@onerjs/core 8.56.4 → 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +36 -0
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.pure.d.ts +61 -1
- package/Animations/animationGroup.pure.js +191 -2
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pure.d.ts +1 -0
- package/Animations/pure.js +1 -0
- package/Animations/pure.js.map +1 -1
- package/Animations/rootMotion.d.ts +560 -0
- package/Animations/rootMotion.js +1709 -0
- package/Animations/rootMotion.js.map +1 -0
- package/Animations/runtimeAnimation.d.ts +57 -0
- package/Animations/runtimeAnimation.js +127 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.d.ts +2 -0
- package/Cameras/arcRotateCamera.pure.js +2 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +2 -0
- package/Cameras/targetCamera.pure.js +13 -2
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
- package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
- package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.pure.js +63 -0
- package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
- package/Engines/Extensions/index.d.ts +1 -0
- package/Engines/Extensions/index.js +1 -0
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/Extensions/pure.d.ts +1 -1
- package/Engines/Extensions/pure.js +1 -1
- package/Engines/Extensions/pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
- package/Engines/Native/nativeHardwareTexture.js +7 -0
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +56 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +37 -8
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
- package/Engines/Processors/shaderCodeCursor.js +40 -3
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
- package/Engines/WebGPU/Extensions/pure.js +1 -1
- package/Engines/WebGPU/Extensions/pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
- package/Engines/WebGPU/webgpuBundleList.js +4 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
- package/Engines/WebGPU/webgpuTextureManager.js +286 -13
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +17 -1
- package/Engines/abstractEngine.pure.js +17 -5
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -1
- package/Engines/engine.pure.js +0 -7
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nativeEngine.pure.js +1 -1
- package/Engines/nativeEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +15 -0
- package/Engines/thinEngine.pure.js +61 -14
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +218 -17
- package/Engines/thinNativeEngine.pure.js +1438 -165
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +4 -0
- package/Engines/thinWebGPUEngine.js +16 -2
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +17 -3
- package/Engines/webgpuEngine.pure.js +56 -13
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +6 -1
- package/FlowGraph/flowGraph.js +41 -9
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
- package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
- package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
- package/FlowGraph/flowGraphBlock.js +3 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +7 -0
- package/FlowGraph/flowGraphConnection.js +7 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +2 -1
- package/FlowGraph/flowGraphContext.js +5 -3
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
- package/FlowGraph/flowGraphCoordinator.js +47 -16
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
- package/FlowGraph/flowGraphEventBlock.js +7 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
- package/FlowGraph/flowGraphHostResolver.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +60 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js +0 -4
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/index.d.ts +2 -0
- package/FlowGraph/index.js +2 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/pure.d.ts +2 -0
- package/FlowGraph/pure.js +2 -0
- package/FlowGraph/pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +4 -2
- package/FlowGraph/serialization.js +12 -24
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +9 -1
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
- package/FrameGraph/Node/Blocks/pure.js +2 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +14 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +6 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
- package/FrameGraph/frameGraphRenderContext.js +5 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +2 -0
- package/FrameGraph/pure.js +2 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -0
- package/Inputs/scene.inputManager.js +50 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.d.ts +62 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js +125 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/pure.d.ts +4 -0
- package/Materials/GaussianSplatting/pure.js +4 -0
- package/Materials/GaussianSplatting/pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +12 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
- package/Materials/Node/nodeMaterial.pure.js +4 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
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- package/Sprites/spriteRenderer.js +368 -50
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.d.ts +4 -0
- package/Sprites/thinSprite.js +4 -0
- package/Sprites/thinSprite.js.map +1 -1
- package/States/alphaCullingState.d.ts +3 -1
- package/States/alphaCullingState.js +18 -3
- package/States/alphaCullingState.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.pure.js +2 -1
- package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +5 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.d.ts +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/assetContainer.d.ts +1 -0
- package/assetContainer.js +5 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +36 -2
- package/scene.pure.js +63 -4
- package/scene.pure.js.map +1 -1
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import { ShaderStore } from "../../Engines/shaderStore.js";
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const name = "openpbrBlockPrePass";
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const shader = `#if SCENE_MRT_COUNT>0
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#ifdef ALPHATEST
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float writeGeometryInfo=1.0;
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#else
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float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
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#endif
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#ifdef PREPASS_POSITION
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_POSITION_INDEX,vec4(vPositionW,writeGeometryInfo));
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#endif
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#ifdef PREPASS_OBJECT_ID
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_OBJECT_ID_INDEX,encodeObjectId(objectId)*writeGeometryInfo);
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#endif
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#ifdef PREPASS_MESH_BLEND_TAG
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meshBlendTagOutput=writeGeometryInfo>0.0 ? uvec4(uint(meshBlendTag),0u,0u,0u) : uvec4(0u);
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#endif
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#ifdef PREPASS_LOCAL_POSITION
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_LOCAL_POSITION_INDEX,vec4(vPosition,writeGeometryInfo));
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#endif
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#if defined(PREPASS_VELOCITY)
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vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
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vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_INDEX,vec4(velocity,0.0,writeGeometryInfo));
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#elif defined(PREPASS_VELOCITY_LINEAR)
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vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));
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vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_LINEAR_INDEX,vec4(velocity,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_INDEX,vec4(base_color,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO_SQRT
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vec3 sqAlbedo=sqrt(base_color);
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@@ -35,38 +42,38 @@ float scatter_mask=min(subsurface_weight+transmission_weight,1.0);
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#else
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float scatter_mask=0.0;
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#endif
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_INDEX,vec4(irradiance,writeGeometryInfo*scatter_mask));
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#endif
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#if defined(PREPASS_COLOR)
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb,finalColor.a));
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#endif
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#ifdef PREPASS_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_DEPTH_INDEX,vec4(vViewPos.z,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_SCREENSPACE_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_SCREENSPACE_DEPTH_INDEX,vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMALIZED_VIEW_DEPTH_INDEX,vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_NORMAL
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#ifdef PREPASS_NORMAL_WORLDSPACE
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalW,writeGeometryInfo));
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#else
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo));
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#endif
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#endif
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#ifdef PREPASS_WORLD_NORMAL
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_WORLD_NORMAL_INDEX,vec4(normalW*0.5+0.5,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO_SQRT
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_SQRT_INDEX,vec4(sqAlbedo,writeGeometryInfo));
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#endif
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#ifdef PREPASS_REFLECTIVITY
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#ifndef UNLIT
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo);
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#else
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo);
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#endif
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#endif
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#endif
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{"version":3,"file":"openpbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG
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{"version":3,"file":"openpbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Ed,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"openpbrBlockPrePass\";\nconst shader = `#if SCENE_MRT_COUNT>0\n#ifdef ALPHATEST\nfloat writeGeometryInfo=1.0;\n#else\nfloat writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;\n#endif\n#ifdef PREPASS_POSITION\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_POSITION_INDEX,vec4(vPositionW,writeGeometryInfo));\n#endif\n#ifdef PREPASS_OBJECT_ID\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_OBJECT_ID_INDEX,encodeObjectId(objectId)*writeGeometryInfo);\n#endif\n#ifdef PREPASS_MESH_BLEND_TAG\nmeshBlendTagOutput=writeGeometryInfo>0.0 ? uvec4(uint(meshBlendTag),0u,0u,0u) : uvec4(0u);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_LOCAL_POSITION_INDEX,vec4(vPosition,writeGeometryInfo));\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_INDEX,vec4(velocity,0.0,writeGeometryInfo));\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_LINEAR_INDEX,vec4(velocity,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_ALBEDO\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_INDEX,vec4(base_color,writeGeometryInfo));\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvec3 sqAlbedo=sqrt(base_color);\n#endif\n#ifdef PREPASS_IRRADIANCE\nvec3 irradiance=total_direct_diffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=slab_diffuse_ibl;\n#endif\n#endif\n#ifdef SCATTERING\nfloat scatter_mask=min(subsurface_weight+transmission_weight,1.0);\n#else\nfloat scatter_mask=0.0;\n#endif\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_INDEX,vec4(irradiance,writeGeometryInfo*scatter_mask));\n#endif\n#if defined(PREPASS_COLOR)\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb,finalColor.a));\n#endif\n#ifdef PREPASS_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_DEPTH_INDEX,vec4(vViewPos.z,0.0,0.0,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_SCREENSPACE_DEPTH_INDEX,vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_NORMALIZED_VIEW_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMALIZED_VIEW_DEPTH_INDEX,vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalW,writeGeometryInfo));\n#else\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo));\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_WORLD_NORMAL_INDEX,vec4(normalW*0.5+0.5,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_SQRT_INDEX,vec4(sqAlbedo,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo);\n#else\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo);\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrBlockPrePass = { name, shader };\n"]}
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import { ShaderStore } from "../../Engines/shaderStore.js";
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const name = "pbrBlockPrePass";
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const shader = `#if SCENE_MRT_COUNT>0
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#ifdef ALPHATEST
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float writeGeometryInfo=1.0;
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#else
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float writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;
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#endif
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#ifdef PREPASS_POSITION
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_POSITION_INDEX,vec4(vPositionW,writeGeometryInfo));
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#ifdef PREPASS_OBJECT_ID
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_OBJECT_ID_INDEX,encodeObjectId(objectId)*writeGeometryInfo);
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#endif
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#ifdef PREPASS_MESH_BLEND_TAG
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meshBlendTagOutput=writeGeometryInfo>0.0 ? uvec4(uint(meshBlendTag),0u,0u,0u) : uvec4(0u);
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#ifdef PREPASS_LOCAL_POSITION
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_LOCAL_POSITION_INDEX,vec4(vPosition,writeGeometryInfo));
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#if defined(PREPASS_VELOCITY)
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vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
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vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_INDEX,vec4(velocity,0.0,writeGeometryInfo));
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#elif defined(PREPASS_VELOCITY_LINEAR)
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vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));
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vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_LINEAR_INDEX,vec4(velocity,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_INDEX,vec4(surfaceAlbedo,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO_SQRT
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vec3 sqAlbedo=sqrt(surfaceAlbedo);
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#endif
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#ifdef SS_SCATTERING
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb-irradiance,finalColor.a));
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#endif
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irradiance/=sqAlbedo;
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#else
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#ifdef PREPASS_COLOR
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,finalColor);
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#endif
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float scatteringDiffusionProfile=255.;
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_LEGACY_INDEX,vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.));
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#else
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#ifdef PREPASS_IRRADIANCE
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vec3 irradiance=finalDiffuse;
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irradiance+=finalIrradiance;
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#endif
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#endif
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_INDEX,vec4(irradiance,writeGeometryInfo));
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#endif
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#if defined(PREPASS_COLOR)
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb,finalColor.a));
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#endif
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#ifdef PREPASS_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_DEPTH_INDEX,vec4(vViewPos.z,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_SCREENSPACE_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_SCREENSPACE_DEPTH_INDEX,vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMALIZED_VIEW_DEPTH_INDEX,vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo));
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#endif
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#ifdef PREPASS_NORMAL
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#ifdef PREPASS_NORMAL_WORLDSPACE
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalW,writeGeometryInfo));
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#else
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo));
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#endif
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#endif
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#ifdef PREPASS_WORLD_NORMAL
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_WORLD_NORMAL_INDEX,vec4(normalW*0.5+0.5,writeGeometryInfo));
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#endif
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#ifdef PREPASS_ALBEDO_SQRT
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WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_SQRT_INDEX,vec4(sqAlbedo,writeGeometryInfo));
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#endif
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88
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#ifdef PREPASS_REFLECTIVITY
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#ifndef UNLIT
|
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83
|
-
|
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90
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo);
|
|
84
91
|
#else
|
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85
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-
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92
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+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo);
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#endif
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#endif
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#endif
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"pbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrBlockPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Fd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrBlockPrePass\";\nconst shader = `#if SCENE_MRT_COUNT>0\n#ifdef ALPHATEST\nfloat writeGeometryInfo=1.0;\n#else\nfloat writeGeometryInfo=finalColor.a>ALPHATESTVALUE ? 1.0 : 0.0;\n#endif\n#ifdef PREPASS_POSITION\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_POSITION_INDEX,vec4(vPositionW,writeGeometryInfo));\n#endif\n#ifdef PREPASS_OBJECT_ID\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_OBJECT_ID_INDEX,encodeObjectId(objectId)*writeGeometryInfo);\n#endif\n#ifdef PREPASS_MESH_BLEND_TAG\nmeshBlendTagOutput=writeGeometryInfo>0.0 ? uvec4(uint(meshBlendTag),0u,0u,0u) : uvec4(0u);\n#endif\n#ifdef PREPASS_LOCAL_POSITION\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_LOCAL_POSITION_INDEX,vec4(vPosition,writeGeometryInfo));\n#endif\n#if defined(PREPASS_VELOCITY)\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_INDEX,vec4(velocity,0.0,writeGeometryInfo));\n#elif defined(PREPASS_VELOCITY_LINEAR)\nvec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_LINEAR_INDEX,vec4(velocity,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_ALBEDO\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_INDEX,vec4(surfaceAlbedo,writeGeometryInfo));\n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nvec3 sqAlbedo=sqrt(surfaceAlbedo); \n#endif\n#ifdef PREPASS_IRRADIANCE_LEGACY\nvec3 irradiance=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\n#ifdef SS_SCATTERING\n#ifdef PREPASS_COLOR\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb-irradiance,finalColor.a)); \n#endif\nirradiance/=sqAlbedo;\n#else\n#ifdef PREPASS_COLOR\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,finalColor); \n#endif\nfloat scatteringDiffusionProfile=255.;\n#endif\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_LEGACY_INDEX,vec4(clamp(irradiance,vec3(0.),vec3(1.)),writeGeometryInfo*scatteringDiffusionProfile/255.)); \n#else\n#ifdef PREPASS_IRRADIANCE\nvec3 irradiance=finalDiffuse;\n#ifndef UNLIT\n#ifdef REFLECTION\nirradiance+=finalIrradiance;\n#endif\n#endif\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_INDEX,vec4(irradiance,writeGeometryInfo));\n#endif\n#if defined(PREPASS_COLOR)\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,vec4(finalColor.rgb,finalColor.a));\n#endif\n#endif\n#ifdef PREPASS_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_DEPTH_INDEX,vec4(vViewPos.z,0.0,0.0,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_SCREENSPACE_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_SCREENSPACE_DEPTH_INDEX,vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_NORMALIZED_VIEW_DEPTH\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMALIZED_VIEW_DEPTH_INDEX,vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo));\n#endif\n#ifdef PREPASS_NORMAL\n#ifdef PREPASS_NORMAL_WORLDSPACE\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalW,writeGeometryInfo));\n#else\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo));\n#endif\n#endif\n#ifdef PREPASS_WORLD_NORMAL\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_WORLD_NORMAL_INDEX,vec4(normalW*0.5+0.5,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_ALBEDO_SQRT\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_SQRT_INDEX,vec4(sqAlbedo,writeGeometryInfo)); \n#endif\n#ifdef PREPASS_REFLECTIVITY\n#ifndef UNLIT\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(specularEnvironmentR0,microSurface)*writeGeometryInfo);\n#else\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4( 0.0,0.0,0.0,1.0 )*writeGeometryInfo);\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrBlockPrePass = { name, shader };\n"]}
|
|
@@ -177,8 +177,12 @@ gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);
|
|
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177
177
|
#endif
|
|
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178
|
gl_FragColor.a=1.0;
|
|
179
179
|
#ifdef PREPASS
|
|
180
|
-
|
|
181
|
-
|
|
180
|
+
#if !defined(PREPASS_OBJECT_ID) || PREPASS_OBJECT_ID_INDEX != 0
|
|
181
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(0,toLinearSpace(gl_FragColor));
|
|
182
|
+
#endif
|
|
183
|
+
#if !defined(PREPASS_OBJECT_ID) || PREPASS_OBJECT_ID_INDEX != 1
|
|
184
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(1,vec4(0.,0.,0.,0.));
|
|
185
|
+
#endif
|
|
182
186
|
#endif
|
|
183
187
|
#ifdef DEBUGMODE_FORCERETURN
|
|
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188
|
return;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrDebug.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrDebug.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,UAAU,CAAC;AACxB,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrDebug.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrDebug.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,UAAU,CAAC;AACxB,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Ld,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,QAAQ,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"pbrDebug\";\nconst shader = `#if DEBUGMODE>0\nif (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {\n#if DEBUGMODE==1\ngl_FragColor.rgb=vPositionW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==2 && defined(NORMAL)\ngl_FragColor.rgb=vNormalW.rgb;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==3 && defined(BUMP) || DEBUGMODE==3 && defined(PARALLAX) || DEBUGMODE==3 && defined(ANISOTROPIC)\ngl_FragColor.rgb=TBN[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==4 && defined(BUMP) || DEBUGMODE==4 && defined(PARALLAX) || DEBUGMODE==4 && defined(ANISOTROPIC)\ngl_FragColor.rgb=TBN[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==5\ngl_FragColor.rgb=normalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==6 && defined(MAINUV1)\ngl_FragColor.rgb=vec3(vMainUV1,0.0);\n#elif DEBUGMODE==7 && defined(MAINUV2)\ngl_FragColor.rgb=vec3(vMainUV2,0.0);\n#elif DEBUGMODE==8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ngl_FragColor.rgb=clearcoatOut.TBNClearCoat[0];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP)\ngl_FragColor.rgb=clearcoatOut.TBNClearCoat[1];\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==10 && defined(CLEARCOAT)\ngl_FragColor.rgb=clearcoatOut.clearCoatNormalW;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==11 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicNormal;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==12 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicTangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==13 && defined(ANISOTROPIC)\ngl_FragColor.rgb=anisotropicOut.anisotropicBitangent;\n#define DEBUGMODE_NORMALIZE\n#elif DEBUGMODE==20 && defined(ALBEDO)\ngl_FragColor.rgb=albedoTexture.rgb;\n#ifndef GAMMAALBEDO\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==21 && defined(AMBIENT)\ngl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb;\n#elif DEBUGMODE==22 && defined(OPACITY)\ngl_FragColor.rgb=opacityMap.rgb;\n#elif DEBUGMODE==23 && defined(EMISSIVE)\ngl_FragColor.rgb=emissiveColorTex.rgb;\n#ifndef GAMMAEMISSIVE\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==24 && defined(LIGHTMAP)\ngl_FragColor.rgb=lightmapColor.rgb;\n#ifndef GAMMALIGHTMAP\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb;\n#elif DEBUGMODE==26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0);\n#elif DEBUGMODE==28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\ngl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb;\n#elif DEBUGMODE==29 && defined(SHEEN) && defined(SHEEN_TEXTURE)\ngl_FragColor.rgb=sheenOut.sheenMapData.rgb;\n#elif DEBUGMODE==30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE)\ngl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb;\n#elif DEBUGMODE==31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE)\ngl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb;\n#elif DEBUGMODE==32 && defined(BUMP)\ngl_FragColor.rgb=texture2D(bumpSampler,vBumpUV).rgb;\n#elif DEBUGMODE==40 && defined(SS_REFRACTION)\ngl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==41 && defined(REFLECTION)\ngl_FragColor.rgb=reflectionOut.environmentRadiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==42 && defined(CLEARCOAT) && defined(REFLECTION)\ngl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==50\ngl_FragColor.rgb=diffuseBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==51 && defined(SPECULARTERM)\ngl_FragColor.rgb=specularBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==52 && defined(CLEARCOAT)\ngl_FragColor.rgb=clearCoatBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==53 && defined(SHEEN)\ngl_FragColor.rgb=sheenBase.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==54 && defined(REFLECTION)\ngl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb;\n#ifndef GAMMAREFLECTION\n#define DEBUGMODE_GAMMA\n#endif\n#elif DEBUGMODE==60\ngl_FragColor.rgb=surfaceAlbedo.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==61\ngl_FragColor.rgb=clearcoatOut.specularEnvironmentR0;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==62 && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=vec3(reflectivityOut.metallic);\n#elif DEBUGMODE==71 && defined(METALLICWORKFLOW)\ngl_FragColor.rgb=reflectivityOut.metallicF0;\n#elif DEBUGMODE==63\ngl_FragColor.rgb=vec3(roughness);\n#elif DEBUGMODE==64\ngl_FragColor.rgb=vec3(alphaG);\n#elif DEBUGMODE==65\ngl_FragColor.rgb=vec3(NdotV);\n#elif DEBUGMODE==66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\ngl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==67 && defined(CLEARCOAT)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness);\n#elif DEBUGMODE==68 && defined(CLEARCOAT)\ngl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV);\n#elif DEBUGMODE==69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY)\ngl_FragColor.rgb=subSurfaceOut.transmittance;\n#elif DEBUGMODE==70 && defined(SUBSURFACE) && defined(SS_REFRACTION)\ngl_FragColor.rgb=subSurfaceOut.refractionTransmittance;\n#elif DEBUGMODE==72\ngl_FragColor.rgb=vec3(microSurface);\n#elif DEBUGMODE==73\ngl_FragColor.rgb=vAlbedoColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==74 && !defined(METALLICWORKFLOW)\ngl_FragColor.rgb=vReflectivityColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==75\ngl_FragColor.rgb=vEmissiveColor.rgb;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==80 && defined(RADIANCEOCCLUSION)\ngl_FragColor.rgb=vec3(seo);\n#elif DEBUGMODE==81 && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\ngl_FragColor.rgb=vec3(eho);\n#elif DEBUGMODE==82 && defined(MS_BRDF_ENERGY_CONSERVATION)\ngl_FragColor.rgb=vec3(energyConservationFactor);\n#elif DEBUGMODE==83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ngl_FragColor.rgb=baseSpecularEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\ngl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==85 && defined(SHEEN) && defined(REFLECTION)\ngl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance;\n#define DEBUGMODE_GAMMA\n#elif DEBUGMODE==86 && defined(ALPHABLEND)\ngl_FragColor.rgb=vec3(luminanceOverAlpha);\n#elif DEBUGMODE==87\ngl_FragColor.rgb=vec3(alpha);\n#elif DEBUGMODE==88 && defined(ALBEDO)\ngl_FragColor.rgb=vec3(albedoTexture.a);\n#elif DEBUGMODE==89\ngl_FragColor.rgb=aoOut.ambientOcclusionColor.rgb;\n#else\nfloat stripeWidth=30.;float stripePos=floor(gl_FragCoord.x/stripeWidth);float whichColor=mod(stripePos,2.);vec3 color1=vec3(.6,.2,.2);vec3 color2=vec3(.3,.1,.1);gl_FragColor.rgb=mix(color1,color2,whichColor);\n#endif\ngl_FragColor.rgb*=vDebugMode.y;\n#ifdef DEBUGMODE_NORMALIZE\ngl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5;\n#endif\n#ifdef DEBUGMODE_GAMMA\ngl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb);\n#endif\ngl_FragColor.a=1.0;\n#ifdef PREPASS\n#if !defined(PREPASS_OBJECT_ID) || PREPASS_OBJECT_ID_INDEX != 0\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(0,toLinearSpace(gl_FragColor)); \n#endif\n#if !defined(PREPASS_OBJECT_ID) || PREPASS_OBJECT_ID_INDEX != 1\nWRITE_GEOMETRY_FRAGMENT_OUTPUT(1,vec4(0.,0.,0.,0.)); \n#endif\n#endif\n#ifdef DEBUGMODE_FORCERETURN\nreturn;\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrDebug = { name, shader };\n"]}
|
|
@@ -4,7 +4,96 @@ import "./objectIdFunctions.js";
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|
4
4
|
const name = "prePassDeclaration";
|
|
5
5
|
const shader = `#ifdef PREPASS
|
|
6
6
|
#extension GL_EXT_draw_buffers : require
|
|
7
|
-
|
|
7
|
+
#ifdef PREPASS_MESH_BLEND_TAG
|
|
8
|
+
#if {X}>0
|
|
9
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==0
|
|
10
|
+
layout(location=0) out highp uvec4 meshBlendTagOutput;
|
|
11
|
+
#else
|
|
12
|
+
layout(location=0) out highp vec4 glFragData0;
|
|
13
|
+
#endif
|
|
14
|
+
#endif
|
|
15
|
+
#if {X}>1
|
|
16
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==1
|
|
17
|
+
layout(location=1) out highp uvec4 meshBlendTagOutput;
|
|
18
|
+
#else
|
|
19
|
+
layout(location=1) out highp vec4 glFragData1;
|
|
20
|
+
#endif
|
|
21
|
+
#endif
|
|
22
|
+
#if {X}>2
|
|
23
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==2
|
|
24
|
+
layout(location=2) out highp uvec4 meshBlendTagOutput;
|
|
25
|
+
#else
|
|
26
|
+
layout(location=2) out highp vec4 glFragData2;
|
|
27
|
+
#endif
|
|
28
|
+
#endif
|
|
29
|
+
#if {X}>3
|
|
30
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==3
|
|
31
|
+
layout(location=3) out highp uvec4 meshBlendTagOutput;
|
|
32
|
+
#else
|
|
33
|
+
layout(location=3) out highp vec4 glFragData3;
|
|
34
|
+
#endif
|
|
35
|
+
#endif
|
|
36
|
+
#if {X}>4
|
|
37
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==4
|
|
38
|
+
layout(location=4) out highp uvec4 meshBlendTagOutput;
|
|
39
|
+
#else
|
|
40
|
+
layout(location=4) out highp vec4 glFragData4;
|
|
41
|
+
#endif
|
|
42
|
+
#endif
|
|
43
|
+
#if {X}>5
|
|
44
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==5
|
|
45
|
+
layout(location=5) out highp uvec4 meshBlendTagOutput;
|
|
46
|
+
#else
|
|
47
|
+
layout(location=5) out highp vec4 glFragData5;
|
|
48
|
+
#endif
|
|
49
|
+
#endif
|
|
50
|
+
#if {X}>6
|
|
51
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==6
|
|
52
|
+
layout(location=6) out highp uvec4 meshBlendTagOutput;
|
|
53
|
+
#else
|
|
54
|
+
layout(location=6) out highp vec4 glFragData6;
|
|
55
|
+
#endif
|
|
56
|
+
#endif
|
|
57
|
+
#if {X}>7
|
|
58
|
+
#if PREPASS_MESH_BLEND_TAG_INDEX==7
|
|
59
|
+
layout(location=7) out highp uvec4 meshBlendTagOutput;
|
|
60
|
+
#else
|
|
61
|
+
layout(location=7) out highp vec4 glFragData7;
|
|
62
|
+
#endif
|
|
63
|
+
#endif
|
|
64
|
+
void writeGeometryFragmentOutput(highp int index,highp vec4 value) {
|
|
65
|
+
#if {X}>0 && PREPASS_MESH_BLEND_TAG_INDEX != 0
|
|
66
|
+
if (index==0) { glFragData0=value; }
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#endif
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#if {X}>1 && PREPASS_MESH_BLEND_TAG_INDEX != 1
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if (index==1) { glFragData1=value; }
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#endif
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if (index==2) { glFragData2=value; }
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#endif
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#endif
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#endif
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#endif
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#endif
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}
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#define WRITE_GEOMETRY_FRAGMENT_OUTPUT(INDEX,VALUE) writeGeometryFragmentOutput(INDEX,VALUE)
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#else
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layout(location=0) out highp vec4 glFragData[{X}];
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#define WRITE_GEOMETRY_FRAGMENT_OUTPUT(INDEX,VALUE) gl_FragData[INDEX]=VALUE
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#endif
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highp vec4 gl_FragColor;
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#ifndef PREPASS_CUSTOM_VARYINGS
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#ifdef PREPASS_LOCAL_POSITION
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varying highp vec3 vPosition;
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@@ -14,13 +103,17 @@ varying highp vec3 vViewPos;
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#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
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varying highp float vNormViewDepth;
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#endif
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#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
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#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(PREPASS_VELOCITY_ZERO)
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varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
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#endif
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#ifdef PREPASS_OBJECT_ID
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uniform highp float objectId;
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#include<objectIdFunctions>
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#endif
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#ifdef PREPASS_MESH_BLEND_TAG
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uniform highp int meshBlendTag;
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#endif
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#endif
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`;
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// Sideeffect
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"prePassDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/prePassDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,qBAAqB,CAAC;AAC7B,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG
|
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1
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+
{"version":3,"file":"prePassDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/prePassDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,qBAAqB,CAAC;AAC7B,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiHd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./objectIdFunctions\";\nconst name = \"prePassDeclaration\";\nconst shader = `#ifdef PREPASS\n#extension GL_EXT_draw_buffers : require\n#ifdef PREPASS_MESH_BLEND_TAG\n#if {X}>0\n#if PREPASS_MESH_BLEND_TAG_INDEX==0\nlayout(location=0) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=0) out highp vec4 glFragData0;\n#endif\n#endif\n#if {X}>1\n#if PREPASS_MESH_BLEND_TAG_INDEX==1\nlayout(location=1) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=1) out highp vec4 glFragData1;\n#endif\n#endif\n#if {X}>2\n#if PREPASS_MESH_BLEND_TAG_INDEX==2\nlayout(location=2) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=2) out highp vec4 glFragData2;\n#endif\n#endif\n#if {X}>3\n#if PREPASS_MESH_BLEND_TAG_INDEX==3\nlayout(location=3) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=3) out highp vec4 glFragData3;\n#endif\n#endif\n#if {X}>4\n#if PREPASS_MESH_BLEND_TAG_INDEX==4\nlayout(location=4) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=4) out highp vec4 glFragData4;\n#endif\n#endif\n#if {X}>5\n#if PREPASS_MESH_BLEND_TAG_INDEX==5\nlayout(location=5) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=5) out highp vec4 glFragData5;\n#endif\n#endif\n#if {X}>6\n#if PREPASS_MESH_BLEND_TAG_INDEX==6\nlayout(location=6) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=6) out highp vec4 glFragData6;\n#endif\n#endif\n#if {X}>7\n#if PREPASS_MESH_BLEND_TAG_INDEX==7\nlayout(location=7) out highp uvec4 meshBlendTagOutput;\n#else\nlayout(location=7) out highp vec4 glFragData7;\n#endif\n#endif\nvoid writeGeometryFragmentOutput(highp int index,highp vec4 value) {\n#if {X}>0 && PREPASS_MESH_BLEND_TAG_INDEX != 0\nif (index==0) { glFragData0=value; }\n#endif\n#if {X}>1 && PREPASS_MESH_BLEND_TAG_INDEX != 1\nif (index==1) { glFragData1=value; }\n#endif\n#if {X}>2 && PREPASS_MESH_BLEND_TAG_INDEX != 2\nif (index==2) { glFragData2=value; }\n#endif\n#if {X}>3 && PREPASS_MESH_BLEND_TAG_INDEX != 3\nif (index==3) { glFragData3=value; }\n#endif\n#if {X}>4 && PREPASS_MESH_BLEND_TAG_INDEX != 4\nif (index==4) { glFragData4=value; }\n#endif\n#if {X}>5 && PREPASS_MESH_BLEND_TAG_INDEX != 5\nif (index==5) { glFragData5=value; }\n#endif\n#if {X}>6 && PREPASS_MESH_BLEND_TAG_INDEX != 6\nif (index==6) { glFragData6=value; }\n#endif\n#if {X}>7 && PREPASS_MESH_BLEND_TAG_INDEX != 7\nif (index==7) { glFragData7=value; }\n#endif\n}\n#define WRITE_GEOMETRY_FRAGMENT_OUTPUT(INDEX,VALUE) writeGeometryFragmentOutput(INDEX,VALUE)\n#else\nlayout(location=0) out highp vec4 glFragData[{X}];\n#define WRITE_GEOMETRY_FRAGMENT_OUTPUT(INDEX,VALUE) gl_FragData[INDEX]=VALUE\n#endif\nhighp vec4 gl_FragColor;\n#ifndef PREPASS_CUSTOM_VARYINGS\n#ifdef PREPASS_LOCAL_POSITION\nvarying highp vec3 vPosition;\n#endif\n#ifdef PREPASS_DEPTH\nvarying highp vec3 vViewPos;\n#endif\n#ifdef PREPASS_NORMALIZED_VIEW_DEPTH\nvarying highp float vNormViewDepth;\n#endif\n#if (defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)) && !defined(PREPASS_VELOCITY_ZERO)\nvarying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;\n#endif\n#endif\n#ifdef PREPASS_OBJECT_ID\nuniform highp float objectId;\n#include<objectIdFunctions>\n#endif\n#ifdef PREPASS_MESH_BLEND_TAG\nuniform highp int meshBlendTag;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const prePassDeclaration = { name, shader };\n"]}
|
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@@ -30,6 +30,7 @@ import { fogFragmentDeclaration } from "./ShadersInclude/fogFragmentDeclaration.
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import { clipPlaneFragment } from "./ShadersInclude/clipPlaneFragment.js";
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import { bumpFragment } from "./ShadersInclude/bumpFragment.js";
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import { decalFragment } from "./ShadersInclude/decalFragment.js";
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import { defaultFragmentAlpha } from "./ShadersInclude/defaultFragmentAlpha.js";
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import { depthPrePass } from "./ShadersInclude/depthPrePass.js";
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import { lightFragment } from "./ShadersInclude/lightFragment.js";
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import { logDepthFragment } from "./ShadersInclude/logDepthFragment.js";
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@@ -132,6 +133,9 @@ baseColor.rgb*=vDiffuseInfos.y;
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vec4 decalColor=texture2D(decalSampler,vDecalUV+uvOffset);
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#include<decalFragment>(surfaceAlbedo,baseColor,GAMMADECAL,_GAMMADECAL_NOTUSED_)
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#include<defaultFragmentAlpha>
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#endif
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baseColor.rgb*=vColor.rgb;
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@@ -240,28 +244,8 @@ reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflect
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float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;
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#
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#ifdef OPACITYRGB
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opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;
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#ifdef OPACITYFRESNEL
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float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;
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#endif
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|
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@@ -325,57 +309,64 @@ color.rgb*=color.a;
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#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR
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|
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|
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|
+
float writeGeometryInfo=1.0;
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#else
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float writeGeometryInfo=color.a>0.4 ? 1.0 : 0.0;
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#endif
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|
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|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_COLOR_INDEX,color);
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+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_POSITION_INDEX,vec4(vPositionW,writeGeometryInfo));
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+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_OBJECT_ID_INDEX,encodeObjectId(objectId)*writeGeometryInfo);
|
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#endif
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+
#ifdef PREPASS_MESH_BLEND_TAG
|
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327
|
+
meshBlendTagOutput=writeGeometryInfo>0.0 ? uvec4(uint(meshBlendTag),0u,0u,0u) : uvec4(0u);
|
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|
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|
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+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_LOCAL_POSITION_INDEX,vec4(vPosition,writeGeometryInfo));
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vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;
|
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333
|
+
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_INDEX,vec4(velocity,0.0,writeGeometryInfo));
|
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|
#elif defined(PREPASS_VELOCITY_LINEAR)
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|
344
|
-
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));
|
|
335
|
+
vec2 velocity=vec2(0.5)*((vPreviousPosition.xy/vPreviousPosition.w)-(vCurrentPosition.xy/vCurrentPosition.w));WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_VELOCITY_LINEAR_INDEX,vec4(velocity,0.0,writeGeometryInfo));
|
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|
#ifdef PREPASS_IRRADIANCE
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|
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+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_IRRADIANCE_INDEX,vec4(0.0,0.0,0.0,writeGeometryInfo));
|
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|
#ifdef PREPASS_DEPTH
|
|
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|
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|
|
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|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_DEPTH_INDEX,vec4(vViewPos.z,0.0,0.0,writeGeometryInfo));
|
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#endif
|
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|
#ifdef PREPASS_SCREENSPACE_DEPTH
|
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|
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|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_SCREENSPACE_DEPTH_INDEX,vec4(gl_FragCoord.z,0.0,0.0,writeGeometryInfo));
|
|
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|
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|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
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|
-
|
|
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|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMALIZED_VIEW_DEPTH_INDEX,vec4(vNormViewDepth,0.0,0.0,writeGeometryInfo));
|
|
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|
#endif
|
|
358
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|
#ifdef PREPASS_NORMAL
|
|
359
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|
#ifdef PREPASS_NORMAL_WORLDSPACE
|
|
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|
-
|
|
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|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalW,writeGeometryInfo));
|
|
361
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|
#else
|
|
362
|
-
|
|
353
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_NORMAL_INDEX,vec4(normalize((view*vec4(normalW,0.0)).rgb),writeGeometryInfo));
|
|
363
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|
#endif
|
|
364
355
|
#endif
|
|
365
356
|
#ifdef PREPASS_WORLD_NORMAL
|
|
366
|
-
|
|
357
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_WORLD_NORMAL_INDEX,vec4(normalW*0.5+0.5,writeGeometryInfo));
|
|
367
358
|
#endif
|
|
368
359
|
#ifdef PREPASS_ALBEDO
|
|
369
|
-
|
|
360
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_INDEX,vec4(baseColor.rgb,writeGeometryInfo));
|
|
370
361
|
#endif
|
|
371
362
|
#ifdef PREPASS_ALBEDO_SQRT
|
|
372
|
-
|
|
363
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_ALBEDO_SQRT_INDEX,vec4(sqrt(baseColor.rgb),writeGeometryInfo));
|
|
373
364
|
#endif
|
|
374
365
|
#ifdef PREPASS_REFLECTIVITY
|
|
375
366
|
#if defined(SPECULAR)
|
|
376
|
-
|
|
367
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(toLinearSpace(specularMapColor))*writeGeometryInfo);
|
|
377
368
|
#else
|
|
378
|
-
|
|
369
|
+
WRITE_GEOMETRY_FRAGMENT_OUTPUT(PREPASS_REFLECTIVITY_INDEX,vec4(toLinearSpace(specularColor),1.0)*writeGeometryInfo);
|
|
379
370
|
#endif
|
|
380
371
|
#endif
|
|
381
372
|
#endif
|
|
@@ -394,7 +385,7 @@ if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
|
|
|
394
385
|
if (!ShaderStore.ShadersStore[name]) {
|
|
395
386
|
ShaderStore.ShadersStore[name] = shader;
|
|
396
387
|
}
|
|
397
|
-
const includes = [decalFragmentDeclaration, defaultFragmentDeclaration, sceneUboDeclaration, meshUboDeclaration, defaultUboDeclaration, objectIdFunctions, prePassDeclaration, oitDeclaration, mainUVVaryingDeclaration, helperFunctions, lightFragmentDeclaration, lightUboDeclaration, ltcHelperFunctions, clusteredLightingFunctions, lightsFragmentFunctions, shadowsFragmentFunctions, samplerFragmentDeclaration, fresnelFunction, reflectionFunction, imageProcessingDeclaration, imageProcessingFunctions, textureRepetitionFunctions, bumpFragmentMainFunctions, bumpFragmentFunctions, clipPlaneFragmentDeclaration, logDepthDeclaration, fogFragmentDeclaration, clipPlaneFragment, bumpFragment, decalFragment, depthPrePass, lightFragment, logDepthFragment, fogFragment, oitFragment];
|
|
388
|
+
const includes = [decalFragmentDeclaration, defaultFragmentDeclaration, sceneUboDeclaration, meshUboDeclaration, defaultUboDeclaration, objectIdFunctions, prePassDeclaration, oitDeclaration, mainUVVaryingDeclaration, helperFunctions, lightFragmentDeclaration, lightUboDeclaration, ltcHelperFunctions, clusteredLightingFunctions, lightsFragmentFunctions, shadowsFragmentFunctions, samplerFragmentDeclaration, fresnelFunction, reflectionFunction, imageProcessingDeclaration, imageProcessingFunctions, textureRepetitionFunctions, bumpFragmentMainFunctions, bumpFragmentFunctions, clipPlaneFragmentDeclaration, logDepthDeclaration, fogFragmentDeclaration, clipPlaneFragment, bumpFragment, decalFragment, defaultFragmentAlpha, depthPrePass, lightFragment, logDepthFragment, fogFragment, oitFragment];
|
|
398
389
|
for (const inc of includes) {
|
|
399
390
|
if (!ShaderStore.IncludesShadersStore[inc.name]) {
|
|
400
391
|
ShaderStore.IncludesShadersStore[inc.name] = inc.shader;
|