@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { VertexShaderLibrary } from "./VertexShaderLibrary";
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/**
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* @class
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*/
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export class VertexShaderSourceFill {
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/**
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* @param {number} highp_length
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* @param {boolean} with_uv
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* @param {boolean} for_mask
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* @param {boolean} has_grid
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* @return {string}
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* @method
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* @static
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*/
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static TEMPLATE(highp_length, with_uv, for_mask, has_grid) {
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const bezierAttribute = for_mask
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? this.ATTRIBUTE_BEZIER_ON()
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: "";
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const uvVarying = for_mask ? this.VARYING_BEZIER_ON()
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: with_uv ? this.VARYING_UV_ON()
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: "";
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const uvStatement = for_mask ? this.STATEMENT_BEZIER_ON()
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: with_uv ? this.STATEMENT_UV_ON()
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: "";
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const gridFunction = has_grid
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? VertexShaderLibrary.FUNCTION_GRID_ON(with_uv ? 5 : 0)
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: VertexShaderLibrary.FUNCTION_GRID_OFF();
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return `#version 300 es
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layout (location = 0) in vec2 a_vertex;
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${bezierAttribute}
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uniform vec4 u_highp[${highp_length}];
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${uvVarying}
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${gridFunction}
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void main() {
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vec2 viewport = vec2(u_highp[0].w, u_highp[1].w);
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${uvStatement}
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vec2 pos = applyMatrix(a_vertex) / viewport;
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pos = pos * 2.0 - 1.0;
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gl_Position = vec4(pos.x, -pos.y, 0.0, 1.0);
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}
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`;
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}
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/**
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* @return {string}
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* @method
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* @static
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*/
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static ATTRIBUTE_BEZIER_ON() {
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return `
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layout (location = 1) in vec2 a_bezier;
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`;
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}
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/**
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* @return {string}
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* @method
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* @static
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*/
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static VARYING_UV_ON() {
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return `
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out vec2 v_uv;
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`;
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}
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/**
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* @return {string}
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* @method
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* @static
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*/
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static VARYING_BEZIER_ON() {
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return `
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out vec2 v_bezier;
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`;
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}
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/**
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* @return {string}
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* @method
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* @static
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*/
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static STATEMENT_UV_ON() {
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return `
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mat3 uv_matrix = mat3(
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u_highp[0].xyz,
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u_highp[1].xyz,
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u_highp[2].xyz
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);
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mat3 inverse_matrix = mat3(
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u_highp[3].xyz,
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u_highp[4].xyz,
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vec3(u_highp[2].w, u_highp[3].w, u_highp[4].w)
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);
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v_uv = (inverse_matrix * uv_matrix * vec3(a_vertex, 1.0)).xy;
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`;
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}
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/**
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* @return {string}
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* @method
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* @static
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*/
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static STATEMENT_BEZIER_ON() {
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return `
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v_bezier = a_bezier;
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`;
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}
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}
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/**
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* @class
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*/
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export declare class VertexShaderSourceStroke {
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/**
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* @param {number} highp_length
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* @param {number} fragment_index
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* @param {boolean} with_uv
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* @param {boolean} has_grid
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* @return {string}
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* @method
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* @static
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*/
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static TEMPLATE(highp_length: number, fragment_index: number, with_uv: boolean, has_grid: boolean): string;
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/**
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* @return {string}
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* @method
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* @static
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*/
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static VARYING_UV_ON(): string;
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/**
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* @method
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* @static
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*/
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static STATEMENT_UV_ON(): string;
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}
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import { VertexShaderLibrary } from "./VertexShaderLibrary";
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/**
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* @class
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*/
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export class VertexShaderSourceStroke {
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/**
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* @param {number} highp_length
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* @param {number} fragment_index
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* @param {boolean} with_uv
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* @param {boolean} has_grid
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* @return {string}
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* @method
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* @static
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*/
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static TEMPLATE(highp_length, fragment_index, with_uv, has_grid) {
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const strokeIndex = fragment_index - 1;
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const uvVarying = with_uv
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? this.VARYING_UV_ON()
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: "";
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const uvStatement = with_uv
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? this.STATEMENT_UV_ON()
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: "";
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const gridFunction = has_grid
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? VertexShaderLibrary.FUNCTION_GRID_ON(with_uv ? 5 : 0)
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: VertexShaderLibrary.FUNCTION_GRID_OFF();
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return `#version 300 es
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layout (location = 0) in vec2 a_vertex;
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layout (location = 1) in vec2 a_option1;
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layout (location = 2) in vec2 a_option2;
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layout (location = 3) in float a_type;
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uniform vec4 u_highp[${highp_length}];
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${uvVarying}
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${gridFunction}
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float crossVec2(in vec2 v1, in vec2 v2) {
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return v1.x * v2.y - v2.x * v1.y;
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}
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vec2 perpendicularVec2(in vec2 v1) {
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float face = u_highp[${strokeIndex}][1];
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return face * vec2(v1.y, -v1.x);
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}
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vec2 calculateNormal(in vec2 direction) {
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vec2 normalized = normalize(direction);
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return perpendicularVec2(normalized);
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}
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vec2 calculateIntersection(in vec2 v1, in vec2 v2, in vec2 o1, in vec2 o2) {
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float t = crossVec2(o2 - o1, v2) / crossVec2(v1, v2);
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return (o1 + t * v1);
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}
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vec2 calculateAnchor(in vec2 position, in float convex, out vec2 v1, out vec2 v2, out vec2 o1, out vec2 o2) {
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float miter_limit = u_highp[${strokeIndex}][2];
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vec2 a = applyMatrix(a_option1);
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vec2 b = applyMatrix(a_option2);
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v1 = convex * (position - a);
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v2 = convex * (b - position);
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o1 = calculateNormal(v1) + a;
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o2 = calculateNormal(v2) + position;
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vec2 anchor = calculateIntersection(v1, v2, o1, o2) - position;
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return normalize(anchor) * min(length(anchor), miter_limit);
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}
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void main() {
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vec2 viewport = vec2(u_highp[0].w, u_highp[1].w);
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float half_width = u_highp[${strokeIndex}][0];
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vec2 position = applyMatrix(a_vertex);
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vec2 offset = vec2(0.0);
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vec2 v1, v2, o1, o2;
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if (a_type == 1.0 || a_type == 2.0) { // 線分
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offset = calculateNormal(a_option2 * (applyMatrix(a_option1) - position));
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} else if (a_type == 10.0) { // スクエア線端
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offset = normalize(position - applyMatrix(a_option1));
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offset += a_option2 * perpendicularVec2(offset);
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} else if (a_type == 21.0) { // マイター結合(線分Bの凸側)
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offset = calculateAnchor(position, 1.0, v1, v2, o1, o2);
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offset = calculateIntersection(v2, perpendicularVec2(offset), o2, position + offset) - position;
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} else if (a_type == 22.0) { // マイター結合(線分Aの凸側)
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offset = calculateAnchor(position, 1.0, v1, v2, o1, o2);
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offset = calculateIntersection(v1, perpendicularVec2(offset), o1, position + offset) - position;
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|
+
} else if (a_type == 23.0) { // マイター結合(線分Aの凹側)
|
|
94
|
+
offset = calculateAnchor(position, -1.0, v1, v2, o1, o2);
|
|
95
|
+
offset = calculateIntersection(v1, perpendicularVec2(offset), o1, position + offset) - position;
|
|
96
|
+
} else if (a_type == 24.0) { // マイター結合(線分Bの凹側)
|
|
97
|
+
offset = calculateAnchor(position, -1.0, v1, v2, o1, o2);
|
|
98
|
+
offset = calculateIntersection(v2, perpendicularVec2(offset), o2, position + offset) - position;
|
|
99
|
+
} else if (a_type >= 30.0) { // ラウンド結合
|
|
100
|
+
float face = u_highp[${strokeIndex}][1];
|
|
101
|
+
float rad = face * (a_type - 30.0) * 0.3488888889; /* 0.3488888889 = PI / 9.0 */
|
|
102
|
+
offset = mat2(cos(rad), sin(rad), -sin(rad), cos(rad)) * vec2(1.0, 0.0);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
offset *= half_width;
|
|
106
|
+
position += offset;
|
|
107
|
+
${uvStatement}
|
|
108
|
+
|
|
109
|
+
position /= viewport;
|
|
110
|
+
position = position * 2.0 - 1.0;
|
|
111
|
+
gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
`;
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* @return {string}
|
|
118
|
+
* @method
|
|
119
|
+
* @static
|
|
120
|
+
*/
|
|
121
|
+
static VARYING_UV_ON() {
|
|
122
|
+
return `
|
|
123
|
+
out vec2 v_uv;
|
|
124
|
+
`;
|
|
125
|
+
}
|
|
126
|
+
/**
|
|
127
|
+
* @return {string}
|
|
128
|
+
* @method
|
|
129
|
+
* @static
|
|
130
|
+
*/
|
|
131
|
+
static STATEMENT_UV_ON() {
|
|
132
|
+
return `
|
|
133
|
+
mat3 uv_matrix = mat3(
|
|
134
|
+
u_highp[0].xyz,
|
|
135
|
+
u_highp[1].xyz,
|
|
136
|
+
u_highp[2].xyz
|
|
137
|
+
);
|
|
138
|
+
mat3 inverse_matrix = mat3(
|
|
139
|
+
u_highp[3].xyz,
|
|
140
|
+
u_highp[4].xyz,
|
|
141
|
+
vec3(u_highp[2].w, u_highp[3].w, u_highp[4].w)
|
|
142
|
+
);
|
|
143
|
+
|
|
144
|
+
v_uv = (uv_matrix * vec3(a_vertex, 1.0)).xy;
|
|
145
|
+
v_uv += offset;
|
|
146
|
+
v_uv = (inverse_matrix * vec3(v_uv, 1.0)).xy;
|
|
147
|
+
`;
|
|
148
|
+
}
|
|
149
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@next2d/webgl",
|
|
3
|
+
"version": "1.14.20",
|
|
4
|
+
"description": "Next2D Webgl Packages",
|
|
5
|
+
"author": "Toshiyuki Ienaga<ienaga@tvon.jp> (https://github.com/ienaga/)",
|
|
6
|
+
"license": "MIT",
|
|
7
|
+
"homepage": "https://next2d.app",
|
|
8
|
+
"bugs": "https://github.com/Next2D/Player/issues",
|
|
9
|
+
"main": "dist/index.js",
|
|
10
|
+
"types": "dist/index.d.ts",
|
|
11
|
+
"files": [
|
|
12
|
+
"dist"
|
|
13
|
+
],
|
|
14
|
+
"exports": {
|
|
15
|
+
".": {
|
|
16
|
+
"import": {
|
|
17
|
+
"types": "./dist/index.d.ts",
|
|
18
|
+
"default": "./dist/index.js"
|
|
19
|
+
},
|
|
20
|
+
"require": {
|
|
21
|
+
"types": "./dist/index.d.ts",
|
|
22
|
+
"default": "./dist/index.js"
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
},
|
|
26
|
+
"keywords": [
|
|
27
|
+
"Next2D",
|
|
28
|
+
"Next2D Webgl"
|
|
29
|
+
],
|
|
30
|
+
"repository": {
|
|
31
|
+
"type": "git",
|
|
32
|
+
"url": "git+https://github.com/Next2D/Player.git"
|
|
33
|
+
},
|
|
34
|
+
"peerDependencies": {
|
|
35
|
+
"@next2d/share": "1.14.20"
|
|
36
|
+
}
|
|
37
|
+
}
|