@onerjs/core 8.56.4 → 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/targetCamera.pure.d.ts +2 -0
  22. package/Cameras/targetCamera.pure.js +13 -2
  23. package/Cameras/targetCamera.pure.js.map +1 -1
  24. package/Collisions/gpuPicker.js +5 -5
  25. package/Collisions/gpuPicker.js.map +1 -1
  26. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  27. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  31. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  32. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  33. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  35. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  36. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  37. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  40. package/Engines/Extensions/index.d.ts +1 -0
  41. package/Engines/Extensions/index.js +1 -0
  42. package/Engines/Extensions/index.js.map +1 -1
  43. package/Engines/Extensions/pure.d.ts +1 -1
  44. package/Engines/Extensions/pure.js +1 -1
  45. package/Engines/Extensions/pure.js.map +1 -1
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  47. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  50. package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
  51. package/Engines/Native/nativeHardwareTexture.js +7 -0
  52. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  53. package/Engines/Native/nativeHelpers.js +56 -1
  54. package/Engines/Native/nativeHelpers.js.map +1 -1
  55. package/Engines/Native/nativeInterfaces.d.ts +37 -8
  56. package/Engines/Native/nativeInterfaces.js.map +1 -1
  57. package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
  58. package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
  59. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  60. package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
  61. package/Engines/Processors/shaderCodeCursor.js +40 -3
  62. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  63. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  64. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  66. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  68. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
  70. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  72. package/Engines/WebGPU/Extensions/index.js +1 -0
  73. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  74. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  75. package/Engines/WebGPU/Extensions/pure.js +1 -1
  76. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  77. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  78. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  79. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  80. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  81. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  82. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  83. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  84. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  85. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  86. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  87. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  88. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  89. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  90. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  91. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  92. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  93. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  94. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  95. package/Engines/abstractEngine.pure.d.ts +17 -1
  96. package/Engines/abstractEngine.pure.js +17 -5
  97. package/Engines/abstractEngine.pure.js.map +1 -1
  98. package/Engines/constants.d.ts +4 -0
  99. package/Engines/constants.js +4 -0
  100. package/Engines/constants.js.map +1 -1
  101. package/Engines/engine.pure.d.ts +0 -1
  102. package/Engines/engine.pure.js +0 -7
  103. package/Engines/engine.pure.js.map +1 -1
  104. package/Engines/nativeEngine.pure.js +1 -1
  105. package/Engines/nativeEngine.pure.js.map +1 -1
  106. package/Engines/thinEngine.pure.d.ts +15 -0
  107. package/Engines/thinEngine.pure.js +61 -14
  108. package/Engines/thinEngine.pure.js.map +1 -1
  109. package/Engines/thinNativeEngine.pure.d.ts +218 -17
  110. package/Engines/thinNativeEngine.pure.js +1438 -165
  111. package/Engines/thinNativeEngine.pure.js.map +1 -1
  112. package/Engines/thinWebGPUEngine.d.ts +4 -0
  113. package/Engines/thinWebGPUEngine.js +16 -2
  114. package/Engines/thinWebGPUEngine.js.map +1 -1
  115. package/Engines/webgpuEngine.pure.d.ts +17 -3
  116. package/Engines/webgpuEngine.pure.js +56 -13
  117. package/Engines/webgpuEngine.pure.js.map +1 -1
  118. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  119. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
  121. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
  122. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  124. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  125. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  126. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
  127. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
  128. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
  129. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  130. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  131. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  132. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  133. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  134. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  135. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  136. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  137. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  138. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  139. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  140. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  141. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  142. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  143. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  144. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
  145. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
  146. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  147. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  148. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  150. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  151. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  152. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
  153. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  154. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  155. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  156. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
  165. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  166. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
  168. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
  169. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
  171. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
  172. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
  173. package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
  174. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
  175. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
  176. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
  177. package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
  178. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  179. package/FlowGraph/flowGraph.d.ts +6 -1
  180. package/FlowGraph/flowGraph.js +41 -9
  181. package/FlowGraph/flowGraph.js.map +1 -1
  182. package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
  183. package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
  184. package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
  185. package/FlowGraph/flowGraphBlock.js +3 -0
  186. package/FlowGraph/flowGraphBlock.js.map +1 -1
  187. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  188. package/FlowGraph/flowGraphConnection.js +7 -0
  189. package/FlowGraph/flowGraphConnection.js.map +1 -1
  190. package/FlowGraph/flowGraphContext.d.ts +2 -1
  191. package/FlowGraph/flowGraphContext.js +5 -3
  192. package/FlowGraph/flowGraphContext.js.map +1 -1
  193. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  194. package/FlowGraph/flowGraphCoordinator.js +47 -16
  195. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  196. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  197. package/FlowGraph/flowGraphEventBlock.js +7 -0
  198. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  199. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  200. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  201. package/FlowGraph/flowGraphParser.js +60 -2
  202. package/FlowGraph/flowGraphParser.js.map +1 -1
  203. package/FlowGraph/flowGraphValidator.js +0 -4
  204. package/FlowGraph/flowGraphValidator.js.map +1 -1
  205. package/FlowGraph/index.d.ts +2 -0
  206. package/FlowGraph/index.js +2 -0
  207. package/FlowGraph/index.js.map +1 -1
  208. package/FlowGraph/pure.d.ts +2 -0
  209. package/FlowGraph/pure.js +2 -0
  210. package/FlowGraph/pure.js.map +1 -1
  211. package/FlowGraph/serialization.d.ts +4 -2
  212. package/FlowGraph/serialization.js +12 -24
  213. package/FlowGraph/serialization.js.map +1 -1
  214. package/FlowGraph/typeDefinitions.d.ts +9 -1
  215. package/FlowGraph/typeDefinitions.js.map +1 -1
  216. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  217. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  218. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  219. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  220. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  221. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  222. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  223. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  224. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  226. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  228. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  229. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  230. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
  231. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
  232. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
  233. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
  234. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
  235. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
  236. package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
  237. package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
  238. package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
  239. package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
  240. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  241. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  242. package/FrameGraph/Node/Blocks/index.js +2 -0
  243. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  244. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  245. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  246. package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
  247. package/FrameGraph/Node/Blocks/pure.js +2 -0
  248. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  249. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  250. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  251. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  252. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  253. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  254. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  255. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  256. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  257. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  258. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  259. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  260. package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
  261. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
  262. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
  263. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  264. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  265. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  267. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
  268. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  269. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  270. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  271. package/FrameGraph/frameGraph.d.ts +4 -0
  272. package/FrameGraph/frameGraph.js +14 -0
  273. package/FrameGraph/frameGraph.js.map +1 -1
  274. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  275. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  276. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  277. package/FrameGraph/frameGraphRenderContext.js +5 -5
  278. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  279. package/FrameGraph/index.d.ts +2 -0
  280. package/FrameGraph/index.js +2 -0
  281. package/FrameGraph/index.js.map +1 -1
  282. package/FrameGraph/pure.d.ts +2 -0
  283. package/FrameGraph/pure.js +2 -0
  284. package/FrameGraph/pure.js.map +1 -1
  285. package/Inputs/scene.inputManager.d.ts +4 -0
  286. package/Inputs/scene.inputManager.js +50 -8
  287. package/Inputs/scene.inputManager.js.map +1 -1
  288. package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
  289. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
  290. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
  291. package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
  292. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  293. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
  294. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
  295. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
  296. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
  297. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
  298. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
  299. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
  300. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
  301. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
  302. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
  303. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
  304. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
  305. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
  306. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
  307. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  308. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
  309. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  310. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  311. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
  312. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  313. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
  314. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
  315. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
  316. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
  317. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
  318. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
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  645. package/ShadersWGSL/gaussianSplatting.vertex.js +82 -1
  646. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  647. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
  648. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  649. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
  650. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  651. package/ShadersWGSL/geometry.fragment.js +37 -2
  652. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  653. package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
  654. package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
  655. package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
  656. package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
  657. package/ShadersWGSL/gpsPartition.compute.js +27 -0
  658. package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
  659. package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
  660. package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
  661. package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
  662. package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
  663. package/ShadersWGSL/gpsResolve.compute.js +41 -0
  664. package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
  665. package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
  666. package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
  667. package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
  668. package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
  669. package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
  670. package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
  671. package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
  672. package/ShadersWGSL/gpsScanSums.compute.js +30 -0
  673. package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
  674. package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
  675. package/ShadersWGSL/gpsSplat.compute.js +37 -0
  676. package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
  677. package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
  678. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
  679. package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
  680. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
  681. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
  682. package/ShadersWGSL/meshBlending.fragment.js +576 -0
  683. package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
  684. package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
  685. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  686. package/ShadersWGSL/openpbr.fragment.js +2 -1
  687. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  688. package/ShadersWGSL/particles.fragment.js +45 -1
  689. package/ShadersWGSL/particles.fragment.js.map +1 -1
  690. package/ShadersWGSL/particles.vertex.js +86 -4
  691. package/ShadersWGSL/particles.vertex.js.map +1 -1
  692. package/ShadersWGSL/pbr.fragment.js +2 -1
  693. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  694. package/ShadersWGSL/sprites.fragment.js +56 -2
  695. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  696. package/ShadersWGSL/sprites.vertex.js +62 -1
  697. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  698. package/Sprites/spriteManager.d.ts +13 -0
  699. package/Sprites/spriteManager.js +15 -0
  700. package/Sprites/spriteManager.js.map +1 -1
  701. package/Sprites/spriteRenderer.d.ts +24 -1
  702. package/Sprites/spriteRenderer.js +368 -50
  703. package/Sprites/spriteRenderer.js.map +1 -1
  704. package/Sprites/thinSprite.d.ts +4 -0
  705. package/Sprites/thinSprite.js +4 -0
  706. package/Sprites/thinSprite.js.map +1 -1
  707. package/States/alphaCullingState.d.ts +3 -1
  708. package/States/alphaCullingState.js +18 -3
  709. package/States/alphaCullingState.js.map +1 -1
  710. package/XR/features/WebXRSpaceWarp.pure.js +2 -1
  711. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  712. package/XR/webXRDefaultExperience.d.ts +5 -1
  713. package/XR/webXRDefaultExperience.js.map +1 -1
  714. package/XR/webXREnterExitUI.d.ts +2 -1
  715. package/XR/webXREnterExitUI.js.map +1 -1
  716. package/assetContainer.d.ts +1 -0
  717. package/assetContainer.js +5 -1
  718. package/assetContainer.js.map +1 -1
  719. package/package.json +1 -1
  720. package/scene.pure.d.ts +36 -2
  721. package/scene.pure.js +63 -4
  722. package/scene.pure.js.map +1 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gaussianPointSplattingDepthBlitMaterial.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,gDAAgD,CAAC;AAE/D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,4DAA4D,CAAC","sourcesContent":["/**\n * Re-exports the pure implementation and imports required shaders for their runtime registration.\n * Import gaussianPointSplattingDepthBlitMaterial.pure for tree-shakeable, side-effect-free usage.\n */\nexport * from \"./gaussianPointSplattingDepthBlitMaterial.pure\";\n\nimport \"../../ShadersWGSL/gaussianPointSplattingBlit.vertex\";\nimport \"../../ShadersWGSL/gaussianPointSplattingDepthBlit.fragment\";\n"]}
@@ -0,0 +1,60 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ import { type Scene } from "../../scene.pure.js";
3
+ import { ShaderMaterial } from "../shaderMaterial.pure.js";
4
+ import { type StorageBuffer } from "../../Buffers/storageBuffer.js";
5
+ import { type Matrix } from "../../Maths/math.vector.pure.js";
6
+ /**
7
+ * Writes resolved Gaussian Point Splatting depth into a DepthRenderer map with a fullscreen triangle.
8
+ * The depth is opaque nearest-surface depth, not the coverage-weighted `alphaBlendedDepth`. WebGPU only.
9
+ */
10
+ export declare class GaussianPointSplattingDepthBlitMaterial extends ShaderMaterial {
11
+ private readonly _resolution;
12
+ private readonly _projZ;
13
+ private readonly _depthValues;
14
+ /**
15
+ * Creates a new depth blit material.
16
+ * @param name material name
17
+ * @param scene hosting scene
18
+ */
19
+ constructor(name: string, scene: Scene);
20
+ /**
21
+ * Binds the resolved accumulation buffer; only its coverage channel is read, to reject empty pixels.
22
+ * @param buffer the renderer's accumulation buffer
23
+ */
24
+ setAccumBuffer(buffer: StorageBuffer): void;
25
+ /**
26
+ * Binds the resolved per-pixel surface depth buffer (NDC z).
27
+ * @param buffer the renderer's accumulation depth buffer
28
+ */
29
+ setAccumDepthBuffer(buffer: StorageBuffer): void;
30
+ /**
31
+ * Sets the render resolution used to index the accumulation buffers.
32
+ * @param width render width in pixels
33
+ * @param height render height in pixels
34
+ */
35
+ setResolution(width: number, height: number): void;
36
+ /**
37
+ * Sets the active camera's projection matrix z-row, used to recover clip-space z from the stored NDC z.
38
+ * @param m10 projection matrix element [10]
39
+ * @param m11 projection matrix element [11]
40
+ * @param m14 projection matrix element [14]
41
+ * @param m15 projection matrix element [15]
42
+ */
43
+ setProjectionZ(m10: number, m11: number, m14: number, m15: number): void;
44
+ /**
45
+ * Sets the inverse full projection to recover clip-space z for the depth metric.
46
+ * @param inverseProjection inverse camera projection matrix
47
+ */
48
+ setInverseProjection(inverseProjection: Matrix): void;
49
+ /**
50
+ * Sets the depth renderer's (minZ, minZ + maxZ) normalization pair.
51
+ * @param minZ the depth metric offset
52
+ * @param minZPlusMaxZ the depth metric divisor
53
+ */
54
+ setDepthValues(minZ: number, minZPlusMaxZ: number): void;
55
+ /**
56
+ * Sets whether the engine uses a reverse depth buffer (negates clip-space z in the metric).
57
+ * @param reverse true when the engine uses a reverse depth buffer
58
+ */
59
+ setReverseDepth(reverse: boolean): void;
60
+ }
@@ -0,0 +1,90 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ import { ShaderMaterial } from "../shaderMaterial.pure.js";
3
+
4
+ import { Vector2, Vector4 } from "../../Maths/math.vector.pure.js";
5
+ /**
6
+ * Writes resolved Gaussian Point Splatting depth into a DepthRenderer map with a fullscreen triangle.
7
+ * The depth is opaque nearest-surface depth, not the coverage-weighted `alphaBlendedDepth`. WebGPU only.
8
+ */
9
+ export class GaussianPointSplattingDepthBlitMaterial extends ShaderMaterial {
10
+ /**
11
+ * Creates a new depth blit material.
12
+ * @param name material name
13
+ * @param scene hosting scene
14
+ */
15
+ constructor(name, scene) {
16
+ super(name, scene, { vertex: "gaussianPointSplattingBlit", fragment: "gaussianPointSplattingDepthBlit" }, {
17
+ attributes: ["position"],
18
+ uniforms: ["resolution", "depthValues", "projZ", "inverseProjection", "useInverseProjection", "reverseDepth"],
19
+ storageBuffers: ["accumBuffer", "accumDepth"],
20
+ shaderLanguage: 1 /* ShaderLanguage.WGSL */,
21
+ needAlphaBlending: false,
22
+ });
23
+ // Reused per-frame uniform values; ShaderMaterial keeps references to them.
24
+ this._resolution = new Vector2();
25
+ this._projZ = new Vector4();
26
+ this._depthValues = new Vector2();
27
+ // Depth writes stay on so the blit composes against meshes already in the map.
28
+ this.backFaceCulling = false;
29
+ this.alphaMode = 0;
30
+ this.forceDepthWrite = true;
31
+ this.setFloat("useInverseProjection", 0);
32
+ }
33
+ /**
34
+ * Binds the resolved accumulation buffer; only its coverage channel is read, to reject empty pixels.
35
+ * @param buffer the renderer's accumulation buffer
36
+ */
37
+ setAccumBuffer(buffer) {
38
+ this.setStorageBuffer("accumBuffer", buffer);
39
+ }
40
+ /**
41
+ * Binds the resolved per-pixel surface depth buffer (NDC z).
42
+ * @param buffer the renderer's accumulation depth buffer
43
+ */
44
+ setAccumDepthBuffer(buffer) {
45
+ this.setStorageBuffer("accumDepth", buffer);
46
+ }
47
+ /**
48
+ * Sets the render resolution used to index the accumulation buffers.
49
+ * @param width render width in pixels
50
+ * @param height render height in pixels
51
+ */
52
+ setResolution(width, height) {
53
+ this.setVector2("resolution", this._resolution.set(width, height));
54
+ }
55
+ /**
56
+ * Sets the active camera's projection matrix z-row, used to recover clip-space z from the stored NDC z.
57
+ * @param m10 projection matrix element [10]
58
+ * @param m11 projection matrix element [11]
59
+ * @param m14 projection matrix element [14]
60
+ * @param m15 projection matrix element [15]
61
+ */
62
+ setProjectionZ(m10, m11, m14, m15) {
63
+ this.setVector4("projZ", this._projZ.set(m10, m11, m14, m15));
64
+ this.setFloat("useInverseProjection", 0);
65
+ }
66
+ /**
67
+ * Sets the inverse full projection to recover clip-space z for the depth metric.
68
+ * @param inverseProjection inverse camera projection matrix
69
+ */
70
+ setInverseProjection(inverseProjection) {
71
+ this.setMatrix("inverseProjection", inverseProjection);
72
+ this.setFloat("useInverseProjection", 1);
73
+ }
74
+ /**
75
+ * Sets the depth renderer's (minZ, minZ + maxZ) normalization pair.
76
+ * @param minZ the depth metric offset
77
+ * @param minZPlusMaxZ the depth metric divisor
78
+ */
79
+ setDepthValues(minZ, minZPlusMaxZ) {
80
+ this.setVector2("depthValues", this._depthValues.set(minZ, minZPlusMaxZ));
81
+ }
82
+ /**
83
+ * Sets whether the engine uses a reverse depth buffer (negates clip-space z in the metric).
84
+ * @param reverse true when the engine uses a reverse depth buffer
85
+ */
86
+ setReverseDepth(reverse) {
87
+ this.setFloat("reverseDepth", reverse ? 1 : 0);
88
+ }
89
+ }
90
+ //# sourceMappingURL=gaussianPointSplattingDepthBlitMaterial.pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gaussianPointSplattingDepthBlitMaterial.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAG7D,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD,OAAO,EAAe,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAE5E;;;GAGG;AACH,MAAM,OAAO,uCAAwC,SAAQ,cAAc;IAMvE;;;;OAIG;IACH,YAAY,IAAY,EAAE,KAAY;QAClC,KAAK,CACD,IAAI,EACJ,KAAK,EACL,EAAE,MAAM,EAAE,4BAA4B,EAAE,QAAQ,EAAE,iCAAiC,EAAE,EACrF;YACI,UAAU,EAAE,CAAC,UAAU,CAAC;YACxB,QAAQ,EAAE,CAAC,YAAY,EAAE,aAAa,EAAE,OAAO,EAAE,mBAAmB,EAAE,sBAAsB,EAAE,cAAc,CAAC;YAC7G,cAAc,EAAE,CAAC,aAAa,EAAE,YAAY,CAAC;YAC7C,cAAc,6BAAqB;YACnC,iBAAiB,EAAE,KAAK;SAC3B,CACJ,CAAC;QAtBN,4EAA4E;QAC3D,gBAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAC5B,WAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QACvB,iBAAY,GAAG,IAAI,OAAO,EAAE,CAAC;QAqB1C,+EAA+E;QAC/E,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,MAAqB;QACvC,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,mBAAmB,CAAC,MAAqB;QAC5C,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,KAAa,EAAE,MAAc;QAC9C,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;IACvE,CAAC;IAED;;;;;;OAMG;IACI,cAAc,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW;QACpE,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACI,oBAAoB,CAAC,iBAAyB;QACjD,IAAI,CAAC,SAAS,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;QACvD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY,EAAE,YAAoB;QACpD,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,OAAgB;QACnC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;CACJ","sourcesContent":["/** This file must only contain pure code and pure imports */\n\nimport { type Scene } from \"core/scene.pure\";\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial.pure\";\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\nimport { Constants } from \"core/Engines/constants\";\nimport { type StorageBuffer } from \"core/Buffers/storageBuffer\";\nimport { type Matrix, Vector2, Vector4 } from \"core/Maths/math.vector.pure\";\n\n/**\n * Writes resolved Gaussian Point Splatting depth into a DepthRenderer map with a fullscreen triangle.\n * The depth is opaque nearest-surface depth, not the coverage-weighted `alphaBlendedDepth`. WebGPU only.\n */\nexport class GaussianPointSplattingDepthBlitMaterial extends ShaderMaterial {\n // Reused per-frame uniform values; ShaderMaterial keeps references to them.\n private readonly _resolution = new Vector2();\n private readonly _projZ = new Vector4();\n private readonly _depthValues = new Vector2();\n\n /**\n * Creates a new depth blit material.\n * @param name material name\n * @param scene hosting scene\n */\n constructor(name: string, scene: Scene) {\n super(\n name,\n scene,\n { vertex: \"gaussianPointSplattingBlit\", fragment: \"gaussianPointSplattingDepthBlit\" },\n {\n attributes: [\"position\"],\n uniforms: [\"resolution\", \"depthValues\", \"projZ\", \"inverseProjection\", \"useInverseProjection\", \"reverseDepth\"],\n storageBuffers: [\"accumBuffer\", \"accumDepth\"],\n shaderLanguage: ShaderLanguage.WGSL,\n needAlphaBlending: false,\n }\n );\n\n // Depth writes stay on so the blit composes against meshes already in the map.\n this.backFaceCulling = false;\n this.alphaMode = Constants.ALPHA_DISABLE;\n this.forceDepthWrite = true;\n this.setFloat(\"useInverseProjection\", 0);\n }\n\n /**\n * Binds the resolved accumulation buffer; only its coverage channel is read, to reject empty pixels.\n * @param buffer the renderer's accumulation buffer\n */\n public setAccumBuffer(buffer: StorageBuffer): void {\n this.setStorageBuffer(\"accumBuffer\", buffer);\n }\n\n /**\n * Binds the resolved per-pixel surface depth buffer (NDC z).\n * @param buffer the renderer's accumulation depth buffer\n */\n public setAccumDepthBuffer(buffer: StorageBuffer): void {\n this.setStorageBuffer(\"accumDepth\", buffer);\n }\n\n /**\n * Sets the render resolution used to index the accumulation buffers.\n * @param width render width in pixels\n * @param height render height in pixels\n */\n public setResolution(width: number, height: number): void {\n this.setVector2(\"resolution\", this._resolution.set(width, height));\n }\n\n /**\n * Sets the active camera's projection matrix z-row, used to recover clip-space z from the stored NDC z.\n * @param m10 projection matrix element [10]\n * @param m11 projection matrix element [11]\n * @param m14 projection matrix element [14]\n * @param m15 projection matrix element [15]\n */\n public setProjectionZ(m10: number, m11: number, m14: number, m15: number): void {\n this.setVector4(\"projZ\", this._projZ.set(m10, m11, m14, m15));\n this.setFloat(\"useInverseProjection\", 0);\n }\n\n /**\n * Sets the inverse full projection to recover clip-space z for the depth metric.\n * @param inverseProjection inverse camera projection matrix\n */\n public setInverseProjection(inverseProjection: Matrix): void {\n this.setMatrix(\"inverseProjection\", inverseProjection);\n this.setFloat(\"useInverseProjection\", 1);\n }\n\n /**\n * Sets the depth renderer's (minZ, minZ + maxZ) normalization pair.\n * @param minZ the depth metric offset\n * @param minZPlusMaxZ the depth metric divisor\n */\n public setDepthValues(minZ: number, minZPlusMaxZ: number): void {\n this.setVector2(\"depthValues\", this._depthValues.set(minZ, minZPlusMaxZ));\n }\n\n /**\n * Sets whether the engine uses a reverse depth buffer (negates clip-space z in the metric).\n * @param reverse true when the engine uses a reverse depth buffer\n */\n public setReverseDepth(reverse: boolean): void {\n this.setFloat(\"reverseDepth\", reverse ? 1 : 0);\n }\n}\n"]}
@@ -106,11 +106,42 @@ export declare class GaussianSplattingDebugMaterialPlugin extends MaterialPlugin
106
106
  private _dbgPartDataTexture;
107
107
  private _textureDirty;
108
108
  private _maxPartCount;
109
+ private _resolvedPartData;
110
+ private _mutableValuesSnapshot;
109
111
  /**
110
112
  * Creates a new GaussianSplattingDebugMaterialPlugin.
111
113
  * @param material The GaussianSplattingMaterial to attach the plugin to.
112
114
  */
113
115
  constructor(material: GaussianSplattingMaterial);
116
+ /**
117
+ * True when any global or per-part debug feature is active.
118
+ * @returns true when debug work is needed
119
+ */
120
+ get isDebugActive(): boolean;
121
+ /**
122
+ * Returns resolved per-part debug data in the classic `dbgPartData` layout (5 RGBA rows per part).
123
+ * @param partCount current mesh part count
124
+ * @param engine engine used to size the LUT if needed
125
+ * @returns the resolved LUT floats and its per-row part-count stride
126
+ */
127
+ getResolvedPartData(partCount: number, engine: AbstractEngine): {
128
+ data: Float32Array;
129
+ maxPartCount: number;
130
+ };
131
+ /**
132
+ * Stores the current values of every externally mutable debug setting and reports whether any changed.
133
+ * @param partCount current mesh part count
134
+ * @returns true when at least one value differs from the previous call
135
+ */
136
+ private _refreshMutableValuesSnapshot;
137
+ /**
138
+ * Writes a value into the snapshot and reports whether it replaced a different one.
139
+ * @param snapshot the snapshot buffer
140
+ * @param index the slot index to write
141
+ * @param value the current value
142
+ * @returns true when the stored value changed
143
+ */
144
+ private _diffMutableValue;
114
145
  private _isAnyFeatureActive;
115
146
  private _markDirty;
116
147
  /**
@@ -3,7 +3,7 @@ import { MaterialDefines } from "../materialDefines.js";
3
3
  import { MaterialPluginBase } from "../materialPluginBase.pure.js";
4
4
  import { RegisterClass } from "../../Misc/typeStore.js";
5
5
  import { Logger } from "../../Misc/logger.js";
6
- import { GetGaussianSplattingMaxPartCount } from "./gaussianSplattingMaterial.pure.js";
6
+ import { GetGaussianSplattingMaxPartCount, GetPartIndexVaryingDeclaration } from "./gaussianSplattingMaterial.pure.js";
7
7
  import { RawTexture } from "../Textures/rawTexture.js";
8
8
 
9
9
  /** @internal */
@@ -34,6 +34,8 @@ class GaussianSplattingDebugDefines extends MaterialDefines {
34
34
  this.GS_DBG_SH_ORDER4 = 1;
35
35
  }
36
36
  }
37
+ // Clip box min/max (6) + opacity culling min/max (2) + size culling min/max (2) per snapshot slot.
38
+ const _MutableValuesPerSlot = 10;
37
39
  /**
38
40
  * Debug plugin for GaussianSplattingMaterial.
39
41
  * Provides runtime controls for clipping, opacity/size culling, opacity scaling,
@@ -77,6 +79,8 @@ export class GaussianSplattingDebugMaterialPlugin extends MaterialPluginBase {
77
79
  this._dbgPartDataTexture = null;
78
80
  this._textureDirty = false;
79
81
  this._maxPartCount = 0;
82
+ this._resolvedPartData = null;
83
+ this._mutableValuesSnapshot = null;
80
84
  this._partArrays = [
81
85
  this._partClippingBoxes,
82
86
  this._partOpacityCullings,
@@ -90,6 +94,99 @@ export class GaussianSplattingDebugMaterialPlugin extends MaterialPluginBase {
90
94
  this._partShOrder4s,
91
95
  ];
92
96
  }
97
+ /**
98
+ * True when any global or per-part debug feature is active.
99
+ * @returns true when debug work is needed
100
+ */
101
+ get isDebugActive() {
102
+ return this._isAnyFeatureActive();
103
+ }
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+ /**
105
+ * Returns resolved per-part debug data in the classic `dbgPartData` layout (5 RGBA rows per part).
106
+ * @param partCount current mesh part count
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+ * @param engine engine used to size the LUT if needed
108
+ * @returns the resolved LUT floats and its per-row part-count stride
109
+ */
110
+ getResolvedPartData(partCount, engine) {
111
+ if (!this._maxPartCount) {
112
+ this._maxPartCount = GetGaussianSplattingMaxPartCount(engine);
113
+ }
114
+ // Clip boxes and culling ranges are handed out by reference, so callers can change their values
115
+ // without going through a setter. Comparing the values catches that, like the classic non-compound
116
+ // path which reads them live at bind time.
117
+ const mutated = this._refreshMutableValuesSnapshot(partCount);
118
+ if (!this._resolvedPartData || this._resolvedPartData.partCount !== partCount || mutated) {
119
+ this._resolvedPartData = { partCount, data: this._buildTextureData(partCount), maxPartCount: this._maxPartCount };
120
+ }
121
+ return this._resolvedPartData;
122
+ }
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+ /**
124
+ * Stores the current values of every externally mutable debug setting and reports whether any changed.
125
+ * @param partCount current mesh part count
126
+ * @returns true when at least one value differs from the previous call
127
+ */
128
+ _refreshMutableValuesSnapshot(partCount) {
129
+ // One slot per part plus a trailing slot for the parts that resolve to the global settings.
130
+ const slotCount = partCount + 1;
131
+ let snapshot = this._mutableValuesSnapshot;
132
+ let changed = false;
133
+ if (!snapshot || snapshot.length !== slotCount * _MutableValuesPerSlot) {
134
+ snapshot = new Float64Array(slotCount * _MutableValuesPerSlot);
135
+ this._mutableValuesSnapshot = snapshot;
136
+ changed = true;
137
+ }
138
+ for (let i = 0; i < slotCount; i++) {
139
+ const offset = i * _MutableValuesPerSlot;
140
+ const box = i < partCount ? (this._partClippingBoxes[i] ?? this._clippingBox) : this._clippingBox;
141
+ if (this._diffMutableValue(snapshot, offset, box ? box.min.x : 0)) {
142
+ changed = true;
143
+ }
144
+ if (this._diffMutableValue(snapshot, offset + 1, box ? box.min.y : 0)) {
145
+ changed = true;
146
+ }
147
+ if (this._diffMutableValue(snapshot, offset + 2, box ? box.min.z : 0)) {
148
+ changed = true;
149
+ }
150
+ if (this._diffMutableValue(snapshot, offset + 3, box ? box.max.x : 0)) {
151
+ changed = true;
152
+ }
153
+ if (this._diffMutableValue(snapshot, offset + 4, box ? box.max.y : 0)) {
154
+ changed = true;
155
+ }
156
+ if (this._diffMutableValue(snapshot, offset + 5, box ? box.max.z : 0)) {
157
+ changed = true;
158
+ }
159
+ const opacityCulling = i < partCount ? (this._partOpacityCullings[i] ?? this._opacityCulling) : this._opacityCulling;
160
+ if (this._diffMutableValue(snapshot, offset + 6, opacityCulling ? opacityCulling.min : 0)) {
161
+ changed = true;
162
+ }
163
+ if (this._diffMutableValue(snapshot, offset + 7, opacityCulling ? opacityCulling.max : 0)) {
164
+ changed = true;
165
+ }
166
+ const sizeCulling = i < partCount ? (this._partSizeCullings[i] ?? this._sizeCulling) : this._sizeCulling;
167
+ if (this._diffMutableValue(snapshot, offset + 8, sizeCulling ? sizeCulling.min : 0)) {
168
+ changed = true;
169
+ }
170
+ if (this._diffMutableValue(snapshot, offset + 9, sizeCulling ? sizeCulling.max : 0)) {
171
+ changed = true;
172
+ }
173
+ }
174
+ return changed;
175
+ }
176
+ /**
177
+ * Writes a value into the snapshot and reports whether it replaced a different one.
178
+ * @param snapshot the snapshot buffer
179
+ * @param index the slot index to write
180
+ * @param value the current value
181
+ * @returns true when the stored value changed
182
+ */
183
+ _diffMutableValue(snapshot, index, value) {
184
+ if (snapshot[index] === value) {
185
+ return false;
186
+ }
187
+ snapshot[index] = value;
188
+ return true;
189
+ }
93
190
  _isAnyFeatureActive() {
94
191
  return (this._clippingBox !== null ||
95
192
  this._opacityCulling !== null ||
@@ -115,6 +212,7 @@ export class GaussianSplattingDebugMaterialPlugin extends MaterialPluginBase {
115
212
  _markDirty() {
116
213
  this.markAllDefinesAsDirty();
117
214
  this._textureDirty = true;
215
+ this._resolvedPartData = null;
118
216
  }
119
217
  // ----- Public API -----
120
218
  /**
@@ -392,7 +490,7 @@ uniform float dbgOpacityScale;
392
490
  #endif
393
491
  #if defined(GS_DBG_ENABLED) && IS_COMPOUND
394
492
  uniform sampler2D dbgPartData;
395
- varying float vPartIndex;
493
+ ${GetPartIndexVaryingDeclaration(0 /* ShaderLanguage.GLSL */)}
396
494
  #endif
397
495
  `,
398
496
  CUSTOM_VERTEX_UPDATE: `
@@ -472,7 +570,7 @@ varying float vPartIndex;
472
570
  CUSTOM_FRAGMENT_DEFINITIONS: `
473
571
  #if defined(GS_DBG_ENABLED) && IS_COMPOUND
474
572
  uniform sampler2D dbgPartData;
475
- varying float vPartIndex;
573
+ ${GetPartIndexVaryingDeclaration(0 /* ShaderLanguage.GLSL */)}
476
574
  #endif
477
575
  `,
478
576
  CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `
@@ -507,7 +605,7 @@ uniform dbgOpacityScale: f32;
507
605
  #endif
508
606
  #if defined(GS_DBG_ENABLED) && IS_COMPOUND
509
607
  var dbgPartData: texture_2d<f32>;
510
- varying vPartIndex: f32;
608
+ ${GetPartIndexVaryingDeclaration(1 /* ShaderLanguage.WGSL */)}
511
609
  #endif
512
610
  `,
513
611
  CUSTOM_VERTEX_UPDATE: `
@@ -587,7 +685,7 @@ varying vPartIndex: f32;
587
685
  CUSTOM_FRAGMENT_DEFINITIONS: `
588
686
  #if defined(GS_DBG_ENABLED) && IS_COMPOUND
589
687
  var dbgPartData: texture_2d<f32>;
590
- varying vPartIndex: f32;
688
+ ${GetPartIndexVaryingDeclaration(1 /* ShaderLanguage.WGSL */)}
591
689
  #endif
592
690
  `,
593
691
  CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR: `