@needle-tools/three 0.169.12 → 0.169.13

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Files changed (842) hide show
  1. package/package.json +3 -2
  2. package/types/build/three.d.cts +1 -0
  3. package/types/build/three.module.d.ts +1 -0
  4. package/types/build/three.module.min.d.ts +1 -0
  5. package/types/build/three.webgpu.d.ts +1 -0
  6. package/types/build/three.webgpu.min.d.ts +1 -0
  7. package/types/build/three.webgpu.nodes.d.ts +1 -0
  8. package/types/build/three.webgpu.nodes.min.d.ts +1 -0
  9. package/types/examples/jsm/Addons.d.ts +292 -0
  10. package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  11. package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
  12. package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
  13. package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  14. package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
  15. package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
  16. package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  17. package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
  18. package/types/examples/jsm/controls/DragControls.d.ts +111 -0
  19. package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
  20. package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
  21. package/types/examples/jsm/controls/MapControls.d.ts +21 -0
  22. package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
  23. package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
  24. package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
  25. package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
  26. package/types/examples/jsm/csm/CSM.d.ts +55 -0
  27. package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  28. package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
  29. package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
  30. package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
  31. package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
  32. package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  33. package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  34. package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  35. package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
  36. package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  37. package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  38. package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  39. package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
  40. package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
  41. package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  42. package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  43. package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  44. package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  45. package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
  46. package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  47. package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
  48. package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  49. package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  50. package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
  51. package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
  52. package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  53. package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  54. package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
  55. package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
  56. package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  57. package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  58. package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  59. package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
  60. package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  61. package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  62. package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  63. package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  64. package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  65. package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  66. package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
  67. package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  68. package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
  69. package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
  70. package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
  71. package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  72. package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  73. package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
  74. package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  75. package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  76. package/types/examples/jsm/libs/stats.module.d.ts +3 -0
  77. package/types/examples/jsm/libs/tween.module.d.ts +2 -0
  78. package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
  79. package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  80. package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  81. package/types/examples/jsm/lines/Line2.d.ts +25 -0
  82. package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
  83. package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
  84. package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
  85. package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
  86. package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
  87. package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
  88. package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  89. package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  90. package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
  91. package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
  92. package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
  93. package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
  94. package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
  95. package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
  96. package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
  97. package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
  98. package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
  99. package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
  100. package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
  101. package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
  102. package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  103. package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
  104. package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
  105. package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
  106. package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
  107. package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  108. package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
  109. package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
  110. package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  111. package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
  112. package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
  113. package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
  114. package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
  115. package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  116. package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
  117. package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
  118. package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
  119. package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  120. package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  121. package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
  122. package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
  123. package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
  124. package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  125. package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
  126. package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
  127. package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
  128. package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
  129. package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
  130. package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  131. package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
  132. package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  133. package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  134. package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
  135. package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
  136. package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
  137. package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
  138. package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
  139. package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
  140. package/types/examples/jsm/math/Capsule.d.ts +26 -0
  141. package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
  142. package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
  143. package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
  144. package/types/examples/jsm/math/Lut.d.ts +27 -0
  145. package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
  146. package/types/examples/jsm/math/OBB.d.ts +24 -0
  147. package/types/examples/jsm/math/Octree.d.ts +29 -0
  148. package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
  149. package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
  150. package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
  151. package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
  152. package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
  153. package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
  154. package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
  155. package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
  156. package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
  157. package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
  158. package/types/examples/jsm/misc/Timer.d.ts +80 -0
  159. package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
  160. package/types/examples/jsm/misc/Volume.d.ts +37 -0
  161. package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
  162. package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
  163. package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  164. package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
  165. package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
  166. package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  167. package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
  168. package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
  169. package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  170. package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  171. package/types/examples/jsm/objects/Reflector.d.ts +21 -0
  172. package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
  173. package/types/examples/jsm/objects/Refractor.d.ts +21 -0
  174. package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
  175. package/types/examples/jsm/objects/Sky.d.ts +28 -0
  176. package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
  177. package/types/examples/jsm/objects/Water.d.ts +22 -0
  178. package/types/examples/jsm/objects/Water2.d.ts +21 -0
  179. package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  180. package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
  181. package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
  182. package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
  183. package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
  184. package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
  185. package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
  186. package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
  187. package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
  188. package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
  189. package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
  190. package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  191. package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
  192. package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
  193. package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
  194. package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
  195. package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
  196. package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
  197. package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
  198. package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
  199. package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
  200. package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
  201. package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
  202. package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
  203. package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
  204. package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
  205. package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
  206. package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
  207. package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
  208. package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  209. package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  210. package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
  211. package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
  212. package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
  213. package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
  214. package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  215. package/types/examples/jsm/renderers/Projector.d.ts +60 -0
  216. package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
  217. package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  218. package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
  219. package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
  220. package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
  221. package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
  222. package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
  223. package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  224. package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
  225. package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
  226. package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
  227. package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
  228. package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
  229. package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
  230. package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
  231. package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
  232. package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
  233. package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  234. package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
  235. package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
  236. package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
  237. package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
  238. package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
  239. package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
  240. package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
  241. package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
  242. package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
  243. package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
  244. package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
  245. package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
  246. package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
  247. package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
  248. package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  249. package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
  250. package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
  251. package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
  252. package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
  253. package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
  254. package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
  255. package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
  256. package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
  257. package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
  258. package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
  259. package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
  260. package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
  261. package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
  262. package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
  263. package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
  264. package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
  265. package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
  266. package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
  267. package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
  268. package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
  269. package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
  270. package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
  271. package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  272. package/types/examples/jsm/transpiler/AST.d.ts +7 -0
  273. package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  274. package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  275. package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  276. package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  277. package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
  278. package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
  279. package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
  280. package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  281. package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  282. package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
  283. package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
  284. package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  285. package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
  286. package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
  287. package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
  288. package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
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  606. package/types/src/nodes/display/Lut3DNode.d.ts +24 -0
  607. package/types/src/nodes/display/MotionBlur.d.ts +8 -0
  608. package/types/src/nodes/display/NormalMapNode.d.ts +17 -0
  609. package/types/src/nodes/display/ParallaxBarrierPassNode.d.ts +14 -0
  610. package/types/src/nodes/display/PassNode.d.ts +71 -0
  611. package/types/src/nodes/display/PixelationPassNode.d.ts +31 -0
  612. package/types/src/nodes/display/PosterizeNode.d.ts +14 -0
  613. package/types/src/nodes/display/RGBShiftNode.d.ts +18 -0
  614. package/types/src/nodes/display/RenderOutputNode.d.ts +28 -0
  615. package/types/src/nodes/display/SSAAPassNode.d.ts +26 -0
  616. package/types/src/nodes/display/ScreenNode.d.ts +48 -0
  617. package/types/src/nodes/display/Sepia.d.ts +4 -0
  618. package/types/src/nodes/display/SobelOperatorNode.d.ts +13 -0
  619. package/types/src/nodes/display/StereoCompositePassNode.d.ts +17 -0
  620. package/types/src/nodes/display/StereoPassNode.d.ts +17 -0
  621. package/types/src/nodes/display/ToneMappingFunctions.d.ts +14 -0
  622. package/types/src/nodes/display/ToneMappingNode.d.ts +32 -0
  623. package/types/src/nodes/display/ToonOutlinePassNode.d.ts +24 -0
  624. package/types/src/nodes/display/TransitionNode.d.ts +35 -0
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  627. package/types/src/nodes/display/ViewportSharedTextureNode.d.ts +14 -0
  628. package/types/src/nodes/display/ViewportTextureNode.d.ts +28 -0
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  635. package/types/src/nodes/functions/BSDF/DFGApprox.d.ts +11 -0
  636. package/types/src/nodes/functions/BSDF/D_GGX.d.ts +10 -0
  637. package/types/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +10 -0
  638. package/types/src/nodes/functions/BSDF/F_Schlick.d.ts +7 -0
  639. package/types/src/nodes/functions/BSDF/LTC.d.ts +9 -0
  640. package/types/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +10 -0
  641. package/types/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +11 -0
  642. package/types/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +16 -0
  643. package/types/src/nodes/functions/BasicLightingModel.d.ts +7 -0
  644. package/types/src/nodes/functions/PhongLightingModel.d.ts +7 -0
  645. package/types/src/nodes/functions/PhysicalLightingModel.d.ts +30 -0
  646. package/types/src/nodes/functions/ShadowMaskModel.d.ts +9 -0
  647. package/types/src/nodes/functions/ToonLightingModel.d.ts +4 -0
  648. package/types/src/nodes/functions/material/getGeometryRoughness.d.ts +6 -0
  649. package/types/src/nodes/functions/material/getRoughness.d.ts +7 -0
  650. package/types/src/nodes/functions/material/getShIrradianceAt.d.ts +6 -0
  651. package/types/src/nodes/geometry/RangeNode.d.ts +19 -0
  652. package/types/src/nodes/gpgpu/ComputeNode.d.ts +24 -0
  653. package/types/src/nodes/lighting/AONode.d.ts +8 -0
  654. package/types/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
  655. package/types/src/nodes/lighting/AnalyticLightNode.d.ts +8 -0
  656. package/types/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
  657. package/types/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
  658. package/types/src/nodes/lighting/DirectionalLightNode.d.ts +8 -0
  659. package/types/src/nodes/lighting/EnvironmentNode.d.ts +8 -0
  660. package/types/src/nodes/lighting/HemisphereLightNode.d.ts +13 -0
  661. package/types/src/nodes/lighting/IESSpotLightNode.d.ts +5 -0
  662. package/types/src/nodes/lighting/IrradianceNode.d.ts +8 -0
  663. package/types/src/nodes/lighting/LightNode.d.ts +18 -0
  664. package/types/src/nodes/lighting/LightProbeNode.d.ts +11 -0
  665. package/types/src/nodes/lighting/LightUtils.d.ts +9 -0
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  667. package/types/src/nodes/lighting/LightingNode.d.ts +7 -0
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  679. package/types/src/nodes/math/MathUtils.d.ts +6 -0
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  686. package/types/src/nodes/procedural/Checker.d.ts +4 -0
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  689. package/types/src/nodes/utils/ArrayElementNode.d.ts +9 -0
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  700. package/types/src/nodes/utils/Packing.d.ts +5 -0
  701. package/types/src/nodes/utils/RTTNode.d.ts +45 -0
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  707. package/types/src/nodes/utils/SpriteSheetUVNode.d.ts +16 -0
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  737. package/types/src/renderers/common/Binding.d.ts +8 -0
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  740. package/types/src/renderers/common/BufferUtils.d.ts +4 -0
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  744. package/types/src/renderers/common/Color4.d.ts +10 -0
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  750. package/types/src/renderers/common/Info.d.ts +34 -0
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  764. package/types/src/renderers/common/RenderPipeline.d.ts +8 -0
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  842. package/types/src/utils.d.ts +3 -0
@@ -0,0 +1,477 @@
1
+ import {
2
+ AnyMapping,
3
+ AnyPixelFormat,
4
+ ColorSpace,
5
+ MagnificationTextureFilter,
6
+ Mapping,
7
+ MinificationTextureFilter,
8
+ PixelFormat,
9
+ PixelFormatGPU,
10
+ TextureDataType,
11
+ Wrapping,
12
+ } from "../constants.js";
13
+ import { EventDispatcher } from "../core/EventDispatcher.js";
14
+ import { Matrix3 } from "../math/Matrix3.js";
15
+ import { Vector2 } from "../math/Vector2.js";
16
+ import { CompressedTextureMipmap } from "./CompressedTexture.js";
17
+ import { CubeTexture } from "./CubeTexture.js";
18
+ import { Source } from "./Source.js";
19
+
20
+ export interface TextureJSON {
21
+ metadata: { version: number; type: string; generator: string };
22
+
23
+ uuid: string;
24
+ name: string;
25
+
26
+ image: string;
27
+
28
+ mapping: AnyMapping;
29
+ channel: number;
30
+
31
+ repeat: [x: number, y: number];
32
+ offset: [x: number, y: number];
33
+ center: [x: number, y: number];
34
+ rotation: number;
35
+
36
+ wrap: [wrapS: number, wrapT: number];
37
+
38
+ format: AnyPixelFormat;
39
+ internalFormat: PixelFormatGPU | null;
40
+ type: TextureDataType;
41
+ colorSpace: ColorSpace;
42
+
43
+ minFilter: MinificationTextureFilter;
44
+ magFilter: MagnificationTextureFilter;
45
+ anisotropy: number;
46
+
47
+ flipY: boolean;
48
+
49
+ generateMipmaps: boolean;
50
+ premultiplyAlpha: boolean;
51
+ unpackAlignment: number;
52
+
53
+ userData?: Record<string, unknown>;
54
+ }
55
+
56
+ /** Shim for OffscreenCanvas. */
57
+ // eslint-disable-next-line @typescript-eslint/no-empty-interface
58
+ export interface OffscreenCanvas extends EventTarget {}
59
+
60
+ /**
61
+ * Create a {@link Texture} to apply to a surface or as a reflection or refraction map.
62
+ * @remarks
63
+ * After the initial use of a texture, its **dimensions**, {@link format}, and {@link type} cannot be changed
64
+ * Instead, call {@link dispose | .dispose()} on the {@link Texture} and instantiate a new {@link Texture}.
65
+ * @example
66
+ * ```typescript
67
+ * // load a texture, set wrap mode to repeat
68
+ * const texture = new THREE.TextureLoader().load("textures/water.jpg");
69
+ * texture.wrapS = THREE.RepeatWrapping;
70
+ * texture.wrapT = THREE.RepeatWrapping;
71
+ * texture.repeat.set(4, 4);
72
+ * ```
73
+ * @see Example: {@link https://threejs.org/examples/#webgl_materials_texture_filters | webgl materials texture filters}
74
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
75
+ * @see {@link https://threejs.org/docs/index.html#api/en/textures/Texture | Official Documentation}
76
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/Textures/Texture.js | Source}
77
+ */
78
+ export class Texture extends EventDispatcher<{ dispose: {} }> {
79
+ /**
80
+ * This creates a new {@link THREE.Texture | Texture} object.
81
+ * @param image See {@link Texture.image | .image}. Default {@link THREE.Texture.DEFAULT_IMAGE}
82
+ * @param mapping See {@link Texture.mapping | .mapping}. Default {@link THREE.Texture.DEFAULT_MAPPING}
83
+ * @param wrapS See {@link Texture.wrapS | .wrapS}. Default {@link THREE.ClampToEdgeWrapping}
84
+ * @param wrapT See {@link Texture.wrapT | .wrapT}. Default {@link THREE.ClampToEdgeWrapping}
85
+ * @param magFilter See {@link Texture.magFilter | .magFilter}. Default {@link THREE.LinearFilter}
86
+ * @param minFilter See {@link Texture.minFilter | .minFilter}. Default {@link THREE.LinearMipmapLinearFilter}
87
+ * @param format See {@link Texture.format | .format}. Default {@link THREE.RGBAFormat}
88
+ * @param type See {@link Texture.type | .type}. Default {@link THREE.UnsignedByteType}
89
+ * @param anisotropy See {@link Texture.anisotropy | .anisotropy}. Default {@link THREE.Texture.DEFAULT_ANISOTROPY}
90
+ * @param colorSpace See {@link Texture.colorSpace | .colorSpace}. Default {@link THREE.NoColorSpace}
91
+ */
92
+ constructor(
93
+ image?: TexImageSource | OffscreenCanvas,
94
+ mapping?: Mapping,
95
+ wrapS?: Wrapping,
96
+ wrapT?: Wrapping,
97
+ magFilter?: MagnificationTextureFilter,
98
+ minFilter?: MinificationTextureFilter,
99
+ format?: PixelFormat,
100
+ type?: TextureDataType,
101
+ anisotropy?: number,
102
+ colorSpace?: ColorSpace,
103
+ );
104
+
105
+ /**
106
+ * @deprecated
107
+ */
108
+ constructor(
109
+ image: TexImageSource | OffscreenCanvas,
110
+ mapping: Mapping,
111
+ wrapS: Wrapping,
112
+ wrapT: Wrapping,
113
+ magFilter: MagnificationTextureFilter,
114
+ minFilter: MinificationTextureFilter,
115
+ format: PixelFormat,
116
+ type: TextureDataType,
117
+ anisotropy: number,
118
+ );
119
+
120
+ /**
121
+ * Read-only flag to check if a given object is of type {@link Texture}.
122
+ * @remarks This is a _constant_ value
123
+ * @defaultValue `true`
124
+ */
125
+ readonly isTexture: true;
126
+
127
+ /**
128
+ * Unique number for this {@link Texture} instance.
129
+ * @remarks Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
130
+ * @remarks Expects a `Integer`
131
+ */
132
+ readonly id: number;
133
+
134
+ /**
135
+ * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
136
+ * @remarks This gets automatically assigned and shouldn't be edited.
137
+ */
138
+ uuid: string;
139
+
140
+ /**
141
+ * Optional name of the object
142
+ * @remarks _(doesn't need to be unique)_.
143
+ * @defaultValue `""`
144
+ */
145
+ name: string;
146
+
147
+ /**
148
+ * The data definition of a texture. A reference to the data source can be shared across textures.
149
+ * This is often useful in context of spritesheets where multiple textures render the same data
150
+ * but with different {@link Texture} transformations.
151
+ */
152
+ source: Source;
153
+
154
+ /**
155
+ * An image object, typically created using the {@link THREE.TextureLoader.load | TextureLoader.load()} method.
156
+ * @remarks This can be any image (e.g., PNG, JPG, GIF, DDS) or video (e.g., MP4, OGG/OGV) type supported by three.js.
157
+ * @remarks To use video as a {@link Texture} you need to have a playing HTML5 video element as a source
158
+ * for your {@link Texture} image and continuously update this {@link Texture}
159
+ * as long as video is playing - the {@link THREE.VideoTexture | VideoTexture} class handles this automatically.
160
+ */
161
+ get image(): any;
162
+ set image(data: any);
163
+
164
+ /**
165
+ * Array of user-specified mipmaps
166
+ * @defaultValue `[]`
167
+ */
168
+ mipmaps: CompressedTextureMipmap[] | CubeTexture[] | HTMLCanvasElement[] | undefined;
169
+
170
+ /**
171
+ * How the image is applied to the object.
172
+ * @remarks All {@link Texture} types except {@link THREE.CubeTexture} expect the _values_ be {@link THREE.Mapping}
173
+ * @remarks {@link CubeTexture} expect the _values_ be {@link THREE.CubeTextureMapping}
174
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
175
+ * @defaultValue _value of_ {@link THREE.Texture.DEFAULT_MAPPING}
176
+ */
177
+ mapping: AnyMapping;
178
+
179
+ /**
180
+ * Lets you select the uv attribute to map the texture to. `0` for `uv`, `1` for `uv1`, `2` for `uv2` and `3` for
181
+ * `uv3`.
182
+ */
183
+ channel: number;
184
+
185
+ /**
186
+ * This defines how the {@link Texture} is wrapped *horizontally* and corresponds to **U** in UV mapping.
187
+ * @remarks for **WEBGL1** - tiling of images in textures only functions if image dimensions are powers of two
188
+ * (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) in terms of pixels.
189
+ * Individual dimensions need not be equal, but each must be a power of two. This is a limitation of WebGL1, not three.js.
190
+ * **WEBGL2** does not have this limitation.
191
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
192
+ * @see {@link wrapT}
193
+ * @see {@link repeat}
194
+ * @defaultValue {@link THREE.ClampToEdgeWrapping}
195
+ */
196
+ wrapS: Wrapping;
197
+
198
+ /**
199
+ * This defines how the {@link Texture} is wrapped *vertically* and corresponds to **V** in UV mapping.
200
+ * @remarks for **WEBGL1** - tiling of images in textures only functions if image dimensions are powers of two
201
+ * (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) in terms of pixels.
202
+ * Individual dimensions need not be equal, but each must be a power of two. This is a limitation of WebGL1, not three.js.
203
+ * **WEBGL2** does not have this limitation.
204
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
205
+ * @see {@link wrapS}
206
+ * @see {@link repeat}
207
+ * @defaultValue {@link THREE.ClampToEdgeWrapping}
208
+ */
209
+ wrapT: Wrapping;
210
+
211
+ /**
212
+ * How the {@link Texture} is sampled when a texel covers more than one pixel.
213
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
214
+ * @see {@link minFilter}
215
+ * @see {@link THREE.MagnificationTextureFilter}
216
+ * @defaultValue {@link THREE.LinearFilter}
217
+ */
218
+ magFilter: MagnificationTextureFilter;
219
+
220
+ /**
221
+ * How the {@link Texture} is sampled when a texel covers less than one pixel.
222
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
223
+ * @see {@link magFilter}
224
+ * @see {@link THREE.MinificationTextureFilter}
225
+ * @defaultValue {@link THREE.LinearMipmapLinearFilter}
226
+ */
227
+ minFilter: MinificationTextureFilter;
228
+
229
+ /**
230
+ * The number of samples taken along the axis through the pixel that has the highest density of texels.
231
+ * @remarks A higher value gives a less blurry result than a basic mipmap, at the cost of more {@link Texture} samples being used.
232
+ * @remarks Use {@link THREE.WebGLCapabilities.getMaxAnisotropy() | renderer.capabilities.getMaxAnisotropy()} to find the maximum valid anisotropy value for the GPU;
233
+ * @remarks This value is usually a power of 2.
234
+ * @default _value of_ {@link THREE.Texture.DEFAULT_ANISOTROPY}. That is normally `1`.
235
+ */
236
+ anisotropy: number;
237
+
238
+ /**
239
+ * These define how elements of a 2D texture, or texels, are read by shaders.
240
+ * @remarks All {@link Texture} types except {@link THREE.DepthTexture} and {@link THREE.CompressedPixelFormat} expect the _values_ be {@link THREE.PixelFormat}
241
+ * @remarks {@link DepthTexture} expect the _values_ be {@link THREE.CubeTextureMapping}
242
+ * @remarks {@link CompressedPixelFormat} expect the _values_ be {@link THREE.CubeTextureMapping}
243
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
244
+ * @see {@link THREE.PixelFormat}
245
+ * @defaultValue {@link THREE.RGBAFormat}.
246
+ */
247
+ format: AnyPixelFormat;
248
+
249
+ /**
250
+ * This must correspond to the {@link Texture.format | .format}.
251
+ * @remarks {@link THREE.UnsignedByteType}, is the type most used by Texture formats.
252
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
253
+ * @see {@link THREE.TextureDataType}
254
+ * @defaultValue {@link THREE.UnsignedByteType}
255
+ */
256
+ type: TextureDataType;
257
+
258
+ /**
259
+ * The GPU Pixel Format allows the developer to specify how the data is going to be stored on the GPU.
260
+ * @remarks Compatible only with {@link WebGL2RenderingContext | WebGL 2 Rendering Context}.
261
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
262
+ * @defaultValue The default value is obtained using a combination of {@link Texture.format | .format} and {@link Texture.type | .type}.
263
+ */
264
+ internalFormat: PixelFormatGPU | null;
265
+
266
+ /**
267
+ * The uv-transform matrix for the texture.
268
+ * @remarks
269
+ * When {@link Texture.matrixAutoUpdate | .matrixAutoUpdate} property is `true`.
270
+ * Will be updated by the renderer from the properties:
271
+ * - {@link Texture.offset | .offset}
272
+ * - {@link Texture.repeat | .repeat}
273
+ * - {@link Texture.rotation | .rotation}
274
+ * - {@link Texture.center | .center}
275
+ * @remarks
276
+ * When {@link Texture.matrixAutoUpdate | .matrixAutoUpdate} property is `false`.
277
+ * This matrix may be set manually.
278
+ * @see {@link matrixAutoUpdate | .matrixAutoUpdate}
279
+ * @defaultValue `new THREE.Matrix3()`
280
+ */
281
+ matrix: Matrix3;
282
+
283
+ /**
284
+ * Whether is to update the texture's uv-transform {@link matrix | .matrix}.
285
+ * @remarks Set this to `false` if you are specifying the uv-transform {@link matrix} directly.
286
+ * @see {@link matrix | .matrix}
287
+ * @defaultValue `true`
288
+ */
289
+ matrixAutoUpdate: boolean;
290
+
291
+ /**
292
+ * How much a single repetition of the texture is offset from the beginning, in each direction **U** and **V**.
293
+ * @remarks Typical range is `0.0` to `1.0`.
294
+ * @defaultValue `new THREE.Vector2(0, 0)`
295
+ */
296
+ offset: Vector2;
297
+
298
+ /**
299
+ * How many times the texture is repeated across the surface, in each direction **U** and **V**.
300
+ * @remarks
301
+ * If repeat is set greater than `1` in either direction, the corresponding *Wrap* parameter should
302
+ * also be set to {@link THREE.RepeatWrapping} or {@link THREE.MirroredRepeatWrapping} to achieve the desired tiling effect.
303
+ * @see {@link wrapS}
304
+ * @see {@link wrapT}
305
+ * @defaultValue `new THREE.Vector2( 1, 1 )`
306
+ */
307
+ repeat: Vector2;
308
+
309
+ /**
310
+ * The point around which rotation occurs.
311
+ * @remarks A value of `(0.5, 0.5)` corresponds to the center of the texture.
312
+ * @defaultValue `new THREE.Vector2( 0, 0 )`, _lower left._
313
+ */
314
+ center: Vector2;
315
+
316
+ /**
317
+ * How much the texture is rotated around the center point, in radians.
318
+ * @remarks Positive values are counter-clockwise.
319
+ * @defaultValue `0`
320
+ */
321
+ rotation: number;
322
+
323
+ /**
324
+ * Whether to generate mipmaps, _(if possible)_ for a texture.
325
+ * @remarks Set this to false if you are creating mipmaps manually.
326
+ * @defaultValue true
327
+ */
328
+ generateMipmaps: boolean;
329
+
330
+ /**
331
+ * If set to `true`, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU.
332
+ * @remarks
333
+ * Note that this property has no effect for {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap | ImageBitmap}.
334
+ * You need to configure on bitmap creation instead. See {@link THREE.ImageBitmapLoader | ImageBitmapLoader}.
335
+ * @see {@link THREE.ImageBitmapLoader | ImageBitmapLoader}.
336
+ * @defaultValue `false`
337
+ */
338
+ premultiplyAlpha: boolean;
339
+
340
+ /**
341
+ * If set to `true`, the texture is flipped along the vertical axis when uploaded to the GPU.
342
+ * @remarks
343
+ * Note that this property has no effect for {@link https://developer.mozilla.org/en-US/docs/Web/API/ImageBitmap | ImageBitmap}.
344
+ * You need to configure on bitmap creation instead. See {@link THREE.ImageBitmapLoader | ImageBitmapLoader}.
345
+ * @see {@link THREE.ImageBitmapLoader | ImageBitmapLoader}.
346
+ * @defaultValue `true`
347
+ */
348
+ flipY: boolean;
349
+
350
+ /**
351
+ * Specifies the alignment requirements for the start of each pixel row in memory.
352
+ * @remarks
353
+ * The allowable values are:
354
+ * - `1` (byte-alignment)
355
+ * - `2` (rows aligned to even-numbered bytes)
356
+ * - `4` (word-alignment)
357
+ * - `8` (rows start on double-word boundaries).
358
+ * @see {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml | glPixelStorei} for more information.
359
+ * @defaultValue `4`
360
+ */
361
+ unpackAlignment: number; // TODO Fix typing to only allow the expected values.
362
+
363
+ /**
364
+ * The {@link Textures | {@link Texture} constants} page for details of other color spaces.
365
+ * @remarks
366
+ * Textures containing color data should be annotated with {@link SRGBColorSpace THREE.SRGBColorSpace} or
367
+ * {@link LinearSRGBColorSpace THREE.LinearSRGBColorSpace}.
368
+ * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
369
+ * @see {@link THREE.TextureDataType}
370
+ * @defaultValue {@link THREE.NoColorSpace}
371
+ */
372
+ colorSpace: ColorSpace;
373
+
374
+ /**
375
+ * Indicates whether a texture belongs to a render target or not
376
+ * @defaultValue `false`
377
+ */
378
+ isRenderTargetTexture: boolean;
379
+
380
+ /**
381
+ * An object that can be used to store custom data about the texture.
382
+ * @remarks It should not hold references to functions as these will not be cloned.
383
+ * @defaultValue `{}`
384
+ */
385
+ userData: Record<string, any>;
386
+
387
+ /**
388
+ * This starts at `0` and counts how many times {@link needsUpdate | .needsUpdate} is set to `true`.
389
+ * @remarks Expects a `Integer`
390
+ * @defaultValue `0`
391
+ */
392
+ version: number;
393
+
394
+ /**
395
+ * Indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target
396
+ * textures)
397
+ */
398
+ pmremVersion: number;
399
+
400
+ /**
401
+ * Set this to `true` to trigger an update next time the texture is used. Particularly important for setting the wrap mode.
402
+ */
403
+ set needsUpdate(value: boolean);
404
+
405
+ /**
406
+ * Indicates whether this texture should be processed by {@link THREE.PMREMGenerator} or not.
407
+ * @remarks Only relevant for render target textures.
408
+ * @defaultValue `false`
409
+ */
410
+ set needsPMREMUpdate(value: boolean);
411
+
412
+ /**
413
+ * The Global default value for {@link anisotropy | .anisotropy}.
414
+ * @defaultValue `1`.
415
+ */
416
+ static DEFAULT_ANISOTROPY: number;
417
+
418
+ /**
419
+ * The Global default value for {@link Texture.image | .image}.
420
+ * @defaultValue `null`.
421
+ */
422
+ static DEFAULT_IMAGE: any;
423
+
424
+ /**
425
+ * The Global default value for {@link mapping | .mapping}.
426
+ * @defaultValue {@link THREE.UVMapping}
427
+ */
428
+ static DEFAULT_MAPPING: Mapping;
429
+
430
+ /**
431
+ * A callback function, called when the texture is updated _(e.g., when needsUpdate has been set to true and then the texture is used)_.
432
+ */
433
+ onUpdate: () => void;
434
+
435
+ /**
436
+ * Transform the **UV** based on the value of this texture's
437
+ * {@link offset | .offset},
438
+ * {@link repeat | .repeat},
439
+ * {@link wrapS | .wrapS},
440
+ * {@link wrapT | .wrapT} and
441
+ * {@link flipY | .flipY} properties.
442
+ * @param uv
443
+ */
444
+ transformUv(uv: Vector2): Vector2;
445
+
446
+ /**
447
+ * Update the texture's **UV-transform** {@link matrix | .matrix} from the texture properties
448
+ * {@link offset | .offset},
449
+ * {@link repeat | .repeat},
450
+ * {@link rotation | .rotation} and
451
+ * {@link center | .center}.
452
+ */
453
+ updateMatrix(): void;
454
+
455
+ /**
456
+ * Make copy of the texture
457
+ * @remarks Note this is not a **"deep copy"**, the image is shared
458
+ * @remarks
459
+ * Besides, cloning a texture does not automatically mark it for a texture upload
460
+ * You have to set {@link needsUpdate | .needsUpdate} to `true` as soon as it's image property (the data source) is fully loaded or ready.
461
+ */
462
+ clone(): this;
463
+
464
+ copy(source: Texture): this;
465
+
466
+ /**
467
+ * Convert the texture to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
468
+ * @param meta Optional object containing metadata.
469
+ */
470
+ toJSON(meta?: string | {}): TextureJSON;
471
+
472
+ /**
473
+ * Frees the GPU-related resources allocated by this instance
474
+ * @remarks Call this method whenever this instance is no longer used in your app.
475
+ */
476
+ dispose(): void;
477
+ }
@@ -0,0 +1,90 @@
1
+ import {
2
+ MagnificationTextureFilter,
3
+ Mapping,
4
+ MinificationTextureFilter,
5
+ PixelFormat,
6
+ TextureDataType,
7
+ Wrapping,
8
+ } from "../constants.js";
9
+ import { Texture } from "./Texture.js";
10
+
11
+ /**
12
+ * Creates a texture for use with a video.
13
+ * @remarks
14
+ * Note: After the initial use of a texture, the video cannot be changed
15
+ * Instead, call {@link dispose | .dispose()} on the texture and instantiate a new one.
16
+ * @example
17
+ * ```typescript
18
+ * // assuming you have created a HTML video element with id="video"
19
+ * const video = document.getElementById('video');
20
+ * const texture = new THREE.VideoTexture(video);
21
+ * ```
22
+ * @see Example: {@link https://threejs.org/examples/#webgl_materials_video | materials / video}
23
+ * @see Example: {@link https://threejs.org/examples/#webgl_materials_video_webcam | materials / video / webcam}
24
+ * @see Example: {@link https://threejs.org/examples/#webgl_video_kinect | video / kinect}
25
+ * @see Example: {@link https://threejs.org/examples/#webgl_video_panorama_equirectangular | video / panorama / equirectangular}
26
+ * @see Example: {@link https://threejs.org/examples/#webxr_vr_video | vr / video}
27
+ * @see {@link https://threejs.org/docs/index.html#api/en/textures/VideoTexture | Official Documentation}
28
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/textures/VideoTexture.js | Source}
29
+ */
30
+ export class VideoTexture extends Texture {
31
+ /**
32
+ * Create a new instance of {@link VideoTexture}
33
+ * @param video The video element to use as the texture.
34
+ * @param mapping See {@link Texture.mapping | .mapping}. Default {@link THREE.Texture.DEFAULT_MAPPING}
35
+ * @param wrapS See {@link Texture.wrapS | .wrapS}. Default {@link THREE.ClampToEdgeWrapping}
36
+ * @param wrapT See {@link Texture.wrapT | .wrapT}. Default {@link THREE.ClampToEdgeWrapping}
37
+ * @param magFilter See {@link Texture.magFilter | .magFilter}. Default {@link THREE.LinearFilter}
38
+ * @param minFilter See {@link Texture.minFilter | .minFilter}. Default {@link THREE.LinearFilter}
39
+ * @param format See {@link Texture.format | .format}. Default {@link THREE.RGBAFormat}
40
+ * @param type See {@link Texture.type | .type}. Default {@link THREE.UnsignedByteType}
41
+ * @param anisotropy See {@link Texture.anisotropy | .anisotropy}. Default {@link THREE.Texture.DEFAULT_ANISOTROPY}
42
+ */
43
+ constructor(
44
+ video: HTMLVideoElement,
45
+ mapping?: Mapping,
46
+ wrapS?: Wrapping,
47
+ wrapT?: Wrapping,
48
+ magFilter?: MagnificationTextureFilter,
49
+ minFilter?: MinificationTextureFilter,
50
+ format?: PixelFormat,
51
+ type?: TextureDataType,
52
+ anisotropy?: number,
53
+ );
54
+
55
+ /**
56
+ * Read-only flag to check if a given object is of type {@link VideoTexture}.
57
+ * @remarks This is a _constant_ value
58
+ * @defaultValue `true`
59
+ */
60
+ readonly isVideoTexture: true;
61
+
62
+ /**
63
+ * @override
64
+ * @defaultValue {@link THREE.LinearFilter}
65
+ */
66
+ magFilter: MagnificationTextureFilter;
67
+
68
+ /**
69
+ * @override
70
+ * @defaultValue {@link THREE.LinearFilter}
71
+ */
72
+ minFilter: MinificationTextureFilter;
73
+
74
+ /**
75
+ * @override
76
+ * @defaultValue `false`
77
+ */
78
+ generateMipmaps: boolean;
79
+
80
+ /**
81
+ * @override
82
+ * You will **not** need to set this manually here as it is handled by the {@link update | update()} method.
83
+ */
84
+ set needsUpdate(value: boolean);
85
+
86
+ /**
87
+ * This is called automatically and sets {@link needsUpdate | .needsUpdate } to `true` every time a new frame is available.
88
+ */
89
+ update(): void;
90
+ }
@@ -0,0 +1,9 @@
1
+ export interface TextureImageData {
2
+ data: Uint8Array | Uint8ClampedArray;
3
+ height: number;
4
+ width: number;
5
+ }
6
+
7
+ export interface Texture3DImageData extends TextureImageData {
8
+ depth: number;
9
+ }
@@ -0,0 +1,3 @@
1
+ export function createCanvasElement(): HTMLCanvasElement;
2
+
3
+ export function probeAsync(gl: WebGLRenderingContext, sync: WebGLSync, interval: number): Promise<void>;