@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
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  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,96 +1,96 @@
1
- import { Vector3 } from "three";
2
- import { CircularBuffer } from "./engine_utils.js";
3
- export function isGLTFModel(model) {
4
- const gltf = model;
5
- if (gltf.parser && gltf.parser.json) {
6
- return true;
7
- }
8
- return false;
9
- }
10
- export var HideFlags;
11
- (function (HideFlags) {
12
- HideFlags[HideFlags["None"] = 0] = "None";
13
- /** When enabled the glTF exporter will omit this object and all children from being exported */
14
- HideFlags[HideFlags["DontExport"] = 1] = "DontExport";
15
- })(HideFlags || (HideFlags = {}));
16
- export function isComponent(obj) {
17
- return obj && obj.isComponent;
18
- }
19
- export const $physicsKey = Symbol("object");
20
- const contactsVectorBuffer = new CircularBuffer(() => new Vector3(), 20);
21
- /**
22
- * Holds information about physics contacts
23
- */
24
- export class ContactPoint {
25
- _point;
26
- _normal;
27
- _tangentVelocity;
28
- /** the distance of the collision point */
29
- distance;
30
- /** the impulse velocity */
31
- impulse;
32
- friction;
33
- /** worldspace point */
34
- get point() {
35
- const target = contactsVectorBuffer.get();
36
- return target.set(this._point.x, this._point.y, this._point.z);
37
- }
38
- /** worldspace normal */
39
- get normal() {
40
- const target = contactsVectorBuffer.get();
41
- return target.set(this._normal.x, this._normal.y, this._normal.z);
42
- }
43
- /** worldspace tangent */
44
- get tangentVelocity() {
45
- const target = contactsVectorBuffer.get();
46
- return target.set(this._tangentVelocity.x, this._tangentVelocity.y, this._tangentVelocity.z);
47
- }
48
- /** @internal */
49
- constructor(point, dist, normal, impulse, friction, tangentVelocity) {
50
- this._point = point;
51
- this.distance = dist;
52
- this._normal = normal;
53
- this.impulse = impulse;
54
- this.friction = friction;
55
- this._tangentVelocity = tangentVelocity;
56
- }
57
- }
58
- /**
59
- * Holds information about a collision event. Includes a list of contact points and the colliders involved
60
- */
61
- export class Collision {
62
- /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
63
- contacts;
64
- /** @internal */
65
- constructor(obj, otherCollider, contacts) {
66
- this.me = obj;
67
- this._collider = otherCollider;
68
- this._gameObject = otherCollider.gameObject;
69
- this.contacts = contacts;
70
- }
71
- /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
72
- me;
73
- _collider;
74
- /** the other collider the collision happened with */
75
- get collider() {
76
- return this._collider;
77
- }
78
- _gameObject;
79
- /** the other object the collision happened with */
80
- get gameObject() {
81
- return this._gameObject;
82
- }
83
- /** the other rigidbody we hit, null if none attached */
84
- get rigidBody() {
85
- return this.collider?.attachedRigidbody;
86
- }
87
- }
88
- export class SphereOverlapResult {
89
- object;
90
- collider;
91
- constructor(object, collider) {
92
- this.object = object;
93
- this.collider = collider;
94
- }
95
- }
1
+ import { Vector3 } from "three";
2
+ import { CircularBuffer } from "./engine_utils.js";
3
+ export function isGLTFModel(model) {
4
+ const gltf = model;
5
+ if (gltf.parser && gltf.parser.json) {
6
+ return true;
7
+ }
8
+ return false;
9
+ }
10
+ export var HideFlags;
11
+ (function (HideFlags) {
12
+ HideFlags[HideFlags["None"] = 0] = "None";
13
+ /** When enabled the glTF exporter will omit this object and all children from being exported */
14
+ HideFlags[HideFlags["DontExport"] = 1] = "DontExport";
15
+ })(HideFlags || (HideFlags = {}));
16
+ export function isComponent(obj) {
17
+ return obj && obj.isComponent;
18
+ }
19
+ export const $physicsKey = Symbol("object");
20
+ const contactsVectorBuffer = new CircularBuffer(() => new Vector3(), 20);
21
+ /**
22
+ * Holds information about physics contacts
23
+ */
24
+ export class ContactPoint {
25
+ _point;
26
+ _normal;
27
+ _tangentVelocity;
28
+ /** the distance of the collision point */
29
+ distance;
30
+ /** the impulse velocity */
31
+ impulse;
32
+ friction;
33
+ /** worldspace point */
34
+ get point() {
35
+ const target = contactsVectorBuffer.get();
36
+ return target.set(this._point.x, this._point.y, this._point.z);
37
+ }
38
+ /** worldspace normal */
39
+ get normal() {
40
+ const target = contactsVectorBuffer.get();
41
+ return target.set(this._normal.x, this._normal.y, this._normal.z);
42
+ }
43
+ /** worldspace tangent */
44
+ get tangentVelocity() {
45
+ const target = contactsVectorBuffer.get();
46
+ return target.set(this._tangentVelocity.x, this._tangentVelocity.y, this._tangentVelocity.z);
47
+ }
48
+ /** @internal */
49
+ constructor(point, dist, normal, impulse, friction, tangentVelocity) {
50
+ this._point = point;
51
+ this.distance = dist;
52
+ this._normal = normal;
53
+ this.impulse = impulse;
54
+ this.friction = friction;
55
+ this._tangentVelocity = tangentVelocity;
56
+ }
57
+ }
58
+ /**
59
+ * Holds information about a collision event. Includes a list of contact points and the colliders involved
60
+ */
61
+ export class Collision {
62
+ /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
63
+ contacts;
64
+ /** @internal */
65
+ constructor(obj, otherCollider, contacts) {
66
+ this.me = obj;
67
+ this._collider = otherCollider;
68
+ this._gameObject = otherCollider.gameObject;
69
+ this.contacts = contacts;
70
+ }
71
+ /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
72
+ me;
73
+ _collider;
74
+ /** the other collider the collision happened with */
75
+ get collider() {
76
+ return this._collider;
77
+ }
78
+ _gameObject;
79
+ /** the other object the collision happened with */
80
+ get gameObject() {
81
+ return this._gameObject;
82
+ }
83
+ /** the other rigidbody we hit, null if none attached */
84
+ get rigidBody() {
85
+ return this.collider?.attachedRigidbody;
86
+ }
87
+ }
88
+ export class SphereOverlapResult {
89
+ object;
90
+ collider;
91
+ constructor(object, collider) {
92
+ this.object = object;
93
+ this.collider = collider;
94
+ }
95
+ }
96
96
  //# sourceMappingURL=engine_types.js.map
@@ -1,28 +1,28 @@
1
- declare type Type = new (...args: any[]) => any;
2
- declare class _TypeStore {
3
- private _types;
4
- constructor();
5
- /**
6
- * add a type to the store
7
- */
8
- add(key: string, type: Type): void;
9
- /**
10
- * @returns the type for the given key if registered
11
- */
12
- get(key: string): Type | null;
13
- /**
14
- * @returns the key/name for the given type if registered
15
- */
16
- getKey(type: Type): string | null;
17
- }
18
- export declare const $BuiltInTypeFlag: unique symbol;
19
- export declare const TypeStore: _TypeStore;
20
- /**
21
- * add to a class declaration to automatically register it to the TypeStore (required for HMR right now)
22
- *
23
- * `@registerType`
24
- *
25
- * `export class MyType extends Behaviour { ... }`
26
- */
27
- export declare const registerType: (constructor: Type) => void;
28
- export {};
1
+ declare type Type = new (...args: any[]) => any;
2
+ declare class _TypeStore {
3
+ private _types;
4
+ constructor();
5
+ /**
6
+ * add a type to the store
7
+ */
8
+ add(key: string, type: Type): void;
9
+ /**
10
+ * @returns the type for the given key if registered
11
+ */
12
+ get(key: string): Type | null;
13
+ /**
14
+ * @returns the key/name for the given type if registered
15
+ */
16
+ getKey(type: Type): string | null;
17
+ }
18
+ export declare const $BuiltInTypeFlag: unique symbol;
19
+ export declare const TypeStore: _TypeStore;
20
+ /**
21
+ * add to a class declaration to automatically register it to the TypeStore (required for HMR right now)
22
+ *
23
+ * `@registerType`
24
+ *
25
+ * `export class MyType extends Behaviour { ... }`
26
+ */
27
+ export declare const registerType: (constructor: Type) => void;
28
+ export {};
@@ -1,56 +1,56 @@
1
- import { getParam } from "./engine_utils.js";
2
- const debug = getParam("debugtypes");
3
- class _TypeStore {
4
- _types = new Map();
5
- constructor() {
6
- if (debug)
7
- console.warn("TypeStore: Created", this);
8
- }
9
- /**
10
- * add a type to the store
11
- */
12
- add(key, type) {
13
- if (debug)
14
- console.warn("ADD TYPE", key);
15
- const existing = this._types.get(key);
16
- if (!existing)
17
- this._types.set(key, type);
18
- else {
19
- if (debug) {
20
- if (existing !== type) {
21
- console.warn("Type name exists multiple times in your project and may lead to runtime errors:", key);
22
- }
23
- }
24
- }
25
- }
26
- /**
27
- * @returns the type for the given key if registered
28
- */
29
- get(key) {
30
- return this._types.get(key) || null;
31
- }
32
- /**
33
- * @returns the key/name for the given type if registered
34
- */
35
- getKey(type) {
36
- for (const [key, value] of this._types) {
37
- if (value === type)
38
- return key;
39
- }
40
- return null;
41
- }
42
- }
43
- export const $BuiltInTypeFlag = Symbol("BuiltInType");
44
- export const TypeStore = new _TypeStore();
45
- /**
46
- * add to a class declaration to automatically register it to the TypeStore (required for HMR right now)
47
- *
48
- * `@registerType`
49
- *
50
- * `export class MyType extends Behaviour { ... }`
51
- */
52
- export const registerType = function (constructor) {
53
- if (!TypeStore.get(constructor.name))
54
- TypeStore.add(constructor.name, constructor);
55
- };
1
+ import { getParam } from "./engine_utils.js";
2
+ const debug = getParam("debugtypes");
3
+ class _TypeStore {
4
+ _types = new Map();
5
+ constructor() {
6
+ if (debug)
7
+ console.warn("TypeStore: Created", this);
8
+ }
9
+ /**
10
+ * add a type to the store
11
+ */
12
+ add(key, type) {
13
+ if (debug)
14
+ console.warn("ADD TYPE", key);
15
+ const existing = this._types.get(key);
16
+ if (!existing)
17
+ this._types.set(key, type);
18
+ else {
19
+ if (debug) {
20
+ if (existing !== type) {
21
+ console.warn("Type name exists multiple times in your project and may lead to runtime errors:", key);
22
+ }
23
+ }
24
+ }
25
+ }
26
+ /**
27
+ * @returns the type for the given key if registered
28
+ */
29
+ get(key) {
30
+ return this._types.get(key) || null;
31
+ }
32
+ /**
33
+ * @returns the key/name for the given type if registered
34
+ */
35
+ getKey(type) {
36
+ for (const [key, value] of this._types) {
37
+ if (value === type)
38
+ return key;
39
+ }
40
+ return null;
41
+ }
42
+ }
43
+ export const $BuiltInTypeFlag = Symbol("BuiltInType");
44
+ export const TypeStore = new _TypeStore();
45
+ /**
46
+ * add to a class declaration to automatically register it to the TypeStore (required for HMR right now)
47
+ *
48
+ * `@registerType`
49
+ *
50
+ * `export class MyType extends Behaviour { ... }`
51
+ */
52
+ export const registerType = function (constructor) {
53
+ if (!TypeStore.get(constructor.name))
54
+ TypeStore.add(constructor.name, constructor);
55
+ };
56
56
  //# sourceMappingURL=engine_typestore.js.map
@@ -1,13 +1,13 @@
1
- import { type Constructor, type IComponent } from "./engine_types.js";
2
- declare type setter = (v: any) => void;
3
- declare type getter = () => any;
4
- /** create accessor callbacks for a field */
5
- export declare const validate: (set?: setter, get?: getter) => (target: IComponent | any, propertyKey: string, descriptor?: undefined) => void;
6
- /** Experimental attribute
7
- * Use to hook into another type's methods and run before the other methods run (similar to Harmony prefixes).
8
- * Return false to prevent the original method from running.
9
- */
10
- export declare const prefix: <T>(type: Constructor<T>) => (target: IComponent | any, _propertyKey: string | {
11
- name: string;
12
- }, _PropertyDescriptor: PropertyDescriptor) => void;
13
- export {};
1
+ import { type Constructor, type IComponent } from "./engine_types.js";
2
+ declare type setter = (v: any) => void;
3
+ declare type getter = () => any;
4
+ /** create accessor callbacks for a field */
5
+ export declare const validate: (set?: setter, get?: getter) => (target: IComponent | any, propertyKey: string, descriptor?: undefined) => void;
6
+ /** Experimental attribute
7
+ * Use to hook into another type's methods and run before the other methods run (similar to Harmony prefixes).
8
+ * Return false to prevent the original method from running.
9
+ */
10
+ export declare const prefix: <T>(type: Constructor<T>) => (target: IComponent | any, _propertyKey: string | {
11
+ name: string;
12
+ }, _PropertyDescriptor: PropertyDescriptor) => void;
13
+ export {};
@@ -1,117 +1,117 @@
1
- import { Quaternion, Vector2, Vector3, Vector4 } from "three";
2
- import { isDevEnvironment, LogType, showBalloonMessage } from "./debug/index.js";
3
- import { $isAssigningProperties } from "./engine_serialization_core.js";
4
- import { watchWrite } from "./engine_utils.js";
5
- /** create accessor callbacks for a field */
6
- export const validate = function (set, get) {
7
- // "descriptor : undefined" prevents @validate() to be added to property getters or setters
8
- return function (target, propertyKey, descriptor) {
9
- createPropertyWrapper(target, propertyKey, descriptor, set, get);
10
- };
11
- };
12
- function createPropertyWrapper(target, _propertyKey, descriptor, set, get) {
13
- if (!get && !set && !target.onValidate)
14
- return;
15
- // this is not undefined when its a property getter or setter already and not just a field
16
- // we currently only support validation of fields
17
- if (descriptor !== undefined) {
18
- console.error("Invalid usage of validate decorator. Only fields can be validated.", target, _propertyKey, descriptor);
19
- showBalloonMessage("Invalid usage of validate decorator. Only fields can be validated. Property: " + _propertyKey, LogType.Error);
20
- return;
21
- }
22
- let propertyKey = "";
23
- if (typeof _propertyKey === "string")
24
- propertyKey = _propertyKey;
25
- else
26
- propertyKey = _propertyKey.name;
27
- if (target.__internalAwake) {
28
- // this is the hidden key we save the original property to
29
- const $prop = Symbol(propertyKey);
30
- // save the original awake method
31
- // we need to delay decoration until the object has been created
32
- const awake = target.__internalAwake;
33
- target.__internalAwake = function () {
34
- if (!this.onValidate) {
35
- if (isDevEnvironment())
36
- console.warn("Usage of @validate decorate detected but there is no onValidate method in your class: \"" + target.constructor?.name + "\"");
37
- return;
38
- }
39
- // only build wrapper once per type
40
- if (this[$prop] === undefined) {
41
- // make sure the field is initialized in a hidden property
42
- this[$prop] = this[propertyKey];
43
- // For complex types we need to watch the write operation (the underlying values)
44
- // Since the object itself doesnt change (normally)
45
- // This is relevant if we want to use @validate() on e.g. a Vector3 which is animated from an animationclip
46
- const _val = this[propertyKey];
47
- if (_val instanceof Vector2 ||
48
- _val instanceof Vector3 ||
49
- _val instanceof Vector4 ||
50
- _val instanceof Quaternion) {
51
- const vec = this[propertyKey];
52
- const cb = () => { this.onValidate(propertyKey); };
53
- watchWrite(vec, cb);
54
- }
55
- Object.defineProperty(this, propertyKey, {
56
- set: function (v) {
57
- if (this[$isAssigningProperties] === true) {
58
- this[$prop] = v;
59
- }
60
- else {
61
- set?.call(this, v);
62
- const oldValue = this[$prop];
63
- this[$prop] = v;
64
- this.onValidate?.call(this, propertyKey, oldValue);
65
- }
66
- },
67
- get: function () {
68
- get?.call(this);
69
- return this[$prop];
70
- },
71
- });
72
- }
73
- // call the original awake method
74
- awake.call(this);
75
- };
76
- }
77
- }
78
- /** Experimental attribute
79
- * Use to hook into another type's methods and run before the other methods run (similar to Harmony prefixes).
80
- * Return false to prevent the original method from running.
81
- */
82
- export const prefix = function (type) {
83
- return function (target, _propertyKey, _PropertyDescriptor) {
84
- let propertyKey = "";
85
- if (typeof _propertyKey === "string")
86
- propertyKey = _propertyKey;
87
- else
88
- propertyKey = _propertyKey.name;
89
- const targetType = type.prototype;
90
- const originalProp = Object.getOwnPropertyDescriptor(targetType, propertyKey);
91
- if (!originalProp?.value) {
92
- console.warn("Can not apply prefix: type does not have method named", _propertyKey, type);
93
- return;
94
- }
95
- const originalValue = originalProp.value;
96
- const prefix = target[propertyKey];
97
- Object.defineProperty(targetType, propertyKey, {
98
- value: function (...args) {
99
- const res = prefix?.call(this, ...args);
100
- // If the prefix method is async we need to check if the user returned false
101
- // In which case we don't want to call the original method
102
- if (res instanceof Promise) {
103
- res.then((r) => {
104
- if (r === false)
105
- return;
106
- return originalValue.call(this, ...args);
107
- });
108
- return;
109
- }
110
- if (res === false)
111
- return;
112
- return originalValue.call(this, ...args);
113
- },
114
- });
115
- };
116
- };
1
+ import { Quaternion, Vector2, Vector3, Vector4 } from "three";
2
+ import { isDevEnvironment, LogType, showBalloonMessage } from "./debug/index.js";
3
+ import { $isAssigningProperties } from "./engine_serialization_core.js";
4
+ import { watchWrite } from "./engine_utils.js";
5
+ /** create accessor callbacks for a field */
6
+ export const validate = function (set, get) {
7
+ // "descriptor : undefined" prevents @validate() to be added to property getters or setters
8
+ return function (target, propertyKey, descriptor) {
9
+ createPropertyWrapper(target, propertyKey, descriptor, set, get);
10
+ };
11
+ };
12
+ function createPropertyWrapper(target, _propertyKey, descriptor, set, get) {
13
+ if (!get && !set && !target.onValidate)
14
+ return;
15
+ // this is not undefined when its a property getter or setter already and not just a field
16
+ // we currently only support validation of fields
17
+ if (descriptor !== undefined) {
18
+ console.error("Invalid usage of validate decorator. Only fields can be validated.", target, _propertyKey, descriptor);
19
+ showBalloonMessage("Invalid usage of validate decorator. Only fields can be validated. Property: " + _propertyKey, LogType.Error);
20
+ return;
21
+ }
22
+ let propertyKey = "";
23
+ if (typeof _propertyKey === "string")
24
+ propertyKey = _propertyKey;
25
+ else
26
+ propertyKey = _propertyKey.name;
27
+ if (target.__internalAwake) {
28
+ // this is the hidden key we save the original property to
29
+ const $prop = Symbol(propertyKey);
30
+ // save the original awake method
31
+ // we need to delay decoration until the object has been created
32
+ const awake = target.__internalAwake;
33
+ target.__internalAwake = function () {
34
+ if (!this.onValidate) {
35
+ if (isDevEnvironment())
36
+ console.warn("Usage of @validate decorate detected but there is no onValidate method in your class: \"" + target.constructor?.name + "\"");
37
+ return;
38
+ }
39
+ // only build wrapper once per type
40
+ if (this[$prop] === undefined) {
41
+ // make sure the field is initialized in a hidden property
42
+ this[$prop] = this[propertyKey];
43
+ // For complex types we need to watch the write operation (the underlying values)
44
+ // Since the object itself doesnt change (normally)
45
+ // This is relevant if we want to use @validate() on e.g. a Vector3 which is animated from an animationclip
46
+ const _val = this[propertyKey];
47
+ if (_val instanceof Vector2 ||
48
+ _val instanceof Vector3 ||
49
+ _val instanceof Vector4 ||
50
+ _val instanceof Quaternion) {
51
+ const vec = this[propertyKey];
52
+ const cb = () => { this.onValidate(propertyKey); };
53
+ watchWrite(vec, cb);
54
+ }
55
+ Object.defineProperty(this, propertyKey, {
56
+ set: function (v) {
57
+ if (this[$isAssigningProperties] === true) {
58
+ this[$prop] = v;
59
+ }
60
+ else {
61
+ set?.call(this, v);
62
+ const oldValue = this[$prop];
63
+ this[$prop] = v;
64
+ this.onValidate?.call(this, propertyKey, oldValue);
65
+ }
66
+ },
67
+ get: function () {
68
+ get?.call(this);
69
+ return this[$prop];
70
+ },
71
+ });
72
+ }
73
+ // call the original awake method
74
+ awake.call(this);
75
+ };
76
+ }
77
+ }
78
+ /** Experimental attribute
79
+ * Use to hook into another type's methods and run before the other methods run (similar to Harmony prefixes).
80
+ * Return false to prevent the original method from running.
81
+ */
82
+ export const prefix = function (type) {
83
+ return function (target, _propertyKey, _PropertyDescriptor) {
84
+ let propertyKey = "";
85
+ if (typeof _propertyKey === "string")
86
+ propertyKey = _propertyKey;
87
+ else
88
+ propertyKey = _propertyKey.name;
89
+ const targetType = type.prototype;
90
+ const originalProp = Object.getOwnPropertyDescriptor(targetType, propertyKey);
91
+ if (!originalProp?.value) {
92
+ console.warn("Can not apply prefix: type does not have method named", _propertyKey, type);
93
+ return;
94
+ }
95
+ const originalValue = originalProp.value;
96
+ const prefix = target[propertyKey];
97
+ Object.defineProperty(targetType, propertyKey, {
98
+ value: function (...args) {
99
+ const res = prefix?.call(this, ...args);
100
+ // If the prefix method is async we need to check if the user returned false
101
+ // In which case we don't want to call the original method
102
+ if (res instanceof Promise) {
103
+ res.then((r) => {
104
+ if (r === false)
105
+ return;
106
+ return originalValue.call(this, ...args);
107
+ });
108
+ return;
109
+ }
110
+ if (res === false)
111
+ return;
112
+ return originalValue.call(this, ...args);
113
+ },
114
+ });
115
+ };
116
+ };
117
117
  //# sourceMappingURL=engine_util_decorator.js.map