@oh-story/dsh 0.1.15 → 0.1.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (530) hide show
  1. package/README.md +12 -10
  2. package/lib/drama/manifest.json +284 -364
  3. package/lib/drama/skills/short-drama/SKILL.md +13 -14
  4. package/lib/drama/skills/short-drama/agents/openai.yaml +1 -1
  5. package/lib/drama/skills/short-drama/references/audience-reveal.md +4 -4
  6. package/lib/drama/skills/short-drama/references/contract-and-ownership.md +2 -2
  7. package/lib/drama/skills/short-drama/references/creator-documents.md +12 -10
  8. package/lib/drama/skills/short-drama/references/creator-workflow.md +6 -5
  9. package/lib/drama/skills/short-drama/references/form-cards/Q/347/211/210/350/241/250/350/276/276.md +8 -8
  10. package/lib/drama/skills/short-drama/references/form-cards//344/272/214/347/273/264/345/212/250/346/200/201/346/274/253.md +5 -5
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  15. package/lib/drama/skills/short-drama/references/knowhow-index.md +6 -7
  16. package/lib/drama/skills/short-drama/references/look-development.md +5 -7
  17. package/lib/drama/skills/short-drama/references/pickup-and-alternate.md +6 -3
  18. package/lib/drama/skills/short-drama/references/production-form-profiles.md +14 -16
  19. package/lib/drama/skills/short-drama/references/reference-roles.md +5 -3
  20. package/lib/drama/skills/short-drama/references/runtime-preflight.md +2 -1
  21. package/lib/drama/skills/short-drama-assets/SKILL.md +8 -8
  22. package/lib/drama/skills/short-drama-assets/agents/openai.yaml +1 -1
  23. package/lib/drama/skills/short-drama-assets/references/asset-review-checklist.md +26 -27
  24. package/lib/drama/skills/short-drama-assets/references/character-and-look.md +22 -22
  25. package/lib/drama/skills/short-drama-assets/references/continuity-delta.md +4 -4
  26. package/lib/drama/skills/short-drama-assets/references/continuity-lock.md +4 -4
  27. package/lib/drama/skills/short-drama-assets/references/era-anchors.md +3 -3
  28. package/lib/drama/skills/short-drama-assets/references/identity-vs-variant.md +5 -5
  29. package/lib/drama/skills/short-drama-assets/references/location-and-view.md +6 -7
  30. package/lib/drama/skills/short-drama-assets/references/occurrence-extraction.md +8 -9
  31. package/lib/drama/skills/short-drama-assets/references/prop-and-state.md +8 -11
  32. package/lib/drama/skills/short-drama-assets/references/voice-direction.md +22 -22
  33. package/lib/drama/skills/short-drama-develop/SKILL.md +6 -6
  34. package/lib/drama/skills/short-drama-develop/agents/openai.yaml +1 -1
  35. package/lib/drama/skills/short-drama-develop/assets/creative-brief.md +2 -2
  36. package/lib/drama/skills/short-drama-develop/assets/story-engine.md +2 -2
  37. package/lib/drama/skills/short-drama-develop/references/adaptation-craft.md +13 -12
  38. package/lib/drama/skills/short-drama-develop/references/creative-reference-intake.md +7 -7
  39. package/lib/drama/skills/short-drama-develop/references/director-brief-craft.md +7 -8
  40. package/lib/drama/skills/short-drama-develop/references/episode-design.md +20 -24
  41. package/lib/drama/skills/short-drama-develop/references/genre-and-hook-playbook.md +7 -7
  42. package/lib/drama/skills/short-drama-develop/references/genre-cards//344/272/262/345/255/220/351/232/220/347/247/230.md +4 -5
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  49. package/lib/drama/skills/short-drama-develop/references/genre-cards//347/224/237/346/264/273/346/265/201.md +1 -1
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  56. package/lib/drama/skills/short-drama-develop/references/mechanism-loop.md +6 -7
  57. package/lib/drama/skills/short-drama-develop/references/multi-episode-intake.md +19 -17
  58. package/lib/drama/skills/short-drama-develop/references/premise-devices.md +5 -5
  59. package/lib/drama/skills/short-drama-develop/references/reveal-reversal-payoff.md +6 -5
  60. package/lib/drama/skills/short-drama-develop/references/serial-character-and-memory.md +3 -4
  61. package/lib/drama/skills/short-drama-develop/references/stage-contract.md +7 -9
  62. package/lib/drama/skills/short-drama-develop/references/story-craft.md +8 -10
  63. package/lib/drama/skills/short-drama-edit/SKILL.md +11 -14
  64. package/lib/drama/skills/short-drama-edit/assets/remotion/README.md +12 -19
  65. package/lib/drama/skills/short-drama-edit/assets//345/211/252/350/276/221/345/215/225.md +2 -2
  66. package/lib/drama/skills/short-drama-edit/references/cut-craft.md +5 -4
  67. package/lib/drama/skills/short-drama-edit/references/generated-footage.md +1 -1
  68. package/lib/drama/skills/short-drama-edit/references/sound-and-subtitles.md +6 -4
  69. package/lib/drama/skills/short-drama-edit/references/stage-contract.md +5 -5
  70. package/lib/drama/skills/short-drama-edit/references/still-cuts.md +1 -1
  71. package/lib/drama/skills/short-drama-image-prompts/SKILL.md +7 -2
  72. package/lib/drama/skills/short-drama-image-prompts/agents/openai.yaml +1 -1
  73. package/lib/drama/skills/short-drama-image-prompts/references/character-and-look.md +4 -5
  74. package/lib/drama/skills/short-drama-image-prompts/references/common-recipe.md +17 -17
  75. package/lib/drama/skills/short-drama-image-prompts/references/edit-and-revision.md +10 -9
  76. package/lib/drama/skills/short-drama-image-prompts/references/location-plate.md +11 -12
  77. package/lib/drama/skills/short-drama-image-prompts/references/look-and-state-variant.md +6 -5
  78. package/lib/drama/skills/short-drama-image-prompts/references/lookdev-frame.md +2 -2
  79. package/lib/drama/skills/short-drama-image-prompts/references/production-sheet-recipes.md +6 -6
  80. package/lib/drama/skills/short-drama-image-prompts/references/prop-plate.md +8 -8
  81. package/lib/drama/skills/short-drama-image-prompts/references/review-and-fixtures.md +5 -4
  82. package/lib/drama/skills/short-drama-novel-analyze/SKILL.md +17 -24
  83. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-triage.md +3 -4
  84. package/lib/drama/skills/short-drama-novel-analyze/references/adaptation-value.md +5 -10
  85. package/lib/drama/skills/short-drama-novel-analyze/references/aggregation-and-entities.md +4 -6
  86. package/lib/drama/skills/short-drama-novel-analyze/references/chapter-extraction.md +9 -13
  87. package/lib/drama/skills/short-drama-novel-analyze/references/stage-contract.md +3 -7
  88. package/lib/drama/skills/short-drama-produce/SKILL.md +43 -42
  89. package/lib/drama/skills/short-drama-produce/agents/openai.yaml +1 -1
  90. package/lib/drama/skills/short-drama-produce/references/adapter-contract.md +31 -18
  91. package/lib/drama/skills/short-drama-produce/references/providers/gpt-image-2.md +1 -1
  92. package/lib/drama/skills/short-drama-produce/references/providers/minimax-h3-video.md +11 -6
  93. package/lib/drama/skills/short-drama-produce/references/providers/minimax-music.md +2 -2
  94. package/lib/drama/skills/short-drama-produce/references/providers/minimax-speech.md +7 -5
  95. package/lib/drama/skills/short-drama-produce/references/providers/seedance.md +14 -8
  96. package/lib/drama/skills/short-drama-review/SKILL.md +9 -9
  97. package/lib/drama/skills/short-drama-review/agents/openai.yaml +1 -1
  98. package/lib/drama/skills/short-drama-review/references/anti-template-repair.md +10 -11
  99. package/lib/drama/skills/short-drama-review/references/production-quality-gates.md +24 -23
  100. package/lib/drama/skills/short-drama-review/references/project-calibration.md +17 -16
  101. package/lib/drama/skills/short-drama-review/references/review-method.md +8 -6
  102. package/lib/drama/skills/short-drama-review/references/rubric-assets-prompts.md +7 -6
  103. package/lib/drama/skills/short-drama-review/references/rubric-source-analysis.md +17 -10
  104. package/lib/drama/skills/short-drama-review/references/rubric-story-script.md +29 -25
  105. package/lib/drama/skills/short-drama-review/references/rubric-visual-motion.md +11 -11
  106. package/lib/drama/skills/short-drama-review/references/stage-contract.md +3 -2
  107. package/lib/drama/skills/short-drama-storyboard/SKILL.md +8 -10
  108. package/lib/drama/skills/short-drama-storyboard/agents/openai.yaml +1 -1
  109. package/lib/drama/skills/short-drama-storyboard/references/blocking-playbooks.md +8 -11
  110. package/lib/drama/skills/short-drama-storyboard/references/comic-keyframe-lexicon.md +11 -12
  111. package/lib/drama/skills/short-drama-storyboard/references/coverage-audition.md +4 -5
  112. package/lib/drama/skills/short-drama-storyboard/references/keyframe-craft.md +19 -24
  113. package/lib/drama/skills/short-drama-storyboard/references/lighting-craft.md +1 -1
  114. package/lib/drama/skills/short-drama-storyboard/references/production-shot-grammar.md +26 -29
  115. package/lib/drama/skills/short-drama-storyboard/references/review-and-fixtures.md +6 -5
  116. package/lib/drama/skills/short-drama-storyboard/references/scene-visual-plan.md +2 -2
  117. package/lib/drama/skills/short-drama-storyboard/references/screenplay-to-keyframe-example.md +4 -4
  118. package/lib/drama/skills/short-drama-storyboard/references/shot-craft.md +8 -8
  119. package/lib/drama/skills/short-drama-storyboard/references/shot-revision-identity.md +3 -3
  120. package/lib/drama/skills/short-drama-video-prompts/SKILL.md +10 -7
  121. package/lib/drama/skills/short-drama-video-prompts/agents/openai.yaml +1 -1
  122. package/lib/drama/skills/short-drama-video-prompts/references/camera-audio-continuity.md +63 -61
  123. package/lib/drama/skills/short-drama-video-prompts/references/delivery-profile.md +20 -18
  124. package/lib/drama/skills/short-drama-video-prompts/references/generability.md +12 -12
  125. package/lib/drama/skills/short-drama-video-prompts/references/minimax-h3.md +4 -3
  126. package/lib/drama/skills/short-drama-video-prompts/references/motion-recipe.md +38 -40
  127. package/lib/drama/skills/short-drama-video-prompts/references/performance-action-timing.md +36 -36
  128. package/lib/drama/skills/short-drama-video-prompts/references/production-prompt-grammar.md +17 -21
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  130. package/lib/drama/skills/short-drama-video-prompts/references/seedance-2.0.md +1 -1
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  133. package/lib/drama/skills/short-drama-video-prompts/references/wan-3.0.md +2 -1
  134. package/lib/drama/skills/short-drama-write/SKILL.md +15 -15
  135. package/lib/drama/skills/short-drama-write/agents/openai.yaml +1 -1
  136. package/lib/drama/skills/short-drama-write/assets/screenplay.md +3 -4
  137. package/lib/drama/skills/short-drama-write/references/dialogue-craft.md +20 -22
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  145. package/lib/index.js +80 -17
  146. package/lib/index.js.map +3 -3
  147. package/lib/novel-to-game/README.md +8 -9
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  149. package/lib/novel-to-game/manifest.json +19 -19
  150. package/lib/novel-to-game/skills/game-art-direction/SKILL.md +2 -2
  151. package/lib/novel-to-game/skills/game-build/SKILL.md +2 -0
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  154. package/lib/novel-to-game/skills/game-world-design/SKILL.md +1 -1
  155. package/lib/novel-to-game/skills/game-world-design/agents/openai.yaml +1 -1
  156. package/lib/novel-to-game/skills/novel-to-game/references/intake-method.md +4 -4
  157. package/lib/oh-story/manifest.json +662 -662
  158. package/lib/oh-story/roles/chapter-extractor.md +10 -10
  159. package/lib/oh-story/roles/character-designer.md +8 -24
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  165. package/lib/oh-story/skills/browser-cdp/SKILL.md +19 -18
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+ # 叙事用笔:让篇幅落在值得经历的地方
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+
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+ 本文件检查场景与段落组的详略。表达修法见 [expression.md](expression.md),需要改变事件或人物选择时见 [story-logic.md](story-logic.md)。取舍服从 [style-resolution.md](style-resolution.md) 的文风裁决。
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+
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+ ## 从场景作用找到重心
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+
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+ 通读一场连续的戏,用一句话说明它要让读者经历什么:一次选择、交涉转向、关系变冷、发现误会,也可以是生活处境、松弛、氛围或余韵。只作为本次判断依据,不强制生成逐段标签或新附件。
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+
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+ 沿正文找最需要被经历的地方:人物何时改变判断,哪句话使交涉转向,犹疑怎样走到决定,某个日常细节怎样拉近或拉开关系。对照实际篇幅,指出具体的过详或过略。场景重心没有展开时,先检查原文、前后文或已定设计是否已有过程,不能用一批感官细节顶替。
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+
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+ | 问题 | 看什么 | 怎么处理 |
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+ |---|---|---|
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+ | 次要过程占住篇幅 | 开门、倒水、赶路、逐件清点被连续展开,却不改变人物处境或读者感受 | 压成必要承接,留能建立空间、声口、关系或氛围的细节 |
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+ | 关键过程被概述吞掉 | “商量妥了”“三言两语解释清楚”“她终于想通了”替代选择或交锋 | 展开已有条件、试探、判断和反馈;依据缺失时转故事诊断,不编造说服理由 |
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+ | 同类对象平均用力 | 三个人、四件物品各给同样篇幅,读者找不到重心 | 围绕此场作用分配;重要对象展开,其他对象概括或略过,不规定递减次数 |
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+ | 状态原地打转 | 反复写害怕、愤怒、沉默,人物的理解和行动始终相同 | 合并复述,保留会改变下一步或积累体验的过程 |
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+ | 只见结果、不见过渡 | 上句拒绝、下句答应;情绪突然抵达 | 找回已有承接;若成立条件从未设计,提出故事修法 |
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+
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+ “平”可能来自重心写薄,也可能来自故事没有足够的变化。先判断是哪一种,避免把所有慢场景都压短。
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+
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+ ## 删除、压缩、展开各有检验
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+
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+ **删除测试**:删去后,是否损失事实、伏笔、因果、空间方向、人物声口、关系、情绪持续时间或审美体验?没有损失可以删除,包括整段;有损失则保留有效部分或压缩表达。无须给每个细节编出后续情节用途。
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+
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+ **压缩测试**:用一句概述替代后,读者是否只知道结果,却无法体会人物怎样走到这里?如果丢掉必要的犹疑、交锋或情绪抵达,就保留展开。事实未丢只是一项检查,不能据此抹平生活质感。
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+
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+ **展开测试**:新增的每一轮有没有使信息、处境、判断、关系或感受发生变化?同一情绪可以持续,停顿也有时间感;只换措辞强调强度的反应链应收拢。原文已有的分阶段变化可以分段演出,不因相邻出现动作、感知、反应就判重复。
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+
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+ 重排后通读整场:读者还能知道谁在哪里、为什么停下、下一步为何发生吗?删过头导致电报体时,恢复必要的主体、连接和承接,不恢复模板解释。遵守作者字数范围;若有效内容不足以满足下限,报告缺口,不用微动作或新事件补齐。删改比例只描述实际变化,不决定哪些废话必须保留。
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+
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+ ## 细节要服务这场戏
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+
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+ - **动作**:保留带来阻碍、失败、选择、关系或人物习惯的动作。没有必要逐次记录伸手、拿起、放下、转身;打斗、追逐、操作步骤若承担真实空间和因果信息,可以细写。
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+ - **心理**:保留新判断、误判、回忆、权衡与自我欺骗。准确直写能承担过渡;反复翻译刚发生的事、总结同一情绪则压缩。不能把内心活动一律改成身体反应。
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+ - **对话**:看双方各自争取什么、什么不愿说、哪次回应改变了局面。关键处展开,其余可用叙述带过,不把原文每个“他说/她说”都改成一行台词。对白、叙述和心理共同承接这场戏,不用整齐的一问一答代替场景。不要求每句答非所问,也不靠加粗话提高烈度。
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+ - **环境和物件**:观察应贴人物此时的注意力。可以建立生活质感、时间感、审美和关系;不要求每件东西都成为线索。逐件同精度陈列、通用天气和无功能装饰应压缩。
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+ - **群像反应**:人物因立场不同改变行动,值得分开;全体轮流手抖、后退、吃惊只是在重复标价。判断和分量可以由有立场的人给出,不强行给所有人台词。
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+
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+ ## 信息交付与收尾
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+
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+ 新人物、新物件或新设定出现时,让读者知道当前行动所需的身份、作用或限制。已有场内载体和简明叙述都可使用,不强迫改成手机、账单或办事卡点。必要解释可以直说;读者暂时不知道答案时,至少要知道自己正在等哪个问题。
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+
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+ 分清角色已知、读者已知与仍待揭露的信息。故意留下的悬念不补答案,必要承接不删成生词清单。事实依据与揭露时机的核查见 [story-logic.md](story-logic.md)。
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+
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+ 结尾检查最后一拍带来了什么:行动未完、关系变化、一次兑现、尚未解决的问题或情绪余韵都可以。动作、对话、心理和带立场的叙述均可收尾;清理重复复述、空泛哲理与没有具体对象的预告。短篇的主观审判、心死判词和火葬场预告按本书卖点取舍,保留并不等于放过重复。
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+
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+ ## 同一事实怎样换用笔
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+
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+ 以下为合成示例。已定事实:余舟要送信过溪,先试石墩,第二块松动后退回;他改从上游的倒树过,把信袋挂在颈前,终于到了对岸。
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+
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+ **用笔失衡**:溪边有三棵树,两棵树皮灰白,一棵长了苔。树下散着石子,近处圆一些,远处扁一些。余舟想了几个办法,费了一番工夫,终于把信带过溪。
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+ **重心恢复**:
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+
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+ > 余舟踏上第二块石墩,石头往下一沉,他赶紧退回岸边。
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+ >
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+ > 上游横着一棵倒树。他沿溪走过去,把信袋挂到颈前,空出手扶着树干,一点点挪到了对岸。
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+
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+ 改的是已定尝试和调整的呈现,没有新加救援者、工具或意外。如果资料只说“费了一番工夫”,连尝试和办法都没有,就不能照本例编石墩和倒树。
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+ **会改坏的方向**:只写“他从倒树过了溪”,会把已有的试探和改变办法压没;逐一罗列抬脚、落脚、换手,又会让无差别的动作抢走注意力。
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+
63
+ **该保留的慢处**:老人收起亡妻的茶具,先按她原来的位置放好,再取下来包纸。多停留的这一会儿可以让读者经历习惯与失落。可以修机械句式,不能仅以“事件推进少”删掉。
@@ -24,16 +24,16 @@
24
24
 
25
25
  ## 小纲四步法
26
26
 
27
- 细纲与正文比例控制在 **1:2.5 ~ 1:3**。
27
+ **1:2.5 ~ 1:3** 是细纲详略参考,实际仍须满足 workflow-outline.md 的必填模板。
28
28
 
29
29
  按以下四步操作:
30
30
 
31
31
  1. **分段判断** — 把大纲按剧情节点分段
32
- 2. **标注目的和效果** — 每段标注,不展开情节
32
+ 2. **标注目的和效果** — 每段写清要发生什么、带来什么变化
33
33
  3. **标注详写/略写** — 明确哪些段展开、哪些段带过
34
34
  4. **快速定位** — 让后续写作能快速定位本段要交付的目的和效果
35
35
 
36
- 记住:细纲只关注目的和效果,不展开情节。
36
+ 细纲写清目的、效果与可执行情节点,不提前扩写成正文。
37
37
 
38
38
  ---
39
39
 
@@ -271,7 +271,7 @@
271
271
  ### 核心冲突的节奏保护规则
272
272
 
273
273
  1. 非大结局章节通常不解决全书核心冲突;若阶段核心冲突收束,要同步开启下一期待
274
- 2. 章末约200字宜保留悬念、决定、发现、余韵或阶段目标;低压章节不强求硬悬念
274
+ 2. 章末围绕最后一个具体落点保留悬念、决定、发现、余韵或阶段目标;低压章节不强求硬悬念
275
275
  3. 局部胜利可伴随新的代价、风险或下一任务;纯奖励/低压回收章可只提供明确收益和后续期待
276
276
 
277
277
  ### 事件后的冷却章节数
@@ -500,7 +500,7 @@
500
500
 
501
501
  ### 节奏与期待
502
502
  - [ ] 三层期待(短/中/长)是否同时在线
503
- - [ ] 章末约200字是否保留悬念、决定、发现、余韵或阶段目标
503
+ - [ ] 章末是否保留悬念、决定、发现、余韵或阶段目标
504
504
  - [ ] 信息密度是否有高低交替(不能一直高或一直低)
505
505
  - [ ] 冷却期规则是否遵守
506
506
 
@@ -1,10 +1,10 @@
1
1
  # 通用网文内容审查 Rubric
2
2
 
3
- > 用途:当用户未指定番茄、起点、知乎盐言等目标平台时,作为 `/story-review` 的默认小说内容评分标准。它评估的是**故事文本质量**,不是 skill/plugin 实现质量。
3
+ > 平台未识别时,用于评估故事文本质量;表达默认值先按 `style-resolution.md` 与本书文风裁决。
4
4
 
5
5
  ## 评分方法
6
6
 
7
- 每项按 PASS / WARN / FAIL 标记,并把 FAIL/WARN 转成统一 Findings Schema:
7
+ 每项先标 PASS / WARN / FAIL,再按实际影响把问题转成统一 Findings Schema:
8
8
  - 影响主线、角色动机、世界规则或读者信任 → S1
9
9
  - 明显影响留存、节奏、章节效果或人物可信度 → S2
10
10
  - 局部质量、格式、措辞、轻微节奏问题 → S3
@@ -29,7 +29,7 @@
29
29
  | 具体字数表达校验 | 「这五个字」「短短四字」类表达的字数经核对属实,且有叙事必要 | 字数属实但换成「那几个字」更自然 | 字数与实际不符,或无法确认统计口径 |
30
30
  | 格式可读性 | 段落按戏剧单元/镜头自然断开,对话独立,无多余空行,主语节奏自然 | 局部段落偏长/偏碎或主语重复略多 | 大段堆叠、机械切段、对话/叙述难读、主语过密 |
31
31
  | 剧情循环 | 目标→阻碍→行动→代价/反馈→新期待闭环清晰 | 有循环但缺一环或反馈偏弱 | 无目标、无阻碍或无反馈,读者不知道局势如何变化 |
32
- | 高潮构建 | 蓄能→假胜→崩解→反转/兑现有层次 | 有爆点但蓄能或兑现不足 | 平铺直给、无代价、无兑现或情绪落空 |
32
+ | 高潮构建 | 蓄能、情绪落差与兑现有层次;强反转可用蓄能→假胜→崩解→反转/兑现 | 有爆点但铺垫或兑现不足 | 缺铺垫、无兑现或情绪落空 |
33
33
  | 关系进展 | 互动尺度匹配关系阶段,越界有铺垫 | 局部推进略快但可补证据 | 突然亲密/信任/敌对,角色关系跳变 |
34
34
  | 伏笔状态 | 伏笔埋设、状态和回收路径可追踪 | 伏笔偏密/偏疏但不影响理解 | 伏笔与设定冲突、断线或造成主线理解混乱 |
35
35
 
@@ -51,5 +51,5 @@
51
51
 
52
52
  - 所有问题必须包含 severity、category、location、evidence、issue、fix。
53
53
  - 先列 S1/S2,再列 S3/S4。
54
- - 不要只给泛泛评价;每条 finding 必须能指导下一轮修改。
55
- - `consistency` / `factual` 类 finding 的 fix 只写事实统一方向,不写文学创作建议。
54
+ - 每条 finding 写清具体问题与下一轮改法。
55
+ - `consistency` / `factual` / `causal` / `rule_boundary` 类 finding 的 fix 只写事实统一方向,不写文学创作建议。
@@ -10,14 +10,14 @@
10
10
  ## 一、通用检查
11
11
 
12
12
  ### 章节结构
13
- - [ ] 开头有钩子(不是天气/风景/日常开场)
13
+ - [ ] 开头有具体人物、处境或问题形成钩子,日常开场也须有阅读理由
14
14
  - [ ] 中段有推进(快节奏题材要有可见事件;慢热题材状态变化即可)
15
15
  - [ ] 局势有变化(读完这章,世界跟之前不一样了)
16
16
  - [ ] 结尾落在变化上(不是总结)
17
17
 
18
18
  ### 开篇检查(前 300-500 字)
19
19
  - [ ] 有钩子,能抓住注意力
20
- - [ ] 不从天气/风景/日常开始
20
+ - [ ] 天气、风景或日常若出现在开头,已与人物处境、麻烦或期待相连
21
21
  - [ ] 主角快速出场
22
22
  - [ ] 卖点或危机可见
23
23
  - [ ] 开局不与同题材默认套路撞车(有钩子≠不同质;能整体换到任意同类书就是同质化)
@@ -37,7 +37,7 @@
37
37
  - [ ] 场景有目标(人物要什么)
38
38
  - [ ] 场景有阻碍(什么挡着)
39
39
  - [ ] 场景有变化(结束后跟之前不同)
40
- - [ ] 人物在做事情,不是在感觉事情
40
+ - [ ] 人物的行动、判断或情绪变化影响场景,不只重复感觉
41
41
  - [ ] 没有可删除的段落
42
42
 
43
43
  ### 章尾
@@ -50,7 +50,7 @@
50
50
  - [ ] 没有空洞的抒情段落
51
51
  - [ ] 没有连续多段同一情绪
52
52
  - [ ] 对话符合人物身份(不同人说话方式不同)
53
- - [ ] 标点节奏符合语气和人物声线:没有通篇句号化,也没有随机堆砌问号/感叹号;正文(含对话)不残留 `……`/`——`,迟疑或打断已改为动作、短句、逗号或句号
53
+ - [ ] 标点节奏符合语气和人物声线:没有通篇句号化或随机堆砌问号/感叹号;`……`/`——` 按本书文风裁决,缺少功能的停顿再建议改为动作、短句、逗号或句号
54
54
  - [ ] 情绪词有落点(融进动作句、当对话提示语、结句后直接换事或接场内物件),不是接更多情绪
55
55
  - [ ] 标题行以外没有章节/写作元信息:不得出现 `第[一二三四五六七八九十百千万两0-9]+章|上一章|上章|前一章|本章|这一章|前文|后文|伏笔|细纲|读者` 这类词;需要承接前文时改成角色能感知的事件锚点或相对时间;故事内真实阅读/讨论“第X章”或真实读者身份语境除外
56
56
 
@@ -61,7 +61,7 @@
61
61
  - [ ] 故事引擎还在运转
62
62
 
63
63
  ### 水(filler)检测
64
- 以下信号出现 = 可能水了:
64
+ 出现下列信号时,回查是否缺少信息、行动或关系变化:
65
65
  - 全章对话没有任何新信息
66
66
  - 同一个情绪写了 3 段以上
67
67
  - 场景描写超过 500 字但不推进剧情
@@ -96,8 +96,7 @@
96
96
 
97
97
  ### 五维评分标准
98
98
 
99
- 每个维度 0-100 分,根据评分结果选择精修策略。
100
- 严重度:critical、high=必须修;medium=建议看;low=仅提示。
99
+ 每个维度按 0-100 分诊断薄弱处,再选精修策略。表中 critical、high 对应必须修,medium 对应建议看,low 对应仅提示;输出仍转为统一 Findings Schema。
101
100
 
102
101
  ### 维度 1:核心一致度
103
102
  检查:关键冲突、关键行动、人物动机是否前后一致。
@@ -110,7 +109,7 @@
110
109
  | 次要矛盾遗忘 | medium | 回收或弱化 |
111
110
 
112
111
  ### 维度 2:表层重写度
113
- 检查:句式与措辞是否足够原创,避免套路化表达。
112
+ 检查:句式与措辞是否机械复用模板,影响本书声线。
114
113
 
115
114
  | 问题 | 严重度 | 修复 |
116
115
  |------|--------|------|
@@ -125,7 +124,7 @@
125
124
  | 问题 | 严重度 | 修复 |
126
125
  |------|--------|------|
127
126
  | 机械按字数切段或主语过密 | medium | 按戏剧单元重排段落,段首点名、段中代词/省略、关键转折再点名 |
128
- | 字数不在目标范围 | medium(长篇欠字交作者定);短篇 **high** | 先核对情节点是否都写到;都写到就不为字数加戏。长篇欠字交作者选、超字最多净删一次;短篇整篇须进入锁定范围,缺情节点才补;去AI味已有正文时不得新增剧情 |
127
+ | 字数不在目标范围 | medium(长篇带外交作者定);短篇 **high** | 先核对情节点是否都写到;都写到就不为字数加戏。长篇欠字交作者选,超字最多净删一次后仍带外也交作者;短篇整篇须进入锁定范围,缺情节点才补;去AI味已有正文时不得新增剧情 |
129
128
  | 格式混乱(对话/描写不统一)| low | 统一格式 |
130
129
 
131
130
  ### 维度 4:可读性
@@ -151,14 +150,12 @@
151
150
 
152
151
  ### 精修策略
153
152
 
154
- 根据五维评分结果,选择精修策略:
155
-
156
153
  | 主要问题 | 策略 | 说明 |
157
154
  |----------|------|------|
158
155
  | 核心一致度低 | rewrite | 围绕核心冲突重写相关段落 |
159
156
  | 字数超标 | compress | 删减不推动剧情的内容 |
160
157
  | 无意义卡点 | compress | 保留卡出的变化,压掉流程 |
161
- | AI 腔重 | de_ai | 替换禁用词、改写句式 |
158
+ | AI 腔重 | de_ai | 按表达、用笔、故事三层定位,给出有依据的改法 |
162
159
  | 小问题多 | polish | 打磨语言细节 |
163
160
 
164
161
  ### 读者契约审查
@@ -175,7 +172,7 @@
175
172
 
176
173
  ### 虐爽节奏检查
177
174
 
178
- 短篇特有的检查项——虐点和爽点的分布是否合理:
175
+ 虐爽路线检查虐点与爽点的铺垫、间隔和兑现;下方示意不作为全部短篇的固定分布:
179
176
 
180
177
  ```
181
178
  理想分布:虐1 → 虐2 → 虐3 → 爽1(小) → 虐4 → 爽2(大)
@@ -220,7 +217,7 @@
220
217
 
221
218
  ### 毒点/代入感/震惊/开头/结尾/情绪/期待感速查
222
219
 
223
- > 详细的毒点分类、识别方法和修复方案见 `anti-ai-writing.md`。
220
+ > AI 味与代入感问题按 `expression.md`、`narrative-focus.md`、`story-logic.md` 三层诊断,只报告有原文依据的问题与建议,不执行改写。
224
221
 
225
222
  | 检查项 | 标准 |
226
223
  |--------|------|
@@ -236,11 +233,11 @@
236
233
  | 震惊分层 | 点→网→深度,不能只写点震惊 |
237
234
  | 震惊阶梯递进 | 阶梯式上升,非直线 |
238
235
  | 震惊有广度 | 关系网都要有反应 |
239
- | 前50字有冲突/异常 | 不能是背景铺垫 |
240
- | 前100字知核心矛盾 | 必须知道 |
241
- | 开头情绪强度 | ≥7(1-10) |
242
- | 结尾是具体的 | 动作/对话/画面,禁止总结/反思 |
236
+ | 前50字有冲突/异常 | 强开局路线的参考;其他路线先建立具体人物与阅读问题 |
237
+ | 前100字知核心矛盾 | 强开局路线检查矛盾是否可见;悬疑可先展示核心异常 |
238
+ | 开头情绪强度 | 强情绪虐爽路线可参考 ≥7(1-10),判断须附原文依据 |
239
+ | 结尾是具体的 | 动作、对话、画面或有依据的主观判断形成收口,空泛复述才需改 |
243
240
  | 结尾有余韵 | 读者还想往下看 |
244
- | 结尾情绪强度 | 虐≥8,爽≥7,治愈≥6 |
241
+ | 结尾情绪强度 | 对应路线参考:虐≥8,爽≥7,治愈≥6;不作跨题材通过线 |
245
242
  | 情绪对等释放 | 虐多少补多少,反派结局关联主角 |
246
243
  | 期待管理 | 两长一短不断,核心卖点贯穿 |
@@ -1,10 +1,10 @@
1
1
  # story-review:审查收尾的追踪文件维护
2
2
 
3
- 新追踪协议只有一个写入口:本 skill 的 `scripts/tracking_commit.py`;完整事务字段和命令见 `references/tracking-transaction.md`。**full / lean 模式只允许通过该工具修改 `追踪/`;solo 模式不修改任何 `追踪/` 文件。**不得直接 Edit/Write/追加 `伏笔.md`、角色快照、时间线视图、摘要或 `上下文.md`。
3
+ 追踪维护通过本 skill 的 `scripts/tracking_commit.py` 提交事务,字段与命令见 `references/tracking-transaction.md`。**full / lean 模式只允许通过该工具修改 `追踪/`;solo 模式不修改任何 `追踪/` 文件。**不得直接 Edit/Write/追加 `伏笔.md`、角色快照、时间线视图、摘要或 `上下文.md`。
4
4
 
5
- 1. **先检查状态**:执行 `tracking_commit.py check --project {项目根}`,确认 `_tracking-state.json` 与全部派生视图一致。失败时重跑产生当前目标状态的原事务,不得猜测、手改 Markdown 或另造事务覆盖。
6
- 2. **判定是否需要修订**:只有正文证据表明现有追踪事实错误或缺失时才维护。过期伏笔、漏登记开放钩子、角色当前状态、客观时间线、读者认知都归入其证据所在章的 `mode=revision` 事务。普通审查意见和未来写作建议不进追踪。
7
- 3. **构造完整同章事务**:先跑 `tracking_commit.py draft --project {项目根} --chapter {N}`,草稿已按该章现有记录预填;保留该章原有紧凑增量中仍成立的字段,只修改有证据的变化;核心角色变化同时提交截至当前最后已写章的完整 `character_snapshots`。伏笔对同一 ID `upsert` 当前状态,不增加重复行;时间线同时提交客观事实、读者当前认知和实际揭示状态。
8
- 4. **提交并复检**:执行 `tracking_commit.py commit`,再执行 `check`。确认逐章记录规范且未超限、`上下文.md` 恰好固定 7 栏且 ≤12288 字节、作者/读者时间线及全部派生视图与 state 一致。
5
+ 1. **先检查状态**:执行 `tracking_commit.py check --project {项目根}`,确认 `_tracking-state.json` 与全部派生视图一致。失败时按 tracking-transaction.md 的错误类型处理;提交后派生视图不一致,用新的同章 revision 事务重建,不重跑已清理的旧输入,也不手改 Markdown。
6
+ 2. **判定是否需要修订**:只有正文证据表明现有追踪事实错误或缺失时才维护。过期伏笔、漏登记开放钩子、角色当前状态、客观时间线、读者认知都归入其证据所在章的 `mode=revision` 事务。审查意见与未来写作建议不进事实追踪。
7
+ 3. **构造完整同章事务**:先跑 `tracking_commit.py draft --project {项目根} --chapter {N}`,草稿已按该章现有记录预填;保留该章原记录中仍成立的内容,只修改有正文证据的变化;核心角色变化同时提交截至当前最后已写章的完整 `character_snapshots`。伏笔对同一 ID `upsert` 当前状态,不增加重复行;时间线同时提交客观事实、读者当前认知和实际揭示状态。
8
+ 4. **提交并复检**:执行 `tracking_commit.py commit --project {项目根} --input {事务文件}`,再执行 `tracking_commit.py check --project {项目根}`。确认逐章记录规范且未超限、`上下文.md` 恰好固定 7 栏且 ≤12288 字节、作者/读者时间线及全部派生视图与 state 一致。
9
9
 
10
10
  例如审查 demo 第 10 章时,若正文明确显示周薄森说专业重拍版“缺了灵魂”、张耀祖拍板继续用江晨手机原版,修订事务可以把该结果写进客观事实和读者已知;钟嘉嘉“只猜对了一半”背后的培养安排如果正文尚未揭示,只能留在作者真相,不能写入读者视图。
@@ -2,17 +2,18 @@
2
2
 
3
3
  ## 评分标准
4
4
 
5
+ 下列阈值用于快节奏、强情绪写法的初筛,不代表平台算法;先对照本书题材与已定节奏。
6
+
5
7
  | 指标 | PASS 标准 | FAIL 标准 |
6
8
  |------|----------|----------|
7
9
  | 开头吸引力 | 前 3 段包含冲突/悬念/钩子 | 前 3 段纯描写/背景介绍 |
8
10
  | 读者留存 | 每章结尾有"翻页动力"(悬念/反转/新信息) | 连续 3 章结尾无翻页动力 |
9
11
  | 题材匹配 | 内容符合标签类型(如甜宠/逆袭/重生) | 偏离标签类型超过 3 章 |
10
- | 算法友好 | 短段落、快节奏、高信息密度 | 大段落、慢节奏、低信息密度 |
12
+ | 阅读节奏 | 段落便于手机阅读,节奏和信息量支撑核心卖点 | 机械切段或拖沓,信息不足以支撑阅读期待 |
11
13
  | 情绪节点 | 每 1000 字有情绪起伏 | 连续 2000 字情绪平直 |
12
- | 完读率预估 | 3 章 Hook 有效 + 节奏不拖 → 预估完读 >40% | 前 3 章无 Hook 或连续拖沓 → 预估完读 <20% |
14
+ | 完读风险 | 前 3 章 Hook 有效,节奏不拖 | 前 3 章无 Hook 或连续拖沓;完读率须用实际数据验证 |
13
15
 
14
16
  ## 使用方式
15
17
 
16
- - story-review 的 story-architect 视角引用此标准
17
- - advisory only,不 blocking
18
- - 番茄算法偏好快节奏、强情绪
18
+ - story-architect 用本表检查番茄题材的开局、节奏与情绪交付。
19
+ - 本表只作 advisory,不 blocking;具体判断须有原文证据。
@@ -2,18 +2,19 @@
2
2
 
3
3
  ## 评分标准
4
4
 
5
+ 成长与金手指项用于对应题材;没有等级或金手指的作品不据此判缺失。其余阈值按本书节奏与更新计划选用。
6
+
5
7
  | 指标 | PASS 标准 | FAIL 标准 |
6
8
  |------|----------|----------|
7
9
  | 爽点密度 | 每 3000 字 ≥1 情绪节点(升级/打脸/获宝) | 连续 5000 字无情绪节点 |
8
10
  | 升级节奏 | 每 50 章有等级/实力突破 | 100 章无任何升级 |
9
11
  | 金手指使用 | 每章提及或使用金手指(系统/戒指/功法) | 连续 5 章未提及金手指 |
10
- | 日更支持 | 大纲支持 4000 字/天节奏(每章 2000 字,每天 2 章) | 无日更计划,章节长度不规律 |
12
+ | 日更支持 | 大纲支持本书更新计划,如 4000 字/天(每章 2000 字,每天 2 章) | 既定更新量与大纲可交付内容不匹配 |
11
13
  | 钩子密度 | 每章结尾有悬念/钩子 | 连续 3 章结尾无钩子 |
12
14
  | 角色存在感 | 主角每章出场并推进 | 连续 2 章主角不出场或无推进 |
13
- | 追读比 | 章尾钩子 + 情绪连续性 → 追读比预估 >30% | 连续 3 章无钩子或情绪断裂 → 追读比预估 <15% |
15
+ | 追读风险 | 章尾钩子与情绪连续性支撑后续期待 | 连续 3 章无钩子或情绪断裂;追读比须用实际数据验证 |
14
16
 
15
17
  ## 使用方式
16
18
 
17
- - story-review 的 story-architect 视角引用此标准
18
- - advisory only,不 blocking
19
- - 用户可自定义阈值
19
+ - story-architect 用本表核对起点作品的成长线、金手指和连载期待。
20
+ - 本表只作 advisory,不 blocking;作者可按本书目标调整阈值。
@@ -4,17 +4,16 @@
4
4
 
5
5
  | 指标 | PASS 标准 | FAIL 标准 |
6
6
  |------|----------|----------|
7
- | 第一人称 | 全文使用「我」视角 | 使用第三人称(除非多视角设计) |
8
- | 情绪拉扯 | 每段有情绪变化(期待→失望→惊喜等) | 连续 3 段情绪无变化 |
7
+ | 第一人称 | 采用「我」视角时,所知信息与叙述姿态一致 | 已定第一人称却无依据换视角;明确采用其他视角不据此判错 |
8
+ | 情绪拉扯 | 关键场景有期待→失望→惊喜等情绪变化,承接段服务于变化 | 连续 3 段重复同一情绪且无新信息或行动 |
9
9
  | 反转设计 | 至少 1 个有效反转(前文有伏笔) | 无反转或反转无伏笔支撑 |
10
- | 结尾余韵 | 结尾留有思考空间/情感余韵 | 结尾完全封闭无回味 |
10
+ | 结尾余韵 | 兑现本篇情绪目标,收口有具体后果或情感余韵 | 只有空泛总结,或承诺的情绪没有落点 |
11
11
  | 格式合规 | 段落以短为主(有长短/疏密变化)、无空行、对话格式正确 | 通篇同长度或连续超长段落/空行/对话标签 |
12
12
  | 开头钩子 | 第一句话包含信息量(动作/冲突/悬念) | 第一句话纯描写/背景 |
13
- | 字数控制 | 8000-13000 字(盐言标准) | 超出或不足 |
14
- | 开头跳失率 | 第一句包含动作/冲突/悬念 → 跳失率预估 <30% | 第一句纯描写/背景 → 跳失率预估 >50% |
13
+ | 字数控制 | 全文在本次锁定的字数范围内,并符合已核实的投稿要求 | 超出或不足,且作者未变更范围 |
14
+ | 开头跳失风险 | 第一句用动作、冲突或悬念建立阅读理由 | 纯描写/背景未建立阅读理由;跳失率须用实际数据验证 |
15
15
 
16
16
  ## 使用方式
17
17
 
18
- - story-review 的 story-architect 和 character-designer 视角引用此标准
19
- - advisory only,不 blocking
20
- - 盐言故事注重第一人称代入感和情绪拉扯
18
+ - story-architect 与 character-designer 用本表核对盐言故事的钩子、反转和情绪交付。
19
+ - 本表只作 advisory,不 blocking;叙述视角与收口按本篇已定文风检查。
@@ -1,12 +1,12 @@
1
1
  # story-review:solo 模式
2
2
 
3
- 不 spawn Agent。先按 Phase 1 第 4 步识别目标平台并加载对应 rubric;即使是 solo,也必须用平台 rubric、`story-review/references/quality-rubric.md` 或内置审查基准包校准判断。
3
+ 当前会话直接审查,不 spawn Agent。先按 Phase 1 第 4 步识别平台,加载对应 rubric;平台不明用 `story-review/references/quality-rubric.md`,文件不可读用内置基准包。
4
4
 
5
- solo 必须执行基础检查:
6
- 1. 格式合规性检查:按戏剧单元/画面分段而非机械按字数切分(偶发稍长的完整推理、氛围或情绪链不算违规,通篇同阈值切段或碎成提纲才算);段首建立主语、段中用代词或省略,连续无必要重复同一角色名才算主语过密;无段间空行;对话独立成行;具体数字须确认统计正确且有叙事必要。
5
+ 逐项完成基础检查:
6
+ 1. 格式合规性检查:按戏剧单元/画面分段而非机械按字数切分(偶发稍长的完整推理、氛围或情绪链不算违规,通篇同阈值切段或碎成提纲才算);段首建立主语、段中用代词或省略,连续无必要重复同一角色名才算主语过密;无段间空行;对话独立成行;正文评价台词、题字等所用的具体字数,须确认统计正确且有叙事必要。
7
7
  2. 简单的设定一致性 grep(角色名、属性、关键设定、伏笔关键词)+ 推理型一致性检查(规则边界、设定层级、跨章因果链、可滥用漏洞、代价一致性)。
8
- 3. AI 味与禁用词检查:先读 `story-review/references/banned-words.md`,一级禁用词逐个核查、出现即报——预检脚本对高频套话只做密度统计、另查固定句式(否定翻转、破折号、章尾预告等),不会逐个报一级词,不能拿脚本结果代替。再读 `story-review/references/anti-ai-writing.md` 的「AI写作指纹」「10 种 AI 写作模式检测」两节,判断解释腔、告知式情绪、二级词滥用(该文件的改写顺序与范例是改稿用的,审稿不照做)。脚本命中逐条复核是不是功能性写法;两份文件不可读时用内置 AI 味 / 禁用词 fallback 速查。
9
- 4. 通用网文内容评分(优先读取 `story-review/references/quality-rubric.md`,不可读时使用内置通用网文内容 rubric)。
8
+ 3. AI 味按表达、用笔、故事三层检查:完整读 `story-review/references/expression.md`、`story-review/references/narrative-focus.md`、`story-review/references/story-logic.md`,以及信号索引 `story-review/references/banned-words.md`。表层脚本只给候选,不替代三层诊断;词句干净也检查关键过程、详略失衡、行为依据与事件后果。每项报告原文位置、读者损失、建议与依据;缺少动机或事件设计时明确指出,不能以补动作代替。功能性写法按本书文风保留;只报告,不执行这些方法中的改写动作。参考不可读时用内置 AI 味 / 禁用词 fallback 速查并报告诊断限制。
9
+ 4. 按已选平台 rubric 或通用基准评估内容,不再另换一套通用评分。
10
10
  5. 按统一 Findings Schema 整理问题,再按下方模板写给作者。
11
11
 
12
12
  ### solo 模式输出格式
@@ -0,0 +1,65 @@
1
+ # 故事成立与变化:诊断因果,按授权修复
2
+
3
+ 本文件检查事件、行为、信息和结果的关系。句段表达见 [expression.md](expression.md),既有内容的详略见 [narrative-focus.md](narrative-focus.md)。执行范围由调用方确定,审稿只报告。
4
+
5
+ ## 沿事件检查,不套冲突公式
6
+
7
+ 先从原文和已有设计确认人物处境、所知信息、本场作用及结果,再追问结果怎样发生。人物可以被动、冲动、犯错、忍让;日常、沉淀和氛围场景也有价值。不要求每场戏都有对手、反转、代价或胜负。
8
+
9
+ | 检查对象 | 可执行的问题 | 需要定位的缺口 |
10
+ |---|---|---|
11
+ | 行为依据 | 他根据当时所知,为什么会选这一步?害怕、习惯、误判有无文本支持? | 只因作者需要就突然信任、反抗、原谅;人物为结果临时变性格 |
12
+ | 因果承接 | 后件由前件的哪个条件触发?中间条件已经写过,还是根本不存在? | “然后”连接一串事件,解释句宣称成功却没有成立过程 |
13
+ | 他人立场 | 对方想保住什么,有什么限制?他为什么接受或改变策略? | 所有人只负责帮忙、送线索、惊讶或认错,没有自己的理由 |
14
+ | 办法与结果 | 解法、失误、收益是否有前文支撑?结果的分量与准备是否相称? | 临时出现的证据或能力解决问题;一句请求就越过已建立的阻力 |
15
+ | 变化与承接 | 经历之后,关系、认知、资源、期待、情绪或行动空间有什么变化?后文是否接住? | 连续场景重置到原状,同一种办法反复奏效,已发生的事没有影响 |
16
+ | 信息与时序 | 谁在何时知道什么,从何得知?读者何时获知? | 人物提前知道答案、把回忆当现场、剧透尚未揭露的因果 |
17
+
18
+ 逐项有问题才记录,正常项可以略过,不为填满检查表回头加戏。判断“过平”要指出原文中的重复或缺失:例如连续求助被拒却从未调整办法,或已经设计的关系变化没有影响后来行为。一次没有冲突的照料不能据此判平。
19
+
20
+ ## 缺的是写法,还是成立条件
21
+
22
+ 遇到转变突兀,先检索本次提供的前文、设定与大纲。结论分三种:
23
+
24
+ - **依据已有,正文没接上**:按既定信息边界恢复承接,避免重复解释。若已定承诺只在前文出现,可以让角色在当前交涉中使用它。
25
+ - **资料不足,暂时不能判断**:明确哪一项未知,继续有依据的改稿;不能因为没给全书就判全书无铺垫,也不能替作者补出前情。
26
+ - **当前设计确实缺条件**:说明原文的哪次选择或结果缺少什么支持,给最小设计方案及影响。增加“他终于被打动”这类解释不能补足对方立场。
27
+
28
+ 区分信息缺口与悬念:门外留下湿脚印,尚不知道谁来过,构成一个明确的问题;不应替作者猜出答案。读者连人物为何守着这扇门、当下要做什么都无从理解时,才回查并补已有的必要背景。
29
+
30
+ ## 诊断深度与执行权限分别确定
31
+
32
+ | 可以在普通去味中落改 | 需要剧情设计授权的改动 |
33
+ |---|---|
34
+ | 修正可核实的指代、主体、时序笔误 | 多种解释均成立,需要替作者选定真实动机 |
35
+ | 恢复已有因果、条件和信息来源的承接 | 新增承诺、证据、人物身份、能力、事件或信息来源 |
36
+ | 展开已定交锋、权衡和反馈,调整同场详略 | 改变人物决定、胜负、关系走向、代价或事件顺序 |
37
+ | 在既定揭露边界内呈现已知信息 | 提前揭底、搬动伏笔,或改变读者与人物获知顺序 |
38
+
39
+ 对白措辞和必要微连接可以为既定内容服务;不能借“一次性动作”新增威胁、承诺、拿到证据或改变人物策略。改换视角时只叙述该视角有依据的感知与认知,不能添加“进门时发现”“后来听说”等新经历来保留信息。
40
+
41
+ 作者已明确要求重写或允许调整剧情时,直接执行被授权部分,保留其余已定事实;不用再次请求同一授权。仍缺少关键选择依据时,提出可审阅的最小选项。修法要写到哪次行为、什么条件或什么结果上,说明会牵动哪些后文,不只说“加强冲突”。建议与推测放在报告,不悄悄成为正文事实。
42
+
43
+ ## 成组示例:结果需要可成立的过程
44
+
45
+ 以下为合成示例。
46
+
47
+ **原文**:掌柜指认学徒改了账。学徒拿出一张抄本,众人立刻相信他,掌柜当众认错。
48
+
49
+ **可定位的诊断**:抄本由谁保存、为何可信、众人凭什么有能力和立场核对,都未交代。仅仅有人拿出纸,不能证明其上内容成立;也不能靠增加旁人惊讶来补足。
50
+
51
+ **普通去味**:清理空泛修饰,保留已定的澄清结果;查前文有无验账惯例、独立底稿或见证条件。当前资料没有时,把未修的缺口列入报告,提出最小方案及需要新增的条件,不把方案当作发生过的事。
52
+
53
+ **已有前情且作者授权演出**:此前三位伙计各自封存过底稿,掌柜允许众人当面核账。
54
+
55
+ > 学徒把自己的底稿放在柜上,请另两人拆开封存的那两页。三份末行都是同一个数,和掌柜手中的新账对不上。
56
+ >
57
+ > 掌柜拿着那几页纸,承认这一笔不是学徒改的。
58
+
59
+ 证据的分量来自已有的独立保存与核对条件,没有临时增加秘密证人。若前情已经写足,只需呈现核对;无需再制造一次失败来“增加波折”。
60
+
61
+ **会改坏的方向**:突然增加录音、权势亲戚或暗中交易,让结果更热闹却改掉故事依据;或未经授权把澄清改为失败,以“增加代价”替作者决定后果。
62
+
63
+ ## 修后回读
64
+
65
+ 把本次修改前后放回事件链,核对人物知情顺序、选择依据、结果及下一场承接。报告区分已修的缺口、仍需设计的部分和因资料不足未作结论的部分。表达顺了不代表故事缺口已经消失。
@@ -1,10 +1,10 @@
1
1
  # 文风与参考冲突裁决
2
2
 
3
- 写正文、改写、去 AI 味和审稿都先做这一步;inline 与 agent 用同一份裁决。无需另建画像或要求作者填写配置。
3
+ 写正文、改写、去 AI 味和审稿前,先确定本次生效的文风要求。主会话与子代理共用本次裁决。
4
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5
- ## 按维度取值,不把整份文件互相覆盖
5
+ ## 按表达维度确定优先级
6
6
 
7
- 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 本书 active 作者记忆 > 题材、流程、全局 active 记忆 > 主对标文风 > 题材包与通用 references 默认值**。未声明的维度才向下补齐;本书例外不撤销全局习惯,临时要求不写回长期记忆。
7
+ 表达选择按以下顺序取第一个明确、适用的要求:**当前请求 > 本书文风/设定 > 写作流程传入的适用偏好 > 主对标文风 > 题材包与通用 references 默认值**。传入偏好中,本书要求优先于题材、流程和全局要求;未声明的维度才向下补齐。
8
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9
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  句长、视角、标点、对话落法、情绪直写、修辞、叙述者评论和收尾方式都是表达维度。reference 中的“必须”“禁用”“最高优先级”、示例和检测阈值不使默认写法升级为作者不可覆盖的规则。主对标的低置信观察不压过作者的明确选择。
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@@ -14,7 +14,7 @@
14
14
 
15
15
  1. 从本次正文路径确定书目录(长篇为 `正文/` 的父目录,短篇为 `正文.md` 所在目录)。读该书 `设定/文风.md`;短篇同时读 `设定.md` 的文风约定。无文件就继续,不建占位文件、不猜其他书。文风无最低字数限制,一句可执行的偏好也有效;空白、纯标题、待补充不算。
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16
  2. `_文风摘要.md` 只辅助定位,不替代全文。当前会话已读全文时无需反复读;摘要与全文不一致用全文,不让旧摘要压过作者的新修改。
17
- 3. 有作者记忆时 query,显式传当前书名、已知题材和流程以及需要的 kind,避免只取到 global;没有就跳过。只用 active;同一维度窄范围覆盖宽范围,不拼成同时满足的清单。无法判定的同范围冲突才问作者,已能按优先级解决的不询问。
17
+ 3. 复用调用方传入的适用偏好与文风裁决,同一表达维度由窄到宽取值;同范围冲突不明才问作者。独立调用没有传入结果时,按当前请求与本书文风继续。
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  4. 在现有 prompt 填 `style_resolution`:本次生效的表达要求及来源、被覆盖的默认条款、必须保留的事实/信息边界;只列与任务有关的冲突,无冲突可写“按本书文风”。原样传给正文、去味和文字 reviewer,并传文风全文路径。同批复用,当前请求或文风变动时更新。单独调用去味/审稿也执行本步骤,不靠上次会话的记忆。
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20
20
  ## 检测器如何服从裁决
@@ -24,4 +24,4 @@
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  - 本书文风明确允许某种停顿标点时,可登记 `——` 或 `……`;具体修辞登记完整的获准原句,不能登记“不是”“没有”等泛词来关闭整类检查。
25
25
  - 每项用上一行 `# 来源:…;用途:…` 说明当前请求或文风依据。只为执行作者已明确的选择登记,不因脚本报警自动放行。当前请求禁止某写法时移除相冲突的豁免;一次性保留只登记该句,不推断长期习惯。
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26
  - 深扫、标点整理和写后/下一章检查读取同一白名单。豁免只影响对应字面片段的风格检查;同一行其他问题照报,事实、字数、占位、工程词、截断和文件结构检查不豁免。
27
- - 所选 Gate 仍执行:检查该写法是否重复、冗余、破坏节奏或越过信息边界;有这些具体问题才改。裁决与发现可简短写在正常交付报告中,不写进小说正文。
27
+ - 当前任务的审查门禁(Gate)仍执行,检查重复、冗余、节奏和信息边界问题。裁决与发现写在交付报告中,不写进小说正文。
@@ -2,7 +2,7 @@
2
2
 
3
3
  ## 初始化事务
4
4
 
5
- 新书从第 0 章初始化:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
5
+ 仅尚无追踪状态时初始化。新书从第 0 章开始:把下面的 JSON 写到 `{书目录}/.story/work/init.json`,跑 `{PYTHON} {skill 根}/scripts/tracking_commit.py init --project {书目录} --input {书目录}/.story/work/init.json`,成功后删掉临时文件。`story-import` 导入已有小说时把最后完整章写入 `last_chapter=N`;第 1..N 章不伪造日更记录,常规续写从 N+1 章开始。
6
6
 
7
7
  ```json
8
8
  {
@@ -28,4 +28,4 @@
28
28
  }
29
29
  ```
30
30
 
31
- 导入初始化时直接传入当前核心角色快照、伏笔当前行、时间线事件和固定 7 栏状态输入。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
31
+ 导入示例须按已读正文改写当前状态,不能照用第 0 章内容;全部导入批次完成后初始化一次,不重置已有 state。传入当前核心角色快照、伏笔当前行、时间线事件与 JSON 中六项 context 输入,由脚本生成七栏 `追踪/上下文.md`。阶段/卷级回看按需查询正文,不作为每章强一致追踪产物。
@@ -1,6 +1,6 @@
1
1
  # 追踪状态协议
2
2
 
3
- `追踪/` 使用“一个结构化权威状态 + 多个确定性派生视图”。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
3
+ `追踪/` 以结构化 state 为权威,由脚本生成各 Markdown 视图。模型只提交一份语义 JSON,不分别 `Write/Edit/echo >>` 多个追踪文件。
4
4
 
5
5
  ## 权威层与派生层
6
6
 
@@ -118,7 +118,7 @@ Markdown 只负责给作者和 Agent 阅读,工具不再反向解析 Markdown
118
118
  约束:
119
119
 
120
120
  - 构造事务前运行 `check`,把当前 `state_revision` 原样写入 `expected_state_revision`;若状态已经变化,重新读取 state 并重构事务。
121
- - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。照 init 示例套 commit 事务是最容易踩的一处。
121
+ - `context` 的允许字段随子命令不同:`init` 收 `position`、`long_term_constraints`、`active_character_names`、`continuity_risks`、`recent_chapters`、`next_chapter_commitments` 六项;`commit` 只收前四项。`recent_chapters` 与 `next_chapter_commitments` 在 commit 时由工具从当前视图和本章 `delta` 派生,手填会在任何写入前被拒(`context contains unsupported fields: ...`,exit 2)。commit 事务须使用自身允许字段,不能照搬 init 示例。
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122
  - `character_snapshots` 中出现的角色视为核心复用角色,必须同时出现在 `character_changes`;已经建立快照的核心角色再次变化时必须提交新快照。
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123
  - 角色快照的四个列表不限制条数,只限制单项长度和最终文件总字节:目标 ≤4096 字节,超过警告;硬上限 8192 字节,超过则在任何写入前拒绝。
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124
  - 没有快照的角色变化视为临时角色,不建立状态文件;`context.active_character_names` 最多 6 人且必须已有当前快照。