@oh-story/dsh 0.1.15 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (530) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  128. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
  146. package/lib/index.js.map +3 -3
  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +662 -662
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
  159. package/lib/oh-story/roles/character-designer.md +8 -24
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  165. package/lib/oh-story/skills/browser-cdp/SKILL.md +19 -18
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@@ -35,7 +35,7 @@
35
35
  evidence carrier, deadline, or rule, does resistance, action, and consequence dramatize
36
36
  it, rather than merely naming it in dialogue?
37
37
  - Could a viewer identify those stakes from the screenplay alone, without access to
38
- the upstream brief or episode card?
38
+ the upstream brief or episode planning?
39
39
  - Do explicit brief facts, must/forbid constraints, genre contract, and required exit state
40
40
  outrank craft defaults, or did the screenplay invent precision, records, resources,
41
41
  procedures, relationships, or mechanisms merely to display a rule?
@@ -58,9 +58,9 @@
58
58
  A capacity estimate (`STY-16`) is informational, never a blocking finding. If a
59
59
  planned episode's shot/duration magnitude is far from the project's own accepted
60
60
  ratios, note it as an advisory observation with the sampled basis, and leave the
61
- resolution to the creator. Do not derive a word, line, or shot quota from it. The only
62
- numbers a review checks are the ones in an accepted rhythm profile
63
- ([below](#rhythm-profile-rev-12)), and never another project's numbers.
61
+ resolution to the creator. Do not derive a word, line, or shot quota from it. Rhythm
62
+ comparisons use only an accepted profile ([below](#rhythm-profile-rev-12)); explicit
63
+ numbers already required by the brief, such as a literal deadline, still need their own consistency checks.
64
64
 
65
65
  When the premise grants foreknowledge or externally authorized ability (`STY-17`), keep
66
66
  two layers apart and cite each from its own place:
@@ -83,11 +83,13 @@ What is reportable:
83
83
  - Strip the device out—does the episode still contain a choice? If not, cite what
84
84
  resistance was removed and never replaced.
85
85
  - What did the opposition learn once the device was in play?
86
- - For foreknowledge: does the information degrade as the timeline diverges, or does the
87
- author keep inventing reasons to weaken the protagonist? Is the audience's permission
88
- level held constant across episodes?
89
- - For authorized ability: is the cost visible and landed on something the protagonist
90
- cares about? Does the device offer options, or decide for them?
86
+ - For foreknowledge: does the information change according to the accepted timeline rules,
87
+ or does the author invent new limits to weaken the protagonist? Can changes in audience
88
+ knowledge be traced to information released in the episodes?
89
+ - For authorized ability: when the contract establishes a cost, is it visible and consequential
90
+ to the protagonist? When the genre places pressure on the opponent, does that opposition
91
+ remain active without inventing a new cost to dilute the reward? Does the device offer options,
92
+ or decide for the protagonist?
91
93
  - If the device uses an on-screen readable carrier, is the `exact-readable` obligation
92
94
  stated instead of coexisting with a global no-text policy?
93
95
 
@@ -133,8 +135,8 @@ Active only when the project adapts a source. Read the source span each mapping
133
135
  Pressure made louder or spoken aloud is fine; a supportive figure turned oppressor,
134
136
  or a relationship reversed, is a finding unless the creator accepted the change.
135
137
  Cite the source fact and the conflicting screenplay line (`REV-03`).
136
- - Does the main line still run the source's way, and does any invented detail
137
- contradict a source fact?
138
+ - Are the main line and invented details consistent with source facts, except for changes
139
+ the creator has explicitly accepted?
138
140
  - Is every character, scene, or opponent the source lacks registered as its own `add`
139
141
  mapping, with the function it serves, why existing source material cannot carry it,
140
142
  the source facts checked against it, and a line in the brief for the creator (`STY-30`)?
@@ -236,7 +238,7 @@ nothing else:
236
238
  | `opposed_reversals_per_episode_min` | Reversals driven or suffered by a human opponent with an agenda; changes completed by a system, a number, or the environment alone do not count. |
237
239
  | `end_on_peak` | Whether the last beat sits on or just before the peak, with no afterglow, summary, or quiet coda after it. |
238
240
  | `reprise_previous_last_beat` | Whether the opening replays the previous episode's last beat. Not applicable to the first episode. |
239
- | `vo_share_max` | `[VO]` spoken characters as a share of all spoken characters; `$short-drama-write`'s duration estimate reports it when run with the project file. |
241
+ | `vo_share_max` | `[VO]` characters as a share of all dialogue characters under the write estimate's convention: whitespace and parenthetical directions removed, punctuation retained; `[OS]` belongs only in the denominator. `$short-drama-write` reports the share with the project file when the accepted ceiling is valid and dialogue is present. |
240
242
  | `first_major_payoff_by_episode` | Series review only: the episode in which the first major payoff lands. |
241
243
 
242
244
  Seconds come from the project's declared pacing, or from a real-time read-through
@@ -248,8 +250,8 @@ are measured in the [visual rubric](rubric-visual-motion.md#rhythm-profile-shots
248
250
 
249
251
  ## Local passes (`REV-13`)
250
252
 
251
- After the whole-episode read, run three passes that each read one part only. A whole
252
- read lets a strong middle excuse a flat opening; a part read cannot.
253
+ After the whole-episode read, run three passes that each read one part only, so each
254
+ segment is assessed on what it delivers at that point.
253
255
 
254
256
  1. **Opening hook**: read only the first segment, up to `first_hook_seconds` or, with
255
257
  no accepted profile, the first scene. Would a viewer who saw only this stay? Name
@@ -259,10 +261,12 @@ read lets a strong middle excuse a flat opening; a part read cannot.
259
261
  first (`SCR-22`)? A still image that poses its own question passes. For a first
260
262
  episode, also check that the brief compared the entry candidates on that same image
261
263
  (`STY-25`).
262
- 2. **Ending suspense**: read only the last segment, the final scene's closing beats.
263
- What question is left open? Does it grow out of this episode's result? Is it a line
264
- hook (an unfinished question, an identity hint) or an image hook (a door half open,
265
- an envelope half torn)? Does it stop before the answer?
264
+ 2. **Ending suspense**: read only the final scene's closing beats. Do they fulfill the
265
+ episode's accepted ending function? When suspense is intended, what question remains
266
+ open, and does it grow out of this episode's result? A line hook (an unfinished question,
267
+ an identity hint) or an image hook (a door half open, an envelope half torn) may stop
268
+ before the answer. A resolved, quiet, ironic, or intentionally open ending is judged
269
+ by its own contract; an accepted `end_on_peak` profile takes precedence.
266
270
  3. **Mid-episode reversal density**: read only the middle. List each reversal with its
267
271
  location and the person driving or suffering it; flag long stretches with no
268
272
  touchpoint and reversals bunched at the end.
@@ -273,16 +277,16 @@ the numeric comparisons need one.
273
277
  ## Replaceable realization (`SCR-10`)
274
278
 
275
279
  Only for beats the creator marked. **An unmarked beat leaves this section
276
- inactive**: do not raise a finding for the absence of a mark, do not guess which
277
- beats need one, and never rate a depiction against a standard this suite does not
278
- carry — it carries none, and predicts no outcome.
280
+ inactive**: do not raise a finding for the absence of a mark or choose marks for
281
+ the creator. The suite carries no platform approval standard and predicts no approval outcome.
279
282
 
280
283
  On a marked beat:
281
284
 
282
285
  - Is the dramatic function written as *who is proven or changed*, rather than an
283
286
  emotion word? A function stated as "高潮" cannot be used to judge equivalence.
284
287
  - Does the fallback deliver that same function — same person affected, cost still
285
- paid, `payoff_refs` and the next episode's entry state still satisfied?
288
+ paid, downstream payoffs and the next episode's entry state still satisfied?
289
+ Existing structured material may locate those payoffs through `payoff_refs`; no new record is required.
286
290
  - Does the fallback need a setup the script has not established? Then it is a
287
291
  rewrite, not a fallback.
288
292
  - Is "delete the scene" being offered as the fallback? Deletion removes the
@@ -290,9 +294,9 @@ On a marked beat:
290
294
  which existing beat now carries it and what that beat must absorb.
291
295
  - Is the fallback concrete enough to become scene action, or is it "酌情处理"?
292
296
 
293
- Report pre-emptive sanding as a finding in its own right when the current
294
- depiction was already weakened to avoid a risk nobody stated: the loss is certain,
295
- the benefit is not, and the mark exists precisely so the strong version can stay.
297
+ When a depiction was weakened to avoid a risk nobody stated, cite the lost dramatic
298
+ function and the absence of a creator requirement. A marked fallback preserves the
299
+ current choice until a concrete need for replacement arises.
296
300
 
297
301
  ## Common findings
298
302
 
@@ -13,7 +13,7 @@
13
13
 
14
14
  ## Coverage and meaning
15
15
 
16
- - Does every production-relevant block have a disposition?
16
+ - Can every production-relevant action, line, sound, or on-screen text in `剧本.md` be traced to a shot or an explicit omission reason?
17
17
  - Are omissions/repeats explained?
18
18
  - Does each shot preserve the source action, dialogue, information, and reaction?
19
19
  - Has downstream work invented or deleted a story fact?
@@ -23,7 +23,7 @@
23
23
  - For a high-value scene with an accepted coverage audition: did the approaches
24
24
  genuinely differ — in knowledge timing, audience alignment, performance space,
25
25
  strongest image, landing, losses, or production fit?
26
- - Does the formal plan bind the approach the creator selected, rather than the first draft?
26
+ - Do the final shots in `分镜.md` implement the approach the creator selected?
27
27
  - When a scene visual plan was used: do its start/end audience positions, spatial
28
28
  pressure, camera rhythm, reaction landing, and sound movement carry **one** dramatic turn?
29
29
  - Does that plan stay clear of owning shot boundaries? (Ordinary scenes need no plan
@@ -50,7 +50,8 @@
50
50
  Under the `REV-12` conditions in the [story rubric](rubric-story-script.md#rhythm-profile-rev-12),
51
51
  measure two storyboard fields: the average shot length per scene (scene duration divided
52
52
  by its shot count) against `target_avg_shot_seconds`, and the share of close-range shots
53
- across the episode, as the profile field defines them, against `close_shot_share_min`. The average is a
53
+ across the episode against `close_shot_share_min`. Close-range shots include 近景、特写、大特写 and 细节镜头;
54
+ divide their count by the episode's total shot count. The average is a
54
55
  scene-level target; one long or short shot is not a finding. Also report durations folded
55
56
  from screenplay word counts instead of the scene's sound timeline (`SHT-28`).
56
57
 
@@ -78,7 +79,7 @@ from screenplay word counts instead of the scene's sound timeline (`SHT-28`).
78
79
  ## Motion
79
80
 
80
81
  - Does it start from the accepted frame/boundary?
81
- - Are subject actions ordered and small enough to preserve intended performance?
82
+ - Are subject actions ordered and feasible within the accepted duration while preserving the intended performance?
82
83
  - Does performance change express the story move rather than stack synonyms?
83
84
  - In multi-character motion: do the actors who actually change have distinct,
84
85
  readable triggers, choices, leaks, or landings — as this shot needs, not one
@@ -90,8 +91,7 @@ from screenplay word counts instead of the scene's sound timeline (`SHT-28`).
90
91
  - Is camera behavior coherent and motivated?
91
92
  - Are environment motion, dialogue, SFX, and audio included only when relevant?
92
93
  - Does the described end match the storyboard's written end state without rewriting the next shot?
93
- - When a reference frame carries appearance/composition, does motion prose avoid
94
- dumping the full visual 设定集?
94
+ - When a reference frame carries appearance/composition, does motion prose retain only the visual facts this shot needs?
95
95
  - Does every claim about text-bearing reference pixels cite a creator/reference-owner
96
96
  description or an authorized input-reference observation? Without that evidence,
97
97
  is admission still `unverified` instead of pretending a negative prompt solved it?
@@ -113,10 +113,10 @@ observations scoped to their tested model and execution path.
113
113
 
114
114
  For a pickup or alternate, ask these separately:
115
115
 
116
- - Does the pickup/alternate name its master by visible `MOTION-...` heading?
116
+ - Does the pickup/alternate identify its master? Keep candidate differences in ordinary notes and one formal `MOTION-...` with one copyable body per `SHOT-...`; a separate pickup first needs its own storyboard shot.
117
117
  - Is every source obligation assigned to the master, this version, another named version or a requested storyboard revision?
118
118
  - Are the changed items and the items that must remain unchanged explicit?
119
- - Is replacement only requested here? The review Markdown decides whether the master remains primary or the alternate replaces it.
119
+ - Is replacement only requested here? The review Markdown decides whether to adopt the candidate; the owning skill then updates the formal body.
120
120
 
121
121
  For music, ask these separately (`VID-14`):
122
122
 
@@ -178,9 +178,9 @@ ellipsis, dream, or deliberate disorientation.
178
178
  并把该记录作为外部证据引用。没有观察记录时保持结果未知,不从任务成功、结果地址或提示词
179
179
  存在推断成片质量。
180
180
 
181
- 需要项目校准时,先区分输入参考与生成结果。后一种观察只有在绑定准确的提示词/镜头标题、参考顺序、
182
- 制作形态/配置、观察方法和限制时才可引用;finding 同时给出最小修改项与保持项,并保持结论只在该项目
183
- 和版本条件下有效。
181
+ 需要项目校准时,先区分输入参考与生成结果。后一种观察须绑定准确的提示词/镜头标题、参考顺序、
182
+ 制作形态/配置、观察方法和限制;先按 `REV-11` 选择处置,需要改动时再写最小修改项与保持项。
183
+ 结论只在该项目和版本条件下有效。
184
184
 
185
185
  短剧生产中需要防范的文字风险或获授权观察包括:
186
186
 
@@ -1,9 +1,10 @@
1
1
  # 审查阶段契约
2
2
 
3
- 本阶段只拥有审查结论与修订要求,不改写 owner 来源。需要落盘时使用创作者可读 Markdown,引用当前
3
+ 本阶段只拥有审查结论与修订要求,来源修改交回负责技能。需要落盘时使用创作者可读 Markdown,引用当前
4
4
  文件名、标题 ID、行号或短引文;不建立 JSON/JSONL、来源快照、哈希或接受状态。
5
5
 
6
- 审查可以由独立 reviewer 或明确标注的自检完成。媒体不可见时保持未知;外部生产仍需要自己的显式确认。
6
+ 审查可以由独立 reviewer 或明确标注的自检完成。媒体不可见时保持未知;外部生产须展示本次任务预览,
7
+ 再由创作者明确确认。
7
8
 
8
9
  ## 本阶段规则
9
10
 
@@ -30,15 +30,14 @@ license: MIT
30
30
  [镜长从哪来](references/shot-craft.md#镜长从哪来-sht-28) 由声音事件与 `target_avg_shot_seconds` 推出,
31
31
  全集近景类镜头占比不低于 `close_shot_share_min`;档案缺失或未接受时不核对这些数值。
32
32
 
33
- 冻结关键帧写完之前,谁会出现在这一格画面里还没有定下来。所以三条依据都在关键帧之后回填,
34
- 读的是成稿画面,不是镜头意图。
33
+ 冻结关键帧成稿后,再按画面中的可见内容填写视觉依据、图片提示词项和输入参考图,
34
+ 避免只按镜头意图列资产而漏掉实际入画的人物或物件。
35
35
 
36
36
  用户没有手工点名参考图,不等于选择文生视频。冻结关键帧后先根据本镜可见人物、地点、关键道具与
37
37
  起始构图判断一致性需求,再检查项目中已有的真实图片。只有当前可读、内容与用途可核对的图片才能自动绑定;
38
38
  文件名像某个角色但内容未核对时,仍视为未准备好。
39
39
 
40
- 项目里一张都没有时,创作者有三条路,一次把三条都说清楚再让他选,不要只给「先生成参考图」和
41
- 「改成文生视频」两个:把手上已有的图片放进项目再绑成 `REF-...`;在自己的工具里出图、本轮先用
40
+ 项目里没有所需图片时,一次向创作者说明三条可选路径:把手上已有的图片放进项目再绑成 `REF-...`;在自己的工具里出图、本轮先用
42
41
  `PLAN-...` 写出挂图计划;或者明确改走文生视频。用本套件的生产技能出图只是第一条路的一种做法,
43
42
  需要项目外的 adapter 与凭据,不是唯一入口。
44
43
 
@@ -85,8 +84,7 @@ license: MIT
85
84
  需要看见的动作应另有镜头承载,或说明为何省略。
86
85
 
87
86
  - 剧本里的每个场景都要有镜头承载。确实决定不拍某一场时,在《分镜.md》正文开头写一行
88
- `- 未拍场次:<场景 ID>(理由:……)`,多项用 `;` 连接。SHT-01 一直允许带理由的省略,
89
- 但省略和漏拍在成稿文档里长得一模一样,所以理由要写下来,而不是留在对话里。
87
+ `- 未拍场次:<场景 ID>(理由:……)`,多项用 `;` 连接。省略理由必须留在成稿文档中,供下游区分有意省略与遗漏(SHT-01)。
90
88
  - 已声明原生时长时,每镜照常有自己的唯一职责、起止边界和冻结关键帧,镜长先按叙事需要定。短于最短秒数
91
89
  的镜头,向创作者提议把同场相邻的几镜装进一个多镜容器,在交付档案里声明;目标方言要求时,容器的每一切
92
90
  都要有已接受的关键帧图片,能否装、怎么装由 `$short-drama-video-prompts` 的方言决定。创作者没有声明
@@ -105,7 +103,7 @@ license: MIT
105
103
  - 近景类关键帧挂着地点板生成时,图片常被拉宽成中远景;正文写具体取景(画面切在哪、脸在画面哪里、机位距离),出图仍偏宽就这一镜不挂地点板,把背景写进正文。
106
104
  - 一集的关键帧要像同一部片:每条正文用同一句画风(写实就写写实,不混用「漫剧」「插画」这类会把一部分图拉向插画脸的词),每个场景写同一句光与色温;生成时先出该场景一张中远景作定调图并接受,其余镜头把它作为最后一张参考、只取色调、光线与质感,不取构图。
107
105
  - 《视觉设定.md》的连续性锁在生效镜头上原样写进冻结关键帧正文;锁面不因“参考图会交代”而省略。
108
- - 检查发现遗漏就直接修正文档,不生成覆盖表来证明自己检查过。镜头块里的「视觉依据」是本镜的依据字段,不是这里说的覆盖表。
106
+ - 检查发现遗漏就直接修正文档,不生成覆盖表来证明自己检查过。镜头块里的「视觉依据」是本镜的依据字段,不属于额外覆盖表。
109
107
 
110
108
  ## 视觉依据与图片
111
109
 
@@ -116,10 +114,10 @@ license: MIT
116
114
  `《视觉设定.md》·<人物|造型|地点|道具>「<名称>」(控制:<范围>)`,多项用 `;` 连接,名称必须能在《视觉设定.md》里找到同名标题。
117
115
  小比例或背景人物只要需要认出身份仍在范围内,画外人声和不可识别局部不算;本镜确实没有这类条目时写「视觉依据:无」。
118
116
  - 关键帧正文出现了某个条目的名字,但它本镜确实不在画面里(物主已离场、名字只出现在屏幕文字上、和某个词同形),
119
- 在「视觉依据」末尾追加 `;画外:<类别>「<名称>」`。这是如实记录,不是把不在场的人写成在场。
117
+ 在「视觉依据」末尾追加 `;画外:<类别>「<名称>」`。该声明只说明名称被提及,人物或物件并未入画。
120
118
  - 某个条目的名字在正文里根本不可靠(`道具「手机」` 会撞上「手机店」,`人物「小雨」` 会撞上「下着小雨」),
121
- 在《视觉设定.md》该条目写 `画面代称:无`,机械核对就不再按名字找它;这一镜是否画到它仍由「视觉依据」如实回答。
122
- - 三条依据都描述同一格画面,不是本镜的资产花名册。「控制」只写这一格承担得起的范围:手背特写不写「本集造型」,
119
+ 请视觉设定负责技能在该条目写 `画面代称:无`,机械核对就不再按名字找它;这一镜是否画到它仍由「视觉依据」如实回答。
120
+ - 三条依据都只描述当前关键帧中的可见内容。「控制」只写这一格承担得起的范围:手背特写不写「本集造型」,
123
121
  只出现屏幕和一根手指的镜头不写「体态」。上一镜的绑定不因为“角色还在这场戏里”就顺延到下一镜。
124
122
  - 关键帧正文点名的人物、地点或道具(《视觉设定.md》条目名称或它声明的「画面代称」),必须出现在本镜「视觉依据」里;
125
123
  `creator_markdown_check.py` 会机械核对这一条。它只抓**被名字点到**的那一类:正文只描述不点名
@@ -1,4 +1,4 @@
1
1
  interface:
2
2
  display_name: "短剧分镜"
3
- short_description: "把剧本与资产拆成完整coverage、有动机镜头和冻结关键帧"
3
+ short_description: "把剧本与视觉设定转为覆盖完整、动机明确的镜头和冻结关键帧"
4
4
  default_prompt: "使用 $short-drama-storyboard 把已接受剧本和资产拆成有动机的镜头与冻结关键帧提示词。"
@@ -15,7 +15,7 @@
15
15
 
16
16
  ## 1. 竖屏多人调度
17
17
 
18
- 竖屏不是把所有人排成上下两层。先画出人物能怎样通行,再决定纵向画幅怎样表现关系与权力:
18
+ 先画出人物能怎样通行,再决定纵向画幅怎样表现关系与权力,避免只按上下两层排人:
19
19
 
20
20
  - 用前景、中景、后景、门框、台阶和桌沿建立深度。
21
21
  - 明确谁能接近证据、出口或权力座位。
@@ -31,16 +31,15 @@
31
31
 
32
32
  ### 交付面遮挡 (`SHT-15`)
33
33
 
34
- 竖屏画面在播放时通常不是完整可见的:播放界面会在画幅上叠一层东西——字幕条、播放控件、
35
- 进度条、侧边的互动控件、片头片尾的角标。**画幅是满的,可读区不是**。 这与拍摄无关,
36
- 是交付面的事实,所以它约束的是构图决定,而不是画面内容。
34
+ 播放界面可能叠加字幕条、播放控件、进度条、互动控件或角标,遮住部分画面。
35
+ 按项目已声明的叠加范围检查构图,确保关键信息仍然可读。
37
36
 
38
37
  **`reviewed_invariant`**:当创作者已声明交付面的遮挡区时,本镜必须被读到的内容(脸与
39
38
  眼神、证据上的可读文字、决定性的手部动作)不能只落在这些区域里。遮挡区、是否常驻及其
40
39
  来源引用都取自已接受的交付方案;**没有声明就没有这条约束**。
41
40
 
42
41
  - **未声明时保持未解决,不要猜**。 记为待创作者决定,照常按画面本身的可读性构图,
43
- **不因为猜测的区域改变构图**——猜出来的避让同样是一个通用安全框,只是没写在纸上。
42
+ **不因为猜测的区域改变构图**。
44
43
  需要时向创作者提一次问:这次交付的播放面会在画幅哪些位置叠加什么、是否常驻。
45
44
 
46
45
  声明由**创作者拥有**,写在 `视觉设定.md` 的“交付面”章节,与项目视觉方向和制作形态并列。
@@ -52,8 +51,7 @@
52
51
  - 承载字幕、控件、角标还是其他内容;
53
52
  - 创作者提供的平台模板、截图或文字说明。
54
53
 
55
- 没有声明时本规则不生效:镜头照常按画面本身的可读性构图,把问题留为待创作者决定。已经声明时,
56
- 受影响镜头在 `分镜.md` 指名交付面区域 ID;交付方案改版后重新核对,不沿用上一版避让结论。
54
+ 已声明交付面时,受影响镜头在 `分镜.md` 指名区域 ID;交付方案改版后重新核对,不沿用上一版避让结论。
57
55
  已声明遮挡区后,按下面的优先级判断哪些内容必须挪开:
58
56
 
59
57
  - **可读文字最敏感**:证据类道具上必须被读出的字,一旦落在字幕条位置,观众永远读不到。
@@ -65,8 +63,7 @@
65
63
  - **不要把避让写成通用禁区**。它是本项目交付方案下的构图约束;换交付面就要重新确认,
66
64
  也不能反过来要求剧本改动作发生的位置。
67
65
 
68
- 失效方式是安静的:单帧看构图很好,只有放到实际播放面上才发现关键信息被压住,而这时
69
- 关键帧与视频提示词都已经做完了。所以这个判断属于分镜阶段,不属于交付前检查。
66
+ 分镜阶段先核对已声明遮挡区,交付前再放到实际播放面复核,避免关键帧和视频完成后才发现关键信息被压住。
70
67
 
71
68
  ## 1b. 轴线、屏幕方向与正反打
72
69
 
@@ -107,7 +104,7 @@ working side:摄影机常驻红毯一侧
107
104
 
108
105
  ### 越轴之后要重新记账
109
106
 
110
- 越轴的合法手段见本文上一节。但越完之后,**新的 working side 必须重新声明并被后续镜头
107
+ 越轴的过渡方法见[群体与轴线](#4-群体与轴线)。越轴后,**新的 working side 必须重新声明并被后续镜头
111
108
  继承**——否则后面每一镜都在各自猜轴线在哪。越轴那一镜本身也要标明它是越轴,而不是让
112
109
  下游从方向矛盾里反推。
113
110
 
@@ -203,7 +200,7 @@ working side:摄影机常驻红毯一侧
203
200
  - 门、灯、天气和文字状态。
204
201
  - 谁知道什么;这一项只引用剧本来源。
205
202
 
206
- 镜头结束边界是事实来源;关键帧只投影镜头开始边界;运动规格只实现这段过程。
203
+ 镜头起止边界是事实来源;首帧投影开始边界,可选尾帧投影结束边界,运动提示词实现两者之间的过程。
207
204
  不能把本镜动作结果提前写进起始关键帧,也不能在相邻两镜重复完整动作。若 SHOT-02
208
205
  的结束状态是“右手刚开始伸出”,SHOT-03 才能完成取物;若 SHOT-02 已完成取物,
209
206
  SHOT-03 就必须从“已经持有”继续。
@@ -15,13 +15,11 @@
15
15
 
16
16
  ## 这份词表解决什么问题
17
17
 
18
- 项目视觉方向接受为漫剧 / 二维漫画形态后,写关键帧 `generic_prompt` 的人会撞上同一个
19
- 问题:身份、地理、边界事实都绑好了,但“这一帧怎样投影已接受的画风、当前镜头要防什么
20
- 可读性风险”每次都要重新发明措辞,同一个项目里不同集的提示词各说各话。这份词表把
21
- 项目级画风基底与镜头级可选词分开,让同一项目复用一份视觉语言,又不把镜头差异抹平。
18
+ 项目视觉方向接受为漫剧 / 二维漫画形态后,先读取共享画风基底,再选择当前镜头需要的光色和可读性约束。
19
+ 同一项目复用稳定的视觉语言,局部写法仍由镜头职责决定。
22
20
 
23
- 它是 [关键帧手艺](keyframe-craft.md) 的补充,不是替代:主体、边界瞬间、构图、机位、光线、
24
- 连续性与排除项仍先写清,本词表只负责画风投影、光色倾向和当前帧的可读性约束。
21
+ 先按[关键帧手艺](keyframe-craft.md)写清主体、边界瞬间、构图、机位、光线、
22
+ 连续性与排除项,再用本词表选择画风、光色倾向和当前帧的可读性约束。
25
23
  事实先于审美词的优先级不变——词表里的任何词都不能顶替身份、地理、构图与连续性事实。
26
24
 
27
25
  ## 规则分级与语言政策
@@ -41,7 +39,7 @@
41
39
  建议按三层组织;重点是事实先于审美词,不把段落顺序本身当成机械门槛:
42
40
 
43
41
  1. **场景 / 主体事实**:这一帧拍谁、在哪、处于哪个边界瞬间——来自已接受的资产、镜头边界与
44
- [keyframe-craft.md](keyframe-craft.md) 的十二项。本词表不提供这一层,也不允许用风格词冒充它。
42
+ [keyframe-craft.md](keyframe-craft.md) 的构图与边界检查。本词表不提供这一层,也不允许用风格词冒充它。
45
43
  2. **视觉语言投影**:项目级共享画风基底 + 当前镜头需要的光色或表现手段。先从已接受的
46
44
  “项目视觉方向”读取稳定项,再按镜头目的补局部变化;不能每集回表重新选一套。
47
45
  3. **可读性 / 风险约束**:只写当前帧确实可能失去的可见信息,例如目光、持物、特效起点或
@@ -112,8 +110,8 @@
112
110
 
113
111
  1. 先按 [关键帧手艺](keyframe-craft.md) 写清谁、在哪、边界瞬间的姿态/目光/持物、构图、机位、
114
112
  光线、连续性和排除项。这一步不碰本词表。
115
- 2. 读取 `视觉设定.md` 的“项目视觉方向”。若基底仍只有名称或尚未决定,就在当前任务完成最小
116
- Look Development 比较;选定结果直接写回该章节。
113
+ 2. 读取 `视觉设定.md` 的“项目视觉方向”。若基底仍只有名称或尚未决定,向视觉设定负责技能提出最小
114
+ 画风比较请求;由其更新该章节,创作者接受后再用于本镜。
117
115
  3. 判断这一帧的类型:叙事关键帧 / 对话镜头 / 动作特效帧。类型由镜头目的决定,不由
118
116
  “想要好看的特效”决定。
119
117
  4. 投影项目级画风的稳定项,再从对应镜头表挑当前需要的局部变化。可读性约束必须能指向
@@ -123,15 +121,16 @@
123
121
  ## 完整示例(合成改写)
124
122
 
125
123
  竖屏 9:16 漫剧,已接受视觉方向为“国风条漫:墨线粗细变化、分层设色、留白参与空间组织;
126
- 暗调场景允许局部冷暖分区”。场:雨夜天台对峙,叙事关键帧。十二项事实按
127
- `keyframe-craft.md` 写满后,视觉投影与可读性约束这样接在事实之后:
124
+ 暗调场景允许局部冷暖分区”。场:雨夜天台对峙,叙事关键帧。按
125
+ `keyframe-craft.md` 核对当前帧的必要事实后,将视觉语言与可读性约束接在事实之后。
126
+ 下方片段示意这种组合:
128
127
 
129
128
  ```text
130
129
  竖屏 9:16 中近景。机位在轴线左侧、平视略低约五度,标准焦段。前景是湿透的栏杆扶手
131
130
  (占下缘约六分之一);中景两人对峙;背景是虚焦的城市灯斑与雨幕。三分构图,她落右三分线。
132
131
  她在栏杆内侧,双手握栏杆,身体朝向正前,视线落在对方胸口,无持物。人物乙站在她正前方
133
132
  约两步、略偏画面左,一手插袋,身体朝向她。光自画面右上高杆灯斜下为硬主光,左侧留暗。
134
- 视觉重点在她握栏杆的双手。位置与持物与上一镜相同。
133
+ 视觉重点在她握栏杆的双手。
135
134
  视觉语言:国风条漫,墨线粗细分明,前中后景分层设色;暗调叙事,右上硬光形成局部冷暖分区。
136
135
  可读性约束:雨幕不遮住两人的面部识别点与她握栏杆的双手;栏杆、人物和城市背景层级分明。
137
136
  排除:不出现动作过程;不新增道具或可读文字。
@@ -1,7 +1,7 @@
1
1
  # 关键场景 Coverage Audition
2
2
 
3
- Coverage audition 在正式 shots 前比较真正不同的导演方案,避免第一种合理做法直接成为唯一答案。
4
- 它不是固定镜头数、固定宫格或自动变体器;创作者选择之后才投影为正式场次视觉计划和 shots。
3
+ Coverage audition 在正式分镜前比较不同导演方案,由创作者选择后,再把结果写入场次视觉计划和正式镜头。
4
+ 方案按观看体验区分,不预设镜头数或宫格数量。
5
5
 
6
6
  ## 什么时候比较
7
7
 
@@ -25,9 +25,8 @@ Coverage audition 在正式 shots 前比较真正不同的导演方案,避免
25
25
  ## 比较方式
26
26
 
27
27
  在上下文中用真实场景 ID 绑定当前剧本、项目视觉方向、制作形态、地点视图与参与资产;逐方案回答:
28
- 观众何时知道什么、
29
- 站在哪一边、谁拥有表演空间、最强画面与最终落点、可能丢失的空间/反应/信息、与制作形态是否
30
- 相容。保留反对理由,不替创作者选择。
28
+ 观众何时知道什么、站在哪一边、谁拥有表演空间、最强画面与最终落点是什么、
29
+ 可能丢失哪些空间、反应或信息,以及方案是否与制作形态相容。保留反对理由,不替创作者选择。
31
30
 
32
31
  不得固定四宫格、九宫格、二十五宫格或景别比例。宫格只是人工比较界面,不是镜头数量公式。
33
32
  展示各方案的取舍后,由创作者选择;只把选中的观看位置、信息时机、空间与声音策略投影进正式
@@ -47,37 +47,34 @@ composition, camera/lens, frame-only staging, and exclusions.
47
47
 
48
48
  ### 写完之后过一遍可渲染检查
49
49
 
50
- 判据是一句话:**接手的人能不能照着画出来,而不用自己发明任何事实**。逐条对照,
51
- 缺哪条补哪条——这些不是可选修辞,缺一条执行端就得替你决定一次:
50
+ 检查接手的人能否读出当前帧必须保持的可见事实。按构图和镜头职责核对下表,
51
+ 只补本帧实际需要的内容:
52
52
 
53
- | 必须写出来 | 缺了会发生什么 |
53
+ | 检查内容 | 信息缺失时的风险 |
54
54
  |---|---|
55
55
  | 每个人在哪、彼此距离多少("站在他正前方约两步") | 人物间距逐镜漂移,观众读成换了场地 |
56
- | 前景、中景、背景各有什么 | 纵深塌成一层,主体贴在背景上 |
56
+ | 构图需要纵深时,前景、中景、背景分别承载什么 | 层次不明,主体与背景混在一起 |
57
57
  | 视线该落在哪(本镜的视觉重点) | 画面平均用力,观众不知道该看谁 |
58
58
  | 构图方式与景别 | 同一场每镜构图随机,剪不到一起 |
59
59
  | 机位在轴线哪一侧、俯仰角度、焦段意图 | 越轴;正反打方向对不上 |
60
60
  | 光从哪来、什么质感 | 同场光位逐镜跳变 |
61
61
  | 每个在场者的姿态、朝向、手部、持物 | 下一镜接不住,道具凭空易手 |
62
- | 哪些与上一镜相同 | 执行端把"没写"读成"可以变" |
62
+ | 与上一镜连续的关键状态在本帧具体是什么 | 只写“同上”,当前正文无法独立说明状态 |
63
63
 
64
- 最后一条最容易漏,也最便宜:与上一镜一致的部分**写一句"与上一镜相同"即可**,
65
- 不必重述细节;真正变了的才展开写。这一句是连续性的承载点。
64
+ 连续性核对时可以与上一镜比较;可复制正文仍须写出当前帧的位置、持物和其他必要状态,
65
+ 不能用“与上一镜相同”代替执行端本次需要的事实。
66
66
 
67
- **写紧**:一件事只说一次,能并进一句就不另起一句。上表十二项写满大约五百字就够;
68
- 写到八百字往上,多出来的通常是连接词、铺垫句和把同一件事换个说法再说一遍——它们不增加
69
- 可渲染的事实,却按字数付费。检查办法:删掉任意一句,如果画面没有变得更不确定,那句就是
70
- 多的。
67
+ **`craft_default`:一件事只说一次。** 合并能自然衔接的句子,删除重复事实和不帮助确定画面的铺垫。
68
+ 不设通用字数门槛;保留当前帧所需的身份、空间、构图、光线、文字和连续性事实。
71
69
 
72
- 写出来是这样(合成材料,四百余字覆盖上表全部十二项):
70
+ 以下合成片段示意构图与静态事实的组织方式:
73
71
 
74
72
  ```text
75
73
  竖屏 9:16 中近景。机位在轴线左侧、高约一米二,平视略低约五度,中焦 50mm。前景是长凳
76
74
  扶手与半张湿报纸(占下缘约六分之一);中景是两人对峙;背景是虚焦的候车牌。三分构图,
77
75
  她落在右三分线上。她:坐长凳右端,双手交叠压膝,身体朝向正前,视线落在对方鞋尖,
78
76
  无持物。人物乙:站她正前方约两步、略偏画面左,双手插袋,身体朝向她,头略偏向出口。
79
- 光自画面右上顶棚缝隙斜下为主光(硬),左侧留暗,无补光。视觉重点在她压膝的双手——
80
- 本镜唯一不动的东西。位置与持物与上一镜相同,只有她的视线从水洼移到对方鞋尖。
77
+ 光自画面右上顶棚缝隙斜下为主光(硬),左侧留暗,无补光。视觉重点在她压膝的双手。
81
78
  排除:无动作过程,无雨丝拖影。
82
79
  ```
83
80
 
@@ -93,13 +90,11 @@ instead of inventing a hidden candidate state.
93
90
 
94
91
  ## 尾帧:什么时候可以有,以及它换来什么代价(`SHT-17`)
95
92
 
96
- 默认每镜一张关键帧,冻结的是 start。但首尾帧接续是 AI 视频里最常用的工作流之一:把首帧
97
- 和尾帧一起交给执行端,中间由它补。套件此前没有尾帧的位置,于是这条路要么走不通,要么被
98
- 私自绕过——后者更糟,因为绕过时尾帧往往是**独立画出来的**,它就成了第二个终点权威,与
99
- 镜头 `end_boundary` 各说各话。
93
+ 默认每镜一张首帧,冻结 `start_boundary`。交付工作流需要首尾帧时,再补一张投影
94
+ `end_boundary` 的尾帧;两帧之间的运动仍按分镜边界和运动提示词实现。
100
95
 
101
- **`structural_invariant`**:关键帧记录必须声明 `boundary_role`(`start` 或 `end`),
102
- `boundary_ref` 指向同一镜头对应的那个边界字段。**尾帧是 `end_boundary` 的投影,
96
+ **`structural_invariant`**:《分镜.md》的首帧与收尾关键帧分别指向同一镜头已接受的起点与终点。
97
+ **尾帧是 `end_boundary` 的投影,
103
98
  不是新的终点事实**——它与首帧对 `start_boundary` 的关系完全一样:可以决定这一帧怎么构图、
104
99
  用什么景别镜头、光怎么落,不能决定人在哪、手里有什么、看着谁。尾帧与镜头终点不一致时,
105
100
  错的是尾帧。
@@ -125,16 +120,16 @@ instead of inventing a hidden candidate state.
125
120
  from the boundary that frame declares. 首帧写进任何由运动或终点首次产生的事实是漂移;
126
121
  尾帧写进在它之前就已经消耗掉的事实同样是漂移。两帧各守各的边界,不互相借用。
127
122
 
128
- Keyframe 默认是 shot start,不是“本镜最有戏的时刻”。为避免把 end 提前:
123
+ 关键帧默认投影镜头起点,不能直接选取“本镜最有戏的时刻”。为避免提前写入终点事实:
129
124
 
130
125
  1. 先明确本帧冻结 `SHOT-...` 的起点,草拟正文时暂不读终点与运动描述;
131
- 2. 只填 start 已成立的 position/pose/gaze/hands/held props/visible state;
132
- 3. 再与 end 做“新出现事实”差集;差集中的事实不得出现在 keyframe prompt;
126
+ 2. 只填起点已成立的位置、姿态、目光、双手、持物和可见状态;
127
+ 3. 再对照终点,找出动作后才产生的事实,确保它们未进入起始关键帧正文;
133
128
  4. 写完 Markdown 后从自然语言反向提取手位、持物、目光和可见状态,与镜头起点再比一次;
134
129
  不能只看条目说明而忽略真正交付的正文。
135
130
 
136
131
  反例:start 是“右手空置、看对方”,end 是“右手握铃绳、看门”。冻结帧写
137
- “手已握铃绳”即使很好看,也属于 boundary drift。
132
+ “手已握铃绳”会提前写入终点事实,属于边界漂移。
138
133
 
139
134
  ## Static test
140
135
 
@@ -24,7 +24,7 @@
24
24
  > 主光来自画面左侧;画面左侧脸颊较亮,另一侧留柔和阴影,眼睛仍可辨认。
25
25
 
26
26
  仅写「电影感、氛围感强」不足以决定画面。一次图片模型对照中,描述受光结果比只写
27
- 光位更稳定;这可以作为起步写法,不能据此保证其他模型或视频同样执行。
27
+ 光位更稳定,可作为起步写法;其他模型和视频结果仍需检查。
28
28
  暗部深度、边缘亮光和背景亮度按本镜需要写,不把例子中的效果全部照搬。
29
29
 
30
30
  ## 参考板与跨镜连续性