@next2d/webgl 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/BezierConverter.d.ts +59 -0
- package/dist/BezierConverter.js +106 -0
- package/dist/CanvasGradientToWebGL.d.ts +96 -0
- package/dist/CanvasGradientToWebGL.js +181 -0
- package/dist/CanvasPatternToWebGL.d.ts +39 -0
- package/dist/CanvasPatternToWebGL.js +66 -0
- package/dist/CanvasToWebGLContext.d.ts +591 -0
- package/dist/CanvasToWebGLContext.js +1427 -0
- package/dist/CanvasToWebGLContextBlend.d.ts +97 -0
- package/dist/CanvasToWebGLContextBlend.js +299 -0
- package/dist/CanvasToWebGLContextGrid.d.ts +74 -0
- package/dist/CanvasToWebGLContextGrid.js +283 -0
- package/dist/CanvasToWebGLContextMask.d.ts +113 -0
- package/dist/CanvasToWebGLContextMask.js +436 -0
- package/dist/CanvasToWebGLContextPath.d.ts +111 -0
- package/dist/CanvasToWebGLContextPath.js +210 -0
- package/dist/CanvasToWebGLContextStyle.d.ts +78 -0
- package/dist/CanvasToWebGLContextStyle.js +139 -0
- package/dist/ColorBufferPool.d.ts +58 -0
- package/dist/ColorBufferPool.js +134 -0
- package/dist/FrameBufferManager.d.ts +135 -0
- package/dist/FrameBufferManager.js +358 -0
- package/dist/StencilBufferPool.d.ts +56 -0
- package/dist/StencilBufferPool.js +142 -0
- package/dist/TextureManager.d.ts +130 -0
- package/dist/TextureManager.js +296 -0
- package/dist/VertexArrayObjectManager.d.ts +96 -0
- package/dist/VertexArrayObjectManager.js +277 -0
- package/dist/WebGLFillMeshGenerator.d.ts +31 -0
- package/dist/WebGLFillMeshGenerator.js +101 -0
- package/dist/WebGLStrokeMeshGenerator.d.ts +183 -0
- package/dist/WebGLStrokeMeshGenerator.js +504 -0
- package/dist/index.d.ts +6 -0
- package/dist/index.js +6 -0
- package/dist/interface/AttachmentImpl.d.ts +11 -0
- package/dist/interface/AttachmentImpl.js +1 -0
- package/dist/interface/BoundsImpl.d.ts +6 -0
- package/dist/interface/BoundsImpl.js +1 -0
- package/dist/interface/CapsStyleImpl.d.ts +1 -0
- package/dist/interface/CapsStyleImpl.js +1 -0
- package/dist/interface/ClipObjectImpl.d.ts +14 -0
- package/dist/interface/ClipObjectImpl.js +1 -0
- package/dist/interface/FillMeshImpl.d.ts +5 -0
- package/dist/interface/FillMeshImpl.js +1 -0
- package/dist/interface/GradientTypeImpl.d.ts +1 -0
- package/dist/interface/GradientTypeImpl.js +1 -0
- package/dist/interface/GridImpl.d.ts +6 -0
- package/dist/interface/GridImpl.js +1 -0
- package/dist/interface/IndexRangeImpl.d.ts +4 -0
- package/dist/interface/IndexRangeImpl.js +1 -0
- package/dist/interface/InterpolationMethodImpl.d.ts +1 -0
- package/dist/interface/InterpolationMethodImpl.js +1 -0
- package/dist/interface/JointStyleImpl.d.ts +1 -0
- package/dist/interface/JointStyleImpl.js +1 -0
- package/dist/interface/SpreadMethodImpl.d.ts +1 -0
- package/dist/interface/SpreadMethodImpl.js +1 -0
- package/dist/interface/StrokeMethImpl.d.ts +4 -0
- package/dist/interface/StrokeMethImpl.js +1 -0
- package/dist/interface/UniformDataImpl.d.ts +5 -0
- package/dist/interface/UniformDataImpl.js +1 -0
- package/dist/interface/VerticesImpl.d.ts +1 -0
- package/dist/interface/VerticesImpl.js +1 -0
- package/dist/shader/CanvasToWebGLShader.d.ts +85 -0
- package/dist/shader/CanvasToWebGLShader.js +192 -0
- package/dist/shader/CanvasToWebGLShaderList.d.ts +70 -0
- package/dist/shader/CanvasToWebGLShaderList.js +109 -0
- package/dist/shader/GradientLUTGenerator.d.ts +36 -0
- package/dist/shader/GradientLUTGenerator.js +123 -0
- package/dist/shader/WebGLShaderUniform.d.ts +52 -0
- package/dist/shader/WebGLShaderUniform.js +165 -0
- package/dist/shader/fragment/FragmentShaderLibrary.d.ts +18 -0
- package/dist/shader/fragment/FragmentShaderLibrary.js +35 -0
- package/dist/shader/fragment/FragmentShaderSource.d.ts +29 -0
- package/dist/shader/fragment/FragmentShaderSource.js +99 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.d.ts +67 -0
- package/dist/shader/fragment/FragmentShaderSourceBlend.js +319 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.d.ts +44 -0
- package/dist/shader/fragment/FragmentShaderSourceGradient.js +114 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.d.ts +14 -0
- package/dist/shader/fragment/FragmentShaderSourceGradientLUT.js +58 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.d.ts +12 -0
- package/dist/shader/fragment/FragmentShaderSourceTexture.js +36 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.d.ts +12 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceBlurFilter.js +42 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.d.ts +11 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceColorMatrixFilter.js +35 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.d.ts +16 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceConvolutionFilter.js +80 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.d.ts +15 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceDisplacementMapFilter.js +106 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.d.ts +112 -0
- package/dist/shader/fragment/filter/FragmentShaderSourceFilter.js +275 -0
- package/dist/shader/variants/BlendShaderVariantCollection.d.ts +99 -0
- package/dist/shader/variants/BlendShaderVariantCollection.js +239 -0
- package/dist/shader/variants/FilterShaderVariantCollection.d.ts +150 -0
- package/dist/shader/variants/FilterShaderVariantCollection.js +395 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.d.ts +49 -0
- package/dist/shader/variants/GradientLUTShaderVariantCollection.js +107 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.d.ts +61 -0
- package/dist/shader/variants/GradientShapeShaderVariantCollection.js +196 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.d.ts +117 -0
- package/dist/shader/variants/ShapeShaderVariantCollection.js +427 -0
- package/dist/shader/vertex/VertexShaderLibrary.d.ts +18 -0
- package/dist/shader/vertex/VertexShaderLibrary.js +75 -0
- package/dist/shader/vertex/VertexShaderSource.d.ts +23 -0
- package/dist/shader/vertex/VertexShaderSource.js +92 -0
- package/dist/shader/vertex/VertexShaderSourceFill.d.ts +45 -0
- package/dist/shader/vertex/VertexShaderSourceFill.js +112 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.d.ts +27 -0
- package/dist/shader/vertex/VertexShaderSourceStroke.js +149 -0
- package/package.json +37 -0
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import { $Float32Array, $Int16Array, $Math } from "@next2d/share";
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/**
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* @class
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*/
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export class WebGLStrokeMeshGenerator {
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/**
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* @param {array} vertices
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* @param {string} line_cap
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* @param {string} line_join
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* @return {object}
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* @method
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* @static
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*/
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static generate(vertices, line_cap, line_join) {
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this._$vertexBufferData = this._$vertexBufferData || new $Float32Array(1024);
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this._$vertexBufferPos = 0;
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this._$indexBufferData = this._$indexBufferData || new Int16Array(256);
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this._$indexBufferPos = 0;
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this._$lineCap = line_cap;
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this._$lineJoin = line_join;
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for (let i = 0; i < vertices.length; i++) {
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const vertex_begin_offset = this._$vertexBufferPos;
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this._$generateLineSegment(vertices[i]);
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const vertex_end_offset = this._$vertexBufferPos;
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this._$generateLineJoin(vertex_begin_offset, vertex_end_offset);
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this._$generateLineCap(vertex_begin_offset, vertex_end_offset);
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}
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return {
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"vertexBufferData": this._$vertexBufferData.slice(0, this._$vertexBufferPos),
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"indexBufferData": this._$indexBufferData.slice(0, this._$indexBufferPos)
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};
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}
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/**
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* @param {number} delta_length
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$expandVertexBufferIfNeeded(delta_length) {
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if (this._$vertexBufferPos + delta_length > this._$vertexBufferData.length) {
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const biggerBuffer = new $Float32Array(this._$vertexBufferData.length * 2);
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biggerBuffer.set(this._$vertexBufferData);
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this._$vertexBufferData = biggerBuffer;
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}
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}
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/**
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* @param {number} delta_length
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$expandIndexBufferIfNeeded(delta_length) {
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if (this._$indexBufferPos + delta_length > this._$indexBufferData.length) {
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const biggerBuffer = new $Int16Array(this._$indexBufferData.length * 2);
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biggerBuffer.set(this._$indexBufferData);
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this._$indexBufferData = biggerBuffer;
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}
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}
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/**
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* @param {Float32Array} vertex
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$generateLineSegment(vertex) {
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const length = vertex.length - 5;
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for (let v = 0; v < length; v += 3) {
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if (vertex[v + 2]) {
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continue;
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}
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if (vertex[v + 5]) {
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this._$addQuadSegmentMesh(vertex[v], vertex[v + 1], vertex[v + 3], vertex[v + 4], vertex[v + 6], vertex[v + 7]);
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}
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else {
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this._$addLineSegmentMesh(vertex[v], vertex[v + 1], vertex[v + 3], vertex[v + 4]);
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}
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}
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}
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/**
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* @param {number} x1 線分の始点のx座標
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* @param {number} y1 線分の始点のy座標
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* @param {number} cx 線分の制御点のx座標
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* @param {number} cy 線分の制御点のy座標
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* @param {number} x2 線分の終点のx座標
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* @param {number} y2 線分の終点のy座標
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$addQuadSegmentMesh(x1, y1, cx, cy, x2, y2) {
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const div = 11;
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let stx = x1;
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let sty = y1;
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for (let i = 1; i < div; i++) {
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const t = i / div;
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const rt = 1 - t;
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const edx = (x1 * rt + cx * t) * rt + (cx * rt + x2 * t) * t;
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const edy = (y1 * rt + cy * t) * rt + (cy * rt + y2 * t) * t;
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this._$addLineSegmentMesh(stx, sty, edx, edy, 2);
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stx = edx;
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sty = edy;
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}
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this._$addLineSegmentMesh(stx, sty, x2, y2);
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}
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/**
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* @param {number} x1 線分の始点のx座標
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* @param {number} y1 線分の始点のy座標
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* @param {number} x2 線分の終点のx座標
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* @param {number} y2 線分の終点のy座標
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* @param {number} [type = 1]
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$addLineSegmentMesh(x1, y1, x2, y2, type = 1) {
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const index0 = this._$vertexBufferPos / 7;
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const index1 = index0 + 1;
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const index2 = index0 + 2;
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const index3 = index0 + 3;
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this._$expandIndexBufferIfNeeded(6);
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const ibd = this._$indexBufferData;
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let ibp = this._$indexBufferPos;
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ibd[ibp++] = index0;
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ibd[ibp++] = index1;
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ibd[ibp++] = index3;
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ibd[ibp++] = index3;
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ibd[ibp++] = index2;
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ibd[ibp++] = index0;
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this._$indexBufferPos = ibp;
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this._$expandVertexBufferIfNeeded(28);
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const vbd = this._$vertexBufferData;
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let vbp = this._$vertexBufferPos;
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vbd[vbp++] = x1;
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vbd[vbp++] = y1;
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vbd[vbp++] = x2;
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vbd[vbp++] = y2;
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vbd[vbp++] = 1;
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vbd[vbp++] = 1;
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vbd[vbp++] = 1;
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vbd[vbp++] = x1;
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vbd[vbp++] = y1;
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vbd[vbp++] = x2;
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vbd[vbp++] = y2;
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vbd[vbp++] = -1;
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vbd[vbp++] = -1;
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vbd[vbp++] = 1;
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vbd[vbp++] = x2;
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vbd[vbp++] = y2;
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vbd[vbp++] = x1;
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vbd[vbp++] = y1;
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vbd[vbp++] = -1;
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vbd[vbp++] = -1;
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vbd[vbp++] = type;
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vbd[vbp++] = x2;
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vbd[vbp++] = y2;
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vbd[vbp++] = x1;
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vbd[vbp++] = y1;
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vbd[vbp++] = 1;
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vbd[vbp++] = 1;
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vbd[vbp++] = type;
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this._$vertexBufferPos = vbp;
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}
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/**
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* @param {number} vertex_begin_offset 結合対象の頂点の範囲(開始)
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* @param {number} vertex_end_offset 結合対象の頂点の範囲(終了)
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$generateLineJoin(vertex_begin_offset, vertex_end_offset) {
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const vbd = this._$vertexBufferData;
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const length = vertex_end_offset - 55;
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for (let v = vertex_begin_offset; v < length; v += 28) {
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const indexOffset = v / 7;
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this._$addLineJoinMesh(vbd[v], vbd[v + 1], vbd[v + 21], vbd[v + 22], vbd[v + 27], vbd[v + 49], vbd[v + 50], indexOffset + 2, indexOffset + 3, indexOffset + 4, indexOffset + 5);
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}
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}
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/**
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* @param {number} x1 線分Aの始点のx座標
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* @param {number} y1 線分Aの始点のy座標
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* @param {number} x2 結合点のx座標
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* @param {number} y2 結合点のy座標
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* @param {number} type 線分タイプ
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* @param {number} x3 線分Bの終点のx座標
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* @param {number} y3 線分Bの終点のy座標
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* @param {number} index_offset2 線分Aの凸側の頂点インデックス
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* @param {number} index_offset3 線分Aの凹側の頂点インデックス
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* @param {number} index_offset4 線分Bの凸側の頂点インデックス
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* @param {number} index_offset5 線分Bの凹側の頂点インデックス
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* @return {void}
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* @method
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* @static
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* @private
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*/
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static _$addLineJoinMesh(x1, y1, x2, y2, type, x3, y3, index_offset2, index_offset3, index_offset4 = 0, index_offset5 = 0) {
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// AとBがほぼ平行なら、結合せずに終了
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const ax = x2 - x1;
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const ay = y2 - y1;
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const bx = x3 - x2;
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const by = y3 - y2;
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|
207
|
+
const det = this._$cross(ax, ay, bx, by);
|
|
208
|
+
if ($Math.abs(det) < 0.0001) {
|
|
209
|
+
return;
|
|
210
|
+
}
|
|
211
|
+
// 分割したベジェ曲線はベベルで結合する
|
|
212
|
+
if (type === 2) {
|
|
213
|
+
this._$addBevelJoinMesh(x2, y2, index_offset4, index_offset2, index_offset3, index_offset5);
|
|
214
|
+
return;
|
|
215
|
+
}
|
|
216
|
+
// 結合タイプに合わせたメッシュを追加する
|
|
217
|
+
switch (this._$lineJoin) {
|
|
218
|
+
case "round":
|
|
219
|
+
this._$addRoundJoinMesh(x2, y2);
|
|
220
|
+
break;
|
|
221
|
+
case "miter":
|
|
222
|
+
this._$addMiterJoinMesh(x2, y2, x1, y1, x3, y3, index_offset4, index_offset2, index_offset3, index_offset5);
|
|
223
|
+
break;
|
|
224
|
+
default:
|
|
225
|
+
this._$addBevelJoinMesh(x2, y2, index_offset4, index_offset2, index_offset3, index_offset5);
|
|
226
|
+
break;
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
/**
|
|
230
|
+
* @param {number} x 結合点のx座標
|
|
231
|
+
* @param {number} y 結合点のy座標
|
|
232
|
+
* @return {void}
|
|
233
|
+
* @method
|
|
234
|
+
* @static
|
|
235
|
+
* @private
|
|
236
|
+
*/
|
|
237
|
+
static _$addRoundJoinMesh(x, y) {
|
|
238
|
+
const index0 = this._$vertexBufferPos / 7;
|
|
239
|
+
this._$expandIndexBufferIfNeeded(57);
|
|
240
|
+
const ibd = this._$indexBufferData;
|
|
241
|
+
let ibp = this._$indexBufferPos;
|
|
242
|
+
for (let i = 1; i < 18; i++) {
|
|
243
|
+
const indexN = index0 + i;
|
|
244
|
+
ibd[ibp++] = index0;
|
|
245
|
+
ibd[ibp++] = indexN;
|
|
246
|
+
ibd[ibp++] = indexN + 1;
|
|
247
|
+
}
|
|
248
|
+
ibd[ibp++] = index0;
|
|
249
|
+
ibd[ibp++] = index0 + 18;
|
|
250
|
+
ibd[ibp++] = index0 + 1;
|
|
251
|
+
this._$indexBufferPos = ibp;
|
|
252
|
+
this._$expandVertexBufferIfNeeded(133);
|
|
253
|
+
const vbd = this._$vertexBufferData;
|
|
254
|
+
let vbp = this._$vertexBufferPos;
|
|
255
|
+
vbd[vbp++] = x;
|
|
256
|
+
vbd[vbp++] = y;
|
|
257
|
+
vbd[vbp++] = 0;
|
|
258
|
+
vbd[vbp++] = 0;
|
|
259
|
+
vbd[vbp++] = 0;
|
|
260
|
+
vbd[vbp++] = 0;
|
|
261
|
+
vbd[vbp++] = 0;
|
|
262
|
+
for (let i = 0; i < 18; i++) {
|
|
263
|
+
vbd[vbp++] = x;
|
|
264
|
+
vbd[vbp++] = y;
|
|
265
|
+
vbd[vbp++] = 0;
|
|
266
|
+
vbd[vbp++] = 0;
|
|
267
|
+
vbd[vbp++] = 0;
|
|
268
|
+
vbd[vbp++] = 0;
|
|
269
|
+
vbd[vbp++] = 30 + i;
|
|
270
|
+
}
|
|
271
|
+
this._$vertexBufferPos = vbp;
|
|
272
|
+
}
|
|
273
|
+
/**
|
|
274
|
+
* @param {number} x 結合点のx座標
|
|
275
|
+
* @param {number} y 結合点のy座標
|
|
276
|
+
* @param {number} ax 線分Aの始点のx座標
|
|
277
|
+
* @param {number} ay 線分Aの始点のy座標
|
|
278
|
+
* @param {number} bx 線分Bの終点のx座標
|
|
279
|
+
* @param {number} by 線分Bの終点のy座標
|
|
280
|
+
* @param {number} index1
|
|
281
|
+
* @param {number} index4
|
|
282
|
+
* @param {number} index5
|
|
283
|
+
* @param {number} index8
|
|
284
|
+
* @return {void}
|
|
285
|
+
* @method
|
|
286
|
+
* @static
|
|
287
|
+
* @private
|
|
288
|
+
*/
|
|
289
|
+
static _$addMiterJoinMesh(x, y, ax, ay, bx, by, index1, index4, index5, index8) {
|
|
290
|
+
const index0 = this._$vertexBufferPos / 7;
|
|
291
|
+
const index2 = index0 + 1;
|
|
292
|
+
const index3 = index0 + 2;
|
|
293
|
+
const index6 = index0 + 3;
|
|
294
|
+
const index7 = index0 + 4;
|
|
295
|
+
this._$expandIndexBufferIfNeeded(18);
|
|
296
|
+
const ibd = this._$indexBufferData;
|
|
297
|
+
let ibp = this._$indexBufferPos;
|
|
298
|
+
ibd[ibp++] = index0;
|
|
299
|
+
ibd[ibp++] = index1;
|
|
300
|
+
ibd[ibp++] = index2;
|
|
301
|
+
ibd[ibp++] = index0;
|
|
302
|
+
ibd[ibp++] = index2;
|
|
303
|
+
ibd[ibp++] = index3;
|
|
304
|
+
ibd[ibp++] = index0;
|
|
305
|
+
ibd[ibp++] = index3;
|
|
306
|
+
ibd[ibp++] = index4;
|
|
307
|
+
ibd[ibp++] = index0;
|
|
308
|
+
ibd[ibp++] = index5;
|
|
309
|
+
ibd[ibp++] = index6;
|
|
310
|
+
ibd[ibp++] = index0;
|
|
311
|
+
ibd[ibp++] = index6;
|
|
312
|
+
ibd[ibp++] = index7;
|
|
313
|
+
ibd[ibp++] = index0;
|
|
314
|
+
ibd[ibp++] = index7;
|
|
315
|
+
ibd[ibp++] = index8;
|
|
316
|
+
this._$indexBufferPos = ibp;
|
|
317
|
+
this._$expandVertexBufferIfNeeded(35);
|
|
318
|
+
const vbd = this._$vertexBufferData;
|
|
319
|
+
let vbp = this._$vertexBufferPos;
|
|
320
|
+
vbd[vbp++] = x;
|
|
321
|
+
vbd[vbp++] = y;
|
|
322
|
+
vbd[vbp++] = ax;
|
|
323
|
+
vbd[vbp++] = ay;
|
|
324
|
+
vbd[vbp++] = bx;
|
|
325
|
+
vbd[vbp++] = by;
|
|
326
|
+
vbd[vbp++] = 0;
|
|
327
|
+
vbd[vbp++] = x;
|
|
328
|
+
vbd[vbp++] = y;
|
|
329
|
+
vbd[vbp++] = ax;
|
|
330
|
+
vbd[vbp++] = ay;
|
|
331
|
+
vbd[vbp++] = bx;
|
|
332
|
+
vbd[vbp++] = by;
|
|
333
|
+
vbd[vbp++] = 21;
|
|
334
|
+
vbd[vbp++] = x;
|
|
335
|
+
vbd[vbp++] = y;
|
|
336
|
+
vbd[vbp++] = ax;
|
|
337
|
+
vbd[vbp++] = ay;
|
|
338
|
+
vbd[vbp++] = bx;
|
|
339
|
+
vbd[vbp++] = by;
|
|
340
|
+
vbd[vbp++] = 22;
|
|
341
|
+
vbd[vbp++] = x;
|
|
342
|
+
vbd[vbp++] = y;
|
|
343
|
+
vbd[vbp++] = ax;
|
|
344
|
+
vbd[vbp++] = ay;
|
|
345
|
+
vbd[vbp++] = bx;
|
|
346
|
+
vbd[vbp++] = by;
|
|
347
|
+
vbd[vbp++] = 23;
|
|
348
|
+
vbd[vbp++] = x;
|
|
349
|
+
vbd[vbp++] = y;
|
|
350
|
+
vbd[vbp++] = ax;
|
|
351
|
+
vbd[vbp++] = ay;
|
|
352
|
+
vbd[vbp++] = bx;
|
|
353
|
+
vbd[vbp++] = by;
|
|
354
|
+
vbd[vbp++] = 24;
|
|
355
|
+
this._$vertexBufferPos = vbp;
|
|
356
|
+
}
|
|
357
|
+
/**
|
|
358
|
+
* @param {number} x 結合点のx座標
|
|
359
|
+
* @param {number} y 結合点のy座標
|
|
360
|
+
* @param {number} index1
|
|
361
|
+
* @param {number} index2
|
|
362
|
+
* @param {number} index3
|
|
363
|
+
* @param {number} index4
|
|
364
|
+
* @return {void}
|
|
365
|
+
* @method
|
|
366
|
+
* @static
|
|
367
|
+
* @private
|
|
368
|
+
*/
|
|
369
|
+
static _$addBevelJoinMesh(x, y, index1, index2, index3, index4) {
|
|
370
|
+
const index0 = this._$vertexBufferPos / 7;
|
|
371
|
+
this._$expandIndexBufferIfNeeded(6);
|
|
372
|
+
const ibd = this._$indexBufferData;
|
|
373
|
+
let ibp = this._$indexBufferPos;
|
|
374
|
+
ibd[ibp++] = index0;
|
|
375
|
+
ibd[ibp++] = index1;
|
|
376
|
+
ibd[ibp++] = index2;
|
|
377
|
+
ibd[ibp++] = index0;
|
|
378
|
+
ibd[ibp++] = index3;
|
|
379
|
+
ibd[ibp++] = index4;
|
|
380
|
+
this._$indexBufferPos = ibp;
|
|
381
|
+
this._$expandVertexBufferIfNeeded(7);
|
|
382
|
+
const vbd = this._$vertexBufferData;
|
|
383
|
+
let vbp = this._$vertexBufferPos;
|
|
384
|
+
vbd[vbp++] = x;
|
|
385
|
+
vbd[vbp++] = y;
|
|
386
|
+
vbd[vbp++] = 0;
|
|
387
|
+
vbd[vbp++] = 0;
|
|
388
|
+
vbd[vbp++] = 0;
|
|
389
|
+
vbd[vbp++] = 0;
|
|
390
|
+
vbd[vbp++] = 0;
|
|
391
|
+
this._$vertexBufferPos = vbp;
|
|
392
|
+
}
|
|
393
|
+
/**
|
|
394
|
+
* @param {number} vertex_begin_offset 結合対象の頂点の範囲(開始)
|
|
395
|
+
* @param {number} vertex_end_offset 結合対象の頂点の範囲(終了)
|
|
396
|
+
* @return {void}
|
|
397
|
+
* @method
|
|
398
|
+
* @static
|
|
399
|
+
* @private
|
|
400
|
+
*/
|
|
401
|
+
static _$generateLineCap(vertex_begin_offset, vertex_end_offset) {
|
|
402
|
+
const vbd = this._$vertexBufferData;
|
|
403
|
+
const stx1 = vbd[vertex_begin_offset];
|
|
404
|
+
const sty1 = vbd[vertex_begin_offset + 1];
|
|
405
|
+
const stx2 = vbd[vertex_begin_offset + 2];
|
|
406
|
+
const sty2 = vbd[vertex_begin_offset + 3];
|
|
407
|
+
const edx1 = vbd[vertex_end_offset - 7];
|
|
408
|
+
const edy1 = vbd[vertex_end_offset - 6];
|
|
409
|
+
const edx2 = vbd[vertex_end_offset - 5];
|
|
410
|
+
const edy2 = vbd[vertex_end_offset - 4];
|
|
411
|
+
const indexBeginOffset = vertex_begin_offset / 7;
|
|
412
|
+
const indexEndOffset = vertex_end_offset / 7;
|
|
413
|
+
// 始点st1と終点ed1が同じなら、線端は追加せずに結合する
|
|
414
|
+
if (stx1 === edx1 && sty1 === edy1) {
|
|
415
|
+
this._$addLineJoinMesh(edx2, edy2, stx1, sty1, stx2, sty2, indexEndOffset - 2, indexEndOffset - 1, indexBeginOffset, indexBeginOffset + 1);
|
|
416
|
+
return;
|
|
417
|
+
}
|
|
418
|
+
// 始点の線端を追加する
|
|
419
|
+
this._$addLineCapMesh(stx1, sty1, stx2, sty2, indexBeginOffset, indexBeginOffset + 1);
|
|
420
|
+
// 終点の線端を追加する
|
|
421
|
+
this._$addLineCapMesh(edx1, edy1, edx2, edy2, indexEndOffset - 1, indexEndOffset - 2);
|
|
422
|
+
}
|
|
423
|
+
/**
|
|
424
|
+
* @param {number} x1 線端のx座標
|
|
425
|
+
* @param {number} y1 線端のy座標
|
|
426
|
+
* @param {number} x2 もう一方の端点のx座標
|
|
427
|
+
* @param {number} y2 もう一方の端点のy座標
|
|
428
|
+
* @param {number} index1 端点から反時計回り側の頂点インデックス
|
|
429
|
+
* @param {number} index2 端点から時計回り側の頂点インデックス
|
|
430
|
+
* @return {void}
|
|
431
|
+
* @method
|
|
432
|
+
* @static
|
|
433
|
+
* @private
|
|
434
|
+
*/
|
|
435
|
+
static _$addLineCapMesh(x1, y1, x2, y2, index1, index2) {
|
|
436
|
+
// 線端タイプに合わせたメッシュを追加する
|
|
437
|
+
switch (this._$lineCap) {
|
|
438
|
+
case "round":
|
|
439
|
+
this._$addRoundJoinMesh(x1, y1);
|
|
440
|
+
break;
|
|
441
|
+
case "square":
|
|
442
|
+
this._$addSquareCapMesh(x1, y1, x2, y2, index1, index2);
|
|
443
|
+
break;
|
|
444
|
+
default:
|
|
445
|
+
break;
|
|
446
|
+
}
|
|
447
|
+
}
|
|
448
|
+
/**
|
|
449
|
+
* @param {number} x1 線端のx座標
|
|
450
|
+
* @param {number} y1 線端のy座標
|
|
451
|
+
* @param {number} x2 もう一方の端点のx座標
|
|
452
|
+
* @param {number} y2 もう一方の端点のy座標
|
|
453
|
+
* @param {number} index1 端点から反時計回り側の頂点インデックス
|
|
454
|
+
* @param {number} index2 端点から時計回り側の頂点インデックス
|
|
455
|
+
* @return {void}
|
|
456
|
+
* @method
|
|
457
|
+
* @static
|
|
458
|
+
* @private
|
|
459
|
+
*/
|
|
460
|
+
static _$addSquareCapMesh(x1, y1, x2, y2, index1, index2) {
|
|
461
|
+
const index3 = this._$vertexBufferPos / 7;
|
|
462
|
+
const index4 = index3 + 1;
|
|
463
|
+
this._$expandIndexBufferIfNeeded(6);
|
|
464
|
+
const ibd = this._$indexBufferData;
|
|
465
|
+
let ibp = this._$indexBufferPos;
|
|
466
|
+
ibd[ibp++] = index1;
|
|
467
|
+
ibd[ibp++] = index3;
|
|
468
|
+
ibd[ibp++] = index4;
|
|
469
|
+
ibd[ibp++] = index4;
|
|
470
|
+
ibd[ibp++] = index2;
|
|
471
|
+
ibd[ibp++] = index1;
|
|
472
|
+
this._$indexBufferPos = ibp;
|
|
473
|
+
this._$expandVertexBufferIfNeeded(14);
|
|
474
|
+
const vbd = this._$vertexBufferData;
|
|
475
|
+
let vbp = this._$vertexBufferPos;
|
|
476
|
+
vbd[vbp++] = x1;
|
|
477
|
+
vbd[vbp++] = y1;
|
|
478
|
+
vbd[vbp++] = x2;
|
|
479
|
+
vbd[vbp++] = y2;
|
|
480
|
+
vbd[vbp++] = -1;
|
|
481
|
+
vbd[vbp++] = -1;
|
|
482
|
+
vbd[vbp++] = 10;
|
|
483
|
+
vbd[vbp++] = x1;
|
|
484
|
+
vbd[vbp++] = y1;
|
|
485
|
+
vbd[vbp++] = x2;
|
|
486
|
+
vbd[vbp++] = y2;
|
|
487
|
+
vbd[vbp++] = 1;
|
|
488
|
+
vbd[vbp++] = 1;
|
|
489
|
+
vbd[vbp++] = 10;
|
|
490
|
+
this._$vertexBufferPos = vbp;
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
/**
|
|
494
|
+
* @param {number} x1
|
|
495
|
+
* @param {number} y1
|
|
496
|
+
* @param {number} x2
|
|
497
|
+
* @param {number} y2
|
|
498
|
+
* @return {number}
|
|
499
|
+
* @method
|
|
500
|
+
* @static
|
|
501
|
+
*/
|
|
502
|
+
WebGLStrokeMeshGenerator._$cross = (x1, y1, x2, y2) => {
|
|
503
|
+
return x1 * y2 - x2 * y1;
|
|
504
|
+
};
|
package/dist/index.d.ts
ADDED
package/dist/index.js
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export interface AttachmentImpl {
|
|
2
|
+
width: number;
|
|
3
|
+
height: number;
|
|
4
|
+
color: WebGLTexture | WebGLRenderbuffer | null;
|
|
5
|
+
texture: WebGLTexture | null;
|
|
6
|
+
msaa: boolean;
|
|
7
|
+
stencil: WebGLRenderbuffer | null;
|
|
8
|
+
mask: boolean;
|
|
9
|
+
clipLevel: number;
|
|
10
|
+
isActive: boolean;
|
|
11
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type CapsStyleImpl = "none" | "round" | "square";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export interface ClipObjectImpl {
|
|
2
|
+
vertexArrayObject: WebGLVertexArrayObject;
|
|
3
|
+
matrixA: number;
|
|
4
|
+
matrixB: number;
|
|
5
|
+
matrixC: number;
|
|
6
|
+
matrixD: number;
|
|
7
|
+
matrixE: number;
|
|
8
|
+
matrixF: number;
|
|
9
|
+
matrixG: number;
|
|
10
|
+
matrixH: number;
|
|
11
|
+
matrixI: number;
|
|
12
|
+
viewportWidth: number;
|
|
13
|
+
viewportHeight: number;
|
|
14
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type GradientTypeImpl = "linear" | "radial";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type InterpolationMethodImpl = "rgb" | "linearRGB";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type JointStyleImpl = "bevel" | "miter" | "round";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type SpreadMethodImpl = "pad" | "reflect" | "repeat";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export type VerticesImpl = Array<Array<number | boolean>>;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|