@onerjs/core 8.56.4 → 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (722) hide show
  1. package/Animations/animatable.core.js +36 -0
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/Animations/animationGroup.pure.d.ts +61 -1
  4. package/Animations/animationGroup.pure.js +191 -2
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/index.d.ts +1 -0
  7. package/Animations/index.js +1 -0
  8. package/Animations/index.js.map +1 -1
  9. package/Animations/pure.d.ts +1 -0
  10. package/Animations/pure.js +1 -0
  11. package/Animations/pure.js.map +1 -1
  12. package/Animations/rootMotion.d.ts +560 -0
  13. package/Animations/rootMotion.js +1709 -0
  14. package/Animations/rootMotion.js.map +1 -0
  15. package/Animations/runtimeAnimation.d.ts +57 -0
  16. package/Animations/runtimeAnimation.js +127 -3
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Cameras/arcRotateCamera.pure.d.ts +2 -0
  19. package/Cameras/arcRotateCamera.pure.js +2 -0
  20. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  21. package/Cameras/targetCamera.pure.d.ts +2 -0
  22. package/Cameras/targetCamera.pure.js +13 -2
  23. package/Cameras/targetCamera.pure.js.map +1 -1
  24. package/Collisions/gpuPicker.js +5 -5
  25. package/Collisions/gpuPicker.js.map +1 -1
  26. package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
  27. package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
  28. package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
  29. package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
  30. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
  31. package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
  32. package/Engines/Extensions/engine.multiRender.pure.js +63 -0
  33. package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
  34. package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
  35. package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
  36. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
  37. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  38. package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
  39. package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
  40. package/Engines/Extensions/index.d.ts +1 -0
  41. package/Engines/Extensions/index.js +1 -0
  42. package/Engines/Extensions/index.js.map +1 -1
  43. package/Engines/Extensions/pure.d.ts +1 -1
  44. package/Engines/Extensions/pure.js +1 -1
  45. package/Engines/Extensions/pure.js.map +1 -1
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
  47. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  48. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
  49. package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
  50. package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
  51. package/Engines/Native/nativeHardwareTexture.js +7 -0
  52. package/Engines/Native/nativeHardwareTexture.js.map +1 -1
  53. package/Engines/Native/nativeHelpers.js +56 -1
  54. package/Engines/Native/nativeHelpers.js.map +1 -1
  55. package/Engines/Native/nativeInterfaces.d.ts +37 -8
  56. package/Engines/Native/nativeInterfaces.js.map +1 -1
  57. package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
  58. package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
  59. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  60. package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
  61. package/Engines/Processors/shaderCodeCursor.js +40 -3
  62. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  63. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
  64. package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
  66. package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
  68. package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
  70. package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  72. package/Engines/WebGPU/Extensions/index.js +1 -0
  73. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  74. package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
  75. package/Engines/WebGPU/Extensions/pure.js +1 -1
  76. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  77. package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
  78. package/Engines/WebGPU/webgpuBundleList.js +4 -0
  79. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  80. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
  81. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  82. package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
  83. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  84. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  85. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  86. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
  87. package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
  88. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  89. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  90. package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
  91. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  92. package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
  93. package/Engines/WebGPU/webgpuTextureManager.js +286 -13
  94. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  95. package/Engines/abstractEngine.pure.d.ts +17 -1
  96. package/Engines/abstractEngine.pure.js +17 -5
  97. package/Engines/abstractEngine.pure.js.map +1 -1
  98. package/Engines/constants.d.ts +4 -0
  99. package/Engines/constants.js +4 -0
  100. package/Engines/constants.js.map +1 -1
  101. package/Engines/engine.pure.d.ts +0 -1
  102. package/Engines/engine.pure.js +0 -7
  103. package/Engines/engine.pure.js.map +1 -1
  104. package/Engines/nativeEngine.pure.js +1 -1
  105. package/Engines/nativeEngine.pure.js.map +1 -1
  106. package/Engines/thinEngine.pure.d.ts +15 -0
  107. package/Engines/thinEngine.pure.js +61 -14
  108. package/Engines/thinEngine.pure.js.map +1 -1
  109. package/Engines/thinNativeEngine.pure.d.ts +218 -17
  110. package/Engines/thinNativeEngine.pure.js +1438 -165
  111. package/Engines/thinNativeEngine.pure.js.map +1 -1
  112. package/Engines/thinWebGPUEngine.d.ts +4 -0
  113. package/Engines/thinWebGPUEngine.js +16 -2
  114. package/Engines/thinWebGPUEngine.js.map +1 -1
  115. package/Engines/webgpuEngine.pure.d.ts +17 -3
  116. package/Engines/webgpuEngine.pure.js +56 -13
  117. package/Engines/webgpuEngine.pure.js.map +1 -1
  118. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
  119. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  120. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
  121. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
  122. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  123. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
  124. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
  125. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  126. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
  127. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
  128. package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
  129. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
  130. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
  131. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
  132. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
  133. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
  134. package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
  135. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
  136. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
  137. package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
  138. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
  139. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
  140. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  141. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
  142. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
  143. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  144. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
  145. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
  146. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  147. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
  148. package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
  149. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  150. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  151. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
  152. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
  153. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  154. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
  155. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
  156. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  157. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
  158. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
  159. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  160. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
  161. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  162. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
  163. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
  164. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
  165. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
  166. package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
  167. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
  168. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
  169. package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
  170. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
  171. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
  172. package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
  173. package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
  174. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
  175. package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
  176. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
  177. package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
  178. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  179. package/FlowGraph/flowGraph.d.ts +6 -1
  180. package/FlowGraph/flowGraph.js +41 -9
  181. package/FlowGraph/flowGraph.js.map +1 -1
  182. package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
  183. package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
  184. package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
  185. package/FlowGraph/flowGraphBlock.js +3 -0
  186. package/FlowGraph/flowGraphBlock.js.map +1 -1
  187. package/FlowGraph/flowGraphConnection.d.ts +7 -0
  188. package/FlowGraph/flowGraphConnection.js +7 -0
  189. package/FlowGraph/flowGraphConnection.js.map +1 -1
  190. package/FlowGraph/flowGraphContext.d.ts +2 -1
  191. package/FlowGraph/flowGraphContext.js +5 -3
  192. package/FlowGraph/flowGraphContext.js.map +1 -1
  193. package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
  194. package/FlowGraph/flowGraphCoordinator.js +47 -16
  195. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  196. package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
  197. package/FlowGraph/flowGraphEventBlock.js +7 -0
  198. package/FlowGraph/flowGraphEventBlock.js.map +1 -1
  199. package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
  200. package/FlowGraph/flowGraphHostResolver.js.map +1 -1
  201. package/FlowGraph/flowGraphParser.js +60 -2
  202. package/FlowGraph/flowGraphParser.js.map +1 -1
  203. package/FlowGraph/flowGraphValidator.js +0 -4
  204. package/FlowGraph/flowGraphValidator.js.map +1 -1
  205. package/FlowGraph/index.d.ts +2 -0
  206. package/FlowGraph/index.js +2 -0
  207. package/FlowGraph/index.js.map +1 -1
  208. package/FlowGraph/pure.d.ts +2 -0
  209. package/FlowGraph/pure.js +2 -0
  210. package/FlowGraph/pure.js.map +1 -1
  211. package/FlowGraph/serialization.d.ts +4 -2
  212. package/FlowGraph/serialization.js +12 -24
  213. package/FlowGraph/serialization.js.map +1 -1
  214. package/FlowGraph/typeDefinitions.d.ts +9 -1
  215. package/FlowGraph/typeDefinitions.js.map +1 -1
  216. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
  217. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
  218. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
  219. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
  220. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
  221. package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
  222. package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
  223. package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
  224. package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
  226. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
  228. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
  229. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  230. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
  231. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
  232. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
  233. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
  234. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
  235. package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
  236. package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
  237. package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
  238. package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
  239. package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
  240. package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
  241. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  242. package/FrameGraph/Node/Blocks/index.js +2 -0
  243. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  244. package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
  245. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  246. package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
  247. package/FrameGraph/Node/Blocks/pure.js +2 -0
  248. package/FrameGraph/Node/Blocks/pure.js.map +1 -1
  249. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
  250. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
  251. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  252. package/FrameGraph/Node/nodeRenderGraph.js +1 -1
  253. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  254. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
  255. package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
  256. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
  257. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  258. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
  259. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  260. package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
  261. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
  262. package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
  263. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
  264. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
  265. package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
  266. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
  267. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
  268. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  269. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
  270. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  271. package/FrameGraph/frameGraph.d.ts +4 -0
  272. package/FrameGraph/frameGraph.js +14 -0
  273. package/FrameGraph/frameGraph.js.map +1 -1
  274. package/FrameGraph/frameGraphObjectList.d.ts +6 -1
  275. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  276. package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
  277. package/FrameGraph/frameGraphRenderContext.js +5 -5
  278. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  279. package/FrameGraph/index.d.ts +2 -0
  280. package/FrameGraph/index.js +2 -0
  281. package/FrameGraph/index.js.map +1 -1
  282. package/FrameGraph/pure.d.ts +2 -0
  283. package/FrameGraph/pure.js +2 -0
  284. package/FrameGraph/pure.js.map +1 -1
  285. package/Inputs/scene.inputManager.d.ts +4 -0
  286. package/Inputs/scene.inputManager.js +50 -8
  287. package/Inputs/scene.inputManager.js.map +1 -1
  288. package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
  289. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
  290. package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
  291. package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
  292. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  293. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
  294. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
  295. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
  296. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
  297. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
  298. package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
  299. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
  300. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
  301. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
  302. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
  303. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
  304. package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
  305. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
  306. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
  307. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
  308. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
  309. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  310. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
  311. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
  312. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  313. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
  314. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
  315. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
  316. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
  317. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
  318. package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
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  645. package/ShadersWGSL/gaussianSplatting.vertex.js +82 -1
  646. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  647. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
  648. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  649. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
  650. package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
  651. package/ShadersWGSL/geometry.fragment.js +37 -2
  652. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  653. package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
  654. package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
  655. package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
  656. package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
  657. package/ShadersWGSL/gpsPartition.compute.js +27 -0
  658. package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
  659. package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
  660. package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
  661. package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
  662. package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
  663. package/ShadersWGSL/gpsResolve.compute.js +41 -0
  664. package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
  665. package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
  666. package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
  667. package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
  668. package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
  669. package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
  670. package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
  671. package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
  672. package/ShadersWGSL/gpsScanSums.compute.js +30 -0
  673. package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
  674. package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
  675. package/ShadersWGSL/gpsSplat.compute.js +37 -0
  676. package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
  677. package/ShadersWGSL/gpuRenderParticles.fragment.js +47 -2
  678. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -1
  679. package/ShadersWGSL/gpuRenderParticles.vertex.js +110 -7
  680. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -1
  681. package/ShadersWGSL/meshBlending.fragment.d.ts +5 -0
  682. package/ShadersWGSL/meshBlending.fragment.js +576 -0
  683. package/ShadersWGSL/meshBlending.fragment.js.map +1 -0
  684. package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
  685. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  686. package/ShadersWGSL/openpbr.fragment.js +2 -1
  687. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  688. package/ShadersWGSL/particles.fragment.js +45 -1
  689. package/ShadersWGSL/particles.fragment.js.map +1 -1
  690. package/ShadersWGSL/particles.vertex.js +86 -4
  691. package/ShadersWGSL/particles.vertex.js.map +1 -1
  692. package/ShadersWGSL/pbr.fragment.js +2 -1
  693. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  694. package/ShadersWGSL/sprites.fragment.js +56 -2
  695. package/ShadersWGSL/sprites.fragment.js.map +1 -1
  696. package/ShadersWGSL/sprites.vertex.js +62 -1
  697. package/ShadersWGSL/sprites.vertex.js.map +1 -1
  698. package/Sprites/spriteManager.d.ts +13 -0
  699. package/Sprites/spriteManager.js +15 -0
  700. package/Sprites/spriteManager.js.map +1 -1
  701. package/Sprites/spriteRenderer.d.ts +24 -1
  702. package/Sprites/spriteRenderer.js +368 -50
  703. package/Sprites/spriteRenderer.js.map +1 -1
  704. package/Sprites/thinSprite.d.ts +4 -0
  705. package/Sprites/thinSprite.js +4 -0
  706. package/Sprites/thinSprite.js.map +1 -1
  707. package/States/alphaCullingState.d.ts +3 -1
  708. package/States/alphaCullingState.js +18 -3
  709. package/States/alphaCullingState.js.map +1 -1
  710. package/XR/features/WebXRSpaceWarp.pure.js +2 -1
  711. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  712. package/XR/webXRDefaultExperience.d.ts +5 -1
  713. package/XR/webXRDefaultExperience.js.map +1 -1
  714. package/XR/webXREnterExitUI.d.ts +2 -1
  715. package/XR/webXREnterExitUI.js.map +1 -1
  716. package/assetContainer.d.ts +1 -0
  717. package/assetContainer.js +5 -1
  718. package/assetContainer.js.map +1 -1
  719. package/package.json +1 -1
  720. package/scene.pure.d.ts +36 -2
  721. package/scene.pure.js +63 -4
  722. package/scene.pure.js.map +1 -1
@@ -339,7 +339,8 @@ export declare class GaussianSplattingMeshBase extends Mesh {
339
339
  private _splatSizeMin;
340
340
  private _splatSizeMax;
341
341
  private _sortIsDirty;
342
- private _activeSplatRanges;
342
+ private _forcedSortPending;
343
+ protected _activeSplatRanges: Nullable<Uint32Array>;
343
344
  private _activeSplatRangeKey;
344
345
  private _activeSplatRenderCount;
345
346
  protected _cachedBoundingMin: Nullable<Vector3>;
@@ -350,6 +351,10 @@ export declare class GaussianSplattingMeshBase extends Mesh {
350
351
  private static _PlyConversionBatchSize;
351
352
  /** @internal */
352
353
  _shDegree: number;
354
+ /** Incremented whenever `_updateData` replaces the splat data, even when it reuses the same buffer. @internal */
355
+ _splatDataRevision: number;
356
+ /** True while `_updateData` is filling the atlas, so consumers keep the last complete data. @internal */
357
+ _splatDataPending: boolean;
353
358
  protected _maxShDegree: number;
354
359
  private static readonly _BatchSize;
355
360
  private _cameraViewInfos;
@@ -394,6 +399,7 @@ export declare class GaussianSplattingMeshBase extends Mesh {
394
399
  protected _disableDepthSort: boolean;
395
400
  /**
396
401
  * If true, disables depth sorting of the splats (default: false)
402
+ * Disabling sorting also discards deferred forced-sort requests.
397
403
  */
398
404
  get disableDepthSort(): boolean;
399
405
  set disableDepthSort(value: boolean);
@@ -430,7 +436,8 @@ export declare class GaussianSplattingMeshBase extends Mesh {
430
436
  private _setSplatIndexRanges;
431
437
  /**
432
438
  * Whether the depth sort is settled: a sort computed for the current active ranges and camera has been
433
- * applied to the rendered index buffer, and no further sort is pending or in flight. For a static camera
439
+ * applied to the rendered index buffer, and no further sort is pending or in flight (including a forced sort
440
+ * deferred until a classic pass needs it). For a static camera
434
441
  * and a fixed active set this becomes true once the final sort completes. Used by streaming subclasses to
435
442
  * detect when rendering is fully up to date (e.g. for deterministic screenshots) and by IBL shadows to
436
443
  * avoid voxelizing against an index buffer the worker has not finished (re)building yet.
@@ -560,9 +567,9 @@ export declare class GaussianSplattingMeshBase extends Mesh {
560
567
  set minPixelSize(value: number);
561
568
  private _loadingPromise;
562
569
  /**
563
- * set rendering material
570
+ * Sets the rendering material and updates camera views. Notifies material-change observers when the material changes.
564
571
  */
565
- set material(value: Material);
572
+ set material(value: Nullable<Material>);
566
573
  /**
567
574
  * get rendering material
568
575
  */
@@ -581,6 +588,8 @@ export declare class GaussianSplattingMeshBase extends Mesh {
581
588
  * @returns constructor loading promise or null if no URL was provided
582
589
  */
583
590
  getLoadingPromise(): Promise<void> | null;
591
+ /** @internal */
592
+ get _isGaussianSplatting(): boolean;
584
593
  /**
585
594
  * Returns the class name
586
595
  * @returns "GaussianSplattingMeshBase"
@@ -609,6 +618,26 @@ export declare class GaussianSplattingMeshBase extends Mesh {
609
618
  * @returns the current mesh
610
619
  */
611
620
  render(subMesh: SubMesh, enableAlphaMode: boolean, effectiveMeshReplacement?: AbstractMesh): Mesh;
621
+ /**
622
+ * Draws the inner per-camera mesh for one render pass. Subclasses may replace selected passes.
623
+ * @param mesh inner per-camera mesh carrying the sorted splat geometry
624
+ * @param subMesh the submesh to draw
625
+ * @param enableAlphaMode whether alpha mode can be changed
626
+ * @param effectiveMeshReplacement optional mesh providing render info
627
+ * @returns the drawn mesh
628
+ */
629
+ protected _drawColorPass(mesh: Mesh, subMesh: SubMesh, enableAlphaMode: boolean, effectiveMeshReplacement?: AbstractMesh): Mesh;
630
+ /**
631
+ * Whether the current pass needs classic sorted splat geometry.
632
+ * @returns whether classic sorting is required
633
+ */
634
+ protected _isSortRequired(): boolean;
635
+ /**
636
+ * Handles a compute-owned pass before allocating or waiting for sorted geometry.
637
+ * @param _enableAlphaMode whether alpha mode can be changed
638
+ * @returns whether the pass was handled
639
+ */
640
+ protected _drawPointPass(_enableAlphaMode: boolean): boolean;
612
641
  private static _TypeNameToEnum;
613
642
  private static _ValueNameToEnum;
614
643
  /**
@@ -727,6 +756,7 @@ export declare class GaussianSplattingMeshBase extends Mesh {
727
756
  */
728
757
  get isCompound(): boolean;
729
758
  protected _setDelayedTextureUpdate(covA: Uint16Array, covB: Uint16Array, colorArray: Uint8Array, sh?: Uint8Array[]): void;
759
+ private _commitDelayedTextureUpdate;
730
760
  /**
731
761
  * Creates (or recreates) the MRT-backed data atlas at the given size and points the four core data
732
762
  * textures at its attachments. The attachments use the same decoded GS layout as {@link GaussianSplattingWorkBuffer}
@@ -300,6 +300,7 @@ export class GaussianSplattingMeshBase extends Mesh {
300
300
  }
301
301
  /**
302
302
  * If true, disables depth sorting of the splats (default: false)
303
+ * Disabling sorting also discards deferred forced-sort requests.
303
304
  */
304
305
  get disableDepthSort() {
305
306
  return this._disableDepthSort;
@@ -309,6 +310,7 @@ export class GaussianSplattingMeshBase extends Mesh {
309
310
  this._worker?.terminate();
310
311
  this._worker = null;
311
312
  this._disableDepthSort = true;
313
+ this._forcedSortPending = false;
312
314
  }
313
315
  else if (this._disableDepthSort && !value) {
314
316
  this._disableDepthSort = false;
@@ -396,14 +398,15 @@ export class GaussianSplattingMeshBase extends Mesh {
396
398
  }
397
399
  /**
398
400
  * Whether the depth sort is settled: a sort computed for the current active ranges and camera has been
399
- * applied to the rendered index buffer, and no further sort is pending or in flight. For a static camera
401
+ * applied to the rendered index buffer, and no further sort is pending or in flight (including a forced sort
402
+ * deferred until a classic pass needs it). For a static camera
400
403
  * and a fixed active set this becomes true once the final sort completes. Used by streaming subclasses to
401
404
  * detect when rendering is fully up to date (e.g. for deterministic screenshots) and by IBL shadows to
402
405
  * avoid voxelizing against an index buffer the worker has not finished (re)building yet.
403
406
  * @internal
404
407
  */
405
408
  get _isDepthSortSettled() {
406
- return this._readyToDisplay && !this._sortIsDirty && this._canPostToWorker;
409
+ return this._readyToDisplay && !this._sortIsDirty && !this._forcedSortPending && this._canPostToWorker;
407
410
  }
408
411
  // (Re)allocates the worker depth buffer to the given padded size. A fresh array is allocated when the
409
412
  // size differs or the current buffer is detached (in-flight in the worker), so a queued sort can be
@@ -688,13 +691,22 @@ export class GaussianSplattingMeshBase extends Mesh {
688
691
  }
689
692
  }
690
693
  /**
691
- * set rendering material
694
+ * Sets the rendering material and updates camera views. Notifies material-change observers when the material changes.
692
695
  */
693
696
  set material(value) {
697
+ const previous = this._material;
694
698
  this._material = value;
695
- this._material.backFaceCulling = false;
696
- this._material.cullBackFaces = false;
697
- value.resetDrawCache();
699
+ if (value) {
700
+ value.backFaceCulling = false;
701
+ value.cullBackFaces = false;
702
+ value.resetDrawCache();
703
+ }
704
+ this._cameraViewInfos?.forEach((cameraViewInfo) => {
705
+ cameraViewInfo.mesh.material = value;
706
+ });
707
+ if (previous !== value && this.onMaterialChangedObservable.hasObservers()) {
708
+ this.onMaterialChangedObservable.notifyObservers(this);
709
+ }
698
710
  }
699
711
  /**
700
712
  * get rendering material
@@ -800,6 +812,8 @@ export class GaussianSplattingMeshBase extends Mesh {
800
812
  this._splatSizeMin = Infinity;
801
813
  this._splatSizeMax = -Infinity;
802
814
  this._sortIsDirty = false;
815
+ // A forced sort requested while no classic pass needed sorting; runs on the next classic pass.
816
+ this._forcedSortPending = false;
803
817
  this._activeSplatRanges = null;
804
818
  this._activeSplatRangeKey = "";
805
819
  this._activeSplatRenderCount = 0;
@@ -808,6 +822,10 @@ export class GaussianSplattingMeshBase extends Mesh {
808
822
  this._cachedBoundingMax = null;
809
823
  /** @internal */
810
824
  this._shDegree = 0;
825
+ /** Incremented whenever `_updateData` replaces the splat data, even when it reuses the same buffer. @internal */
826
+ this._splatDataRevision = 0;
827
+ /** True while `_updateData` is filling the atlas, so consumers keep the last complete data. @internal */
828
+ this._splatDataPending = false;
811
829
  this._maxShDegree = 0;
812
830
  this._cameraViewInfos = new Map();
813
831
  /** Fired after parts are added or the mesh is rebuilt following a removal. Payload is the new part count. */
@@ -836,7 +854,13 @@ export class GaussianSplattingMeshBase extends Mesh {
836
854
  this._loadingPromise = null;
837
855
  this._updateTextureFromData = (texture, data, width, lineStart, lineCount) => {
838
856
  const engine = this._getTextureDataUpdateEngine();
839
- engine.updateTextureData(texture.getInternalTexture(), data, 0, lineStart, width, lineCount, 0, 0, false);
857
+ const internalTexture = texture.getInternalTexture();
858
+ // NativeEngine and NullEngine support complete raw uploads, but not sub-texture uploads.
859
+ if (!engine._gl && !engine.isWebGPU && lineStart === 0 && lineCount === internalTexture.height) {
860
+ engine.updateRawTexture(internalTexture, data, internalTexture.format, internalTexture.invertY, null, internalTexture.type, internalTexture._useSRGBBuffer);
861
+ return;
862
+ }
863
+ engine.updateTextureData(internalTexture, data, 0, lineStart, width, lineCount, 0, 0, false);
840
864
  };
841
865
  this._updateTextureFromDataRect = (texture, data, xOffset, yOffset, width, height) => {
842
866
  const engine = this._getTextureDataUpdateEngine();
@@ -881,6 +905,10 @@ export class GaussianSplattingMeshBase extends Mesh {
881
905
  getLoadingPromise() {
882
906
  return this._loadingPromise;
883
907
  }
908
+ /** @internal */
909
+ get _isGaussianSplatting() {
910
+ return true;
911
+ }
884
912
  /**
885
913
  * Returns the class name
886
914
  * @returns "GaussianSplattingMeshBase"
@@ -901,10 +929,14 @@ export class GaussianSplattingMeshBase extends Mesh {
901
929
  * @returns true when ready
902
930
  */
903
931
  isReady(completeCheck = false) {
904
- if (!super.isReady(completeCheck, true)) {
932
+ const sortRequired = this._isSortRequired();
933
+ if (!super.isReady(sortRequired && completeCheck, true)) {
905
934
  return false;
906
935
  }
907
- if (!this._readyToDisplay) {
936
+ if (!sortRequired && !this._geometry) {
937
+ this._postToWorker();
938
+ }
939
+ if (sortRequired && !this._readyToDisplay) {
908
940
  // mesh is ready when worker has done at least 1 sorting
909
941
  this._postToWorker(true);
910
942
  return false;
@@ -912,7 +944,7 @@ export class GaussianSplattingMeshBase extends Mesh {
912
944
  // Before the first successful render, require an applied index buffer. A pending refresh can
913
945
  // use the latest completed buffer, otherwise a transform changed every frame would starve the
914
946
  // first render. Once rendered, the render loop continuously re-sorts as the camera/world changes.
915
- if (!this._hasRenderedOnce && !this._disableDepthSort) {
947
+ if (sortRequired && !this._hasRenderedOnce && !this._disableDepthSort) {
916
948
  const cameras = this._scene.activeCameras?.length ? this._scene.activeCameras : [this._scene.activeCamera];
917
949
  const canRenderWithPendingRefresh = this._scene._isInRenderingMeshEvaluation() && cameras.filter((camera) => camera !== null).length === 1;
918
950
  const worldMatrix = this.computeWorldMatrix(true);
@@ -1065,7 +1097,7 @@ export class GaussianSplattingMeshBase extends Mesh {
1065
1097
  const cameraMesh = new Mesh(this.name + "_cameraMesh_" + cameraId, this._scene);
1066
1098
  cameraMesh.doNotSerialize = true;
1067
1099
  // not visible with inspector or the scene graph
1068
- cameraMesh.reservedDataStore = { hidden: true };
1100
+ cameraMesh.reservedDataStore = { hidden: true, _gaussianSplattingSourceMesh: this };
1069
1101
  cameraMesh.setEnabled(false);
1070
1102
  cameraMesh.material = this.material;
1071
1103
  if (cameraMesh.material && cameraMesh.material instanceof GaussianSplattingMaterial) {
@@ -1113,7 +1145,16 @@ export class GaussianSplattingMeshBase extends Mesh {
1113
1145
  // null before any splat data has been committed) or the native binding throws on the conversion.
1114
1146
  const hasNativeSort = !!Native?.sortSplats && !!this._splatPositions && !!this._splatIndex;
1115
1147
  // When depth sort is disabled, no sort function must run: fall through to the no-sort path below.
1116
- const hasSortFunction = !this._disableDepthSort && (this._worker || hasNativeSort);
1148
+ const sortRequired = this._isSortRequired();
1149
+ const hasSortFunction = sortRequired && !this._disableDepthSort && (this._worker || hasNativeSort);
1150
+ // A forced sort (new data or parts) requested while no classic pass needs sorting (e.g. point
1151
+ // splatting) is deferred to the next classic pass; the camera and world may be unchanged by then.
1152
+ if (forced && !sortRequired && !this._disableDepthSort) {
1153
+ this._forcedSortPending = true;
1154
+ }
1155
+ else if (hasSortFunction && this._forcedSortPending) {
1156
+ forced = true;
1157
+ }
1117
1158
  if ((forced || outdated) && hasSortFunction && (this._scene.activeCameras?.length || this._scene.activeCamera) && this._canPostToWorker) {
1118
1159
  const worldMatrix = this.computeWorldMatrix(true);
1119
1160
  // view infos sorted by least recent updated frame id
@@ -1129,6 +1170,7 @@ export class GaussianSplattingMeshBase extends Mesh {
1129
1170
  cameraViewInfos.sortRequestId = ++this._sortRequestId;
1130
1171
  cameraViewInfos.frameIdLastUpdate = frameId;
1131
1172
  this._canPostToWorker = false;
1173
+ this._forcedSortPending = false;
1132
1174
  if (this._worker) {
1133
1175
  this._worker.postMessage({
1134
1176
  command: GaussianSplattingSortWorkerCommand.SORT,
@@ -1166,7 +1208,17 @@ export class GaussianSplattingMeshBase extends Mesh {
1166
1208
  }
1167
1209
  });
1168
1210
  }
1169
- else if (this._disableDepthSort) {
1211
+ else if (this._disableDepthSort || !sortRequired) {
1212
+ // ShadowGenerator bypasses render()/isReady(), so its atlas cannot wait for a deferred camera sort.
1213
+ if (this._delayedTextureUpdate) {
1214
+ this._updateSplatIndexBuffer(this._vertexCount);
1215
+ this._cameraViewInfos.forEach((info) => {
1216
+ if (info.splatIndexBufferSet) {
1217
+ info.mesh.thinInstanceBufferUpdated("splatIndex");
1218
+ }
1219
+ });
1220
+ this._commitDelayedTextureUpdate();
1221
+ }
1170
1222
  if (this._splatIndex) {
1171
1223
  activeViewInfos.forEach((cameraViewInfos) => {
1172
1224
  if (!cameraViewInfos.splatIndexBufferSet) {
@@ -1176,7 +1228,10 @@ export class GaussianSplattingMeshBase extends Mesh {
1176
1228
  });
1177
1229
  this._readyToDisplay = true;
1178
1230
  }
1179
- this._canPostToWorker = true;
1231
+ // With a worker, the gate is owned by in-flight sorts and rebuilds; their completion unlocks it.
1232
+ if (this._disableDepthSort || !this._worker) {
1233
+ this._canPostToWorker = true;
1234
+ }
1180
1235
  }
1181
1236
  }
1182
1237
  /**
@@ -1187,6 +1242,15 @@ export class GaussianSplattingMeshBase extends Mesh {
1187
1242
  * @returns the current mesh
1188
1243
  */
1189
1244
  render(subMesh, enableAlphaMode, effectiveMeshReplacement) {
1245
+ let beforeNotified = false;
1246
+ if (!this._isSortRequired()) {
1247
+ this.onBeforeRenderObservable.notifyObservers(this);
1248
+ beforeNotified = true;
1249
+ if (this._drawPointPass(enableAlphaMode)) {
1250
+ this.onAfterRenderObservable.notifyObservers(this);
1251
+ return this;
1252
+ }
1253
+ }
1190
1254
  this._postToWorker();
1191
1255
  // geometry used for shadows, bind the first found in the camera view infos
1192
1256
  if (!this._geometry && this._cameraViewInfos.size) {
@@ -1195,9 +1259,12 @@ export class GaussianSplattingMeshBase extends Mesh {
1195
1259
  const cameraId = this._scene.activeCamera.uniqueId;
1196
1260
  const cameraViewInfos = this._cameraViewInfos.get(cameraId);
1197
1261
  if (!cameraViewInfos || !cameraViewInfos.splatIndexBufferSet) {
1262
+ if (beforeNotified) {
1263
+ this.onAfterRenderObservable.notifyObservers(this);
1264
+ }
1198
1265
  return this;
1199
1266
  }
1200
- if (this.onBeforeRenderObservable) {
1267
+ if (!beforeNotified && this.onBeforeRenderObservable) {
1201
1268
  this.onBeforeRenderObservable.notifyObservers(this);
1202
1269
  }
1203
1270
  const mesh = cameraViewInfos.mesh;
@@ -1211,7 +1278,7 @@ export class GaussianSplattingMeshBase extends Mesh {
1211
1278
  if (renderPassMaterial) {
1212
1279
  mesh.setMaterialForRenderPass(renderPassId, renderPassMaterial);
1213
1280
  }
1214
- const ret = mesh.render(subMesh, enableAlphaMode, effectiveMeshReplacement);
1281
+ const ret = this._drawColorPass(mesh, subMesh, enableAlphaMode, effectiveMeshReplacement);
1215
1282
  this._hasRenderedOnce = true;
1216
1283
  // Clean up the temporary override to avoid affecting other render passes
1217
1284
  if (renderPassMaterial) {
@@ -1222,6 +1289,32 @@ export class GaussianSplattingMeshBase extends Mesh {
1222
1289
  }
1223
1290
  return ret;
1224
1291
  }
1292
+ /**
1293
+ * Draws the inner per-camera mesh for one render pass. Subclasses may replace selected passes.
1294
+ * @param mesh inner per-camera mesh carrying the sorted splat geometry
1295
+ * @param subMesh the submesh to draw
1296
+ * @param enableAlphaMode whether alpha mode can be changed
1297
+ * @param effectiveMeshReplacement optional mesh providing render info
1298
+ * @returns the drawn mesh
1299
+ */
1300
+ _drawColorPass(mesh, subMesh, enableAlphaMode, effectiveMeshReplacement) {
1301
+ return mesh.render(subMesh, enableAlphaMode, effectiveMeshReplacement);
1302
+ }
1303
+ /**
1304
+ * Whether the current pass needs classic sorted splat geometry.
1305
+ * @returns whether classic sorting is required
1306
+ */
1307
+ _isSortRequired() {
1308
+ return true;
1309
+ }
1310
+ /**
1311
+ * Handles a compute-owned pass before allocating or waiting for sorted geometry.
1312
+ * @param _enableAlphaMode whether alpha mode can be changed
1313
+ * @returns whether the pass was handled
1314
+ */
1315
+ _drawPointPass(_enableAlphaMode) {
1316
+ return false;
1317
+ }
1225
1318
  static _TypeNameToEnum(name) {
1226
1319
  switch (name) {
1227
1320
  case "float":
@@ -2214,6 +2307,15 @@ export class GaussianSplattingMeshBase extends Mesh {
2214
2307
  _setDelayedTextureUpdate(covA, covB, colorArray, sh) {
2215
2308
  this._delayedTextureUpdate = { covA, covB, colors: colorArray, centers: this._splatPositions, sh };
2216
2309
  }
2310
+ _commitDelayedTextureUpdate() {
2311
+ const update = this._delayedTextureUpdate;
2312
+ if (!update) {
2313
+ return;
2314
+ }
2315
+ const textureSize = this._getTextureSize(this._vertexCount);
2316
+ this._updateSubTextures(update.centers, update.covA, update.covB, update.colors, 0, textureSize.y, update.sh);
2317
+ this._delayedTextureUpdate = null;
2318
+ }
2217
2319
  /**
2218
2320
  * Creates (or recreates) the MRT-backed data atlas at the given size and points the four core data
2219
2321
  * textures at its attachments. The attachments use the same decoded GS layout as {@link GaussianSplattingWorkBuffer}
@@ -2350,16 +2452,16 @@ export class GaussianSplattingMeshBase extends Mesh {
2350
2452
  const textureSize = this._getTextureSize(this._vertexCount);
2351
2453
  // Update the textures
2352
2454
  const createTextureFromData = (data, width, height, format) => {
2353
- return new RawTexture(data, width, height, format, this._scene, false, false, 2, 1);
2455
+ return new RawTexture(data, width, height, format, this._scene, false, false, 1, 1);
2354
2456
  };
2355
2457
  const createTextureFromDataU8 = (data, width, height, format) => {
2356
- return new RawTexture(data, width, height, format, this._scene, false, false, 2, 0);
2458
+ return new RawTexture(data, width, height, format, this._scene, false, false, 1, 0);
2357
2459
  };
2358
2460
  const createEmptyTextureU32 = (width, height, format) => {
2359
2461
  return new RawTexture(null, width, height, format, this._scene, false, false, 1, 7);
2360
2462
  };
2361
2463
  const createTextureFromDataF16 = (data, width, height, format) => {
2362
- return new RawTexture(data, width, height, format, this._scene, false, false, 2, 2);
2464
+ return new RawTexture(data, width, height, format, this._scene, false, false, 1, 2);
2363
2465
  };
2364
2466
  const firstTime = this._covariancesATexture === null;
2365
2467
  const textureSizeChanged = this._textureSize.y != textureSize.y;
@@ -2723,6 +2825,8 @@ export class GaussianSplattingMeshBase extends Mesh {
2723
2825
  this._readyToDisplay = false;
2724
2826
  }
2725
2827
  this._flipY = flipY;
2828
+ this._splatDataRevision++;
2829
+ this._splatDataPending = true;
2726
2830
  const uBuffer = new Uint8Array(data);
2727
2831
  const fBuffer = new Float32Array(uBuffer.buffer);
2728
2832
  // Optionally store the raw splat buffer as an ArrayBuffer. This is the source reference
@@ -2850,6 +2954,7 @@ export class GaussianSplattingMeshBase extends Mesh {
2850
2954
  // Cache bounding box for the next incremental addPart call
2851
2955
  this._cachedBoundingMin = minimum.clone();
2852
2956
  this._cachedBoundingMax = maximum.clone();
2957
+ this._splatDataPending = false;
2853
2958
  this._postToWorker(true);
2854
2959
  }
2855
2960
  /**
@@ -3071,12 +3176,7 @@ export class GaussianSplattingMeshBase extends Mesh {
3071
3176
  }
3072
3177
  }
3073
3178
  this.forcedInstanceCount = Math.max(renderedPadded >> 4, 1);
3074
- if (this._delayedTextureUpdate) {
3075
- const vertexCountPadded = (this._vertexCount + 15) & ~0xf;
3076
- const textureSize = this._getTextureSize(vertexCountPadded);
3077
- this._updateSubTextures(this._delayedTextureUpdate.centers, this._delayedTextureUpdate.covA, this._delayedTextureUpdate.covB, this._delayedTextureUpdate.colors, 0, textureSize.y, this._delayedTextureUpdate.sh);
3078
- this._delayedTextureUpdate = null;
3079
- }
3179
+ this._commitDelayedTextureUpdate();
3080
3180
  // get mesh for camera and update its instance buffer
3081
3181
  const cameraViewInfos = this._cameraViewInfos.get(cameraId);
3082
3182
  if (cameraViewInfos) {