@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { WebGLShaderUniform } from "./WebGLShaderUniform";
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import type { CanvasToWebGLContext } from "../CanvasToWebGLContext";
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/**
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* @class
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*/
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export declare class CanvasToWebGLShader {
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private readonly _$gl;
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private readonly _$context;
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private readonly _$program;
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private readonly _$uniform;
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/**
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* @param {WebGL2RenderingContext} gl
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* @param {CanvasToWebGLContext} context
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* @param {string} vertex_source
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* @param {string} fragment_source
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* @constructor
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* @public
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*/
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constructor(gl: WebGL2RenderingContext, context: CanvasToWebGLContext, vertex_source: string, fragment_source: string);
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/**
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* @return {WebGLShaderUniform}
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* @readonly
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* @public
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*/
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get uniform(): WebGLShaderUniform;
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/**
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* @param {string} vertex_source
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* @param {string} fragment_source
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* @return {WebGLProgram}
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* @method
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* @private
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*/
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_$createProgram(vertex_source: string, fragment_source: string): WebGLProgram;
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/**
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* @return {void}
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* @private
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*/
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_$attachProgram(): void;
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/**
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* @return {void}
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* @method
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* @public
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*/
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_$drawImage(): void;
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/**
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* @param {number} begin
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* @param {number} end
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* @return {void}
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* @method
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* @public
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*/
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_$drawGradient(begin: number, end: number): void;
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/**
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* @param {WebGLVertexArrayObject} vertex_array_object
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* @return {void}
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* @method
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* @public
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*/
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_$stroke(vertex_array_object: WebGLVertexArrayObject): void;
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/**
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* @param {WebGLVertexArrayObject} vertex_array_object
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* @return {void}
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* @method
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* @public
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*/
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_$fill(vertex_array_object: WebGLVertexArrayObject): void;
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/**
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* @param {WebGLVertexArrayObject} vertex_array
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* @param {number} first
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* @param {number} count
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* @return {void}
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* @method
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* @public
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*/
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_$containerClip(vertex_array: WebGLVertexArrayObject, first: number, count: number): void;
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/**
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* @param {WebGLVertexArrayObject} vertex_array
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* @param {number} first
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* @param {number} count
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* @return {void}
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* @method
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* @public
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*/
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_$drawPoints(vertex_array: WebGLVertexArrayObject, first: number, count: number): void;
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}
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import { WebGLShaderUniform } from "./WebGLShaderUniform";
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import { $getProgramId } from "@next2d/share";
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/**
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* @class
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*/
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export class CanvasToWebGLShader {
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/**
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* @param {WebGL2RenderingContext} gl
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* @param {CanvasToWebGLContext} context
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* @param {string} vertex_source
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* @param {string} fragment_source
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* @constructor
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* @public
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*/
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constructor(gl, context, vertex_source, fragment_source) {
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/**
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* @type {WebGL2RenderingContext}
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* @private
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*/
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this._$gl = gl;
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/**
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* @type {WebGL2RenderingContext}
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* @private
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*/
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this._$context = context;
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/**
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* @type {WebGLProgram}
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* @private
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*/
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this._$program = this._$createProgram(vertex_source, fragment_source);
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/**
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* @type {WebGLShaderUniform}
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* @private
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*/
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this._$uniform = new WebGLShaderUniform(gl, this._$program);
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}
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/**
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* @return {WebGLShaderUniform}
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* @readonly
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* @public
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*/
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get uniform() {
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return this._$uniform;
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}
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/**
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* @param {string} vertex_source
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* @param {string} fragment_source
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* @return {WebGLProgram}
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* @method
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* @private
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*/
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_$createProgram(vertex_source, fragment_source) {
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const program = this._$gl.createProgram();
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if (!program) {
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throw new Error("WebGL program error");
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}
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// control number
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program.id = $getProgramId();
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const vertexShader = this._$gl.createShader(this._$gl.VERTEX_SHADER);
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if (!vertexShader) {
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throw new Error("WebGL vertex shader error");
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}
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this._$gl.shaderSource(vertexShader, vertex_source);
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this._$gl.compileShader(vertexShader);
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const fragmentShader = this._$gl.createShader(this._$gl.FRAGMENT_SHADER);
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if (!fragmentShader) {
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throw new Error("WebGL fragment shader error");
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}
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this._$gl.shaderSource(fragmentShader, fragment_source);
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this._$gl.compileShader(fragmentShader);
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this._$gl.attachShader(program, vertexShader);
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this._$gl.attachShader(program, fragmentShader);
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this._$gl.linkProgram(program);
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this._$gl.detachShader(program, vertexShader);
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this._$gl.detachShader(program, fragmentShader);
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this._$gl.deleteShader(vertexShader);
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this._$gl.deleteShader(fragmentShader);
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return program;
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}
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/**
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* @private
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*/
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_$attachProgram() {
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const shaderList = this._$context.shaderList;
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if (shaderList.currentProgramId !== this._$program.id) {
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shaderList.currentProgramId = this._$program.id;
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this._$gl.useProgram(this._$program);
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}
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}
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/**
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* @method
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* @public
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*/
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_$drawImage() {
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this._$attachProgram();
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this._$uniform.bindUniforms();
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this._$context.vao.bindCommonVertexArray();
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this._$gl.drawArrays(this._$gl.TRIANGLE_STRIP, 0, 4);
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}
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/**
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* @param {number} begin
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* @param {number} end
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* @return {void}
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* @method
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* @public
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*/
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_$drawGradient(begin, end) {
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this._$attachProgram();
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this._$uniform.bindUniforms();
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this._$context.vao.bindGradientVertexArray(begin, end);
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this._$gl.drawArrays(this._$gl.TRIANGLE_STRIP, 0, 4);
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}
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/**
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* @param {WebGLVertexArrayObject} vertex_array_object
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* @method
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* @public
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*/
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_$stroke(vertex_array_object) {
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// setup
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this._$attachProgram();
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// set alpha
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this._$context.blend.reset();
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// update data
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this._$uniform.bindUniforms();
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// bind vertex array
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this._$context.vao.bind(vertex_array_object);
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// draw
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this._$gl.drawElements(this._$gl.TRIANGLES, vertex_array_object.indexCount, this._$gl.UNSIGNED_SHORT, 0);
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}
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/**
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* @param {WebGLVertexArrayObject} vertex_array_object
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* @return {void}
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* @method
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* @public
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*/
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_$fill(vertex_array_object) {
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// setup
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this._$attachProgram();
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// set alpha
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this._$context.blend.reset();
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// update data
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this._$uniform.bindUniforms();
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// bind vertex array
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this._$context.vao.bind(vertex_array_object);
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// draw fill
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const indexRanges = vertex_array_object.indexRanges;
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const range = indexRanges[indexRanges.length - 1];
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const count = range.first + range.count;
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this._$gl.drawArrays(this._$gl.TRIANGLES, 0, count);
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}
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/**
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* @param {WebGLVertexArrayObject} vertex_array
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* @param {number} first
|
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* @param {number} count
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* @return {void}
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* @method
|
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* @public
|
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*/
|
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_$containerClip(vertex_array, first, count) {
|
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// setup
|
|
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this._$attachProgram();
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// set alpha
|
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|
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this._$context.blend.reset();
|
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// update data
|
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|
+
this._$uniform.bindUniforms();
|
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// bind vertex array
|
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this._$context.vao.bind(vertex_array);
|
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// draw fill
|
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+
this._$gl.drawArrays(this._$gl.TRIANGLES, first, count);
|
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}
|
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+
/**
|
|
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+
* @param {WebGLVertexArrayObject} vertex_array
|
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|
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* @param {number} first
|
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* @param {number} count
|
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* @return {void}
|
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* @method
|
|
180
|
+
* @public
|
|
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|
+
*/
|
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182
|
+
_$drawPoints(vertex_array, first, count) {
|
|
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|
+
// setup
|
|
184
|
+
this._$attachProgram();
|
|
185
|
+
// update data
|
|
186
|
+
this._$uniform.bindUniforms();
|
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187
|
+
// bind vertex array
|
|
188
|
+
this._$context.vao.bind(vertex_array);
|
|
189
|
+
// draw fill
|
|
190
|
+
this._$gl.drawArrays(this._$gl.POINTS, first, count);
|
|
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|
+
}
|
|
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|
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}
|
|
@@ -0,0 +1,70 @@
|
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1
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+
import { ShapeShaderVariantCollection } from "./variants/ShapeShaderVariantCollection";
|
|
2
|
+
import { GradientShapeShaderVariantCollection } from "./variants/GradientShapeShaderVariantCollection";
|
|
3
|
+
import { GradientLUTShaderVariantCollection } from "./variants/GradientLUTShaderVariantCollection";
|
|
4
|
+
import { FilterShaderVariantCollection } from "./variants/FilterShaderVariantCollection";
|
|
5
|
+
import { BlendShaderVariantCollection } from "./variants/BlendShaderVariantCollection";
|
|
6
|
+
import type { CanvasToWebGLContext } from "../CanvasToWebGLContext";
|
|
7
|
+
/**
|
|
8
|
+
* @class
|
|
9
|
+
*/
|
|
10
|
+
export declare class CanvasToWebGLShaderList {
|
|
11
|
+
private _$currentProgramId;
|
|
12
|
+
private readonly _$shapeShaderVariants;
|
|
13
|
+
private readonly _$gradientShapeShaderVariants;
|
|
14
|
+
private readonly _$gradientLUTShaderVariants;
|
|
15
|
+
private readonly _$filterShaderVariants;
|
|
16
|
+
private readonly _$blendShaderVariants;
|
|
17
|
+
/**
|
|
18
|
+
* @param {CanvasToWebGLContext} context
|
|
19
|
+
* @param {WebGL2RenderingContext} gl
|
|
20
|
+
* @constructor
|
|
21
|
+
* @public
|
|
22
|
+
*/
|
|
23
|
+
constructor(context: CanvasToWebGLContext, gl: WebGL2RenderingContext);
|
|
24
|
+
/**
|
|
25
|
+
* @member {number}
|
|
26
|
+
* @public
|
|
27
|
+
*/
|
|
28
|
+
get currentProgramId(): number;
|
|
29
|
+
set currentProgramId(current_program_id: number);
|
|
30
|
+
/**
|
|
31
|
+
* @memberof CanvasToWebGLShaderList#
|
|
32
|
+
* @property {ShapeShaderVariantCollection} shapeShaderVariants
|
|
33
|
+
* @return {ShapeShaderVariantCollection}
|
|
34
|
+
* @readonly
|
|
35
|
+
* @public
|
|
36
|
+
*/
|
|
37
|
+
get shapeShaderVariants(): ShapeShaderVariantCollection;
|
|
38
|
+
/**
|
|
39
|
+
* @memberof CanvasToWebGLShaderList#
|
|
40
|
+
* @property {GradientShapeShaderVariantCollection} gradientShapeShaderVariants
|
|
41
|
+
* @return {GradientShapeShaderVariantCollection}
|
|
42
|
+
* @readonly
|
|
43
|
+
* @public
|
|
44
|
+
*/
|
|
45
|
+
get gradientShapeShaderVariants(): GradientShapeShaderVariantCollection;
|
|
46
|
+
/**
|
|
47
|
+
* @memberof CanvasToWebGLShaderList#
|
|
48
|
+
* @property {GradientLUTShaderVariantCollection} gradientLUTShaderVariants
|
|
49
|
+
* @return {GradientLUTShaderVariantCollection}
|
|
50
|
+
* @readonly
|
|
51
|
+
* @public
|
|
52
|
+
*/
|
|
53
|
+
get gradientLUTShaderVariants(): GradientLUTShaderVariantCollection;
|
|
54
|
+
/**
|
|
55
|
+
* @memberof CanvasToWebGLShaderList#
|
|
56
|
+
* @property {FilterShaderVariantCollection} filterShaderVariants
|
|
57
|
+
* @return {FilterShaderVariantCollection}
|
|
58
|
+
* @readonly
|
|
59
|
+
* @public
|
|
60
|
+
*/
|
|
61
|
+
get filterShaderVariants(): FilterShaderVariantCollection;
|
|
62
|
+
/**
|
|
63
|
+
* @memberof CanvasToWebGLShaderList#
|
|
64
|
+
* @property {BlendShaderVariantCollection} blendShaderVariants
|
|
65
|
+
* @return {BlendShaderVariantCollection}
|
|
66
|
+
* @readonly
|
|
67
|
+
* @public
|
|
68
|
+
*/
|
|
69
|
+
get blendShaderVariants(): BlendShaderVariantCollection;
|
|
70
|
+
}
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import { ShapeShaderVariantCollection } from "./variants/ShapeShaderVariantCollection";
|
|
2
|
+
import { GradientShapeShaderVariantCollection } from "./variants/GradientShapeShaderVariantCollection";
|
|
3
|
+
import { GradientLUTShaderVariantCollection } from "./variants/GradientLUTShaderVariantCollection";
|
|
4
|
+
import { FilterShaderVariantCollection } from "./variants/FilterShaderVariantCollection";
|
|
5
|
+
import { BlendShaderVariantCollection } from "./variants/BlendShaderVariantCollection";
|
|
6
|
+
/**
|
|
7
|
+
* @class
|
|
8
|
+
*/
|
|
9
|
+
export class CanvasToWebGLShaderList {
|
|
10
|
+
/**
|
|
11
|
+
* @param {CanvasToWebGLContext} context
|
|
12
|
+
* @param {WebGL2RenderingContext} gl
|
|
13
|
+
* @constructor
|
|
14
|
+
* @public
|
|
15
|
+
*/
|
|
16
|
+
constructor(context, gl) {
|
|
17
|
+
/**
|
|
18
|
+
* @type {number}
|
|
19
|
+
* @default -1
|
|
20
|
+
* @public
|
|
21
|
+
*/
|
|
22
|
+
this._$currentProgramId = -1;
|
|
23
|
+
/**
|
|
24
|
+
* @type {ShapeShaderVariantCollection}
|
|
25
|
+
* @private
|
|
26
|
+
*/
|
|
27
|
+
this._$shapeShaderVariants = new ShapeShaderVariantCollection(context, gl);
|
|
28
|
+
/**
|
|
29
|
+
* @type {GradientShapeShaderVariantCollection}
|
|
30
|
+
* @private
|
|
31
|
+
*/
|
|
32
|
+
this._$gradientShapeShaderVariants = new GradientShapeShaderVariantCollection(context, gl);
|
|
33
|
+
/**
|
|
34
|
+
* @type {GradientLUTShaderVariantCollection}
|
|
35
|
+
* @private
|
|
36
|
+
*/
|
|
37
|
+
this._$gradientLUTShaderVariants = new GradientLUTShaderVariantCollection(context, gl);
|
|
38
|
+
/**
|
|
39
|
+
* @type {FilterShaderVariantCollection}
|
|
40
|
+
* @private
|
|
41
|
+
*/
|
|
42
|
+
this._$filterShaderVariants = new FilterShaderVariantCollection(context, gl);
|
|
43
|
+
/**
|
|
44
|
+
* @type {BlendShaderVariantCollection}
|
|
45
|
+
* @private
|
|
46
|
+
*/
|
|
47
|
+
this._$blendShaderVariants = new BlendShaderVariantCollection(context, gl);
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* @member {number}
|
|
51
|
+
* @public
|
|
52
|
+
*/
|
|
53
|
+
get currentProgramId() {
|
|
54
|
+
return this._$currentProgramId;
|
|
55
|
+
}
|
|
56
|
+
set currentProgramId(current_program_id) {
|
|
57
|
+
this._$currentProgramId = current_program_id;
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* @memberof CanvasToWebGLShaderList#
|
|
61
|
+
* @property {ShapeShaderVariantCollection} shapeShaderVariants
|
|
62
|
+
* @return {ShapeShaderVariantCollection}
|
|
63
|
+
* @readonly
|
|
64
|
+
* @public
|
|
65
|
+
*/
|
|
66
|
+
get shapeShaderVariants() {
|
|
67
|
+
return this._$shapeShaderVariants;
|
|
68
|
+
}
|
|
69
|
+
/**
|
|
70
|
+
* @memberof CanvasToWebGLShaderList#
|
|
71
|
+
* @property {GradientShapeShaderVariantCollection} gradientShapeShaderVariants
|
|
72
|
+
* @return {GradientShapeShaderVariantCollection}
|
|
73
|
+
* @readonly
|
|
74
|
+
* @public
|
|
75
|
+
*/
|
|
76
|
+
get gradientShapeShaderVariants() {
|
|
77
|
+
return this._$gradientShapeShaderVariants;
|
|
78
|
+
}
|
|
79
|
+
/**
|
|
80
|
+
* @memberof CanvasToWebGLShaderList#
|
|
81
|
+
* @property {GradientLUTShaderVariantCollection} gradientLUTShaderVariants
|
|
82
|
+
* @return {GradientLUTShaderVariantCollection}
|
|
83
|
+
* @readonly
|
|
84
|
+
* @public
|
|
85
|
+
*/
|
|
86
|
+
get gradientLUTShaderVariants() {
|
|
87
|
+
return this._$gradientLUTShaderVariants;
|
|
88
|
+
}
|
|
89
|
+
/**
|
|
90
|
+
* @memberof CanvasToWebGLShaderList#
|
|
91
|
+
* @property {FilterShaderVariantCollection} filterShaderVariants
|
|
92
|
+
* @return {FilterShaderVariantCollection}
|
|
93
|
+
* @readonly
|
|
94
|
+
* @public
|
|
95
|
+
*/
|
|
96
|
+
get filterShaderVariants() {
|
|
97
|
+
return this._$filterShaderVariants;
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* @memberof CanvasToWebGLShaderList#
|
|
101
|
+
* @property {BlendShaderVariantCollection} blendShaderVariants
|
|
102
|
+
* @return {BlendShaderVariantCollection}
|
|
103
|
+
* @readonly
|
|
104
|
+
* @public
|
|
105
|
+
*/
|
|
106
|
+
get blendShaderVariants() {
|
|
107
|
+
return this._$blendShaderVariants;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import type { CanvasToWebGLContext } from "../CanvasToWebGLContext";
|
|
2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export declare class GradientLUTGenerator {
|
|
6
|
+
private readonly _$context;
|
|
7
|
+
private readonly _$gl;
|
|
8
|
+
private readonly _$attachment;
|
|
9
|
+
private readonly _$maxLength;
|
|
10
|
+
private readonly _$rgbToLinearTable;
|
|
11
|
+
private readonly _$rgbIdentityTable;
|
|
12
|
+
/**
|
|
13
|
+
* @param {CanvasToWebGLContext} context
|
|
14
|
+
* @param {WebGL2RenderingContext} gl
|
|
15
|
+
* @constructor
|
|
16
|
+
* @public
|
|
17
|
+
*/
|
|
18
|
+
constructor(context: CanvasToWebGLContext, gl: WebGL2RenderingContext);
|
|
19
|
+
/**
|
|
20
|
+
* @param {array} stops
|
|
21
|
+
* @param {boolean} is_linear_space
|
|
22
|
+
* @return {WebGLTexture|null}
|
|
23
|
+
* @method
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
generateForShape(stops: any[], is_linear_space: boolean): WebGLTexture;
|
|
27
|
+
/**
|
|
28
|
+
* @param {array} ratios
|
|
29
|
+
* @param {array} colors
|
|
30
|
+
* @param {array} alphas
|
|
31
|
+
* @return {WebGLTexture}
|
|
32
|
+
* @method
|
|
33
|
+
* @public
|
|
34
|
+
*/
|
|
35
|
+
generateForFilter(ratios: number[], colors: number[], alphas: number[]): WebGLTexture;
|
|
36
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { $Math } from "@next2d/share";
|
|
2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export class GradientLUTGenerator {
|
|
6
|
+
/**
|
|
7
|
+
* @param {CanvasToWebGLContext} context
|
|
8
|
+
* @param {WebGL2RenderingContext} gl
|
|
9
|
+
* @constructor
|
|
10
|
+
* @public
|
|
11
|
+
*/
|
|
12
|
+
constructor(context, gl) {
|
|
13
|
+
/**
|
|
14
|
+
* @type {CanvasToWebGLContext}
|
|
15
|
+
* @private
|
|
16
|
+
*/
|
|
17
|
+
this._$context = context;
|
|
18
|
+
/**
|
|
19
|
+
* @type {WebGL2RenderingContext}
|
|
20
|
+
* @private
|
|
21
|
+
*/
|
|
22
|
+
this._$gl = gl;
|
|
23
|
+
/**
|
|
24
|
+
* @type {AttachmentImpl}
|
|
25
|
+
* @private
|
|
26
|
+
*/
|
|
27
|
+
this._$attachment = context
|
|
28
|
+
.frameBuffer
|
|
29
|
+
.createTextureAttachment(512, 1);
|
|
30
|
+
/**
|
|
31
|
+
* @type {number}
|
|
32
|
+
* @private
|
|
33
|
+
*/
|
|
34
|
+
this._$maxLength = $Math.floor(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS) * 0.75);
|
|
35
|
+
/**
|
|
36
|
+
* @type {Float32Array}
|
|
37
|
+
* @private
|
|
38
|
+
*/
|
|
39
|
+
this._$rgbToLinearTable = new Float32Array(256);
|
|
40
|
+
/**
|
|
41
|
+
* @type {Float32Array}
|
|
42
|
+
* @private
|
|
43
|
+
*/
|
|
44
|
+
this._$rgbIdentityTable = new Float32Array(256);
|
|
45
|
+
for (let i = 0; i < 256; i++) {
|
|
46
|
+
const t = i / 255;
|
|
47
|
+
this._$rgbToLinearTable[i] = $Math.pow(t, 2.23333333);
|
|
48
|
+
this._$rgbIdentityTable[i] = t;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* @param {array} stops
|
|
53
|
+
* @param {boolean} is_linear_space
|
|
54
|
+
* @return {WebGLTexture|null}
|
|
55
|
+
* @method
|
|
56
|
+
* @public
|
|
57
|
+
*/
|
|
58
|
+
generateForShape(stops, is_linear_space) {
|
|
59
|
+
const currentAttachment = this
|
|
60
|
+
._$context
|
|
61
|
+
.frameBuffer
|
|
62
|
+
.currentAttachment;
|
|
63
|
+
this._$context._$bind(this._$attachment);
|
|
64
|
+
const stopsLength = stops.length;
|
|
65
|
+
const variants = this
|
|
66
|
+
._$context
|
|
67
|
+
.shaderList
|
|
68
|
+
.gradientLUTShaderVariants;
|
|
69
|
+
const table = is_linear_space
|
|
70
|
+
? this._$rgbToLinearTable
|
|
71
|
+
: this._$rgbIdentityTable;
|
|
72
|
+
this._$context.blend.toOneZero();
|
|
73
|
+
for (let begin = 0; begin < stopsLength; begin += this._$maxLength - 1) {
|
|
74
|
+
const end = $Math.min(begin + this._$maxLength, stopsLength);
|
|
75
|
+
const shader = variants
|
|
76
|
+
.getGradientLUTShader(end - begin, is_linear_space);
|
|
77
|
+
const uniform = shader.uniform;
|
|
78
|
+
variants
|
|
79
|
+
.setGradientLUTUniformForShape(uniform, stops, begin, end, table);
|
|
80
|
+
shader._$drawGradient(begin === 0 ? 0 : stops[begin][0], end === stopsLength ? 1 : stops[end - 1][0]);
|
|
81
|
+
}
|
|
82
|
+
this._$context._$bind(currentAttachment);
|
|
83
|
+
if (!this._$attachment.texture) {
|
|
84
|
+
throw new Error("the texture is null.");
|
|
85
|
+
}
|
|
86
|
+
return this._$attachment.texture;
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* @param {array} ratios
|
|
90
|
+
* @param {array} colors
|
|
91
|
+
* @param {array} alphas
|
|
92
|
+
* @return {WebGLTexture}
|
|
93
|
+
* @method
|
|
94
|
+
* @public
|
|
95
|
+
*/
|
|
96
|
+
generateForFilter(ratios, colors, alphas) {
|
|
97
|
+
const currentAttachment = this
|
|
98
|
+
._$context
|
|
99
|
+
.frameBuffer
|
|
100
|
+
.currentAttachment;
|
|
101
|
+
this._$context._$bind(this._$attachment);
|
|
102
|
+
const stopsLength = ratios.length;
|
|
103
|
+
const variants = this
|
|
104
|
+
._$context
|
|
105
|
+
.shaderList
|
|
106
|
+
.gradientLUTShaderVariants;
|
|
107
|
+
this._$context.blend.toOneZero();
|
|
108
|
+
for (let begin = 0; begin < stopsLength; begin += this._$maxLength - 1) {
|
|
109
|
+
const end = $Math.min(begin + this._$maxLength, stopsLength);
|
|
110
|
+
const shader = variants
|
|
111
|
+
.getGradientLUTShader(end - begin, false);
|
|
112
|
+
const uniform = shader.uniform;
|
|
113
|
+
variants
|
|
114
|
+
.setGradientLUTUniformForFilter(uniform, ratios, colors, alphas, begin, end);
|
|
115
|
+
shader._$drawGradient(begin === 0 ? 0 : ratios[begin], end === stopsLength ? 1 : ratios[end - 1]);
|
|
116
|
+
}
|
|
117
|
+
this._$context._$bind(currentAttachment);
|
|
118
|
+
if (!this._$attachment.texture) {
|
|
119
|
+
throw new Error("the texture is null.");
|
|
120
|
+
}
|
|
121
|
+
return this._$attachment.texture;
|
|
122
|
+
}
|
|
123
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @class
|
|
3
|
+
*/
|
|
4
|
+
export declare class WebGLShaderUniform {
|
|
5
|
+
private readonly _$gl;
|
|
6
|
+
private readonly _$array;
|
|
7
|
+
private readonly _$map;
|
|
8
|
+
/**
|
|
9
|
+
* @param {WebGL2RenderingContext} gl
|
|
10
|
+
* @param {WebGLProgram} program
|
|
11
|
+
* @constructor
|
|
12
|
+
* @public
|
|
13
|
+
*/
|
|
14
|
+
constructor(gl: WebGL2RenderingContext, program: WebGLProgram);
|
|
15
|
+
/**
|
|
16
|
+
* @param {string} name
|
|
17
|
+
* @return {Int32Array|Float32Array}
|
|
18
|
+
* @method
|
|
19
|
+
* @public
|
|
20
|
+
*/
|
|
21
|
+
getArray(name: string): Int32Array | Float32Array;
|
|
22
|
+
/**
|
|
23
|
+
* @member {Int32Array|Float32Array}
|
|
24
|
+
* @readonly
|
|
25
|
+
* @public
|
|
26
|
+
*/
|
|
27
|
+
get textures(): Int32Array | Float32Array;
|
|
28
|
+
/**
|
|
29
|
+
* @member {Int32Array|Float32Array}
|
|
30
|
+
* @readonly
|
|
31
|
+
* @public
|
|
32
|
+
*/
|
|
33
|
+
get highp(): Int32Array | Float32Array;
|
|
34
|
+
/**
|
|
35
|
+
* @member {Int32Array|Float32Array}
|
|
36
|
+
* @readonly
|
|
37
|
+
* @public
|
|
38
|
+
*/
|
|
39
|
+
get mediump(): Int32Array | Float32Array;
|
|
40
|
+
/**
|
|
41
|
+
* @member {Int32Array|Float32Array}
|
|
42
|
+
* @readonly
|
|
43
|
+
* @public
|
|
44
|
+
*/
|
|
45
|
+
get integer(): Int32Array | Float32Array;
|
|
46
|
+
/**
|
|
47
|
+
* @return {void}
|
|
48
|
+
* @method
|
|
49
|
+
* @public
|
|
50
|
+
*/
|
|
51
|
+
bindUniforms(): void;
|
|
52
|
+
}
|