@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
|
@@ -0,0 +1,196 @@
|
|
|
1
|
+
import { CanvasToWebGLShader } from "../CanvasToWebGLShader";
|
|
2
|
+
import { VertexShaderSourceStroke } from "../vertex/VertexShaderSourceStroke";
|
|
3
|
+
import { VertexShaderSourceFill } from "../vertex/VertexShaderSourceFill";
|
|
4
|
+
import { FragmentShaderSourceGradient } from "../fragment/FragmentShaderSourceGradient";
|
|
5
|
+
import { $getMap } from "@next2d/share";
|
|
6
|
+
/**
|
|
7
|
+
* @class
|
|
8
|
+
*/
|
|
9
|
+
export class GradientShapeShaderVariantCollection {
|
|
10
|
+
/**
|
|
11
|
+
* @param {CanvasToWebGLContext} context
|
|
12
|
+
* @param {WebGL2RenderingContext} gl
|
|
13
|
+
* @constructor
|
|
14
|
+
* @public
|
|
15
|
+
*/
|
|
16
|
+
constructor(context, gl) {
|
|
17
|
+
/**
|
|
18
|
+
* @type {CanvasToWebGLContext}
|
|
19
|
+
* @private
|
|
20
|
+
*/
|
|
21
|
+
this._$context = context;
|
|
22
|
+
/**
|
|
23
|
+
* @type {WebGL2RenderingContext}
|
|
24
|
+
* @private
|
|
25
|
+
*/
|
|
26
|
+
this._$gl = gl;
|
|
27
|
+
/**
|
|
28
|
+
* @type {Map}
|
|
29
|
+
* @private
|
|
30
|
+
*/
|
|
31
|
+
this._$collection = $getMap();
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* @param {boolean} is_stroke
|
|
35
|
+
* @param {boolean} has_grid
|
|
36
|
+
* @param {boolean} is_radial
|
|
37
|
+
* @param {boolean} has_focal_point
|
|
38
|
+
* @param {string} spread_method
|
|
39
|
+
* @return {CanvasToWebGLShader}
|
|
40
|
+
* @method
|
|
41
|
+
* @public
|
|
42
|
+
*/
|
|
43
|
+
getGradientShapeShader(is_stroke, has_grid, is_radial, has_focal_point, spread_method) {
|
|
44
|
+
const key = this.createCollectionKey(is_stroke, has_grid, is_radial, has_focal_point, spread_method);
|
|
45
|
+
if (this._$collection.has(key)) {
|
|
46
|
+
const shader = this._$collection.get(key);
|
|
47
|
+
if (shader) {
|
|
48
|
+
return shader;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
const highpLength = (has_grid ? 13 : 5) + (is_stroke ? 1 : 0) + 1;
|
|
52
|
+
const fragmentIndex = highpLength - 1;
|
|
53
|
+
let vertexShaderSource;
|
|
54
|
+
if (is_stroke) {
|
|
55
|
+
vertexShaderSource = VertexShaderSourceStroke.TEMPLATE(highpLength, fragmentIndex, true, has_grid);
|
|
56
|
+
}
|
|
57
|
+
else {
|
|
58
|
+
vertexShaderSource = VertexShaderSourceFill.TEMPLATE(highpLength, true, false, has_grid);
|
|
59
|
+
}
|
|
60
|
+
const shader = new CanvasToWebGLShader(this._$gl, this._$context, vertexShaderSource, FragmentShaderSourceGradient.TEMPLATE(highpLength, fragmentIndex, is_radial, has_focal_point, spread_method));
|
|
61
|
+
this._$collection.set(key, shader);
|
|
62
|
+
return shader;
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* @param {boolean} is_stroke
|
|
66
|
+
* @param {boolean} has_grid
|
|
67
|
+
* @param {boolean} is_radial
|
|
68
|
+
* @param {boolean} has_focal_point
|
|
69
|
+
* @param {string} spread_method
|
|
70
|
+
* @return {string}
|
|
71
|
+
* @method
|
|
72
|
+
* @private
|
|
73
|
+
*/
|
|
74
|
+
createCollectionKey(is_stroke, has_grid, is_radial, has_focal_point, spread_method) {
|
|
75
|
+
const key1 = is_stroke ? "y" : "n";
|
|
76
|
+
const key2 = has_grid ? "y" : "n";
|
|
77
|
+
const key3 = is_radial ? "y" : "n";
|
|
78
|
+
const key4 = is_radial && has_focal_point ? "y" : "n";
|
|
79
|
+
let key5 = 0;
|
|
80
|
+
switch (spread_method) {
|
|
81
|
+
case "reflect":
|
|
82
|
+
key5 = 1;
|
|
83
|
+
break;
|
|
84
|
+
case "repeat":
|
|
85
|
+
key5 = 2;
|
|
86
|
+
break;
|
|
87
|
+
}
|
|
88
|
+
return `${key1}${key2}${key3}${key4}${key5}`;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* @param {WebGLShaderUniform} uniform
|
|
92
|
+
* @param {boolean} is_stroke
|
|
93
|
+
* @param {number} half_width
|
|
94
|
+
* @param {number} face
|
|
95
|
+
* @param {number} miter_limit
|
|
96
|
+
* @param {boolean} has_grid
|
|
97
|
+
* @param {Float32Array} matrix
|
|
98
|
+
* @param {Float32Array} inverse_matrix
|
|
99
|
+
* @param {number} viewport_width
|
|
100
|
+
* @param {number} viewport_height
|
|
101
|
+
* @param {CanvasToWebGLContextGrid} grid
|
|
102
|
+
* @param {boolean} is_radial
|
|
103
|
+
* @param {Float32Array} points
|
|
104
|
+
* @param {number} focal_point_ratio
|
|
105
|
+
* @return {void}
|
|
106
|
+
* @method
|
|
107
|
+
* @public
|
|
108
|
+
*/
|
|
109
|
+
setGradientShapeUniform(uniform, is_stroke, half_width, face, miter_limit, has_grid, matrix, inverse_matrix, viewport_width, viewport_height, grid, is_radial, points, focal_point_ratio) {
|
|
110
|
+
const highp = uniform.highp;
|
|
111
|
+
// vertex: u_matrix
|
|
112
|
+
highp[0] = matrix[0];
|
|
113
|
+
highp[1] = matrix[1];
|
|
114
|
+
highp[2] = matrix[2];
|
|
115
|
+
highp[4] = matrix[3];
|
|
116
|
+
highp[5] = matrix[4];
|
|
117
|
+
highp[6] = matrix[5];
|
|
118
|
+
highp[8] = matrix[6];
|
|
119
|
+
highp[9] = matrix[7];
|
|
120
|
+
highp[10] = matrix[8];
|
|
121
|
+
// vertex: u_inverse_matrix
|
|
122
|
+
highp[12] = inverse_matrix[0];
|
|
123
|
+
highp[13] = inverse_matrix[1];
|
|
124
|
+
highp[14] = inverse_matrix[2];
|
|
125
|
+
highp[16] = inverse_matrix[3];
|
|
126
|
+
highp[17] = inverse_matrix[4];
|
|
127
|
+
highp[18] = inverse_matrix[5];
|
|
128
|
+
highp[11] = inverse_matrix[6];
|
|
129
|
+
highp[15] = inverse_matrix[7];
|
|
130
|
+
highp[19] = inverse_matrix[8];
|
|
131
|
+
// vertex: u_viewport
|
|
132
|
+
highp[3] = viewport_width;
|
|
133
|
+
highp[7] = viewport_height;
|
|
134
|
+
let i = 20;
|
|
135
|
+
if (has_grid) {
|
|
136
|
+
// vertex: u_parent_matrix
|
|
137
|
+
highp[i] = grid.parentMatrixA;
|
|
138
|
+
highp[i + 1] = grid.parentMatrixB;
|
|
139
|
+
highp[i + 2] = grid.parentMatrixC;
|
|
140
|
+
highp[i + 4] = grid.parentMatrixD;
|
|
141
|
+
highp[i + 5] = grid.parentMatrixE;
|
|
142
|
+
highp[i + 6] = grid.parentMatrixF;
|
|
143
|
+
highp[i + 8] = grid.parentMatrixG;
|
|
144
|
+
highp[i + 9] = grid.parentMatrixH;
|
|
145
|
+
highp[i + 10] = grid.parentMatrixI;
|
|
146
|
+
// vertex: u_ancestor_matrix
|
|
147
|
+
highp[i + 12] = grid.ancestorMatrixA;
|
|
148
|
+
highp[i + 13] = grid.ancestorMatrixB;
|
|
149
|
+
highp[i + 14] = grid.ancestorMatrixC;
|
|
150
|
+
highp[i + 16] = grid.ancestorMatrixD;
|
|
151
|
+
highp[i + 17] = grid.ancestorMatrixE;
|
|
152
|
+
highp[i + 18] = grid.ancestorMatrixF;
|
|
153
|
+
highp[i + 20] = grid.ancestorMatrixG;
|
|
154
|
+
highp[i + 21] = grid.ancestorMatrixH;
|
|
155
|
+
highp[i + 22] = grid.ancestorMatrixI;
|
|
156
|
+
// vertex: u_parent_viewport
|
|
157
|
+
highp[i + 11] = grid.parentViewportX;
|
|
158
|
+
highp[i + 15] = grid.parentViewportY;
|
|
159
|
+
highp[i + 19] = grid.parentViewportW;
|
|
160
|
+
highp[i + 23] = grid.parentViewportH;
|
|
161
|
+
// vertex: u_grid_min
|
|
162
|
+
highp[i + 24] = grid.minXST;
|
|
163
|
+
highp[i + 25] = grid.minYST;
|
|
164
|
+
highp[i + 26] = grid.minXPQ;
|
|
165
|
+
highp[i + 27] = grid.minYPQ;
|
|
166
|
+
// vertex: u_grid_max
|
|
167
|
+
highp[i + 28] = grid.maxXST;
|
|
168
|
+
highp[i + 29] = grid.maxYST;
|
|
169
|
+
highp[i + 30] = grid.maxXPQ;
|
|
170
|
+
highp[i + 31] = grid.maxYPQ;
|
|
171
|
+
i = 52;
|
|
172
|
+
}
|
|
173
|
+
if (is_stroke) {
|
|
174
|
+
// vertex: u_half_width
|
|
175
|
+
highp[i] = half_width;
|
|
176
|
+
// vertex: u_face
|
|
177
|
+
highp[i + 1] = face;
|
|
178
|
+
// vertex: u_miter_limit
|
|
179
|
+
highp[i + 2] = miter_limit;
|
|
180
|
+
i += 4;
|
|
181
|
+
}
|
|
182
|
+
if (is_radial) {
|
|
183
|
+
// fragment: u_radial_point
|
|
184
|
+
highp[i] = points[5];
|
|
185
|
+
// fragment: u_focal_point_ratio
|
|
186
|
+
highp[i + 1] = focal_point_ratio;
|
|
187
|
+
}
|
|
188
|
+
else {
|
|
189
|
+
// fragment: u_linear_points
|
|
190
|
+
highp[i] = points[0];
|
|
191
|
+
highp[i + 1] = points[1];
|
|
192
|
+
highp[i + 2] = points[2];
|
|
193
|
+
highp[i + 3] = points[3];
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { CanvasToWebGLShader } from "../CanvasToWebGLShader";
|
|
2
|
+
import type { WebGLShaderUniform } from "../WebGLShaderUniform";
|
|
3
|
+
import type { CanvasToWebGLContext } from "../../CanvasToWebGLContext";
|
|
4
|
+
import type { CanvasToWebGLContextGrid } from "../../CanvasToWebGLContextGrid";
|
|
5
|
+
/**
|
|
6
|
+
* @class
|
|
7
|
+
*/
|
|
8
|
+
export declare class ShapeShaderVariantCollection {
|
|
9
|
+
private readonly _$context;
|
|
10
|
+
private readonly _$gl;
|
|
11
|
+
private readonly _$collection;
|
|
12
|
+
/**
|
|
13
|
+
* @param {CanvasToWebGLContext} context
|
|
14
|
+
* @param {WebGL2RenderingContext} gl
|
|
15
|
+
* @constructor
|
|
16
|
+
* @public
|
|
17
|
+
*/
|
|
18
|
+
constructor(context: CanvasToWebGLContext, gl: WebGL2RenderingContext);
|
|
19
|
+
/**
|
|
20
|
+
* @param {boolean} is_stroke
|
|
21
|
+
* @param {boolean} has_grid
|
|
22
|
+
* @return {CanvasToWebGLShader}
|
|
23
|
+
* @method
|
|
24
|
+
* @public
|
|
25
|
+
*/
|
|
26
|
+
getSolidColorShapeShader(is_stroke: boolean, has_grid: boolean): CanvasToWebGLShader;
|
|
27
|
+
/**
|
|
28
|
+
* @param {boolean} is_stroke
|
|
29
|
+
* @param {boolean} repeat
|
|
30
|
+
* @param {boolean} has_grid
|
|
31
|
+
* @return {CanvasToWebGLShader}
|
|
32
|
+
* @method
|
|
33
|
+
* @public
|
|
34
|
+
*/
|
|
35
|
+
getBitmapShapeShader(is_stroke: boolean, repeat: boolean, has_grid: boolean): CanvasToWebGLShader;
|
|
36
|
+
/**
|
|
37
|
+
* @param {boolean} is_stroke
|
|
38
|
+
* @param {boolean} has_grid
|
|
39
|
+
* @return {CanvasToWebGLShader}
|
|
40
|
+
* @method
|
|
41
|
+
* @public
|
|
42
|
+
*/
|
|
43
|
+
getMaskShapeShader(is_stroke: boolean, has_grid: boolean): CanvasToWebGLShader;
|
|
44
|
+
/**
|
|
45
|
+
* @param {WebGLShaderUniform} uniform
|
|
46
|
+
* @param {boolean} is_stroke
|
|
47
|
+
* @param {number} half_width
|
|
48
|
+
* @param {number} face
|
|
49
|
+
* @param {number} miter_limit
|
|
50
|
+
* @param {boolean} has_grid
|
|
51
|
+
* @param {array} matrix
|
|
52
|
+
* @param {number} viewport_width
|
|
53
|
+
* @param {number} viewport_height
|
|
54
|
+
* @param {CanvasToWebGLContextGrid} [grid = null]
|
|
55
|
+
* @param {array} color
|
|
56
|
+
* @param {number} alpha
|
|
57
|
+
* @method
|
|
58
|
+
* @public
|
|
59
|
+
*/
|
|
60
|
+
setSolidColorShapeUniform(uniform: WebGLShaderUniform, is_stroke: boolean, half_width: number, face: number, miter_limit: number, has_grid: boolean, matrix: Float32Array, viewport_width: number, viewport_height: number, grid: CanvasToWebGLContextGrid, color: Float32Array, alpha: number): void;
|
|
61
|
+
/**
|
|
62
|
+
* @param {WebGLShaderUniform} uniform
|
|
63
|
+
* @param {boolean} is_stroke
|
|
64
|
+
* @param {number} half_width
|
|
65
|
+
* @param {number} face
|
|
66
|
+
* @param {number} miter_limit
|
|
67
|
+
* @param {boolean} has_grid
|
|
68
|
+
* @param {Float32Array} matrix
|
|
69
|
+
* @param {array} inverse_matrix
|
|
70
|
+
* @param {number} viewport_width
|
|
71
|
+
* @param {number} viewport_height
|
|
72
|
+
* @param {CanvasToWebGLContextGrid} grid
|
|
73
|
+
* @param {number} texture_width
|
|
74
|
+
* @param {number} texture_height
|
|
75
|
+
* @param {number} mul1
|
|
76
|
+
* @param {number} mul2
|
|
77
|
+
* @param {number} mul3
|
|
78
|
+
* @param {number} mul4
|
|
79
|
+
* @param {number} add1
|
|
80
|
+
* @param {number} add2
|
|
81
|
+
* @param {number} add3
|
|
82
|
+
* @param {number} add4
|
|
83
|
+
* @return {void}
|
|
84
|
+
* @method
|
|
85
|
+
* @public
|
|
86
|
+
*/
|
|
87
|
+
setBitmapShapeUniform(uniform: WebGLShaderUniform, is_stroke: boolean, half_width: number, face: number, miter_limit: number, has_grid: boolean, matrix: Float32Array, inverse_matrix: Float32Array, viewport_width: number, viewport_height: number, grid: CanvasToWebGLContextGrid, texture_width: number, texture_height: number, mul1: number, mul2: number, mul3: number, mul4: number, add1: number, add2: number, add3: number, add4: number): void;
|
|
88
|
+
/**
|
|
89
|
+
* @param {WebGLShaderUniform} uniform
|
|
90
|
+
* @param {boolean} has_grid
|
|
91
|
+
* @param {number} matrix_a
|
|
92
|
+
* @param {number} matrix_b
|
|
93
|
+
* @param {number} matrix_c
|
|
94
|
+
* @param {number} matrix_d
|
|
95
|
+
* @param {number} matrix_e
|
|
96
|
+
* @param {number} matrix_f
|
|
97
|
+
* @param {number} matrix_g
|
|
98
|
+
* @param {number} matrix_h
|
|
99
|
+
* @param {number} matrix_i
|
|
100
|
+
* @param {number} viewport_width
|
|
101
|
+
* @param {number} viewport_height
|
|
102
|
+
* @param {CanvasToWebGLContextGrid} grid
|
|
103
|
+
* @return {void}
|
|
104
|
+
* @method
|
|
105
|
+
* @public
|
|
106
|
+
*/
|
|
107
|
+
setMaskShapeUniform(uniform: WebGLShaderUniform, has_grid: boolean, matrix_a: number, matrix_b: number, matrix_c: number, matrix_d: number, matrix_e: number, matrix_f: number, matrix_g: number, matrix_h: number, matrix_i: number, viewport_width: number, viewport_height: number, grid?: CanvasToWebGLContextGrid | null): void;
|
|
108
|
+
/**
|
|
109
|
+
* @param {WebGLShaderUniform} uniform
|
|
110
|
+
* @param {number} width
|
|
111
|
+
* @param {number} height
|
|
112
|
+
* @return {void}
|
|
113
|
+
* @method
|
|
114
|
+
* @public
|
|
115
|
+
*/
|
|
116
|
+
setMaskShapeUniformIdentity(uniform: WebGLShaderUniform, width: number, height: number): void;
|
|
117
|
+
}
|