@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { FrameBufferManager } from "./FrameBufferManager";
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import { CanvasToWebGLContextPath } from "./CanvasToWebGLContextPath";
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import { CanvasToWebGLContextGrid } from "./CanvasToWebGLContextGrid";
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import { CanvasToWebGLShaderList } from "./shader/CanvasToWebGLShaderList";
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import { VertexArrayObjectManager } from "./VertexArrayObjectManager";
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import { CanvasToWebGLContextBlend } from "./CanvasToWebGLContextBlend";
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import { CanvasPatternToWebGL } from "./CanvasPatternToWebGL";
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import { CanvasGradientToWebGL } from "./CanvasGradientToWebGL";
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import { AttachmentImpl, BoundsImpl, BlendModeImpl, PointImpl, InterpolationMethodImpl, SpreadMethodImpl, CapsStyleImpl, JointStyleImpl } from "@next2d/interface";
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/**
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* @class
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*/
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export declare class CanvasToWebGLContext {
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readonly _$gl: WebGL2RenderingContext;
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private readonly _$maxTextureSize;
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private readonly _$contextStyle;
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private _$cacheBounds;
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private _$matrix;
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private _$cacheAttachment;
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private readonly _$stack;
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private _$globalAlpha;
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private _$imageSmoothingEnabled;
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private _$globalCompositeOperation;
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private _$clearColorR;
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private _$clearColorG;
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private _$clearColorB;
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private _$clearColorA;
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private _$viewportWidth;
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private _$viewportHeight;
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private readonly _$frameBufferManager;
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private readonly _$path;
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private readonly _$grid;
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_$offsetX: number;
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_$offsetY: number;
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private readonly _$blends;
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private readonly _$positions;
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private _$isLayer;
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private readonly _$shaderList;
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private readonly _$gradientLUT;
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private readonly _$vao;
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private readonly _$mask;
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private readonly _$blend;
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private readonly _$maskBufferArray;
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private readonly _$maskBoundsArray;
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private readonly _$attachmentArray;
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/**
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* @param {WebGL2RenderingContext} gl
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* @param {number} sample
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* @constructor
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* @public
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*/
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constructor(gl: WebGL2RenderingContext, sample: number);
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/**
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* @return {void}
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* @method
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* @public
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*/
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reset(): void;
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/**
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* @return {boolean}
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* @public
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*/
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get isLayer(): boolean;
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/**
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* @memberof CanvasToWebGLContext#
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* @return {HTMLCanvasElement}
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* @public
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*/
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get canvas(): HTMLCanvasElement | OffscreenCanvas;
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/**
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* @return {AttachmentImpl|null}
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* @public
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*/
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get cacheAttachment(): AttachmentImpl | null;
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set cacheAttachment(attachment: AttachmentImpl | null);
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/**
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* @return {BoundsImpl}
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* @readonly
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* @public
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*/
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get cacheBounds(): BoundsImpl;
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/**
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* @member {Float32Array|CanvasGradientToWebGL|CanvasPatternToWebGL}
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* @public
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*/
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get fillStyle(): Float32Array | CanvasGradientToWebGL | CanvasPatternToWebGL;
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set fillStyle(fill_style: Float32Array | CanvasGradientToWebGL | CanvasPatternToWebGL);
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/**
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* @member {Float32Array|CanvasGradientToWebGL|CanvasPatternToWebGL}
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* @public
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*/
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get strokeStyle(): Float32Array | CanvasGradientToWebGL | CanvasPatternToWebGL;
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set strokeStyle(stroke_style: Float32Array | CanvasGradientToWebGL | CanvasPatternToWebGL);
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/**
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* @member {number}
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* @public
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*/
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get lineWidth(): number;
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set lineWidth(line_width: number);
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/**
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* @member {string}
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* @public
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*/
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get lineCap(): CapsStyleImpl;
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set lineCap(line_cap: CapsStyleImpl);
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/**
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* @member {string}
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* @public
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*/
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get lineJoin(): JointStyleImpl;
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set lineJoin(line_join: JointStyleImpl);
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/**
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* @member {number}
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* @public
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*/
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get miterLimit(): number;
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set miterLimit(miter_limit: number);
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/**
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* @member {number}
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* @public
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*/
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get globalAlpha(): number;
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set globalAlpha(global_alpha: number);
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/**
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* @member {boolean}
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* @public
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*/
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get imageSmoothingEnabled(): boolean;
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set imageSmoothingEnabled(image_smoothing_enabled: boolean);
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/**
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* @member {BlendModeImpl}
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* @public
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*/
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get globalCompositeOperation(): BlendModeImpl;
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set globalCompositeOperation(global_composite_operation: BlendModeImpl);
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/**
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* @member {FrameBufferManager}
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* @readonly
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* @public
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*/
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get frameBuffer(): FrameBufferManager;
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/**
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* @member {CanvasToWebGLShaderList}
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* @readonly
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* @public
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*/
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get shaderList(): CanvasToWebGLShaderList;
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/**
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* @member {CanvasToWebGLContextPath}
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* @readonly
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* @public
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*/
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get path(): CanvasToWebGLContextPath;
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/**
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* @member {CanvasToWebGLContextGrid}
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* @readonly
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* @public
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*/
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get grid(): CanvasToWebGLContextGrid;
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/**
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* @member {VertexArrayObjectManager}
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* @readonly
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* @public
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*/
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get vao(): VertexArrayObjectManager;
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/**
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* @member {CanvasToWebGLContextBlend}
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* @readonly
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* @public
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*/
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get blend(): CanvasToWebGLContextBlend;
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/**
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* @return {object}
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* @private
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*/
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_$getCurrentPosition(): BoundsImpl;
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/**
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* @description textureの最大描画可能サイズからリサイズの比率を算出して返す
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* Calculate and return the resize ratio from the maximum drawable size of texture
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*
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* @param {number} width
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* @param {number} height
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* @method
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* @public
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*/
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_$getTextureScale(width: number, height: number): number;
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/**
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* @param {object} [attachment = null]
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* @return {void}
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* @method
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* @public
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*/
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_$bind(attachment?: AttachmentImpl | null): void;
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/**
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* @param {number} a
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* @param {number} b
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* @param {number} d
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* @method
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* @public
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*/
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setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
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/**
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* @param {number} width
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* @method
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* @public
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*/
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setMaxSize(width: number, height: number): void;
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/**
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* @param {number} a
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* @param {number} b
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* @param {number} c
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* @param {number} d
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* @param {number} e
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* @method
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* @public
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*/
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transform(a: number, b: number, c: number, d: number, e: number, f: number): void;
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/**
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* @param {WebGLTexture} image
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* @param {number} x
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* @param {number} y
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* @param {number} w
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* @param {number} h
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* @param {Float32Array} [color_transform=null]
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* @return {void}
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* @method
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* @public
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*/
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drawImage(image: WebGLTexture, x: number, y: number, w: number, h: number, color_transform?: Float32Array | null): void;
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/**
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* @param {number} r
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* @param {number} g
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* @param {number} b
|
|
243
|
+
* @param {number} a
|
|
244
|
+
* @return {void}
|
|
245
|
+
* @method
|
|
246
|
+
* @public
|
|
247
|
+
*/
|
|
248
|
+
_$setColor(r?: number, g?: number, b?: number, a?: number): void;
|
|
249
|
+
/**
|
|
250
|
+
* @param {number} x
|
|
251
|
+
* @param {number} y
|
|
252
|
+
* @param {number} w
|
|
253
|
+
* @param {number} h
|
|
254
|
+
* @return {void}
|
|
255
|
+
* @method
|
|
256
|
+
* @public
|
|
257
|
+
*/
|
|
258
|
+
clearRect(x: number, y: number, w: number, h: number): void;
|
|
259
|
+
/**
|
|
260
|
+
* @param {number} x
|
|
261
|
+
* @param {number} y
|
|
262
|
+
* @param {number} w
|
|
263
|
+
* @param {number} h
|
|
264
|
+
* @return {void}
|
|
265
|
+
* @method
|
|
266
|
+
* @public
|
|
267
|
+
*/
|
|
268
|
+
_$clearRectStencil(x: number, y: number, w: number, h: number): void;
|
|
269
|
+
/**
|
|
270
|
+
* @param {number} x
|
|
271
|
+
* @param {number} y
|
|
272
|
+
* @return {void}
|
|
273
|
+
* @method
|
|
274
|
+
* @public
|
|
275
|
+
*/
|
|
276
|
+
moveTo(x: number, y: number): void;
|
|
277
|
+
/**
|
|
278
|
+
* @param {number} x
|
|
279
|
+
* @param {number} y
|
|
280
|
+
* @return {void}
|
|
281
|
+
* @method
|
|
282
|
+
* @public
|
|
283
|
+
*/
|
|
284
|
+
lineTo(x: number, y: number): void;
|
|
285
|
+
/**
|
|
286
|
+
* @return {void}
|
|
287
|
+
* @method
|
|
288
|
+
* @public
|
|
289
|
+
*/
|
|
290
|
+
beginPath(): void;
|
|
291
|
+
/**
|
|
292
|
+
* @param {number} cx
|
|
293
|
+
* @param {number} cy
|
|
294
|
+
* @param {number} x
|
|
295
|
+
* @param {number} y
|
|
296
|
+
* @return {void}
|
|
297
|
+
* @method
|
|
298
|
+
* @public
|
|
299
|
+
*/
|
|
300
|
+
quadraticCurveTo(cx: number, cy: number, x: number, y: number): void;
|
|
301
|
+
/**
|
|
302
|
+
* @param {number} cp1x
|
|
303
|
+
* @param {number} cp1y
|
|
304
|
+
* @param {number} cp2x
|
|
305
|
+
* @param {number} cp2y
|
|
306
|
+
* @param {number} dx
|
|
307
|
+
* @param {number} dy
|
|
308
|
+
* @return {void}
|
|
309
|
+
* @method
|
|
310
|
+
* @public
|
|
311
|
+
*/
|
|
312
|
+
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, dx: number, dy: number): void;
|
|
313
|
+
/**
|
|
314
|
+
* @return {void}
|
|
315
|
+
* @method
|
|
316
|
+
* @public
|
|
317
|
+
*/
|
|
318
|
+
fill(): void;
|
|
319
|
+
/**
|
|
320
|
+
* @param {WebGLVertexArrayObject} vertex_array
|
|
321
|
+
* @return {void}
|
|
322
|
+
* @method
|
|
323
|
+
* @public
|
|
324
|
+
*/
|
|
325
|
+
releaseFillVertexArray(vertex_array: WebGLVertexArrayObject): void;
|
|
326
|
+
/**
|
|
327
|
+
* @return {void}
|
|
328
|
+
* @method
|
|
329
|
+
* @public
|
|
330
|
+
*/
|
|
331
|
+
_$enterClip(): void;
|
|
332
|
+
/**
|
|
333
|
+
* @return {void}
|
|
334
|
+
* @method
|
|
335
|
+
* @public
|
|
336
|
+
*/
|
|
337
|
+
_$beginClipDef(): void;
|
|
338
|
+
/**
|
|
339
|
+
* @param {boolean} flag
|
|
340
|
+
* @return {void}
|
|
341
|
+
* @method
|
|
342
|
+
* @private
|
|
343
|
+
*/
|
|
344
|
+
_$updateContainerClipFlag(flag: boolean): void;
|
|
345
|
+
/**
|
|
346
|
+
* @description マスク処理の開始関数
|
|
347
|
+
* Mask processing start function
|
|
348
|
+
*
|
|
349
|
+
* @param {Float32Array} matrix
|
|
350
|
+
* @param {object} bounds
|
|
351
|
+
* @return {Float32Array}
|
|
352
|
+
* @method
|
|
353
|
+
* @public
|
|
354
|
+
*/
|
|
355
|
+
_$startClip(matrix: Float32Array, bounds: BoundsImpl): Float32Array | null;
|
|
356
|
+
/**
|
|
357
|
+
* @return {void}
|
|
358
|
+
* @method
|
|
359
|
+
* @public
|
|
360
|
+
*/
|
|
361
|
+
_$endClipDef(): void;
|
|
362
|
+
/**
|
|
363
|
+
* @return {void}
|
|
364
|
+
* @method
|
|
365
|
+
* @public
|
|
366
|
+
*/
|
|
367
|
+
_$leaveClip(): void;
|
|
368
|
+
/**
|
|
369
|
+
* @return {void}
|
|
370
|
+
* @method
|
|
371
|
+
* @public
|
|
372
|
+
*/
|
|
373
|
+
_$drawContainerClip(): void;
|
|
374
|
+
/**
|
|
375
|
+
* @return {void}
|
|
376
|
+
* @method
|
|
377
|
+
* @public
|
|
378
|
+
*/
|
|
379
|
+
closePath(): void;
|
|
380
|
+
/**
|
|
381
|
+
* @return {void}
|
|
382
|
+
* @method
|
|
383
|
+
* @public
|
|
384
|
+
*/
|
|
385
|
+
stroke(): void;
|
|
386
|
+
/**
|
|
387
|
+
* @param {number} x
|
|
388
|
+
* @param {number} y
|
|
389
|
+
* @param {number} radius
|
|
390
|
+
* @return {void}
|
|
391
|
+
* @method
|
|
392
|
+
* @public
|
|
393
|
+
*/
|
|
394
|
+
arc(x: number, y: number, radius: number): void;
|
|
395
|
+
/**
|
|
396
|
+
* @return {void}
|
|
397
|
+
* @method
|
|
398
|
+
* @public
|
|
399
|
+
*/
|
|
400
|
+
clip(): void;
|
|
401
|
+
/**
|
|
402
|
+
* @return {void}
|
|
403
|
+
* @method
|
|
404
|
+
* @public
|
|
405
|
+
*/
|
|
406
|
+
save(): void;
|
|
407
|
+
/**
|
|
408
|
+
* @return {void}
|
|
409
|
+
* @method
|
|
410
|
+
* @public
|
|
411
|
+
*/
|
|
412
|
+
restore(): void;
|
|
413
|
+
/**
|
|
414
|
+
* @param {WebGLTexture} texture
|
|
415
|
+
* @param {boolean} repeat
|
|
416
|
+
* @param {Float32Array} color_transform
|
|
417
|
+
* @return {CanvasPatternToWebGL}
|
|
418
|
+
* @method
|
|
419
|
+
* @public
|
|
420
|
+
*/
|
|
421
|
+
createPattern(texture: WebGLTexture, repeat: boolean, color_transform: Float32Array): CanvasPatternToWebGL;
|
|
422
|
+
/**
|
|
423
|
+
* @param {number} x0
|
|
424
|
+
* @param {number} y0
|
|
425
|
+
* @param {number} x1
|
|
426
|
+
* @param {number} y1
|
|
427
|
+
* @param {string} [rgb=InterpolationMethod.RGB]
|
|
428
|
+
* @param {string} [mode=SpreadMethod.PAD]
|
|
429
|
+
* @return {CanvasGradientToWebGL}
|
|
430
|
+
* @method
|
|
431
|
+
* @public
|
|
432
|
+
*/
|
|
433
|
+
createLinearGradient(x0: number, y0: number, x1: number, y1: number, rgb?: InterpolationMethodImpl, mode?: SpreadMethodImpl): CanvasGradientToWebGL;
|
|
434
|
+
/**
|
|
435
|
+
* @param {number} x0
|
|
436
|
+
* @param {number} y0
|
|
437
|
+
* @param {number} r0
|
|
438
|
+
* @param {number} x1
|
|
439
|
+
* @param {number} y1
|
|
440
|
+
* @param {number} r1
|
|
441
|
+
* @param {string} [rgb=InterpolationMethod.RGB]
|
|
442
|
+
* @param {string} [mode=SpreadMethod.PAD]
|
|
443
|
+
* @param {number} [focal_point_ratio=0]
|
|
444
|
+
* @return {CanvasGradientToWebGL}
|
|
445
|
+
* @method
|
|
446
|
+
* @public
|
|
447
|
+
*/
|
|
448
|
+
createRadialGradient(x0: number, y0: number, r0: number, x1: number, y1: number, r1: number, rgb?: InterpolationMethodImpl, mode?: SpreadMethodImpl, focal_point_ratio?: number): CanvasGradientToWebGL;
|
|
449
|
+
/**
|
|
450
|
+
* @param {WebGLTexture} texture
|
|
451
|
+
* @param {boolean} is_horizontal
|
|
452
|
+
* @param {number} blur
|
|
453
|
+
* @return {void}
|
|
454
|
+
* @method
|
|
455
|
+
* @public
|
|
456
|
+
*/
|
|
457
|
+
_$applyBlurFilter(texture: WebGLTexture, is_horizontal: boolean, blur: number): void;
|
|
458
|
+
/**
|
|
459
|
+
* @param {WebGLTexture} texture
|
|
460
|
+
* @param {number} width
|
|
461
|
+
* @param {number} height
|
|
462
|
+
* @param {number} base_width
|
|
463
|
+
* @param {number} base_height
|
|
464
|
+
* @param {number} base_offset_x
|
|
465
|
+
* @param {number} base_offset_y
|
|
466
|
+
* @param {number} blur_width
|
|
467
|
+
* @param {number} blur_height
|
|
468
|
+
* @param {number} blur_offset_x
|
|
469
|
+
* @param {number} blur_offset_y
|
|
470
|
+
* @param {boolean} is_glow
|
|
471
|
+
* @param {string} type
|
|
472
|
+
* @param {boolean} knockout
|
|
473
|
+
* @param {number} strength
|
|
474
|
+
* @param {array | null} [ratios = null]
|
|
475
|
+
* @param {array | null} [colors = null]
|
|
476
|
+
* @param {array | null} [alphas = null]
|
|
477
|
+
* @param {number} [color_r1 = 0]
|
|
478
|
+
* @param {number} [color_g1 = 0]
|
|
479
|
+
* @param {number} [color_b1 = 0]
|
|
480
|
+
* @param {number} [color_a1 = 0]
|
|
481
|
+
* @param {number} [color_r2 = 0]
|
|
482
|
+
* @param {number} [color_g2 = 0]
|
|
483
|
+
* @param {number} [color_b2 = 0]
|
|
484
|
+
* @param {number} [color_a2 = 0]
|
|
485
|
+
* @return {void}
|
|
486
|
+
* @method
|
|
487
|
+
* @public
|
|
488
|
+
*/
|
|
489
|
+
_$applyBitmapFilter(texture: WebGLTexture, width: number, height: number, base_width: number, base_height: number, base_offset_x: number, base_offset_y: number, blur_width: number, blur_height: number, blur_offset_x: number, blur_offset_y: number, is_glow: boolean, type: string, knockout: boolean, strength: number, ratios?: number[] | null, colors?: number[] | null, alphas?: number[] | null, color_r1?: number, color_g1?: number, color_b1?: number, color_a1?: number, color_r2?: number, color_g2?: number, color_b2?: number, color_a2?: number): void;
|
|
490
|
+
/**
|
|
491
|
+
* @param {WebGLTexture} texture
|
|
492
|
+
* @param {array} matrix
|
|
493
|
+
* @return {void}
|
|
494
|
+
* @method
|
|
495
|
+
* @public
|
|
496
|
+
*/
|
|
497
|
+
_$applyColorMatrixFilter(texture: WebGLTexture, matrix: number[]): void;
|
|
498
|
+
/**
|
|
499
|
+
* @param {WebGLTexture} texture
|
|
500
|
+
* @param {number} matrix_x
|
|
501
|
+
* @param {number} matrix_y
|
|
502
|
+
* @param {Float32Array} matrix
|
|
503
|
+
* @param {number} divisor
|
|
504
|
+
* @param {number} bias
|
|
505
|
+
* @param {boolean} preserve_alpha
|
|
506
|
+
* @param {boolean} clamp
|
|
507
|
+
* @param {number} color_r
|
|
508
|
+
* @param {number} color_g
|
|
509
|
+
* @param {number} color_b
|
|
510
|
+
* @param {number} color_a
|
|
511
|
+
* @return {void}
|
|
512
|
+
* @method
|
|
513
|
+
* @public
|
|
514
|
+
*/
|
|
515
|
+
_$applyConvolutionFilter(texture: WebGLTexture, matrix_x: number, matrix_y: number, matrix: number[], divisor: number, bias: number, preserve_alpha: boolean, clamp: boolean, color_r: number, color_g: number, color_b: number, color_a: number): void;
|
|
516
|
+
/**
|
|
517
|
+
* @param {WebGLTexture} texture
|
|
518
|
+
* @param {HTMLImageElement} map
|
|
519
|
+
* @param {number} base_width
|
|
520
|
+
* @param {number} base_height
|
|
521
|
+
* @param {PointImpl} [point=null]
|
|
522
|
+
* @param {number} component_x
|
|
523
|
+
* @param {number} component_y
|
|
524
|
+
* @param {number} scale_x
|
|
525
|
+
* @param {number} scale_y
|
|
526
|
+
* @param {string} mode
|
|
527
|
+
* @param {number} color_r
|
|
528
|
+
* @param {number} color_g
|
|
529
|
+
* @param {number} color_b
|
|
530
|
+
* @param {number} color_a
|
|
531
|
+
* @return {void}
|
|
532
|
+
* @method
|
|
533
|
+
* @private
|
|
534
|
+
*/
|
|
535
|
+
_$applyDisplacementMapFilter(texture: WebGLTexture, map: HTMLImageElement, base_width: number, base_height: number, point: PointImpl | null, component_x: number, component_y: number, scale_x: number, scale_y: number, mode: string, color_r: number, color_g: number, color_b: number, color_a: number): void;
|
|
536
|
+
/**
|
|
537
|
+
* @param {BoundsImpl} position
|
|
538
|
+
* @return {void}
|
|
539
|
+
* @method
|
|
540
|
+
* @private
|
|
541
|
+
*/
|
|
542
|
+
_$startLayer(position: BoundsImpl): void;
|
|
543
|
+
/**
|
|
544
|
+
* @return {void}
|
|
545
|
+
* @method
|
|
546
|
+
* @private
|
|
547
|
+
*/
|
|
548
|
+
_$endLayer(): void;
|
|
549
|
+
/**
|
|
550
|
+
* @return {void}
|
|
551
|
+
* @method
|
|
552
|
+
* @private
|
|
553
|
+
*/
|
|
554
|
+
_$saveCurrentMask(): void;
|
|
555
|
+
/**
|
|
556
|
+
* @param {number} width
|
|
557
|
+
* @param {number} height
|
|
558
|
+
* @param {boolean} [multisample=false]
|
|
559
|
+
* @return {void}
|
|
560
|
+
* @method
|
|
561
|
+
* @private
|
|
562
|
+
*/
|
|
563
|
+
_$saveAttachment(width: number, height: number, multisample?: boolean): void;
|
|
564
|
+
/**
|
|
565
|
+
* @return {void}
|
|
566
|
+
* @method
|
|
567
|
+
* @private
|
|
568
|
+
*/
|
|
569
|
+
_$restoreAttachment(release_texture?: boolean): void;
|
|
570
|
+
/**
|
|
571
|
+
* @return {void}
|
|
572
|
+
* @method
|
|
573
|
+
* @private
|
|
574
|
+
*/
|
|
575
|
+
_$restoreCurrentMask(): void;
|
|
576
|
+
/**
|
|
577
|
+
* @return {object}
|
|
578
|
+
* @method
|
|
579
|
+
* @private
|
|
580
|
+
*/
|
|
581
|
+
getCurrentPosition(): BoundsImpl;
|
|
582
|
+
/**
|
|
583
|
+
* @description 最大テクスチャサイズを超えないスケール値を取得する
|
|
584
|
+
* @param {number} width
|
|
585
|
+
* @param {number} height
|
|
586
|
+
* @return {number}
|
|
587
|
+
* @method
|
|
588
|
+
* @public
|
|
589
|
+
*/
|
|
590
|
+
textureScale(width: number, height: number): number;
|
|
591
|
+
}
|