@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { WebGLFillMeshGenerator } from "./WebGLFillMeshGenerator";
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import { WebGLStrokeMeshGenerator } from "./WebGLStrokeMeshGenerator";
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import { $upperPowerOfTwo } from "@next2d/share";
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/**
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* @class
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*/
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export class VertexArrayObjectManager {
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/**
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* @param {WebGL2RenderingContext} gl
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* @constructor
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* @public
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*/
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constructor(gl) {
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/**
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* @type {WebGL2RenderingContext}
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* @private
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*/
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this._$gl = gl;
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/**
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* @type {array}
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* @private
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*/
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this._$fillVertexArrayPool = [];
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/**
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* @type {array}
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* @private
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*/
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this._$strokeVertexArrayPool = [];
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/**
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* @type {WebGLVertexArrayObject}
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* @default null
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* @private
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*/
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this._$boundVertexArray = null;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$fillAttrib_vertex = 0;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$fillAttrib_bezier = 1;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$strokeAttrib_vertex = 0;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$strokeAttrib_option1 = 1;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$strokeAttrib_option2 = 2;
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/**
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* @type {number}
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* @default 0
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* @private
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*/
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this._$strokeAttrib_type = 3;
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/**
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* @type {Float32Array}
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* @default 0
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* @private
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*/
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this._$vertexBufferData = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]);
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/**
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* @type {WebGLVertexArrayObject}
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* @private
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*/
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this._$commonVertexArray = this._$getVertexArray(0, 1);
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}
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/**
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* @param {number} begin
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* @param {number} end
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* @return {WebGLVertexArrayObject}
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* @method
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* @private
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*/
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_$getVertexArray(begin, end) {
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const vertexArray = this._$gl.createVertexArray();
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if (!vertexArray) {
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throw new Error("the WebGLVertexArrayObject is null.");
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}
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this.bind(vertexArray);
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const vertexBuffer = this._$gl.createBuffer();
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this._$gl.bindBuffer(this._$gl.ARRAY_BUFFER, vertexBuffer);
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this._$vertexBufferData[0] = begin;
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this._$vertexBufferData[2] = begin;
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this._$vertexBufferData[4] = end;
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this._$vertexBufferData[6] = end;
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this._$gl.bufferData(this._$gl.ARRAY_BUFFER, this._$vertexBufferData, this._$gl.STATIC_DRAW);
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this._$gl.enableVertexAttribArray(0);
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this._$gl.vertexAttribPointer(0, 2, this._$gl.FLOAT, false, 0, 0);
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return vertexArray;
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}
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/**
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* @return {WebGLVertexArrayObject}
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* @method
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* @private
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*/
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_$getFillVertexArray() {
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if (this._$fillVertexArrayPool.length) {
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const vertexArray = this._$fillVertexArrayPool.pop();
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if (vertexArray) {
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return vertexArray;
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}
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}
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const vertexArray = this._$gl.createVertexArray();
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if (!vertexArray) {
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throw new Error("the WebGLVertexArrayObject is null.");
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}
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this.bind(vertexArray);
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const vertexBuffer = this._$gl.createBuffer();
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if (!vertexBuffer) {
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throw new Error("the WebGLBuffer is null.");
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}
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vertexArray.vertexBuffer = vertexBuffer;
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vertexArray.vertexLength = 0;
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this._$gl.bindBuffer(this._$gl.ARRAY_BUFFER, vertexBuffer);
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this._$gl.enableVertexAttribArray(0);
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this._$gl.enableVertexAttribArray(1);
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this._$gl.vertexAttribPointer(this._$fillAttrib_vertex, 2, this._$gl.FLOAT, false, 16, 0);
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this._$gl.vertexAttribPointer(this._$fillAttrib_bezier, 2, this._$gl.FLOAT, false, 16, 8);
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return vertexArray;
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}
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/**
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* @return {WebGLVertexArrayObject}
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* @method
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* @private
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*/
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_$getStrokeVertexArray() {
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if (this._$strokeVertexArrayPool.length) {
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const vertexArray = this._$strokeVertexArrayPool.pop();
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if (vertexArray) {
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return vertexArray;
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}
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}
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const vertexArray = this._$gl.createVertexArray();
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if (!vertexArray) {
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throw new Error("the WebGLVertexArrayObject is null.");
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}
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this.bind(vertexArray);
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const vertexBuffer = this._$gl.createBuffer();
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if (!vertexBuffer) {
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throw new Error("the WebGLBuffer is null.");
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}
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vertexArray.vertexBuffer = vertexBuffer;
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vertexArray.vertexLength = 0;
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this._$gl.bindBuffer(this._$gl.ARRAY_BUFFER, vertexBuffer);
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const indexBuffer = this._$gl.createBuffer();
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if (!indexBuffer) {
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throw new Error("the WebGLBuffer is null.");
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}
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vertexArray.indexBuffer = indexBuffer;
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vertexArray.indexLength = 0;
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this._$gl.bindBuffer(this._$gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
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this._$gl.enableVertexAttribArray(0);
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this._$gl.enableVertexAttribArray(1);
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this._$gl.enableVertexAttribArray(2);
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this._$gl.enableVertexAttribArray(3);
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this._$gl.vertexAttribPointer(this._$strokeAttrib_vertex, 2, this._$gl.FLOAT, false, 28, 0);
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this._$gl.vertexAttribPointer(this._$strokeAttrib_option1, 2, this._$gl.FLOAT, false, 28, 8);
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this._$gl.vertexAttribPointer(this._$strokeAttrib_option2, 2, this._$gl.FLOAT, false, 28, 16);
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this._$gl.vertexAttribPointer(this._$strokeAttrib_type, 1, this._$gl.FLOAT, false, 28, 24);
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return vertexArray;
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}
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/**
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* @param {array} vertices
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* @return {WebGLVertexArrayObject}
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* @method
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* @public
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*/
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createFill(vertices) {
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const mesh = WebGLFillMeshGenerator.generate(vertices);
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const vertexBufferData = mesh.vertexBufferData;
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const vertexArray = this._$getFillVertexArray();
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vertexArray.indexRanges = mesh.indexRanges;
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this.bind(vertexArray);
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this._$gl.bindBuffer(this._$gl.ARRAY_BUFFER, vertexArray.vertexBuffer);
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if (vertexArray.vertexLength < vertexBufferData.length) {
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vertexArray.vertexLength = $upperPowerOfTwo(vertexBufferData.length);
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this._$gl.bufferData(this._$gl.ARRAY_BUFFER, vertexArray.vertexLength * 4, this._$gl.DYNAMIC_DRAW);
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}
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this._$gl.bufferSubData(this._$gl.ARRAY_BUFFER, 0, vertexBufferData);
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return vertexArray;
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}
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/**
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* @param {array} vertices
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* @param {string} lineCap
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* @param {string} lineJoin
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* @return {WebGLVertexArrayObject}
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* @method
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* @public
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*/
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createStroke(vertices, lineCap, lineJoin) {
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const mesh = WebGLStrokeMeshGenerator.generate(vertices, lineCap, lineJoin);
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const vertexBufferData = mesh.vertexBufferData;
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const indexBufferData = mesh.indexBufferData;
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const vertexArray = this._$getStrokeVertexArray();
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vertexArray.indexCount = indexBufferData.length;
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this.bind(vertexArray);
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this._$gl.bindBuffer(this._$gl.ARRAY_BUFFER, vertexArray.vertexBuffer);
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this._$gl.bindBuffer(this._$gl.ELEMENT_ARRAY_BUFFER, vertexArray.indexBuffer);
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if (vertexArray.vertexLength < vertexBufferData.length) {
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vertexArray.vertexLength = $upperPowerOfTwo(vertexBufferData.length);
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this._$gl.bufferData(this._$gl.ARRAY_BUFFER, vertexArray.vertexLength * 4, this._$gl.DYNAMIC_DRAW);
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}
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if (vertexArray.indexLength < indexBufferData.length) {
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vertexArray.indexLength = $upperPowerOfTwo(indexBufferData.length);
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this._$gl.bufferData(this._$gl.ELEMENT_ARRAY_BUFFER, vertexArray.indexLength * 2, this._$gl.DYNAMIC_DRAW);
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}
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this._$gl.bufferSubData(this._$gl.ARRAY_BUFFER, 0, vertexBufferData);
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this._$gl.bufferSubData(this._$gl.ELEMENT_ARRAY_BUFFER, 0, indexBufferData);
|
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return vertexArray;
|
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}
|
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/**
|
|
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* @param {WebGLVertexArrayObject} vertex_array
|
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|
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* @return {void}
|
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* @method
|
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|
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* @public
|
|
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|
+
*/
|
|
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|
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releaseFill(vertex_array) {
|
|
234
|
+
this._$fillVertexArrayPool.push(vertex_array);
|
|
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}
|
|
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|
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/**
|
|
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|
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* @param {WebGLVertexArrayObject} vertex_array
|
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* @return {void}
|
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|
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* @method
|
|
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|
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* @public
|
|
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|
+
*/
|
|
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|
+
releaseStroke(vertex_array) {
|
|
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|
+
this._$strokeVertexArrayPool.push(vertex_array);
|
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}
|
|
245
|
+
/**
|
|
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|
+
* @param {WebGLVertexArrayObject} [vertex_array = null]
|
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|
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* @return {void}
|
|
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|
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* @method
|
|
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|
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* @public
|
|
250
|
+
*/
|
|
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|
+
bind(vertex_array = null) {
|
|
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|
+
if (vertex_array === this._$boundVertexArray) {
|
|
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|
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return;
|
|
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|
+
}
|
|
255
|
+
this._$boundVertexArray = vertex_array;
|
|
256
|
+
this._$gl.bindVertexArray(vertex_array);
|
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* @return {void}
|
|
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|
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* @method
|
|
261
|
+
* @public
|
|
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|
+
*/
|
|
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|
+
bindCommonVertexArray() {
|
|
264
|
+
this.bind(this._$commonVertexArray);
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* @param {number} begin
|
|
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|
+
* @param {number} end
|
|
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|
+
* @return {void}
|
|
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|
+
* @method
|
|
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|
+
* @public
|
|
272
|
+
*/
|
|
273
|
+
bindGradientVertexArray(begin, end) {
|
|
274
|
+
const vertexArray = this._$getVertexArray(begin, end);
|
|
275
|
+
this.bind(vertexArray);
|
|
276
|
+
}
|
|
277
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import type { FillMeshImpl } from "./interface/FillMeshImpl";
|
|
2
|
+
import type { IndexRangeImpl } from "./interface/IndexRangeImpl";
|
|
3
|
+
/**
|
|
4
|
+
* @class
|
|
5
|
+
*/
|
|
6
|
+
export declare class WebGLFillMeshGenerator {
|
|
7
|
+
private static _$vertexBufferData;
|
|
8
|
+
private static _$indexRanges;
|
|
9
|
+
private static _$indexRangePool;
|
|
10
|
+
private static _$currentIndex;
|
|
11
|
+
/**
|
|
12
|
+
* @member {array}
|
|
13
|
+
* @static
|
|
14
|
+
*/
|
|
15
|
+
static get indexRangePool(): IndexRangeImpl[];
|
|
16
|
+
/**
|
|
17
|
+
* @param {array} vertices
|
|
18
|
+
* @return {FillMeshImpl}
|
|
19
|
+
* @method
|
|
20
|
+
* @static
|
|
21
|
+
*/
|
|
22
|
+
static generate(vertices: any[]): FillMeshImpl;
|
|
23
|
+
/**
|
|
24
|
+
* @param {array} vertex
|
|
25
|
+
* @return {void}
|
|
26
|
+
* @method
|
|
27
|
+
* @static
|
|
28
|
+
* @private
|
|
29
|
+
*/
|
|
30
|
+
static _$generateMesh(vertex: any[]): void;
|
|
31
|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
import { $Float32Array, $getArray } from "@next2d/share";
|
|
2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export class WebGLFillMeshGenerator {
|
|
6
|
+
/**
|
|
7
|
+
* @member {array}
|
|
8
|
+
* @static
|
|
9
|
+
*/
|
|
10
|
+
static get indexRangePool() {
|
|
11
|
+
return this._$indexRangePool;
|
|
12
|
+
}
|
|
13
|
+
/**
|
|
14
|
+
* @param {array} vertices
|
|
15
|
+
* @return {FillMeshImpl}
|
|
16
|
+
* @method
|
|
17
|
+
* @static
|
|
18
|
+
*/
|
|
19
|
+
static generate(vertices) {
|
|
20
|
+
let vertexBufferLen = 0;
|
|
21
|
+
for (let idx = 0; idx < vertices.length; ++idx) {
|
|
22
|
+
vertexBufferLen += (vertices[idx].length / 3 - 2) * 12;
|
|
23
|
+
}
|
|
24
|
+
this._$vertexBufferData = new $Float32Array(vertexBufferLen);
|
|
25
|
+
this._$indexRanges = $getArray();
|
|
26
|
+
this._$currentIndex = 0;
|
|
27
|
+
for (let idx = 0; idx < vertices.length; ++idx) {
|
|
28
|
+
const first = this._$currentIndex;
|
|
29
|
+
this._$generateMesh(vertices[idx]);
|
|
30
|
+
const count = this._$currentIndex - first;
|
|
31
|
+
const indexRange = this._$indexRangePool.pop() || { "first": 0, "count": 0 };
|
|
32
|
+
indexRange.first = first;
|
|
33
|
+
indexRange.count = count;
|
|
34
|
+
this._$indexRanges.push(indexRange);
|
|
35
|
+
}
|
|
36
|
+
return {
|
|
37
|
+
"vertexBufferData": this._$vertexBufferData,
|
|
38
|
+
"indexRanges": this._$indexRanges
|
|
39
|
+
};
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* @param {array} vertex
|
|
43
|
+
* @return {void}
|
|
44
|
+
* @method
|
|
45
|
+
* @static
|
|
46
|
+
* @private
|
|
47
|
+
*/
|
|
48
|
+
static _$generateMesh(vertex) {
|
|
49
|
+
const vbd = this._$vertexBufferData;
|
|
50
|
+
let currentIndex = this._$currentIndex;
|
|
51
|
+
const length = vertex.length - 5;
|
|
52
|
+
for (let v = 3; v < length; v += 3) {
|
|
53
|
+
let i = currentIndex * 4;
|
|
54
|
+
if (vertex[v + 2]) {
|
|
55
|
+
vbd[i++] = vertex[v - 3];
|
|
56
|
+
vbd[i++] = vertex[v - 2];
|
|
57
|
+
vbd[i++] = 0;
|
|
58
|
+
vbd[i++] = 0;
|
|
59
|
+
vbd[i++] = vertex[v];
|
|
60
|
+
vbd[i++] = vertex[v + 1];
|
|
61
|
+
vbd[i++] = 0.5;
|
|
62
|
+
vbd[i++] = 0;
|
|
63
|
+
vbd[i++] = vertex[v + 3];
|
|
64
|
+
vbd[i++] = vertex[v + 4];
|
|
65
|
+
vbd[i++] = 1;
|
|
66
|
+
vbd[i++] = 1;
|
|
67
|
+
}
|
|
68
|
+
else if (vertex[v + 5]) {
|
|
69
|
+
vbd[i++] = vertex[0];
|
|
70
|
+
vbd[i++] = vertex[1];
|
|
71
|
+
vbd[i++] = 0.5;
|
|
72
|
+
vbd[i++] = 0.5;
|
|
73
|
+
vbd[i++] = vertex[v];
|
|
74
|
+
vbd[i++] = vertex[v + 1];
|
|
75
|
+
vbd[i++] = 0.5;
|
|
76
|
+
vbd[i++] = 0.5;
|
|
77
|
+
vbd[i++] = vertex[v + 6];
|
|
78
|
+
vbd[i++] = vertex[v + 7];
|
|
79
|
+
vbd[i++] = 0.5;
|
|
80
|
+
vbd[i++] = 0.5;
|
|
81
|
+
}
|
|
82
|
+
else {
|
|
83
|
+
vbd[i++] = vertex[0];
|
|
84
|
+
vbd[i++] = vertex[1];
|
|
85
|
+
vbd[i++] = 0.5;
|
|
86
|
+
vbd[i++] = 0.5;
|
|
87
|
+
vbd[i++] = vertex[v];
|
|
88
|
+
vbd[i++] = vertex[v + 1];
|
|
89
|
+
vbd[i++] = 0.5;
|
|
90
|
+
vbd[i++] = 0.5;
|
|
91
|
+
vbd[i++] = vertex[v + 3];
|
|
92
|
+
vbd[i++] = vertex[v + 4];
|
|
93
|
+
vbd[i++] = 0.5;
|
|
94
|
+
vbd[i++] = 0.5;
|
|
95
|
+
}
|
|
96
|
+
currentIndex += 3;
|
|
97
|
+
}
|
|
98
|
+
this._$currentIndex = currentIndex;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
WebGLFillMeshGenerator._$indexRangePool = $getArray();
|
|
@@ -0,0 +1,183 @@
|
|
|
1
|
+
import type { StrokeMethImpl } from "./interface/StrokeMethImpl";
|
|
2
|
+
import type { JointStyleImpl } from "./interface/JointStyleImpl";
|
|
3
|
+
import type { CapsStyleImpl } from "./interface/CapsStyleImpl";
|
|
4
|
+
/**
|
|
5
|
+
* @class
|
|
6
|
+
*/
|
|
7
|
+
export declare class WebGLStrokeMeshGenerator {
|
|
8
|
+
private static _$vertexBufferData;
|
|
9
|
+
private static _$vertexBufferPos;
|
|
10
|
+
private static _$indexBufferData;
|
|
11
|
+
private static _$indexBufferPos;
|
|
12
|
+
private static _$lineCap;
|
|
13
|
+
private static _$lineJoin;
|
|
14
|
+
/**
|
|
15
|
+
* @param {array} vertices
|
|
16
|
+
* @param {string} line_cap
|
|
17
|
+
* @param {string} line_join
|
|
18
|
+
* @return {object}
|
|
19
|
+
* @method
|
|
20
|
+
* @static
|
|
21
|
+
*/
|
|
22
|
+
static generate(vertices: any[], line_cap: CapsStyleImpl, line_join: JointStyleImpl): StrokeMethImpl;
|
|
23
|
+
/**
|
|
24
|
+
* @param {number} delta_length
|
|
25
|
+
* @return {void}
|
|
26
|
+
* @method
|
|
27
|
+
* @static
|
|
28
|
+
* @private
|
|
29
|
+
*/
|
|
30
|
+
static _$expandVertexBufferIfNeeded(delta_length: number): void;
|
|
31
|
+
/**
|
|
32
|
+
* @param {number} delta_length
|
|
33
|
+
* @return {void}
|
|
34
|
+
* @method
|
|
35
|
+
* @static
|
|
36
|
+
* @private
|
|
37
|
+
*/
|
|
38
|
+
static _$expandIndexBufferIfNeeded(delta_length: number): void;
|
|
39
|
+
/**
|
|
40
|
+
* @param {Float32Array} vertex
|
|
41
|
+
* @return {void}
|
|
42
|
+
* @method
|
|
43
|
+
* @static
|
|
44
|
+
* @private
|
|
45
|
+
*/
|
|
46
|
+
static _$generateLineSegment(vertex: any[]): void;
|
|
47
|
+
/**
|
|
48
|
+
* @param {number} x1 線分の始点のx座標
|
|
49
|
+
* @param {number} y1 線分の始点のy座標
|
|
50
|
+
* @param {number} cx 線分の制御点のx座標
|
|
51
|
+
* @param {number} cy 線分の制御点のy座標
|
|
52
|
+
* @param {number} x2 線分の終点のx座標
|
|
53
|
+
* @param {number} y2 線分の終点のy座標
|
|
54
|
+
* @return {void}
|
|
55
|
+
* @method
|
|
56
|
+
* @static
|
|
57
|
+
* @private
|
|
58
|
+
*/
|
|
59
|
+
static _$addQuadSegmentMesh(x1: number, y1: number, cx: number, cy: number, x2: number, y2: number): void;
|
|
60
|
+
/**
|
|
61
|
+
* @param {number} x1 線分の始点のx座標
|
|
62
|
+
* @param {number} y1 線分の始点のy座標
|
|
63
|
+
* @param {number} x2 線分の終点のx座標
|
|
64
|
+
* @param {number} y2 線分の終点のy座標
|
|
65
|
+
* @param {number} [type = 1]
|
|
66
|
+
* @return {void}
|
|
67
|
+
* @method
|
|
68
|
+
* @static
|
|
69
|
+
* @private
|
|
70
|
+
*/
|
|
71
|
+
static _$addLineSegmentMesh(x1: number, y1: number, x2: number, y2: number, type?: number): void;
|
|
72
|
+
/**
|
|
73
|
+
* @param {number} vertex_begin_offset 結合対象の頂点の範囲(開始)
|
|
74
|
+
* @param {number} vertex_end_offset 結合対象の頂点の範囲(終了)
|
|
75
|
+
* @return {void}
|
|
76
|
+
* @method
|
|
77
|
+
* @static
|
|
78
|
+
* @private
|
|
79
|
+
*/
|
|
80
|
+
static _$generateLineJoin(vertex_begin_offset: number, vertex_end_offset: number): void;
|
|
81
|
+
/**
|
|
82
|
+
* @param {number} x1
|
|
83
|
+
* @param {number} y1
|
|
84
|
+
* @param {number} x2
|
|
85
|
+
* @param {number} y2
|
|
86
|
+
* @return {number}
|
|
87
|
+
* @method
|
|
88
|
+
* @static
|
|
89
|
+
*/
|
|
90
|
+
static _$cross: (x1: number, y1: number, x2: number, y2: number) => number;
|
|
91
|
+
/**
|
|
92
|
+
* @param {number} x1 線分Aの始点のx座標
|
|
93
|
+
* @param {number} y1 線分Aの始点のy座標
|
|
94
|
+
* @param {number} x2 結合点のx座標
|
|
95
|
+
* @param {number} y2 結合点のy座標
|
|
96
|
+
* @param {number} type 線分タイプ
|
|
97
|
+
* @param {number} x3 線分Bの終点のx座標
|
|
98
|
+
* @param {number} y3 線分Bの終点のy座標
|
|
99
|
+
* @param {number} index_offset2 線分Aの凸側の頂点インデックス
|
|
100
|
+
* @param {number} index_offset3 線分Aの凹側の頂点インデックス
|
|
101
|
+
* @param {number} index_offset4 線分Bの凸側の頂点インデックス
|
|
102
|
+
* @param {number} index_offset5 線分Bの凹側の頂点インデックス
|
|
103
|
+
* @return {void}
|
|
104
|
+
* @method
|
|
105
|
+
* @static
|
|
106
|
+
* @private
|
|
107
|
+
*/
|
|
108
|
+
static _$addLineJoinMesh(x1: number, y1: number, x2: number, y2: number, type: number, x3: number, y3: number, index_offset2: number, index_offset3: number, index_offset4?: number, index_offset5?: number): void;
|
|
109
|
+
/**
|
|
110
|
+
* @param {number} x 結合点のx座標
|
|
111
|
+
* @param {number} y 結合点のy座標
|
|
112
|
+
* @return {void}
|
|
113
|
+
* @method
|
|
114
|
+
* @static
|
|
115
|
+
* @private
|
|
116
|
+
*/
|
|
117
|
+
static _$addRoundJoinMesh(x: number, y: number): void;
|
|
118
|
+
/**
|
|
119
|
+
* @param {number} x 結合点のx座標
|
|
120
|
+
* @param {number} y 結合点のy座標
|
|
121
|
+
* @param {number} ax 線分Aの始点のx座標
|
|
122
|
+
* @param {number} ay 線分Aの始点のy座標
|
|
123
|
+
* @param {number} bx 線分Bの終点のx座標
|
|
124
|
+
* @param {number} by 線分Bの終点のy座標
|
|
125
|
+
* @param {number} index1
|
|
126
|
+
* @param {number} index4
|
|
127
|
+
* @param {number} index5
|
|
128
|
+
* @param {number} index8
|
|
129
|
+
* @return {void}
|
|
130
|
+
* @method
|
|
131
|
+
* @static
|
|
132
|
+
* @private
|
|
133
|
+
*/
|
|
134
|
+
static _$addMiterJoinMesh(x: number, y: number, ax: number, ay: number, bx: number, by: number, index1: number, index4: number, index5: number, index8: number): void;
|
|
135
|
+
/**
|
|
136
|
+
* @param {number} x 結合点のx座標
|
|
137
|
+
* @param {number} y 結合点のy座標
|
|
138
|
+
* @param {number} index1
|
|
139
|
+
* @param {number} index2
|
|
140
|
+
* @param {number} index3
|
|
141
|
+
* @param {number} index4
|
|
142
|
+
* @return {void}
|
|
143
|
+
* @method
|
|
144
|
+
* @static
|
|
145
|
+
* @private
|
|
146
|
+
*/
|
|
147
|
+
static _$addBevelJoinMesh(x: number, y: number, index1: number, index2: number, index3: number, index4: number): void;
|
|
148
|
+
/**
|
|
149
|
+
* @param {number} vertex_begin_offset 結合対象の頂点の範囲(開始)
|
|
150
|
+
* @param {number} vertex_end_offset 結合対象の頂点の範囲(終了)
|
|
151
|
+
* @return {void}
|
|
152
|
+
* @method
|
|
153
|
+
* @static
|
|
154
|
+
* @private
|
|
155
|
+
*/
|
|
156
|
+
static _$generateLineCap(vertex_begin_offset: number, vertex_end_offset: number): void;
|
|
157
|
+
/**
|
|
158
|
+
* @param {number} x1 線端のx座標
|
|
159
|
+
* @param {number} y1 線端のy座標
|
|
160
|
+
* @param {number} x2 もう一方の端点のx座標
|
|
161
|
+
* @param {number} y2 もう一方の端点のy座標
|
|
162
|
+
* @param {number} index1 端点から反時計回り側の頂点インデックス
|
|
163
|
+
* @param {number} index2 端点から時計回り側の頂点インデックス
|
|
164
|
+
* @return {void}
|
|
165
|
+
* @method
|
|
166
|
+
* @static
|
|
167
|
+
* @private
|
|
168
|
+
*/
|
|
169
|
+
static _$addLineCapMesh(x1: number, y1: number, x2: number, y2: number, index1: number, index2: number): void;
|
|
170
|
+
/**
|
|
171
|
+
* @param {number} x1 線端のx座標
|
|
172
|
+
* @param {number} y1 線端のy座標
|
|
173
|
+
* @param {number} x2 もう一方の端点のx座標
|
|
174
|
+
* @param {number} y2 もう一方の端点のy座標
|
|
175
|
+
* @param {number} index1 端点から反時計回り側の頂点インデックス
|
|
176
|
+
* @param {number} index2 端点から時計回り側の頂点インデックス
|
|
177
|
+
* @return {void}
|
|
178
|
+
* @method
|
|
179
|
+
* @static
|
|
180
|
+
* @private
|
|
181
|
+
*/
|
|
182
|
+
static _$addSquareCapMesh(x1: number, y1: number, x2: number, y2: number, index1: number, index2: number): void;
|
|
183
|
+
}
|