@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { $Math } from "@next2d/share";
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/**
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* @class
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*/
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export class CanvasToWebGLContextGrid {
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constructor() {
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this.parentMatrixA = 1;
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this.parentMatrixB = 0;
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this.parentMatrixC = 0;
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this.parentMatrixD = 0;
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this.parentMatrixE = 1;
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this.parentMatrixF = 0;
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/**
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this.parentMatrixG = 0;
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this.parentMatrixH = 0;
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this.parentMatrixI = 1;
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this.ancestorMatrixA = 1;
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this.ancestorMatrixB = 0;
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this.ancestorMatrixC = 0;
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this.ancestorMatrixD = 0;
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this.ancestorMatrixE = 1;
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this.ancestorMatrixF = 0;
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this.ancestorMatrixG = 0;
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/**
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this.ancestorMatrixH = 0;
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/**
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this.ancestorMatrixI = 1;
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/**
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* @default 0
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* @public
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this.parentViewportX = 0;
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/**
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this.parentViewportY = 0;
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/**
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this.parentViewportW = 0;
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/**
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* @type {number}
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* @default 0
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* @public
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this.parentViewportH = 0;
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/**
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* @default 0.00001
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* @public
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this.minXST = 0.00001;
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/**
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* @default 0.00001
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this.minYST = 0.00001;
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this.minXPQ = 0.00001;
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this.minYPQ = 0.00001;
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this.maxXST = 0.99999;
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/**
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* @default 0.99999
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this.maxYST = 0.99999;
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/**
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this.maxXPQ = 0.99999;
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/**
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*/
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this.maxYPQ = 0.99999;
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}
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/**
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* @param {number} x
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* @param {number} y
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* @param {number} width
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* @param {number} height
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* @param {object} bounds
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* @param {object} grid
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* @param {number} same_scale
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* @param {number} parentA
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* @param {number} parentB
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* @param {number} parentC
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* @param {number} parentD
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* @param {number} parentE
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* @param {number} ancestorA
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* @param {number} ancestorB
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* @param {number} ancestorC
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* @param {number} ancestorD
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* @param {number} ancestorE
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* @param {number} ancestorF
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* @return {void}
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* @method
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* @public
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*/
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enable(x, y, width, height, bounds, grid, same_scale, parentA, parentB, parentC, parentD, parentE, parentF, ancestorA, ancestorB, ancestorC, ancestorD, ancestorE, ancestorF) {
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const boundsWidth = bounds.xMax - bounds.xMin;
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const boundsHeight = bounds.yMax - bounds.yMin;
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const gridWidth = grid.w;
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const gridHeight = grid.h;
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const sameWidth = $Math.abs($Math.ceil(boundsWidth * same_scale));
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const sameHeight = $Math.abs($Math.ceil(boundsHeight * same_scale));
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// 等倍サイズでの正規化grid
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const minXST = gridWidth > 0 ? (grid.x - bounds.xMin) / boundsWidth : 0.00001;
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const minYST = gridHeight > 0 ? (grid.y - bounds.yMin) / boundsHeight : 0.00001;
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const maxXST = gridWidth > 0 ? (grid.x + grid.w - bounds.xMin) / boundsWidth : 0.99999;
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const maxYST = gridHeight > 0 ? (grid.y + grid.h - bounds.yMin) / boundsHeight : 0.99999;
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// 現在サイズでの正規化grid
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let minXPQ = sameWidth * minXST / width;
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let minYPQ = sameHeight * minYST / height;
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let maxXPQ = (width - sameWidth * (1 - maxXST)) / width;
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let maxYPQ = (height - sameHeight * (1 - maxYST)) / height;
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if (minXPQ >= maxXPQ) {
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const m = minXST / (minXST + (1 - maxXST));
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minXPQ = $Math.max(m - 0.00001, 0);
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maxXPQ = $Math.min(m + 0.00001, 1);
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}
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if (minYPQ >= maxYPQ) {
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const m = minYST / (minYST + (1 - maxYST));
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minYPQ = $Math.max(m - 0.00001, 0);
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maxYPQ = $Math.min(m + 0.00001, 1);
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}
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this.enabled = true;
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this.parentMatrixA = parentA;
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this.parentMatrixB = parentB;
|
|
252
|
+
this.parentMatrixD = parentC;
|
|
253
|
+
this.parentMatrixE = parentD;
|
|
254
|
+
this.parentMatrixG = parentE;
|
|
255
|
+
this.parentMatrixH = parentF;
|
|
256
|
+
this.ancestorMatrixA = ancestorA;
|
|
257
|
+
this.ancestorMatrixB = ancestorB;
|
|
258
|
+
this.ancestorMatrixD = ancestorC;
|
|
259
|
+
this.ancestorMatrixE = ancestorD;
|
|
260
|
+
this.ancestorMatrixG = ancestorE;
|
|
261
|
+
this.ancestorMatrixH = ancestorF;
|
|
262
|
+
this.parentViewportX = x;
|
|
263
|
+
this.parentViewportY = y;
|
|
264
|
+
this.parentViewportW = width;
|
|
265
|
+
this.parentViewportH = height;
|
|
266
|
+
this.minXST = minXST;
|
|
267
|
+
this.minYST = minYST;
|
|
268
|
+
this.minXPQ = minXPQ;
|
|
269
|
+
this.minYPQ = minYPQ;
|
|
270
|
+
this.maxXST = maxXST;
|
|
271
|
+
this.maxYST = maxYST;
|
|
272
|
+
this.maxXPQ = maxXPQ;
|
|
273
|
+
this.maxYPQ = maxYPQ;
|
|
274
|
+
}
|
|
275
|
+
/**
|
|
276
|
+
* @return void
|
|
277
|
+
* @method
|
|
278
|
+
* @public
|
|
279
|
+
*/
|
|
280
|
+
disable() {
|
|
281
|
+
this.enabled = false;
|
|
282
|
+
}
|
|
283
|
+
}
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
import type { CanvasToWebGLContext } from "./CanvasToWebGLContext";
|
|
2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export declare class CanvasToWebGLContextMask {
|
|
6
|
+
private readonly _$context;
|
|
7
|
+
private readonly _$gl;
|
|
8
|
+
private readonly _$clips;
|
|
9
|
+
private readonly _$poolClip;
|
|
10
|
+
private _$clipStatus;
|
|
11
|
+
private _$containerClip;
|
|
12
|
+
private _$currentClip;
|
|
13
|
+
/**
|
|
14
|
+
* @param {CanvasToWebGLContext} context
|
|
15
|
+
* @param {WebGL2RenderingContext} gl
|
|
16
|
+
* @constructor
|
|
17
|
+
* @public
|
|
18
|
+
*/
|
|
19
|
+
constructor(context: CanvasToWebGLContext, gl: WebGL2RenderingContext);
|
|
20
|
+
/**
|
|
21
|
+
* @member {boolean}
|
|
22
|
+
* @public
|
|
23
|
+
*/
|
|
24
|
+
get containerClip(): boolean;
|
|
25
|
+
set containerClip(flag: boolean);
|
|
26
|
+
/**
|
|
27
|
+
* @param {boolean} mask
|
|
28
|
+
* @return {void}
|
|
29
|
+
* @method
|
|
30
|
+
* @private
|
|
31
|
+
*/
|
|
32
|
+
_$onClear(mask: boolean): void;
|
|
33
|
+
/**
|
|
34
|
+
* @param {boolean} mask
|
|
35
|
+
* @return {void}
|
|
36
|
+
* @method
|
|
37
|
+
* @private
|
|
38
|
+
*/
|
|
39
|
+
_$onBind(mask: boolean): void;
|
|
40
|
+
/**
|
|
41
|
+
* @return {void}
|
|
42
|
+
* @method
|
|
43
|
+
* @private
|
|
44
|
+
*/
|
|
45
|
+
_$onClearRect(): void;
|
|
46
|
+
/**
|
|
47
|
+
* @return {void}
|
|
48
|
+
* @method
|
|
49
|
+
* @private
|
|
50
|
+
*/
|
|
51
|
+
_$endClip(): void;
|
|
52
|
+
/**
|
|
53
|
+
* @return {void}
|
|
54
|
+
* @method
|
|
55
|
+
* @private
|
|
56
|
+
*/
|
|
57
|
+
_$enterClip(): void;
|
|
58
|
+
/**
|
|
59
|
+
* @return {void}
|
|
60
|
+
* @method
|
|
61
|
+
* @private
|
|
62
|
+
*/
|
|
63
|
+
_$beginClipDef(): void;
|
|
64
|
+
/**
|
|
65
|
+
* @return {void}
|
|
66
|
+
* @method
|
|
67
|
+
* @private
|
|
68
|
+
*/
|
|
69
|
+
_$endClipDef(): void;
|
|
70
|
+
/**
|
|
71
|
+
* @return {void}
|
|
72
|
+
* @method
|
|
73
|
+
* @private
|
|
74
|
+
*/
|
|
75
|
+
_$leaveClip(): void;
|
|
76
|
+
/**
|
|
77
|
+
* @return {void}
|
|
78
|
+
* @method
|
|
79
|
+
* @private
|
|
80
|
+
*/
|
|
81
|
+
_$drawContainerClip(): void;
|
|
82
|
+
/**
|
|
83
|
+
* @param {number} level
|
|
84
|
+
* @param {number} w
|
|
85
|
+
* @param {number} h
|
|
86
|
+
* @return {void}
|
|
87
|
+
* @method
|
|
88
|
+
* @private
|
|
89
|
+
*/
|
|
90
|
+
_$unionStencilMask(level: number, w: number, h: number): void;
|
|
91
|
+
/**
|
|
92
|
+
* @param {WebGLVertexArrayObject} vertex_array
|
|
93
|
+
* @param {Float32Array} matrix
|
|
94
|
+
* @param {number} width
|
|
95
|
+
* @param {number} height
|
|
96
|
+
* @return {boolean}
|
|
97
|
+
* @method
|
|
98
|
+
* @private
|
|
99
|
+
*/
|
|
100
|
+
_$onClip(vertex_array: WebGLVertexArrayObject, matrix: Float32Array, width: number, height: number): boolean;
|
|
101
|
+
/**
|
|
102
|
+
* @return {void}
|
|
103
|
+
* @method
|
|
104
|
+
* @public
|
|
105
|
+
*/
|
|
106
|
+
_$onSave(): void;
|
|
107
|
+
/**
|
|
108
|
+
* @return {void}
|
|
109
|
+
* @method
|
|
110
|
+
* @public
|
|
111
|
+
*/
|
|
112
|
+
_$onRestore(): void;
|
|
113
|
+
}
|