBlendConfiguration, type MeshBlendDebugMode, MeshBlendDepthType, type MeshBlendQuality, type MeshBlendRadiusDefinitions, ThinMeshBlendingPostProcess } from "./thinMeshBlendingPostProcess.js";
7
+ /**
8
+ * Options used to create a mesh-blending post process.
9
+ */
10
+ export interface IMeshBlendingPostProcessOptions extends PostProcessOptions, IMeshBlendConfiguration {
11
+ /** Optional caller-owned thin mesh-blending effect wrapper. A wrapper can be attached to only one classic post process at a time. */
12
+ effectWrapper?: ThinMeshBlendingPostProcess;
13
+ /**
14
+ * The packed R8UI mesh-blending tag texture.
15
+ */
16
+ meshBlendTagTexture: BaseTexture;
17
+ /**
18
+ * The view-depth or screen-depth texture aligned with the packed tag texture.
19
+ */
20
+ depthTexture: BaseTexture;
21
+ /**
22
+ * Optional linear base-color/albedo geometry texture aligned with SceneColor.
23
+ *
24
+ * When omitted, shadow estimation is compiled out.
25
+ */
26
+ baseColorTexture?: BaseTexture;
27
+ }
28
+ /**
29
+ * Visually blends SceneColor across validated contacts between opaque or alpha-tested meshes.
30
+ *
31
+ * This WebGL2 and WebGPU effect does not change geometry, collision queries, depth, normals, or shadow geometry.
32
+ * Transparent rendering is caller-controlled. Applications assign explicit group IDs from 1 through 63;
33
+ * group 0 disables blending, and surfaces with the same nonzero group are treated as one logical object.
34
+ *
35
+ * The classic wrapper consumes caller-owned geometry textures and does not enable, configure, or dispose
36
+ * a GeometryBufferRenderer. The tag, depth, and SceneColor inputs are required; optional base color enables
37
+ * shadow estimation. All provided geometry inputs must have the same physical dimensions and sample count and
38
+ * are single-sampled. Overlapping transparent surfaces can make SceneColor inconsistent with the single-layer
39
+ * geometry inputs; compositing transparent content after this effect remains the recommended configuration.
40
+ *
41
+ * Four configurable radius classes combine world-space radii with physical-pixel minimums, for both
42
+ * perspective and orthographic cameras. Quality variants trade search work for seam quality. Stable search
43
+ * noise is internal and frame invariant. This implementation does not use temporal accumulation or require TAA.
44
+ *
45
+ * The classic wrapper is runtime-only because its geometry textures are caller-owned resources. It cannot
46
+ * be serialized, parsed, or cloned; use the FrameGraph/NRGE path when a serializable graph is required.
47
+ * @see https://meshblend.lervik.com/
48
+ * @see https://www.jacktollenaar.top/articles/meshblending.html
49
+ * @see https://www.jacktollenaar.top/articles/meshblending2.html
50
+ * @see https://bottosson.github.io/posts/oklab/
51
+ * @see https://playground.babylonjs.com/?version=preview#XVZTSI#3
52
+ * @see https://playground.babylonjs.com/?version=preview#O05LI8#6
53
+ */
54
+ export declare class MeshBlendingPostProcess extends PostProcess {
55
+ protected _effectWrapper: ThinMeshBlendingPostProcess;
56
+ private _meshBlendTagTexture;
57
+ private _depthTexture;
58
+ private _baseColorTexture;
59
+ private readonly _ownsEffectWrapper;
60
+ /**
61
+ * Gets the compile-time quality variant.
62
+ */
63
+ get quality(): MeshBlendQuality;
64
+ set quality(value: MeshBlendQuality);
65
+ /**
66
+ * The packed R8UI mesh-blending tag texture used by the effect.
67
+ */
68
+ get meshBlendTagTexture(): BaseTexture;
69
+ set meshBlendTagTexture(value: BaseTexture);
70
+ /**
71
+ * The depth texture used for position reconstruction and contact validation.
72
+ */
73
+ get depthTexture(): BaseTexture;
74
+ set depthTexture(value: BaseTexture);
75
+ /**
76
+ * The optional linear base-color/albedo geometry texture used by the shadow-transfer heuristic.
77
+ *
78
+ * Setting null compiles shadow estimation out.
79
+ */
80
+ get baseColorTexture(): Nullable<BaseTexture>;
81
+ set baseColorTexture(value: Nullable<BaseTexture>);
82
+ /**
83
+ * Gets the representation stored in the depth texture.
84
+ */
85
+ get depthType(): MeshBlendDepthType;
86
+ set depthType(value: MeshBlendDepthType);
87
+ /**
88
+ * Gets the four configurable radius definitions indexed by packed radius class.
89
+ */
90
+ get radiusClasses(): MeshBlendRadiusDefinitions;
91
+ /**
92
+ * Gets the compiled debug visualization.
93
+ */
94
+ get debugMode(): MeshBlendDebugMode;
95
+ set debugMode(value: MeshBlendDebugMode);
96
+ /** Contact-slope narrowing factor. A value of 1 disables narrowing. */
97
+ get slopeFactor(): number;
98
+ set slopeFactor(value: number);
99
+ /**
100
+ * Applies shared mesh-blending configuration.
101
+ * @param options Values to apply. Omitted values retain their current settings.
102
+ */
103
+ configure(options?: IMeshBlendConfiguration): void;
104
+ /**
105
+ * Creates a mesh-blending post process.
106
+ * @param name The name of the post process.
107
+ * @param scene The scene containing the camera.
108
+ * @param camera The camera to attach the post process to.
109
+ * @param options The post-process and input-texture options.
110
+ */
111
+ constructor(name: string, scene: Scene, camera: Camera, options: IMeshBlendingPostProcessOptions);
112
+ getClassName(): string;
113
+ dispose(camera?: Camera): void;
114
+ /**
115
+ * Classic mesh blending cannot be serialized because its geometry inputs are caller-owned runtime textures.
116
+ * @throws Always throws because the classic wrapper is runtime-only.
117
+ */
118
+ serialize(): never;
119
+ /**
120
+ * Classic mesh blending cannot be cloned because its geometry inputs are caller-owned runtime textures.
121
+ * @returns Null.
122
+ */
123
+ clone(): null;
124
+ private static _ValidateInputs;
125
+ private static _ValidateInputTextureDimensions;
126
+ private static _ValidateMeshBlendTagTexture;
127
+ private static _ValidateDepthTexture;
128
+ private static _ValidateBaseColorTexture;
129
+ private static _Validate2DTexture;
130
+ private _validateInputDimensions;
131
+ }
@@ -0,0 +1,315 @@
1
+
2
+ import { PostProcess } from "./postProcess.pure.js";
3
+ import { MeshBlendDepthType, ThinMeshBlendingPostProcess, _ClaimMeshBlendingEffectWrapper, _IsMeshBlendingEffectWrapperOwned, _ReleaseMeshBlendingEffectWrapper, _ValidateMeshBlendConfiguration, } from "./thinMeshBlendingPostProcess.js";
4
+ /**
5
+ * Visually blends SceneColor across validated contacts between opaque or alpha-tested meshes.
6
+ *
7
+ * This WebGL2 and WebGPU effect does not change geometry, collision queries, depth, normals, or shadow geometry.
8
+ * Transparent rendering is caller-controlled. Applications assign explicit group IDs from 1 through 63;
9
+ * group 0 disables blending, and surfaces with the same nonzero group are treated as one logical object.
10
+ *
11
+ * The classic wrapper consumes caller-owned geometry textures and does not enable, configure, or dispose
12
+ * a GeometryBufferRenderer. The tag, depth, and SceneColor inputs are required; optional base color enables
13
+ * shadow estimation. All provided geometry inputs must have the same physical dimensions and sample count and
14
+ * are single-sampled. Overlapping transparent surfaces can make SceneColor inconsistent with the single-layer
15
+ * geometry inputs; compositing transparent content after this effect remains the recommended configuration.
16
+ *
17
+ * Four configurable radius classes combine world-space radii with physical-pixel minimums, for both
18
+ * perspective and orthographic cameras. Quality variants trade search work for seam quality. Stable search
19
+ * noise is internal and frame invariant. This implementation does not use temporal accumulation or require TAA.
20
+ *
21
+ * The classic wrapper is runtime-only because its geometry textures are caller-owned resources. It cannot
22
+ * be serialized, parsed, or cloned; use the FrameGraph/NRGE path when a serializable graph is required.
23
+ * @see https://meshblend.lervik.com/
24
+ * @see https://www.jacktollenaar.top/articles/meshblending.html
25
+ * @see https://www.jacktollenaar.top/articles/meshblending2.html
26
+ * @see https://bottosson.github.io/posts/oklab/
27
+ * @see https://playground.babylonjs.com/?version=preview#XVZTSI#3
28
+ * @see https://playground.babylonjs.com/?version=preview#O05LI8#6
29
+ */
30
+ export class MeshBlendingPostProcess extends PostProcess {
31
+ /**
32
+ * Gets the compile-time quality variant.
33
+ */
34
+ get quality() {
35
+ return this._effectWrapper.quality;
36
+ }
37
+ set quality(value) {
38
+ this._effectWrapper.quality = value;
39
+ }
40
+ /**
41
+ * The packed R8UI mesh-blending tag texture used by the effect.
42
+ */
43
+ get meshBlendTagTexture() {
44
+ return this._meshBlendTagTexture;
45
+ }
46
+ set meshBlendTagTexture(value) {
47
+ MeshBlendingPostProcess._ValidateMeshBlendTagTexture(value);
48
+ MeshBlendingPostProcess._ValidateInputTextureDimensions(value, this._depthTexture, this._baseColorTexture);
49
+ this._meshBlendTagTexture = value;
50
+ this._validateInputDimensions();
51
+ }
52
+ /**
53
+ * The depth texture used for position reconstruction and contact validation.
54
+ */
55
+ get depthTexture() {
56
+ return this._depthTexture;
57
+ }
58
+ set depthTexture(value) {
59
+ MeshBlendingPostProcess._ValidateDepthTexture(value, this.depthType);
60
+ MeshBlendingPostProcess._ValidateInputTextureDimensions(this._meshBlendTagTexture, value, this._baseColorTexture);
61
+ this._depthTexture = value;
62
+ this._validateInputDimensions();
63
+ }
64
+ /**
65
+ * The optional linear base-color/albedo geometry texture used by the shadow-transfer heuristic.
66
+ *
67
+ * Setting null compiles shadow estimation out.
68
+ */
69
+ get baseColorTexture() {
70
+ return this._baseColorTexture;
71
+ }
72
+ set baseColorTexture(value) {
73
+ if (value) {
74
+ MeshBlendingPostProcess._ValidateBaseColorTexture(value);
75
+ }
76
+ MeshBlendingPostProcess._ValidateInputTextureDimensions(this._meshBlendTagTexture, this._depthTexture, value);
77
+ this._baseColorTexture = value;
78
+ this._effectWrapper.hasBaseColorTexture = !!value;
79
+ this._validateInputDimensions();
80
+ }
81
+ /**
82
+ * Gets the representation stored in the depth texture.
83
+ */
84
+ get depthType() {
85
+ return this._effectWrapper.depthType;
86
+ }
87
+ set depthType(value) {
88
+ if (this._depthTexture) {
89
+ MeshBlendingPostProcess._ValidateDepthTexture(this._depthTexture, value);
90
+ }
91
+ this._effectWrapper.depthType = value;
92
+ }
93
+ /**
94
+ * Gets the four configurable radius definitions indexed by packed radius class.
95
+ */
96
+ get radiusClasses() {
97
+ return this._effectWrapper.radiusClasses;
98
+ }
99
+ /**
100
+ * Gets the compiled debug visualization.
101
+ */
102
+ get debugMode() {
103
+ return this._effectWrapper.debugMode;
104
+ }
105
+ set debugMode(value) {
106
+ this._effectWrapper.debugMode = value;
107
+ }
108
+ /** Contact-slope narrowing factor. A value of 1 disables narrowing. */
109
+ get slopeFactor() {
110
+ return this._effectWrapper.slopeFactor;
111
+ }
112
+ set slopeFactor(value) {
113
+ this._effectWrapper.slopeFactor = value;
114
+ }
115
+ /**
116
+ * Applies shared mesh-blending configuration.
117
+ * @param options Values to apply. Omitted values retain their current settings.
118
+ */
119
+ configure(options) {
120
+ if (options?.depthType !== undefined) {
121
+ MeshBlendingPostProcess._ValidateDepthTexture(this._depthTexture, options.depthType);
122
+ }
123
+ this._effectWrapper.configure(options);
124
+ }
125
+ /**
126
+ * Creates a mesh-blending post process.
127
+ * @param name The name of the post process.
128
+ * @param scene The scene containing the camera.
129
+ * @param camera The camera to attach the post process to.
130
+ * @param options The post-process and input-texture options.
131
+ */
132
+ constructor(name, scene, camera, options) {
133
+ const sceneEngine = scene.getEngine();
134
+ if (camera.getScene() !== scene) {
135
+ throw new Error("MeshBlendingPostProcess: scene and camera must belong to the same scene");
136
+ }
137
+ if (options.engine !== undefined && options.engine !== sceneEngine) {
138
+ throw new Error("MeshBlendingPostProcess: options.engine must match the scene engine");
139
+ }
140
+ if (options.effectWrapper !== undefined && !(options.effectWrapper instanceof ThinMeshBlendingPostProcess)) {
141
+ throw new TypeError("MeshBlendingPostProcess: effectWrapper must be a ThinMeshBlendingPostProcess");
142
+ }
143
+ if (options.effectWrapper !== undefined && options.effectWrapper.options.engine !== sceneEngine) {
144
+ throw new Error("MeshBlendingPostProcess: effectWrapper must use the scene engine");
145
+ }
146
+ if (options.effectWrapper !== undefined && _IsMeshBlendingEffectWrapperOwned(options.effectWrapper)) {
147
+ throw new Error("MeshBlendingPostProcess: effectWrapper is already attached to another classic mesh-blending post process");
148
+ }
149
+ const depthType = options.depthType ?? options.effectWrapper?.depthType ?? MeshBlendDepthType.View;
150
+ MeshBlendingPostProcess._ValidateInputs(options, depthType);
151
+ const ownsEffectWrapper = options.effectWrapper === undefined;
152
+ const effectWrapper = options.effectWrapper ?? new ThinMeshBlendingPostProcess(name, sceneEngine, options);
153
+ effectWrapper.hasBaseColorTexture = !!options.baseColorTexture;
154
+ super(name, ThinMeshBlendingPostProcess.FragmentUrl, {
155
+ ...options,
156
+ camera,
157
+ engine: sceneEngine,
158
+ effectWrapper,
159
+ uniforms: ThinMeshBlendingPostProcess.Uniforms,
160
+ samplers: ThinMeshBlendingPostProcess.Samplers,
161
+ textureType: options.textureType ?? 0,
162
+ });
163
+ this._ownsEffectWrapper = ownsEffectWrapper;
164
+ _ClaimMeshBlendingEffectWrapper(effectWrapper, this);
165
+ this._meshBlendTagTexture = options.meshBlendTagTexture;
166
+ this._depthTexture = options.depthTexture;
167
+ this._baseColorTexture = options.baseColorTexture ?? null;
168
+ this._effectWrapper.configure(options);
169
+ this._effectWrapper.camera = camera;
170
+ this.doNotSerialize = true;
171
+ this._validateInputDimensions();
172
+ this.onApply = (effect) => {
173
+ this._validateInputDimensions(this.width, this.height, this.inputTexture.samples);
174
+ this._effectWrapper.camera = this.getCamera();
175
+ effect.setTexture("meshBlendTagSampler", this._meshBlendTagTexture);
176
+ effect.setTexture("meshBlendDepthSampler", this._depthTexture);
177
+ if (this._baseColorTexture) {
178
+ effect.setTexture("meshBlendBaseColorSampler", this._baseColorTexture);
179
+ }
180
+ };
181
+ }
182
+ getClassName() {
183
+ return "MeshBlendingPostProcess";
184
+ }
185
+ dispose(camera) {
186
+ super.dispose(camera);
187
+ _ReleaseMeshBlendingEffectWrapper(this._effectWrapper, this);
188
+ if (this._ownsEffectWrapper) {
189
+ this._effectWrapper.dispose();
190
+ }
191
+ }
192
+ /**
193
+ * Classic mesh blending cannot be serialized because its geometry inputs are caller-owned runtime textures.
194
+ * @throws Always throws because the classic wrapper is runtime-only.
195
+ */
196
+ serialize() {
197
+ throw new Error("MeshBlendingPostProcess cannot be serialized; use the FrameGraph/NRGE path for serializable mesh blending");
198
+ }
199
+ /**
200
+ * Classic mesh blending cannot be cloned because its geometry inputs are caller-owned runtime textures.
201
+ * @returns Null.
202
+ */
203
+ clone() {
204
+ return null;
205
+ }
206
+ static _ValidateInputs(options, depthType) {
207
+ _ValidateMeshBlendConfiguration(options);
208
+ MeshBlendingPostProcess._ValidateMeshBlendTagTexture(options.meshBlendTagTexture);
209
+ MeshBlendingPostProcess._ValidateDepthTexture(options.depthTexture, depthType);
210
+ if (options.baseColorTexture) {
211
+ MeshBlendingPostProcess._ValidateBaseColorTexture(options.baseColorTexture);
212
+ }
213
+ MeshBlendingPostProcess._ValidateInputTextureDimensions(options.meshBlendTagTexture, options.depthTexture, options.baseColorTexture);
214
+ }
215
+ static _ValidateInputTextureDimensions(meshBlendTagTexture, depthTexture, baseColorTexture) {
216
+ const tagInternalTexture = meshBlendTagTexture.getInternalTexture();
217
+ const depthInternalTexture = depthTexture.getInternalTexture();
218
+ const baseColorInternalTexture = baseColorTexture?.getInternalTexture();
219
+ if (!tagInternalTexture || !depthInternalTexture) {
220
+ return;
221
+ }
222
+ if (tagInternalTexture.width !== depthInternalTexture.width ||
223
+ tagInternalTexture.height !== depthInternalTexture.height ||
224
+ (baseColorInternalTexture !== null &&
225
+ baseColorInternalTexture !== undefined &&
226
+ (tagInternalTexture.width !== baseColorInternalTexture.width || tagInternalTexture.height !== baseColorInternalTexture.height))) {
227
+ throw new Error("MeshBlendingPostProcess: meshBlendTagTexture, depthTexture, and baseColorTexture when provided must have matching physical dimensions");
228
+ }
229
+ const inputSamples = tagInternalTexture.samples || 1;
230
+ if ((depthInternalTexture.samples || 1) !== inputSamples ||
231
+ (baseColorInternalTexture !== null && baseColorInternalTexture !== undefined && (baseColorInternalTexture.samples || 1) !== inputSamples)) {
232
+ throw new Error("MeshBlendingPostProcess: meshBlendTagTexture, depthTexture, and baseColorTexture when provided must have matching sample counts");
233
+ }
234
+ }
235
+ static _ValidateMeshBlendTagTexture(texture) {
236
+ const internalTexture = texture.getInternalTexture();
237
+ if (!internalTexture) {
238
+ return;
239
+ }
240
+ MeshBlendingPostProcess._Validate2DTexture(internalTexture, "meshBlendTagTexture");
241
+ if (internalTexture.type !== 0 || internalTexture.format !== 8) {
242
+ throw new Error("MeshBlendingPostProcess: meshBlendTagTexture must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RED_INTEGER");
243
+ }
244
+ if (internalTexture.generateMipMaps || internalTexture.samplingMode !== 1 || internalTexture.samples > 1) {
245
+ throw new Error("MeshBlendingPostProcess: meshBlendTagTexture must use nearest sampling without mipmaps and must be single-sampled");
246
+ }
247
+ }
248
+ static _ValidateDepthTexture(texture, depthType) {
249
+ const internalTexture = texture.getInternalTexture();
250
+ if (!internalTexture) {
251
+ return;
252
+ }
253
+ MeshBlendingPostProcess._Validate2DTexture(internalTexture, "depthTexture");
254
+ const validFormat = internalTexture.format === 6 ||
255
+ internalTexture.format === 7 ||
256
+ internalTexture.format === 5;
257
+ const validType = internalTexture.type === 1 ||
258
+ internalTexture.type === 2 ||
259
+ (depthType === MeshBlendDepthType.Screen && internalTexture.type === 0);
260
+ if (!validFormat || !validType) {
261
+ throw new Error(`MeshBlendingPostProcess: ${depthType === MeshBlendDepthType.View ? "view" : "screen"} depthTexture must use a floating-point color format${depthType === MeshBlendDepthType.Screen ? " or normalized unsigned bytes" : ""}`);
262
+ }
263
+ if (internalTexture.generateMipMaps || internalTexture.samples > 1) {
264
+ throw new Error("MeshBlendingPostProcess: depthTexture must not use mipmaps and must be single-sampled");
265
+ }
266
+ }
267
+ static _ValidateBaseColorTexture(texture) {
268
+ const internalTexture = texture.getInternalTexture();
269
+ if (!internalTexture) {
270
+ return;
271
+ }
272
+ MeshBlendingPostProcess._Validate2DTexture(internalTexture, "baseColorTexture");
273
+ const validFormat = internalTexture.format === 4 || internalTexture.format === 5;
274
+ const validType = internalTexture.type === 0 ||
275
+ internalTexture.type === 2 ||
276
+ internalTexture.type === 1;
277
+ if (!validFormat || !validType) {
278
+ throw new Error("MeshBlendingPostProcess: baseColorTexture must use a non-integer RGB or RGBA color format");
279
+ }
280
+ if (internalTexture.generateMipMaps || internalTexture.samples > 1) {
281
+ throw new Error("MeshBlendingPostProcess: baseColorTexture must not use mipmaps and must be single-sampled");
282
+ }
283
+ }
284
+ static _Validate2DTexture(internalTexture, name) {
285
+ if (internalTexture.isCube || internalTexture.is3D || internalTexture.is2DArray) {
286
+ throw new Error(`MeshBlendingPostProcess: ${name} must be a 2D texture`);
287
+ }
288
+ }
289
+ _validateInputDimensions(renderWidth, renderHeight, renderSamples) {
290
+ MeshBlendingPostProcess._ValidateMeshBlendTagTexture(this._meshBlendTagTexture);
291
+ MeshBlendingPostProcess._ValidateDepthTexture(this._depthTexture, this.depthType);
292
+ if (this._baseColorTexture) {
293
+ MeshBlendingPostProcess._ValidateBaseColorTexture(this._baseColorTexture);
294
+ }
295
+ const tagTexture = this._meshBlendTagTexture?.getInternalTexture();
296
+ const depthTexture = this._depthTexture?.getInternalTexture();
297
+ const baseColorTexture = this._baseColorTexture?.getInternalTexture();
298
+ if (!tagTexture || !depthTexture) {
299
+ return;
300
+ }
301
+ MeshBlendingPostProcess._ValidateInputTextureDimensions(this._meshBlendTagTexture, this._depthTexture, this._baseColorTexture);
302
+ const inputSamples = tagTexture.samples || 1;
303
+ if (renderWidth !== undefined && renderHeight !== undefined && renderWidth > 0 && renderHeight > 0) {
304
+ if (tagTexture.width !== renderWidth ||
305
+ tagTexture.height !== renderHeight ||
306
+ (baseColorTexture !== null && baseColorTexture !== undefined && (baseColorTexture.width !== renderWidth || baseColorTexture.height !== renderHeight))) {
307
+ throw new Error("MeshBlendingPostProcess: SceneColor, meshBlendTagTexture, depthTexture, and baseColorTexture when provided must have matching physical dimensions");
308
+ }
309
+ if ((renderSamples || 1) !== inputSamples) {
310
+ throw new Error("MeshBlendingPostProcess: SceneColor, meshBlendTagTexture, depthTexture, and baseColorTexture when provided must have matching sample counts");
311
+ }
312
+ }
313
+ }
314
+ }
315
+ //# sourceMappingURL=meshBlendingPostProcess.js.map