@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { CanvasToWebGLShader } from "../CanvasToWebGLShader";
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import { VertexShaderSource } from "../vertex/VertexShaderSource";
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import { FragmentShaderSourceTexture } from "../fragment/FragmentShaderSourceTexture";
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import { FragmentShaderSourceBlend } from "../fragment/FragmentShaderSourceBlend";
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import { $getMap } from "@next2d/share";
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/**
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* @class
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*/
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export class BlendShaderVariantCollection {
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/**
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* @param {CanvasToWebGLContext} context
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* @param {WebGL2RenderingContext} gl
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* @constructor
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* @public
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*/
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constructor(context, gl) {
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/**
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* @type {CanvasToWebGLContext}
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* @private
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*/
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this._$context = context;
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/**
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* @type {WebGL2RenderingContext}
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* @private
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*/
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this._$gl = gl;
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/**
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* @type {Map}
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* @private
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*/
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this._$collection = $getMap();
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}
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/**
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* @param {boolean} with_color_transform
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* @return {CanvasToWebGLShader}
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* @method
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* @public
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*/
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getNormalBlendShader(with_color_transform) {
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const key = `n${with_color_transform ? "y" : "n"}`;
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if (this._$collection.has(key)) {
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const shader = this._$collection.get(key);
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if (shader) {
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return shader;
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}
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}
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const shader = new CanvasToWebGLShader(this._$gl, this._$context, VertexShaderSource.BLEND(), FragmentShaderSourceTexture.TEMPLATE(with_color_transform));
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this._$collection.set(key, shader);
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return shader;
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}
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/**
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* @return {CanvasToWebGLShader}
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* @method
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* @public
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*/
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getClipShader() {
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const key = "c";
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if (this._$collection.has(key)) {
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const shader = this._$collection.get(key);
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if (shader) {
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return shader;
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}
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}
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const shader = new CanvasToWebGLShader(this._$gl, this._$context, VertexShaderSource.BLEND_CLIP(), FragmentShaderSourceTexture.TEMPLATE(false));
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this._$collection.set(key, shader);
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return shader;
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}
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/**
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* @param {string} operation
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* @param {boolean} with_color_transform
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* @return {CanvasToWebGLShader}
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* @method
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* @public
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*/
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getBlendShader(operation, with_color_transform) {
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const key = `${operation}${with_color_transform ? "y" : "n"}`;
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if (this._$collection.has(key)) {
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const shader = this._$collection.get(key);
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if (shader) {
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return shader;
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}
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}
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const shader = new CanvasToWebGLShader(this._$gl, this._$context, VertexShaderSource.BLEND(), FragmentShaderSourceBlend.TEMPLATE(operation, with_color_transform));
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this._$collection.set(key, shader);
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return shader;
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}
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/**
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* @param {WebGLShaderUniform} uniform
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {Float32Array} matrix
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* @param {number} render_width
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* @param {number} render_height
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* @param {boolean} with_color_transform
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* @param {number} ct0
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* @param {number} ct1
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* @param {number} ct2
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* @param {number} ct3
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* @param {number} ct4
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* @param {number} ct5
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* @param {number} ct6
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* @param {number} ct7
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* @return {void}
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* @method
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* @public
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*/
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setNormalBlendUniform(uniform, x, y, w, h, matrix, render_width, render_height, with_color_transform, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7) {
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const highp = uniform.highp;
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// vertex: u_offset
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highp[0] = x;
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highp[1] = y;
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// vertex: u_size
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highp[2] = w;
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highp[3] = h;
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// vertex: u_matrix
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highp[4] = matrix[0];
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highp[5] = matrix[1];
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highp[6] = matrix[2];
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highp[8] = matrix[3];
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highp[9] = matrix[4];
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highp[10] = matrix[5];
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highp[12] = matrix[6];
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highp[13] = matrix[7];
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highp[14] = matrix[8];
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// vertex: u_viewport
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highp[7] = render_width;
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highp[11] = render_height;
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if (with_color_transform) {
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const mediump = uniform.mediump;
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// fragment: u_color_transform_mul
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mediump[0] = ct0;
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mediump[1] = ct1;
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mediump[2] = ct2;
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mediump[3] = ct3;
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// fragment: u_color_transform_add
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mediump[4] = ct4;
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mediump[5] = ct5;
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mediump[6] = ct6;
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mediump[7] = ct7;
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}
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}
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/**
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* @param {WebGLShaderUniform} uniform
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {Float32Array} inverse_matrix
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* @param {number} render_width
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* @param {number} render_height
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* @return {void}
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* @method
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* @public
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*/
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setClipUniform(uniform, x, y, w, h, inverse_matrix, render_width, render_height) {
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const highp = uniform.highp;
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// vertex: u_offset
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highp[0] = x;
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highp[1] = y;
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// vertex: u_size
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highp[2] = w;
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highp[3] = h;
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// vertex: u_inverse_matrix
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highp[4] = inverse_matrix[0];
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highp[5] = inverse_matrix[1];
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highp[6] = inverse_matrix[2];
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highp[8] = inverse_matrix[3];
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highp[9] = inverse_matrix[4];
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highp[10] = inverse_matrix[5];
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highp[12] = inverse_matrix[6];
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highp[13] = inverse_matrix[7];
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highp[14] = inverse_matrix[8];
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// vertex: u_viewport
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highp[7] = render_width;
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highp[11] = render_height;
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}
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/**
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* @param {WebGLShaderUniform} uniform
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {Float32Array} matrix
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* @param {number} render_width
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* @param {number} render_height
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* @param {boolean} with_color_transform
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* @param {number} ct0
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* @param {number} ct1
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* @param {number} ct2
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* @param {number} ct3
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* @param {number} ct4
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* @param {number} ct5
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* @param {number} ct6
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* @param {number} ct7
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* @return {void}
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* @method
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* @public
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*/
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setBlendUniform(uniform, x, y, w, h, matrix, render_width, render_height, with_color_transform, ct0, ct1, ct2, ct3, ct4, ct5, ct6, ct7) {
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const textures = uniform.textures;
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textures[0] = 0;
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textures[1] = 1;
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const highp = uniform.highp;
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// vertex: u_offset
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highp[0] = x;
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highp[1] = y;
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// vertex: u_size
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highp[2] = w;
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highp[3] = h;
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// vertex: u_matrix
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highp[4] = matrix[0];
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highp[5] = matrix[1];
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highp[6] = matrix[2];
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highp[8] = matrix[3];
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highp[9] = matrix[4];
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highp[10] = matrix[5];
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highp[12] = matrix[6];
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highp[13] = matrix[7];
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highp[14] = matrix[8];
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// vertex: u_viewport
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highp[7] = render_width;
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highp[11] = render_height;
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if (with_color_transform) {
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const mediump = uniform.mediump;
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// fragment: u_color_transform_mul
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+
mediump[0] = ct0;
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229
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+
mediump[1] = ct1;
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230
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+
mediump[2] = ct2;
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+
mediump[3] = ct3;
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+
// fragment: u_color_transform_add
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233
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+
mediump[4] = ct4;
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234
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+
mediump[5] = ct5;
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235
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+
mediump[6] = ct6;
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236
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+
mediump[7] = ct7;
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237
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+
}
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238
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+
}
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}
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@@ -0,0 +1,150 @@
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1
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+
import { CanvasToWebGLShader } from "../CanvasToWebGLShader";
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2
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+
import type { WebGLShaderUniform } from "../WebGLShaderUniform";
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3
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+
import type { CanvasToWebGLContext } from "../../CanvasToWebGLContext";
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4
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+
/**
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5
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* @class
|
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6
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+
*/
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7
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+
export declare class FilterShaderVariantCollection {
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8
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+
private readonly _$context;
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9
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+
private readonly _$gl;
|
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10
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+
private readonly _$collection;
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11
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+
/**
|
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12
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+
* @param {CanvasToWebGLContext} context
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13
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+
* @param {WebGL2RenderingContext} gl
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14
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+
* @constructor
|
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15
|
+
* @public
|
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16
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+
*/
|
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17
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+
constructor(context: CanvasToWebGLContext, gl: WebGL2RenderingContext);
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18
|
+
/**
|
|
19
|
+
* @param {number} half_blur
|
|
20
|
+
* @return {CanvasToWebGLShader}
|
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21
|
+
* @method
|
|
22
|
+
* @public
|
|
23
|
+
*/
|
|
24
|
+
getBlurFilterShader(half_blur: number): CanvasToWebGLShader;
|
|
25
|
+
/**
|
|
26
|
+
* @param {boolean} transforms_base
|
|
27
|
+
* @param {boolean} transforms_blur
|
|
28
|
+
* @param {boolean} is_glow
|
|
29
|
+
* @param {string} type
|
|
30
|
+
* @param {boolean} knockout
|
|
31
|
+
* @param {boolean} applies_strength
|
|
32
|
+
* @param {boolean} is_gradient
|
|
33
|
+
* @return {CanvasToWebGLShader}
|
|
34
|
+
* @method
|
|
35
|
+
* @public
|
|
36
|
+
*/
|
|
37
|
+
getBitmapFilterShader(transforms_base: boolean, transforms_blur: boolean, is_glow: boolean, type: string, knockout: boolean, applies_strength: boolean, is_gradient: boolean): CanvasToWebGLShader;
|
|
38
|
+
/**
|
|
39
|
+
* @return {CanvasToWebGLShader}
|
|
40
|
+
* @method
|
|
41
|
+
* @public
|
|
42
|
+
*/
|
|
43
|
+
getColorMatrixFilterShader(): CanvasToWebGLShader;
|
|
44
|
+
/**
|
|
45
|
+
* @param {number} x
|
|
46
|
+
* @param {number} y
|
|
47
|
+
* @param {boolean} preserve_alpha
|
|
48
|
+
* @param {boolean} clamp
|
|
49
|
+
* @return {CanvasToWebGLShader}
|
|
50
|
+
* @method
|
|
51
|
+
* @public
|
|
52
|
+
*/
|
|
53
|
+
getConvolutionFilterShader(x: number, y: number, preserve_alpha: boolean, clamp: boolean): CanvasToWebGLShader;
|
|
54
|
+
/**
|
|
55
|
+
* @param {number} component_x
|
|
56
|
+
* @param {number} component_y
|
|
57
|
+
* @param {string} mode
|
|
58
|
+
* @return {CanvasToWebGLShader}
|
|
59
|
+
* @method
|
|
60
|
+
* @public
|
|
61
|
+
*/
|
|
62
|
+
getDisplacementMapFilterShader(component_x: number, component_y: number, mode: string): CanvasToWebGLShader;
|
|
63
|
+
/**
|
|
64
|
+
* @param {WebGLShaderUniform} uniform
|
|
65
|
+
* @param {number} width
|
|
66
|
+
* @param {number} height
|
|
67
|
+
* @param {boolean} is_horizontal
|
|
68
|
+
* @param {number} fraction
|
|
69
|
+
* @param {number} samples
|
|
70
|
+
* @return {void}
|
|
71
|
+
* @method
|
|
72
|
+
* @public
|
|
73
|
+
*/
|
|
74
|
+
setBlurFilterUniform(uniform: WebGLShaderUniform, width: number, height: number, is_horizontal: boolean, fraction: number, samples: number): void;
|
|
75
|
+
/**
|
|
76
|
+
* @param {WebGLShaderUniform} uniform
|
|
77
|
+
* @param {number} width
|
|
78
|
+
* @param {number} height
|
|
79
|
+
* @param {number} base_width
|
|
80
|
+
* @param {number} base_height
|
|
81
|
+
* @param {number} base_offset_x
|
|
82
|
+
* @param {number} base_offset_y
|
|
83
|
+
* @param {number} blur_width
|
|
84
|
+
* @param {number} blur_height
|
|
85
|
+
* @param {number} blur_offset_x
|
|
86
|
+
* @param {number} blur_offset_y
|
|
87
|
+
* @param {boolean} is_glow
|
|
88
|
+
* @param {number} strength
|
|
89
|
+
* @param {number} color_r1
|
|
90
|
+
* @param {number} color_g1
|
|
91
|
+
* @param {number} color_b1
|
|
92
|
+
* @param {number} color_a1
|
|
93
|
+
* @param {number} color_r2
|
|
94
|
+
* @param {number} color_g2
|
|
95
|
+
* @param {number} color_b2
|
|
96
|
+
* @param {number} color_a2
|
|
97
|
+
* @param {boolean} transforms_base
|
|
98
|
+
* @param {boolean} transforms_blur
|
|
99
|
+
* @param {boolean} applies_strength
|
|
100
|
+
* @param {boolean} is_gradient
|
|
101
|
+
* @method
|
|
102
|
+
* @public
|
|
103
|
+
*/
|
|
104
|
+
setBitmapFilterUniform(uniform: WebGLShaderUniform, width: number, height: number, base_width: number, base_height: number, base_offset_x: number, base_offset_y: number, blur_width: number, blur_height: number, blur_offset_x: number, blur_offset_y: number, is_glow: boolean, strength: number, color_r1: number, color_g1: number, color_b1: number, color_a1: number, color_r2: number, color_g2: number, color_b2: number, color_a2: number, transforms_base: boolean, transforms_blur: boolean, applies_strength: boolean, is_gradient: boolean): void;
|
|
105
|
+
/**
|
|
106
|
+
* @param {WebGLShaderUniform} uniform
|
|
107
|
+
* @param {array} matrix
|
|
108
|
+
* @return {void}
|
|
109
|
+
* @method
|
|
110
|
+
* @public
|
|
111
|
+
*/
|
|
112
|
+
setColorMatrixFilterUniform(uniform: WebGLShaderUniform, matrix: number[]): void;
|
|
113
|
+
/**
|
|
114
|
+
* @param {WebGLShaderUniform} uniform
|
|
115
|
+
* @param {number} width
|
|
116
|
+
* @param {number} height
|
|
117
|
+
* @param {Float32Array} matrix
|
|
118
|
+
* @param {number} divisor
|
|
119
|
+
* @param {number} bias
|
|
120
|
+
* @param {boolean} clamp
|
|
121
|
+
* @param {number} color_r
|
|
122
|
+
* @param {number} color_g
|
|
123
|
+
* @param {number} color_b
|
|
124
|
+
* @param {number} color_a
|
|
125
|
+
* @return {void}
|
|
126
|
+
* @method
|
|
127
|
+
* @public
|
|
128
|
+
*/
|
|
129
|
+
setConvolutionFilterUniform(uniform: WebGLShaderUniform, width: number, height: number, matrix: number[], divisor: number, bias: number, clamp: boolean, color_r: number, color_g: number, color_b: number, color_a: number): void;
|
|
130
|
+
/**
|
|
131
|
+
* @param {WebGLShaderUniform} uniform
|
|
132
|
+
* @param {number} map_width
|
|
133
|
+
* @param {number} map_height
|
|
134
|
+
* @param {number} base_width
|
|
135
|
+
* @param {number} base_height
|
|
136
|
+
* @param {number} point_x
|
|
137
|
+
* @param {number} point_y
|
|
138
|
+
* @param {number} scale_x
|
|
139
|
+
* @param {number} scale_y
|
|
140
|
+
* @param {string} mode
|
|
141
|
+
* @param {number} color_r
|
|
142
|
+
* @param {number} color_g
|
|
143
|
+
* @param {number} color_b
|
|
144
|
+
* @param {number} color_a
|
|
145
|
+
* @return {void}
|
|
146
|
+
* @method
|
|
147
|
+
* @public
|
|
148
|
+
*/
|
|
149
|
+
setDisplacementMapFilterUniform(uniform: WebGLShaderUniform, map_width: number, map_height: number, base_width: number, base_height: number, point_x: number, point_y: number, scale_x: number, scale_y: number, mode: string, color_r: number, color_g: number, color_b: number, color_a: number): void;
|
|
150
|
+
}
|