@needle-tools/three 0.169.12 → 0.169.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -2
- package/types/build/three.d.cts +1 -0
- package/types/build/three.module.d.ts +1 -0
- package/types/build/three.module.min.d.ts +1 -0
- package/types/build/three.webgpu.d.ts +1 -0
- package/types/build/three.webgpu.min.d.ts +1 -0
- package/types/build/three.webgpu.nodes.d.ts +1 -0
- package/types/build/three.webgpu.nodes.min.d.ts +1 -0
- package/types/examples/jsm/Addons.d.ts +292 -0
- package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
- package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
- package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
- package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
- package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
- package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
- package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
- package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
- package/types/examples/jsm/controls/DragControls.d.ts +111 -0
- package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
- package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
- package/types/examples/jsm/controls/MapControls.d.ts +21 -0
- package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
- package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
- package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
- package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
- package/types/examples/jsm/csm/CSM.d.ts +55 -0
- package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
- package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
- package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
- package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
- package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
- package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
- package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
- package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
- package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
- package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
- package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
- package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
- package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
- package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
- package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
- package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
- package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
- package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
- package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
- package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
- package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
- package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
- package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
- package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
- package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
- package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
- package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
- package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
- package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
- package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
- package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
- package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
- package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
- package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
- package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
- package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
- package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
- package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
- package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
- package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
- package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
- package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
- package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
- package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
- package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
- package/types/examples/jsm/libs/stats.module.d.ts +3 -0
- package/types/examples/jsm/libs/tween.module.d.ts +2 -0
- package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
- package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
- package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
- package/types/examples/jsm/lines/Line2.d.ts +25 -0
- package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
- package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
- package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
- package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
- package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
- package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
- package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
- package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
- package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
- package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
- package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
- package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
- package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
- package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
- package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
- package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
- package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
- package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
- package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
- package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
- package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
- package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
- package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
- package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
- package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
- package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
- package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
- package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
- package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
- package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
- package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
- package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
- package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
- package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
- package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
- package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
- package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
- package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
- package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
- package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
- package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
- package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
- package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
- package/types/examples/jsm/math/Capsule.d.ts +26 -0
- package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
- package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
- package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
- package/types/examples/jsm/math/Lut.d.ts +27 -0
- package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
- package/types/examples/jsm/math/OBB.d.ts +24 -0
- package/types/examples/jsm/math/Octree.d.ts +29 -0
- package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
- package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
- package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
- package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
- package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
- package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
- package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
- package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
- package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
- package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
- package/types/examples/jsm/misc/Timer.d.ts +80 -0
- package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
- package/types/examples/jsm/misc/Volume.d.ts +37 -0
- package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
- package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
- package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
- package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
- package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
- package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
- package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
- package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
- package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
- package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
- package/types/examples/jsm/objects/Reflector.d.ts +21 -0
- package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
- package/types/examples/jsm/objects/Refractor.d.ts +21 -0
- package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
- package/types/examples/jsm/objects/Sky.d.ts +28 -0
- package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
- package/types/examples/jsm/objects/Water.d.ts +22 -0
- package/types/examples/jsm/objects/Water2.d.ts +21 -0
- package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
- package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
- package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
- package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
- package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
- package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
- package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
- package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
- package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
- package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
- package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
- package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
- package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
- package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
- package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
- package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
- package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
- package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
- package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
- package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
- package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
- package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
- package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
- package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
- package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
- package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
- package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
- package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
- package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
- package/types/examples/jsm/renderers/Projector.d.ts +60 -0
- package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
- package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
- package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
- package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
- package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
- package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
- package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
- package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
- package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
- package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
- package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
- package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
- package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
- package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
- package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
- package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
- package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
- package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
- package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
- package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
- package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
- package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
- package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
- package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
- package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
- package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
- package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
- package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
- package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
- package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
- package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
- package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
- package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
- package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
- package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
- package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
- package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
- package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
- package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
- package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
- package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
- package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
- package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
- package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
- package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
- package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
- package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
- package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
- package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
- package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
- package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
- package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
- package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
- package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
- package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
- package/types/examples/jsm/transpiler/AST.d.ts +7 -0
- package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
- package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
- package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
- package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
- package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
- package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
- package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
- package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
- package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
- package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
- package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
- package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
- package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
- package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
- package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
- package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
- package/types/examples/jsm/utils/UVsDebug.d.ts +3 -0
- package/types/examples/jsm/utils/WorkerPool.d.ts +26 -0
- package/types/examples/jsm/webxr/ARButton.d.ts +9 -0
- package/types/examples/jsm/webxr/OculusHandModel.d.ts +23 -0
- package/types/examples/jsm/webxr/OculusHandPointerModel.d.ts +67 -0
- package/types/examples/jsm/webxr/Text2D.d.ts +3 -0
- package/types/examples/jsm/webxr/VRButton.d.ts +5 -0
- package/types/examples/jsm/webxr/XRButton.d.ts +5 -0
- package/types/examples/jsm/webxr/XRControllerModelFactory.d.ts +23 -0
- package/types/examples/jsm/webxr/XREstimatedLight.d.ts +69 -0
- package/types/examples/jsm/webxr/XRHandMeshModel.d.ts +19 -0
- package/types/examples/jsm/webxr/XRHandModelFactory.d.ts +32 -0
- package/types/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/types/examples/jsm/webxr/XRPlanes.d.ts +5 -0
- package/types/globals.d.ts +9 -0
- package/types/index.d.ts +6 -0
- package/types/src/Three.Legacy.d.ts +20 -0
- package/types/src/Three.WebGPU.Nodes.d.ts +201 -0
- package/types/src/Three.WebGPU.d.ts +202 -0
- package/types/src/Three.d.ts +221 -0
- package/types/src/animation/AnimationAction.d.ts +86 -0
- package/types/src/animation/AnimationClip.d.ts +59 -0
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- package/types/src/nodes/lighting/AONode.d.ts +8 -0
- package/types/src/nodes/lighting/AmbientLightNode.d.ts +8 -0
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- package/types/src/nodes/lighting/BasicEnvironmentNode.d.ts +10 -0
- package/types/src/nodes/lighting/BasicLightMapNode.d.ts +8 -0
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- package/types/src/nodes/lighting/LightProbeNode.d.ts +11 -0
- package/types/src/nodes/lighting/LightUtils.d.ts +9 -0
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- package/types/src/nodes/lighting/LightingNode.d.ts +7 -0
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- package/types/src/nodes/utils/JoinNode.d.ts +10 -0
- package/types/src/nodes/utils/LoopNode.d.ts +22 -0
- package/types/src/nodes/utils/MatcapUVNode.d.ts +8 -0
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- package/types/src/nodes/utils/SpriteUtils.d.ts +6 -0
- package/types/src/nodes/utils/StorageArrayElementNode.d.ts +19 -0
- package/types/src/nodes/utils/TimerNode.d.ts +25 -0
- package/types/src/nodes/utils/TriplanarTexturesNode.d.ts +36 -0
- package/types/src/nodes/utils/UVUtils.d.ts +14 -0
- package/types/src/nodes/utils/ViewportUtils.d.ts +4 -0
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- package/types/src/objects/Bone.d.ts +36 -0
- package/types/src/objects/Group.d.ts +37 -0
- package/types/src/objects/InstancedMesh.d.ts +179 -0
- package/types/src/objects/LOD.d.ts +111 -0
- package/types/src/objects/Line.d.ts +87 -0
- package/types/src/objects/LineLoop.d.ts +40 -0
- package/types/src/objects/LineSegments.d.ts +41 -0
- package/types/src/objects/Mesh.d.ts +94 -0
- package/types/src/objects/Points.d.ts +66 -0
- package/types/src/objects/Skeleton.d.ts +120 -0
- package/types/src/objects/SkinnedMesh.d.ts +160 -0
- package/types/src/objects/Sprite.d.ts +65 -0
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- package/types/src/renderers/WebGLArrayRenderTarget.d.ts +29 -0
- package/types/src/renderers/WebGLCubeRenderTarget.d.ts +18 -0
- package/types/src/renderers/WebGLRenderTarget.d.ts +8 -0
- package/types/src/renderers/WebGLRenderer.d.ts +552 -0
- package/types/src/renderers/common/Animation.d.ts +13 -0
- package/types/src/renderers/common/Attributes.d.ts +22 -0
- package/types/src/renderers/common/Backend.d.ts +19 -0
- package/types/src/renderers/common/Background.d.ts +23 -0
- package/types/src/renderers/common/BindGroup.d.ts +16 -0
- package/types/src/renderers/common/Binding.d.ts +8 -0
- package/types/src/renderers/common/Bindings.d.ts +42 -0
- package/types/src/renderers/common/Buffer.d.ts +11 -0
- package/types/src/renderers/common/BufferUtils.d.ts +4 -0
- package/types/src/renderers/common/BundleGroup.d.ts +10 -0
- package/types/src/renderers/common/ChainMap.d.ts +9 -0
- package/types/src/renderers/common/ClippingContext.d.ts +24 -0
- package/types/src/renderers/common/Color4.d.ts +10 -0
- package/types/src/renderers/common/ComputePipeline.d.ts +8 -0
- package/types/src/renderers/common/Constants.d.ts +9 -0
- package/types/src/renderers/common/CubeRenderTarget.d.ts +10 -0
- package/types/src/renderers/common/DataMap.d.ts +20 -0
- package/types/src/renderers/common/Geometries.d.ts +31 -0
- package/types/src/renderers/common/Info.d.ts +34 -0
- package/types/src/renderers/common/Pipeline.d.ts +6 -0
- package/types/src/renderers/common/Pipelines.d.ts +68 -0
- package/types/src/renderers/common/PostProcessing.d.ts +21 -0
- package/types/src/renderers/common/ProgrammableStage.d.ts +15 -0
- package/types/src/renderers/common/QuadMesh.d.ts +16 -0
- package/types/src/renderers/common/RenderBundle.d.ts +9 -0
- package/types/src/renderers/common/RenderBundles.d.ts +11 -0
- package/types/src/renderers/common/RenderContext.d.ts +43 -0
- package/types/src/renderers/common/RenderContexts.d.ts +17 -0
- package/types/src/renderers/common/RenderList.d.ts +67 -0
- package/types/src/renderers/common/RenderLists.d.ts +11 -0
- package/types/src/renderers/common/RenderObject.d.ts +94 -0
- package/types/src/renderers/common/RenderObjects.d.ts +62 -0
- package/types/src/renderers/common/RenderPipeline.d.ts +8 -0
- package/types/src/renderers/common/Renderer.d.ts +296 -0
- package/types/src/renderers/common/SampledTexture.d.ts +33 -0
- package/types/src/renderers/common/Sampler.d.ts +11 -0
- package/types/src/renderers/common/StorageBufferAttribute.d.ts +7 -0
- package/types/src/renderers/common/StorageInstancedBufferAttribute.d.ts +8 -0
- package/types/src/renderers/common/StorageTexture.d.ts +5 -0
- package/types/src/renderers/common/Textures.d.ts +68 -0
- package/types/src/renderers/common/Uniform.d.ts +45 -0
- package/types/src/renderers/common/UniformBuffer.d.ts +6 -0
- package/types/src/renderers/common/UniformsGroup.d.ts +32 -0
- package/types/src/renderers/common/extras/PMREMGenerator.d.ts +9 -0
- package/types/src/renderers/common/nodes/NodeBuilderState.d.ts +31 -0
- package/types/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
- package/types/src/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
- package/types/src/renderers/common/nodes/NodeSampler.d.ts +12 -0
- package/types/src/renderers/common/nodes/NodeUniform.d.ts +68 -0
- package/types/src/renderers/common/nodes/NodeUniformsGroup.d.ts +10 -0
- package/types/src/renderers/common/nodes/Nodes.d.ts +114 -0
- package/types/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
- package/types/src/renderers/shaders/ShaderChunk.d.ts +143 -0
- package/types/src/renderers/shaders/ShaderLib.d.ts +29 -0
- package/types/src/renderers/shaders/UniformsLib.d.ts +189 -0
- package/types/src/renderers/shaders/UniformsUtils.d.ts +14 -0
- package/types/src/renderers/webgl/WebGLAttributes.d.ts +21 -0
- package/types/src/renderers/webgl/WebGLBindingStates.d.ts +26 -0
- package/types/src/renderers/webgl/WebGLBufferRenderer.d.ts +21 -0
- package/types/src/renderers/webgl/WebGLCapabilities.d.ts +48 -0
- package/types/src/renderers/webgl/WebGLClipping.d.ts +26 -0
- package/types/src/renderers/webgl/WebGLCubeMaps.d.ts +8 -0
- package/types/src/renderers/webgl/WebGLCubeUVMaps.d.ts +9 -0
- package/types/src/renderers/webgl/WebGLExtensions.d.ts +7 -0
- package/types/src/renderers/webgl/WebGLGeometries.d.ts +13 -0
- package/types/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +15 -0
- package/types/src/renderers/webgl/WebGLInfo.d.ts +39 -0
- package/types/src/renderers/webgl/WebGLLights.d.ts +49 -0
- package/types/src/renderers/webgl/WebGLObjects.d.ts +6 -0
- package/types/src/renderers/webgl/WebGLProgram.d.ts +30 -0
- package/types/src/renderers/webgl/WebGLPrograms.d.ts +240 -0
- package/types/src/renderers/webgl/WebGLProperties.d.ts +9 -0
- package/types/src/renderers/webgl/WebGLRenderLists.d.ts +66 -0
- package/types/src/renderers/webgl/WebGLShader.d.ts +1 -0
- package/types/src/renderers/webgl/WebGLShadowMap.d.ts +38 -0
- package/types/src/renderers/webgl/WebGLState.d.ts +116 -0
- package/types/src/renderers/webgl/WebGLTextures.d.ts +30 -0
- package/types/src/renderers/webgl/WebGLUniforms.d.ts +12 -0
- package/types/src/renderers/webgl/WebGLUniformsGroups.d.ts +17 -0
- package/types/src/renderers/webgl/WebGLUtils.d.ts +11 -0
- package/types/src/renderers/webgl-fallback/WebGLBackend.d.ts +14 -0
- package/types/src/renderers/webgpu/WebGPUBackend.d.ts +25 -0
- package/types/src/renderers/webgpu/WebGPURenderer.Nodes.d.ts +12 -0
- package/types/src/renderers/webgpu/WebGPURenderer.d.ts +14 -0
- package/types/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +5 -0
- package/types/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +5 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +125 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
- package/types/src/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
- package/types/src/renderers/webxr/WebXRController.d.ts +63 -0
- package/types/src/renderers/webxr/WebXRDepthSensing.d.ts +22 -0
- package/types/src/renderers/webxr/WebXRManager.d.ts +85 -0
- package/types/src/scenes/Fog.d.ts +77 -0
- package/types/src/scenes/FogExp2.d.ts +66 -0
- package/types/src/scenes/Scene.d.ts +118 -0
- package/types/src/textures/CanvasTexture.d.ts +51 -0
- package/types/src/textures/CompressedArrayTexture.d.ts +68 -0
- package/types/src/textures/CompressedCubeTexture.d.ts +13 -0
- package/types/src/textures/CompressedTexture.d.ts +95 -0
- package/types/src/textures/CubeTexture.d.ts +90 -0
- package/types/src/textures/Data3DTexture.d.ts +96 -0
- package/types/src/textures/DataArrayTexture.d.ts +123 -0
- package/types/src/textures/DataTexture.d.ts +113 -0
- package/types/src/textures/DepthTexture.d.ts +104 -0
- package/types/src/textures/FramebufferTexture.d.ts +62 -0
- package/types/src/textures/Source.d.ts +75 -0
- package/types/src/textures/Texture.d.ts +477 -0
- package/types/src/textures/VideoTexture.d.ts +90 -0
- package/types/src/textures/types.d.ts +9 -0
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TMaterial extends Material | Material[] = Material | Material[],
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computeLineDistances(): this;
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}
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* A continuous line that connects back to the start.
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* the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP}
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* instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP},
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* which draws a straight line to the next vertex, and connects the last vertex back to the first.
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*/
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export class LineLoop<
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TGeometry extends BufferGeometry = BufferGeometry,
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TMaterial extends Material | Material[] = Material | Material[],
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TEventMap extends Object3DEventMap = Object3DEventMap,
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> extends Line<TGeometry, TMaterial, TEventMap> {
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/**
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* Create a new instance of {@link LineLoop}
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* @param geometry List of vertices representing points on the line loop. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
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* @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
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*/
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constructor(geometry?: TGeometry, material?: TMaterial);
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/**
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* Read-only flag to check if a given object is of type {@link LineLoop}.
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* @remarks This is a _constant_ value
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*/
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readonly isLineLoop: true;
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/**
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* @override
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* @defaultValue `LineLoop`
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*/
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override readonly type: string | "LineLoop";
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}
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import { BufferGeometry } from "../core/BufferGeometry.js";
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import { Object3DEventMap } from "../core/Object3D.js";
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import { Material } from "../materials/Material.js";
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import { Line } from "./Line.js";
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/**
|
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* A series of lines drawn between pairs of vertices.
|
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* @remarks
|
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* This is nearly the same as {@link THREE.Line | Line},
|
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* the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES}
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* instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP}.
|
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* @see {@link https://threejs.org/docs/index.html#api/en/objects/LineSegments | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineSegments.js | Source}
|
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*/
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export class LineSegments<
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TGeometry extends BufferGeometry = BufferGeometry,
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TMaterial extends Material | Material[] = Material | Material[],
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TEventMap extends Object3DEventMap = Object3DEventMap,
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> extends Line<TGeometry, TMaterial, TEventMap> {
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/**
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* Create a new instance of {@link LineSegments}
|
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* @param geometry Pair(s) of vertices representing each line segment(s). Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
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* @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
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*/
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constructor(geometry?: TGeometry, material?: TMaterial);
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/**
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* Read-only flag to check if a given object is of type {@link LineSegments}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isLineSegments: true;
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/**
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* A Read-only _string_ to check if `this` object type.
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* @remarks Sub-classes will update this value.
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* @override
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* @defaultValue `LineSegments`
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*/
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override readonly type: string | "LineSegments";
|
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}
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import { BufferGeometry } from "../core/BufferGeometry.js";
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import { JSONMeta, Object3D, Object3DEventMap, Object3DJSON, Object3DJSONObject } from "../core/Object3D.js";
|
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import { Material } from "../materials/Material.js";
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|
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import { Vector3 } from "../math/Vector3.js";
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|
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export interface MeshJSONObject extends Object3DJSONObject {
|
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|
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geometry: string;
|
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}
|
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+
|
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|
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export interface MeshJSON extends Object3DJSON {
|
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|
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object: MeshJSONObject;
|
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|
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}
|
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|
+
|
|
14
|
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/**
|
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|
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* Class representing triangular {@link https://en.wikipedia.org/wiki/Polygon_mesh | polygon mesh} based objects.
|
|
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|
+
* @remarks
|
|
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|
+
* Also serves as a base for other classes such as {@link THREE.SkinnedMesh | SkinnedMesh}, {@link THREE.InstancedMesh | InstancedMesh}.
|
|
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|
+
* @example
|
|
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|
+
* ```typescript
|
|
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|
+
* const geometry = new THREE.BoxGeometry(1, 1, 1);
|
|
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|
+
* const material = new THREE.MeshBasicMaterial({
|
|
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|
+
* color: 0xffff00
|
|
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|
+
* });
|
|
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|
+
* const {@link Mesh} = new THREE.Mesh(geometry, material);
|
|
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|
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* scene.add(mesh);
|
|
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|
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* ```
|
|
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|
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* @see {@link https://threejs.org/docs/index.html#api/en/objects/Mesh | Official Documentation}
|
|
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|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Mesh.js | Source}
|
|
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|
+
*/
|
|
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|
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export class Mesh<
|
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|
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TGeometry extends BufferGeometry = BufferGeometry,
|
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|
+
TMaterial extends Material | Material[] = Material | Material[],
|
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|
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TEventMap extends Object3DEventMap = Object3DEventMap,
|
|
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|
+
> extends Object3D<TEventMap> {
|
|
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|
+
/**
|
|
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|
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* Create a new instance of {@link Mesh}
|
|
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|
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* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
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|
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* @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
|
|
39
|
+
*/
|
|
40
|
+
constructor(geometry?: TGeometry, material?: TMaterial);
|
|
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|
+
|
|
42
|
+
/**
|
|
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|
+
* Read-only flag to check if a given object is of type {@link Mesh}.
|
|
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|
+
* @remarks This is a _constant_ value
|
|
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|
+
* @defaultValue `true`
|
|
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|
+
*/
|
|
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|
+
readonly isMesh: true;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* @override
|
|
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|
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* @defaultValue `Mesh`
|
|
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|
+
*/
|
|
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|
+
override readonly type: string | "Mesh";
|
|
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|
+
|
|
55
|
+
/**
|
|
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|
+
* An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
|
|
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|
+
* @defaultValue {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
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|
+
*/
|
|
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|
+
geometry: TGeometry;
|
|
60
|
+
|
|
61
|
+
/**
|
|
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|
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* An instance of material derived from the {@link THREE.Material | Material} base class or an array of materials, defining the object's appearance.
|
|
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|
+
* @defaultValue {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
|
|
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|
+
*/
|
|
65
|
+
material: TMaterial;
|
|
66
|
+
|
|
67
|
+
/**
|
|
68
|
+
* An array of weights typically from `0-1` that specify how much of the morph is applied.
|
|
69
|
+
* @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
|
|
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|
+
*/
|
|
71
|
+
morphTargetInfluences?: number[] | undefined;
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* A dictionary of morphTargets based on the `morphTarget.name` property.
|
|
75
|
+
* @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
|
|
76
|
+
*/
|
|
77
|
+
morphTargetDictionary?: { [key: string]: number } | undefined;
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Updates the morphTargets to have no influence on the object
|
|
81
|
+
* @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
|
|
82
|
+
*/
|
|
83
|
+
updateMorphTargets(): void;
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Get the local-space position of the vertex at the given index,
|
|
87
|
+
* taking into account the current animation state of both morph targets and skinning.
|
|
88
|
+
* @param index Expects a `Integer`
|
|
89
|
+
* @param target
|
|
90
|
+
*/
|
|
91
|
+
getVertexPosition(index: number, target: Vector3): Vector3;
|
|
92
|
+
|
|
93
|
+
toJSON(meta?: JSONMeta): MeshJSON;
|
|
94
|
+
}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { BufferGeometry, NormalOrGLBufferAttributes } from "../core/BufferGeometry.js";
|
|
2
|
+
import { Object3D, Object3DEventMap } from "../core/Object3D.js";
|
|
3
|
+
import { Material } from "../materials/Material.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* A class for displaying {@link Points}
|
|
7
|
+
* @remarks
|
|
8
|
+
* The {@link Points} are rendered by the {@link THREE.WebGLRenderer | WebGLRenderer} using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.POINTS}.
|
|
9
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Points | Official Documentation}
|
|
10
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source}
|
|
11
|
+
*/
|
|
12
|
+
export class Points<
|
|
13
|
+
TGeometry extends BufferGeometry<NormalOrGLBufferAttributes> = BufferGeometry,
|
|
14
|
+
TMaterial extends Material | Material[] = Material | Material[],
|
|
15
|
+
TEventMap extends Object3DEventMap = Object3DEventMap,
|
|
16
|
+
> extends Object3D<TEventMap> {
|
|
17
|
+
/**
|
|
18
|
+
* Create a new instance of {@link Points}
|
|
19
|
+
* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
20
|
+
* @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}.
|
|
21
|
+
*/
|
|
22
|
+
constructor(geometry?: TGeometry, material?: TMaterial);
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* Read-only flag to check if a given object is of type {@link Points}.
|
|
26
|
+
* @remarks This is a _constant_ value
|
|
27
|
+
* @defaultValue `true`
|
|
28
|
+
*/
|
|
29
|
+
readonly isPoints: true;
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* @override
|
|
33
|
+
* @defaultValue `Points`
|
|
34
|
+
*/
|
|
35
|
+
override readonly type: string | "Points";
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* An array of weights typically from `0-1` that specify how much of the morph is applied.
|
|
39
|
+
* @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
|
|
40
|
+
*/
|
|
41
|
+
morphTargetInfluences?: number[] | undefined;
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* A dictionary of morphTargets based on the `morphTarget.name` property.
|
|
45
|
+
* @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
|
|
46
|
+
*/
|
|
47
|
+
morphTargetDictionary?: { [key: string]: number } | undefined;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
|
|
51
|
+
* @remarks each vertex designates the position of a particle in the system.
|
|
52
|
+
*/
|
|
53
|
+
geometry: TGeometry;
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* An instance of {@link THREE.Material | Material}, defining the object's appearance.
|
|
57
|
+
* @defaultValue {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}, _with randomised colour_.
|
|
58
|
+
*/
|
|
59
|
+
material: TMaterial;
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Updates the morphTargets to have no influence on the object
|
|
63
|
+
* @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
|
|
64
|
+
*/
|
|
65
|
+
updateMorphTargets(): void;
|
|
66
|
+
}
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
|
|
2
|
+
import { DataTexture } from "../textures/DataTexture.js";
|
|
3
|
+
import { Bone } from "./Bone.js";
|
|
4
|
+
|
|
5
|
+
export interface SkeletonJSON {
|
|
6
|
+
metadata: { version: number; type: string; generator: string };
|
|
7
|
+
bones: string[];
|
|
8
|
+
boneInverses: Matrix4Tuple[];
|
|
9
|
+
uuid: string;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Use an array of {@link Bone | bones} to create a {@link Skeleton} that can be used by a {@link THREE.SkinnedMesh | SkinnedMesh}.
|
|
14
|
+
* @example
|
|
15
|
+
* ```typescript
|
|
16
|
+
* // Create a simple "arm"
|
|
17
|
+
* const bones = [];
|
|
18
|
+
* const shoulder = new THREE.Bone();
|
|
19
|
+
* const elbow = new THREE.Bone();
|
|
20
|
+
* const hand = new THREE.Bone();
|
|
21
|
+
* shoulder.add(elbow);
|
|
22
|
+
* elbow.add(hand);
|
|
23
|
+
* bones.push(shoulder);
|
|
24
|
+
* bones.push(elbow);
|
|
25
|
+
* bones.push(hand);
|
|
26
|
+
* shoulder.position.y = -5;
|
|
27
|
+
* elbow.position.y = 0;
|
|
28
|
+
* hand.position.y = 5;
|
|
29
|
+
* const armSkeleton = new THREE.Skeleton(bones);
|
|
30
|
+
* See the[page: SkinnedMesh] page
|
|
31
|
+
* for an example of usage with standard[page: BufferGeometry].
|
|
32
|
+
* ```
|
|
33
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Skeleton | Official Documentation}
|
|
34
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source}
|
|
35
|
+
*/
|
|
36
|
+
export class Skeleton {
|
|
37
|
+
/**
|
|
38
|
+
* Creates a new Skeleton.
|
|
39
|
+
* @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
|
|
40
|
+
* @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
|
|
41
|
+
*/
|
|
42
|
+
constructor(bones?: Bone[], boneInverses?: Matrix4[]);
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
|
|
46
|
+
* @remarks This gets automatically assigned and shouldn't be edited.
|
|
47
|
+
*/
|
|
48
|
+
uuid: string;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* The array of {@link THREE.Bone | Bones}.
|
|
52
|
+
* @remarks Note this is a copy of the original array, not a reference, so you can modify the original array without effecting this one.
|
|
53
|
+
*/
|
|
54
|
+
bones: Bone[];
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* An array of {@link Matrix4 | Matrix4s} that represent the inverse of the {@link THREE.Matrix4 | matrixWorld} of the individual bones.
|
|
58
|
+
*/
|
|
59
|
+
boneInverses: Matrix4[];
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* The array buffer holding the bone data when using a vertex texture.
|
|
63
|
+
*/
|
|
64
|
+
boneMatrices: Float32Array;
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* The {@link THREE.DataTexture | DataTexture} holding the bone data when using a vertex texture.
|
|
68
|
+
*/
|
|
69
|
+
boneTexture: null | DataTexture;
|
|
70
|
+
|
|
71
|
+
frame: number;
|
|
72
|
+
|
|
73
|
+
init(): void;
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Generates the {@link boneInverses} array if not provided in the constructor.
|
|
77
|
+
*/
|
|
78
|
+
calculateInverses(): void;
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* Computes an instance of {@link THREE.DataTexture | DataTexture} in order to pass the bone data more efficiently to the shader
|
|
82
|
+
* @remarks
|
|
83
|
+
* The texture is assigned to {@link boneTexture}.
|
|
84
|
+
*/
|
|
85
|
+
computeBoneTexture(): this;
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Returns the skeleton to the base pose.
|
|
89
|
+
*/
|
|
90
|
+
pose(): void;
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* Updates the {@link boneMatrices} and {@link boneTexture} after changing the bones
|
|
94
|
+
* @remarks
|
|
95
|
+
* This is called automatically by the {@link THREE.WebGLRenderer | WebGLRenderer} if the {@link Skeleton} is used with a {@link THREE.SkinnedMesh | SkinnedMesh}.
|
|
96
|
+
*/
|
|
97
|
+
update(): void;
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Returns a clone of this {@link Skeleton} object.
|
|
101
|
+
*/
|
|
102
|
+
clone(): Skeleton;
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* Searches through the skeleton's bone array and returns the first with a matching name.
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* @param name String to match to the Bone's {@link THREE.Bone.name | .name} property.
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*/
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getBoneByName(name: string): undefined | Bone;
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/**
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* Frees the GPU-related resources allocated by this instance
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* @remarks
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* Call this method whenever this instance is no longer used in your app.
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*/
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dispose(): void;
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toJSON(): SkeletonJSON;
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fromJSON(json: SkeletonJSON, bones: Record<string, Bone>): void;
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}
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@@ -0,0 +1,160 @@
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import { BindMode } from "../constants.js";
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|
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import { BufferGeometry } from "../core/BufferGeometry.js";
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|
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import { JSONMeta, Object3DEventMap } from "../core/Object3D.js";
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|
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import { Material } from "../materials/Material.js";
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|
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import { Box3 } from "../math/Box3.js";
|
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|
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import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
|
|
7
|
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import { Sphere } from "../math/Sphere.js";
|
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|
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import { Vector3 } from "../math/Vector3.js";
|
|
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|
+
import { Mesh, MeshJSON, MeshJSONObject } from "./Mesh.js";
|
|
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|
+
import { Skeleton } from "./Skeleton.js";
|
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+
|
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|
+
export interface SkinnedMeshJSONObject extends MeshJSONObject {
|
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+
bindMode: BindMode;
|
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|
+
bindMatrix: Matrix4Tuple;
|
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|
+
skeleton?: string;
|
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+
}
|
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+
|
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|
+
export interface SkinnedMeshJSON extends MeshJSON {
|
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|
+
object: SkinnedMeshJSONObject;
|
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|
+
}
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
|
|
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|
+
* @example
|
|
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|
+
* ```typescript
|
|
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|
+
* const geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);
|
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|
+
* // create the skin indices and skin weights manually
|
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|
+
* // (typically a loader would read this data from a 3D model for you)
|
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|
+
* const position = geometry.attributes.position;
|
|
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|
+
* const vertex = new THREE.Vector3();
|
|
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|
+
* const skinIndices = [];
|
|
32
|
+
* const skinWeights = [];
|
|
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|
+
* for (let i = 0; i & lt; position.count; i++) {
|
|
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|
+
* vertex.fromBufferAttribute(position, i);
|
|
35
|
+
* // compute skinIndex and skinWeight based on some configuration data
|
|
36
|
+
* const y = (vertex.y + sizing.halfHeight);
|
|
37
|
+
* const skinIndex = Math.floor(y / sizing.segmentHeight);
|
|
38
|
+
* const skinWeight = (y % sizing.segmentHeight) / sizing.segmentHeight;
|
|
39
|
+
* skinIndices.push(skinIndex, skinIndex + 1, 0, 0);
|
|
40
|
+
* skinWeights.push(1 - skinWeight, skinWeight, 0, 0);
|
|
41
|
+
* }
|
|
42
|
+
* geometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(skinIndices, 4));
|
|
43
|
+
* geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeights, 4));
|
|
44
|
+
* // create skinned mesh and skeleton
|
|
45
|
+
* const mesh = new THREE.SkinnedMesh(geometry, material);
|
|
46
|
+
* const skeleton = new THREE.Skeleton(bones);
|
|
47
|
+
* // see example from THREE.Skeleton
|
|
48
|
+
* const rootBone = skeleton.bones[0];
|
|
49
|
+
* mesh.add(rootBone);
|
|
50
|
+
* // bind the skeleton to the mesh
|
|
51
|
+
* mesh.bind(skeleton);
|
|
52
|
+
* // move the bones and manipulate the model
|
|
53
|
+
* skeleton.bones[0].rotation.x = -0.1;
|
|
54
|
+
* skeleton.bones[1].rotation.x = 0.2;
|
|
55
|
+
* ```
|
|
56
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation}
|
|
57
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source}
|
|
58
|
+
*/
|
|
59
|
+
export class SkinnedMesh<
|
|
60
|
+
TGeometry extends BufferGeometry = BufferGeometry,
|
|
61
|
+
TMaterial extends Material | Material[] = Material | Material[],
|
|
62
|
+
TEventMap extends Object3DEventMap = Object3DEventMap,
|
|
63
|
+
> extends Mesh<TGeometry, TMaterial, TEventMap> {
|
|
64
|
+
/**
|
|
65
|
+
* Create a new instance of {@link SkinnedMesh}
|
|
66
|
+
* @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
|
|
67
|
+
* @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
|
|
68
|
+
*/
|
|
69
|
+
constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Read-only flag to check if a given object is of type {@link SkinnedMesh}.
|
|
73
|
+
* @remarks This is a _constant_ value
|
|
74
|
+
* @defaultValue `true`
|
|
75
|
+
*/
|
|
76
|
+
readonly isSkinnedMesh: true;
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* @override
|
|
80
|
+
* @defaultValue `SkinnedMesh`
|
|
81
|
+
*/
|
|
82
|
+
override readonly type: string | "SkinnedMesh";
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
|
|
86
|
+
* shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
|
|
87
|
+
* when sharing a skeleton across multiple skinned meshes.
|
|
88
|
+
* @defaultValue `AttachedBindMode`
|
|
89
|
+
*/
|
|
90
|
+
bindMode: BindMode;
|
|
91
|
+
|
|
92
|
+
/**
|
|
93
|
+
* The base matrix that is used for the bound bone transforms.
|
|
94
|
+
*/
|
|
95
|
+
bindMatrix: Matrix4;
|
|
96
|
+
/**
|
|
97
|
+
* The base matrix that is used for resetting the bound bone transforms.
|
|
98
|
+
*/
|
|
99
|
+
bindMatrixInverse: Matrix4;
|
|
100
|
+
|
|
101
|
+
/**
|
|
102
|
+
* The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
|
|
103
|
+
* @default `null`
|
|
104
|
+
*/
|
|
105
|
+
boundingBox: Box3;
|
|
106
|
+
|
|
107
|
+
/**
|
|
108
|
+
* The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
|
|
109
|
+
* @default `null`
|
|
110
|
+
*/
|
|
111
|
+
boundingSphere: Sphere;
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
|
|
115
|
+
*/
|
|
116
|
+
skeleton: Skeleton;
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Bind a skeleton to the skinned mesh
|
|
120
|
+
* @remarks
|
|
121
|
+
* The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
|
|
122
|
+
* @param skeleton {@link THREE.Skeleton | Skeleton} created from a {@link Bone | Bones} tree.
|
|
123
|
+
* @param bindMatrix {@link THREE.Matrix4 | Matrix4} that represents the base transform of the skeleton.
|
|
124
|
+
*/
|
|
125
|
+
bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Computes the bounding box of the skinned mesh, and updates the {@link .boundingBox} attribute. The bounding box
|
|
129
|
+
* is not computed by the engine; it must be computed by your app. If the skinned mesh is animated, the bounding box
|
|
130
|
+
* should be recomputed per frame.
|
|
131
|
+
*/
|
|
132
|
+
computeBoundingBox(): void;
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Computes the bounding sphere of the skinned mesh, and updates the {@link .boundingSphere} attribute. The bounding
|
|
136
|
+
* sphere is automatically computed by the engine when it is needed, e.g., for ray casting and view frustum culling.
|
|
137
|
+
* If the skinned mesh is animated, the bounding sphere should be recomputed per frame.
|
|
138
|
+
*/
|
|
139
|
+
computeBoundingSphere(): void;
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* This method sets the skinned mesh in the rest pose (resets the pose).
|
|
143
|
+
*/
|
|
144
|
+
pose(): void;
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* Normalizes the skin weights.
|
|
148
|
+
*/
|
|
149
|
+
normalizeSkinWeights(): void;
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Applies the bone transform associated with the given index to the given position vector
|
|
153
|
+
* @remarks Returns the updated vector.
|
|
154
|
+
* @param index Expects a `Integer`
|
|
155
|
+
* @param vector
|
|
156
|
+
*/
|
|
157
|
+
applyBoneTransform(index: number, vector: Vector3): Vector3;
|
|
158
|
+
|
|
159
|
+
toJSON(meta?: JSONMeta): SkinnedMeshJSON;
|
|
160
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import { BufferGeometry } from "../core/BufferGeometry.js";
|
|
2
|
+
import { Object3D, Object3DEventMap } from "../core/Object3D.js";
|
|
3
|
+
import { SpriteMaterial } from "../materials/Materials.js";
|
|
4
|
+
import { Vector2 } from "../math/Vector2.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* A {@link Sprite} is a plane that always faces towards the camera, generally with a partially transparent texture applied.
|
|
8
|
+
* @remarks Sprites do not cast shadows, setting `castShadow = true` will have no effect.
|
|
9
|
+
* @example
|
|
10
|
+
* ```typescript
|
|
11
|
+
* const map = new THREE.TextureLoader().load('sprite.png');
|
|
12
|
+
* const material = new THREE.SpriteMaterial({
|
|
13
|
+
* map: map
|
|
14
|
+
* });
|
|
15
|
+
* const {@link Sprite} = new THREE.Sprite(material);
|
|
16
|
+
* scene.add(sprite);
|
|
17
|
+
* ```
|
|
18
|
+
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation}
|
|
19
|
+
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source}
|
|
20
|
+
*/
|
|
21
|
+
export class Sprite<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
|
|
22
|
+
/**
|
|
23
|
+
* Creates a new Sprite.
|
|
24
|
+
* @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
|
|
25
|
+
*/
|
|
26
|
+
constructor(material?: SpriteMaterial);
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Read-only flag to check if a given object is of type {@link Sprite}.
|
|
30
|
+
* @remarks This is a _constant_ value
|
|
31
|
+
* @defaultValue `true`
|
|
32
|
+
*/
|
|
33
|
+
readonly isSprite: true;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @override
|
|
37
|
+
* @defaultValue `Sprite`
|
|
38
|
+
*/
|
|
39
|
+
override readonly type: string | "Sprite";
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Whether the object gets rendered into shadow map.
|
|
43
|
+
* No effect in {@link Sprite}.
|
|
44
|
+
* @ignore
|
|
45
|
+
* @hidden
|
|
46
|
+
* @defaultValue `false`
|
|
47
|
+
*/
|
|
48
|
+
override castShadow: false;
|
|
49
|
+
|
|
50
|
+
geometry: BufferGeometry;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* An instance of {@link THREE.SpriteMaterial | SpriteMaterial}, defining the object's appearance.
|
|
54
|
+
* @defaultValue {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
|
|
55
|
+
*/
|
|
56
|
+
material: SpriteMaterial;
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
* The sprite's anchor point, and the point around which the {@link Sprite} rotates.
|
|
60
|
+
* A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
|
|
61
|
+
* A value of (0, 0) corresponds to the lower left corner of the sprite.
|
|
62
|
+
* @defaultValue {@link THREE.Vector2 | `new Vector2(0.5, 0.5)`}.
|
|
63
|
+
*/
|
|
64
|
+
center: Vector2;
|
|
65
|
+
}
|