@onerjs/core 8.56.4 → 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +36 -0
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.pure.d.ts +61 -1
- package/Animations/animationGroup.pure.js +191 -2
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/index.d.ts +1 -0
- package/Animations/index.js +1 -0
- package/Animations/index.js.map +1 -1
- package/Animations/pure.d.ts +1 -0
- package/Animations/pure.js +1 -0
- package/Animations/pure.js.map +1 -1
- package/Animations/rootMotion.d.ts +560 -0
- package/Animations/rootMotion.js +1709 -0
- package/Animations/rootMotion.js.map +1 -0
- package/Animations/runtimeAnimation.d.ts +57 -0
- package/Animations/runtimeAnimation.js +127 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.d.ts +2 -0
- package/Cameras/arcRotateCamera.pure.js +2 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +2 -0
- package/Cameras/targetCamera.pure.js +13 -2
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.pure.js +4 -2
- package/Engines/AbstractEngine/abstractEngine.query.pure.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.query.types.d.ts +11 -2
- package/Engines/AbstractEngine/abstractEngine.query.types.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.pure.js +63 -0
- package/Engines/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +2 -2
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.d.ts +2 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.types.js.map +1 -1
- package/Engines/Extensions/index.d.ts +1 -0
- package/Engines/Extensions/index.js +1 -0
- package/Engines/Extensions/index.js.map +1 -1
- package/Engines/Extensions/pure.d.ts +1 -1
- package/Engines/Extensions/pure.js +1 -1
- package/Engines/Extensions/pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +88 -39
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.d.ts +20 -2
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.types.js.map +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
- package/Engines/Native/nativeHardwareTexture.js +7 -0
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +56 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +37 -8
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
- package/Engines/Processors/shaderCodeCursor.js +40 -3
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +4 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.types.d.ts +13 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.types.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +11 -3
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/index.d.ts +1 -0
- package/Engines/WebGPU/Extensions/index.js +1 -0
- package/Engines/WebGPU/Extensions/index.js.map +1 -1
- package/Engines/WebGPU/Extensions/pure.d.ts +1 -1
- package/Engines/WebGPU/Extensions/pure.js +1 -1
- package/Engines/WebGPU/Extensions/pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +2 -0
- package/Engines/WebGPU/webgpuBundleList.js +4 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +3 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +4 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +40 -7
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -0
- package/Engines/WebGPU/webgpuTextureManager.js +286 -13
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +17 -1
- package/Engines/abstractEngine.pure.js +17 -5
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -1
- package/Engines/engine.pure.js +0 -7
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nativeEngine.pure.js +1 -1
- package/Engines/nativeEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +15 -0
- package/Engines/thinEngine.pure.js +61 -14
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +218 -17
- package/Engines/thinNativeEngine.pure.js +1438 -165
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +4 -0
- package/Engines/thinWebGPUEngine.js +16 -2
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +17 -3
- package/Engines/webgpuEngine.pure.js +56 -13
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +2 -2
- package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.d.ts +11 -2
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.d.ts +9 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js +6 -8
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOutEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Event/flowGraphPointerOverEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +9 -0
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +34 -9
- package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +4 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +18 -4
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +24 -6
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js +19 -7
- package/FlowGraph/Blocks/Event/flowGraphSendCustomEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +20 -2
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +85 -25
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.d.ts +16 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +64 -14
- package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js +64 -16
- package/FlowGraph/Blocks/Execution/flowGraphConsoleLogBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +6 -1
- package/FlowGraph/flowGraph.js +41 -9
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
- package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
- package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
- package/FlowGraph/flowGraphBlock.js +3 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphConnection.d.ts +7 -0
- package/FlowGraph/flowGraphConnection.js +7 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +2 -1
- package/FlowGraph/flowGraphContext.js +5 -3
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +15 -1
- package/FlowGraph/flowGraphCoordinator.js +47 -16
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphEventBlock.d.ts +5 -0
- package/FlowGraph/flowGraphEventBlock.js +7 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -1
- package/FlowGraph/flowGraphHostResolver.d.ts +2 -1
- package/FlowGraph/flowGraphHostResolver.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +60 -2
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js +0 -4
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/index.d.ts +2 -0
- package/FlowGraph/index.js +2 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/pure.d.ts +2 -0
- package/FlowGraph/pure.js +2 -0
- package/FlowGraph/pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +4 -2
- package/FlowGraph/serialization.js +12 -24
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +9 -1
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.d.ts +5 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js +8 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.d.ts +87 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js +295 -0
- package/FrameGraph/Node/Blocks/PostProcesses/meshBlendingPostProcessBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +4 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +13 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +4 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +20 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +2 -0
- package/FrameGraph/Node/Blocks/pure.js +2 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +4 -2
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +1 -0
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +5 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +1 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.d.ts +69 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js +223 -0
- package/FrameGraph/Tasks/PostProcesses/meshBlendingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +25 -3
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +72 -34
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +14 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.d.ts +6 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -1
- package/FrameGraph/frameGraphRenderContext.js +5 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +2 -0
- package/FrameGraph/pure.js +2 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +4 -0
- package/Inputs/scene.inputManager.js +50 -8
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +103 -5
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +6 -6
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +26 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +153 -49
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.d.ts +62 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js +125 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +5 -5
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/pure.d.ts +4 -0
- package/Materials/GaussianSplatting/pure.js +4 -0
- package/Materials/GaussianSplatting/pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +12 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +11 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +17 -2
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -2
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +4 -0
- package/Materials/Node/nodeMaterial.pure.js +4 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +25 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
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- package/Sprites/spriteManager.js.map +1 -1
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- package/Sprites/spriteRenderer.js +368 -50
- package/Sprites/spriteRenderer.js.map +1 -1
- package/Sprites/thinSprite.d.ts +4 -0
- package/Sprites/thinSprite.js +4 -0
- package/Sprites/thinSprite.js.map +1 -1
- package/States/alphaCullingState.d.ts +3 -1
- package/States/alphaCullingState.js +18 -3
- package/States/alphaCullingState.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.pure.js +2 -1
- package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +5 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.d.ts +2 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/assetContainer.d.ts +1 -0
- package/assetContainer.js +5 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +36 -2
- package/scene.pure.js +63 -4
- package/scene.pure.js.map +1 -1
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import { type FrameGraphTextureHandle, type Scene, type FrameGraph, type AbstractMesh, type ObjectRendererOptions, type FrameGraphRenderContext, type FrameGraphRenderPass, type ObjectRenderer } from "../../../index.js";
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import { type FrameGraphTextureHandle, type Scene, type FrameGraph, type AbstractMesh, type ObjectRendererOptions, type FrameGraphRenderContext, type FrameGraphRenderPass, type ObjectRenderer, type GeometryRenderingMeshBlendTagProvider } from "../../../index.js";
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import { type GeometryRenderingObjectIdProvider } from "../../../Materials/materialHelper.geometryrendering.js";
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import { FrameGraphObjectRendererTask } from "./objectRendererTask.js";
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/**
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@@ -61,6 +61,7 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphObjectRend
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*/
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textureDescriptions: IFrameGraphGeometryRendererTextureDescription[];
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private _objectIdProvider?;
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private _meshBlendTagProvider?;
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/**
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* Provides the object ID written for each rendered mesh.
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*
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* Instances use the ID of their source mesh. Default IDs are only stable for the lifetime of the current scene and should not be persisted.
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* When using a RED texture, provide a custom ID if mesh unique IDs can exceed 0xFF.
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* The provider runs in the render hot path and may be called multiple times for the same mesh in a frame.
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* @see https://playground.babylonjs.com
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* @see https://playground.babylonjs.com/?version=preview#00T6WJ#0
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*/
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get objectIdProvider(): GeometryRenderingObjectIdProvider | undefined;
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set objectIdProvider(value: GeometryRenderingObjectIdProvider | undefined);
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/**
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* Provides the packed mesh-blending tag written for each rendered mesh.
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*
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* Tags must be 0 or contain a group ID between 1 and 63 in their low six bits. Tag 0 disables mesh blending.
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* By default, meshes use their `meshBlendingTag` property. Instances and thin instances use the source mesh tag.
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* The provider runs in the render hot path and receives the source mesh for instanced draws.
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* It should avoid allocations and return a consistent value for a mesh during a render.
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*/
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get meshBlendTagProvider(): GeometryRenderingMeshBlendTagProvider | undefined;
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set meshBlendTagProvider(value: GeometryRenderingMeshBlendTagProvider | undefined);
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/**
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* The irradiance output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!
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*/
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*/
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readonly geometryViewNormalTexture: FrameGraphTextureHandle;
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/**
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* The normal (in world space
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* The normal (in world space, encoded from [-1, 1] to [0, 1]) output texture.
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* Will point to a valid texture only if that texture has been requested in textureDescriptions!
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*/
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readonly geometryWorldNormalTexture: FrameGraphTextureHandle;
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/**
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readonly geometryReflectivityTexture: FrameGraphTextureHandle;
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/**
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* The velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!
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* Built-in CPU/GPU particles write neutral velocity (0.5, 0.5); their motion is not represented.
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*/
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readonly geometryVelocityTexture: FrameGraphTextureHandle;
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/**
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* The linear velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!
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* Built-in CPU/GPU particles write neutral velocity (0, 0); their motion is not represented.
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*/
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readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;
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/**
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@@ -129,6 +143,12 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphObjectRend
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* Decode RED values with `round(value * 255.0)`.
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*/
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readonly geometryObjectIdTexture: FrameGraphTextureHandle;
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/**
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* The packed, single-sample R8UI mesh-blending tag output texture for WebGL2 and WebGPU.
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*
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* Opaque, alpha-tested, and caller-selected transparent meshes are supported.
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*/
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readonly geometryMeshBlendTagTexture: FrameGraphTextureHandle;
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/**
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* Gets or sets the name of the task.
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*/
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set name(value: string);
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private _clearAttachmentsLayout;
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private _allAttachmentsLayout;
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private _colorAttachmentsLayout;
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/**
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* Constructs a new geometry renderer task.
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* @param name The name of the task.
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protected _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean;
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protected _getTargetHandles(): FrameGraphTextureHandle[];
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protected _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean): number[];
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private _getTargetTextureCount;
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private _buildClearAttachmentsLayout;
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private _registerForRenderPassId;
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}
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import { Color4 } from "../../../Maths/math.color.pure.js";
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import { MaterialHelperGeometryRendering } from "../../../Materials/materialHelper.geometryrendering.js";
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import { _IsMeshBlendingSupported } from "../../../Meshes/meshBlendingTag.js";
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import { FrameGraphObjectRendererTask } from "./objectRendererTask.js";
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const ClearColors = [new Color4(0, 0, 0, 0), new Color4(1, 1, 1, 1), new Color4(0, 0, 0, 0)];
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/**
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@@ -41,7 +42,7 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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* Instances use the ID of their source mesh. Default IDs are only stable for the lifetime of the current scene and should not be persisted.
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* When using a RED texture, provide a custom ID if mesh unique IDs can exceed 0xFF.
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* The provider runs in the render hot path and may be called multiple times for the same mesh in a frame.
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* @see https://playground.babylonjs.com
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* @see https://playground.babylonjs.com/?version=preview#00T6WJ#0
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*/
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get objectIdProvider() {
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return this._objectIdProvider;
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@@ -53,6 +54,24 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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configuration.objectIdProvider = value;
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}
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}
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/**
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* Provides the packed mesh-blending tag written for each rendered mesh.
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*
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* Tags must be 0 or contain a group ID between 1 and 63 in their low six bits. Tag 0 disables mesh blending.
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* By default, meshes use their `meshBlendingTag` property. Instances and thin instances use the source mesh tag.
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* The provider runs in the render hot path and receives the source mesh for instanced draws.
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* It should avoid allocations and return a consistent value for a mesh during a render.
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*/
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get meshBlendTagProvider() {
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return this._meshBlendTagProvider;
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}
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set meshBlendTagProvider(value) {
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this._meshBlendTagProvider = value;
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const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);
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if (configuration) {
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configuration.meshBlendTagProvider = value;
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}
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}
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/**
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* Gets or sets the name of the task.
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*/
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if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {
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return !!preWarm;
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}
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return mesh.isReady(refreshRate === 0);
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return mesh.isReady(!!preWarm || refreshRate === 0);
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};
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this._renderer.onBeforeRenderingManagerRenderObservable.add(() => {
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if (!this._renderer.options.doNotChangeAspectRatio) {
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});
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this._clearAttachmentsLayout = new Map();
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this._allAttachmentsLayout = [];
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this._colorAttachmentsLayout = [];
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this.geometryIrradianceTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryLinearVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryObjectIdTexture = this._frameGraph.textureManager.createDanglingHandle();
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this.geometryMeshBlendTagTexture = this._frameGraph.textureManager.createDanglingHandle();
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}
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/**
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* Gets the list of excluded meshes from the velocity texture.
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MaterialHelperGeometryRendering.MarkAsDirty(this._renderer.renderPassId, this.objectList.meshes || this._scene.meshes);
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const pass = super.record(skipCreationOfDisabledPasses, additionalExecute);
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const outputTextureHandles = pass.renderTarget;
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const targetTextureCount = this._getTargetTextureCount();
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let needPreviousWorldMatrices = false;
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for (let i = 0; i < this.textureDescriptions.length; i++) {
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const description = this.textureDescriptions[i];
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const handle = outputTextureHandles[i];
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const handle = outputTextureHandles[targetTextureCount + i];
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const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);
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const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];
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switch (geometryDescription.type) {
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case 15:
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this._frameGraph.textureManager.resolveDanglingHandle(this.geometryObjectIdTexture, handle);
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break;
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case 16:
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this._frameGraph.textureManager.resolveDanglingHandle(this.geometryMeshBlendTagTexture, handle);
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break;
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}
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}
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if (needPreviousWorldMatrices) {
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this._frameGraph._requestPreviousWorldMatrices();
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}
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return pass;
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}
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dispose() {
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@@ -255,6 +282,23 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object ID textures must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RGBA or TEXTUREFORMAT_RED`);
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}
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}
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const meshBlendTagIndex = this.textureDescriptions.findIndex((description) => description.type === 16);
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if (meshBlendTagIndex !== -1) {
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const description = this.textureDescriptions[meshBlendTagIndex];
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const engine = this._engine;
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if (!_IsMeshBlendingSupported(engine)) {
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throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures require WebGL2 or WebGPU`);
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}
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if ((this.renderTransparentMeshes || this.renderSprites || this.renderParticles) && !engine.isWebGPU && !engine.getCaps().blendParametersPerTarget) {
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throw new Error(`FrameGraphGeometryRendererTask ${this.name}: transparent mesh-blending tags require per-target blend parameters`);
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}
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if (this.samples !== 1) {
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throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures require samples to be 1`);
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}
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if (description.textureType !== 0 || description.textureFormat !== 8) {
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throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RED_INTEGER`);
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}
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}
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const targetTextureCount = this.targetTexture === undefined ? 0 : Array.isArray(this.targetTexture) ? this.targetTexture.length : 1;
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const attachmentCount = this.textureDescriptions.length + targetTextureCount;
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const maxDrawBuffers = Math.min(this._engine.getCaps().maxDrawBuffers ?? 1, 8);
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@@ -307,6 +351,14 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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useSRGBBuffers[i] = false;
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}
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const handles = [];
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if (this.targetTexture !== undefined) {
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if (Array.isArray(this.targetTexture)) {
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handles.push(...this.targetTexture);
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}
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else {
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handles.push(this.targetTexture);
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}
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}
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if (this.textureDescriptions.length > 0) {
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const baseHandle = this._frameGraph.textureManager.createRenderTargetTexture(this.name, {
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size: this.size,
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@@ -324,14 +376,6 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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handles.push(baseHandle + i);
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}
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}
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if (this.targetTexture !== undefined) {
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if (Array.isArray(this.targetTexture)) {
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handles.push(...this.targetTexture);
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}
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else {
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handles.push(this.targetTexture);
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}
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}
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return handles;
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}
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_prepareRendering(context, depthEnabled) {
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@@ -342,11 +386,15 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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});
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context.restoreDefaultFramebuffer();
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context.popDebugGroup();
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345
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-
return this.
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return this._colorAttachmentsLayout;
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|
+
}
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+
_getTargetTextureCount() {
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return this.targetTexture === undefined ? 0 : Array.isArray(this.targetTexture) ? this.targetTexture.length : 1;
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}
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_buildClearAttachmentsLayout() {
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348
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const clearAttachmentsLayout = new Map();
|
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349
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-
const
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396
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+
const targetTextureCount = this._getTargetTextureCount();
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const allAttachmentsLayout = new Array(targetTextureCount).fill(true);
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for (let i = 0; i < this.textureDescriptions.length; i++) {
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const description = this.textureDescriptions[i];
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const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);
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@@ -358,7 +406,7 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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358
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if (layout === undefined) {
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359
407
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layout = [];
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360
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clearAttachmentsLayout.set(clearType, layout);
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361
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-
for (let j = 0; j < i; j++) {
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+
for (let j = 0; j < targetTextureCount + i; j++) {
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362
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layout[j] = false;
|
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363
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}
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364
412
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}
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@@ -367,44 +415,34 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
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367
415
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});
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368
416
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allAttachmentsLayout.push(true);
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369
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}
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-
if (this.targetTexture !== undefined) {
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|
-
// We don't clear the target texture, but we need to add a layout for it in clearAttachmentsLayout to be able to use clearColorAttachments with the correct number of attachments in _prepareRendering.
|
|
372
|
-
// We also need to add a value in allAttachmentsLayout for the target texture.
|
|
373
|
-
let layout = clearAttachmentsLayout.get(0 /* GeometryRenderingTextureClearType.Zero */);
|
|
374
|
-
if (layout === undefined) {
|
|
375
|
-
layout = [];
|
|
376
|
-
clearAttachmentsLayout.set(0 /* GeometryRenderingTextureClearType.Zero */, layout);
|
|
377
|
-
for (let j = 0; j < this.textureDescriptions.length - 1; j++) {
|
|
378
|
-
layout[j] = false;
|
|
379
|
-
}
|
|
380
|
-
}
|
|
381
|
-
clearAttachmentsLayout.forEach((layout) => {
|
|
382
|
-
layout.push(false);
|
|
383
|
-
});
|
|
384
|
-
allAttachmentsLayout.push(true);
|
|
385
|
-
}
|
|
386
418
|
this._clearAttachmentsLayout = new Map();
|
|
387
419
|
clearAttachmentsLayout.forEach((layout, clearType) => {
|
|
388
420
|
this._clearAttachmentsLayout.set(clearType, this._engine.buildTextureLayout(layout));
|
|
389
421
|
});
|
|
390
422
|
this._allAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout);
|
|
423
|
+
this._colorAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout.map((_, index) => targetTextureCount > 0 && index === 0));
|
|
391
424
|
}
|
|
392
425
|
_registerForRenderPassId(renderPassId) {
|
|
393
426
|
const configuration = MaterialHelperGeometryRendering.CreateConfiguration(renderPassId);
|
|
427
|
+
const targetTextureCount = this._getTargetTextureCount();
|
|
394
428
|
for (let i = 0; i < this.textureDescriptions.length; i++) {
|
|
395
429
|
const description = this.textureDescriptions[i];
|
|
396
430
|
const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);
|
|
397
431
|
const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];
|
|
398
|
-
configuration.defines[geometryDescription.defineIndex] = i;
|
|
432
|
+
configuration.defines[geometryDescription.defineIndex] = targetTextureCount + i;
|
|
399
433
|
if (description.type === 15) {
|
|
400
434
|
configuration.objectIdIsRedFormat = description.textureFormat === 6;
|
|
401
435
|
}
|
|
436
|
+
else if (description.type === 16) {
|
|
437
|
+
configuration.meshBlendTagProvider = this.meshBlendTagProvider;
|
|
438
|
+
}
|
|
402
439
|
}
|
|
403
|
-
if (
|
|
404
|
-
configuration.defines["PREPASS_COLOR_INDEX"] =
|
|
440
|
+
if (targetTextureCount > 0) {
|
|
441
|
+
configuration.defines["PREPASS_COLOR_INDEX"] = 0;
|
|
405
442
|
}
|
|
406
443
|
configuration.reverseCulling = this.reverseCulling;
|
|
407
444
|
configuration.objectIdProvider = this.objectIdProvider;
|
|
445
|
+
MaterialHelperGeometryRendering._PrepareConfiguration(renderPassId, this._allAttachmentsLayout, this._colorAttachmentsLayout);
|
|
408
446
|
}
|
|
409
447
|
}
|
|
410
448
|
//# sourceMappingURL=geometryRendererTask.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraph,\r\n type AbstractMesh,\r\n type ObjectRendererOptions,\r\n type FrameGraphRenderContext,\r\n type FrameGraphRenderPass,\r\n type ObjectRenderer,\r\n} from \"core/index\";\r\nimport { Color4 } from \"core/Maths/math.color.pure\";\r\nimport { MaterialHelperGeometryRendering, GeometryRenderingTextureClearType, type GeometryRenderingObjectIdProvider } from \"core/Materials/materialHelper.geometryrendering\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphObjectRendererTask } from \"./objectRendererTask\";\r\n\r\n/**\r\n * Description of a texture used by the geometry renderer task.\r\n */\r\nexport interface IFrameGraphGeometryRendererTextureDescription {\r\n /**\r\n * The type of the texture.\r\n * The value should be one of the Constants.PREPASS_XXX_TEXTURE_TYPE values.\r\n */\r\n type: number;\r\n\r\n /**\r\n * The type of the texture.\r\n */\r\n textureType: number;\r\n\r\n /**\r\n * The format of the texture.\r\n */\r\n textureFormat: number;\r\n}\r\n\r\nconst ClearColors: Color4[] = [new Color4(0, 0, 0, 0), new Color4(1, 1, 1, 1), new Color4(0, 0, 0, 0)];\r\n\r\n/**\r\n * Task used to render geometry to a set of textures.\r\n */\r\nexport class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask {\r\n /**\r\n * The size of the output textures (default is 100% of the back buffer texture size).\r\n */\r\n public size: { width: number; height: number } = { width: 100, height: 100 };\r\n\r\n /**\r\n * Whether the size is a percentage of the back buffer size (default is true).\r\n */\r\n public sizeIsPercentage = true;\r\n\r\n /**\r\n * The number of samples to use for the output textures (default is 1).\r\n */\r\n public samples = 1;\r\n\r\n private _reverseCulling = false;\r\n\r\n /**\r\n * Whether to reverse culling (default is false).\r\n */\r\n public get reverseCulling() {\r\n return this._reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._reverseCulling = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.reverseCulling = value;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates if a mesh shouldn't be rendered when its material has depth write disabled (default is true).\r\n */\r\n public dontRenderWhenMaterialDepthWriteIsDisabled = true;\r\n\r\n private _disableDepthPrePass = true;\r\n /**\r\n * Indicates whether the depth pre-pass is disabled (default is true).\r\n * Materials that require depth pre-pass (Material.needDepthPrePass == true) don't work with the geometry renderer, that's why this setting is true by default.\r\n * However, if the geometry renderer doesn't generate any geometry textures but only renders to the main target texture, then depth pre-pass can be enabled.\r\n */\r\n public get disableDepthPrePass() {\r\n return this._disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._disableDepthPrePass = value;\r\n this._renderer.disableDepthPrePass = value;\r\n }\r\n\r\n /**\r\n * The list of texture descriptions used by the geometry renderer task.\r\n */\r\n public textureDescriptions: IFrameGraphGeometryRendererTextureDescription[] = [];\r\n\r\n private _objectIdProvider?: GeometryRenderingObjectIdProvider;\r\n\r\n /**\r\n * Provides the object ID written for each rendered mesh.\r\n *\r\n * IDs must be integers between 0 and 0xFFFFFF for RGBA textures, or between 0 and 0xFF for RED textures.\r\n * ID 0 is reserved for background or excluded meshes.\r\n * By default, meshes use their unique ID.\r\n * Instances use the ID of their source mesh. Default IDs are only stable for the lifetime of the current scene and should not be persisted.\r\n * When using a RED texture, provide a custom ID if mesh unique IDs can exceed 0xFF.\r\n * The provider runs in the render hot path and may be called multiple times for the same mesh in a frame.\r\n * @see https://playground.babylonjs.com/#00T6WJ#0\r\n */\r\n public get objectIdProvider(): GeometryRenderingObjectIdProvider | undefined {\r\n return this._objectIdProvider;\r\n }\r\n\r\n public set objectIdProvider(value: GeometryRenderingObjectIdProvider | undefined) {\r\n this._objectIdProvider = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.objectIdProvider = value;\r\n }\r\n }\r\n\r\n /**\r\n * The irradiance output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryIrradianceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normalized depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * The normalization is (d - near) / (far - near), where d is the depth value in view space and near and far are the near and far planes of the camera.\r\n */\r\n public readonly geometryNormViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in screen space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryScreenDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in local space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLocalPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The albedo output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryAlbedoTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryReflectivityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The linear velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The object ID output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * RGBA unsigned byte textures store 24-bit IDs, while RED unsigned byte textures store 8-bit IDs.\r\n * Decode RED values with `round(value * 255.0)`.\r\n */\r\n public readonly geometryObjectIdTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Gets or sets the name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(value: string) {\r\n this._name = value;\r\n if (this._renderer) {\r\n this._renderer.name = value;\r\n }\r\n }\r\n\r\n private _clearAttachmentsLayout: Map<GeometryRenderingTextureClearType, number[]>;\r\n private _allAttachmentsLayout: number[];\r\n\r\n /**\r\n * Constructs a new geometry renderer task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene the frame graph is associated with.\r\n * @param options The options of the object renderer.\r\n * @param existingObjectRenderer An existing object renderer to use (optional). If provided, the options parameter will be ignored.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: ObjectRendererOptions, existingObjectRenderer?: ObjectRenderer) {\r\n super(name, frameGraph, scene, options, existingObjectRenderer);\r\n\r\n this.renderSprites = false;\r\n this.renderParticles = false;\r\n this.enableBoundingBoxRendering = false;\r\n this.enableOutlineRendering = false;\r\n this._renderer.disableDepthPrePass = true;\r\n\r\n this._renderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {\r\n return !!preWarm;\r\n }\r\n\r\n return mesh.isReady(refreshRate === 0);\r\n };\r\n\r\n this._renderer.onBeforeRenderingManagerRenderObservable.add(() => {\r\n if (!this._renderer.options.doNotChangeAspectRatio) {\r\n scene.updateTransformMatrix(true);\r\n }\r\n });\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n this._allAttachmentsLayout = [];\r\n\r\n this.geometryIrradianceTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryScreenDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLocalPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryAlbedoTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryReflectivityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLinearVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryObjectIdTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Gets the list of excluded meshes from the velocity texture.\r\n */\r\n public get excludedSkinnedMeshFromVelocityTexture(): AbstractMesh[] {\r\n return MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId).excludedSkinnedMesh;\r\n }\r\n\r\n /**\r\n * Excludes the given skinned mesh from computing bones velocities.\r\n * Computing bones velocities can have a cost. The cost can be saved by calling this function and by passing the skinned mesh to ignore.\r\n * @param skinnedMesh The mesh containing the skeleton to ignore when computing the velocity map.\r\n */\r\n public excludeSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n if (skinnedMesh.skeleton) {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n if (list.indexOf(skinnedMesh) === -1) {\r\n list.push(skinnedMesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes the given skinned mesh from the excluded meshes to integrate bones velocities while rendering the velocity map.\r\n * @param skinnedMesh The mesh containing the skeleton that has been ignored previously.\r\n * @see excludeSkinnedMesh to exclude a skinned mesh from bones velocity computation.\r\n */\r\n public removeExcludedSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n const index = list.indexOf(skinnedMesh);\r\n if (index !== -1) {\r\n list.splice(index, 1);\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGeometryRendererTask\";\r\n }\r\n\r\n /**\r\n * Records the geometry renderer task into the frame graph.\r\n * @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped\r\n * @param additionalExecute defines an optional callback executed by the pass\r\n * @returns the recorded render pass\r\n */\r\n public override record(skipCreationOfDisabledPasses = false, additionalExecute?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass {\r\n this._buildClearAttachmentsLayout();\r\n\r\n this._registerForRenderPassId(this._renderer.renderPassId);\r\n\r\n MaterialHelperGeometryRendering.MarkAsDirty(this._renderer.renderPassId, this.objectList.meshes || this._scene.meshes);\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute) as FrameGraphRenderPass;\r\n\r\n const outputTextureHandles = pass.renderTarget as FrameGraphTextureHandle[];\r\n\r\n let needPreviousWorldMatrices = false;\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const handle = outputTextureHandles[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n switch (geometryDescription.type) {\r\n case Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryIrradianceTexture, handle);\r\n break;\r\n case Constants.PREPASS_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryNormViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryScreenDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLocalPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_ALBEDO_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryAlbedoTexture, handle);\r\n break;\r\n case Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryReflectivityTexture, handle);\r\n break;\r\n case Constants.PREPASS_VELOCITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLinearVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryObjectIdTexture, handle);\r\n break;\r\n }\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = needPreviousWorldMatrices;\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n MaterialHelperGeometryRendering.DeleteConfiguration(this._renderer.renderPassId);\r\n this._renderer.dispose();\r\n super.dispose();\r\n }\r\n\r\n protected override _resolveDanglingHandles(_targetTextures: FrameGraphTextureHandle[]) {\r\n if (this.targetTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n }\r\n }\r\n\r\n protected override _checkParameters() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object list and camera must be provided`);\r\n }\r\n\r\n const objectIdDescription = this.textureDescriptions.find((description) => description.type === Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE);\r\n if (objectIdDescription) {\r\n if (this.samples !== 1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object ID textures currently require samples to be 1`);\r\n }\r\n\r\n const isSupportedFormat = objectIdDescription.textureFormat === Constants.TEXTUREFORMAT_RGBA || objectIdDescription.textureFormat === Constants.TEXTUREFORMAT_RED;\r\n if (objectIdDescription.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE || !isSupportedFormat) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object ID textures must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RGBA or TEXTUREFORMAT_RED`);\r\n }\r\n }\r\n\r\n const targetTextureCount = this.targetTexture === undefined ? 0 : Array.isArray(this.targetTexture) ? this.targetTexture.length : 1;\r\n const attachmentCount = this.textureDescriptions.length + targetTextureCount;\r\n const maxDrawBuffers = Math.min(this._engine.getCaps().maxDrawBuffers ?? 1, 8);\r\n if (attachmentCount > maxDrawBuffers) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: ${attachmentCount} color attachments were requested, but this engine supports at most ${maxDrawBuffers}`);\r\n }\r\n }\r\n\r\n protected override _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean {\r\n let depthEnabled = false;\r\n\r\n let dimensions: { width: number; height: number } | null = null;\r\n\r\n if (this.targetTexture !== undefined) {\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n if (this.samples !== outputTextureDescription.options.samples) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the target texture and the output geometry textures must have the same number of samples`);\r\n }\r\n dimensions = outputTextureDescription.size;\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n const depthTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.depthTexture);\r\n if (depthTextureDescription.options.samples !== this.samples && this.textureDescriptions.length > 0) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the depth texture and the output geometry textures must have the same number of samples`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n\r\n depthEnabled = true;\r\n dimensions = depthTextureDescription.size;\r\n }\r\n\r\n const geomTextureDimensions = this.sizeIsPercentage ? this._frameGraph.textureManager.getAbsoluteDimensions(this.size) : this.size;\r\n if (dimensions !== null) {\r\n if (geomTextureDimensions.width !== dimensions.width || geomTextureDimensions.height !== dimensions.height) {\r\n throw new Error(\r\n `FrameGraphGeometryRendererTask ${this.name}: the geometry textures (size: ${geomTextureDimensions.width}x${geomTextureDimensions.height}) and the target/depth texture (size: ${dimensions.width}x${dimensions.height}) must have the same dimensions.`\r\n );\r\n }\r\n }\r\n\r\n depthEnabled = depthEnabled || super._checkTextureCompatibility(targetTextures);\r\n\r\n return depthEnabled;\r\n }\r\n\r\n protected override _getTargetHandles(): FrameGraphTextureHandle[] {\r\n const types: number[] = [];\r\n const formats: number[] = [];\r\n const labels: string[] = [];\r\n const useSRGBBuffers: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n\r\n if (index === -1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: unknown texture type ${description.type}`);\r\n }\r\n\r\n types[i] = description.textureType;\r\n formats[i] = description.textureFormat;\r\n labels[i] = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index].name;\r\n useSRGBBuffers[i] = false;\r\n }\r\n\r\n const handles: FrameGraphTextureHandle[] = [];\r\n\r\n if (this.textureDescriptions.length > 0) {\r\n const baseHandle = this._frameGraph.textureManager.createRenderTargetTexture(this.name, {\r\n size: this.size,\r\n sizeIsPercentage: this.sizeIsPercentage,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.samples,\r\n types,\r\n formats,\r\n useSRGBBuffers,\r\n labels,\r\n },\r\n });\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n handles.push(baseHandle + i);\r\n }\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n if (Array.isArray(this.targetTexture)) {\r\n handles.push(...this.targetTexture);\r\n } else {\r\n handles.push(this.targetTexture);\r\n }\r\n }\r\n\r\n return handles;\r\n }\r\n\r\n protected override _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean) {\r\n context.setDepthStates(this.depthTest && depthEnabled, this.depthWrite && depthEnabled);\r\n\r\n context.pushDebugGroup(`Clear attachments`);\r\n\r\n this._clearAttachmentsLayout.forEach((layout, clearType) => {\r\n context.clearColorAttachments(ClearColors[clearType], layout);\r\n });\r\n\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n\r\n return this._allAttachmentsLayout;\r\n }\r\n\r\n private _buildClearAttachmentsLayout() {\r\n const clearAttachmentsLayout = new Map<GeometryRenderingTextureClearType, boolean[]>();\r\n const allAttachmentsLayout: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n const clearType =\r\n geometryDescription.type === Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE && this._engine.useReverseDepthBuffer\r\n ? GeometryRenderingTextureClearType.Zero\r\n : geometryDescription.clearType;\r\n let layout = clearAttachmentsLayout.get(clearType);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(clearType, layout);\r\n for (let j = 0; j < i; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout, layoutClearType) => {\r\n layout.push(layoutClearType === clearType);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n // We don't clear the target texture, but we need to add a layout for it in clearAttachmentsLayout to be able to use clearColorAttachments with the correct number of attachments in _prepareRendering.\r\n // We also need to add a value in allAttachmentsLayout for the target texture.\r\n let layout = clearAttachmentsLayout.get(GeometryRenderingTextureClearType.Zero);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(GeometryRenderingTextureClearType.Zero, layout);\r\n for (let j = 0; j < this.textureDescriptions.length - 1; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout) => {\r\n layout.push(false);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n this._clearAttachmentsLayout.set(clearType, this._engine.buildTextureLayout(layout));\r\n });\r\n\r\n this._allAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout);\r\n }\r\n\r\n private _registerForRenderPassId(renderPassId: number) {\r\n const configuration = MaterialHelperGeometryRendering.CreateConfiguration(renderPassId);\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n configuration.defines[geometryDescription.defineIndex] = i;\r\n if (description.type === Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE) {\r\n configuration.objectIdIsRedFormat = description.textureFormat === Constants.TEXTUREFORMAT_RED;\r\n }\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] = this.textureDescriptions.length;\r\n }\r\n\r\n configuration.reverseCulling = this.reverseCulling;\r\n configuration.objectIdProvider = this.objectIdProvider;\r\n }\r\n}\r\n"]}
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+
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{\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraph,\r\n type AbstractMesh,\r\n type ObjectRendererOptions,\r\n type FrameGraphRenderContext,\r\n type FrameGraphRenderPass,\r\n type ObjectRenderer,\r\n type GeometryRenderingMeshBlendTagProvider,\r\n} from \"core/index\";\r\nimport { Color4 } from \"core/Maths/math.color.pure\";\r\nimport { MaterialHelperGeometryRendering, GeometryRenderingTextureClearType, type GeometryRenderingObjectIdProvider } from \"core/Materials/materialHelper.geometryrendering\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { _IsMeshBlendingSupported } from \"../../../Meshes/meshBlendingTag\";\r\nimport { FrameGraphObjectRendererTask } from \"./objectRendererTask\";\r\n\r\n/**\r\n * Description of a texture used by the geometry renderer task.\r\n */\r\nexport interface IFrameGraphGeometryRendererTextureDescription {\r\n /**\r\n * The type of the texture.\r\n * The value should be one of the Constants.PREPASS_XXX_TEXTURE_TYPE values.\r\n */\r\n type: number;\r\n\r\n /**\r\n * The type of the texture.\r\n */\r\n textureType: number;\r\n\r\n /**\r\n * The format of the texture.\r\n */\r\n textureFormat: number;\r\n}\r\n\r\nconst ClearColors: Color4[] = [new Color4(0, 0, 0, 0), new Color4(1, 1, 1, 1), new Color4(0, 0, 0, 0)];\r\n\r\n/**\r\n * Task used to render geometry to a set of textures.\r\n */\r\nexport class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask {\r\n /**\r\n * The size of the output textures (default is 100% of the back buffer texture size).\r\n */\r\n public size: { width: number; height: number } = { width: 100, height: 100 };\r\n\r\n /**\r\n * Whether the size is a percentage of the back buffer size (default is true).\r\n */\r\n public sizeIsPercentage = true;\r\n\r\n /**\r\n * The number of samples to use for the output textures (default is 1).\r\n */\r\n public samples = 1;\r\n\r\n private _reverseCulling = false;\r\n\r\n /**\r\n * Whether to reverse culling (default is false).\r\n */\r\n public get reverseCulling() {\r\n return this._reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._reverseCulling = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.reverseCulling = value;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates if a mesh shouldn't be rendered when its material has depth write disabled (default is true).\r\n */\r\n public dontRenderWhenMaterialDepthWriteIsDisabled = true;\r\n\r\n private _disableDepthPrePass = true;\r\n /**\r\n * Indicates whether the depth pre-pass is disabled (default is true).\r\n * Materials that require depth pre-pass (Material.needDepthPrePass == true) don't work with the geometry renderer, that's why this setting is true by default.\r\n * However, if the geometry renderer doesn't generate any geometry textures but only renders to the main target texture, then depth pre-pass can be enabled.\r\n */\r\n public get disableDepthPrePass() {\r\n return this._disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._disableDepthPrePass = value;\r\n this._renderer.disableDepthPrePass = value;\r\n }\r\n\r\n /**\r\n * The list of texture descriptions used by the geometry renderer task.\r\n */\r\n public textureDescriptions: IFrameGraphGeometryRendererTextureDescription[] = [];\r\n\r\n private _objectIdProvider?: GeometryRenderingObjectIdProvider;\r\n private _meshBlendTagProvider?: GeometryRenderingMeshBlendTagProvider;\r\n\r\n /**\r\n * Provides the object ID written for each rendered mesh.\r\n *\r\n * IDs must be integers between 0 and 0xFFFFFF for RGBA textures, or between 0 and 0xFF for RED textures.\r\n * ID 0 is reserved for background or excluded meshes.\r\n * By default, meshes use their unique ID.\r\n * Instances use the ID of their source mesh. Default IDs are only stable for the lifetime of the current scene and should not be persisted.\r\n * When using a RED texture, provide a custom ID if mesh unique IDs can exceed 0xFF.\r\n * The provider runs in the render hot path and may be called multiple times for the same mesh in a frame.\r\n * @see https://playground.babylonjs.com/?version=preview#00T6WJ#0\r\n */\r\n public get objectIdProvider(): GeometryRenderingObjectIdProvider | undefined {\r\n return this._objectIdProvider;\r\n }\r\n\r\n public set objectIdProvider(value: GeometryRenderingObjectIdProvider | undefined) {\r\n this._objectIdProvider = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.objectIdProvider = value;\r\n }\r\n }\r\n\r\n /**\r\n * Provides the packed mesh-blending tag written for each rendered mesh.\r\n *\r\n * Tags must be 0 or contain a group ID between 1 and 63 in their low six bits. Tag 0 disables mesh blending.\r\n * By default, meshes use their `meshBlendingTag` property. Instances and thin instances use the source mesh tag.\r\n * The provider runs in the render hot path and receives the source mesh for instanced draws.\r\n * It should avoid allocations and return a consistent value for a mesh during a render.\r\n */\r\n public get meshBlendTagProvider(): GeometryRenderingMeshBlendTagProvider | undefined {\r\n return this._meshBlendTagProvider;\r\n }\r\n\r\n public set meshBlendTagProvider(value: GeometryRenderingMeshBlendTagProvider | undefined) {\r\n this._meshBlendTagProvider = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.meshBlendTagProvider = value;\r\n }\r\n }\r\n\r\n /**\r\n * The irradiance output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryIrradianceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normalized depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * The normalization is (d - near) / (far - near), where d is the depth value in view space and near and far are the near and far planes of the camera.\r\n */\r\n public readonly geometryNormViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in screen space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryScreenDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in world space, encoded from [-1, 1] to [0, 1]) output texture.\r\n * Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in local space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLocalPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The albedo output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryAlbedoTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryReflectivityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * Built-in CPU/GPU particles write neutral velocity (0.5, 0.5); their motion is not represented.\r\n */\r\n public readonly geometryVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The linear velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * Built-in CPU/GPU particles write neutral velocity (0, 0); their motion is not represented.\r\n */\r\n public readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The object ID output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * RGBA unsigned byte textures store 24-bit IDs, while RED unsigned byte textures store 8-bit IDs.\r\n * Decode RED values with `round(value * 255.0)`.\r\n */\r\n public readonly geometryObjectIdTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The packed, single-sample R8UI mesh-blending tag output texture for WebGL2 and WebGPU.\r\n *\r\n * Opaque, alpha-tested, and caller-selected transparent meshes are supported.\r\n */\r\n public readonly geometryMeshBlendTagTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Gets or sets the name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(value: string) {\r\n this._name = value;\r\n if (this._renderer) {\r\n this._renderer.name = value;\r\n }\r\n }\r\n\r\n private _clearAttachmentsLayout: Map<GeometryRenderingTextureClearType, number[]>;\r\n private _allAttachmentsLayout: number[];\r\n private _colorAttachmentsLayout: number[];\r\n\r\n /**\r\n * Constructs a new geometry renderer task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene the frame graph is associated with.\r\n * @param options The options of the object renderer.\r\n * @param existingObjectRenderer An existing object renderer to use (optional). If provided, the options parameter will be ignored.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: ObjectRendererOptions, existingObjectRenderer?: ObjectRenderer) {\r\n super(name, frameGraph, scene, options, existingObjectRenderer);\r\n\r\n this.renderSprites = false;\r\n this.renderParticles = false;\r\n this.enableBoundingBoxRendering = false;\r\n this.enableOutlineRendering = false;\r\n this._renderer.disableDepthPrePass = true;\r\n\r\n this._renderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {\r\n return !!preWarm;\r\n }\r\n\r\n return mesh.isReady(!!preWarm || refreshRate === 0);\r\n };\r\n\r\n this._renderer.onBeforeRenderingManagerRenderObservable.add(() => {\r\n if (!this._renderer.options.doNotChangeAspectRatio) {\r\n scene.updateTransformMatrix(true);\r\n }\r\n });\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n this._allAttachmentsLayout = [];\r\n this._colorAttachmentsLayout = [];\r\n\r\n this.geometryIrradianceTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryScreenDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLocalPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryAlbedoTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryReflectivityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLinearVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryObjectIdTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryMeshBlendTagTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Gets the list of excluded meshes from the velocity texture.\r\n */\r\n public get excludedSkinnedMeshFromVelocityTexture(): AbstractMesh[] {\r\n return MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId).excludedSkinnedMesh;\r\n }\r\n\r\n /**\r\n * Excludes the given skinned mesh from computing bones velocities.\r\n * Computing bones velocities can have a cost. The cost can be saved by calling this function and by passing the skinned mesh to ignore.\r\n * @param skinnedMesh The mesh containing the skeleton to ignore when computing the velocity map.\r\n */\r\n public excludeSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n if (skinnedMesh.skeleton) {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n if (list.indexOf(skinnedMesh) === -1) {\r\n list.push(skinnedMesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes the given skinned mesh from the excluded meshes to integrate bones velocities while rendering the velocity map.\r\n * @param skinnedMesh The mesh containing the skeleton that has been ignored previously.\r\n * @see excludeSkinnedMesh to exclude a skinned mesh from bones velocity computation.\r\n */\r\n public removeExcludedSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n const index = list.indexOf(skinnedMesh);\r\n if (index !== -1) {\r\n list.splice(index, 1);\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGeometryRendererTask\";\r\n }\r\n\r\n /**\r\n * Records the geometry renderer task into the frame graph.\r\n * @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped\r\n * @param additionalExecute defines an optional callback executed by the pass\r\n * @returns the recorded render pass\r\n */\r\n public override record(skipCreationOfDisabledPasses = false, additionalExecute?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass {\r\n this._buildClearAttachmentsLayout();\r\n\r\n this._registerForRenderPassId(this._renderer.renderPassId);\r\n\r\n MaterialHelperGeometryRendering.MarkAsDirty(this._renderer.renderPassId, this.objectList.meshes || this._scene.meshes);\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute) as FrameGraphRenderPass;\r\n\r\n const outputTextureHandles = pass.renderTarget as FrameGraphTextureHandle[];\r\n const targetTextureCount = this._getTargetTextureCount();\r\n\r\n let needPreviousWorldMatrices = false;\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const handle = outputTextureHandles[targetTextureCount + i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n switch (geometryDescription.type) {\r\n case Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryIrradianceTexture, handle);\r\n break;\r\n case Constants.PREPASS_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryNormViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryScreenDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLocalPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_ALBEDO_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryAlbedoTexture, handle);\r\n break;\r\n case Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryReflectivityTexture, handle);\r\n break;\r\n case Constants.PREPASS_VELOCITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLinearVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryObjectIdTexture, handle);\r\n break;\r\n case Constants.PREPASS_MESH_BLEND_TAG_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryMeshBlendTagTexture, handle);\r\n break;\r\n }\r\n }\r\n\r\n if (needPreviousWorldMatrices) {\r\n this._frameGraph._requestPreviousWorldMatrices();\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n MaterialHelperGeometryRendering.DeleteConfiguration(this._renderer.renderPassId);\r\n this._renderer.dispose();\r\n super.dispose();\r\n }\r\n\r\n protected override _resolveDanglingHandles(_targetTextures: FrameGraphTextureHandle[]) {\r\n if (this.targetTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n }\r\n }\r\n\r\n protected override _checkParameters() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object list and camera must be provided`);\r\n }\r\n\r\n const objectIdDescription = this.textureDescriptions.find((description) => description.type === Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE);\r\n if (objectIdDescription) {\r\n if (this.samples !== 1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object ID textures currently require samples to be 1`);\r\n }\r\n\r\n const isSupportedFormat = objectIdDescription.textureFormat === Constants.TEXTUREFORMAT_RGBA || objectIdDescription.textureFormat === Constants.TEXTUREFORMAT_RED;\r\n if (objectIdDescription.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE || !isSupportedFormat) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object ID textures must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RGBA or TEXTUREFORMAT_RED`);\r\n }\r\n }\r\n\r\n const meshBlendTagIndex = this.textureDescriptions.findIndex((description) => description.type === Constants.PREPASS_MESH_BLEND_TAG_TEXTURE_TYPE);\r\n if (meshBlendTagIndex !== -1) {\r\n const description = this.textureDescriptions[meshBlendTagIndex];\r\n const engine = this._engine;\r\n if (!_IsMeshBlendingSupported(engine)) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures require WebGL2 or WebGPU`);\r\n }\r\n if ((this.renderTransparentMeshes || this.renderSprites || this.renderParticles) && !engine.isWebGPU && !engine.getCaps().blendParametersPerTarget) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: transparent mesh-blending tags require per-target blend parameters`);\r\n }\r\n if (this.samples !== 1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures require samples to be 1`);\r\n }\r\n if (description.textureType !== Constants.TEXTURETYPE_UNSIGNED_BYTE || description.textureFormat !== Constants.TEXTUREFORMAT_RED_INTEGER) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: mesh-blending tag textures must use TEXTURETYPE_UNSIGNED_BYTE with TEXTUREFORMAT_RED_INTEGER`);\r\n }\r\n }\r\n\r\n const targetTextureCount = this.targetTexture === undefined ? 0 : Array.isArray(this.targetTexture) ? this.targetTexture.length : 1;\r\n const attachmentCount = this.textureDescriptions.length + targetTextureCount;\r\n const maxDrawBuffers = Math.min(this._engine.getCaps().maxDrawBuffers ?? 1, 8);\r\n if (attachmentCount > maxDrawBuffers) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: ${attachmentCount} color attachments were requested, but this engine supports at most ${maxDrawBuffers}`);\r\n }\r\n }\r\n\r\n protected override _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean {\r\n let depthEnabled = false;\r\n\r\n let dimensions: { width: number; height: number } | null = null;\r\n\r\n if (this.targetTexture !== undefined) {\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n if (this.samples !== outputTextureDescription.options.samples) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the target texture and the output geometry textures must have the same number of samples`);\r\n }\r\n dimensions = outputTextureDescription.size;\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n const depthTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.depthTexture);\r\n if (depthTextureDescription.options.samples !== this.samples && this.textureDescriptions.length > 0) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the depth texture and the output geometry textures must have the same number of samples`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n\r\n depthEnabled = true;\r\n dimensions = depthTextureDescription.size;\r\n }\r\n\r\n const geomTextureDimensions = this.sizeIsPercentage ? this._frameGraph.textureManager.getAbsoluteDimensions(this.size) : this.size;\r\n if (dimensions !== null) {\r\n if (geomTextureDimensions.width !== dimensions.width || geomTextureDimensions.height !== dimensions.height) {\r\n throw new Error(\r\n `FrameGraphGeometryRendererTask ${this.name}: the geometry textures (size: ${geomTextureDimensions.width}x${geomTextureDimensions.height}) and the target/depth texture (size: ${dimensions.width}x${dimensions.height}) must have the same dimensions.`\r\n );\r\n }\r\n }\r\n\r\n depthEnabled = depthEnabled || super._checkTextureCompatibility(targetTextures);\r\n\r\n return depthEnabled;\r\n }\r\n\r\n protected override _getTargetHandles(): FrameGraphTextureHandle[] {\r\n const types: number[] = [];\r\n const formats: number[] = [];\r\n const labels: string[] = [];\r\n const useSRGBBuffers: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n\r\n if (index === -1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: unknown texture type ${description.type}`);\r\n }\r\n\r\n types[i] = description.textureType;\r\n formats[i] = description.textureFormat;\r\n labels[i] = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index].name;\r\n useSRGBBuffers[i] = false;\r\n }\r\n\r\n const handles: FrameGraphTextureHandle[] = [];\r\n\r\n if (this.targetTexture !== undefined) {\r\n if (Array.isArray(this.targetTexture)) {\r\n handles.push(...this.targetTexture);\r\n } else {\r\n handles.push(this.targetTexture);\r\n }\r\n }\r\n\r\n if (this.textureDescriptions.length > 0) {\r\n const baseHandle = this._frameGraph.textureManager.createRenderTargetTexture(this.name, {\r\n size: this.size,\r\n sizeIsPercentage: this.sizeIsPercentage,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.samples,\r\n types,\r\n formats,\r\n useSRGBBuffers,\r\n labels,\r\n },\r\n });\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n handles.push(baseHandle + i);\r\n }\r\n }\r\n\r\n return handles;\r\n }\r\n\r\n protected override _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean) {\r\n context.setDepthStates(this.depthTest && depthEnabled, this.depthWrite && depthEnabled);\r\n\r\n context.pushDebugGroup(`Clear attachments`);\r\n\r\n this._clearAttachmentsLayout.forEach((layout, clearType) => {\r\n context.clearColorAttachments(ClearColors[clearType], layout);\r\n });\r\n\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n\r\n return this._colorAttachmentsLayout;\r\n }\r\n\r\n private _getTargetTextureCount(): number {\r\n return this.targetTexture === undefined ? 0 : Array.isArray(this.targetTexture) ? this.targetTexture.length : 1;\r\n }\r\n\r\n private _buildClearAttachmentsLayout() {\r\n const clearAttachmentsLayout = new Map<GeometryRenderingTextureClearType, boolean[]>();\r\n const targetTextureCount = this._getTargetTextureCount();\r\n const allAttachmentsLayout: boolean[] = new Array(targetTextureCount).fill(true);\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n const clearType =\r\n geometryDescription.type === Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE && this._engine.useReverseDepthBuffer\r\n ? GeometryRenderingTextureClearType.Zero\r\n : geometryDescription.clearType;\r\n let layout = clearAttachmentsLayout.get(clearType);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(clearType, layout);\r\n for (let j = 0; j < targetTextureCount + i; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout, layoutClearType) => {\r\n layout.push(layoutClearType === clearType);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n this._clearAttachmentsLayout.set(clearType, this._engine.buildTextureLayout(layout));\r\n });\r\n\r\n this._allAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout);\r\n this._colorAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout.map((_, index) => targetTextureCount > 0 && index === 0));\r\n }\r\n\r\n private _registerForRenderPassId(renderPassId: number) {\r\n const configuration = MaterialHelperGeometryRendering.CreateConfiguration(renderPassId);\r\n const targetTextureCount = this._getTargetTextureCount();\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n configuration.defines[geometryDescription.defineIndex] = targetTextureCount + i;\r\n if (description.type === Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE) {\r\n configuration.objectIdIsRedFormat = description.textureFormat === Constants.TEXTUREFORMAT_RED;\r\n } else if (description.type === Constants.PREPASS_MESH_BLEND_TAG_TEXTURE_TYPE) {\r\n configuration.meshBlendTagProvider = this.meshBlendTagProvider;\r\n }\r\n }\r\n\r\n if (targetTextureCount > 0) {\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] = 0;\r\n }\r\n\r\n configuration.reverseCulling = this.reverseCulling;\r\n configuration.objectIdProvider = this.objectIdProvider;\r\n MaterialHelperGeometryRendering._PrepareConfiguration(renderPassId, this._allAttachmentsLayout, this._colorAttachmentsLayout);\r\n }\r\n}\r\n"]}
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@@ -289,6 +289,7 @@ export class FrameGraphObjectRendererTask extends FrameGraphTaskMultiRenderTarge
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isReady() {
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this._renderer.renderList = this.objectList.meshes;
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this._renderer.particleSystemList = this.objectList.particleSystems;
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this._renderer.spriteManagerList = this.objectList.spriteManagers ?? null;
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return this._renderer.isReadyForRendering(this._textureWidth, this._textureHeight);
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}
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getClassName() {
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@@ -311,12 +312,13 @@ export class FrameGraphObjectRendererTask extends FrameGraphTaskMultiRenderTarge
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pass.setRenderTarget(targetTextures);
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pass.setRenderTargetDepth(this.depthTexture);
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pass.setInitializeFunc(() => {
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-
//
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// OIT composition targets only the caller's color textures, not the geometry attachments of the render pass.
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this._rtForOrderIndependentTransparency = new FrameGraphRenderTarget(this.name + "_oitRT", this._frameGraph.textureManager, this.targetTexture, this.depthTexture);
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});
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pass.setExecuteFunc((context) => {
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this._renderer.renderList = this.objectList.meshes;
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this._renderer.particleSystemList = this.objectList.particleSystems;
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this._renderer.spriteManagerList = this.objectList.spriteManagers ?? null;
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this._updateLayerAndFaceIndices(pass);
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const renderTargetWrapper = pass.frameGraphRenderTarget.renderTargetWrapper;
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if (renderTargetWrapper) {
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