@needle-tools/three 0.169.12 → 0.169.13

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Files changed (842) hide show
  1. package/package.json +3 -2
  2. package/types/build/three.d.cts +1 -0
  3. package/types/build/three.module.d.ts +1 -0
  4. package/types/build/three.module.min.d.ts +1 -0
  5. package/types/build/three.webgpu.d.ts +1 -0
  6. package/types/build/three.webgpu.min.d.ts +1 -0
  7. package/types/build/three.webgpu.nodes.d.ts +1 -0
  8. package/types/build/three.webgpu.nodes.min.d.ts +1 -0
  9. package/types/examples/jsm/Addons.d.ts +292 -0
  10. package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  11. package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
  12. package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
  13. package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  14. package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
  15. package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
  16. package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  17. package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
  18. package/types/examples/jsm/controls/DragControls.d.ts +111 -0
  19. package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
  20. package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
  21. package/types/examples/jsm/controls/MapControls.d.ts +21 -0
  22. package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
  23. package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
  24. package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
  25. package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
  26. package/types/examples/jsm/csm/CSM.d.ts +55 -0
  27. package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  28. package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
  29. package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
  30. package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
  31. package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
  32. package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  33. package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  34. package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  35. package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
  36. package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  37. package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  38. package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  39. package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
  40. package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
  41. package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  42. package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  43. package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  44. package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  45. package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
  46. package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  47. package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
  48. package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  49. package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  50. package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
  51. package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
  52. package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  53. package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  54. package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
  55. package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
  56. package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  57. package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  58. package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  59. package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
  60. package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  61. package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  62. package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  63. package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  64. package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  65. package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  66. package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
  67. package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  68. package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
  69. package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
  70. package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
  71. package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  72. package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  73. package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
  74. package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  75. package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  76. package/types/examples/jsm/libs/stats.module.d.ts +3 -0
  77. package/types/examples/jsm/libs/tween.module.d.ts +2 -0
  78. package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
  79. package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  80. package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  81. package/types/examples/jsm/lines/Line2.d.ts +25 -0
  82. package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
  83. package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
  84. package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
  85. package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
  86. package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
  87. package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
  88. package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  89. package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  90. package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
  91. package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
  92. package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
  93. package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
  94. package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
  95. package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
  96. package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
  97. package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
  98. package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
  99. package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
  100. package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
  101. package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
  102. package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  103. package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
  104. package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
  105. package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
  106. package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
  107. package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  108. package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
  109. package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
  110. package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  111. package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
  112. package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
  113. package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
  114. package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
  115. package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  116. package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
  117. package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
  118. package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
  119. package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  120. package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  121. package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
  122. package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
  123. package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
  124. package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  125. package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
  126. package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
  127. package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
  128. package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
  129. package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
  130. package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  131. package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
  132. package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  133. package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  134. package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
  135. package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
  136. package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
  137. package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
  138. package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
  139. package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
  140. package/types/examples/jsm/math/Capsule.d.ts +26 -0
  141. package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
  142. package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
  143. package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
  144. package/types/examples/jsm/math/Lut.d.ts +27 -0
  145. package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
  146. package/types/examples/jsm/math/OBB.d.ts +24 -0
  147. package/types/examples/jsm/math/Octree.d.ts +29 -0
  148. package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
  149. package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
  150. package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
  151. package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
  152. package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
  153. package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
  154. package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
  155. package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
  156. package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
  157. package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
  158. package/types/examples/jsm/misc/Timer.d.ts +80 -0
  159. package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
  160. package/types/examples/jsm/misc/Volume.d.ts +37 -0
  161. package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
  162. package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
  163. package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  164. package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
  165. package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
  166. package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  167. package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
  168. package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
  169. package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  170. package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  171. package/types/examples/jsm/objects/Reflector.d.ts +21 -0
  172. package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
  173. package/types/examples/jsm/objects/Refractor.d.ts +21 -0
  174. package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
  175. package/types/examples/jsm/objects/Sky.d.ts +28 -0
  176. package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
  177. package/types/examples/jsm/objects/Water.d.ts +22 -0
  178. package/types/examples/jsm/objects/Water2.d.ts +21 -0
  179. package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  180. package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
  181. package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
  182. package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
  183. package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
  184. package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
  185. package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
  186. package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
  187. package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
  188. package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
  189. package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
  190. package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  191. package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
  192. package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
  193. package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
  194. package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
  195. package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
  196. package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
  197. package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
  198. package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
  199. package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
  200. package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
  201. package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
  202. package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
  203. package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
  204. package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
  205. package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
  206. package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
  207. package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
  208. package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  209. package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  210. package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
  211. package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
  212. package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
  213. package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
  214. package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  215. package/types/examples/jsm/renderers/Projector.d.ts +60 -0
  216. package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
  217. package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  218. package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
  219. package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
  220. package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
  221. package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
  222. package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
  223. package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  224. package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
  225. package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
  226. package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
  227. package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
  228. package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
  229. package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
  230. package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
  231. package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
  232. package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
  233. package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  234. package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
  235. package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
  236. package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
  237. package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
  238. package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
  239. package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
  240. package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
  241. package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
  242. package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
  243. package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
  244. package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
  245. package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
  246. package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
  247. package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
  248. package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  249. package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
  250. package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
  251. package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
  252. package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
  253. package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
  254. package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
  255. package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
  256. package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
  257. package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
  258. package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
  259. package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
  260. package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
  261. package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
  262. package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
  263. package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
  264. package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
  265. package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
  266. package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
  267. package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
  268. package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
  269. package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
  270. package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
  271. package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  272. package/types/examples/jsm/transpiler/AST.d.ts +7 -0
  273. package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  274. package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  275. package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  276. package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  277. package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
  278. package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
  279. package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
  280. package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  281. package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  282. package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
  283. package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
  284. package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  285. package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
  286. package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
  287. package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
  288. package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
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  842. package/types/src/utils.d.ts +3 -0
@@ -0,0 +1,674 @@
1
+ import { AnimationClip, AnimationClipJSON } from "../animation/AnimationClip.js";
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+ import { Camera } from "../cameras/Camera.js";
3
+ import { ShapeJSON } from "../extras/core/Shape.js";
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+ import { Material, MaterialJSON } from "../materials/Material.js";
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+ import { Euler } from "../math/Euler.js";
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+ import { Matrix3 } from "../math/Matrix3.js";
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+ import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
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+ import { Quaternion } from "../math/Quaternion.js";
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+ import { Vector3, Vector3Tuple } from "../math/Vector3.js";
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+ import { Group } from "../objects/Group.js";
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+ import { SkeletonJSON } from "../objects/Skeleton.js";
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+ import { WebGLRenderer } from "../renderers/WebGLRenderer.js";
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+ import { Scene } from "../scenes/Scene.js";
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+ import { SourceJSON } from "../textures/Source.js";
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+ import { TextureJSON } from "../textures/Texture.js";
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+ import { BufferGeometry, BufferGeometryJSON } from "./BufferGeometry.js";
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+ import { EventDispatcher } from "./EventDispatcher.js";
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+ import { Layers } from "./Layers.js";
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+ import { Intersection, Raycaster } from "./Raycaster.js";
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+
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+ export interface Object3DJSONObject {
22
+ uuid: string;
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+ type: string;
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+
25
+ name?: string;
26
+ castShadow?: boolean;
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+ receiveShadow?: boolean;
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+ visible?: boolean;
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+ frustumCulled?: boolean;
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+ renderOrder?: number;
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+ userData?: Record<string, unknown>;
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+
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+ layers: number;
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+ matrix: Matrix4Tuple;
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+ up: Vector3Tuple;
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+
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+ matrixAutoUpdate?: boolean;
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+
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+ material?: string | string[];
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+
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+ children?: string[];
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+
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+ animations?: string[];
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+ }
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+
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+ export interface Object3DJSON {
47
+ metadata?: { version: number; type: string; generator: string };
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+ object: Object3DJSONObject;
49
+ }
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+
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+ export interface JSONMeta {
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+ geometries: Record<string, BufferGeometryJSON>;
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+ materials: Record<string, MaterialJSON>;
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+ textures: Record<string, TextureJSON>;
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+ images: Record<string, SourceJSON>;
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+ shapes: Record<string, ShapeJSON>;
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+ skeletons: Record<string, SkeletonJSON>;
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+ animations: Record<string, AnimationClipJSON>;
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+ nodes: Record<string, unknown>;
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+ }
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+
62
+ export interface Object3DEventMap {
63
+ /**
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+ * Fires when the object has been added to its parent object.
65
+ */
66
+ added: {};
67
+
68
+ /**
69
+ * Fires when the object has been removed from its parent object.
70
+ */
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+ removed: {};
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+
73
+ /**
74
+ * Fires when a new child object has been added.
75
+ */
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+ childadded: { child: Object3D };
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+
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+ /**
79
+ * Fires when a new child object has been removed.
80
+ */
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+ childremoved: { child: Object3D };
82
+ }
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+
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+ /**
85
+ * This is the base class for most objects in three.js and provides a set of properties and methods for manipulating objects in 3D space.
86
+ * @remarks Note that this can be used for grouping objects via the {@link THREE.Object3D.add | .add()} method which adds the object as a child,
87
+ * however it is better to use {@link THREE.Group | Group} for this.
88
+ * @see {@link https://threejs.org/docs/index.html#api/en/core/Object3D | Official Documentation}
89
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/Object3D.js | Source}
90
+ */
91
+ export class Object3D<TEventMap extends Object3DEventMap = Object3DEventMap> extends EventDispatcher<TEventMap> {
92
+ /**
93
+ * This creates a new {@link Object3D} object.
94
+ */
95
+ constructor();
96
+
97
+ /**
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+ * Flag to check if a given object is of type {@link Object3D}.
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+ * @remarks This is a _constant_ value
100
+ * @defaultValue `true`
101
+ */
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+ readonly isObject3D: true;
103
+
104
+ /**
105
+ * Unique number for this {@link Object3D} instance.
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+ * @remarks Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
107
+ * Expects a `Integer`
108
+ */
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+ readonly id: number;
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+
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+ /**
112
+ * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
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+ * @remarks This gets automatically assigned and shouldn't be edited.
114
+ */
115
+ uuid: string;
116
+
117
+ /**
118
+ * Optional name of the object
119
+ * @remarks _(doesn't need to be unique)_.
120
+ * @defaultValue `""`
121
+ */
122
+ name: string;
123
+
124
+ /**
125
+ * A Read-only _string_ to check `this` object type.
126
+ * @remarks This can be used to find a specific type of Object3D in a scene.
127
+ * Sub-classes will update this value.
128
+ * @defaultValue `Object3D`
129
+ */
130
+ readonly type: string;
131
+
132
+ /**
133
+ * Object's parent in the {@link https://en.wikipedia.org/wiki/Scene_graph | scene graph}.
134
+ * @remarks An object can have at most one parent.
135
+ * @defaultValue `null`
136
+ */
137
+ parent: Object3D | null;
138
+
139
+ /**
140
+ * Array with object's children.
141
+ * @see {@link THREE.Object3DGroup | Group} for info on manually grouping objects.
142
+ * @defaultValue `[]`
143
+ */
144
+
145
+ children: Object3D[];
146
+
147
+ /**
148
+ * This is used by the {@link lookAt | lookAt} method, for example, to determine the orientation of the result.
149
+ * @defaultValue {@link DEFAULT_UP | Object3D.DEFAULT_UP} - that is `(0, 1, 0)`.
150
+ */
151
+ up: Vector3;
152
+
153
+ /**
154
+ * Object's local position.
155
+ * @defaultValue `new THREE.Vector3()` - that is `(0, 0, 0)`.
156
+ */
157
+ readonly position: Vector3;
158
+
159
+ /**
160
+ * Object's local rotation ({@link https://en.wikipedia.org/wiki/Euler_angles | Euler angles}), in radians.
161
+ * @defaultValue `new THREE.Euler()` - that is `(0, 0, 0, Euler.DEFAULT_ORDER)`.
162
+ */
163
+ readonly rotation: Euler;
164
+
165
+ /**
166
+ * Object's local rotation as a {@link THREE.Quaternion | Quaternion}.
167
+ * @defaultValue `new THREE.Quaternion()` - that is `(0, 0, 0, 1)`.
168
+ */
169
+ readonly quaternion: Quaternion;
170
+
171
+ /**
172
+ * The object's local scale.
173
+ * @defaultValue `new THREE.Vector3( 1, 1, 1 )`
174
+ */
175
+ readonly scale: Vector3;
176
+
177
+ /**
178
+ * @defaultValue `new THREE.Matrix4()`
179
+ */
180
+ readonly modelViewMatrix: Matrix4;
181
+
182
+ /**
183
+ * @defaultValue `new THREE.Matrix3()`
184
+ */
185
+ readonly normalMatrix: Matrix3;
186
+
187
+ /**
188
+ * The local transform matrix.
189
+ * @defaultValue `new THREE.Matrix4()`
190
+ */
191
+ matrix: Matrix4;
192
+
193
+ /**
194
+ * The global transform of the object.
195
+ * @remarks If the {@link Object3D} has no parent, then it's identical to the local transform {@link THREE.Object3D.matrix | .matrix}.
196
+ * @defaultValue `new THREE.Matrix4()`
197
+ */
198
+ matrixWorld: Matrix4;
199
+
200
+ /**
201
+ * When this is set, it calculates the matrix of position, (rotation or quaternion) and
202
+ * scale every frame and also recalculates the matrixWorld property.
203
+ * @defaultValue {@link DEFAULT_MATRIX_AUTO_UPDATE} - that is `(true)`.
204
+ */
205
+ matrixAutoUpdate: boolean;
206
+
207
+ /**
208
+ * If set, then the renderer checks every frame if the object and its children need matrix updates.
209
+ * When it isn't, then you have to maintain all matrices in the object and its children yourself.
210
+ * @defaultValue {@link DEFAULT_MATRIX_WORLD_AUTO_UPDATE} - that is `(true)`.
211
+ */
212
+ matrixWorldAutoUpdate: boolean;
213
+
214
+ /**
215
+ * When this is set, it calculates the matrixWorld in that frame and resets this property to false.
216
+ * @defaultValue `false`
217
+ */
218
+ matrixWorldNeedsUpdate: boolean;
219
+
220
+ /**
221
+ * The layer membership of the object.
222
+ * @remarks The object is only visible if it has at least one layer in common with the {@link THREE.Object3DCamera | Camera} in use.
223
+ * This property can also be used to filter out unwanted objects in ray-intersection tests when using {@link THREE.Raycaster | Raycaster}.
224
+ * @defaultValue `new THREE.Layers()`
225
+ */
226
+ layers: Layers;
227
+
228
+ /**
229
+ * Object gets rendered if `true`.
230
+ * @defaultValue `true`
231
+ */
232
+ visible: boolean;
233
+
234
+ /**
235
+ * Whether the object gets rendered into shadow map.
236
+ * @defaultValue `false`
237
+ */
238
+ castShadow: boolean;
239
+
240
+ /**
241
+ * Whether the material receives shadows.
242
+ * @defaultValue `false`
243
+ */
244
+ receiveShadow: boolean;
245
+
246
+ /**
247
+ * When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
248
+ * If set to `false` the object gets rendered every frame even if it is not in the frustum of the camera.
249
+ * @defaultValue `true`
250
+ */
251
+ frustumCulled: boolean;
252
+
253
+ /**
254
+ * This value allows the default rendering order of {@link https://en.wikipedia.org/wiki/Scene_graph | scene graph}
255
+ * objects to be overridden although opaque and transparent objects remain sorted independently.
256
+ * @remarks When this property is set for an instance of {@link Group | Group}, all descendants objects will be sorted and rendered together.
257
+ * Sorting is from lowest to highest renderOrder.
258
+ * @defaultValue `0`
259
+ */
260
+ renderOrder: number;
261
+
262
+ /**
263
+ * Array with object's animation clips.
264
+ * @defaultValue `[]`
265
+ */
266
+ animations: AnimationClip[];
267
+
268
+ /**
269
+ * An object that can be used to store custom data about the {@link Object3D}.
270
+ * @remarks It should not hold references to _functions_ as these **will not** be cloned.
271
+ * @default `{}`
272
+ */
273
+ userData: Record<string, any>;
274
+
275
+ /**
276
+ * Custom depth material to be used when rendering to the depth map.
277
+ * @remarks Can only be used in context of meshes.
278
+ * When shadow-casting with a {@link THREE.DirectionalLight | DirectionalLight} or {@link THREE.SpotLight | SpotLight},
279
+ * if you are modifying vertex positions in the vertex shader you must specify a customDepthMaterial for proper shadows.
280
+ * @defaultValue `undefined`
281
+ */
282
+ customDepthMaterial?: Material | undefined;
283
+
284
+ /**
285
+ * Same as {@link customDepthMaterial}, but used with {@link THREE.Object3DPointLight | PointLight}.
286
+ * @defaultValue `undefined`
287
+ */
288
+ customDistanceMaterial?: Material | undefined;
289
+
290
+ /**
291
+ * An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
292
+ * @remarks This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
293
+ * depthMaterial, group.
294
+ * Please notice that this callback is only executed for `renderable` 3D objects. Meaning 3D objects which
295
+ * define their visual appearance with geometries and materials like instances of {@link Mesh}, {@link Line},
296
+ * {@link Points} or {@link Sprite}. Instances of {@link Object3D}, {@link Group} or {@link Bone} are not renderable
297
+ * and thus this callback is not executed for such objects.
298
+ */
299
+ onBeforeShadow(
300
+ renderer: WebGLRenderer,
301
+ scene: Scene,
302
+ camera: Camera,
303
+ shadowCamera: Camera,
304
+ geometry: BufferGeometry,
305
+ depthMaterial: Material,
306
+ group: Group,
307
+ ): void;
308
+
309
+ /**
310
+ * An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
311
+ * @remarks This function is called with the following parameters: renderer, scene, camera, shadowCamera, geometry,
312
+ * depthMaterial, group.
313
+ * Please notice that this callback is only executed for `renderable` 3D objects. Meaning 3D objects which
314
+ * define their visual appearance with geometries and materials like instances of {@link Mesh}, {@link Line},
315
+ * {@link Points} or {@link Sprite}. Instances of {@link Object3D}, {@link Group} or {@link Bone} are not renderable
316
+ * and thus this callback is not executed for such objects.
317
+ */
318
+ onAfterShadow(
319
+ renderer: WebGLRenderer,
320
+ scene: Scene,
321
+ camera: Camera,
322
+ shadowCamera: Camera,
323
+ geometry: BufferGeometry,
324
+ depthMaterial: Material,
325
+ group: Group,
326
+ ): void;
327
+
328
+ /**
329
+ * An optional callback that is executed immediately before a 3D object is rendered.
330
+ * @remarks This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
331
+ * Please notice that this callback is only executed for `renderable` 3D objects. Meaning 3D objects which
332
+ * define their visual appearance with geometries and materials like instances of {@link Mesh}, {@link Line},
333
+ * {@link Points} or {@link Sprite}. Instances of {@link Object3D}, {@link Group} or {@link Bone} are not renderable
334
+ * and thus this callback is not executed for such objects.
335
+ */
336
+ onBeforeRender(
337
+ renderer: WebGLRenderer,
338
+ scene: Scene,
339
+ camera: Camera,
340
+ geometry: BufferGeometry,
341
+ material: Material,
342
+ group: Group,
343
+ ): void;
344
+
345
+ /**
346
+ * An optional callback that is executed immediately after a 3D object is rendered.
347
+ * @remarks This function is called with the following parameters: renderer, scene, camera, geometry, material, group.
348
+ * Please notice that this callback is only executed for `renderable` 3D objects. Meaning 3D objects which
349
+ * define their visual appearance with geometries and materials like instances of {@link Mesh}, {@link Line},
350
+ * {@link Points} or {@link Sprite}. Instances of {@link Object3D}, {@link Group} or {@link Bone} are not renderable
351
+ * and thus this callback is not executed for such objects.
352
+ */
353
+ onAfterRender(
354
+ renderer: WebGLRenderer,
355
+ scene: Scene,
356
+ camera: Camera,
357
+ geometry: BufferGeometry,
358
+ material: Material,
359
+ group: Group,
360
+ ): void;
361
+
362
+ /**
363
+ * The default {@link up} direction for objects, also used as the default position for {@link THREE.DirectionalLight | DirectionalLight},
364
+ * {@link THREE.HemisphereLight | HemisphereLight} and {@link THREE.Spotlight | Spotlight} (which creates lights shining from the top down).
365
+ * @defaultValue `new THREE.Vector3( 0, 1, 0)`
366
+ */
367
+ static DEFAULT_UP: Vector3;
368
+
369
+ /**
370
+ * The default setting for {@link matrixAutoUpdate} for newly created Object3Ds.
371
+ * @defaultValue `true`
372
+ */
373
+ static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
374
+
375
+ /**
376
+ * The default setting for {@link matrixWorldAutoUpdate} for newly created Object3Ds.
377
+ * @defaultValue `true`
378
+ */
379
+ static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
380
+
381
+ /**
382
+ * Applies the matrix transform to the object and updates the object's position, rotation and scale.
383
+ * @param matrix
384
+ */
385
+ applyMatrix4(matrix: Matrix4): void;
386
+
387
+ /**
388
+ * Applies the rotation represented by the quaternion to the object.
389
+ * @param quaternion
390
+ */
391
+ applyQuaternion(quaternion: Quaternion): this;
392
+
393
+ /**
394
+ * Calls {@link THREE.Quaternion.setFromAxisAngle | setFromAxisAngle}({@link axis}, {@link angle}) on the {@link quaternion | .quaternion}.
395
+ * @param axis A normalized vector in object space.
396
+ * @param angle Angle in radians. Expects a `Float`
397
+ */
398
+ setRotationFromAxisAngle(axis: Vector3, angle: number): void;
399
+
400
+ /**
401
+ * Calls {@link THREE.Quaternion.setFromEuler | setFromEuler}({@link euler}) on the {@link quaternion | .quaternion}.
402
+ * @param euler Euler angle specifying rotation amount.
403
+ */
404
+ setRotationFromEuler(euler: Euler): void;
405
+
406
+ /**
407
+ * Calls {@link THREE.Quaternion.setFromRotationMatrix | setFromRotationMatrix}({@link m}) on the {@link quaternion | .quaternion}.
408
+ * @remarks Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
409
+ * @param m Rotate the quaternion by the rotation component of the matrix.
410
+ */
411
+ setRotationFromMatrix(m: Matrix4): void;
412
+
413
+ /**
414
+ * Copy the given {@link THREE.Quaternion | Quaternion} into {@link quaternion | .quaternion}.
415
+ * @param q Normalized Quaternion.
416
+ */
417
+ setRotationFromQuaternion(q: Quaternion): void;
418
+
419
+ /**
420
+ * Rotate an object along an axis in object space.
421
+ * @remarks The axis is assumed to be normalized.
422
+ * @param axis A normalized vector in object space.
423
+ * @param angle The angle in radians. Expects a `Float`
424
+ */
425
+ rotateOnAxis(axis: Vector3, angle: number): this;
426
+
427
+ /**
428
+ * Rotate an object along an axis in world space.
429
+ * @remarks The axis is assumed to be normalized
430
+ * Method Assumes no rotated parent.
431
+ * @param axis A normalized vector in world space.
432
+ * @param angle The angle in radians. Expects a `Float`
433
+ */
434
+ rotateOnWorldAxis(axis: Vector3, angle: number): this;
435
+
436
+ /**
437
+ * Rotates the object around _x_ axis in local space.
438
+ * @param rad The angle to rotate in radians. Expects a `Float`
439
+ */
440
+ rotateX(angle: number): this;
441
+
442
+ /**
443
+ * Rotates the object around _y_ axis in local space.
444
+ * @param rad The angle to rotate in radians. Expects a `Float`
445
+ */
446
+ rotateY(angle: number): this;
447
+
448
+ /**
449
+ * Rotates the object around _z_ axis in local space.
450
+ * @param rad The angle to rotate in radians. Expects a `Float`
451
+ */
452
+ rotateZ(angle: number): this;
453
+
454
+ /**
455
+ * Translate an object by distance along an axis in object space
456
+ * @remarks The axis is assumed to be normalized.
457
+ * @param axis A normalized vector in object space.
458
+ * @param distance The distance to translate. Expects a `Float`
459
+ */
460
+ translateOnAxis(axis: Vector3, distance: number): this;
461
+
462
+ /**
463
+ * Translates object along x axis in object space by {@link distance} units.
464
+ * @param distance Expects a `Float`
465
+ */
466
+ translateX(distance: number): this;
467
+
468
+ /**
469
+ * Translates object along _y_ axis in object space by {@link distance} units.
470
+ * @param distance Expects a `Float`
471
+ */
472
+ translateY(distance: number): this;
473
+
474
+ /**
475
+ * Translates object along _z_ axis in object space by {@link distance} units.
476
+ * @param distance Expects a `Float`
477
+ */
478
+ translateZ(distance: number): this;
479
+
480
+ /**
481
+ * Converts the vector from this object's local space to world space.
482
+ * @param vector A vector representing a position in this object's local space.
483
+ */
484
+ localToWorld(vector: Vector3): Vector3;
485
+
486
+ /**
487
+ * Converts the vector from world space to this object's local space.
488
+ * @param vector A vector representing a position in world space.
489
+ */
490
+ worldToLocal(vector: Vector3): Vector3;
491
+
492
+ /**
493
+ * Rotates the object to face a point in world space.
494
+ * @remarks This method does not support objects having non-uniformly-scaled parent(s).
495
+ * @param vector A vector representing a position in world space to look at.
496
+ */
497
+ lookAt(vector: Vector3): void;
498
+ /**
499
+ * Rotates the object to face a point in world space.
500
+ * @remarks This method does not support objects having non-uniformly-scaled parent(s).
501
+ * @param x Expects a `Float`
502
+ * @param y Expects a `Float`
503
+ * @param z Expects a `Float`
504
+ */
505
+ lookAt(x: number, y: number, z: number): void;
506
+
507
+ /**
508
+ * Adds another {@link Object3D} as child of this {@link Object3D}.
509
+ * @remarks An arbitrary number of objects may be added
510
+ * Any current parent on an {@link object} passed in here will be removed, since an {@link Object3D} can have at most one parent.
511
+ * @see {@link attach}
512
+ * @see {@link THREE.Group | Group} for info on manually grouping objects.
513
+ * @param object
514
+ */
515
+ add(...object: Object3D[]): this;
516
+
517
+ /**
518
+ * Removes a {@link Object3D} as child of this {@link Object3D}.
519
+ * @remarks An arbitrary number of objects may be removed.
520
+ * @see {@link THREE.Group | Group} for info on manually grouping objects.
521
+ * @param object
522
+ */
523
+ remove(...object: Object3D[]): this;
524
+
525
+ /**
526
+ * Removes this object from its current parent.
527
+ */
528
+ removeFromParent(): this;
529
+
530
+ /**
531
+ * Removes all child objects.
532
+ */
533
+ clear(): this;
534
+
535
+ /**
536
+ * Adds a {@link Object3D} as a child of this, while maintaining the object's world transform.
537
+ * @remarks Note: This method does not support scene graphs having non-uniformly-scaled nodes(s).
538
+ * @see {@link add}
539
+ * @param object
540
+ */
541
+ attach(object: Object3D): this;
542
+
543
+ /**
544
+ * Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
545
+ * @remarks Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
546
+ * @see {@link id}
547
+ * @param id Unique number of the object instance. Expects a `Integer`
548
+ */
549
+ getObjectById(id: number): Object3D | undefined;
550
+
551
+ /**
552
+ * Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
553
+ * @remarks Note that for most objects the name is an empty string by default
554
+ * You will have to set it manually to make use of this method.
555
+ * @param name String to match to the children's Object3D.name property.
556
+ */
557
+ getObjectByName(name: string): Object3D | undefined;
558
+
559
+ /**
560
+ * Searches through an object and its children, starting with the object itself,
561
+ * and returns the first with a property that matches the value given.
562
+ *
563
+ * @param name - the property name to search for.
564
+ * @param value - value of the given property.
565
+ */
566
+ getObjectByProperty(name: string, value: any): Object3D | undefined;
567
+
568
+ /**
569
+ * Searches through an object and its children, starting with the object itself,
570
+ * and returns the first with a property that matches the value given.
571
+ * @param name The property name to search for.
572
+ * @param value Value of the given property.
573
+ * @param optionalTarget target to set the result. Otherwise a new Array is instantiated. If set, you must clear
574
+ * this array prior to each call (i.e., array.length = 0;).
575
+ */
576
+ getObjectsByProperty(name: string, value: any, optionalTarget?: Object3D[]): Object3D[];
577
+
578
+ /**
579
+ * Returns a vector representing the position of the object in world space.
580
+ * @param target The result will be copied into this Vector3.
581
+ */
582
+ getWorldPosition(target: Vector3): Vector3;
583
+
584
+ /**
585
+ * Returns a quaternion representing the rotation of the object in world space.
586
+ * @param target The result will be copied into this Quaternion.
587
+ */
588
+ getWorldQuaternion(target: Quaternion): Quaternion;
589
+
590
+ /**
591
+ * Returns a vector of the scaling factors applied to the object for each axis in world space.
592
+ * @param target The result will be copied into this Vector3.
593
+ */
594
+ getWorldScale(target: Vector3): Vector3;
595
+
596
+ /**
597
+ * Returns a vector representing the direction of object's positive z-axis in world space.
598
+ * @param target The result will be copied into this Vector3.
599
+ */
600
+ getWorldDirection(target: Vector3): Vector3;
601
+
602
+ /**
603
+ * Abstract (empty) method to get intersections between a casted ray and this object
604
+ * @remarks Subclasses such as {@link THREE.Mesh | Mesh}, {@link THREE.Line | Line}, and {@link THREE.Points | Points} implement this method in order to use raycasting.
605
+ * @see {@link THREE.Raycaster | Raycaster}
606
+ * @param raycaster
607
+ * @param intersects
608
+ * @defaultValue `() => {}`
609
+ */
610
+ raycast(raycaster: Raycaster, intersects: Intersection[]): void;
611
+
612
+ /**
613
+ * Executes the callback on this object and all descendants.
614
+ * @remarks Note: Modifying the scene graph inside the callback is discouraged.
615
+ * @param callback A function with as first argument an {@link Object3D} object.
616
+ */
617
+ traverse(callback: (object: Object3D) => any): void;
618
+
619
+ /**
620
+ * Like traverse, but the callback will only be executed for visible objects
621
+ * @remarks Descendants of invisible objects are not traversed.
622
+ * Note: Modifying the scene graph inside the callback is discouraged.
623
+ * @param callback A function with as first argument an {@link Object3D} object.
624
+ */
625
+ traverseVisible(callback: (object: Object3D) => any): void;
626
+
627
+ /**
628
+ * Executes the callback on all ancestors.
629
+ * @remarks Note: Modifying the scene graph inside the callback is discouraged.
630
+ * @param callback A function with as first argument an {@link Object3D} object.
631
+ */
632
+ traverseAncestors(callback: (object: Object3D) => any): void;
633
+
634
+ /**
635
+ * Updates local transform.
636
+ */
637
+ updateMatrix(): void;
638
+
639
+ /**
640
+ * Updates the global transform of the object.
641
+ * And will update the object descendants if {@link matrixWorldNeedsUpdate | .matrixWorldNeedsUpdate} is set to true or if the {@link force} parameter is set to `true`.
642
+ * @param force A boolean that can be used to bypass {@link matrixWorldAutoUpdate | .matrixWorldAutoUpdate}, to recalculate the world matrix of the object and descendants on the current frame.
643
+ * Useful if you cannot wait for the renderer to update it on the next frame, assuming {@link matrixWorldAutoUpdate | .matrixWorldAutoUpdate} set to `true`.
644
+ */
645
+ updateMatrixWorld(force?: boolean): void;
646
+
647
+ /**
648
+ * Updates the global transform of the object.
649
+ * @param updateParents Recursively updates global transform of ancestors.
650
+ * @param updateChildren Recursively updates global transform of descendants.
651
+ */
652
+ updateWorldMatrix(updateParents: boolean, updateChildren: boolean): void;
653
+
654
+ /**
655
+ * Convert the object to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
656
+ * @param meta Object containing metadata such as materials, textures or images for the object.
657
+ */
658
+ toJSON(meta?: JSONMeta): Object3DJSON;
659
+
660
+ /**
661
+ * Returns a clone of `this` object and optionally all descendants.
662
+ * @param recursive If true, descendants of the object are also cloned. Default `true`
663
+ */
664
+ clone(recursive?: boolean): this;
665
+
666
+ /**
667
+ * Copies the given object into this object.
668
+ * @remarks Event listeners and user-defined callbacks ({@link .onAfterRender} and {@link .onBeforeRender}) are not copied.
669
+ * @param object
670
+ * @param recursive If set to `true`, descendants of the object are copied next to the existing ones. If set to
671
+ * `false`, descendants are left unchanged. Default is `true`.
672
+ */
673
+ copy(object: Object3D, recursive?: boolean): this;
674
+ }