@onerjs/core 8.56.4 → 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/targetCamera.pure.d.ts +2 -0
  22. package/Cameras/targetCamera.pure.js +13 -2
  23. package/Cameras/targetCamera.pure.js.map +1 -1
  24. package/Collisions/gpuPicker.js +5 -5
  25. package/Collisions/gpuPicker.js.map +1 -1
  26. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  27. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  31. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  32. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  33. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  35. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  36. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  37. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  40. package/Engines/Extensions/index.d.ts +1 -0
  41. package/Engines/Extensions/index.js +1 -0
  42. package/Engines/Extensions/index.js.map +1 -1
  43. package/Engines/Extensions/pure.d.ts +1 -1
  44. package/Engines/Extensions/pure.js +1 -1
  45. package/Engines/Extensions/pure.js.map +1 -1
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  47. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  50. package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
  51. package/Engines/Native/nativeHardwareTexture.js +7 -0
  52. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  53. package/Engines/Native/nativeHelpers.js +56 -1
  54. package/Engines/Native/nativeHelpers.js.map +1 -1
  55. package/Engines/Native/nativeInterfaces.d.ts +37 -8
  56. package/Engines/Native/nativeInterfaces.js.map +1 -1
  57. package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
  58. package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
  59. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  60. package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
  61. package/Engines/Processors/shaderCodeCursor.js +40 -3
  62. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  63. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  64. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  66. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  68. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
  70. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  72. package/Engines/WebGPU/Extensions/index.js +1 -0
  73. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  74. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  75. package/Engines/WebGPU/Extensions/pure.js +1 -1
  76. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  77. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  78. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  79. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  80. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  81. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  82. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  83. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  84. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  85. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  86. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  87. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  88. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  89. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  90. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  91. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  92. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  93. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  94. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  95. package/Engines/abstractEngine.pure.d.ts +17 -1
  96. package/Engines/abstractEngine.pure.js +17 -5
  97. package/Engines/abstractEngine.pure.js.map +1 -1
  98. package/Engines/constants.d.ts +4 -0
  99. package/Engines/constants.js +4 -0
  100. package/Engines/constants.js.map +1 -1
  101. package/Engines/engine.pure.d.ts +0 -1
  102. package/Engines/engine.pure.js +0 -7
  103. package/Engines/engine.pure.js.map +1 -1
  104. package/Engines/nativeEngine.pure.js +1 -1
  105. package/Engines/nativeEngine.pure.js.map +1 -1
  106. package/Engines/thinEngine.pure.d.ts +15 -0
  107. package/Engines/thinEngine.pure.js +61 -14
  108. package/Engines/thinEngine.pure.js.map +1 -1
  109. package/Engines/thinNativeEngine.pure.d.ts +218 -17
  110. package/Engines/thinNativeEngine.pure.js +1438 -165
  111. package/Engines/thinNativeEngine.pure.js.map +1 -1
  112. package/Engines/thinWebGPUEngine.d.ts +4 -0
  113. package/Engines/thinWebGPUEngine.js +16 -2
  114. package/Engines/thinWebGPUEngine.js.map +1 -1
  115. package/Engines/webgpuEngine.pure.d.ts +17 -3
  116. package/Engines/webgpuEngine.pure.js +56 -13
  117. package/Engines/webgpuEngine.pure.js.map +1 -1
  118. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  119. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
  121. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
  122. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  124. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  125. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  126. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
  127. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
  128. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
  129. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  130. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  131. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  132. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  133. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  134. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  135. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  136. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  137. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  138. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  139. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  140. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  141. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  142. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  143. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  144. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
  145. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
  146. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  147. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  148. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  150. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  151. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  152. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
  153. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  154. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  155. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  156. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
  165. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  166. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
  168. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
  169. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
  171. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
  172. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
  173. package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
  174. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
  175. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
  176. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
  177. package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
  178. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  179. package/FlowGraph/flowGraph.d.ts +6 -1
  180. package/FlowGraph/flowGraph.js +41 -9
  181. package/FlowGraph/flowGraph.js.map +1 -1
  182. package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
  183. package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
  184. package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
  185. package/FlowGraph/flowGraphBlock.js +3 -0
  186. package/FlowGraph/flowGraphBlock.js.map +1 -1
  187. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  188. package/FlowGraph/flowGraphConnection.js +7 -0
  189. package/FlowGraph/flowGraphConnection.js.map +1 -1
  190. package/FlowGraph/flowGraphContext.d.ts +2 -1
  191. package/FlowGraph/flowGraphContext.js +5 -3
  192. package/FlowGraph/flowGraphContext.js.map +1 -1
  193. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  194. package/FlowGraph/flowGraphCoordinator.js +47 -16
  195. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  196. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  197. package/FlowGraph/flowGraphEventBlock.js +7 -0
  198. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  199. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  200. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  201. package/FlowGraph/flowGraphParser.js +60 -2
  202. package/FlowGraph/flowGraphParser.js.map +1 -1
  203. package/FlowGraph/flowGraphValidator.js +0 -4
  204. package/FlowGraph/flowGraphValidator.js.map +1 -1
  205. package/FlowGraph/index.d.ts +2 -0
  206. package/FlowGraph/index.js +2 -0
  207. package/FlowGraph/index.js.map +1 -1
  208. package/FlowGraph/pure.d.ts +2 -0
  209. package/FlowGraph/pure.js +2 -0
  210. package/FlowGraph/pure.js.map +1 -1
  211. package/FlowGraph/serialization.d.ts +4 -2
  212. package/FlowGraph/serialization.js +12 -24
  213. package/FlowGraph/serialization.js.map +1 -1
  214. package/FlowGraph/typeDefinitions.d.ts +9 -1
  215. package/FlowGraph/typeDefinitions.js.map +1 -1
  216. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  217. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  218. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  219. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  220. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  221. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  222. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  223. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  224. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  226. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  228. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  229. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  230. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
  231. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
  232. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
  233. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
  234. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
  235. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
  236. package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
  237. package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
  238. package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
  239. package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
  240. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  241. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  242. package/FrameGraph/Node/Blocks/index.js +2 -0
  243. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  244. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  245. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  246. package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
  247. package/FrameGraph/Node/Blocks/pure.js +2 -0
  248. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  249. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  250. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  251. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  252. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  253. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  254. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  255. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  256. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  257. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  258. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  259. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  260. package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
  261. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
  262. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
  263. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  264. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  265. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  267. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
  268. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  269. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  270. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  271. package/FrameGraph/frameGraph.d.ts +4 -0
  272. package/FrameGraph/frameGraph.js +14 -0
  273. package/FrameGraph/frameGraph.js.map +1 -1
  274. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  275. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  276. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  277. package/FrameGraph/frameGraphRenderContext.js +5 -5
  278. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  279. package/FrameGraph/index.d.ts +2 -0
  280. package/FrameGraph/index.js +2 -0
  281. package/FrameGraph/index.js.map +1 -1
  282. package/FrameGraph/pure.d.ts +2 -0
  283. package/FrameGraph/pure.js +2 -0
  284. package/FrameGraph/pure.js.map +1 -1
  285. package/Inputs/scene.inputManager.d.ts +4 -0
  286. package/Inputs/scene.inputManager.js +50 -8
  287. package/Inputs/scene.inputManager.js.map +1 -1
  288. package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
  289. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
  290. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
  291. package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
  292. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  293. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
  294. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
  295. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
  296. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
  297. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
  298. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
  299. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
  300. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
  301. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
  302. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
  303. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
  304. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
  305. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
  306. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
  307. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  308. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
  309. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  310. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  311. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
  312. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  313. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
  314. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
  315. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
  316. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
  317. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
  318. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
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  645. package/ShadersWGSL/gaussianSplatting.vertex.js +82 -1
  646. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  647. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
  648. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  649. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
  650. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  651. package/ShadersWGSL/geometry.fragment.js +37 -2
  652. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  653. package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
  654. package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
  655. package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
  656. package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
  657. package/ShadersWGSL/gpsPartition.compute.js +27 -0
  658. package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
  659. package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
  660. package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
  661. package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
  662. package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
  663. package/ShadersWGSL/gpsResolve.compute.js +41 -0
  664. package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
  665. package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
  666. package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
  667. package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
  668. package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
  669. package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
  670. package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
  671. package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
  672. package/ShadersWGSL/gpsScanSums.compute.js +30 -0
  673. package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
  674. package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
  675. package/ShadersWGSL/gpsSplat.compute.js +37 -0
  676. package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
  677. package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
  678. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
  679. package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
  680. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
  681. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
  682. package/ShadersWGSL/meshBlending.fragment.js +576 -0
  683. package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
  684. package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
  685. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  686. package/ShadersWGSL/openpbr.fragment.js +2 -1
  687. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  688. package/ShadersWGSL/particles.fragment.js +45 -1
  689. package/ShadersWGSL/particles.fragment.js.map +1 -1
  690. package/ShadersWGSL/particles.vertex.js +86 -4
  691. package/ShadersWGSL/particles.vertex.js.map +1 -1
  692. package/ShadersWGSL/pbr.fragment.js +2 -1
  693. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  694. package/ShadersWGSL/sprites.fragment.js +56 -2
  695. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  696. package/ShadersWGSL/sprites.vertex.js +62 -1
  697. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  698. package/Sprites/spriteManager.d.ts +13 -0
  699. package/Sprites/spriteManager.js +15 -0
  700. package/Sprites/spriteManager.js.map +1 -1
  701. package/Sprites/spriteRenderer.d.ts +24 -1
  702. package/Sprites/spriteRenderer.js +368 -50
  703. package/Sprites/spriteRenderer.js.map +1 -1
  704. package/Sprites/thinSprite.d.ts +4 -0
  705. package/Sprites/thinSprite.js +4 -0
  706. package/Sprites/thinSprite.js.map +1 -1
  707. package/States/alphaCullingState.d.ts +3 -1
  708. package/States/alphaCullingState.js +18 -3
  709. package/States/alphaCullingState.js.map +1 -1
  710. package/XR/features/WebXRSpaceWarp.pure.js +2 -1
  711. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  712. package/XR/webXRDefaultExperience.d.ts +5 -1
  713. package/XR/webXRDefaultExperience.js.map +1 -1
  714. package/XR/webXREnterExitUI.d.ts +2 -1
  715. package/XR/webXREnterExitUI.js.map +1 -1
  716. package/assetContainer.d.ts +1 -0
  717. package/assetContainer.js +5 -1
  718. package/assetContainer.js.map +1 -1
  719. package/package.json +1 -1
  720. package/scene.pure.d.ts +36 -2
  721. package/scene.pure.js +63 -4
  722. package/scene.pure.js.map +1 -1
@@ -27,11 +27,15 @@ export declare abstract class ThinWebGPUEngine extends AbstractEngine {
27
27
  /** @internal */
28
28
  _occlusionQuery: WebGPUOcclusionQuery;
29
29
  /** @internal */
30
+ _occlusionQueryActive: boolean;
31
+ /** @internal */
30
32
  _renderEncoder: GPUCommandEncoder;
31
33
  /** @internal */
32
34
  _uploadEncoder: GPUCommandEncoder;
33
35
  /** @internal */
34
36
  _currentRenderPass: Nullable<GPURenderPassEncoder>;
37
+ /** @internal */
38
+ _getCurrentRenderPass(): Nullable<GPURenderPassEncoder>;
35
39
  protected _snapshotRendering: WebGPUSnapshotRendering;
36
40
  protected _snapshotRenderingMode: number;
37
41
  /** @internal */
@@ -19,6 +19,8 @@ export class ThinWebGPUEngine extends AbstractEngine {
19
19
  /** @internal */
20
20
  this.dbgShowEmptyEnableEffectCalls = true;
21
21
  /** @internal */
22
+ this._occlusionQueryActive = false;
23
+ /** @internal */
22
24
  this._currentRenderPass = null;
23
25
  this._snapshotRenderingMode = 0;
24
26
  /** @internal */
@@ -32,6 +34,10 @@ export class ThinWebGPUEngine extends AbstractEngine {
32
34
  /** @internal */
33
35
  this._debugMarkersPendingEncoderPops = 0;
34
36
  }
37
+ /** @internal */
38
+ _getCurrentRenderPass() {
39
+ return this._currentRenderPass;
40
+ }
35
41
  /**
36
42
  * Enables or disables GPU timing measurements.
37
43
  * Note that this is only supported if the "timestamp-query" extension is enabled in the options.
@@ -82,11 +88,19 @@ export class ThinWebGPUEngine extends AbstractEngine {
82
88
  // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)
83
89
  this._endCurrentRenderPass();
84
90
  }
85
- const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);
91
+ const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);
86
92
  if (texture.isCube) {
87
93
  this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);
88
94
  }
89
- else if (texture._source === 3 /* InternalTextureSource.Raw */ || texture._source === 11 /* InternalTextureSource.Raw2DArray */) {
95
+ else if (texture.is3D) {
96
+ this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);
97
+ }
98
+ else if (texture._source === 11 /* InternalTextureSource.Raw2DArray */) {
99
+ for (let layer = 0; layer < texture.depth; ++layer) {
100
+ this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, layer, commandEncoder);
101
+ }
102
+ }
103
+ else if (texture._source === 3 /* InternalTextureSource.Raw */) {
90
104
  this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);
91
105
  }
92
106
  else {
@@ -1 +1 @@
1
- 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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw || texture._source === InternalTextureSource.Raw2DArray) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
1
+ 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{ type InternalTexture, InternalTextureSource } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport { type WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport { type WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport { type WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport { type WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport { type WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport { type WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport { type WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n /** @internal */\r\n public _occlusionQueryActive = false;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n /** @internal */\r\n public _getCurrentRenderPass(): Nullable<GPURenderPassEncoder> {\r\n return this._currentRenderPass;\r\n }\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _showGPUDebugMarkersLog = false;\r\n /** @internal */\r\n public _debugMarkersEncoderGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPassGroups: string[] = [];\r\n /** @internal */\r\n public _debugMarkersPendingEncoderPops = 0;\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n this._debugPopBeforeEndOfEncoder();\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n this._debugPendingPop(this._currentRenderPass);\r\n\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height, texture.is3D ? texture.depth : 1);\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else if (texture.is3D) {\r\n this._textureHelper.generate3DMipmaps(gpuHardwareTexture, gpuHardwareTexture.underlyingResource?.mipLevelCount ?? mipmapCount, commandEncoder);\r\n } else if (texture._source === InternalTextureSource.Raw2DArray) {\r\n for (let layer = 0; layer < texture.depth; ++layer) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, layer, commandEncoder);\r\n }\r\n } else if (texture._source === InternalTextureSource.Raw) {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, texture.mipLevelCount, 0, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n\r\n protected _debugPopBeforeEndOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, pop its groups; otherwise pop encoder-level groups.\r\n // Pass-level groups are never pushed on the encoder, so we never pop them from it.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (let i = groups.length - 1; i >= 0; --i) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groups[i]}' on '${target.label}'.`\r\n );\r\n }\r\n target.popDebugGroup();\r\n }\r\n }\r\n\r\n protected _debugPushAfterStartOfEncoder() {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // When a render pass is active, re-push its floating groups onto it; otherwise re-push\r\n // encoder-level groups onto the new render encoder.\r\n // Pass-level groups stay floating until the next render pass starts.\r\n const groups = this._currentRenderPass ? this._debugMarkersPassGroups : this._debugMarkersEncoderGroups;\r\n const target = this._currentRenderPass ?? this._renderEncoder;\r\n\r\n for (const groupName of groups) {\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Pushing debug group '${groupName}' on '${target.label}'.`\r\n );\r\n }\r\n target.pushDebugGroup(groupName);\r\n }\r\n }\r\n\r\n protected _debugPendingPop(currentRenderPass: GPURenderPassEncoder) {\r\n if (!this._enableGPUDebugMarkers) {\r\n return;\r\n }\r\n\r\n // The user popped encoder-level groups while a render pass was active (the pass was the live\r\n // object, so the pops were deferred). Now that the pass has ended we replay them on the render\r\n // encoder. Because _debugMarkersEncoderGroups only ever contains encoder-level entries, popping\r\n // from it here can never accidentally consume a pass-level group.\r\n while (this._debugMarkersPendingEncoderPops-- > 0) {\r\n const groupName = this._debugMarkersEncoderGroups.pop();\r\n\r\n if (this._showGPUDebugMarkersLog) {\r\n Logger.Log(\r\n `[${this.frameId}] [E${this._debugMarkersEncoderGroups.length}|P${this._debugMarkersPassGroups.length}] [automatic] Popping debug group '${groupName}' on render encoder '${this._renderEncoder.label}' after the end of render pass '${currentRenderPass.label}'.`\r\n );\r\n }\r\n\r\n this._renderEncoder.popDebugGroup();\r\n }\r\n\r\n this._debugMarkersPendingEncoderPops = 0;\r\n }\r\n}\r\n"]}
@@ -36,6 +36,7 @@ import { type StorageBuffer } from "../Buffers/storageBuffer.js";
36
36
  interface IWebGPURenderPassWrapper {
37
37
  renderPassDescriptor: Nullable<GPURenderPassDescriptor>;
38
38
  colorAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
39
+ colorAttachmentDepthSlice: number | undefined;
39
40
  depthAttachmentViewDescriptor: Nullable<GPUTextureViewDescriptor>;
40
41
  colorAttachmentGPUTextures: (WebGPUHardwareTexture | null)[];
41
42
  depthTextureFormat: GPUTextureFormat | undefined;
@@ -104,6 +105,17 @@ export interface WebGPUEngineOptions extends AbstractEngineOptions, GPURequestAd
104
105
  * Defines the requested Swap Chain Format.
105
106
  */
106
107
  swapChainFormat?: GPUTextureFormat;
108
+ /**
109
+ * Defines the canvas presentation tone mapping. Default: `{ mode: "standard" }`.
110
+ * Extended mode allows HDR presentation with swapChainFormat: "rgba16float" on supported browsers and displays.
111
+ * This does not replace material or post-process tone mapping; the rendering pipeline must preserve values above 1 for HDR output.
112
+ */
113
+ canvasToneMapping?: GPUCanvasToneMapping;
114
+ /**
115
+ * Defines the canvas output color space. Default: "srgb".
116
+ * Selecting "display-p3" changes how output colors are interpreted; it does not convert the rendering pipeline's colors to Display P3.
117
+ */
118
+ canvasColorSpace?: PredefinedColorSpace;
107
119
  /**
108
120
  * Defines whether we should generate debug markers in the gpu command lists (can be seen with PIX for eg). Default: false
109
121
  */
@@ -469,7 +481,7 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
469
481
  */
470
482
  exitPointerlock(): void;
471
483
  protected _rebuildBuffers(): void;
472
- protected _restoreEngineAfterContextLost(initEngine: () => void): void;
484
+ protected _restoreEngineAfterContextLost(initEngine: () => void | Promise<void>): void;
473
485
  /**
474
486
  * Force a specific size of the canvas
475
487
  * @param width defines the new canvas' width
@@ -487,7 +499,8 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
487
499
  * @internal
488
500
  */
489
501
  _getShaderProcessingContext(shaderLanguage: ShaderLanguage, pureMode: boolean): Nullable<_IShaderProcessingContext>;
490
- private _getCurrentRenderPass;
502
+ /** @internal */
503
+ _getCurrentRenderPass(): GPURenderPassEncoder;
491
504
  /** @internal */
492
505
  _getCurrentRenderPassWrapper(): IWebGPURenderPassWrapper;
493
506
  /** @internal */
@@ -873,9 +886,10 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
873
886
  * @param format defines the format of the data
874
887
  * @param forcedExtension defines the extension to use to pick the right loader
875
888
  * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
889
+ * @param buffer defines the data buffer to load instead of loading the rootUrl
876
890
  * @returns the cube texture as an InternalTexture
877
891
  */
878
- createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean): InternalTexture;
892
+ createPrefilteredCubeTexture(rootUrl: string, scene: Nullable<Scene>, lodScale: number, lodOffset: number, onLoad?: Nullable<(internalTexture: Nullable<InternalTexture>) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, buffer?: Nullable<ArrayBufferView>): InternalTexture;
879
893
  /**
880
894
  * Sets a texture to the according uniform.
881
895
  * @param channel The texture channel
@@ -17,6 +17,7 @@ import { Tools } from "../Misc/tools.pure.js";
17
17
  import { WebGPUTextureHelper } from "./WebGPU/webgpuTextureHelper.js";
18
18
  import { WebGPUTextureManager } from "./WebGPU/webgpuTextureManager.js";
19
19
  import { AbstractEngine } from "./abstractEngine.pure.js";
20
+ import { EngineStore } from "./engineStore.js";
20
21
  import { WebGPUBufferManager } from "./WebGPU/webgpuBufferManager.js";
21
22
  import { WebGPUHardwareTexture } from "./WebGPU/webgpuHardwareTexture.js";
22
23
  import { WebGPUCacheSampler } from "./WebGPU/webgpuCacheSampler.js";
@@ -36,6 +37,7 @@ import { WebGPUTintWASM } from "./WebGPU/webgpuTintWASM.js";
36
37
  import { WebGPUShaderProcessor } from "./WebGPU/webgpuShaderProcessor.js";
37
38
  import { WebGPUSnapshotRendering } from "./WebGPU/webgpuSnapshotRendering.js";
38
39
  import { AlphaState } from "../States/alphaCullingState.js";
40
+ import { IsIntegerTextureFormat, IsUnsignedIntegerTextureType } from "../Materials/Textures/textureHelper.functions.js";
39
41
  import { SphericalPolynomial } from "../Maths/sphericalPolynomial.pure.js";
40
42
  import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
41
43
  import { CreateImageBitmapFromSource, ExitFullscreen, ExitPointerlock, GetFontOffset, RequestFullscreen, RequestPointerlock, ResizeImageBitmap, _CommonDispose, _CommonInit, } from "./engine.common.js";
@@ -60,6 +62,7 @@ const ViewDescriptorSwapChain = {
60
62
  arrayLayerCount: 1,
61
63
  };
62
64
  const TempColor4 = /*#__PURE__*/ new Color4();
65
+ const TempColor4SignedInteger = /*#__PURE__*/ new Color4();
63
66
  /**
64
67
  * The web GPU engine class provides support for WebGPU version of babylon.js.
65
68
  * @since 5.0.0
@@ -303,6 +306,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
303
306
  this._mainRenderPassWrapper = {
304
307
  renderPassDescriptor: null,
305
308
  colorAttachmentViewDescriptor: null,
309
+ colorAttachmentDepthSlice: undefined,
306
310
  depthAttachmentViewDescriptor: null,
307
311
  colorAttachmentGPUTextures: [],
308
312
  depthTextureFormat: undefined,
@@ -310,6 +314,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
310
314
  this._rttRenderPassWrapper = {
311
315
  renderPassDescriptor: null,
312
316
  colorAttachmentViewDescriptor: null,
317
+ colorAttachmentDepthSlice: undefined,
313
318
  depthAttachmentViewDescriptor: null,
314
319
  colorAttachmentGPUTextures: [],
315
320
  depthTextureFormat: undefined,
@@ -783,6 +788,8 @@ export class WebGPUEngine extends ThinWebGPUEngine {
783
788
  format: this._options.swapChainFormat,
784
789
  usage: 16 /* WebGPUConstants.TextureUsage.RenderAttachment */ | 1 /* WebGPUConstants.TextureUsage.CopySrc */,
785
790
  alphaMode: this.premultipliedAlpha ? "premultiplied" /* WebGPUConstants.CanvasAlphaMode.Premultiplied */ : "opaque" /* WebGPUConstants.CanvasAlphaMode.Opaque */,
791
+ toneMapping: this._options.canvasToneMapping,
792
+ colorSpace: this._options.canvasColorSpace,
786
793
  });
787
794
  }
788
795
  /**
@@ -925,7 +932,19 @@ export class WebGPUEngine extends ThinWebGPUEngine {
925
932
  _getShaderProcessingContext(shaderLanguage, pureMode) {
926
933
  return new WebGPUShaderProcessingContext(shaderLanguage, pureMode);
927
934
  }
935
+ /** @internal */
928
936
  _getCurrentRenderPass() {
937
+ let depthFunction;
938
+ if (this.compatibilityMode &&
939
+ this._currentRenderPass &&
940
+ !this._occlusionQueryActive &&
941
+ !this._snapshotRendering.play &&
942
+ this._occlusionQuery?.hasQueries &&
943
+ this._getCurrentRenderPassWrapper().renderPassDescriptor?.occlusionQuerySet !== this._occlusionQuery.querySet) {
944
+ depthFunction = this._depthCullingState.depthFunc;
945
+ this._snapshotRendering.handleRenderPassRestart();
946
+ this._endCurrentRenderPass();
947
+ }
929
948
  if (this._currentRenderTarget && !this._currentRenderPass) {
930
949
  // delayed creation of the render target pass, but we now need to create it as we are requested the render pass
931
950
  this._startRenderTargetRenderPass(this._currentRenderTarget, false, null, false, false);
@@ -933,6 +952,9 @@ export class WebGPUEngine extends ThinWebGPUEngine {
933
952
  else if (!this._currentRenderPass) {
934
953
  this._startMainRenderPass(false);
935
954
  }
955
+ if (depthFunction !== undefined) {
956
+ this._depthCullingState.depthFunc = depthFunction;
957
+ }
936
958
  return this._currentRenderPass;
937
959
  }
938
960
  /** @internal */
@@ -1129,6 +1151,17 @@ export class WebGPUEngine extends ThinWebGPUEngine {
1129
1151
  this._clearStencilValue = stencilClearValue;
1130
1152
  }
1131
1153
  const hasScissor = this._scissorIsActive();
1154
+ if (backBuffer && color && hasScissor && this._currentRenderTarget) {
1155
+ const textures = this._currentRenderTarget.textures;
1156
+ const attachments = this._mrtAttachments;
1157
+ if (textures) {
1158
+ for (let index = 0; index < textures.length; index++) {
1159
+ if ((!attachments || attachments[index] !== 0) && IsIntegerTextureFormat(textures[index].format)) {
1160
+ throw new Error("WebGPUEngine.clear: scissored clears of integer color attachments are not supported");
1161
+ }
1162
+ }
1163
+ }
1164
+ }
1132
1165
  // We need to recreate the render pass so that the new parameters for clear color / depth / stencil are taken into account
1133
1166
  if (this._currentRenderTarget) {
1134
1167
  if (hasScissor) {
@@ -2051,9 +2084,10 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2051
2084
  * @param format defines the format of the data
2052
2085
  * @param forcedExtension defines the extension to use to pick the right loader
2053
2086
  * @param createPolynomials defines wheter or not to create polynomails harmonics for the texture
2087
+ * @param buffer defines the data buffer to load instead of loading the rootUrl
2054
2088
  * @returns the cube texture as an InternalTexture
2055
2089
  */
2056
- createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true) {
2090
+ createPrefilteredCubeTexture(rootUrl, scene, lodScale, lodOffset, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = true, buffer = null) {
2057
2091
  const callback = (loadData) => {
2058
2092
  if (!loadData) {
2059
2093
  if (onLoad) {
@@ -2073,7 +2107,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2073
2107
  onLoad(texture);
2074
2108
  }
2075
2109
  };
2076
- return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset);
2110
+ return this.createCubeTexture(rootUrl, scene, null, false, callback, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, null, undefined, false, buffer);
2077
2111
  }
2078
2112
  /**
2079
2113
  * Sets a texture to the according uniform.
@@ -2405,11 +2439,16 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2405
2439
  this.setDepthFunctionToGreaterOrEqual();
2406
2440
  }
2407
2441
  const clearColorForIntegerRt = TempColor4;
2442
+ const clearColorForSignedIntegerRt = TempColor4SignedInteger;
2408
2443
  if (clearColor) {
2409
2444
  clearColorForIntegerRt.r = clearColor.r * 255;
2410
2445
  clearColorForIntegerRt.g = clearColor.g * 255;
2411
2446
  clearColorForIntegerRt.b = clearColor.b * 255;
2412
2447
  clearColorForIntegerRt.a = clearColor.a * 255;
2448
+ clearColorForSignedIntegerRt.r = Math.round(clearColor.r);
2449
+ clearColorForSignedIntegerRt.g = Math.round(clearColor.g);
2450
+ clearColorForSignedIntegerRt.b = Math.round(clearColor.b);
2451
+ clearColorForSignedIntegerRt.a = Math.round(clearColor.a);
2413
2452
  }
2414
2453
  const mustClearColor = setClearStates && clearColor;
2415
2454
  const mustClearDepth = setClearStates && clearDepth;
@@ -2440,14 +2479,15 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2440
2479
  format: gpuMRTWrapper.format,
2441
2480
  baseArrayLayer: 0,
2442
2481
  };
2443
- const isRtInteger = mrtTexture.type === 7 || mrtTexture.type === 5;
2482
+ const isRtInteger = IsIntegerTextureFormat(mrtTexture.format);
2483
+ const isRtUnsignedInteger = IsUnsignedIntegerTextureType(mrtTexture.type);
2444
2484
  const colorTextureView = this._cacheTextureViews.getView(gpuMRTTexture, viewDescriptor);
2445
2485
  const colorMSAATextureView = gpuMSAATexture ? this._cacheTextureViews.getView(gpuMSAATexture, msaaViewDescriptor) : undefined;
2446
2486
  colorAttachments.push({
2447
2487
  view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
2448
2488
  resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
2449
2489
  depthSlice,
2450
- clearValue: index !== 0 && mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
2490
+ clearValue: index !== 0 && mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
2451
2491
  loadOp: index !== 0 && mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
2452
2492
  storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
2453
2493
  });
@@ -2462,23 +2502,20 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2462
2502
  if (internalTexture) {
2463
2503
  const gpuWrapper = internalTexture._hardwareTexture;
2464
2504
  const gpuTexture = gpuWrapper.underlyingResource;
2465
- const layerIndex = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2466
- let depthSlice = undefined;
2467
- if (rtWrapper.is3D) {
2468
- depthSlice = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2469
- this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer = 0;
2470
- }
2505
+ const depthSlice = rtWrapper.is3D ? this._rttRenderPassWrapper.colorAttachmentDepthSlice : undefined;
2506
+ const layerIndex = depthSlice ?? this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
2471
2507
  const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount, layerIndex) : undefined;
2472
2508
  const colorTextureView = this._cacheTextureViews.getView(gpuTexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
2473
2509
  const colorMSAATextureView = gpuMSAATexture
2474
2510
  ? this._cacheTextureViews.getView(gpuMSAATexture, this._rttRenderPassWrapper.colorAttachmentViewDescriptor)
2475
2511
  : undefined;
2476
- const isRtInteger = internalTexture.type === 7 || internalTexture.type === 5;
2512
+ const isRtInteger = IsIntegerTextureFormat(internalTexture.format);
2513
+ const isRtUnsignedInteger = IsUnsignedIntegerTextureType(internalTexture.type);
2477
2514
  colorAttachments.push({
2478
2515
  view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
2479
2516
  resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
2480
2517
  depthSlice,
2481
- clearValue: mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
2518
+ clearValue: mustClearColor ? (isRtInteger ? (isRtUnsignedInteger ? clearColorForIntegerRt : clearColorForSignedIntegerRt) : clearColor) : undefined,
2482
2519
  loadOp: mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
2483
2520
  storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
2484
2521
  });
@@ -2593,11 +2630,12 @@ export class WebGPUEngine extends ThinWebGPUEngine {
2593
2630
  format: this._colorFormat,
2594
2631
  dimension: texture.is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
2595
2632
  mipLevelCount: 1,
2596
- baseArrayLayer: texture.isCube ? layer * 6 + faceIndex : layer,
2633
+ baseArrayLayer: texture.is3D ? 0 : texture.isCube ? layer * 6 + faceIndex : layer,
2597
2634
  baseMipLevel: lodLevel,
2598
2635
  arrayLayerCount: 1,
2599
2636
  aspect: "all" /* WebGPUConstants.TextureAspect.All */,
2600
2637
  };
2638
+ this._rttRenderPassWrapper.colorAttachmentDepthSlice = texture.is3D ? layer : undefined;
2601
2639
  this._rttRenderPassWrapper.depthAttachmentViewDescriptor = {
2602
2640
  label: texture.label ? texture.label + " - Depth Attachment View" : "RTT - Depth Attachment View",
2603
2641
  format: this._depthTextureFormat,
@@ -3061,6 +3099,11 @@ export class WebGPUEngine extends ThinWebGPUEngine {
3061
3099
  this._device.destroy();
3062
3100
  _CommonDispose(this, this._renderingCanvas);
3063
3101
  super.dispose();
3102
+ // If this was the last WebGPU engine, reset the static caches shared by all WebGPU engines
3103
+ if (!EngineStore.Instances.some((engine) => engine.isWebGPU)) {
3104
+ WebGPUCacheRenderPipelineTree.ResetCache();
3105
+ WebGPUCacheBindGroups.ResetCache();
3106
+ }
3064
3107
  }
3065
3108
  //------------------------------------------------------------------------------
3066
3109
  // Misc