@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
package/LICENSE
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MIT License
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Copyright (c) 2021 Next2D
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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/**
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* @class
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*/
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export declare class BezierConverter {
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readonly _$bezierConverterBuffer: Float32Array;
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/**
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* @constructor
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* @public
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*/
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constructor();
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/**
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* @param {number} from_x
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* @param {number} from_y
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* @param {number} cx1
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* @param {number} cy1
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* @param {number} cx2
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* @param {number} cy2
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* @param {number} x
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* @param {number} y
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* @return {void}
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* @method
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* @public
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*/
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cubicToQuad(from_x: number, from_y: number, cx1: number, cy1: number, cx2: number, cy2: number, x: number, y: number): void;
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/**
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* @description 3次ベジェを、2つの3次ベジェに分割する
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* @param {number} p0
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* @param {number} p1
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* @param {number} p2
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* @param {number} p3
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* @param {number} p4
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* @param {number} p5
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* @param {number} p6
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* @param {number} p7
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* @param {number} offset1
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* @param {number} offset2
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* @return void
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* @method
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* @private
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*/
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_$split2Cubic(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, offset1: number, offset2: number): void;
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/**
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* @description 3次ベジェを、2つの2次ベジェに変換する
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*
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* @param {number} p0
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* @param {number} p1
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* @param {number} p2
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* @param {number} p3
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* @param {number} p4
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* @param {number} p5
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* @param {number} p6
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* @param {number} p7
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* @param {number} offset
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* @return {void}
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* @method
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* @private
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*/
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_$split2Quad(p0: number, p1: number, p2: number, p3: number, p4: number, p5: number, p6: number, p7: number, offset: number): void;
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}
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import { $Float32Array } from "@next2d/share";
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/**
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* @class
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*/
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export class BezierConverter {
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/**
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* @constructor
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* @public
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*/
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constructor() {
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this._$bezierConverterBuffer = new $Float32Array(32);
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}
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/**
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* @param {number} from_x
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* @param {number} from_y
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* @param {number} cx1
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* @param {number} cy1
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* @param {number} cx2
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* @param {number} cy2
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* @param {number} x
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* @param {number} y
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* @return {void}
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* @method
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* @public
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*/
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cubicToQuad(from_x, from_y, cx1, cy1, cx2, cy2, x, y) {
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this._$split2Cubic(from_x, from_y, cx1, cy1, cx2, cy2, x, y, 0, 16);
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this._$split2Cubic(this._$bezierConverterBuffer[0], this._$bezierConverterBuffer[1], this._$bezierConverterBuffer[2], this._$bezierConverterBuffer[3], this._$bezierConverterBuffer[4], this._$bezierConverterBuffer[5], this._$bezierConverterBuffer[6], this._$bezierConverterBuffer[7], 0, 8);
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this._$split2Cubic(this._$bezierConverterBuffer[16], this._$bezierConverterBuffer[17], this._$bezierConverterBuffer[18], this._$bezierConverterBuffer[19], this._$bezierConverterBuffer[20], this._$bezierConverterBuffer[21], this._$bezierConverterBuffer[22], this._$bezierConverterBuffer[23], 16, 24);
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this._$split2Quad(this._$bezierConverterBuffer[0], this._$bezierConverterBuffer[1], this._$bezierConverterBuffer[2], this._$bezierConverterBuffer[3], this._$bezierConverterBuffer[4], this._$bezierConverterBuffer[5], this._$bezierConverterBuffer[6], this._$bezierConverterBuffer[7], 0);
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this._$split2Quad(this._$bezierConverterBuffer[8], this._$bezierConverterBuffer[9], this._$bezierConverterBuffer[10], this._$bezierConverterBuffer[11], this._$bezierConverterBuffer[12], this._$bezierConverterBuffer[13], this._$bezierConverterBuffer[14], this._$bezierConverterBuffer[15], 8);
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this._$split2Quad(this._$bezierConverterBuffer[16], this._$bezierConverterBuffer[17], this._$bezierConverterBuffer[18], this._$bezierConverterBuffer[19], this._$bezierConverterBuffer[20], this._$bezierConverterBuffer[21], this._$bezierConverterBuffer[22], this._$bezierConverterBuffer[23], 16);
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this._$split2Quad(this._$bezierConverterBuffer[24], this._$bezierConverterBuffer[25], this._$bezierConverterBuffer[26], this._$bezierConverterBuffer[27], this._$bezierConverterBuffer[28], this._$bezierConverterBuffer[29], this._$bezierConverterBuffer[30], this._$bezierConverterBuffer[31], 24);
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}
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/**
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* @description 3次ベジェを、2つの3次ベジェに分割する
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* @param {number} p0
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* @param {number} p1
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* @param {number} p2
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* @param {number} p3
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* @param {number} p4
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* @param {number} p5
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* @param {number} p6
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* @param {number} p7
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* @param {number} offset1
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* @param {number} offset2
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* @return void
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* @method
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* @private
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*/
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_$split2Cubic(p0, p1, p2, p3, p4, p5, p6, p7, offset1, offset2) {
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const mx = (p0 + 3 * (p2 + p4) + p6) * 0.125;
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const my = (p1 + 3 * (p3 + p5) + p7) * 0.125;
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const dx = (p6 + p4 - p2 - p0) * 0.125;
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const dy = (p7 + p5 - p3 - p1) * 0.125;
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this._$bezierConverterBuffer[offset1] = p0;
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this._$bezierConverterBuffer[offset1 + 1] = p1;
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this._$bezierConverterBuffer[offset1 + 2] = (p0 + p2) * 0.5;
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this._$bezierConverterBuffer[offset1 + 3] = (p1 + p3) * 0.5;
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this._$bezierConverterBuffer[offset1 + 4] = mx - dx;
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this._$bezierConverterBuffer[offset1 + 5] = my - dy;
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this._$bezierConverterBuffer[offset1 + 6] = mx;
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this._$bezierConverterBuffer[offset1 + 7] = my;
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this._$bezierConverterBuffer[offset2] = mx;
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this._$bezierConverterBuffer[offset2 + 1] = my;
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this._$bezierConverterBuffer[offset2 + 2] = mx + dx;
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this._$bezierConverterBuffer[offset2 + 3] = my + dy;
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this._$bezierConverterBuffer[offset2 + 4] = (p4 + p6) * 0.5;
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this._$bezierConverterBuffer[offset2 + 5] = (p5 + p7) * 0.5;
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this._$bezierConverterBuffer[offset2 + 6] = p6;
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this._$bezierConverterBuffer[offset2 + 7] = p7;
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}
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/**
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* @description 3次ベジェを、2つの2次ベジェに変換する
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*
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* @param {number} p0
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* @param {number} p1
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* @param {number} p2
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* @param {number} p3
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* @param {number} p4
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* @param {number} p5
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* @param {number} p6
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* @param {number} p7
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* @param {number} offset
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* @return {void}
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* @method
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* @private
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*/
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_$split2Quad(p0, p1, p2, p3, p4, p5, p6, p7, offset) {
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const mx = (p0 + 3 * (p2 + p4) + p6) * 0.125;
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const my = (p1 + 3 * (p3 + p5) + p7) * 0.125;
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// 2次ベジェの始点の値は不要なので含めない
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// this.result[offset - 2] = p0;
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// this.result[offset - 1] = p1;
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this._$bezierConverterBuffer[offset] = p0 * 0.25 + p2 * 0.75;
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this._$bezierConverterBuffer[offset + 1] = p1 * 0.25 + p3 * 0.75;
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this._$bezierConverterBuffer[offset + 2] = mx;
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this._$bezierConverterBuffer[offset + 3] = my;
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// this.result[offset + 2] = mx;
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// this.result[offset + 3] = my;
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this._$bezierConverterBuffer[offset + 4] = p4 * 0.75 + p6 * 0.25;
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this._$bezierConverterBuffer[offset + 5] = p5 * 0.75 + p7 * 0.25;
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this._$bezierConverterBuffer[offset + 6] = p6;
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this._$bezierConverterBuffer[offset + 7] = p7;
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}
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}
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import type { InterpolationMethodImpl } from "./interface/InterpolationMethodImpl";
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2
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import type { SpreadMethodImpl } from "./interface/SpreadMethodImpl";
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import type { GradientTypeImpl } from "./interface/GradientTypeImpl";
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/**
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* @class
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6
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*/
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7
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export declare class CanvasGradientToWebGL {
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private _$rgb;
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private _$mode;
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private _$type;
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private _$focalPointRatio;
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private readonly _$points;
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private readonly _$stops;
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/**
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* @constructor
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* @public
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*/
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constructor();
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/**
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* @return {void}
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* @method
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* @public
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*/
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dispose(): void;
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/**
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* @member {string}
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* @readonly
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* @public
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*/
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get mode(): SpreadMethodImpl;
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/**
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* @member {string}
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* @readonly
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* @public
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*/
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get type(): GradientTypeImpl;
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/**
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* @member {string}
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* @readonly
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* @public
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*/
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get rgb(): InterpolationMethodImpl;
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/**
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* @member {Float32Array}
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* @readonly
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* @public
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*/
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get points(): Float32Array;
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/**
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* @member {number}
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* @readonly
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* @public
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*/
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get focalPointRatio(): number;
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/**
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* @member {array}
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* @readonly
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* @public
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*/
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get stops(): any[];
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/**
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* @param {number} x0
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* @param {number} y0
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* @param {number} x1
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* @param {number} y1
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* @param {string} [rgb=InterpolationMethod.RGB]
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* @param {string} [mode=SpreadMethod.PAD]
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* @return {CanvasGradientToWebGL}
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* @method
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* @public
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*/
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linear(x0: number, y0: number, x1: number, y1: number, rgb?: InterpolationMethodImpl, mode?: SpreadMethodImpl): CanvasGradientToWebGL;
|
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73
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/**
|
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74
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* @param {number} x0
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* @param {number} y0
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* @param {number} r0
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* @param {number} x1
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* @param {number} y1
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* @param {number} r1
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80
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* @param {string} [rgb=InterpolationMethod.RGB]
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* @param {string} [mode=SpreadMethod.PAD]
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* @param {number} [focal_point_ratio=0]
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* @return {CanvasGradientToWebGL}
|
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84
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* @method
|
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85
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* @public
|
|
86
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+
*/
|
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87
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radial(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number, rgb?: InterpolationMethodImpl, mode?: SpreadMethodImpl, focal_point_ratio?: number): CanvasGradientToWebGL;
|
|
88
|
+
/**
|
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89
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+
* @param {number} offset
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90
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* @param {Float32Array} color
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* @return {void}
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* @method
|
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93
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* @public
|
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94
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+
*/
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95
|
+
addColorStop(offset: number, color: Float32Array): void;
|
|
96
|
+
}
|
|
@@ -0,0 +1,181 @@
|
|
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1
|
+
import { $getFloat32Array6, $getArray, $clamp, $poolFloat32Array4, $poolFloat32Array6 } from "@next2d/share";
|
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2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export class CanvasGradientToWebGL {
|
|
6
|
+
/**
|
|
7
|
+
* @constructor
|
|
8
|
+
* @public
|
|
9
|
+
*/
|
|
10
|
+
constructor() {
|
|
11
|
+
/**
|
|
12
|
+
* @type {string}
|
|
13
|
+
* @default InterpolationMethod.RGB
|
|
14
|
+
* @private
|
|
15
|
+
*/
|
|
16
|
+
this._$rgb = "rgb";
|
|
17
|
+
/**
|
|
18
|
+
* @type {string}
|
|
19
|
+
* @default SpreadMethod.PAD
|
|
20
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+
* @private
|
|
21
|
+
*/
|
|
22
|
+
this._$mode = "pad";
|
|
23
|
+
/**
|
|
24
|
+
* @type {string}
|
|
25
|
+
* @default GradientType.LINEAR
|
|
26
|
+
* @private
|
|
27
|
+
*/
|
|
28
|
+
this._$type = "linear";
|
|
29
|
+
/**
|
|
30
|
+
* @type {number}
|
|
31
|
+
* @default 0
|
|
32
|
+
* @private
|
|
33
|
+
*/
|
|
34
|
+
this._$focalPointRatio = 0;
|
|
35
|
+
/**
|
|
36
|
+
* @type {Float32Array}
|
|
37
|
+
* @private
|
|
38
|
+
*/
|
|
39
|
+
this._$points = $getFloat32Array6();
|
|
40
|
+
/**
|
|
41
|
+
* @type {array}
|
|
42
|
+
* @private
|
|
43
|
+
*/
|
|
44
|
+
this._$stops = $getArray();
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* @return {void}
|
|
48
|
+
* @method
|
|
49
|
+
* @public
|
|
50
|
+
*/
|
|
51
|
+
dispose() {
|
|
52
|
+
const stops = this._$stops;
|
|
53
|
+
for (let idx = 0; idx < stops.length; ++idx) {
|
|
54
|
+
$poolFloat32Array4(stops[idx][1]);
|
|
55
|
+
}
|
|
56
|
+
$poolFloat32Array6(this._$points);
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* @member {string}
|
|
60
|
+
* @readonly
|
|
61
|
+
* @public
|
|
62
|
+
*/
|
|
63
|
+
get mode() {
|
|
64
|
+
return this._$mode;
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* @member {string}
|
|
68
|
+
* @readonly
|
|
69
|
+
* @public
|
|
70
|
+
*/
|
|
71
|
+
get type() {
|
|
72
|
+
return this._$type;
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* @member {string}
|
|
76
|
+
* @readonly
|
|
77
|
+
* @public
|
|
78
|
+
*/
|
|
79
|
+
get rgb() {
|
|
80
|
+
return this._$rgb;
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* @member {Float32Array}
|
|
84
|
+
* @readonly
|
|
85
|
+
* @public
|
|
86
|
+
*/
|
|
87
|
+
get points() {
|
|
88
|
+
return this._$points;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* @member {number}
|
|
92
|
+
* @readonly
|
|
93
|
+
* @public
|
|
94
|
+
*/
|
|
95
|
+
get focalPointRatio() {
|
|
96
|
+
return this._$focalPointRatio;
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* @member {array}
|
|
100
|
+
* @readonly
|
|
101
|
+
* @public
|
|
102
|
+
*/
|
|
103
|
+
get stops() {
|
|
104
|
+
// sort
|
|
105
|
+
this._$stops.sort((a, b) => {
|
|
106
|
+
switch (true) {
|
|
107
|
+
case a[0] > b[0]:
|
|
108
|
+
return 1;
|
|
109
|
+
case b[0] > a[0]:
|
|
110
|
+
return -1;
|
|
111
|
+
default:
|
|
112
|
+
return 0;
|
|
113
|
+
}
|
|
114
|
+
});
|
|
115
|
+
return this._$stops;
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* @param {number} x0
|
|
119
|
+
* @param {number} y0
|
|
120
|
+
* @param {number} x1
|
|
121
|
+
* @param {number} y1
|
|
122
|
+
* @param {string} [rgb=InterpolationMethod.RGB]
|
|
123
|
+
* @param {string} [mode=SpreadMethod.PAD]
|
|
124
|
+
* @return {CanvasGradientToWebGL}
|
|
125
|
+
* @method
|
|
126
|
+
* @public
|
|
127
|
+
*/
|
|
128
|
+
linear(x0, y0, x1, y1, rgb = "rgb", mode = "pad") {
|
|
129
|
+
this._$type = "linear";
|
|
130
|
+
this._$points[0] = x0;
|
|
131
|
+
this._$points[1] = y0;
|
|
132
|
+
this._$points[2] = x1;
|
|
133
|
+
this._$points[3] = y1;
|
|
134
|
+
this._$rgb = rgb;
|
|
135
|
+
this._$mode = mode;
|
|
136
|
+
if (this._$stops.length) {
|
|
137
|
+
this._$stops.length = 0;
|
|
138
|
+
}
|
|
139
|
+
return this;
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* @param {number} x0
|
|
143
|
+
* @param {number} y0
|
|
144
|
+
* @param {number} r0
|
|
145
|
+
* @param {number} x1
|
|
146
|
+
* @param {number} y1
|
|
147
|
+
* @param {number} r1
|
|
148
|
+
* @param {string} [rgb=InterpolationMethod.RGB]
|
|
149
|
+
* @param {string} [mode=SpreadMethod.PAD]
|
|
150
|
+
* @param {number} [focal_point_ratio=0]
|
|
151
|
+
* @return {CanvasGradientToWebGL}
|
|
152
|
+
* @method
|
|
153
|
+
* @public
|
|
154
|
+
*/
|
|
155
|
+
radial(x0, y0, r0, x1, y1, r1, rgb = "rgb", mode = "pad", focal_point_ratio = 0) {
|
|
156
|
+
this._$type = "radial";
|
|
157
|
+
this._$points[0] = x0;
|
|
158
|
+
this._$points[1] = y0;
|
|
159
|
+
this._$points[2] = r0;
|
|
160
|
+
this._$points[3] = x1;
|
|
161
|
+
this._$points[4] = y1;
|
|
162
|
+
this._$points[5] = r1;
|
|
163
|
+
this._$rgb = rgb;
|
|
164
|
+
this._$mode = mode;
|
|
165
|
+
this._$focalPointRatio = $clamp(focal_point_ratio, -0.975, 0.975, 0);
|
|
166
|
+
if (this._$stops.length) {
|
|
167
|
+
this._$stops.length = 0;
|
|
168
|
+
}
|
|
169
|
+
return this;
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* @param {number} offset
|
|
173
|
+
* @param {Float32Array} color
|
|
174
|
+
* @return {void}
|
|
175
|
+
* @method
|
|
176
|
+
* @public
|
|
177
|
+
*/
|
|
178
|
+
addColorStop(offset, color) {
|
|
179
|
+
this._$stops.push($getArray(offset, color));
|
|
180
|
+
}
|
|
181
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { CanvasToWebGLContext } from "./CanvasToWebGLContext";
|
|
2
|
+
/**
|
|
3
|
+
* @class
|
|
4
|
+
*/
|
|
5
|
+
export declare class CanvasPatternToWebGL {
|
|
6
|
+
private readonly _$context;
|
|
7
|
+
private readonly _$texture;
|
|
8
|
+
private readonly _$repeat;
|
|
9
|
+
private readonly _$colorTransform;
|
|
10
|
+
/**
|
|
11
|
+
* @constructor
|
|
12
|
+
* @public
|
|
13
|
+
*/
|
|
14
|
+
constructor(context: CanvasToWebGLContext, texture: WebGLTexture, repeat: boolean, color_transform: Float32Array);
|
|
15
|
+
/**
|
|
16
|
+
* @return {void}
|
|
17
|
+
* @method
|
|
18
|
+
* @private
|
|
19
|
+
*/
|
|
20
|
+
dispose(): void;
|
|
21
|
+
/**
|
|
22
|
+
* @member {WebGLTexture}
|
|
23
|
+
* @readonly
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
get texture(): WebGLTexture;
|
|
27
|
+
/**
|
|
28
|
+
* @member {boolean}
|
|
29
|
+
* @readonly
|
|
30
|
+
* @public
|
|
31
|
+
*/
|
|
32
|
+
get repeat(): boolean;
|
|
33
|
+
/**
|
|
34
|
+
* @member {Float32Array}
|
|
35
|
+
* @readonly
|
|
36
|
+
* @public
|
|
37
|
+
*/
|
|
38
|
+
get colorTransform(): Float32Array;
|
|
39
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @class
|
|
3
|
+
*/
|
|
4
|
+
export class CanvasPatternToWebGL {
|
|
5
|
+
/**
|
|
6
|
+
* @constructor
|
|
7
|
+
* @public
|
|
8
|
+
*/
|
|
9
|
+
constructor(context, texture, repeat, color_transform) {
|
|
10
|
+
/**
|
|
11
|
+
* @type {CanvasToWebGLContext}
|
|
12
|
+
* @private
|
|
13
|
+
*/
|
|
14
|
+
this._$context = context;
|
|
15
|
+
/**
|
|
16
|
+
* @type {WebGLTexture}
|
|
17
|
+
* @private
|
|
18
|
+
*/
|
|
19
|
+
this._$texture = texture;
|
|
20
|
+
/**
|
|
21
|
+
* @type {string}
|
|
22
|
+
* @private
|
|
23
|
+
*/
|
|
24
|
+
this._$repeat = repeat;
|
|
25
|
+
/**
|
|
26
|
+
* @type {Float32Array}
|
|
27
|
+
* @private
|
|
28
|
+
*/
|
|
29
|
+
this._$colorTransform = color_transform;
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* @return {void}
|
|
33
|
+
* @method
|
|
34
|
+
* @private
|
|
35
|
+
*/
|
|
36
|
+
dispose() {
|
|
37
|
+
this
|
|
38
|
+
._$context
|
|
39
|
+
.frameBuffer
|
|
40
|
+
.releaseTexture(this._$texture);
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* @member {WebGLTexture}
|
|
44
|
+
* @readonly
|
|
45
|
+
* @public
|
|
46
|
+
*/
|
|
47
|
+
get texture() {
|
|
48
|
+
return this._$texture;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* @member {boolean}
|
|
52
|
+
* @readonly
|
|
53
|
+
* @public
|
|
54
|
+
*/
|
|
55
|
+
get repeat() {
|
|
56
|
+
return this._$repeat;
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* @member {Float32Array}
|
|
60
|
+
* @readonly
|
|
61
|
+
* @public
|
|
62
|
+
*/
|
|
63
|
+
get colorTransform() {
|
|
64
|
+
return this._$colorTransform;
|
|
65
|
+
}
|
|
66
|
+
}
|