@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  338. package/lib/engine-components/BoxHelperComponent.js +102 -102
  339. package/lib/engine-components/Camera.d.ts +231 -231
  340. package/lib/engine-components/Camera.js +700 -700
  341. package/lib/engine-components/CameraUtils.d.ts +1 -1
  342. package/lib/engine-components/CameraUtils.js +121 -121
  343. package/lib/engine-components/CharacterController.d.ts +55 -55
  344. package/lib/engine-components/CharacterController.js +236 -236
  345. package/lib/engine-components/Collider.d.ts +188 -188
  346. package/lib/engine-components/Collider.js +369 -369
  347. package/lib/engine-components/Component.d.ts +792 -792
  348. package/lib/engine-components/Component.js +920 -920
  349. package/lib/engine-components/Component.js.map +1 -1
  350. package/lib/engine-components/ContactShadows.d.ts +94 -94
  351. package/lib/engine-components/ContactShadows.js +453 -453
  352. package/lib/engine-components/DeleteBox.d.ts +19 -19
  353. package/lib/engine-components/DeleteBox.js +58 -58
  354. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  355. package/lib/engine-components/DeviceFlag.js +47 -47
  356. package/lib/engine-components/DragControls.d.ts +170 -170
  357. package/lib/engine-components/DragControls.js +1421 -1421
  358. package/lib/engine-components/DropListener.d.ts +215 -215
  359. package/lib/engine-components/DropListener.js +630 -630
  360. package/lib/engine-components/Duplicatable.d.ts +35 -35
  361. package/lib/engine-components/Duplicatable.js +202 -202
  362. package/lib/engine-components/EventList.d.ts +54 -54
  363. package/lib/engine-components/EventList.js +232 -232
  364. package/lib/engine-components/EventTrigger.d.ts +33 -33
  365. package/lib/engine-components/EventTrigger.js +75 -75
  366. package/lib/engine-components/EventType.d.ts +22 -22
  367. package/lib/engine-components/EventType.js +23 -23
  368. package/lib/engine-components/Fog.d.ts +22 -22
  369. package/lib/engine-components/Fog.js +61 -61
  370. package/lib/engine-components/Gizmos.d.ts +17 -17
  371. package/lib/engine-components/Gizmos.js +64 -64
  372. package/lib/engine-components/GridHelper.d.ts +20 -20
  373. package/lib/engine-components/GridHelper.js +54 -54
  374. package/lib/engine-components/GroundProjection.d.ts +67 -67
  375. package/lib/engine-components/GroundProjection.js +343 -343
  376. package/lib/engine-components/Interactable.d.ts +12 -12
  377. package/lib/engine-components/Interactable.js +12 -12
  378. package/lib/engine-components/Joints.d.ts +19 -19
  379. package/lib/engine-components/Joints.js +51 -51
  380. package/lib/engine-components/LODGroup.d.ts +35 -35
  381. package/lib/engine-components/LODGroup.js +152 -152
  382. package/lib/engine-components/Light.d.ts +180 -180
  383. package/lib/engine-components/Light.js +535 -535
  384. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  385. package/lib/engine-components/LookAtConstraint.js +35 -35
  386. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  387. package/lib/engine-components/NeedleMenu.js +92 -92
  388. package/lib/engine-components/NestedGltf.d.ts +25 -25
  389. package/lib/engine-components/NestedGltf.js +88 -88
  390. package/lib/engine-components/Networking.d.ts +54 -54
  391. package/lib/engine-components/Networking.js +112 -112
  392. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  393. package/lib/engine-components/OffsetConstraint.js +65 -65
  394. package/lib/engine-components/OrbitControls.d.ts +268 -268
  395. package/lib/engine-components/OrbitControls.js +1015 -1015
  396. package/lib/engine-components/PlayerColor.d.ts +19 -19
  397. package/lib/engine-components/PlayerColor.js +94 -94
  398. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  399. package/lib/engine-components/ReflectionProbe.js +201 -201
  400. package/lib/engine-components/Renderer.d.ts +153 -153
  401. package/lib/engine-components/Renderer.js +830 -830
  402. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  403. package/lib/engine-components/RendererInstancing.js +744 -744
  404. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  405. package/lib/engine-components/RendererLightmap.js +182 -182
  406. package/lib/engine-components/RigidBody.d.ts +155 -155
  407. package/lib/engine-components/RigidBody.js +517 -517
  408. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  409. package/lib/engine-components/SceneSwitcher.js +971 -971
  410. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  411. package/lib/engine-components/ScreenCapture.js +547 -547
  412. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  413. package/lib/engine-components/ShadowCatcher.js +166 -166
  414. package/lib/engine-components/Skybox.d.ts +82 -82
  415. package/lib/engine-components/Skybox.js +448 -448
  416. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  417. package/lib/engine-components/SmoothFollow.js +82 -82
  418. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  419. package/lib/engine-components/SpatialTrigger.js +225 -225
  420. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  421. package/lib/engine-components/SpectatorCamera.js +715 -715
  422. package/lib/engine-components/SphereCollider.d.ts +2 -2
  423. package/lib/engine-components/SphereCollider.js +2 -2
  424. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  425. package/lib/engine-components/SpriteRenderer.js +472 -472
  426. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  427. package/lib/engine-components/SyncedCamera.js +199 -199
  428. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  429. package/lib/engine-components/SyncedRoom.js +371 -371
  430. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  431. package/lib/engine-components/SyncedTransform.js +331 -331
  432. package/lib/engine-components/TestRunner.d.ts +16 -16
  433. package/lib/engine-components/TestRunner.js +102 -102
  434. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  435. package/lib/engine-components/TransformGizmo.js +209 -209
  436. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  437. package/lib/engine-components/VideoPlayer.js +978 -978
  438. package/lib/engine-components/Voip.d.ts +67 -67
  439. package/lib/engine-components/Voip.js +360 -360
  440. package/lib/engine-components/api.d.ts +51 -51
  441. package/lib/engine-components/api.js +50 -50
  442. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  443. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  444. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  445. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  446. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  447. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  448. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  449. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  450. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  451. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  452. package/lib/engine-components/codegen/components.d.ts +216 -216
  453. package/lib/engine-components/codegen/components.js +218 -218
  454. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  455. package/lib/engine-components/debug/LogStats.js +18 -18
  456. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  457. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  458. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  459. package/lib/engine-components/export/gltf/index.js +1 -1
  460. package/lib/engine-components/export/index.d.ts +1 -1
  461. package/lib/engine-components/export/index.js +1 -1
  462. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  463. package/lib/engine-components/export/usdz/Extension.js +1 -1
  464. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  465. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  466. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  467. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  468. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  469. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  470. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  471. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  472. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  473. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  474. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  475. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  476. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  477. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  478. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  479. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  480. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  481. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  482. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  483. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  484. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  485. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  486. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  487. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  488. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  489. package/lib/engine-components/export/usdz/index.js +2 -2
  490. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  491. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  492. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  493. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  494. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  495. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  496. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  497. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  498. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  499. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  500. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  501. package/lib/engine-components/particlesystem/api.js +2 -2
  502. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  503. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  504. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  505. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  506. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  508. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  509. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  510. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  511. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  512. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  513. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  514. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  515. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  516. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  517. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  518. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  519. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  520. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  521. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  522. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  523. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  524. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  525. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  526. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  527. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  528. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  529. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  530. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  531. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  532. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  533. package/lib/engine-components/postprocessing/Volume.js +367 -367
  534. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  535. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  536. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  537. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  538. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  539. package/lib/engine-components/postprocessing/index.js +5 -5
  540. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  541. package/lib/engine-components/postprocessing/utils.js +37 -37
  542. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  543. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  544. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  545. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  546. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  547. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  548. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  549. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  550. package/lib/engine-components/timeline/index.d.ts +4 -4
  551. package/lib/engine-components/timeline/index.js +3 -3
  552. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  553. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  554. package/lib/engine-components/ui/Button.d.ts +64 -64
  555. package/lib/engine-components/ui/Button.js +315 -315
  556. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  557. package/lib/engine-components/ui/Canvas.js +407 -407
  558. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  559. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  560. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  561. package/lib/engine-components/ui/EventSystem.js +765 -765
  562. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  563. package/lib/engine-components/ui/Graphic.js +255 -255
  564. package/lib/engine-components/ui/Image.d.ts +35 -35
  565. package/lib/engine-components/ui/Image.js +116 -116
  566. package/lib/engine-components/ui/InputField.d.ts +42 -42
  567. package/lib/engine-components/ui/InputField.js +268 -268
  568. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  569. package/lib/engine-components/ui/Interfaces.js +12 -12
  570. package/lib/engine-components/ui/Layout.d.ts +84 -84
  571. package/lib/engine-components/ui/Layout.js +330 -330
  572. package/lib/engine-components/ui/Outline.d.ts +7 -7
  573. package/lib/engine-components/ui/Outline.js +20 -20
  574. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  575. package/lib/engine-components/ui/PointerEvents.js +145 -145
  576. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  577. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  578. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  579. package/lib/engine-components/ui/Raycaster.js +95 -95
  580. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  581. package/lib/engine-components/ui/RectTransform.js +356 -356
  582. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  583. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  584. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  585. package/lib/engine-components/ui/Symbols.js +1 -1
  586. package/lib/engine-components/ui/Text.d.ts +78 -78
  587. package/lib/engine-components/ui/Text.js +539 -539
  588. package/lib/engine-components/ui/Utils.d.ts +24 -24
  589. package/lib/engine-components/ui/Utils.js +90 -90
  590. package/lib/engine-components/ui/index.d.ts +1 -1
  591. package/lib/engine-components/ui/index.js +1 -1
  592. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  593. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  594. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  595. package/lib/engine-components/utils/LookAt.js +82 -82
  596. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  597. package/lib/engine-components/utils/OpenURL.js +119 -119
  598. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  599. package/lib/engine-components/webxr/Avatar.js +255 -255
  600. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  601. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  602. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  603. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  604. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  605. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  606. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  607. package/lib/engine-components/webxr/WebXR.js +561 -561
  608. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  609. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  610. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  611. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  612. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  613. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  614. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  615. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  616. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  617. package/lib/engine-components/webxr/XRFlag.js +139 -139
  618. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  619. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  620. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  621. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  622. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  623. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  624. package/lib/engine-components/webxr/index.d.ts +3 -3
  625. package/lib/engine-components/webxr/index.js +3 -3
  626. package/lib/engine-components/webxr/types.d.ts +3 -3
  627. package/lib/engine-components/webxr/types.js +1 -1
  628. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  629. package/lib/engine-components-experimental/Presentation.js +9 -9
  630. package/lib/engine-components-experimental/api.d.ts +4 -4
  631. package/lib/engine-components-experimental/api.js +4 -4
  632. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  633. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  634. package/lib/engine-schemes/api.d.ts +12 -12
  635. package/lib/engine-schemes/api.js +12 -12
  636. package/lib/engine-schemes/schemes.d.ts +7 -7
  637. package/lib/engine-schemes/schemes.js +19 -19
  638. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  639. package/lib/engine-schemes/synced-camera-model.js +67 -67
  640. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  641. package/lib/engine-schemes/synced-transform-model.js +66 -66
  642. package/lib/engine-schemes/transform.d.ts +12 -12
  643. package/lib/engine-schemes/transform.js +39 -39
  644. package/lib/engine-schemes/vec2.d.ts +10 -10
  645. package/lib/engine-schemes/vec2.js +25 -25
  646. package/lib/engine-schemes/vec3.d.ts +11 -11
  647. package/lib/engine-schemes/vec3.js +29 -29
  648. package/lib/engine-schemes/vec4.d.ts +12 -12
  649. package/lib/engine-schemes/vec4.js +33 -33
  650. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  651. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  652. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  653. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  654. package/lib/needle-engine.d.ts +7 -7
  655. package/lib/needle-engine.js +64 -64
  656. package/package.json +1 -1
  657. package/plugins/common/buildinfo.js +64 -64
  658. package/plugins/common/cloud.js +1 -1
  659. package/plugins/common/config.cjs +31 -31
  660. package/plugins/common/config.js +35 -35
  661. package/plugins/common/files.js +31 -31
  662. package/plugins/common/generator.js +10 -10
  663. package/plugins/common/license.js +417 -417
  664. package/plugins/common/npm.js +15 -15
  665. package/plugins/common/timers.js +7 -7
  666. package/plugins/common/version.js +37 -37
  667. package/plugins/gltf-packer.mjs +1 -1
  668. package/plugins/next/alias.cjs +39 -39
  669. package/plugins/next/license.cjs +24 -24
  670. package/plugins/next/meshbvhworker.cjs +18 -18
  671. package/plugins/next/next.js +141 -141
  672. package/plugins/types/index.d.ts +2 -2
  673. package/plugins/types/license.d.ts +24 -24
  674. package/plugins/types/needleConfig.d.ts +27 -27
  675. package/plugins/types/next.d.ts +2 -2
  676. package/plugins/types/userconfig.d.ts +113 -113
  677. package/plugins/types/vite.d.ts +13 -13
  678. package/plugins/types/webmanifest.d.ts +32 -32
  679. package/plugins/vite/alias.js +174 -174
  680. package/plugins/vite/asap.js +245 -245
  681. package/plugins/vite/build-pipeline.js +371 -355
  682. package/plugins/vite/build.js +19 -19
  683. package/plugins/vite/buildinfo.js +41 -41
  684. package/plugins/vite/config.js +106 -106
  685. package/plugins/vite/copyfiles.js +138 -138
  686. package/plugins/vite/defines.js +68 -68
  687. package/plugins/vite/dependencies.js +232 -232
  688. package/plugins/vite/dependency-watcher.js +231 -231
  689. package/plugins/vite/drop-client.js +76 -76
  690. package/plugins/vite/drop.js +87 -87
  691. package/plugins/vite/editor-connection.js +124 -124
  692. package/plugins/vite/facebook-instant-games.js +102 -102
  693. package/plugins/vite/gzip.js +5 -5
  694. package/plugins/vite/imports-logger.js +143 -143
  695. package/plugins/vite/index.js +139 -139
  696. package/plugins/vite/license.js +56 -56
  697. package/plugins/vite/meta.js +163 -163
  698. package/plugins/vite/npm.js +7 -7
  699. package/plugins/vite/peer.js +29 -29
  700. package/plugins/vite/poster-client.js +73 -73
  701. package/plugins/vite/poster.js +79 -79
  702. package/plugins/vite/pwa.js +604 -604
  703. package/plugins/vite/reload-client.js +15 -15
  704. package/plugins/vite/reload.js +351 -351
  705. package/plugins/vite/server.js +66 -66
  706. package/plugins/vite/transform-codegen.js +55 -55
  707. package/plugins/vite/transform.js +31 -31
  708. package/plugins/vite/vite-4.4-hack.js +31 -31
  709. package/src/asap/needle-asap.ts +111 -111
  710. package/src/asap/sessiongranted.ts +75 -75
  711. package/src/asap/utils.ts +4 -4
  712. package/src/engine/analytics/index.ts +10 -10
  713. package/src/engine/analytics/lcp.ts +35 -35
  714. package/src/engine/api.ts +82 -82
  715. package/src/engine/assets/index.ts +59 -59
  716. package/src/engine/assets/static.js +5 -5
  717. package/src/engine/codegen/register_types.ts +300 -300
  718. package/src/engine/debug/debug.ts +51 -51
  719. package/src/engine/debug/debug_console.ts +333 -333
  720. package/src/engine/debug/debug_overlay.ts +332 -332
  721. package/src/engine/debug/debug_spatial_console.ts +429 -429
  722. package/src/engine/debug/index.ts +1 -1
  723. package/src/engine/engine_addressables.ts +680 -680
  724. package/src/engine/engine_animation.ts +145 -145
  725. package/src/engine/engine_application.ts +113 -113
  726. package/src/engine/engine_assetdatabase.ts +387 -387
  727. package/src/engine/engine_audio.ts +24 -24
  728. package/src/engine/engine_camera.ts +39 -39
  729. package/src/engine/engine_components.ts +366 -366
  730. package/src/engine/engine_components_internal.ts +40 -40
  731. package/src/engine/engine_constants.ts +52 -52
  732. package/src/engine/engine_context.ts +1811 -1811
  733. package/src/engine/engine_context_registry.ts +129 -129
  734. package/src/engine/engine_coroutine.ts +54 -54
  735. package/src/engine/engine_create_objects.ts +398 -398
  736. package/src/engine/engine_default_parameters.ts +3 -3
  737. package/src/engine/engine_editor-sync.ts +28 -28
  738. package/src/engine/engine_fileloader.js +9 -9
  739. package/src/engine/engine_gameobject.ts +691 -691
  740. package/src/engine/engine_generic_utils.js +13 -13
  741. package/src/engine/engine_gizmos.ts +577 -577
  742. package/src/engine/engine_gltf.ts +29 -29
  743. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  744. package/src/engine/engine_hot_reload.ts +210 -210
  745. package/src/engine/engine_input.ts +1500 -1500
  746. package/src/engine/engine_input_utils.ts +23 -23
  747. package/src/engine/engine_instancing.ts +45 -45
  748. package/src/engine/engine_license.ts +378 -378
  749. package/src/engine/engine_lifecycle_api.ts +113 -113
  750. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  751. package/src/engine/engine_lightdata.ts +117 -117
  752. package/src/engine/engine_loaders.callbacks.ts +135 -134
  753. package/src/engine/engine_loaders.gltf.ts +82 -82
  754. package/src/engine/engine_loaders.ts +375 -375
  755. package/src/engine/engine_lods.ts +168 -168
  756. package/src/engine/engine_mainloop_utils.ts +472 -472
  757. package/src/engine/engine_math.ts +282 -282
  758. package/src/engine/engine_modules.ts +83 -83
  759. package/src/engine/engine_networking.ts +862 -862
  760. package/src/engine/engine_networking_auto.ts +352 -352
  761. package/src/engine/engine_networking_blob.ts +275 -275
  762. package/src/engine/engine_networking_files.ts +217 -217
  763. package/src/engine/engine_networking_files_default_components.ts +58 -58
  764. package/src/engine/engine_networking_instantiate.ts +419 -419
  765. package/src/engine/engine_networking_peer.ts +159 -159
  766. package/src/engine/engine_networking_streams.ts +713 -713
  767. package/src/engine/engine_networking_types.ts +24 -24
  768. package/src/engine/engine_networking_utils.ts +23 -23
  769. package/src/engine/engine_networking_websocket.ts +2 -2
  770. package/src/engine/engine_patcher.ts +199 -199
  771. package/src/engine/engine_physics.ts +783 -783
  772. package/src/engine/engine_physics.types.ts +46 -46
  773. package/src/engine/engine_physics_rapier.ts +1577 -1577
  774. package/src/engine/engine_playerview.ts +80 -80
  775. package/src/engine/engine_scenelighting.ts +294 -294
  776. package/src/engine/engine_serialization.ts +2 -2
  777. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  778. package/src/engine/engine_serialization_core.ts +710 -710
  779. package/src/engine/engine_serialization_decorator.ts +80 -80
  780. package/src/engine/engine_setup.ts +1 -1
  781. package/src/engine/engine_shaders.ts +267 -267
  782. package/src/engine/engine_shims.ts +32 -32
  783. package/src/engine/engine_test_utils.ts +109 -109
  784. package/src/engine/engine_texture.ts +82 -82
  785. package/src/engine/engine_three_utils.ts +849 -849
  786. package/src/engine/engine_time.ts +94 -94
  787. package/src/engine/engine_time_utils.ts +237 -237
  788. package/src/engine/engine_tonemapping.ts +210 -210
  789. package/src/engine/engine_types.ts +730 -730
  790. package/src/engine/engine_typestore.ts +63 -63
  791. package/src/engine/engine_util_decorator.ts +136 -136
  792. package/src/engine/engine_utils.ts +972 -972
  793. package/src/engine/engine_utils_format.ts +244 -244
  794. package/src/engine/engine_utils_screenshot.ts +698 -698
  795. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  796. package/src/engine/export/gltf/Writers.ts +34 -34
  797. package/src/engine/export/gltf/index.ts +158 -158
  798. package/src/engine/export/index.ts +2 -2
  799. package/src/engine/export/state.ts +19 -19
  800. package/src/engine/export/utils.ts +9 -9
  801. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  802. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  803. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  804. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  805. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  806. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  807. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  808. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  809. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  810. package/src/engine/extensions/extension_resolver.ts +4 -4
  811. package/src/engine/extensions/extension_utils.ts +166 -166
  812. package/src/engine/extensions/extensions.ts +140 -140
  813. package/src/engine/extensions/index.ts +5 -5
  814. package/src/engine/extensions/usage_tracker.ts +100 -100
  815. package/src/engine/js-extensions/Camera.ts +37 -37
  816. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  817. package/src/engine/js-extensions/Layers.ts +23 -23
  818. package/src/engine/js-extensions/Object3D.ts +296 -296
  819. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  820. package/src/engine/js-extensions/Vector.ts +18 -18
  821. package/src/engine/js-extensions/index.ts +4 -4
  822. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  823. package/src/engine/shaders/shaderData.ts +67 -67
  824. package/src/engine/tests/test_utils.ts +63 -63
  825. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  826. package/src/engine/webcomponents/api.ts +6 -6
  827. package/src/engine/webcomponents/buttons.ts +291 -291
  828. package/src/engine/webcomponents/fonts.ts +41 -41
  829. package/src/engine/webcomponents/icons.ts +57 -57
  830. package/src/engine/webcomponents/index.ts +1 -1
  831. package/src/engine/webcomponents/logo-element.ts +78 -78
  832. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  833. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  834. package/src/engine/webcomponents/needle-button.ts +181 -181
  835. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  836. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  837. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  838. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  839. package/src/engine/webcomponents/needle-engine.ts +871 -871
  840. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  841. package/src/engine/xr/NeedleXRSession.ts +1609 -1609
  842. package/src/engine/xr/NeedleXRSync.ts +220 -220
  843. package/src/engine/xr/SceneTransition.ts +78 -78
  844. package/src/engine/xr/TempXRContext.ts +216 -216
  845. package/src/engine/xr/XRRig.ts +9 -9
  846. package/src/engine/xr/api.ts +5 -5
  847. package/src/engine/xr/events.ts +102 -102
  848. package/src/engine/xr/internal.ts +34 -34
  849. package/src/engine/xr/usdz.ts +30 -30
  850. package/src/engine/xr/utils.ts +39 -39
  851. package/src/engine-components/AlignmentConstraint.ts +36 -36
  852. package/src/engine-components/Animation.ts +557 -557
  853. package/src/engine-components/AnimationCurve.ts +150 -150
  854. package/src/engine-components/AnimationUtils.ts +28 -28
  855. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  856. package/src/engine-components/Animator.ts +397 -397
  857. package/src/engine-components/AnimatorController.ts +1293 -1293
  858. package/src/engine-components/AudioListener.ts +92 -92
  859. package/src/engine-components/AudioSource.ts +644 -644
  860. package/src/engine-components/AvatarLoader.ts +263 -263
  861. package/src/engine-components/AxesHelper.ts +59 -59
  862. package/src/engine-components/BasicIKConstraint.ts +54 -54
  863. package/src/engine-components/BoxCollider.ts +1 -1
  864. package/src/engine-components/BoxHelperComponent.ts +114 -114
  865. package/src/engine-components/Camera.ts +719 -719
  866. package/src/engine-components/CameraUtils.ts +136 -136
  867. package/src/engine-components/CharacterController.ts +253 -253
  868. package/src/engine-components/Collider.ts +374 -374
  869. package/src/engine-components/Component.ts +1297 -1297
  870. package/src/engine-components/ContactShadows.ts +506 -506
  871. package/src/engine-components/DeleteBox.ts +62 -62
  872. package/src/engine-components/DeviceFlag.ts +46 -46
  873. package/src/engine-components/DragControls.ts +1623 -1623
  874. package/src/engine-components/DropListener.ts +698 -698
  875. package/src/engine-components/Duplicatable.ts +198 -198
  876. package/src/engine-components/EventList.ts +266 -266
  877. package/src/engine-components/EventTrigger.ts +74 -74
  878. package/src/engine-components/EventType.ts +22 -22
  879. package/src/engine-components/Fog.ts +60 -60
  880. package/src/engine-components/Gizmos.ts +56 -56
  881. package/src/engine-components/GridHelper.ts +48 -48
  882. package/src/engine-components/GroundProjection.ts +356 -356
  883. package/src/engine-components/Interactable.ts +14 -14
  884. package/src/engine-components/Joints.ts +52 -52
  885. package/src/engine-components/LODGroup.ts +153 -153
  886. package/src/engine-components/Light.ts +558 -558
  887. package/src/engine-components/LookAtConstraint.ts +25 -25
  888. package/src/engine-components/NeedleMenu.ts +84 -84
  889. package/src/engine-components/NestedGltf.ts +86 -86
  890. package/src/engine-components/Networking.ts +114 -114
  891. package/src/engine-components/OffsetConstraint.ts +60 -60
  892. package/src/engine-components/OrbitControls.ts +1074 -1074
  893. package/src/engine-components/PlayerColor.ts +103 -103
  894. package/src/engine-components/ReflectionProbe.ts +216 -216
  895. package/src/engine-components/Renderer.ts +900 -900
  896. package/src/engine-components/RendererInstancing.ts +855 -855
  897. package/src/engine-components/RendererLightmap.ts +198 -198
  898. package/src/engine-components/RigidBody.ts +526 -526
  899. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  900. package/src/engine-components/ScreenCapture.ts +592 -592
  901. package/src/engine-components/ShadowCatcher.ts +172 -172
  902. package/src/engine-components/Skybox.ts +455 -455
  903. package/src/engine-components/SmoothFollow.ts +76 -76
  904. package/src/engine-components/SpatialTrigger.ts +229 -229
  905. package/src/engine-components/SpectatorCamera.ts +787 -787
  906. package/src/engine-components/SphereCollider.ts +1 -1
  907. package/src/engine-components/SpriteRenderer.ts +468 -468
  908. package/src/engine-components/SyncedCamera.ts +220 -220
  909. package/src/engine-components/SyncedRoom.ts +380 -380
  910. package/src/engine-components/SyncedTransform.ts +383 -383
  911. package/src/engine-components/TestRunner.ts +118 -118
  912. package/src/engine-components/TransformGizmo.ts +219 -219
  913. package/src/engine-components/VideoPlayer.ts +1025 -1025
  914. package/src/engine-components/Voip.ts +363 -363
  915. package/src/engine-components/api.ts +60 -60
  916. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  917. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  918. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  919. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  920. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  921. package/src/engine-components/codegen/components.ts +217 -217
  922. package/src/engine-components/debug/LogStats.ts +21 -21
  923. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  924. package/src/engine-components/export/usdz/Extension.ts +24 -24
  925. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  926. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  927. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  928. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  929. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  930. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  931. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  932. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  933. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  934. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  935. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  936. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  937. package/src/engine-components/export/usdz/index.ts +2 -2
  938. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  939. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  940. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  941. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  942. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  943. package/src/engine-components/particlesystem/api.ts +1 -1
  944. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  945. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  946. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  947. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  948. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  949. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  950. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  951. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  952. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  953. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  954. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  955. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  956. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  957. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  958. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  959. package/src/engine-components/postprocessing/Volume.ts +410 -410
  960. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  961. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  962. package/src/engine-components/postprocessing/index.ts +5 -5
  963. package/src/engine-components/postprocessing/utils.ts +52 -52
  964. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  965. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  966. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  967. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  968. package/src/engine-components/timeline/index.ts +3 -3
  969. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  970. package/src/engine-components/ui/Button.ts +307 -307
  971. package/src/engine-components/ui/Canvas.ts +419 -419
  972. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  973. package/src/engine-components/ui/EventSystem.ts +854 -854
  974. package/src/engine-components/ui/Graphic.ts +275 -275
  975. package/src/engine-components/ui/Image.ts +112 -112
  976. package/src/engine-components/ui/InputField.ts +321 -321
  977. package/src/engine-components/ui/Interfaces.ts +57 -57
  978. package/src/engine-components/ui/Layout.ts +334 -334
  979. package/src/engine-components/ui/Outline.ts +13 -13
  980. package/src/engine-components/ui/PointerEvents.ts +206 -206
  981. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  982. package/src/engine-components/ui/Raycaster.ts +102 -102
  983. package/src/engine-components/ui/RectTransform.ts +375 -375
  984. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  985. package/src/engine-components/ui/Symbols.ts +1 -1
  986. package/src/engine-components/ui/Text.ts +578 -578
  987. package/src/engine-components/ui/Utils.ts +113 -113
  988. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  989. package/src/engine-components/utils/LookAt.ts +88 -88
  990. package/src/engine-components/utils/OpenURL.ts +114 -114
  991. package/src/engine-components/webxr/Avatar.ts +265 -265
  992. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  993. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  994. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  995. package/src/engine-components/webxr/WebXR.ts +585 -585
  996. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  997. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  998. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  999. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1000. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1001. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1002. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1003. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1004. package/src/engine-components/webxr/index.ts +2 -2
  1005. package/src/engine-components/webxr/types.ts +3 -3
  1006. package/src/engine-components-experimental/Presentation.ts +12 -12
  1007. package/src/engine-components-experimental/api.ts +4 -4
  1008. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1009. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,609 +1,609 @@
1
- import { Object3D, TextureLoader } from "three";
2
- import { getParam, resolveUrl } from "../engine/engine_utils.js";
3
- import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
4
- import { getLoader } from "./engine_gltf.js";
5
- import { processNewScripts } from "./engine_mainloop_utils.js";
6
- import { BlobStorage } from "./engine_networking_blob.js";
7
- import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
8
- import { TypeSerializer } from "./engine_serialization_core.js";
9
- import { Context } from "./engine_setup.js";
10
- const debug = getParam("debugaddressables");
11
- /**
12
- * The Addressables class is used to register and manage {@link AssetReference} types
13
- * It can be accessed from components via {@link Context.Current} or {@link Context.addressables} (e.g. `this.context.addressables`)
14
- */
15
- export class Addressables {
16
- _context;
17
- _assetReferences = {};
18
- /** @internal */
19
- constructor(context) {
20
- this._context = context;
21
- this._context.pre_update_callbacks.push(this.preUpdate);
22
- }
23
- /** @internal */
24
- dispose() {
25
- const preUpdateIndex = this._context.pre_update_callbacks.indexOf(this.preUpdate);
26
- if (preUpdateIndex >= 0) {
27
- this._context.pre_update_callbacks.splice(preUpdateIndex, 1);
28
- }
29
- for (const key in this._assetReferences) {
30
- const ref = this._assetReferences[key];
31
- ref?.unload();
32
- }
33
- this._assetReferences = {};
34
- }
35
- preUpdate = () => {
36
- };
37
- /**
38
- * Find a registered AssetReference by its URL
39
- */
40
- findAssetReference(url) {
41
- return this._assetReferences[url] || null;
42
- }
43
- /**
44
- * Register an asset reference
45
- * @internal
46
- */
47
- registerAssetReference(ref) {
48
- if (!ref.url)
49
- return ref;
50
- if (!this._assetReferences[ref.url]) {
51
- this._assetReferences[ref.url] = ref;
52
- }
53
- else {
54
- console.warn("Asset reference already registered", ref);
55
- }
56
- return ref;
57
- }
58
- /** @internal */
59
- unregisterAssetReference(ref) {
60
- if (!ref.url)
61
- return;
62
- delete this._assetReferences[ref.url];
63
- }
64
- }
65
- const $assetReference = Symbol("assetReference");
66
- /** ### AssetReferences can be used to easily load glTF or GLB assets
67
- * You can use `AssetReference.getOrCreate` to get an AssetReference for a URL to be easily loaded.
68
- * When using the same URL multiple times the same AssetReference will be returned, this avoids loading or creating the same asset multiple times.
69
- * - `myAssetReference.preload()` to load the asset binary without creating an instance yet.
70
- * - `myAssetReference.loadAssetAsync()` to load the asset and create an instance.
71
- * - `myAssetReference.instantiate()` to load the asset and create a new instance.
72
- * - `myAssetReference.unload()` to dispose allocated memory and destroy the asset instance.
73
- */
74
- export class AssetReference {
75
- /**
76
- * Get an AssetReference for a URL to be easily loaded.
77
- * AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
78
- * @param url The URL of the asset to load. The url can be relative or absolute.
79
- * @param context The context to use for loading the asset
80
- * @returns the AssetReference for the URL
81
- */
82
- static getOrCreateFromUrl(url, context) {
83
- if (!context) {
84
- context = Context.Current;
85
- if (!context)
86
- throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
87
- }
88
- const addressables = context.addressables;
89
- const existing = addressables.findAssetReference(url);
90
- if (existing)
91
- return existing;
92
- const ref = new AssetReference(url, context.hash);
93
- addressables.registerAssetReference(ref);
94
- return ref;
95
- }
96
- /**
97
- * Get an AssetReference for a URL to be easily loaded.
98
- * AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
99
- */
100
- static getOrCreate(sourceId, url, context) {
101
- if (typeof sourceId === "string") {
102
- if (!context) {
103
- context = Context.Current;
104
- if (!context)
105
- throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
106
- }
107
- }
108
- else {
109
- context = sourceId.context;
110
- sourceId = sourceId.sourceId;
111
- }
112
- const fullPath = resolveUrl(sourceId, url);
113
- if (debug)
114
- console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
115
- const addressables = context.addressables;
116
- const existing = addressables.findAssetReference(fullPath);
117
- if (existing)
118
- return existing;
119
- const ref = new AssetReference(fullPath, context.hash);
120
- addressables.registerAssetReference(ref);
121
- return ref;
122
- }
123
- static currentlyInstantiating = new Map();
124
- /** @returns true if this is an AssetReference instance */
125
- get isAssetReference() { return true; }
126
- /** The loaded asset */
127
- get asset() {
128
- return this._glbRoot ?? this._asset;
129
- }
130
- set asset(val) {
131
- this._asset = val;
132
- }
133
- _loading;
134
- /** The url of the loaded asset (or the asset to be loaded)
135
- * @deprecated use url */
136
- get uri() {
137
- return this._url;
138
- }
139
- /** The url of the loaded asset (or the asset to be loaded) */
140
- get url() {
141
- return this._url;
142
- }
143
- /** The name of the assigned url. This name is deduced from the url and might not reflect the actual name of the asset */
144
- get urlName() {
145
- return this._urlName;
146
- }
147
- ;
148
- /**
149
- * @returns true if the uri is a valid URL (http, https, blob)
150
- */
151
- get hasUrl() {
152
- return this._url !== undefined &&
153
- (this._url.startsWith("http") || this._url.startsWith("blob:") || this._url.startsWith("www.") || this._url.includes("/"));
154
- }
155
- /**
156
- * This is the loaded asset root object. If the asset is a glb/gltf file this will be the {@link three#Scene} object.
157
- */
158
- get rawAsset() { return this._asset; }
159
- _asset;
160
- _glbRoot;
161
- _url;
162
- _urlName;
163
- _progressListeners = [];
164
- _hash;
165
- _hashedUri;
166
- _isLoadingRawBinary = false;
167
- _rawBinary;
168
- /** @internal */
169
- constructor(uri, hash, asset = null) {
170
- this._url = uri;
171
- const lastUriPart = uri.lastIndexOf("/");
172
- if (lastUriPart >= 0) {
173
- this._urlName = uri.substring(lastUriPart + 1);
174
- // remove file extension
175
- const lastDot = this._urlName.lastIndexOf(".");
176
- if (lastDot >= 0) {
177
- this._urlName = this._urlName.substring(0, lastDot);
178
- }
179
- }
180
- else {
181
- this._urlName = uri;
182
- }
183
- this._hash = hash;
184
- if (uri.includes("?v="))
185
- this._hashedUri = uri;
186
- else
187
- this._hashedUri = hash ? uri + "?v=" + hash : uri;
188
- if (asset !== null)
189
- this.asset = asset;
190
- registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
191
- }
192
- async onResolvePrefab(url) {
193
- if (url === this.url) {
194
- if (this.mustLoad)
195
- await this.loadAssetAsync();
196
- if (this.asset) {
197
- return this.asset;
198
- }
199
- }
200
- return null;
201
- }
202
- get mustLoad() {
203
- return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
204
- }
205
- /**
206
- * @returns `true` if the asset has been loaded (via preload) or if it exists already (assigned to `asset`) */
207
- isLoaded() { return this._rawBinary || this.asset !== undefined; }
208
- /** frees previously allocated memory and destroys the current `asset` instance (if any) */
209
- unload() {
210
- if (this.asset) {
211
- if (debug)
212
- console.log("Unload", this.asset);
213
- // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
214
- if ("scene" in this.asset && this.asset.scene)
215
- destroy(this.asset.scene, true, true);
216
- destroy(this.asset, true, true);
217
- }
218
- this.asset = null;
219
- this._rawBinary = undefined;
220
- this._glbRoot = null;
221
- this._loading = undefined;
222
- if (Context.Current) {
223
- Context.Current.addressables.unregisterAssetReference(this);
224
- }
225
- }
226
- /** loads the asset binary without creating an instance */
227
- async preload() {
228
- if (!this.mustLoad)
229
- return null;
230
- if (this._isLoadingRawBinary)
231
- return null;
232
- if (this._rawBinary !== undefined)
233
- return this._rawBinary;
234
- this._isLoadingRawBinary = true;
235
- if (debug)
236
- console.log("Preload", this._hashedUri);
237
- const res = await BlobStorage.download(this._hashedUri, p => {
238
- this.raiseProgressEvent(p);
239
- });
240
- this._rawBinary = res?.buffer ?? null;
241
- this._isLoadingRawBinary = false;
242
- return this._rawBinary;
243
- }
244
- // TODO: we need a way to abort loading a resource
245
- /** Loads the asset and creates one instance (assigned to `asset`)
246
- * @returns the loaded asset
247
- */
248
- async loadAssetAsync(prog) {
249
- if (debug)
250
- console.log("loadAssetAsync", this.url);
251
- if (!this.mustLoad)
252
- return this.asset;
253
- if (prog)
254
- this._progressListeners.push(prog);
255
- if (this._loading !== undefined) {
256
- // console.warn("Wait for other loading thiny");
257
- return this._loading.then(_ => this.asset);
258
- }
259
- const context = Context.Current;
260
- // TODO: technically we shouldnt call awake only when the object is added to a scene
261
- // addressables now allow loading things without adding them to a scene immediately
262
- // we should "address" (LUL) this
263
- // console.log("START LOADING");
264
- if (this._rawBinary) {
265
- if (!(this._rawBinary instanceof ArrayBuffer)) {
266
- console.error("Invalid raw binary data", this._rawBinary);
267
- return null;
268
- }
269
- this._loading = getLoader().parseSync(context, this._rawBinary, this.url, null);
270
- this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
271
- }
272
- else {
273
- if (debug)
274
- console.log("Load async", this.url);
275
- this._loading = getLoader().loadSync(context, this._hashedUri, this.url, null, prog => {
276
- this.raiseProgressEvent(prog);
277
- });
278
- }
279
- const res = await this._loading;
280
- // clear all progress listeners after download has finished
281
- this._progressListeners.length = 0;
282
- this._glbRoot = this.tryGetActualGameObjectRoot(res);
283
- this._loading = undefined;
284
- if (res) {
285
- // Make sure the loaded roots all have a reference to this AssetReference
286
- // that was originally loading it.
287
- // We need this when the loaded asset is being disposed
288
- // TODO: we have to prevent disposing resources that are still in use
289
- res[$assetReference] = this;
290
- if (this._glbRoot)
291
- this._glbRoot[$assetReference] = this;
292
- if (this.asset)
293
- this.asset[$assetReference] = this;
294
- // we need to handle the pre_setup callsbacks before instantiating
295
- // because that is where deserialization happens
296
- processNewScripts(context);
297
- if (res.scene !== undefined) {
298
- this.asset = res;
299
- }
300
- return this.asset;
301
- }
302
- return null;
303
- }
304
- /** loads and returns a new instance of `asset` */
305
- async instantiate(parent) {
306
- return this.onInstantiate(parent, false);
307
- }
308
- /** loads and returns a new instance of `asset` - this call is networked so an instance will be created on all connected users */
309
- async instantiateSynced(parent, saveOnServer = true) {
310
- return this.onInstantiate(parent, true, saveOnServer);
311
- }
312
- beginListenDownload(evt) {
313
- if (this._progressListeners.indexOf(evt) < 0)
314
- this._progressListeners.push(evt);
315
- }
316
- endListenDownload(evt) {
317
- const index = this._progressListeners.indexOf(evt);
318
- if (index >= 0) {
319
- this._progressListeners.splice(index, 1);
320
- }
321
- }
322
- raiseProgressEvent(prog) {
323
- for (const list of this._progressListeners) {
324
- list(this, prog);
325
- }
326
- }
327
- async onInstantiate(opts, networked = false, saveOnServer) {
328
- const context = Context.Current;
329
- // clone the instantiate options immediately
330
- // in case the user is not awaiting this call and already modifying the options
331
- const options = new InstantiateOptions();
332
- if (opts instanceof Object3D) {
333
- options.parent = opts;
334
- }
335
- else if (opts) {
336
- // Assign to e.g. have SyncInstantiateOptions
337
- Object.assign(options, opts);
338
- options.cloneAssign(opts);
339
- }
340
- if (!options.parent)
341
- options.parent = context.scene;
342
- // ensure the asset is loaded
343
- if (this.mustLoad) {
344
- await this.loadAssetAsync();
345
- }
346
- if (debug)
347
- console.log("Instantiate", this.url, "parent:", opts);
348
- if (this.asset) {
349
- if (debug)
350
- console.log("Add to scene", this.asset);
351
- let count = AssetReference.currentlyInstantiating.get(this.url);
352
- // allow up to 10000 instantiations of the same prefab in the same frame
353
- if (count !== undefined && count >= 10000) {
354
- console.error("Recursive or too many instantiations of " + this.url + " in the same frame (" + count + ")");
355
- return null;
356
- }
357
- try {
358
- if (count === undefined)
359
- count = 0;
360
- count += 1;
361
- AssetReference.currentlyInstantiating.set(this.url, count);
362
- if (networked) {
363
- options.context = context;
364
- const prefab = this.asset;
365
- prefab.guid = this.url;
366
- const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
367
- if (instance) {
368
- return instance;
369
- }
370
- }
371
- else {
372
- const instance = instantiate(this.asset, options);
373
- if (instance) {
374
- return instance;
375
- }
376
- }
377
- }
378
- finally {
379
- context.post_render_callbacks.push(() => {
380
- if (count === undefined || count < 0)
381
- count = 0;
382
- else
383
- count -= 1;
384
- AssetReference.currentlyInstantiating.set(this.url, count);
385
- });
386
- }
387
- }
388
- else if (debug)
389
- console.warn("Failed to load asset", this.url);
390
- return null;
391
- }
392
- /**
393
- * try to ignore the intermediate created object
394
- * because it causes trouble if we instantiate an assetreference per player
395
- * and call destroy on the player marker root
396
- * @returns the scene root object if the asset was a glb/gltf
397
- */
398
- tryGetActualGameObjectRoot(asset) {
399
- if (asset && asset.scene) {
400
- // some exporters produce additional root objects
401
- const scene = asset.scene;
402
- if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
403
- const root = scene.children[0];
404
- return root;
405
- }
406
- // ok the scene is the scene, just use that then
407
- else
408
- return scene;
409
- }
410
- return null;
411
- }
412
- }
413
- class AddressableSerializer extends TypeSerializer {
414
- constructor() {
415
- super([AssetReference], "AssetReferenceSerializer");
416
- }
417
- onSerialize(data, _context) {
418
- if (data && data.uri !== undefined && typeof data.uri === "string") {
419
- return data.uri;
420
- }
421
- }
422
- onDeserialize(data, context) {
423
- if (typeof data === "string") {
424
- if (!context.context) {
425
- console.error("Missing context");
426
- return null;
427
- }
428
- if (!context.gltfId) {
429
- console.error("Missing source id");
430
- return null;
431
- }
432
- const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
433
- return ref;
434
- }
435
- else if (data instanceof Object3D) {
436
- if (!context.context) {
437
- console.error("Missing context");
438
- return null;
439
- }
440
- if (!context.gltfId) {
441
- console.error("Missing source id");
442
- return null;
443
- }
444
- const obj = data;
445
- const ctx = context.context;
446
- const guid = obj["guid"] ?? obj.uuid;
447
- const existing = ctx.addressables.findAssetReference(guid);
448
- if (existing)
449
- return existing;
450
- const ref = new AssetReference(guid, undefined, obj);
451
- ctx.addressables.registerAssetReference(ref);
452
- return ref;
453
- }
454
- return null;
455
- }
456
- }
457
- new AddressableSerializer();
458
- const failedTexturePromise = Promise.resolve(null);
459
- /** Use this if a file is a external image URL
460
- * @example
461
- * ```ts
462
- * @serializable(ImageReference)
463
- * myImage?:ImageReference;
464
- * ```
465
- */
466
- export class ImageReference {
467
- static imageReferences = new Map();
468
- static getOrCreate(url) {
469
- let ref = ImageReference.imageReferences.get(url);
470
- if (!ref) {
471
- ref = new ImageReference(url);
472
- ImageReference.imageReferences.set(url, ref);
473
- }
474
- return ref;
475
- }
476
- constructor(url) {
477
- this.url = url;
478
- }
479
- url;
480
- _bitmap;
481
- _bitmapObject;
482
- dispose() {
483
- if (this._bitmapObject) {
484
- this._bitmapObject.close();
485
- }
486
- this._bitmap = undefined;
487
- }
488
- createHTMLImage() {
489
- const img = new Image();
490
- img.src = this.url;
491
- return img;
492
- }
493
- loader = null;
494
- createTexture() {
495
- if (!this.url) {
496
- console.error("Can not load texture without url");
497
- return failedTexturePromise;
498
- }
499
- if (!this.loader)
500
- this.loader = new TextureLoader();
501
- this.loader.setCrossOrigin("anonymous");
502
- return this.loader.loadAsync(this.url).then(res => {
503
- if (res && !res.name?.length) {
504
- // default name if no name is defined
505
- res.name = this.url.split("/").pop() ?? this.url;
506
- }
507
- return res;
508
- });
509
- // return this.getBitmap().then((bitmap) => {
510
- // if (bitmap) {
511
- // const texture = new Texture(bitmap);
512
- // texture.needsUpdate = true;
513
- // return texture;
514
- // }
515
- // return null;
516
- // });
517
- }
518
- /** Loads the bitmap data of the image */
519
- getBitmap() {
520
- if (this._bitmap)
521
- return this._bitmap;
522
- this._bitmap = new Promise((res, _) => {
523
- const imageElement = document.createElement("img");
524
- imageElement.addEventListener("load", () => {
525
- this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
526
- this._bitmapObject = bitmap;
527
- res(bitmap);
528
- return bitmap;
529
- });
530
- });
531
- imageElement.addEventListener("error", err => {
532
- console.error("Failed to load image:" + this.url, err);
533
- res(null);
534
- });
535
- imageElement.src = this.url;
536
- });
537
- return this._bitmap;
538
- }
539
- }
540
- /** @internal */
541
- export class ImageReferenceSerializer extends TypeSerializer {
542
- constructor() {
543
- super([ImageReference], "ImageReferenceSerializer");
544
- }
545
- onSerialize(_data, _context) {
546
- return null;
547
- }
548
- onDeserialize(data, _context) {
549
- if (typeof data === "string") {
550
- const url = resolveUrl(_context.gltfId, data);
551
- return ImageReference.getOrCreate(url);
552
- }
553
- return undefined;
554
- }
555
- }
556
- new ImageReferenceSerializer();
557
- /** Use this if a file is a external file URL. The file can be any arbitrary binary data like a videofile or a text asset
558
- */
559
- export class FileReference {
560
- static cache = new Map();
561
- static getOrCreate(url) {
562
- let ref = FileReference.cache.get(url);
563
- if (!ref) {
564
- ref = new FileReference(url);
565
- FileReference.cache.set(url, ref);
566
- }
567
- return ref;
568
- }
569
- /** Load the file binary data
570
- * @returns a promise that resolves to the binary data of the file. Make sure to await this request or use `.then(res => {...})` to get the result.
571
- */
572
- async loadRaw() {
573
- if (!this.res)
574
- this.res = fetch(this.url);
575
- return this.res.then(res => res.blob());
576
- }
577
- /** Load the file as text (if the referenced file is a text file like a .txt or .json file)
578
- * @returns a promise that resolves to the text data of the file. Make sure to await this request or use `.then(res => {...})` to get the result. If the format is json you can use `JSON.parse(result)` to convert it to a json object
579
- */
580
- async loadText() {
581
- if (!this.res)
582
- this.res = fetch(this.url);
583
- return this.res.then(res => res.text());
584
- }
585
- /** The resolved url to the file */
586
- url;
587
- res;
588
- constructor(url) {
589
- this.url = url;
590
- }
591
- }
592
- /** @internal */
593
- export class FileReferenceSerializer extends TypeSerializer {
594
- constructor() {
595
- super([FileReference], "FileReferenceSerializer");
596
- }
597
- onSerialize(_data, _context) {
598
- return null;
599
- }
600
- onDeserialize(data, _context) {
601
- if (typeof data === "string") {
602
- const url = resolveUrl(_context.gltfId, data);
603
- return FileReference.getOrCreate(url);
604
- }
605
- return undefined;
606
- }
607
- }
608
- new FileReferenceSerializer();
1
+ import { Object3D, TextureLoader } from "three";
2
+ import { getParam, resolveUrl } from "../engine/engine_utils.js";
3
+ import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
4
+ import { getLoader } from "./engine_gltf.js";
5
+ import { processNewScripts } from "./engine_mainloop_utils.js";
6
+ import { BlobStorage } from "./engine_networking_blob.js";
7
+ import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
8
+ import { TypeSerializer } from "./engine_serialization_core.js";
9
+ import { Context } from "./engine_setup.js";
10
+ const debug = getParam("debugaddressables");
11
+ /**
12
+ * The Addressables class is used to register and manage {@link AssetReference} types
13
+ * It can be accessed from components via {@link Context.Current} or {@link Context.addressables} (e.g. `this.context.addressables`)
14
+ */
15
+ export class Addressables {
16
+ _context;
17
+ _assetReferences = {};
18
+ /** @internal */
19
+ constructor(context) {
20
+ this._context = context;
21
+ this._context.pre_update_callbacks.push(this.preUpdate);
22
+ }
23
+ /** @internal */
24
+ dispose() {
25
+ const preUpdateIndex = this._context.pre_update_callbacks.indexOf(this.preUpdate);
26
+ if (preUpdateIndex >= 0) {
27
+ this._context.pre_update_callbacks.splice(preUpdateIndex, 1);
28
+ }
29
+ for (const key in this._assetReferences) {
30
+ const ref = this._assetReferences[key];
31
+ ref?.unload();
32
+ }
33
+ this._assetReferences = {};
34
+ }
35
+ preUpdate = () => {
36
+ };
37
+ /**
38
+ * Find a registered AssetReference by its URL
39
+ */
40
+ findAssetReference(url) {
41
+ return this._assetReferences[url] || null;
42
+ }
43
+ /**
44
+ * Register an asset reference
45
+ * @internal
46
+ */
47
+ registerAssetReference(ref) {
48
+ if (!ref.url)
49
+ return ref;
50
+ if (!this._assetReferences[ref.url]) {
51
+ this._assetReferences[ref.url] = ref;
52
+ }
53
+ else {
54
+ console.warn("Asset reference already registered", ref);
55
+ }
56
+ return ref;
57
+ }
58
+ /** @internal */
59
+ unregisterAssetReference(ref) {
60
+ if (!ref.url)
61
+ return;
62
+ delete this._assetReferences[ref.url];
63
+ }
64
+ }
65
+ const $assetReference = Symbol("assetReference");
66
+ /** ### AssetReferences can be used to easily load glTF or GLB assets
67
+ * You can use `AssetReference.getOrCreate` to get an AssetReference for a URL to be easily loaded.
68
+ * When using the same URL multiple times the same AssetReference will be returned, this avoids loading or creating the same asset multiple times.
69
+ * - `myAssetReference.preload()` to load the asset binary without creating an instance yet.
70
+ * - `myAssetReference.loadAssetAsync()` to load the asset and create an instance.
71
+ * - `myAssetReference.instantiate()` to load the asset and create a new instance.
72
+ * - `myAssetReference.unload()` to dispose allocated memory and destroy the asset instance.
73
+ */
74
+ export class AssetReference {
75
+ /**
76
+ * Get an AssetReference for a URL to be easily loaded.
77
+ * AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
78
+ * @param url The URL of the asset to load. The url can be relative or absolute.
79
+ * @param context The context to use for loading the asset
80
+ * @returns the AssetReference for the URL
81
+ */
82
+ static getOrCreateFromUrl(url, context) {
83
+ if (!context) {
84
+ context = Context.Current;
85
+ if (!context)
86
+ throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
87
+ }
88
+ const addressables = context.addressables;
89
+ const existing = addressables.findAssetReference(url);
90
+ if (existing)
91
+ return existing;
92
+ const ref = new AssetReference(url, context.hash);
93
+ addressables.registerAssetReference(ref);
94
+ return ref;
95
+ }
96
+ /**
97
+ * Get an AssetReference for a URL to be easily loaded.
98
+ * AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
99
+ */
100
+ static getOrCreate(sourceId, url, context) {
101
+ if (typeof sourceId === "string") {
102
+ if (!context) {
103
+ context = Context.Current;
104
+ if (!context)
105
+ throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
106
+ }
107
+ }
108
+ else {
109
+ context = sourceId.context;
110
+ sourceId = sourceId.sourceId;
111
+ }
112
+ const fullPath = resolveUrl(sourceId, url);
113
+ if (debug)
114
+ console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
115
+ const addressables = context.addressables;
116
+ const existing = addressables.findAssetReference(fullPath);
117
+ if (existing)
118
+ return existing;
119
+ const ref = new AssetReference(fullPath, context.hash);
120
+ addressables.registerAssetReference(ref);
121
+ return ref;
122
+ }
123
+ static currentlyInstantiating = new Map();
124
+ /** @returns true if this is an AssetReference instance */
125
+ get isAssetReference() { return true; }
126
+ /** The loaded asset */
127
+ get asset() {
128
+ return this._glbRoot ?? this._asset;
129
+ }
130
+ set asset(val) {
131
+ this._asset = val;
132
+ }
133
+ _loading;
134
+ /** The url of the loaded asset (or the asset to be loaded)
135
+ * @deprecated use url */
136
+ get uri() {
137
+ return this._url;
138
+ }
139
+ /** The url of the loaded asset (or the asset to be loaded) */
140
+ get url() {
141
+ return this._url;
142
+ }
143
+ /** The name of the assigned url. This name is deduced from the url and might not reflect the actual name of the asset */
144
+ get urlName() {
145
+ return this._urlName;
146
+ }
147
+ ;
148
+ /**
149
+ * @returns true if the uri is a valid URL (http, https, blob)
150
+ */
151
+ get hasUrl() {
152
+ return this._url !== undefined &&
153
+ (this._url.startsWith("http") || this._url.startsWith("blob:") || this._url.startsWith("www.") || this._url.includes("/"));
154
+ }
155
+ /**
156
+ * This is the loaded asset root object. If the asset is a glb/gltf file this will be the {@link three#Scene} object.
157
+ */
158
+ get rawAsset() { return this._asset; }
159
+ _asset;
160
+ _glbRoot;
161
+ _url;
162
+ _urlName;
163
+ _progressListeners = [];
164
+ _hash;
165
+ _hashedUri;
166
+ _isLoadingRawBinary = false;
167
+ _rawBinary;
168
+ /** @internal */
169
+ constructor(uri, hash, asset = null) {
170
+ this._url = uri;
171
+ const lastUriPart = uri.lastIndexOf("/");
172
+ if (lastUriPart >= 0) {
173
+ this._urlName = uri.substring(lastUriPart + 1);
174
+ // remove file extension
175
+ const lastDot = this._urlName.lastIndexOf(".");
176
+ if (lastDot >= 0) {
177
+ this._urlName = this._urlName.substring(0, lastDot);
178
+ }
179
+ }
180
+ else {
181
+ this._urlName = uri;
182
+ }
183
+ this._hash = hash;
184
+ if (uri.includes("?v="))
185
+ this._hashedUri = uri;
186
+ else
187
+ this._hashedUri = hash ? uri + "?v=" + hash : uri;
188
+ if (asset !== null)
189
+ this.asset = asset;
190
+ registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
191
+ }
192
+ async onResolvePrefab(url) {
193
+ if (url === this.url) {
194
+ if (this.mustLoad)
195
+ await this.loadAssetAsync();
196
+ if (this.asset) {
197
+ return this.asset;
198
+ }
199
+ }
200
+ return null;
201
+ }
202
+ get mustLoad() {
203
+ return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
204
+ }
205
+ /**
206
+ * @returns `true` if the asset has been loaded (via preload) or if it exists already (assigned to `asset`) */
207
+ isLoaded() { return this._rawBinary || this.asset !== undefined; }
208
+ /** frees previously allocated memory and destroys the current `asset` instance (if any) */
209
+ unload() {
210
+ if (this.asset) {
211
+ if (debug)
212
+ console.log("Unload", this.asset);
213
+ // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
214
+ if ("scene" in this.asset && this.asset.scene)
215
+ destroy(this.asset.scene, true, true);
216
+ destroy(this.asset, true, true);
217
+ }
218
+ this.asset = null;
219
+ this._rawBinary = undefined;
220
+ this._glbRoot = null;
221
+ this._loading = undefined;
222
+ if (Context.Current) {
223
+ Context.Current.addressables.unregisterAssetReference(this);
224
+ }
225
+ }
226
+ /** loads the asset binary without creating an instance */
227
+ async preload() {
228
+ if (!this.mustLoad)
229
+ return null;
230
+ if (this._isLoadingRawBinary)
231
+ return null;
232
+ if (this._rawBinary !== undefined)
233
+ return this._rawBinary;
234
+ this._isLoadingRawBinary = true;
235
+ if (debug)
236
+ console.log("Preload", this._hashedUri);
237
+ const res = await BlobStorage.download(this._hashedUri, p => {
238
+ this.raiseProgressEvent(p);
239
+ });
240
+ this._rawBinary = res?.buffer ?? null;
241
+ this._isLoadingRawBinary = false;
242
+ return this._rawBinary;
243
+ }
244
+ // TODO: we need a way to abort loading a resource
245
+ /** Loads the asset and creates one instance (assigned to `asset`)
246
+ * @returns the loaded asset
247
+ */
248
+ async loadAssetAsync(prog) {
249
+ if (debug)
250
+ console.log("loadAssetAsync", this.url);
251
+ if (!this.mustLoad)
252
+ return this.asset;
253
+ if (prog)
254
+ this._progressListeners.push(prog);
255
+ if (this._loading !== undefined) {
256
+ // console.warn("Wait for other loading thiny");
257
+ return this._loading.then(_ => this.asset);
258
+ }
259
+ const context = Context.Current;
260
+ // TODO: technically we shouldnt call awake only when the object is added to a scene
261
+ // addressables now allow loading things without adding them to a scene immediately
262
+ // we should "address" (LUL) this
263
+ // console.log("START LOADING");
264
+ if (this._rawBinary) {
265
+ if (!(this._rawBinary instanceof ArrayBuffer)) {
266
+ console.error("Invalid raw binary data", this._rawBinary);
267
+ return null;
268
+ }
269
+ this._loading = getLoader().parseSync(context, this._rawBinary, this.url, null);
270
+ this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
271
+ }
272
+ else {
273
+ if (debug)
274
+ console.log("Load async", this.url);
275
+ this._loading = getLoader().loadSync(context, this._hashedUri, this.url, null, prog => {
276
+ this.raiseProgressEvent(prog);
277
+ });
278
+ }
279
+ const res = await this._loading;
280
+ // clear all progress listeners after download has finished
281
+ this._progressListeners.length = 0;
282
+ this._glbRoot = this.tryGetActualGameObjectRoot(res);
283
+ this._loading = undefined;
284
+ if (res) {
285
+ // Make sure the loaded roots all have a reference to this AssetReference
286
+ // that was originally loading it.
287
+ // We need this when the loaded asset is being disposed
288
+ // TODO: we have to prevent disposing resources that are still in use
289
+ res[$assetReference] = this;
290
+ if (this._glbRoot)
291
+ this._glbRoot[$assetReference] = this;
292
+ if (this.asset)
293
+ this.asset[$assetReference] = this;
294
+ // we need to handle the pre_setup callsbacks before instantiating
295
+ // because that is where deserialization happens
296
+ processNewScripts(context);
297
+ if (res.scene !== undefined) {
298
+ this.asset = res;
299
+ }
300
+ return this.asset;
301
+ }
302
+ return null;
303
+ }
304
+ /** loads and returns a new instance of `asset` */
305
+ async instantiate(parent) {
306
+ return this.onInstantiate(parent, false);
307
+ }
308
+ /** loads and returns a new instance of `asset` - this call is networked so an instance will be created on all connected users */
309
+ async instantiateSynced(parent, saveOnServer = true) {
310
+ return this.onInstantiate(parent, true, saveOnServer);
311
+ }
312
+ beginListenDownload(evt) {
313
+ if (this._progressListeners.indexOf(evt) < 0)
314
+ this._progressListeners.push(evt);
315
+ }
316
+ endListenDownload(evt) {
317
+ const index = this._progressListeners.indexOf(evt);
318
+ if (index >= 0) {
319
+ this._progressListeners.splice(index, 1);
320
+ }
321
+ }
322
+ raiseProgressEvent(prog) {
323
+ for (const list of this._progressListeners) {
324
+ list(this, prog);
325
+ }
326
+ }
327
+ async onInstantiate(opts, networked = false, saveOnServer) {
328
+ const context = Context.Current;
329
+ // clone the instantiate options immediately
330
+ // in case the user is not awaiting this call and already modifying the options
331
+ const options = new InstantiateOptions();
332
+ if (opts instanceof Object3D) {
333
+ options.parent = opts;
334
+ }
335
+ else if (opts) {
336
+ // Assign to e.g. have SyncInstantiateOptions
337
+ Object.assign(options, opts);
338
+ options.cloneAssign(opts);
339
+ }
340
+ if (!options.parent)
341
+ options.parent = context.scene;
342
+ // ensure the asset is loaded
343
+ if (this.mustLoad) {
344
+ await this.loadAssetAsync();
345
+ }
346
+ if (debug)
347
+ console.log("Instantiate", this.url, "parent:", opts);
348
+ if (this.asset) {
349
+ if (debug)
350
+ console.log("Add to scene", this.asset);
351
+ let count = AssetReference.currentlyInstantiating.get(this.url);
352
+ // allow up to 10000 instantiations of the same prefab in the same frame
353
+ if (count !== undefined && count >= 10000) {
354
+ console.error("Recursive or too many instantiations of " + this.url + " in the same frame (" + count + ")");
355
+ return null;
356
+ }
357
+ try {
358
+ if (count === undefined)
359
+ count = 0;
360
+ count += 1;
361
+ AssetReference.currentlyInstantiating.set(this.url, count);
362
+ if (networked) {
363
+ options.context = context;
364
+ const prefab = this.asset;
365
+ prefab.guid = this.url;
366
+ const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
367
+ if (instance) {
368
+ return instance;
369
+ }
370
+ }
371
+ else {
372
+ const instance = instantiate(this.asset, options);
373
+ if (instance) {
374
+ return instance;
375
+ }
376
+ }
377
+ }
378
+ finally {
379
+ context.post_render_callbacks.push(() => {
380
+ if (count === undefined || count < 0)
381
+ count = 0;
382
+ else
383
+ count -= 1;
384
+ AssetReference.currentlyInstantiating.set(this.url, count);
385
+ });
386
+ }
387
+ }
388
+ else if (debug)
389
+ console.warn("Failed to load asset", this.url);
390
+ return null;
391
+ }
392
+ /**
393
+ * try to ignore the intermediate created object
394
+ * because it causes trouble if we instantiate an assetreference per player
395
+ * and call destroy on the player marker root
396
+ * @returns the scene root object if the asset was a glb/gltf
397
+ */
398
+ tryGetActualGameObjectRoot(asset) {
399
+ if (asset && asset.scene) {
400
+ // some exporters produce additional root objects
401
+ const scene = asset.scene;
402
+ if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
403
+ const root = scene.children[0];
404
+ return root;
405
+ }
406
+ // ok the scene is the scene, just use that then
407
+ else
408
+ return scene;
409
+ }
410
+ return null;
411
+ }
412
+ }
413
+ class AddressableSerializer extends TypeSerializer {
414
+ constructor() {
415
+ super([AssetReference], "AssetReferenceSerializer");
416
+ }
417
+ onSerialize(data, _context) {
418
+ if (data && data.uri !== undefined && typeof data.uri === "string") {
419
+ return data.uri;
420
+ }
421
+ }
422
+ onDeserialize(data, context) {
423
+ if (typeof data === "string") {
424
+ if (!context.context) {
425
+ console.error("Missing context");
426
+ return null;
427
+ }
428
+ if (!context.gltfId) {
429
+ console.error("Missing source id");
430
+ return null;
431
+ }
432
+ const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
433
+ return ref;
434
+ }
435
+ else if (data instanceof Object3D) {
436
+ if (!context.context) {
437
+ console.error("Missing context");
438
+ return null;
439
+ }
440
+ if (!context.gltfId) {
441
+ console.error("Missing source id");
442
+ return null;
443
+ }
444
+ const obj = data;
445
+ const ctx = context.context;
446
+ const guid = obj["guid"] ?? obj.uuid;
447
+ const existing = ctx.addressables.findAssetReference(guid);
448
+ if (existing)
449
+ return existing;
450
+ const ref = new AssetReference(guid, undefined, obj);
451
+ ctx.addressables.registerAssetReference(ref);
452
+ return ref;
453
+ }
454
+ return null;
455
+ }
456
+ }
457
+ new AddressableSerializer();
458
+ const failedTexturePromise = Promise.resolve(null);
459
+ /** Use this if a file is a external image URL
460
+ * @example
461
+ * ```ts
462
+ * @serializable(ImageReference)
463
+ * myImage?:ImageReference;
464
+ * ```
465
+ */
466
+ export class ImageReference {
467
+ static imageReferences = new Map();
468
+ static getOrCreate(url) {
469
+ let ref = ImageReference.imageReferences.get(url);
470
+ if (!ref) {
471
+ ref = new ImageReference(url);
472
+ ImageReference.imageReferences.set(url, ref);
473
+ }
474
+ return ref;
475
+ }
476
+ constructor(url) {
477
+ this.url = url;
478
+ }
479
+ url;
480
+ _bitmap;
481
+ _bitmapObject;
482
+ dispose() {
483
+ if (this._bitmapObject) {
484
+ this._bitmapObject.close();
485
+ }
486
+ this._bitmap = undefined;
487
+ }
488
+ createHTMLImage() {
489
+ const img = new Image();
490
+ img.src = this.url;
491
+ return img;
492
+ }
493
+ loader = null;
494
+ createTexture() {
495
+ if (!this.url) {
496
+ console.error("Can not load texture without url");
497
+ return failedTexturePromise;
498
+ }
499
+ if (!this.loader)
500
+ this.loader = new TextureLoader();
501
+ this.loader.setCrossOrigin("anonymous");
502
+ return this.loader.loadAsync(this.url).then(res => {
503
+ if (res && !res.name?.length) {
504
+ // default name if no name is defined
505
+ res.name = this.url.split("/").pop() ?? this.url;
506
+ }
507
+ return res;
508
+ });
509
+ // return this.getBitmap().then((bitmap) => {
510
+ // if (bitmap) {
511
+ // const texture = new Texture(bitmap);
512
+ // texture.needsUpdate = true;
513
+ // return texture;
514
+ // }
515
+ // return null;
516
+ // });
517
+ }
518
+ /** Loads the bitmap data of the image */
519
+ getBitmap() {
520
+ if (this._bitmap)
521
+ return this._bitmap;
522
+ this._bitmap = new Promise((res, _) => {
523
+ const imageElement = document.createElement("img");
524
+ imageElement.addEventListener("load", () => {
525
+ this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
526
+ this._bitmapObject = bitmap;
527
+ res(bitmap);
528
+ return bitmap;
529
+ });
530
+ });
531
+ imageElement.addEventListener("error", err => {
532
+ console.error("Failed to load image:" + this.url, err);
533
+ res(null);
534
+ });
535
+ imageElement.src = this.url;
536
+ });
537
+ return this._bitmap;
538
+ }
539
+ }
540
+ /** @internal */
541
+ export class ImageReferenceSerializer extends TypeSerializer {
542
+ constructor() {
543
+ super([ImageReference], "ImageReferenceSerializer");
544
+ }
545
+ onSerialize(_data, _context) {
546
+ return null;
547
+ }
548
+ onDeserialize(data, _context) {
549
+ if (typeof data === "string") {
550
+ const url = resolveUrl(_context.gltfId, data);
551
+ return ImageReference.getOrCreate(url);
552
+ }
553
+ return undefined;
554
+ }
555
+ }
556
+ new ImageReferenceSerializer();
557
+ /** Use this if a file is a external file URL. The file can be any arbitrary binary data like a videofile or a text asset
558
+ */
559
+ export class FileReference {
560
+ static cache = new Map();
561
+ static getOrCreate(url) {
562
+ let ref = FileReference.cache.get(url);
563
+ if (!ref) {
564
+ ref = new FileReference(url);
565
+ FileReference.cache.set(url, ref);
566
+ }
567
+ return ref;
568
+ }
569
+ /** Load the file binary data
570
+ * @returns a promise that resolves to the binary data of the file. Make sure to await this request or use `.then(res => {...})` to get the result.
571
+ */
572
+ async loadRaw() {
573
+ if (!this.res)
574
+ this.res = fetch(this.url);
575
+ return this.res.then(res => res.blob());
576
+ }
577
+ /** Load the file as text (if the referenced file is a text file like a .txt or .json file)
578
+ * @returns a promise that resolves to the text data of the file. Make sure to await this request or use `.then(res => {...})` to get the result. If the format is json you can use `JSON.parse(result)` to convert it to a json object
579
+ */
580
+ async loadText() {
581
+ if (!this.res)
582
+ this.res = fetch(this.url);
583
+ return this.res.then(res => res.text());
584
+ }
585
+ /** The resolved url to the file */
586
+ url;
587
+ res;
588
+ constructor(url) {
589
+ this.url = url;
590
+ }
591
+ }
592
+ /** @internal */
593
+ export class FileReferenceSerializer extends TypeSerializer {
594
+ constructor() {
595
+ super([FileReference], "FileReferenceSerializer");
596
+ }
597
+ onSerialize(_data, _context) {
598
+ return null;
599
+ }
600
+ onDeserialize(data, _context) {
601
+ if (typeof data === "string") {
602
+ const url = resolveUrl(_context.gltfId, data);
603
+ return FileReference.getOrCreate(url);
604
+ }
605
+ return undefined;
606
+ }
607
+ }
608
+ new FileReferenceSerializer();
609
609
  //# sourceMappingURL=engine_addressables.js.map