@oh-story/dsh 0.1.15 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (530) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  128. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
  146. package/lib/index.js.map +3 -3
  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +662 -662
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
  159. package/lib/oh-story/roles/character-designer.md +8 -24
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  165. package/lib/oh-story/skills/browser-cdp/SKILL.md +19 -18
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@@ -1,16 +1,10 @@
1
1
  # 源文角色设计分析标尺
2
2
 
3
- > 用途:角色设计的方法指令集。按决策路由找到对应方法,按步骤执行。
3
+ > Stage 5 对照反差、人物功能、关系推进与代入感。
4
4
 
5
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  ## 用作拆文标尺时
6
6
 
7
- 本文件原本是写作侧 playbook,写法是「怎么写」。`story-short-analyze` 在拆文时把它当
8
- **对照标尺**用 —— 拆文动作是把源文与本文件描述的标准模式做对比,找出该篇用了哪一种、
9
- 做得有多到位,**不是**按本文件去写新作品。
10
-
11
- 读者视角的判断:本文件描述的是 番茄小说短篇 / 故事会 / 追妻 / 世情 / 重生 / 虐渣
12
- 等通俗短篇圈的工业标准模板,是拆文报告里「可复用结构 / 反转设计 / 题材公式」等段的
13
- 对照来源。
7
+ 先定位源文行为,再用模型解释作用。下列分类可帮助描述不同写法,不要求每个角色具备全部特征;未写明的内心和动机不补写。
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  ---
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@@ -18,14 +12,14 @@
18
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19
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  | 你在做什么 | 用什么方法 |
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  |-----------|-----------|
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- | 设计角色反差 | 三层标签反差法 + 行为反差进阶 |
22
- | 设计配角 | 配角功能化 + 群像写作法 |
15
+ | 分析角色反差 | 三层标签反差法 + 行为反差进阶 |
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+ | 分析配角 | 配角功能化 + 群像写作法 |
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  | 凸显人设 | 凸显人设速查表 |
24
- | 设计感情桥段 | 高情商桥段模板 |
18
+ | 分析感情桥段 | 高情商桥段模板 |
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  | 深化角色立体感 | 向人设深化法 + 九维人设框架 |
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  | 建立代入感 | 代入感构建法 |
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  | 管理角色关系 | 人设关系四阶段 + 职场思维结构 |
28
- | 设计主角特质 | 金手指绑架人设 + 以梗为中心塑造 |
22
+ | 分析主角特质 | 金手指绑架人设 + 以梗为中心塑造 |
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  ---
31
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@@ -41,11 +35,11 @@
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42
36
  ### 执行指令
43
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44
- 1. 为角色填写三层标签,三层之间必须制造反差——反差 = 立体感
45
- 2. 身份标签和表现标签可以相似(强化刻板印象),但内核标签必须反转
46
- 3. 反差越大,角色的"亮牌时刻"越震撼
47
- 4. 每个重要角色都应至少有一层反差
48
- 5. 用行为对比来体现反差,不要直接描述:
38
+ 1. 从源文填写身份、表现与内核,区分外界认知和已证实的内心
39
+ 2. 对照三层是否一致,以及哪些行为支持差异
40
+ 3. 定位揭示反差的时刻,说明它如何改变读者判断
41
+ 4. 没有反差时如实记录;反差不直接等于人物立体
42
+ 5. 行为对照示例:
49
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  ```
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  身份标签:豪门弃妇
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  ## 三层标签行为反差进阶
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60
- 当关系进入第三层(亲密关系)后,角色在第一、二层关系中能做出的行为反而做不出来了。
54
+ 关系亲密后,人物可能因更在意对方而难以维持早期的调戏或冷漠。这是行为变化的一种模式,与身份、表现、内核三个标签维度分开记录。
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  | 关系阶段 | 可做行为 | 不可做行为 |
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  |----------|---------|-----------|
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  ### 执行指令
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- 1. 检查角色当前处于哪个关系阶段
71
- 2. 行为反差本身是人设的一部分,必须写进剧情
72
- 3. 用"行为退化 = 感情深化"制造张力——身份标签期爱调戏主角的辣妹,进入亲密关系后反而不敢表白
73
- 4. 不要让角色在亲密阶段仍然维持早期行为,否则反差失效
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+ 1. 定位关系变化前后的行为
65
+ 2. 检查改变是否由共同经历或态度变化触发
66
+ 3. 若人物从敢于调戏变为不敢表白,说明其在意和顾虑如何显现
67
+ 4. 行为保持不变也可能成立,须按源文证据解释
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  ---
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@@ -78,14 +72,14 @@
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  | 层级 | 定义 | 功能 | 数量要求 |
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  |------|------|------|---------|
81
- | 强关联 | 直接影响剧情走向和核心梗装逼爽点的设定 | 推动人物碰撞、剧情推进 | 每个角色至少 3 个 |
82
- | 中关联 | 配角的强关联设定,不能抢主角风头 | 为配角提供功能性和辨识度 | 适量 |
83
- | 弱关联 | 丰富人物厚度的个人偏好设定 | 增加角色真实感和记忆点 | 不限 |
75
+ | 强关联 | 直接改变主线选择或结果的设定 | 推动人物碰撞、剧情推进 | 记录实际设定,不设配额 |
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+ | 中关联 | 通过配角或支线间接影响主线的设定 | 提供功能性和辨识度 | 同上 |
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+ | 弱关联 | 不改变主要因果的个人偏好 | 增加真实感和记忆点 | 同上 |
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79
  ### 执行指令
86
80
 
87
81
  1. 把主角的实力、钱财、人脉、背景等影响剧情走向的属性归为强关联
88
- 2. 检查强关联是否达到每个角色至少 3 个
82
+ 2. 说明这些属性在哪个节点改变了因果
89
83
  3. 把"喜欢吃蛋糕""爱好看美女"等归为弱关联,仅用于丰富人设
90
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  4. 确保弱关联不喧宾夺主——强关联才是延伸剧情的核心
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@@ -93,13 +87,7 @@
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  ## 人设执行规则
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89
 
96
- 人设 ≠ 人物设定表。
97
-
98
- - 人物设定表 = 身高、外貌、家庭背景等信息堆砌(外在信息)
99
- - 人设 = 围绕角色"灵魂/特殊人格"展开的功能性设计
100
- - 人设的使命:服务戏剧张力与情绪拉扯,以人格驱动行为,而非被剧情硬推
101
-
102
- **检查**:如果你写的人物设定只有身高体重爱好,没有"灵魂/特殊人格"的功能性设计,重做。
90
+ 区分人物资料与人物作用:身高、外貌、家庭背景是资料;目标、性格与价值选择如何驱动行为,才是分析重点。资料也可能通过身份关系或限制条件参与因果。
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  ---
105
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@@ -107,8 +95,8 @@
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  ### 核心原则
109
97
 
110
- 1. 配角的能力和特质必须和剧情紧密相关
111
- 2. 配角是为了展现主角而写——配角的能力为主角所用,配角脱离困境靠主角帮助
98
+ 1. 定位配角能力、特质与情节的联系
99
+ 2. 区分助力、对照、阻碍与独立行动,不预设配角只能服务主角
112
100
 
113
101
  ### 复合型配角——白手套角色
114
102
 
@@ -120,14 +108,14 @@
120
108
  | 粗中有细 | 将反派密谋录音再播放,取得大众支持 |
121
109
  | 适时搞笑 | 不断输出正反馈,缓解紧张情绪 |
122
110
 
123
- **设计原则**:光环比主角弱一点,不抢风头;惊艳出场;对主角的质疑第一时间反驳。
111
+ **观察重点**:该配角承担了主角不便直接完成的哪些言行,是否仍有自身动机。
124
112
 
125
113
  ### 立体人物 vs 扁平人物
126
114
 
127
- 1. 不是所有角色都要立体化,先看功能性
128
- 2. 扁平化角色保持神秘性,反而更恐怖/更强大
129
- 3. "洗白弱三分,黑化强三倍"——高手被立体化就变弱了
130
- 4. 需要什么工具就设计什么工具,不要把所有角色立体化
115
+ 1. 先看角色功能及所需篇幅,再比较人物展开程度
116
+ 2. 信息较少可能保留神秘感,也可能造成动机缺失,须结合效果判断
117
+ 3. 复杂化、洗白与实力变化是不同维度,不能直接等同
118
+ 4. 功能集中与人物立体可以并存
131
119
 
132
120
  ### 人设反差六维度法
133
121
 
@@ -142,10 +130,10 @@
142
130
 
143
131
  ### 执行指令
144
132
 
145
- 1. 设计配角时先确定其功能(替主角说话/发狠/搞笑/提供信息)
146
- 2. 从六维度反差中选 1-2 个维度给配角贴标签
147
- 3. 控制配角光环,不超过主角
148
- 4. 功能性配角不要强行立体化
133
+ 1. 识别配角实际承担的功能
134
+ 2. 从六维度中定位有行为支持的反差
135
+ 3. 分析配角与主角如何分享焦点
136
+ 4. 说明简略或深入展开各自带来的效果
149
137
 
150
138
  ---
151
139
 
@@ -154,7 +142,7 @@
154
142
  1. "正戏反写"——看似正面的行为背后有反派动机
155
143
  2. 配角情感保护壳:看似冷漠无情,实则有深层情感驱动
156
144
  3. 避免崩人设:角色的行为选择必须符合已建立的人设逻辑
157
- 4. 先从题材的"标签人物"直接用——成熟题材里的人设角色都是经受过市场考验的
145
+ 4. 题材标签只能提供比较对象,人物是否成立仍看具体行为
158
146
 
159
147
  ---
160
148
 
@@ -162,10 +150,10 @@
162
150
 
163
151
  ### 执行指令
164
152
 
165
- 1. 抓亮点——找到角色最突出的那个特质,集中火力展现
166
- 2. 用行动展现人设,不要用旁白描述(如出狱后不卑不亢、争取利益、展现老练)
167
- 3. 用反差碰撞制造张力
168
- 4. 反差拉张力会筛读者,控制尺度——反差太大会劝退部分读者
153
+ 1. 定位角色最突出的特质及其文本证据
154
+ 2. 比较行动与旁白各自传递了什么信息
155
+ 3. 说明反差如何改变关系、选择或读者判断
156
+ 4. 有反馈时再判断读者是否接受该反差
169
157
 
170
158
  ---
171
159
 
@@ -173,10 +161,10 @@
173
161
 
174
162
  ### 执行指令
175
163
 
176
- 1. 高情商通过具体剧情中的表现来体现,不要旁白夸赞
177
- 2. 写察言观色、临场应变、控场接话的具体场景
178
- 3. 高情商表现应参考经典网文中的成功案例模式,每个桥段至少包含一个"读者预期尴尬但主角化解"的反转
179
- 4. 每个桥段至少有一个"反转"——读者以为会尴尬,结果主角完美化解
164
+ 1. 定位察言观色、临场应变或接话的具体场景
165
+ 2. 说明人物如何识别需求、调整表达并改变局面
166
+ 3. 若存在“预期尴尬—成功化解”的反转,回查双方筹码与信息
167
+ 4. 没有反转时,直接分析沟通效果
180
168
 
181
169
  ---
182
170
 
@@ -184,10 +172,10 @@
184
172
 
185
173
  ### 执行指令
186
174
 
187
- 1. 选一个配角做"任务基地"——一个人物同时承载多个短期和长期期待
188
- 2. 主角每次解决事件装完逼后去找该人物,开始新一轮装逼
189
- 3. 每个剧情单元结束后利用同一人物展开新剧情
190
- 4. 人物下线时带来更大的好处,用"歪打误撞收获更多"转变读者"损失厌恶"心理
175
+ 1. 检查某个配角是否同时承载多个期待
176
+ 2. 记录主角与其互动如何引出下一步行动
177
+ 3. 比较有限几次互动是否带来新信息、选择或后果
178
+ 4. 角色退场时,分析关系损失与实际收获,不预设必须获得补偿
191
179
 
192
180
  ---
193
181
 
@@ -195,10 +183,10 @@
195
183
 
196
184
  ### 执行指令
197
185
 
198
- 1. 每个角色出场都要有功能,没有水分——功能不明确的角色不要出场
199
- 2. 角色间的关系要有层次(引路人、对手、伙伴、障碍)
200
- 3. 不同角色要有不同的说话风格和行为特征
201
- 4. 通过行为而非旁白来展示角色特点
186
+ 1. 分析各角色出场的因果、情绪或氛围作用
187
+ 2. 区分引路人、对手、伙伴等关系功能
188
+ 3. 比较说话风格和行为是否足以区分人物
189
+ 4. 说明行为与旁白各自如何建立人物特征
202
190
 
203
191
  ### 配角脸谱化描写
204
192
 
@@ -208,9 +196,9 @@
208
196
 
209
197
  ### 角色使用的节奏
210
198
 
211
- 1. 高人气角色的出场频率应控制在每3-5章一次,保持期待感而不审美疲劳。每次出场必须有新信息或新功能
212
- 2. 读者不感兴趣的角色该舍弃就舍弃,自然"下线"
213
- 3. 用"以角色带角色"引入新角色——喜爱延续
199
+ 1. 比较角色每次出现的间隔、信息与功能,不设通用章数
200
+ 2. 人气与读者兴趣须有反馈支持,不能仅凭分析者喜好判断
201
+ 3. 观察新角色是否借已有关系被引入,以及这种联系带来的期待
214
202
 
215
203
  ### 角色池编织法
216
204
 
@@ -224,22 +212,22 @@
224
212
 
225
213
  ### 执行规则
226
214
 
227
- 先判断当前项目适合“故事深化”还是“人设深化”:
215
+ 区分新鲜感主要来自事件还是人物:
228
216
 
229
217
  | 条件 | 优先方向 | 执行动作 |
230
218
  |------|------|------|
231
219
  | 主线已经复杂、多势力、多反转 | 向人设深化 | 保持故事结构简单,在人物欲望、反差、关系互动上制造新鲜感 |
232
220
  | 主线过直、人物已经鲜明但事件不足 | 向故事深化 | 增加阻碍、目标变化、信息差或代价,不新增无功能角色 |
233
221
  | 短篇/轻量篇幅 | 向人设深化 | 用 1-2 个强人设标签驱动冲突,不铺大世界观 |
234
- | 长篇关键卷/高潮卷 | 两者结合 | 故事升级一个维度,同时让关键人物关系发生可见变化 |
222
+ | 关键转折或高潮 | 两者结合 | 对照事件变化与人物关系变化如何相互促成 |
235
223
 
236
224
  ### 执行步骤
237
225
 
238
- 1. 拿一个简单甚至老套的故事结构
239
- 2. 在人物身上加"戏剧性"——能让目标读者找到乐子的设定
240
- 3. 通过几个人物的互动循环产生持续剧情
226
+ 1. 概括事件结构,区分熟悉模式与独有变化
227
+ 2. 定位人物欲望、反差或关系带来的趣味
228
+ 3. 说明几次互动如何改变后续事件,而非只重复效果
241
229
 
242
- ### 循环写法(一个简单情节可写5章以上)
230
+ ### 互动链示例(下列章位仅表示顺序)
243
231
 
244
232
  - 第1章:主角装逼 → 师叔更迫切
245
233
  - 第2章:师叔逼女生 → 恋人帮着威逼利诱
@@ -253,11 +241,11 @@
253
241
 
254
242
  ### 女性角色塑造(男频)
255
243
 
256
- 1. 读者喜欢的是女主的标签(高贵优雅、肤白大长腿),不是外貌描写
257
- 2. 利用刻板印象:吸血鬼=高贵优雅+外貌出众,不用特意描述读者就知道
258
- 3. 网文里美貌是最廉价的资源——不要花大量笔墨写外貌
259
- 4. 性格设定可极端化:傲娇到极致、对主角爱得深沉、不考虑自身利益
260
- 5. 保持性格一致性:设定后言行始终符合
244
+ 1. 观察外貌、身份标签与实际行为分别如何建立吸引力
245
+ 2. 类型意象可能唤起刻板印象,须检查文本是否支持或改写它
246
+ 3. 外貌描写的篇幅是否承担视角、关系或情绪功能?
247
+ 4. 极端性格与无条件付出是否有动机,并承担后果?
248
+ 5. 行为变化能否由经历和选择解释?
261
249
 
262
250
  ### 主角可以犯错但需把握尺度
263
251
 
@@ -273,7 +261,7 @@
273
261
 
274
262
  ### 反派的本质
275
263
 
276
- 反派 = 与主角立场不同、利益相悖的人。赋予反派自己的想法和追求,不要写纯粹的恶。
264
+ 区分立场对手与道德反派,分析其自身目标、利益和判断依据。
277
265
 
278
266
  ### 渣人设写法
279
267
 
@@ -285,9 +273,9 @@
285
273
 
286
274
  ## 人物记忆点法
287
275
 
288
- 1. 每个人物至少有一个性格方面特别突出
289
- 2. 只有让某一特征特别突出,才有记忆点
290
- 3. 目标:哪怕剧情不推进,几个人物坐一起聊天,读者都看得津津有味
276
+ 1. 定位使人物可辨认的性格、语言、动作或选择
277
+ 2. 比较突出标签与多次细节积累各自的作用
278
+ 3. 日常聊天若无主线变化,仍可检查其人物和关系功能
291
279
 
292
280
  ---
293
281
 
@@ -297,7 +285,7 @@
297
285
 
298
286
  1. 金手指不只是给主角超能力,目的是让主角的性格合理化
299
287
  2. 用金手指规则绑架行为 → 配角反应自然塑造形象 → 不需要直接描写主角品格
300
- 3. 追求道德爽感(最高级爽感):让主角成为行为层面让读者心服口服的"活圣人"
288
+ 3. 若产生道德认同,指出具体选择及其代价,不给爽感类型排高低
301
289
 
302
290
  ---
303
291
 
@@ -318,7 +306,7 @@
318
306
  | 基本信息 | 前身今世/外貌特征 | 从人物下手建立长期期待感 |
319
307
  | 性格 | 反差人设 | 为成长弧线铺垫 |
320
308
  | 爱好习惯 | 贪财/好色/杀人后超度 | 做强烈记忆点反复强调 |
321
- | 人际关系 | 关系网越复杂越能制造冲突 | 牵扯的重要人物个个有实力有背景 |
309
+ | 人际关系 | 谁与谁有利益、权力或情感联系 | 关系复杂度是否仍可理解,每条联系是否参与选择 |
322
310
  | 背景 | 家族/出身/成长环境 | — |
323
311
  | 成长弧线 | 见下方三阶段 | — |
324
312
  | 对比反差 | 恶人vs好人/医生救死扶伤→扛起枪杀人 | — |
@@ -352,7 +340,7 @@
352
340
 
353
341
  ### 执行规则
354
342
 
355
- 网文本质:在一个"职场"爽透,然后再到另一个"职场"爽。
343
+ 学校、宗门、公司等组织可用层级、资源与合作关系比较;这只是组织冲突模型,不能概括所有网文。
356
344
 
357
345
  ### 共性与差异
358
346
 
@@ -370,10 +358,10 @@
370
358
 
371
359
  ### 执行步骤
372
360
 
373
- 1. 为主角设计一个"职场环境"(学校/宗门/公司/军队)
374
- 2. 设置层级关系(上级/同级/下级/对手)
375
- 3. 利用层级关系自然产生矛盾和冲突
376
- 4. 主角在这个环境中爽透后,换到更大的"职场"
361
+ 1. 识别故事中的组织环境
362
+ 2. 标注上级、同级、下级与对手
363
+ 3. 追踪资源和权力如何产生冲突
364
+ 4. 以源文内的关系变化和终局为边界,不外推换地图循环
377
365
 
378
366
  ---
379
367
 
@@ -381,9 +369,9 @@
381
369
 
382
370
  ### 执行规则
383
371
 
384
- - 代入感维护规则:节奏和情感链条不断裂。断裂标志=读者开始用现实逻辑评判情节
385
- - 一旦读者开始用现实逻辑评判 = 节奏出了问题
386
- - 核心是情感链条不断
372
+ - 检查目标、选择、情绪与后果之间的联系
373
+ - 现实逻辑、设定矛盾或视角混乱均可能影响代入,不能一律归因于节奏
374
+ - 实际读者反应需有评论或反馈支持
387
375
 
388
376
  ### 执行方法
389
377
 
@@ -414,25 +402,25 @@
414
402
 
415
403
  1. 不同题材的读者对安全感需求不同,先确认题材
416
404
  2. 极道流等紧张感题材:安全感拉爆 = 危机感消失 = 核心情绪偏移——不要给主角找过强的靠山
417
- 3. 禁止为主角设置可随时解决危机的强力靠山——靠山的存在必须不削弱紧迫感。违反此规则时标记为"靠山过度"
405
+ 3. 若靠山可随时解除危机,检查其限制与代价;确实使核心威胁失效时再指出问题
418
406
  4. 精力有限时,情节始终是第一位的,世界观只是加分项
419
407
 
420
408
  ---
421
409
 
422
410
  ## 质量检查清单
423
411
 
424
- 完成角色设计后,逐项检查:
412
+ 完成分析后逐项回查,不将模型特征当成源文配额:
425
413
 
426
- - [ ] 角色是否有三层标签(身份/表现/内核),且至少有一层反差
427
- - [ ] 强关联设定是否达到 3 个以上
414
+ - [ ] 身份、表现、内核的判断是否各有文本证据
415
+ - [ ] 影响主线的设定是否在行动与后果中得到验证
428
416
  - [ ] 人设是功能性设计还是只有外貌信息堆砌
429
417
  - [ ] 配角是否有明确功能,是否抢了主角风头
430
- - [ ] 每个角色是否有至少一个记忆点
418
+ - [ ] 角色辨识度来自哪些可定位特征
431
419
  - [ ] 配角出场是否都有功能,没有无用水分
432
420
  - [ ] 不同角色是否有不同的说话风格和行为特征
433
- - [ ] 主角的错误是否在可原谅范围内
434
- - [ ] 反派是否有自己的逻辑和追求,不是纯粹的恶
421
+ - [ ] 主角犯错的原因与后果是否交代清楚
422
+ - [ ] 对手的目标与行动逻辑是否有依据
435
423
  - [ ] 人设言行是否前后一致,有没有崩人设
436
424
  - [ ] 代入感情感链条是否连续,有没有被设定说明打断
437
- - [ ] 安全感是否匹配题材要求(紧张题材不能给主角太强靠山)
425
+ - [ ] 助力的限制与代价是否保留了源文承诺的紧迫感
438
426
  - [ ] 高情商桥段是否通过具体剧情展现,而非旁白夸赞