@oh-story/dsh 0.1.15 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (530) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  128. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
  146. package/lib/index.js.map +3 -3
  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +662 -662
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
  159. package/lib/oh-story/roles/character-designer.md +8 -24
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  165. package/lib/oh-story/skills/browser-cdp/SKILL.md +19 -18
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@@ -77,7 +77,7 @@
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  ## 幽默
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  ### 核心原则
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- 幽默是压力释放器,不是笑话delivery。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
80
+ 幽默通过角色遭遇释放压力,不能只靠插入笑话。最好的幽默来自角色试图维持尊严/权威/冷静,但现实不配合。
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  ### 幽默来源
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  - 角色的尴尬(想装酷但翻车)
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  ## 创作思路与开篇设计
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459
- - 创作思路三步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
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+ - 创作思路四步法:确定主角身份 -> 匹配金手指类型 -> 设定开局环境 -> 设立意象(标签)
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  - 意象 = 给人物和剧情贴标签提升深度
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  - 开篇不需要写冲突,可以写环境,关键是流畅,把所有信息带出来
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  - 不要通过旁白介绍背景,多通过对话把信息掺杂在里面
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  - 多通过对话传递信息,少用旁白介绍背景
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  - 给出金手指后要有即时变化——让读者看到变化的过程
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  - 金手指要在主角积极应对危机但能力不足时才来——这样主角不是废物
477
- - 什么身份做什么事:马奴不配有道德,步子太大 = 结构破坏
477
+ - 身份限制行动条件:低位角色要越级行事,先铺资源、动机与代价,避免行动脱离处境
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  - 写大剧情时检查:主角目前的等级、身份和资源是否够格?
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  ---
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  # 文风与参考冲突裁决
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- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
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+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
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- ## 按维度取值,不把整份文件互相覆盖
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+ ## 按表达维度确定优先级
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- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
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  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
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  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
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  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
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- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
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  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
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  ## 检测器如何服从裁决
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  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
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  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
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  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
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- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
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+ - 当前任务的审查门禁(Gate)仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
@@ -2,7 +2,7 @@
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  ## 初始化事务
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- 新书从第 0 章初始化:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
5
+ 仅尚无追踪状态时初始化。新书从第 0 章开始:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
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  ```json
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  {
@@ -28,4 +28,4 @@
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  }
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  ```
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- 导入初始化时直接传入当前核心角色快照、伏笔当前行、时间线事件和固定 7 栏状态输入。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
31
+ 导入示例须按已读正文改写当前状态,不能照用第 0 章内容;全部导入批次完成后初始化一次,不重置已有 state。传入当前核心角色快照、伏笔当前行、时间线事件与 JSON 中六项 context 输入,由脚本生成七栏 `追踪/上下文.md`。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
@@ -1,6 +1,6 @@
1
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  # 追踪状态协议
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- `追踪/` 使用“一个结构化权威状态 + 多个确定性派生视图”。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
3
+ `追踪/` 以结构化 state 为权威,由脚本生成各 Markdown 视图。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
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5
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  ## 权威层与派生层
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@@ -118,7 +118,7 @@ Markdown 只负责给作者和 Agent 阅读,工具不再反向解析 Markdown
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  约束:
119
119
 
120
120
  - 构造事务前运行 `check`,把当前 `state_revision` 原样写入 `expected_state_revision`;若状态已经变化,重新读取 state 并重构事务。
121
- - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。照 init 示例套 commit 事务是最容易踩的一处。
121
+ - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。commit 事务须使用自身允许字段,不能照搬 init 示例。
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122
  - `character_snapshots` 中出现的角色视为核心复用角色,必须同时出现在 `character_changes`;已经建立快照的核心角色再次变化时必须提交新快照。
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123
  - 角色快照的四个列表不限制条数,只限制单项长度和最终文件总字节:目标 ≤4096 字节,超过警告;硬上限 8192 字节,超过则在任何写入前拒绝。
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  - 没有快照的角色变化视为临时角色,不建立状态文件;`context.active_character_names` 最多 6 人且必须已有当前快照。
@@ -1,6 +1,6 @@
1
1
  # workflow-chapter.md:单章正文工作流(Phase 4-5)
2
2
 
3
- 每章正文走本文件(日更批次见 `workflow-daily.md`)。**缺文件就停下修,本轮不写**:`tracking_commit.py check` 不过、缺 `_tracking-state.json`、登记了对标却缺情绪模块/节奏时,读 [stop-and-fix.md](stop-and-fix.md) 照做(作者定了不对标不算缺,组装脚本会报「召回降档:成立,无对标」,照它走);修好再从步骤 1 开始。
3
+ 每章按本文件执行,日更批次见 `workflow-daily.md`。**缺文件先修,本轮不写**:`tracking_commit.py check` 不过、缺 `_tracking-state.json`、登记了对标却缺情绪模块/节奏时,读 [stop-and-fix.md](stop-and-fix.md) 照做(作者定了不对标不算缺,按组装脚本的无对标结论走);修好再从步骤 1 开始。
4
4
 
5
5
  **工作目录**:本章临时文件(前组.md、后组.md、writer_prompt.md、tracking.json)只放书目录下 `.story/work/第NNN章/`,不写系统 `/tmp`、`正文/`、`大纲/` 或书根;提交成功后脚本自动删除。
6
6
 
@@ -10,7 +10,7 @@
10
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11
11
  新书还没有 `_tracking-state.json` 时先按 [tracking-initialization.md](tracking-initialization.md) 初始化;已有正文却缺它,按 stop-and-fix 停下修。
12
12
 
13
- 1. **检查细纲**:读 `大纲/细纲_第{N}章.md` 全文,取「单元ID/位置」,跑 `outline_view.py --unit {单元ID} {卷纲路径}` 取卷契约、全卷常任裁定、当前剧情单元与终局底牌边界(日更同单元本批复用,不重跑)——**不整读卷纲**。细纲缺失或缺九个必填字段时**先补建再写**:按 workflow-outline.md 细纲模板补齐九个必填字段和四个小节,无证据的写 `[待补充]`,补完跑 `check-outline-contract.js` 验收。
13
+ 1. **检查细纲**:读 `大纲/细纲_第{N}章.md` 全文,取「单元ID/位置」,跑 `outline_view.py --unit {单元ID} {卷纲路径}` 取卷契约、全卷常任裁定、当前剧情单元与终局底牌边界(日更同单元本批复用,不重跑)——**不整读卷纲**。细纲缺失或缺九个必填字段时**先补建再写**:按 workflow-outline.md 细纲模板补齐九个必填字段和四个小节,目标情绪、主角目标/关键选择须明确,其余未知项按模板写 `[待补充]`,补完跑 `check-outline-contract.js` 验收。
14
14
  2. **读取上下文**:`tracking_commit.py check`(取 `last_committed_chapter` / `state_revision`,完整 state 不进 prompt)→ `追踪/上下文.md` 全 7 栏 → 细纲点名的 `设定/势力/`、`设定/世界观/` 相关条目(为「必读设定」槽摘句);角色卡交给写手时只在「涉及角色」列名字、由写手读,主会话自己写时才读。上一章结尾由脚本代读,承接存疑才自己读。久别角色读 `追踪/角色状态/{名}.md`;更旧的信息按 workflow-daily「旧信息查找步骤」定点查。
15
15
  3. **写前准备**:
16
16
  - **先跑组装脚本**:`{PYTHON} {skill 根}/scripts/build_writer_prompt.py --project {项目根} --chapter {N} --out`。`====` 以上是 prompt、以下是核对报告;退出码 2 =数据问题,修完重跑,不手拼绕过。
@@ -25,7 +25,7 @@
25
25
  8. **核情节点落点,再一次检测收口**:
26
26
  - 细纲每个情节点**至少出现一次**,漏即退回补写批准内容。不以字数为由。
27
27
  - 运行 `{PYTHON} {skill 根}/scripts/storyctl.py chapter check --project {项目根} --chapter {N} --fix-punctuation`:一次整理标点并跑 AI 句式、`check-degeneration.js` 退化、细纲照搬与字数检测(去味管线:检测器 → 选 Gate → 一次定点改写 → 复扫);文件改动后重跑,不再分别调各检测脚本。
28
- - 按返回的 `status` 走:`ready` → 完成步骤 9-12 再提交。`blocked` / `invalid`(退出码 1)→ 就地修净再重跑。`needs_decision`(字数出带)→ 看 `available_actions`:欠字不补不重试,按字数问法请作者选;超字把删除区间随 `compress-once` 交 narrative-writer 一次净删、零新语义,复检仍带外也请作者选。`tool_unavailable`(退出码 3,见 `quality.tool_errors`)→ 不能提交、无绕过,用停下问法告诉作者要装 Node.js 18+ 才能做写后检查。退出码 2(`status: error`)按 `error_code` 修命令。
28
+ - 按返回的 `status` 走:`ready` → 完成步骤 9-12 再提交。`blocked` / `invalid`(退出码 1)→ 就地修净再重跑。`needs_decision`(字数出带)→ 看 `available_actions`:欠字不补不重试,按字数问法请作者选;超字把删除区间随 `compress-once` 交 narrative-writer 一次净删、零新语义,复检仍带外也请作者选。`tool_unavailable`(退出码 3)→ 不提交,按 `quality.tool_errors` 说明具体原因;缺 Node 时提示安装 Node.js 18+。退出码 2(`status: error`)按 `error_code` 修命令。
29
29
  9. **检查钩子、爽点与契约**:章尾有往下看的理由(低压/过场章留阶段目标即可);高压/推进章爽点到位;对着成稿过契约四问——主角是否靠自己的选择挣到本章结果?收益是否被配角、机构或巧合无交换地拿走?有没有提前动用后面的底牌?旧期待付利息、留新期待了吗?任一问不过就按问改:没挣到→让结果落在他的选择或判断上;收益被拿走→补交换或让他拿回控制点;提前用了底牌→换成本卷已解锁的手段;没付利息→给旧期待一个小兑现再留新钩。不达标只修批准内容,修后重跑步骤 8;需补强、契约破坏都在本章汇报里告诉作者。
30
30
  10. **元信息扫描**:标题行以外清掉第X章、上一章、本章、前文、后文、伏笔、细纲、读者这类工程词,改成角色能感知的事件锚点(「比第一章那三秒开火更疼」→「比那三秒开火更疼」);角色真实读到「第X章」或本身是作者/读者的除外。
31
31
  11. **检测结果处理**(选 Gate 与定点改写):严重度读作必须修 / 建议看 / 仅提示——检测器 blocking 与 checker 的 S1/S2 必须修,advisory 与 S3 建议看,S4 仅提示。`quality.blocking_findings` 就地改到净;`advisories` 逐条读原文判断,确属问题才改,不为归零机械改写。`formulaic-parallelism` 连同台词一起复核;细纲照搬里判定保留的补进细纲「复沓锚句」(这是登记,不算改大纲,不用暂停问作者)。禁用词表不整读,拿不准的二级词才查 `references/banned-words.md` 对应条目。改完只重跑步骤 8 复扫,不另安排全篇去味。
@@ -80,7 +80,7 @@
80
80
 
81
81
  ## 质量检查
82
82
 
83
- 字数范围按 SKILL.md 写前必读第 4 条。三个维度:**情绪交付**(交付了目标情绪吗)、**契约风险**(步骤 9 契约四问)、**技术质量**(一致性、格式、禁用词;排查具体问题时才读 [long-chapter-quality.md](long-chapter-quality.md))。
83
+ 字数范围按 SKILL.md 写前必读第 4 条。查三个维度:**情绪交付**(目标情绪是否兑现)、**契约风险**(步骤 9 契约四问)、**技术质量**(一致性、格式、禁用词;排查具体问题时才读 [long-chapter-quality.md](long-chapter-quality.md))。
84
84
 
85
85
  **写后同轮清零**:同一轮内完成步骤 8-11,blocking(含写后 hook 推回的毒句式)清零才算本章完成。**唯一豁免**:用户显式说"本章不去味/跳过检查"时,在该章标题行下加一行 `<!-- 去味:跳过 -->`(写后 hook 与下一章前的欠账拦截都认它)。退化类 blocking(复读、截断、拒绝语、工程词泄漏)只重写受影响段落,最多 2 次,仍失败按停下问法请作者定夺;故事内系统用语、弹幕、有功能的重复台词保留。
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@@ -12,7 +12,7 @@ SKILL.md 路由到「日更续写」后按本文件控制批次;每章正文
12
12
 
13
13
  **缺 state 或视图不一致**:停下,按 [stop-and-fix.md](stop-and-fix.md) 修好再开始。
14
14
 
15
- 确定范围后直接进 Step 2,不问"是否继续";K 默认 2-3 章,作者另给按作者。只在章号冲突、细纲缺失、范围超出已有细纲、要改大纲/追踪时暂停确认。
15
+ 确定范围后直接进 Step 2,不问"是否继续";K 默认 2-3 章,作者另给按作者。章号冲突、细纲缺失、范围超纲或需改变既定故事安排时暂停确认;每章正常提交追踪不另问。
16
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17
17
  ---
18
18
 
@@ -49,7 +49,7 @@ SKILL.md 路由到「日更续写」后按本文件控制批次;每章正文
49
49
  1. **标题去重**:本轮新写章与既有标题同名或明显重复时,统一改细纲与正文文件名。
50
50
  2. **契约与细纲双向核对**:逐章已在 workflow-chapter 步骤 9 过契约四问,这里只看跨章:几章连起来,主角的功劳、底牌和旧期待有没有累积失衡(有问题按 workflow-chapter 步骤 9 的改法修;需补强、契约破坏写进批末汇报);正文是否消费了细纲的内容概括、情节安排、人物关系变化与收益归属;爽点前有可指认的铺垫、打脸/揭露章写了在场配角差异反应、详略按目的分配而非均匀注水。不达标回 Step 2 修批准内容。
51
51
  3. **伏笔盘点(仅本轮增量)**:本批新增/推进/回收的每个 ID 在 `追踪/伏笔.md` 恰好一行当前状态,并能在对应逐章记录找到本次变化;不做全量伏笔审计。
52
- 4. **一致性检查(整批一次)**:各章都没单独查过时,这里查一次本批全部章节(prompt 见 agent-calls.md,申报栏写各章申报汇总;无 agent 时主会话按 workflow-chapter 同节自己核),冲突照「新增物处置」表处理。
52
+ 4. **一致性检查(批末一次)**:这里核查本批尚未单独查过的章节(prompt 见 agent-calls.md,申报栏写各章申报汇总;无 agent 时主会话按 workflow-chapter 同节自己核),冲突照「新增物处置」表处理。
53
53
 
54
54
  只对本步改过的章重跑 `chapter check --fix-punctuation`;改动影响后续事实、状态、伏笔或承诺的,进 Step 4 前按 workflow-revision 为该章提交修订(`draft` 预填 → 改 → `chapter commit`),纯措辞调整不重复提交。
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@@ -1,13 +1,13 @@
1
1
  # workflow-outline.md:出细纲(按剧情批出细纲、补纲)
2
2
 
3
- 作者要看一批章节怎么走、或要补/改细纲时读本文件。卷纲只用 `outline_view.py --unit {单元ID}` 取本单元闭包,设定从 `设定/` 定点读,不回翻对话;前 3 章细纲另读 [opening-design.md](opening-design.md),建角色档案时读 character-basics.md。没有子代理时先给本批走向提案、作者确认后落盘;交付汇报最后一句建议新开对话说「写第N章」,技术备注在它后面。
3
+ 作者要看一批章节怎么走、或要补/改细纲时读本文件。卷纲只用 `outline_view.py --unit {单元ID}` 取卷级常任裁定与本单元相关内容,设定从 `设定/` 定点读,不回翻对话;前 3 章细纲另读 [opening-design.md](opening-design.md),建角色档案时读 character-basics.md。没有子代理时先给本批走向提案、作者确认后落盘;交付汇报最后一句建议新开对话说「写第N章」,技术备注在它后面。
4
4
 
5
5
  所请求范围内每章必须有 `大纲/细纲_第XXX章.md`,不跳章。
6
6
 
7
7
  细纲按剧情批构建(见文末「按剧情批出细纲」);仅未限定范围的完整开书默认前 10 章,其他按 SKILL.md 的范围与停点交付:
8
8
  1. **批次边界**:未指定章数时,一批 ≈ 一个剧情单元(5-15 章);>10 章拆两批。开书首批前 10 章封顶、可跨单元;每单元建卡时召回一次,后续批共享结论。用户指定章数/范围时,只建范围内细纲,不因单元未完或剩余 ≤2 章而扩批;单批仍建议 ≤10 章。日更缺纲按 workflow-daily 的补建流程处理。
9
9
  2. **批次定位与阶段约束**(每批补纲前先写):当前章节区间属于哪个阶段与哪个剧情单元(单元ID)、本批推进目标、本批可释放信息、本批严禁提前释放信息、章尾钩子不能越过的边界。
10
- 3. **供给自查**(排纲自查第 5 项):每批出细纲前检查六项:①对手戏由谁承接?具名对手间隔超过 2 章是复核提示;对手可为盟友或亲人,环境、关系章不为凑间隔新增反派。②未来 3 章出场角色的设定卡是否齐全?③能力增量与既有库存是否接得上?④本批引用的数字、制度、规矩、距离与脚程是否确实存在?引用前 grep 核对文件里的具体条目,不能只猜文件存在。⑤本批使用的地点空间属性先落档;仅提名不强补底图。是否与上一单元同场景、同对手、同胜负手连排,需要调整?⑥本批有哪些故事线推进,是否有可调存量?结果以「供给自查」小节写进 `大纲/排纲底稿_{单元ID}.md`(模板见文末,不写进卷纲):「写了要报」登记新增内容与设定路径,「先问作者」列候选及影响面交作者裁定;无缺口写「无缺口」。并检查上一批「本章没写成的」与「建纲追加」里的未解决缺口。
10
+ 3. **供给自查**(排纲自查第 5 项):每批出细纲前检查六项:①对手戏由谁承接?具名对手间隔超过 2 章是复核提示;对手可为盟友或亲人,环境、关系章不为凑间隔新增反派。②未来 3 章出场角色的设定卡是否齐全?③能力增量与既有库存是否接得上?④本批引用的数字、制度、规矩、距离与脚程是否确实存在?引用前检索核对文件里的具体条目,不能只猜文件存在。⑤本批使用的地点空间属性先落档;仅提名不强补底图。是否与上一单元同场景、同对手、同胜负手连排,需要调整?⑥本批有哪些故事线推进,是否有可调存量?结果以「供给自查」小节写进 `大纲/排纲底稿_{单元ID}.md`(模板见文末,不写进卷纲):「写了要报」登记新增内容与设定路径,「先问作者」列候选及影响面交作者裁定;无缺口写「无缺口」。并检查上一批「本章没写成的」与「建纲追加」里的未解决缺口。
11
11
  4. **剧情单元消费**:建卡批读本批剧情单元卡「对标剧情参照」指向的剧情单元(≤3 个文件,含结构分布/情节点索引),按单元节拍→章映射铺章、情节点换素材;同一剧情单元的后续批共享剧情单元卡固化结论,不重读剧情单元。当前卷纲缺少必需剧情单元字段时先补齐卷纲,不带缺失字段进入日更。
12
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  5. **建纲当场缺口**:按下方三级处置——直接写的写进细纲,写了要报的先落档再引用,先问作者的挂起受影响内容,其余部分继续。建纲批末把后两级汇入同一份排纲底稿的「建纲追加」小节:章号、缺口、级别、设定路径或提案;无追加写「无」。不重复记录直接写的现场材料。
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  6. **建纲批末复核**(每批建完必做):确认 `visible_chars_v1` 口径、九个必填字段、禁止提前释放和可执行情节点齐全。不得用“每个情节点固定等于多少字”预测容量或自动补事件;每章细纲落盘后必须跑 `node scripts/check-outline-contract.js --json --project {书目录} --chapter {N}`:exit 1 只按 `repair_scope` 补点名字段再复验,最多两轮;advisory 项逐条人工判断,不强制归零。建纲批末另跑一次 `node scripts/check-outline-contract.js --json --supply {卷纲路径} {单元ID}` 验证本批供给自查已写进排纲底稿(含「无缺口」情形);脚本仅验供给小节存在,内容仍需人工判断。**旧章细纲缺字段是常态,不要照抄同目录既有文件的字段集**,以本节模板为准。语义仍不设 checker。
@@ -18,7 +18,7 @@
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  细纲是正文写作的章节蓝图,而不是只列事件和钩子的清单。模板见下(唯一权威副本:九个必填字段、四个小节、不含逐点字数的四列情节点表,阶段位置、结构公式等在末尾「可选」块)。新建、补建、回填都按权威模板补齐,未知字段写 `[待补充]`,不为补齐字段杜撰副线或人物关系。
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- `目标情绪` 与 `主角目标/关键选择` 要写实际内容,不能留 `[待补充]`:隔离实验里只补这两个字段就能复现补齐全部字段的正文收益,补满其余字段与只补这两个不可区分。其余字段未知时仍按上文写 `[待补充]`。
21
+ `目标情绪` 与 `主角目标/关键选择` 要写实际内容,不能留 `[待补充]`。其余字段未知时仍按上文写 `[待补充]`。
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  落盘后运行 `node scripts/check-outline-contract.js --json --project {书目录} --chapter {N}` 做结构检查:它只判字段、四个小节、五段式、情节点表结构(默认四列 `# / 情节点 / 功能标签 / 执行边界(禁+放)`;需要时可在功能标签后加「分辨率」列)和字数目标口径是否在场,不判内容好坏。exit 1 时只按 `repair_scope` 补报告点名的字段并复验,最多两轮;仍失败就报告检查 ID 停下,不改其他章。exit 2、脚本缺失或 node 不可用时如实报告验收未完成,不得声称细纲已合规。本检查只在新建/补建/回填时执行;既有项目的旧细纲不因此阻断写正文。
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@@ -25,7 +25,7 @@
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  ## Step 2:按范围加载
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  - 都要:待改章全文、`大纲/细纲_第{X}章.md`、`tracking_commit.py check`(取 `state_revision`)与 `追踪/上下文.md`;缺 state 时停止,已有正文的项目先经 `story-import` 生成标准追踪。
28
- - 局部修改:前一章只看最后几段(第 1 章没有就不看)、后一章只看开头几段,确认衔接;涉及的角色读 `设定/角色/{名}.md` 与 `追踪/角色状态/{名}.md`。
28
+ - 局部修改:前一章只看最后几段(第 1 章没有就不看)、后一章存在时只看开头几段,确认衔接;涉及的角色读 `设定/角色/{名}.md` 与 `追踪/角色状态/{名}.md`。
29
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  - 整章重写:前后两章全文,加上细纲点名的角色与设定;第 1 章没有前一章时看 `设定/题材定位.md`。
30
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31
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  ---
@@ -41,11 +41,11 @@
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  | `ready` | 往下走 |
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  | `blocked` / `invalid` | 改到净再重跑(工程词泄漏也在报告里) |
43
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  | `needs_decision`(字数出带) | 欠字不补;超字把删除区间交写手按 agent-calls「超字一次净删」删一次(自己改就同样只删不加),复检仍带外用下面的字数问法请作者选 |
44
- | `tool_unavailable`(退出码 3) | 停下,不提交,告诉作者「要装 Node.js 18 或更新版本,才能做改后检查」 |
44
+ | `tool_unavailable`(退出码 3) | 停下,不提交,按 `quality.tool_errors` 告诉作者具体原因;缺 Node 时提示安装 Node.js 18 或更新版本 |
45
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  | 退出码 2 | 按 `error_code` 修命令重跑 |
46
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  4. **人物与节奏**:改后的角色行为与设定、前后章一致;改动没把这章的节奏打散。
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  5. **篇幅**:与原文差异超过 30% 或 800 字(取较大)时告诉作者「改后约 X 字,比原来多/少 Y 字,比目标多/少 Z 字」;字数本身不触发再改一遍。
48
- 6. 需要查证外部事实时 spawn `story-researcher`。
48
+ 6. 发现外部事实待核时先交 `story-researcher` 查证,再回到改写与检测;不可用则主会话查,不带未核实的事实提交。
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  ---
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@@ -11,7 +11,7 @@
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  | 看第 1 章 | 正文 | workflow-chapter.md(新开对话) | `正文/` |
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  **交接只靠落盘**:每个时刻交付前,把作者在对话里定下的事(方向、偏好、红线、否掉的方案)写进 `设定/题材定位.md` 的对应小节,再往下走;下一时刻不回翻对话。本书的事只落设定,作者跨书通用的写作习惯才走作者记忆。
14
- **换上下文**:定方向由主会话和作者商量;定设定、卷纲与每批细纲要读的方法最多,已部署 story-architect 时交给它按任务包在新上下文里出(调用见 [agent-calls.md](agent-calls.md)),主会话把提案拿给作者确认、按作者意见改文件、汇报。没有子代理时主会话自己做,同样先给提案、作者确认后再落盘。没有子代理时每个时刻交付后、有子代理时细纲交付后,汇报正文最后一句建议「新开一个对话,说『定设定』/『出卷纲』/『出第1-10章细纲』/『写第1章』,会更专注」(技术备注仍在它之后的最末一行);作者要在本对话继续也照做。
14
+ **换上下文**:定方向由主会话和作者商量;定设定、卷纲与每批细纲要读的方法最多,已部署 story-architect 时交给它按任务包在新上下文里出(调用见 [agent-calls.md](agent-calls.md)),主会话把提案拿给作者确认、按作者意见改文件、汇报。无子代理时由主会话按同一确认顺序完成。没有子代理时每个时刻交付后、有子代理时细纲交付后,汇报正文最后一句建议「新开一个对话,说『定设定』/『出卷纲』/『出第1-10章细纲』/『写第1章』,会更专注」(技术备注仍在它之后的最末一行);作者要在本对话继续也照做。
15
15
 
16
16
  ---
17
17
 
@@ -59,8 +59,8 @@
59
59
  > **对标节奏回流(有主对标书时,卷纲定稿前做一次)**:读主对标 `对标/{书}/剧情/节奏.md`;资料缺失时设置 `missing_primary_contract` 并停止,不得以摘要、故事线或报告代替。文件存在时,按本文件「对标节奏迁移」将 1/4·中点·3/4 换素材排入卷纲「对标结构坐标」,选中单元写入「对标剧情参照」(也可填「自创:{理由}」),并过排纲自查。未登记主对标但有同题材候选时先回 workflow-setup Phase 1;确无对标则按八节点自排(开篇 5-10%、发展 30-40%、转折一、转折二、高潮 10-15%、矛盾结果 10-15%、转折三、结局 10-15%,各节点规则见 outline-methods.md「八节点故事结构」)。有 `灵感库/` 时可另按「适用阶段=卷纲」召回 Top 8 active CBA 辅助结构选型,零命中不阻塞。
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61
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  **排纲自查**(每卷、每批细纲设计前答一遍;逐章不重答):
62
- 1. **情绪引擎**:本卷交付什么情绪、靠什么剧情模式可靠交付、核心冲突是什么?先按 `references/emotional-methods.md`「长篇单元情绪引擎」设计正向发动机,再做两个删除检验——删掉题材核心的对象/关系/问题,或删掉主角,情绪兑现还基本成立吗?成立就说明引擎没立住,先修。
63
- 2. **节奏与定位**:哪段加速哪段减速;章节定位有高低、不是全程高压,低压加过场合计不超约 15%;有对标书时 1/4、中点、3/4 各锚一个关键情节(中途追加单元按单元内的 1/4·中点·3/4,不改已锁定的卷尺度坐标表;见本文件「章节定位与张弛」「对标节奏迁移」)。
62
+ 1. **情绪引擎**:本卷交付什么情绪、靠什么剧情模式可靠交付、核心冲突是什么?先按 `references/emotional-methods.md`「长篇单元情绪引擎」设计情绪引擎,再做两个删除检验——删掉题材核心的对象/关系/问题,或删掉主角,情绪兑现还基本成立吗?成立就说明引擎没立住,先修。
63
+ 2. **节奏与定位**:哪段加速哪段减速;章节定位有高低,低压加过场合计约 15% 只作均衡基线,按下方题材分级调整;有对标书时 1/4、中点、3/4 各锚一个关键情节(中途追加单元按单元内的 1/4·中点·3/4,不改已锁定的卷尺度坐标表;见本文件「章节定位与张弛」「对标节奏迁移」)。
64
64
  3. **伏笔与阶段边界**:本卷新埋哪些伏笔、上一卷待收的怎么处理;本卷在全书哪个阶段,可释放什么、必须压住什么(压住的写进细纲「本章禁止提前释放」)。
65
65
  4. **契约四问**:按 `references/reader-contract-and-progression.md` 逐剧情单元过一遍,把 契约安全 / 需补强 / 契约破坏 写进单元卡「契约风险」;契约破坏 先修纲,需补强 补交换、铺垫或成本;两种都在规划汇报里告诉作者。不要求主角亲自完成每个动作。
66
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  5. **供给**:进入细纲层时按 workflow-outline.md 批次步骤 3 做供给自查。
@@ -110,7 +110,7 @@
110
110
  ### 对标节奏迁移(卷纲定稿前做一次,无对标书可跳过)
111
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112
112
  1. **选段(以剧情单元为单位)**:在主对标里圈出本卷要对标的剧情单元序列——选段单位就是拆文产出的剧情单元(`剧情/{剧情标题}.md`)。检索顺序:先读主对标 `剧情/README.md`「剧情单元清单」(有清单则一书一文件,按「类型 / 桥段标签」直接命中同类);无清单则在 `剧情/*.md` 里按「类型」行(第一键,必填枚举)+「桥段标签 / 套路框架位置」行(第二键)圈同类;仍无命中回退按章节范围圈段,全程不阻塞。多对标时按 `cross-book-recall.md` 大纲预算从副对标补同类条目。读取必备权威文件 `剧情/节奏.md`(爆发密度 / 爽点循环);缺失时先修复或重跑拆文 Stage 3,不从摘要猜测节奏。本卷对标几个剧情单元 ≈ 本卷字数 ÷ 1.5-3 万。
113
- 2. **标关键点**:看对标这几个剧情单元在 1/4、中点、3/4 各放了什么关键情节,判为逆转 / 转折 / 激励。摘要里「类型=转折点」的情节点 + 基调突变(如温馨→压抑)就是关键点的确定性锚,不靠凭感觉;剧情单元的「结构分布」(铺垫/发展/高潮/收尾期)与「情节点索引」同为确定性锚。
113
+ 2. **标关键点**:看对标这几个剧情单元在 1/4、中点、3/4 各放了什么关键情节,判为逆转 / 转折 / 激励。摘要里「类型=转折点」的情节点 + 基调突变(如温馨→压抑)可用来定位关键点候选,再核对其因果作用;剧情单元的「结构分布」(铺垫/发展/高潮/收尾期)与「情节点索引」同为确定性锚。
114
114
  3. **换素材**:保留对标的情绪链和功能位,把对象、场景、事件全换成自己的,禁止照搬具体桥段。功能位清单取必备权威文件 `剧情/情绪模块.md` 的可替换项;缺失时先修复,不生成替代清单。
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  4. **修正硬伤**:换素材前比对 `拆文报告.md`「不建议模仿」。对标若在某个关键点是弱处理(慢热留白、主角长期旁观等已知硬伤),迁移时要在该位置补一个缺的关键情节、或把后面的关键情节前置,而不是把弱处理一起抄过来——关键点该有的力度不能因为对标偷懒就跟着偷懒。
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  5. **排章 + 落卷纲**:把换好(并修正)的关键情节落到本卷相同相对位置——这里的 1/4·中点·3/4 是**卷尺度**(1/4≈总章×0.25、中点×0.5、3/4×0.75);卷里有几个剧情单元时,每个剧情单元内部另有自己的铺垫→逆转→收尾,别和卷尺度的关键点混为一谈。关键点之间用普通推进章过渡,每个关键点之后按需插一章呼吸 / 关系章;写进卷纲「对标结构坐标」与情绪弧线的章节定位列,细纲承接时每章标章节定位。同时把选中的剧情单元以 {书名}《剧情标题》写入剧情单元卡「对标剧情参照」。
@@ -4,7 +4,7 @@
4
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5
5
  - **prompt 第一行固定,逐字照抄、只替换 `{}`**:`本次任务:{写/续写/补写/重写/就地改}第 {N} 章,范围 {全章/哪几点、哪几段,范围外一字不动}。开始前先按「参考文件体系」逐行独立判定命中并读取,命中即必读,未命中不预加载;交付摘要里报出读了哪几个。`
6
6
  - 动作写动手方式、不写「首稿」这类阶段名;退回补写、退化重写、自查返工都照实重填。
7
- - 这行是**指令**不是材料栏目。**交付摘要没有读取清单 = 这行没传,重 spawn。**
7
+ - 这行是**指令**不是材料栏目。**交付摘要缺读取清单时,读取协议未完成,重 spawn。**
8
8
  - 第二行起传本章必需材料:
9
9
  - 项目目录、章节、细纲文件(**只给路径,不给全文**)、上一章结尾切片(按整行回退约 400 字,**不给路径**)、输出路径与标题行字面量(使用当前平台的原生路径分隔符,章名从细纲 `### 第 N 章:章名` 解析,标题行形态照既有章)。
10
10
  - 写前准备输出:本章意图、作者本轮要求、本节速记、目标情绪、涉及角色、本章技法(类别)、必读设定(**直接写出那几句,不给路径**)。
@@ -1,6 +1,6 @@
1
1
  # 写作技法:可执行指令集
2
2
 
3
- > 写作全程参考。对话怎么写见 dialogue-mastery.md,开篇设计见 opening-design.md,章节格式按长篇 long-format.md 或短篇 format-and-structure.md。
3
+ > 写作全程参考。对话怎么写见 dialogue-mastery.md,开篇设计见 opening-design.md;正文格式按调用方指定的格式文件与本书约定执行。
4
4
 
5
5
  ---
6
6
 
@@ -44,32 +44,33 @@
44
44
 
45
45
  ---
46
46
 
47
- ## 2. 贯穿道具系统(三次出现规则)
47
+ ## 2. 贯穿道具:随情节改变意义
48
48
 
49
49
  ### 规则
50
50
 
51
- 每个叙事单元(短篇/长篇卷)设计 1-2 个贯穿道具。每个物件必须出现 3 次,每次意义不同。
51
+ 物件能承载关系或处境变化时,可选用贯穿道具;每次重现都应增加信息或改变意义,次数与位置随剧情单元调整。
52
52
 
53
- ### 三次出现编排
53
+ ### 三次出现示例
54
54
 
55
55
  | 出现时机 | 功能 | 示例 |
56
56
  |----------|------|------|
57
- | 第 1 次出现(前 1/4) | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
57
+ | 第 1 次出现 | 建立初始意义 | 金锁 = 姐姐送的生日礼物(温暖) |
58
58
  | 第 2 次出现(中段转折) | 意义被颠覆 | 金锁 = 金包铜的假货(虚伪) |
59
59
  | 第 3 次出现(结尾) | 情感暴击 | 金锁被丢进垃圾桶(彻底决裂) |
60
60
 
61
61
  ### 物件设计模板
62
62
 
63
- 填写以下模板,写入设定.md:
63
+ 采用贯穿道具时,按实际出现次数记录;长篇写入对应 `设定/` 文件,短篇写入 `设定.md`:
64
64
 
65
65
  ```
66
66
  物件:{名称}
67
- 第1次出现:第{N}节 | {场景} | 含义:{初始意义}
68
- 第2次出现:第{N}节 | {场景} | 含义:{转折意义}
69
- 第3次出现:第{N}节 | {场景} | 含义:{结尾意义}
67
+ | 章/节/场景 | 当次含义 | 新增信息或意义变化 |
68
+ |---|---|---|
69
+ | {位置} | {当次含义} | {首次建立/后续变化} |
70
70
  ```
71
71
 
72
- ------|------|------|
72
+ | 类型 | 功能 | 示例 |
73
+ |------|------|------|
73
74
  | 信物型 | 承载关系的象征物 | 金锁(姐夫捎路)、木头小马(皇弟) |
74
75
  | 工具型 | 日常使用的功能性物件 | 打分本(准儿媳)、账本(迟来二十年) |
75
76
  | 痕迹型 | 残留的身体/环境痕迹 | 手腕旧疤、墙上身高刻度 |
@@ -147,16 +148,18 @@
147
148
 
148
149
  ### 规则
149
150
 
150
- 前 100 字必须包含 ≥ 3 个事件。不做背景铺垫,直接上事件链。
151
+ 按题材和本章任务选用事件链开场,检查因果、有效变化和开头钩子,事件数随内容而定。
151
152
 
152
153
  ### 操作指令
153
154
 
154
- - 删除所有开头背景介绍(「在古代XX年间」「她是一个XX的女孩」)
155
- - 第 1 句就是事件,不是描述
156
- - 事件密度检查:数前 100 字里有几个独立的「发生的事」
155
+ - 压缩无功能背景(「在古代XX年间」「她是一个XX的女孩」),保留理解当前处境所需的信息
156
+ - 用行动、异常或具体处境建立阅读问题
157
+ - 核对实际事件或信息变化是否推进目标、风险、关系或下一步行动
157
158
 
158
159
  ### 事件密度示例
159
160
 
161
+ 这组例子示范高密度事件链开场:
162
+
160
163
  ```
161
164
  ❌ 低密度(1 件事/100 字):
162
165
  「沈栀是沈家的嫡女,自幼聪慧,深得父亲喜爱。这一天,她收到了一道圣旨。」
@@ -170,13 +173,11 @@
170
173
 
171
174
  ### 密度检查模板
172
175
 
173
- 写完开头后,列出前 100 字的事件清单:
176
+ 写完所选事件链开头后,按实际内容逐项记录:
174
177
 
175
178
  ```
176
- 事件1:{事件}
177
- 事件2:{事件}
178
- 事件3:{事件}
179
- (如果列出 < 3 个,重写开头)
179
+ 事件/变化:{实际内容}
180
+ 是否推进:{是/否;改变了什么}
180
181
  ```
181
182
 
182
183
  ---
@@ -251,8 +252,8 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
251
252
  - 同一约束如果在「核心事件 / 内容概括 / 情节安排 / 情节点」里重复出现,生成前只合并成**一个语义点**;重复字段不是强调,更不是四次复述额度。正文不得沿用提纲里反复出现的同一措辞逐项交代。
252
253
  - 五段式(起因/发展/转折/高潮/结尾)是给细纲作者的功能拆解,不是正文的五个自然段;正文不必逐段顺叙,也不必一段对一格。
253
254
  - "谁做了什么"的概括句、"A→B→C"箭头链、"收束到什么状态"是规划口径,不要原样搬进叙述。
254
- - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。只改顺序不会让正文变好看(交错与否的对照实验测不出差别),密点展开、疏点带过更要紧(见「疏密分配」)。
255
- - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句(结尾去升华见 anti-ai-writing.md)。
255
+ - 同一场戏里的几个点可以合并、互相打断,不必排成逐点清单;因果依赖或刻意的停顿分隔才串行。交错要有行动或信息关系,重点仍是密点展开、疏点带过(见「疏密分配」)。
256
+ - 章尾落在最后一个具体的动作、画面、台词或悬念上;细纲「结尾设定」是规划口径,不要在正文里写成"就这样……""他终于明白……"式的状态总结句(结尾功能见 narrative-focus.md)。
256
257
 
257
258
  ### 视角姿态:深度限知(贴地沉浸)
258
259
 
@@ -261,9 +262,9 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
261
262
  - **镜头不拉远、不俯瞰、不切他人内心**:别写"整个大厅陷入死寂"这种摄像机视角,写"她听见自己的心跳,旁边的呼吸声一下子全没了"。
262
263
  - **读者与角色同步获知**:角色不知道的不写;不提前剧透,不补全背景。悬念来自"她也不知道",禁止提前剧透句如"她不知道的是"。
263
264
  - **念头是动作的一部分**:用半句的、被打断的、带情绪偏见的主观判断,不写完整理性的内心独白;不强配身体动作,情绪落地按第 1 节。
264
- - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。不写中立的、谁看都一样的描述。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言(那是作者下场定性,见 anti-ai-writing.md 模式 8)。
265
+ - **主观偏差代替客观叙述**:场景被角色情绪染色。她恨谁,谁就被写得可憎;她慌,光线就晃。不写中立的、谁看都一样的描述。但只能是她此刻带偏见的瞬间感觉,不能写成"像在宣判一件早已定好的事"这类客观盖棺断言(叙述信息边界见 expression.md)。
265
266
 
266
- 深度限知是"自然去 AI"的根:把镜头钉死在角色身体里,作者就没有位置跳出来解释、总结、安排了(配合 anti-ai-writing.md 模式 8)。
267
+ 采用深度限知时,把镜头留在角色当下的感知与判断中;解释、总结是否越界按文风与信息边界判断(见 expression.md),不把视角限制当成通用去味法。
267
268
 
268
269
  ### 文风指纹:按题材借 cadence,不套万能腔
269
270
 
@@ -439,4 +440,4 @@ IF 主事件是一连串动作 → 加「递进」:动作引发的连锁反应
439
440
 
440
441
  **标价发生在事情起效之前**,不能等结果出来再补。反面:该标价的人就在场,却只写他"笑了笑,凑到旁边说了句什么"——位置留了,内容没给。
441
442
 
442
- **尺子要先于被度量的事出场,至少两把**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
443
+ **首次建立分量时,先给至少两把可比较的尺子**(同场另一个做到几寸、当年最好的那个用了多久)。事后补一轮尺子也可以(同一个爽点吃第二遍)。
@@ -6,19 +6,17 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
6
6
  ---
7
7
  # story-review:多视角对抗式审查
8
8
 
9
- > Spawn 版本提示(不阻断 spawn):先读取项目根 `.story-deployed` 的 `agents_version`。与本版 `agents_version: 34` 不一致时(标记缺失、字段缺失/非整数、小于或大于 34)**照常按文件存在性检查并 spawn**,但只检查当前运行时的 canonical 目录;同时在「这次怎么审的」里用一句白话提示作者「审稿助手是旧版,运行 /story-setup 后新开会话」,`Notice: agents bundle 版本不匹配(项目 {N},本版 34)` 原文写进技术备注行;大于 34 时额外提示先更新 oh-story-claudecode,不要用本地旧版 setup 降级覆盖。只有 agent 文件缺失、或运行时不暴露 custom agent 时才降级 solo/direct,技术备注写 `Fallback: ... -> solo`。
9
+ > Spawn 版本提示(不阻断 spawn):先读取项目根 `.story-deployed` 的 `agents_version`。与本版 `agents_version: 35` 不一致时(标记缺失、字段缺失/非整数、小于或大于 35)**照常按文件存在性检查并 spawn**,但只检查当前运行时的 canonical 目录;同时在「这次怎么审的」里用一句白话提示作者「审稿助手是旧版,运行 /story-setup 后新开会话」,`Notice: agents bundle 版本不匹配(项目 {N},本版 35)` 原文写进技术备注行;大于 35 时额外提示先更新 oh-story-claudecode,不要用本地旧版 setup 降级覆盖。版本提示本身不触发降级;文件缺失或异常、工具不可用、递归限制或调用失败按 Phase 0 处理,技术备注写 `Fallback: ... -> solo`。
10
10
 
11
- 你是审查协调器。你的职责是找出小说文本中的结构、角色、文字、设定问题,并给出可执行修改建议。
11
+ 你负责协调审查,找出小说的结构、角色、文字与设定问题,给出有原文依据的修改建议。
12
12
 
13
13
  **执行铁律:审查是找问题,不是验证正确性。**
14
14
 
15
- **文风裁决**:正文写作、改写或审稿前先读 [references/style-resolution.md](references/style-resolution.md),加载本书文风并形成 `style_resolution`;无作者记忆也执行。当前请求、本书文风和 active 偏好按维度覆盖通用 references;同一裁决交给后续执行者。
15
+ **文风裁决**:先读 [references/style-resolution.md](references/style-resolution.md),加载本书文风,复用调用方的 `style_resolution` 与作者偏好;单独调用时按当前请求与本书文风裁决。同一裁决交给后续执行者。
16
16
 
17
- ## 作者习惯边界
17
+ ## 作者偏好边界
18
18
 
19
- 若作者记忆 state 已存在,审查前用 `scripts/author_memory_commit.py query --workspace {工作区} --book-root {书目录} --kind delivery --kind interaction --kind prose_style [--genre {题材}] [--workflow 审稿]` 获取本次相关 active 条目(`--workspace`、`--kind` 必传;不传 `--book-root` 就拿不到本书级偏好;`--genre` 填本书题材类型)。它们只能帮助解释意图和组织报告,不能降低 rubric 严重度、把事实冲突判为无问题或跳过平台门禁;当前请求仍优先。完整规则见 [references/author-memory.md](references/author-memory.md)。
20
-
21
- 用户对报告格式或协作方式作出稳定声明时,在本轮审查完成后用 `record` 记录,并按 author-memory.md「回执怎么告诉作者」转告;只记作者明确说的,一次性要求不记录,不从反复修改推断。审查发现、工具告警和助手建议本身绝不自动学习。
19
+ 只接收调用方已有的作者偏好,不查询或记录作者记忆;独立调用时不加载记忆文件。偏好只能帮助解释意图和组织报告,不能降低 rubric 严重度、把事实冲突判为无问题或跳过平台门禁;当前请求仍优先。
22
20
 
23
21
  ---
24
22
 
@@ -27,7 +25,6 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
27
25
  - `/story-review` 或 `/story-review full` → 优先 spawn 全部 4 个 Agent;如果当前已经在子代理内,核心 Agent 未部署/异常,或 spawn 失败,自动降级为 solo。
28
26
  - `/story-review lean` → 优先 spawn `story-architect` + `consistency-checker`;如果当前已经在子代理内,任一所需 Agent 未部署/异常,或 spawn 失败,自动降级为 solo。
29
27
  - `/story-review solo` → 不 spawn Agent,由当前会话执行基础审查。
30
- - 未指定 → 默认 full,并在报告开头用一句话说明这次实际是怎么审的。
31
28
 
32
29
  ---
33
30
 
@@ -54,7 +51,7 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
54
51
 
55
52
  ## 审查基准与参考资料规则(必须遵守)
56
53
 
57
- `story-review` 的核心审查标准必须始终可用。参考文件是增强资料,不是运行前提。
54
+ 参考文件补充审查标准;不可读时使用下方内置基准包。
58
55
 
59
56
  ### 报告面向作者(必须遵守)
60
57
 
@@ -83,7 +80,7 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
83
80
  |---|---|
84
81
  | 通用质量清单 | `story-review/references/review-quality.md` |
85
82
  | 通用内容评分 rubric | `story-review/references/quality-rubric.md` |
86
- | 去 AI 味方法 | `story-review/references/anti-ai-writing.md` |
83
+ | 去 AI 味方法 | `story-review/references/expression.md` · `story-review/references/narrative-focus.md` · `story-review/references/story-logic.md` |
87
84
  | 剧情循环/高潮公式 | `story-review/references/plot-core-methods.md` |
88
85
  | 角色关系/好感度 | `story-review/references/character-relations.md` |
89
86
  | 对话质量 | `story-review/references/dialogue-mastery.md` |
@@ -91,9 +88,6 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
91
88
  | 平台 rubric | `story-review/references/rubrics/{fanqie,qidian,zhihu}.md` |
92
89
  | 标点预检脚本 | `story-review/scripts/normalize-punctuation.js` |
93
90
  | AI句式预检脚本 | `story-review/scripts/check-ai-patterns.js` |
94
- | 作者习惯协议 | `story-review/references/author-memory.md` |
95
- | 作者习惯整理、超编与迁移 | `story-review/references/author-memory-maintenance.md` |
96
- | 作者习惯事务脚本 | `story-review/scripts/author_memory_commit.py` |
97
91
 
98
92
  ### 内置审查基准包(路径不可读时必用)
99
93
 
@@ -110,21 +104,20 @@ metadata: {"openclaw":{"source":"https://github.com/zenstory-ai/oh-story-claudec
110
104
  - 对话质量:是否有潜台词、信息控制、角色差异;说明书式对话至少 S2。
111
105
  - 设定一致性:不违背已写规则、时间线、角色属性;明确事实冲突通常 S1。
112
106
  - 文字自然度:具体、可感、动作承载信息;AI 腔、陈词滥调、总结体按影响定 S2/S3。
113
- - 句长节奏:叙述默认是逗号长句(一句用逗号串起 2-4 件事再落句号);碎句和电报体(逗号之间连着都是 ≤5 字、通篇超短句像提纲)与 AI 腔同级,按影响定 S3/S2,不因「短=网文节奏」放行。
107
+ - 句长节奏:按本书文风、语义承接与场景功能判断;机械碎句、动作清单或臃肿长句按影响定 S3/S2,不按统一字数或句长模板验收。
114
108
  - 标点节奏:标点是否服务语气/人物声线;通篇句号化、随机堆砌问号/感叹号,或残留 `……`/`——` 硬造停顿,按影响定 S3/S2。
115
109
  - 具体字数表达校验:正文用“这五个字 / 短短四字 / 三个字一落 / 八个字砸下去”等具体字数表达评价台词、题字、信件、念头或弹幕时,必须能确认统计口径、机器核对结果和叙事必要;不能确保字数计算正确时,按文字自然度问题处理,建议改成“这句话一落”“那几个字”“话音落下”等非具体数字表达。
116
110
  - 格式可读性:段落短、对话独立、无多余空行;格式阻碍阅读按 S3,严重混乱按 S2。
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  - 剧情循环:目标 → 阻碍 → 行动 → 代价/反馈 → 新期待;缺少目标/阻碍/反馈通常至少 S2。
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- - 高潮构建:蓄能 → 假胜 → 崩解 → 反转/兑现;高潮直接平铺、无代价或无兑现通常 S2/S3。
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+ - 高潮构建:检查蓄能、情绪落差与兑现;强反转可用蓄能 → 假胜 → 崩解 → 反转/兑现,缺铺垫或兑现通常 S2/S3。
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  - 关系进展:互动尺度必须匹配当前关系阶段;越界亲密、突然信任、突然敌对都需要铺垫,否则按影响定 S1/S2。
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  - 伏笔状态:伏笔状态需可追踪;伏笔密度只作为结构风险提示,除非直接造成理解混乱,否则不升级到 S2+。
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- AI 味 / 禁用词 fallback 速查:
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- - 高频套话:`命运的齿轮开始转动`、`心猛地一沉`、`眼神复杂`、`深刻变化`、`踏上新的旅程`。
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- - 章末总结体:`这一切都说明...`、`他终于明白...`、`新的篇章开始了...`。
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- - 信息倾倒:角色直接说“我要解释世界观/规则/关系变化”。
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- - 论文体/万能结论:过度使用“然而、与此同时、不可否认、这意味着”。
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- - 处理原则:有原文证据才输出 finding;给出可执行替换方向,不只评价“AI 味重”。修法方向不默认「拆短 / 删虚词 / 剥标点」:把正常的逗号长句拆成碎句,与 AI 腔同样是问题。
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+ 三层去味 fallback 速查:
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+ - 表达:套词、总结句、工整句式是否机械复现或重复意思?词语本身只是线索,直写情绪、纠错对比与文风允许的叙述可保留。
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+ - 用笔:关键交锋或决定是否被概括,次要流程是否过详?压缩、展开均应保住人物体验和必要承接。
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+ - 故事:行动有什么来由、解决依据从何而来、前后改变了什么?安静场景可承载关系与认知变化,不强求冲突。
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+ - 处理原则:有原文证据才输出 finding,指出阅读损失、最小建议与资料限制;只报告,不落改,不默认拆短、加动作或新增剧情。
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  平台 fallback 摘要:
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  - 番茄:强开局、强冲突、高频爽点/情绪反馈、低理解门槛。
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  node scripts/check-degeneration.js --check <正文文件...>
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  ```
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  - 将 `ellipsis`、`double-hyphen`、`markdown-divider` 结果作为 `format` findings 合并进报告。`em-dash` 破折号只采用 `check-ai-patterns.js` 的语义改写建议(见下条);`normalize-punctuation.js` 报的同一位置 `em-dash` 在合并时去重丢弃,避免同处出现「机械替换」与「按功能改写」两条相互冲突的 finding。另外人工检查标点节奏是否通篇句号化或随机堆砌,脚本不替代语气判断。
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- - `check-ai-patterns.js` 的 findings 合并进 `prose`:severity=blocking 的类别一律按 S2(当前为 `not-is-comparison` / `em-dash` / `voice-contrast` / `negation-parade` / `reverse-not-is` / `trailer-ending` / `trailer-summary`),修法直接采用检测器输出的建议(删否定铺垫/反差腔/排比否定/章尾预告腔/章尾状态总结句,直接写后项或具体动作;破折号按功能改成动作/短句/逗号/冒号)。
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- - 其余 prose findings(advisory)统一按 S3:只指出读感风险,不替代人工判断;功能性写法标 `[需复核]` 并保留。完整类别和修法见 `anti-ai-writing.md`。
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+ - `check-ai-patterns.js` 的 blocking / advisory 都先作为 `prose` 候选,按 `style_resolution`、原文功能及三层方法逐条复核;确认造成具体阅读损失后,按下方严重度定义定级。功能性纠错、叙述与停顿保留,不把脚本级别直接换成必须修改的 finding。检测器改法仅作参考,不覆盖文风与事实边界。完整语义复核见 `expression.md`、`narrative-focus.md`、`story-logic.md`,只报告问题与建议,不落改。
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  - `check-degeneration.js` 报告模型退化(逐字复读/截断/占位符/工程词泄漏),每条带 `severity: blocking|advisory`:blocking(复读/截断/tier1 工程词)作为 S1/S2 `prose` findings,修复建议是「重新生成该段,不是改写」;advisory(tier2 章节/歧义词)作为 S3。
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  - 这三个预检脚本只读;`story-review` **不修改正文、设定或大纲文件**,需要自动修复正文时建议转 `/story-deslop`。full / lean 模式只有下方「追踪文件维护」允许修改 `追踪/`;分批审查的所有模式都可按 batch-review.md 写 **.story-review/state.md**,solo 除该状态外不写项目内容。
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  - 默认 `--quote-mode keep`,不把知乎盐言短篇的 `「」` 当作问题;只有项目明确指定引号风格时才检查对应转换建议。
@@ -169,7 +161,7 @@ AI 味 / 禁用词 fallback 速查:
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  ## 统一 Findings Schema(所有模式必须使用)
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- 所有 reviewer(包括 solo)输出问题时必须使用统一结构,方便综合排序;它只在 reviewer 与综合裁决之间流转,给作者的报告按 Phase 4 或 solo 模板转写。`location` 必须使用工具读取结果显示的原始文件行号;不要删除空行后重新编号。
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+ 所有 reviewer(包括 solo)先按统一结构整理问题,再按 Phase 4 或 solo 模板转写给作者;内部字段用于合并、排序,不原样贴进作者报告。`location` 必须使用工具读取结果显示的原始文件行号;不要删除空行后重新编号。
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  对 `consistency` / `factual` / `causal` / `rule_boundary` 类 finding,`fix` 字段只写事实统一方向(例如“统一为左臂旧伤,并同步正文/设定中冲突处”或“需在 A/B 时间线中裁定一个来源”),不要写文学创作建议。
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@@ -222,10 +214,3 @@ AI 味 / 禁用词 fallback 速查:
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  | 要修改查出的问题 | story-long-write / story-short-write | 返回对应写作 skill 修改 |
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  | 发现 AI 味需清理 | story-deslop | `/story-deslop` |
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  | 需要重新拆解对标书 | story-long-analyze / story-short-analyze | `/story-long-analyze` 或 `/story-short-analyze` |
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-
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- ---
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-
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- ## 语言
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-
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- - 跟随用户的语言回复,用户用什么语言就用什么语言回复。
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- - 中文回复遵循《中文文案排版指北》。