@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  338. package/lib/engine-components/BoxHelperComponent.js +102 -102
  339. package/lib/engine-components/Camera.d.ts +231 -231
  340. package/lib/engine-components/Camera.js +700 -700
  341. package/lib/engine-components/CameraUtils.d.ts +1 -1
  342. package/lib/engine-components/CameraUtils.js +121 -121
  343. package/lib/engine-components/CharacterController.d.ts +55 -55
  344. package/lib/engine-components/CharacterController.js +236 -236
  345. package/lib/engine-components/Collider.d.ts +188 -188
  346. package/lib/engine-components/Collider.js +369 -369
  347. package/lib/engine-components/Component.d.ts +792 -792
  348. package/lib/engine-components/Component.js +920 -920
  349. package/lib/engine-components/Component.js.map +1 -1
  350. package/lib/engine-components/ContactShadows.d.ts +94 -94
  351. package/lib/engine-components/ContactShadows.js +453 -453
  352. package/lib/engine-components/DeleteBox.d.ts +19 -19
  353. package/lib/engine-components/DeleteBox.js +58 -58
  354. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  355. package/lib/engine-components/DeviceFlag.js +47 -47
  356. package/lib/engine-components/DragControls.d.ts +170 -170
  357. package/lib/engine-components/DragControls.js +1421 -1421
  358. package/lib/engine-components/DropListener.d.ts +215 -215
  359. package/lib/engine-components/DropListener.js +630 -630
  360. package/lib/engine-components/Duplicatable.d.ts +35 -35
  361. package/lib/engine-components/Duplicatable.js +202 -202
  362. package/lib/engine-components/EventList.d.ts +54 -54
  363. package/lib/engine-components/EventList.js +232 -232
  364. package/lib/engine-components/EventTrigger.d.ts +33 -33
  365. package/lib/engine-components/EventTrigger.js +75 -75
  366. package/lib/engine-components/EventType.d.ts +22 -22
  367. package/lib/engine-components/EventType.js +23 -23
  368. package/lib/engine-components/Fog.d.ts +22 -22
  369. package/lib/engine-components/Fog.js +61 -61
  370. package/lib/engine-components/Gizmos.d.ts +17 -17
  371. package/lib/engine-components/Gizmos.js +64 -64
  372. package/lib/engine-components/GridHelper.d.ts +20 -20
  373. package/lib/engine-components/GridHelper.js +54 -54
  374. package/lib/engine-components/GroundProjection.d.ts +67 -67
  375. package/lib/engine-components/GroundProjection.js +343 -343
  376. package/lib/engine-components/Interactable.d.ts +12 -12
  377. package/lib/engine-components/Interactable.js +12 -12
  378. package/lib/engine-components/Joints.d.ts +19 -19
  379. package/lib/engine-components/Joints.js +51 -51
  380. package/lib/engine-components/LODGroup.d.ts +35 -35
  381. package/lib/engine-components/LODGroup.js +152 -152
  382. package/lib/engine-components/Light.d.ts +180 -180
  383. package/lib/engine-components/Light.js +535 -535
  384. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  385. package/lib/engine-components/LookAtConstraint.js +35 -35
  386. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  387. package/lib/engine-components/NeedleMenu.js +92 -92
  388. package/lib/engine-components/NestedGltf.d.ts +25 -25
  389. package/lib/engine-components/NestedGltf.js +88 -88
  390. package/lib/engine-components/Networking.d.ts +54 -54
  391. package/lib/engine-components/Networking.js +112 -112
  392. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  393. package/lib/engine-components/OffsetConstraint.js +65 -65
  394. package/lib/engine-components/OrbitControls.d.ts +268 -268
  395. package/lib/engine-components/OrbitControls.js +1015 -1015
  396. package/lib/engine-components/PlayerColor.d.ts +19 -19
  397. package/lib/engine-components/PlayerColor.js +94 -94
  398. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  399. package/lib/engine-components/ReflectionProbe.js +201 -201
  400. package/lib/engine-components/Renderer.d.ts +153 -153
  401. package/lib/engine-components/Renderer.js +830 -830
  402. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  403. package/lib/engine-components/RendererInstancing.js +744 -744
  404. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  405. package/lib/engine-components/RendererLightmap.js +182 -182
  406. package/lib/engine-components/RigidBody.d.ts +155 -155
  407. package/lib/engine-components/RigidBody.js +517 -517
  408. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  409. package/lib/engine-components/SceneSwitcher.js +971 -971
  410. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  411. package/lib/engine-components/ScreenCapture.js +547 -547
  412. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  413. package/lib/engine-components/ShadowCatcher.js +166 -166
  414. package/lib/engine-components/Skybox.d.ts +82 -82
  415. package/lib/engine-components/Skybox.js +448 -448
  416. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  417. package/lib/engine-components/SmoothFollow.js +82 -82
  418. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  419. package/lib/engine-components/SpatialTrigger.js +225 -225
  420. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  421. package/lib/engine-components/SpectatorCamera.js +715 -715
  422. package/lib/engine-components/SphereCollider.d.ts +2 -2
  423. package/lib/engine-components/SphereCollider.js +2 -2
  424. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  425. package/lib/engine-components/SpriteRenderer.js +472 -472
  426. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  427. package/lib/engine-components/SyncedCamera.js +199 -199
  428. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  429. package/lib/engine-components/SyncedRoom.js +371 -371
  430. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  431. package/lib/engine-components/SyncedTransform.js +331 -331
  432. package/lib/engine-components/TestRunner.d.ts +16 -16
  433. package/lib/engine-components/TestRunner.js +102 -102
  434. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  435. package/lib/engine-components/TransformGizmo.js +209 -209
  436. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  437. package/lib/engine-components/VideoPlayer.js +978 -978
  438. package/lib/engine-components/Voip.d.ts +67 -67
  439. package/lib/engine-components/Voip.js +360 -360
  440. package/lib/engine-components/api.d.ts +51 -51
  441. package/lib/engine-components/api.js +50 -50
  442. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  443. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  444. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  445. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  446. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  447. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  448. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  449. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  450. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  451. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  452. package/lib/engine-components/codegen/components.d.ts +216 -216
  453. package/lib/engine-components/codegen/components.js +218 -218
  454. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  455. package/lib/engine-components/debug/LogStats.js +18 -18
  456. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  457. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  458. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  459. package/lib/engine-components/export/gltf/index.js +1 -1
  460. package/lib/engine-components/export/index.d.ts +1 -1
  461. package/lib/engine-components/export/index.js +1 -1
  462. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  463. package/lib/engine-components/export/usdz/Extension.js +1 -1
  464. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  465. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  466. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  467. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  468. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  469. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  470. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  471. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  472. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  473. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  474. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  475. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  476. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  477. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  478. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  479. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  480. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  481. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  482. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  483. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  484. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  485. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  486. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  487. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  488. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  489. package/lib/engine-components/export/usdz/index.js +2 -2
  490. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  491. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  492. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  493. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  494. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  495. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  496. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  497. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  498. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  499. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  500. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  501. package/lib/engine-components/particlesystem/api.js +2 -2
  502. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  503. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  504. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  505. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  506. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  508. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  509. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  510. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  511. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  512. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  513. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  514. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  515. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  516. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  517. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  518. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  519. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  520. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  521. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  522. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  523. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  524. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  525. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  526. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  527. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  528. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  529. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  530. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  531. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  532. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  533. package/lib/engine-components/postprocessing/Volume.js +367 -367
  534. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  535. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  536. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  537. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  538. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  539. package/lib/engine-components/postprocessing/index.js +5 -5
  540. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  541. package/lib/engine-components/postprocessing/utils.js +37 -37
  542. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  543. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  544. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  545. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  546. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  547. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  548. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  549. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  550. package/lib/engine-components/timeline/index.d.ts +4 -4
  551. package/lib/engine-components/timeline/index.js +3 -3
  552. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  553. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  554. package/lib/engine-components/ui/Button.d.ts +64 -64
  555. package/lib/engine-components/ui/Button.js +315 -315
  556. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  557. package/lib/engine-components/ui/Canvas.js +407 -407
  558. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  559. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  560. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  561. package/lib/engine-components/ui/EventSystem.js +765 -765
  562. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  563. package/lib/engine-components/ui/Graphic.js +255 -255
  564. package/lib/engine-components/ui/Image.d.ts +35 -35
  565. package/lib/engine-components/ui/Image.js +116 -116
  566. package/lib/engine-components/ui/InputField.d.ts +42 -42
  567. package/lib/engine-components/ui/InputField.js +268 -268
  568. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  569. package/lib/engine-components/ui/Interfaces.js +12 -12
  570. package/lib/engine-components/ui/Layout.d.ts +84 -84
  571. package/lib/engine-components/ui/Layout.js +330 -330
  572. package/lib/engine-components/ui/Outline.d.ts +7 -7
  573. package/lib/engine-components/ui/Outline.js +20 -20
  574. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  575. package/lib/engine-components/ui/PointerEvents.js +145 -145
  576. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  577. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  578. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  579. package/lib/engine-components/ui/Raycaster.js +95 -95
  580. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  581. package/lib/engine-components/ui/RectTransform.js +356 -356
  582. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  583. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  584. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  585. package/lib/engine-components/ui/Symbols.js +1 -1
  586. package/lib/engine-components/ui/Text.d.ts +78 -78
  587. package/lib/engine-components/ui/Text.js +539 -539
  588. package/lib/engine-components/ui/Utils.d.ts +24 -24
  589. package/lib/engine-components/ui/Utils.js +90 -90
  590. package/lib/engine-components/ui/index.d.ts +1 -1
  591. package/lib/engine-components/ui/index.js +1 -1
  592. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  593. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  594. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  595. package/lib/engine-components/utils/LookAt.js +82 -82
  596. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  597. package/lib/engine-components/utils/OpenURL.js +119 -119
  598. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  599. package/lib/engine-components/webxr/Avatar.js +255 -255
  600. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  601. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  602. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  603. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  604. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  605. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  606. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  607. package/lib/engine-components/webxr/WebXR.js +561 -561
  608. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  609. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  610. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  611. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  612. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  613. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  614. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  615. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  616. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  617. package/lib/engine-components/webxr/XRFlag.js +139 -139
  618. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  619. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  620. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  621. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  622. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  623. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  624. package/lib/engine-components/webxr/index.d.ts +3 -3
  625. package/lib/engine-components/webxr/index.js +3 -3
  626. package/lib/engine-components/webxr/types.d.ts +3 -3
  627. package/lib/engine-components/webxr/types.js +1 -1
  628. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  629. package/lib/engine-components-experimental/Presentation.js +9 -9
  630. package/lib/engine-components-experimental/api.d.ts +4 -4
  631. package/lib/engine-components-experimental/api.js +4 -4
  632. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  633. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  634. package/lib/engine-schemes/api.d.ts +12 -12
  635. package/lib/engine-schemes/api.js +12 -12
  636. package/lib/engine-schemes/schemes.d.ts +7 -7
  637. package/lib/engine-schemes/schemes.js +19 -19
  638. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  639. package/lib/engine-schemes/synced-camera-model.js +67 -67
  640. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  641. package/lib/engine-schemes/synced-transform-model.js +66 -66
  642. package/lib/engine-schemes/transform.d.ts +12 -12
  643. package/lib/engine-schemes/transform.js +39 -39
  644. package/lib/engine-schemes/vec2.d.ts +10 -10
  645. package/lib/engine-schemes/vec2.js +25 -25
  646. package/lib/engine-schemes/vec3.d.ts +11 -11
  647. package/lib/engine-schemes/vec3.js +29 -29
  648. package/lib/engine-schemes/vec4.d.ts +12 -12
  649. package/lib/engine-schemes/vec4.js +33 -33
  650. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  651. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  652. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  653. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  654. package/lib/needle-engine.d.ts +7 -7
  655. package/lib/needle-engine.js +64 -64
  656. package/package.json +1 -1
  657. package/plugins/common/buildinfo.js +64 -64
  658. package/plugins/common/cloud.js +1 -1
  659. package/plugins/common/config.cjs +31 -31
  660. package/plugins/common/config.js +35 -35
  661. package/plugins/common/files.js +31 -31
  662. package/plugins/common/generator.js +10 -10
  663. package/plugins/common/license.js +417 -417
  664. package/plugins/common/npm.js +15 -15
  665. package/plugins/common/timers.js +7 -7
  666. package/plugins/common/version.js +37 -37
  667. package/plugins/gltf-packer.mjs +1 -1
  668. package/plugins/next/alias.cjs +39 -39
  669. package/plugins/next/license.cjs +24 -24
  670. package/plugins/next/meshbvhworker.cjs +18 -18
  671. package/plugins/next/next.js +141 -141
  672. package/plugins/types/index.d.ts +2 -2
  673. package/plugins/types/license.d.ts +24 -24
  674. package/plugins/types/needleConfig.d.ts +27 -27
  675. package/plugins/types/next.d.ts +2 -2
  676. package/plugins/types/userconfig.d.ts +113 -113
  677. package/plugins/types/vite.d.ts +13 -13
  678. package/plugins/types/webmanifest.d.ts +32 -32
  679. package/plugins/vite/alias.js +174 -174
  680. package/plugins/vite/asap.js +245 -245
  681. package/plugins/vite/build-pipeline.js +371 -355
  682. package/plugins/vite/build.js +19 -19
  683. package/plugins/vite/buildinfo.js +41 -41
  684. package/plugins/vite/config.js +106 -106
  685. package/plugins/vite/copyfiles.js +138 -138
  686. package/plugins/vite/defines.js +68 -68
  687. package/plugins/vite/dependencies.js +232 -232
  688. package/plugins/vite/dependency-watcher.js +231 -231
  689. package/plugins/vite/drop-client.js +76 -76
  690. package/plugins/vite/drop.js +87 -87
  691. package/plugins/vite/editor-connection.js +124 -124
  692. package/plugins/vite/facebook-instant-games.js +102 -102
  693. package/plugins/vite/gzip.js +5 -5
  694. package/plugins/vite/imports-logger.js +143 -143
  695. package/plugins/vite/index.js +139 -139
  696. package/plugins/vite/license.js +56 -56
  697. package/plugins/vite/meta.js +163 -163
  698. package/plugins/vite/npm.js +7 -7
  699. package/plugins/vite/peer.js +29 -29
  700. package/plugins/vite/poster-client.js +73 -73
  701. package/plugins/vite/poster.js +79 -79
  702. package/plugins/vite/pwa.js +604 -604
  703. package/plugins/vite/reload-client.js +15 -15
  704. package/plugins/vite/reload.js +351 -351
  705. package/plugins/vite/server.js +66 -66
  706. package/plugins/vite/transform-codegen.js +55 -55
  707. package/plugins/vite/transform.js +31 -31
  708. package/plugins/vite/vite-4.4-hack.js +31 -31
  709. package/src/asap/needle-asap.ts +111 -111
  710. package/src/asap/sessiongranted.ts +75 -75
  711. package/src/asap/utils.ts +4 -4
  712. package/src/engine/analytics/index.ts +10 -10
  713. package/src/engine/analytics/lcp.ts +35 -35
  714. package/src/engine/api.ts +82 -82
  715. package/src/engine/assets/index.ts +59 -59
  716. package/src/engine/assets/static.js +5 -5
  717. package/src/engine/codegen/register_types.ts +300 -300
  718. package/src/engine/debug/debug.ts +51 -51
  719. package/src/engine/debug/debug_console.ts +333 -333
  720. package/src/engine/debug/debug_overlay.ts +332 -332
  721. package/src/engine/debug/debug_spatial_console.ts +429 -429
  722. package/src/engine/debug/index.ts +1 -1
  723. package/src/engine/engine_addressables.ts +680 -680
  724. package/src/engine/engine_animation.ts +145 -145
  725. package/src/engine/engine_application.ts +113 -113
  726. package/src/engine/engine_assetdatabase.ts +387 -387
  727. package/src/engine/engine_audio.ts +24 -24
  728. package/src/engine/engine_camera.ts +39 -39
  729. package/src/engine/engine_components.ts +366 -366
  730. package/src/engine/engine_components_internal.ts +40 -40
  731. package/src/engine/engine_constants.ts +52 -52
  732. package/src/engine/engine_context.ts +1811 -1811
  733. package/src/engine/engine_context_registry.ts +129 -129
  734. package/src/engine/engine_coroutine.ts +54 -54
  735. package/src/engine/engine_create_objects.ts +398 -398
  736. package/src/engine/engine_default_parameters.ts +3 -3
  737. package/src/engine/engine_editor-sync.ts +28 -28
  738. package/src/engine/engine_fileloader.js +9 -9
  739. package/src/engine/engine_gameobject.ts +691 -691
  740. package/src/engine/engine_generic_utils.js +13 -13
  741. package/src/engine/engine_gizmos.ts +577 -577
  742. package/src/engine/engine_gltf.ts +29 -29
  743. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  744. package/src/engine/engine_hot_reload.ts +210 -210
  745. package/src/engine/engine_input.ts +1500 -1500
  746. package/src/engine/engine_input_utils.ts +23 -23
  747. package/src/engine/engine_instancing.ts +45 -45
  748. package/src/engine/engine_license.ts +378 -378
  749. package/src/engine/engine_lifecycle_api.ts +113 -113
  750. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  751. package/src/engine/engine_lightdata.ts +117 -117
  752. package/src/engine/engine_loaders.callbacks.ts +135 -134
  753. package/src/engine/engine_loaders.gltf.ts +82 -82
  754. package/src/engine/engine_loaders.ts +375 -375
  755. package/src/engine/engine_lods.ts +168 -168
  756. package/src/engine/engine_mainloop_utils.ts +472 -472
  757. package/src/engine/engine_math.ts +282 -282
  758. package/src/engine/engine_modules.ts +83 -83
  759. package/src/engine/engine_networking.ts +862 -862
  760. package/src/engine/engine_networking_auto.ts +352 -352
  761. package/src/engine/engine_networking_blob.ts +275 -275
  762. package/src/engine/engine_networking_files.ts +217 -217
  763. package/src/engine/engine_networking_files_default_components.ts +58 -58
  764. package/src/engine/engine_networking_instantiate.ts +419 -419
  765. package/src/engine/engine_networking_peer.ts +159 -159
  766. package/src/engine/engine_networking_streams.ts +713 -713
  767. package/src/engine/engine_networking_types.ts +24 -24
  768. package/src/engine/engine_networking_utils.ts +23 -23
  769. package/src/engine/engine_networking_websocket.ts +2 -2
  770. package/src/engine/engine_patcher.ts +199 -199
  771. package/src/engine/engine_physics.ts +783 -783
  772. package/src/engine/engine_physics.types.ts +46 -46
  773. package/src/engine/engine_physics_rapier.ts +1577 -1577
  774. package/src/engine/engine_playerview.ts +80 -80
  775. package/src/engine/engine_scenelighting.ts +294 -294
  776. package/src/engine/engine_serialization.ts +2 -2
  777. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  778. package/src/engine/engine_serialization_core.ts +710 -710
  779. package/src/engine/engine_serialization_decorator.ts +80 -80
  780. package/src/engine/engine_setup.ts +1 -1
  781. package/src/engine/engine_shaders.ts +267 -267
  782. package/src/engine/engine_shims.ts +32 -32
  783. package/src/engine/engine_test_utils.ts +109 -109
  784. package/src/engine/engine_texture.ts +82 -82
  785. package/src/engine/engine_three_utils.ts +849 -849
  786. package/src/engine/engine_time.ts +94 -94
  787. package/src/engine/engine_time_utils.ts +237 -237
  788. package/src/engine/engine_tonemapping.ts +210 -210
  789. package/src/engine/engine_types.ts +730 -730
  790. package/src/engine/engine_typestore.ts +63 -63
  791. package/src/engine/engine_util_decorator.ts +136 -136
  792. package/src/engine/engine_utils.ts +972 -972
  793. package/src/engine/engine_utils_format.ts +244 -244
  794. package/src/engine/engine_utils_screenshot.ts +698 -698
  795. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  796. package/src/engine/export/gltf/Writers.ts +34 -34
  797. package/src/engine/export/gltf/index.ts +158 -158
  798. package/src/engine/export/index.ts +2 -2
  799. package/src/engine/export/state.ts +19 -19
  800. package/src/engine/export/utils.ts +9 -9
  801. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  802. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  803. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  804. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  805. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  806. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  807. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  808. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  809. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  810. package/src/engine/extensions/extension_resolver.ts +4 -4
  811. package/src/engine/extensions/extension_utils.ts +166 -166
  812. package/src/engine/extensions/extensions.ts +140 -140
  813. package/src/engine/extensions/index.ts +5 -5
  814. package/src/engine/extensions/usage_tracker.ts +100 -100
  815. package/src/engine/js-extensions/Camera.ts +37 -37
  816. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  817. package/src/engine/js-extensions/Layers.ts +23 -23
  818. package/src/engine/js-extensions/Object3D.ts +296 -296
  819. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  820. package/src/engine/js-extensions/Vector.ts +18 -18
  821. package/src/engine/js-extensions/index.ts +4 -4
  822. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  823. package/src/engine/shaders/shaderData.ts +67 -67
  824. package/src/engine/tests/test_utils.ts +63 -63
  825. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  826. package/src/engine/webcomponents/api.ts +6 -6
  827. package/src/engine/webcomponents/buttons.ts +291 -291
  828. package/src/engine/webcomponents/fonts.ts +41 -41
  829. package/src/engine/webcomponents/icons.ts +57 -57
  830. package/src/engine/webcomponents/index.ts +1 -1
  831. package/src/engine/webcomponents/logo-element.ts +78 -78
  832. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  833. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  834. package/src/engine/webcomponents/needle-button.ts +181 -181
  835. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  836. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  837. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  838. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  839. package/src/engine/webcomponents/needle-engine.ts +871 -871
  840. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  841. package/src/engine/xr/NeedleXRSession.ts +1609 -1609
  842. package/src/engine/xr/NeedleXRSync.ts +220 -220
  843. package/src/engine/xr/SceneTransition.ts +78 -78
  844. package/src/engine/xr/TempXRContext.ts +216 -216
  845. package/src/engine/xr/XRRig.ts +9 -9
  846. package/src/engine/xr/api.ts +5 -5
  847. package/src/engine/xr/events.ts +102 -102
  848. package/src/engine/xr/internal.ts +34 -34
  849. package/src/engine/xr/usdz.ts +30 -30
  850. package/src/engine/xr/utils.ts +39 -39
  851. package/src/engine-components/AlignmentConstraint.ts +36 -36
  852. package/src/engine-components/Animation.ts +557 -557
  853. package/src/engine-components/AnimationCurve.ts +150 -150
  854. package/src/engine-components/AnimationUtils.ts +28 -28
  855. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  856. package/src/engine-components/Animator.ts +397 -397
  857. package/src/engine-components/AnimatorController.ts +1293 -1293
  858. package/src/engine-components/AudioListener.ts +92 -92
  859. package/src/engine-components/AudioSource.ts +644 -644
  860. package/src/engine-components/AvatarLoader.ts +263 -263
  861. package/src/engine-components/AxesHelper.ts +59 -59
  862. package/src/engine-components/BasicIKConstraint.ts +54 -54
  863. package/src/engine-components/BoxCollider.ts +1 -1
  864. package/src/engine-components/BoxHelperComponent.ts +114 -114
  865. package/src/engine-components/Camera.ts +719 -719
  866. package/src/engine-components/CameraUtils.ts +136 -136
  867. package/src/engine-components/CharacterController.ts +253 -253
  868. package/src/engine-components/Collider.ts +374 -374
  869. package/src/engine-components/Component.ts +1297 -1297
  870. package/src/engine-components/ContactShadows.ts +506 -506
  871. package/src/engine-components/DeleteBox.ts +62 -62
  872. package/src/engine-components/DeviceFlag.ts +46 -46
  873. package/src/engine-components/DragControls.ts +1623 -1623
  874. package/src/engine-components/DropListener.ts +698 -698
  875. package/src/engine-components/Duplicatable.ts +198 -198
  876. package/src/engine-components/EventList.ts +266 -266
  877. package/src/engine-components/EventTrigger.ts +74 -74
  878. package/src/engine-components/EventType.ts +22 -22
  879. package/src/engine-components/Fog.ts +60 -60
  880. package/src/engine-components/Gizmos.ts +56 -56
  881. package/src/engine-components/GridHelper.ts +48 -48
  882. package/src/engine-components/GroundProjection.ts +356 -356
  883. package/src/engine-components/Interactable.ts +14 -14
  884. package/src/engine-components/Joints.ts +52 -52
  885. package/src/engine-components/LODGroup.ts +153 -153
  886. package/src/engine-components/Light.ts +558 -558
  887. package/src/engine-components/LookAtConstraint.ts +25 -25
  888. package/src/engine-components/NeedleMenu.ts +84 -84
  889. package/src/engine-components/NestedGltf.ts +86 -86
  890. package/src/engine-components/Networking.ts +114 -114
  891. package/src/engine-components/OffsetConstraint.ts +60 -60
  892. package/src/engine-components/OrbitControls.ts +1074 -1074
  893. package/src/engine-components/PlayerColor.ts +103 -103
  894. package/src/engine-components/ReflectionProbe.ts +216 -216
  895. package/src/engine-components/Renderer.ts +900 -900
  896. package/src/engine-components/RendererInstancing.ts +855 -855
  897. package/src/engine-components/RendererLightmap.ts +198 -198
  898. package/src/engine-components/RigidBody.ts +526 -526
  899. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  900. package/src/engine-components/ScreenCapture.ts +592 -592
  901. package/src/engine-components/ShadowCatcher.ts +172 -172
  902. package/src/engine-components/Skybox.ts +455 -455
  903. package/src/engine-components/SmoothFollow.ts +76 -76
  904. package/src/engine-components/SpatialTrigger.ts +229 -229
  905. package/src/engine-components/SpectatorCamera.ts +787 -787
  906. package/src/engine-components/SphereCollider.ts +1 -1
  907. package/src/engine-components/SpriteRenderer.ts +468 -468
  908. package/src/engine-components/SyncedCamera.ts +220 -220
  909. package/src/engine-components/SyncedRoom.ts +380 -380
  910. package/src/engine-components/SyncedTransform.ts +383 -383
  911. package/src/engine-components/TestRunner.ts +118 -118
  912. package/src/engine-components/TransformGizmo.ts +219 -219
  913. package/src/engine-components/VideoPlayer.ts +1025 -1025
  914. package/src/engine-components/Voip.ts +363 -363
  915. package/src/engine-components/api.ts +60 -60
  916. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  917. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  918. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  919. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  920. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  921. package/src/engine-components/codegen/components.ts +217 -217
  922. package/src/engine-components/debug/LogStats.ts +21 -21
  923. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  924. package/src/engine-components/export/usdz/Extension.ts +24 -24
  925. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  926. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  927. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  928. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  929. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  930. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  931. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  932. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  933. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  934. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  935. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  936. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  937. package/src/engine-components/export/usdz/index.ts +2 -2
  938. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  939. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  940. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  941. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  942. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  943. package/src/engine-components/particlesystem/api.ts +1 -1
  944. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  945. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  946. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  947. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  948. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  949. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  950. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  951. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  952. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  953. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  954. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  955. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  956. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  957. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  958. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  959. package/src/engine-components/postprocessing/Volume.ts +410 -410
  960. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  961. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  962. package/src/engine-components/postprocessing/index.ts +5 -5
  963. package/src/engine-components/postprocessing/utils.ts +52 -52
  964. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  965. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  966. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  967. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  968. package/src/engine-components/timeline/index.ts +3 -3
  969. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  970. package/src/engine-components/ui/Button.ts +307 -307
  971. package/src/engine-components/ui/Canvas.ts +419 -419
  972. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  973. package/src/engine-components/ui/EventSystem.ts +854 -854
  974. package/src/engine-components/ui/Graphic.ts +275 -275
  975. package/src/engine-components/ui/Image.ts +112 -112
  976. package/src/engine-components/ui/InputField.ts +321 -321
  977. package/src/engine-components/ui/Interfaces.ts +57 -57
  978. package/src/engine-components/ui/Layout.ts +334 -334
  979. package/src/engine-components/ui/Outline.ts +13 -13
  980. package/src/engine-components/ui/PointerEvents.ts +206 -206
  981. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  982. package/src/engine-components/ui/Raycaster.ts +102 -102
  983. package/src/engine-components/ui/RectTransform.ts +375 -375
  984. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  985. package/src/engine-components/ui/Symbols.ts +1 -1
  986. package/src/engine-components/ui/Text.ts +578 -578
  987. package/src/engine-components/ui/Utils.ts +113 -113
  988. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  989. package/src/engine-components/utils/LookAt.ts +88 -88
  990. package/src/engine-components/utils/OpenURL.ts +114 -114
  991. package/src/engine-components/webxr/Avatar.ts +265 -265
  992. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  993. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  994. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  995. package/src/engine-components/webxr/WebXR.ts +585 -585
  996. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  997. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  998. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  999. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1000. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1001. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1002. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1003. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1004. package/src/engine-components/webxr/index.ts +2 -2
  1005. package/src/engine-components/webxr/types.ts +3 -3
  1006. package/src/engine-components-experimental/Presentation.ts +12 -12
  1007. package/src/engine-components-experimental/api.ts +4 -4
  1008. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1009. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,855 +1,855 @@
1
- import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
-
3
- import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
- import { Gizmos } from "../engine/engine_gizmos.js";
5
- import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
- import { Context } from "../engine/engine_setup.js";
7
- import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
- import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
- import { GameObject } from "./Component.js";
10
- import type { Renderer } from "./Renderer.js";
11
-
12
- const debugInstancing = getParam("debuginstancing");
13
-
14
- declare class InstancingSetupArgs {
15
- rend: Renderer;
16
- foundMeshes: number;
17
- useMatrixWorldAutoUpdate: boolean;
18
- };
19
-
20
- /**
21
- * Handles instancing for Needle Engine.
22
- */
23
- export class InstancingHandler {
24
- static readonly instance: InstancingHandler = new InstancingHandler();
25
-
26
- /** This is the initial instance count when creating a new instancing structure.
27
- * Override this and the number of max instances that you expect for a given object.
28
- * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
- * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
- * @default 4
31
- * @returns The initial instance count
32
- * */
33
- static getStartInstanceCount = (_obj: Object3D) => {
34
- return 4;
35
- };
36
-
37
- public objs: InstancedMeshRenderer[] = [];
38
-
39
- public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
- : InstanceHandle[] | null {
41
-
42
- // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
- renderer.applySettings(obj);
44
- const res = this.tryCreateOrAddInstance(obj, context, args);
45
- if (res) {
46
- if (handlesArray === null) handlesArray = [];
47
- handlesArray.push(res);
48
- // load texture lods
49
- NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
-
51
- // Load mesh lods
52
- // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
- for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
- const mesh = renderer.sharedMeshes[i];
55
- const geometry = mesh.geometry;
56
- NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
- if (lod && renderer.activeAndEnabled && geometry != lod) {
58
- res.setGeometry(lod);
59
- }
60
- });
61
- }
62
- }
63
-
64
- else if (level <= 0 && obj.type !== "Mesh") {
65
- const nextLevel = level + 1;
66
- for (const ch of obj.children) {
67
- handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
- }
69
- }
70
-
71
- if (level === 0) {
72
- // For multi material objects we only want to track the root object's matrix
73
- if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
- this.autoUpdateInstanceMatrix(obj);
75
- }
76
- }
77
-
78
- return handlesArray;
79
- }
80
-
81
- private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
- if (obj.type === "Mesh") {
83
- const index = args.foundMeshes;
84
- args.foundMeshes += 1;
85
- if (!args.rend.enableInstancing) return null;
86
- if (args.rend.enableInstancing === true) {
87
- // instancing is enabled globally
88
- // continue....
89
- }
90
- else {
91
- if (index >= args.rend.enableInstancing.length) {
92
- if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
- return null;
94
- }
95
- if (!args.rend.enableInstancing[index]) {
96
- // instancing is disabled
97
- // console.log("Instancing is disabled", obj);
98
- return null;
99
- }
100
- }
101
- // instancing is enabled:
102
- const mesh = obj as Mesh;
103
- // const geo = mesh.geometry as BufferGeometry;
104
- const mat = mesh.material as Material;
105
-
106
- for (const i of this.objs) {
107
- if (!i.canAdd(mesh.geometry, mat)) continue;
108
- const handle = i.addInstance(mesh);
109
- return handle;
110
- }
111
- let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
- if (!maxInstances || maxInstances < 0) {
113
- maxInstances = 4;
114
- }
115
- let name = obj.name;
116
- if (!name?.length) name = makeIdFromRandomWords();
117
- const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
- this.objs.push(i);
119
- const handle = i.addInstance(mesh);
120
- return handle;
121
- }
122
- return null;
123
- }
124
-
125
- private autoUpdateInstanceMatrix(obj: Object3D) {
126
- const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
- const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
- const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
- const newMatrixWorld = original(a, b);
130
- if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
- previousMatrix.copy(newMatrixWorld)
132
- obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
- }
134
- return newMatrixWorld;
135
- };
136
- obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
- // wrap matrixWorldNeedsUpdate
138
- // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
- // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
- // get: () => {
141
- // return originalMatrixWorldNeedsUpdate;
142
- // },
143
- // set: (value: boolean) => {
144
- // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
- // originalMatrixWorldNeedsUpdate = value;
146
- // }
147
- // });
148
- }
149
- }
150
-
151
- /**
152
- * The instance handle is used to interface with the mesh that is rendered using instancing.
153
- */
154
- export class InstanceHandle {
155
-
156
- static readonly all: InstanceHandle[] = [];
157
-
158
- /** The name of the object */
159
- get name(): string {
160
- return this.object.name;
161
- }
162
- get isActive() {
163
- return this.__instanceIndex >= 0;
164
- }
165
- get vertexCount() {
166
- return this.object.geometry.attributes.position.count;
167
- }
168
- get maxVertexCount() {
169
- // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
- return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
- }
172
- get reservedVertexCount() {
173
- return this.__reservedVertexRange;
174
- }
175
- get indexCount() {
176
- return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
- }
178
- get maxIndexCount() {
179
- // we get the max of the estimated MAX lod index count and the actual index count
180
- return Math.max(this.meshInformation.indexCount, this.indexCount);
181
- }
182
- get reservedIndexCount() {
183
- return this.__reservedIndexRange;
184
- }
185
-
186
- /** The object that is being instanced */
187
- readonly object: Mesh;
188
-
189
- /** The instancer/BatchedMesh that is rendering this object*/
190
- readonly renderer: InstancedMeshRenderer;
191
-
192
- /** @internal */
193
- __instanceIndex: number = -1;
194
- /** @internal */
195
- __reservedVertexRange: number = 0;
196
- /** @internal */
197
- __reservedIndexRange: number = 0;
198
- __geometryIndex: number = -1;
199
-
200
- /** The mesh information of the object - this tries to also calculate the LOD info */
201
- readonly meshInformation: MeshInformation;
202
-
203
- constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
- this.__instanceIndex = -1;
205
- this.object = originalObject;
206
- this.renderer = instancer;
207
- originalObject[$instancingRenderer] = instancer;
208
- // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
- this.meshInformation = getMeshInformation(originalObject.geometry);
210
- InstanceHandle.all.push(this);
211
- }
212
-
213
- /** Calculates the mesh information again
214
- * @returns true if the vertex count or index count has changed
215
- */
216
- updateMeshInformation(): boolean {
217
- const newMeshInformation = getMeshInformation(this.object.geometry);
218
- const oldVertexCount = this.meshInformation.vertexCount;
219
- const oldIndexCount = this.meshInformation.indexCount;
220
- Object.assign(this.meshInformation, newMeshInformation);
221
- return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
- }
223
-
224
- /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
- updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
- if (this.__instanceIndex < 0) return;
227
- if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
- this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
- }
230
- /** Updates the matrix of the instance */
231
- setMatrix(matrix: Matrix4) {
232
- if (this.__instanceIndex < 0) return;
233
- this.renderer.updateInstance(matrix, this.__instanceIndex);
234
- }
235
-
236
- /** Can be used to change the geometry of this instance */
237
- setGeometry(geo: BufferGeometry) {
238
- if (this.__geometryIndex < 0) return false;
239
-
240
- const self = this;
241
-
242
- if (this.vertexCount > this.__reservedVertexRange) {
243
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
-
245
- }
246
- if (this.indexCount > this.__reservedIndexRange) {
247
- return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
- }
249
-
250
-
251
- return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
-
253
- function handleInvalidRange(error: string): boolean {
254
- if (self.updateMeshInformation()) {
255
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
- self.renderer.remove(self, true);
257
- // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
- // self.object.scale.multiplyScalar(10);
259
- if (self.renderer.add(self)) {
260
- return true;
261
- }
262
- }
263
- if (isDevEnvironment() || debugInstancing) {
264
- console.error(error);
265
- }
266
- return false;
267
- }
268
- }
269
-
270
- /** Adds this object to the instancing renderer (effectively activating instancing) */
271
- add() {
272
- if (this.__instanceIndex >= 0) return;
273
- this.renderer.add(this);
274
- GameObject.markAsInstancedRendered(this.object, true);
275
- }
276
-
277
- /** Removes this object from the instancing renderer
278
- * @param delete_ If true, the instance handle will be removed from the global list
279
- */
280
- remove(delete_: boolean) {
281
- if (this.__instanceIndex < 0) return;
282
- this.renderer.remove(this, delete_);
283
- GameObject.markAsInstancedRendered(this.object, false);
284
- if (delete_) {
285
- const i = InstanceHandle.all.indexOf(this);
286
- if (i >= 0) {
287
- InstanceHandle.all.splice(i, 1);
288
- }
289
- }
290
- }
291
- }
292
-
293
- class InstancedMeshRenderer {
294
- /** The three instanced mesh
295
- * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
- */
297
- get batchedMesh() {
298
- return this._batchedMesh;
299
- }
300
- get visible(): boolean {
301
- return this._batchedMesh.visible;
302
- }
303
- set visible(val: boolean) {
304
- this._batchedMesh.visible = val;
305
- }
306
- get castShadow(): boolean {
307
- return this._batchedMesh.castShadow;
308
- }
309
- set castShadow(val: boolean) {
310
- this._batchedMesh.castShadow = val;
311
- }
312
- set receiveShadow(val: boolean) {
313
- this._batchedMesh.receiveShadow = val;
314
- }
315
-
316
- /** If true, the instancer is allowed to grow when the max instance count is reached */
317
- allowResize: boolean = true;
318
-
319
- /** The name of the instancer */
320
- name: string = "";
321
-
322
- /** The added geometry */
323
- readonly geometry: BufferGeometry;
324
-
325
- /** The material used for the instanced mesh */
326
- readonly material: Material;
327
-
328
- /** The current number of instances */
329
- get count(): number { return this._currentInstanceCount; }
330
-
331
- /** Update the bounding box and sphere of the instanced mesh
332
- * @param box If true, update the bounding box
333
- * @param sphere If true, update the bounding sphere
334
- */
335
- updateBounds(box: boolean = true, sphere: boolean = true) {
336
- this._needUpdateBounds = false;
337
- if (box)
338
- this._batchedMesh.computeBoundingBox();
339
- if (sphere)
340
- this._batchedMesh.computeBoundingSphere();
341
- if (debugInstancing && this._batchedMesh.boundingSphere) {
342
- const sphere = this._batchedMesh.boundingSphere;
343
- // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
- // const worldRadius = sphere!.radius;
345
- Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
- }
347
- }
348
-
349
- private _context: Context;
350
- private _batchedMesh: BatchedMesh;
351
- private _handles: (InstanceHandle | null)[] = [];
352
- private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
- private _maxInstanceCount: number;
354
-
355
- private _currentInstanceCount = 0;
356
- private _currentVertexCount = 0;
357
- private _currentIndexCount = 0;
358
-
359
- private _maxVertexCount: number;
360
- private _maxIndexCount: number;
361
-
362
- private static nullMatrix: Matrix4 = new Matrix4();
363
-
364
- /** Check if the geometry can be added to this instancer
365
- * @param geometry The geometry to check
366
- * @param material The material of the geometry
367
- * @returns true if the geometry can be added
368
- */
369
- canAdd(geometry: BufferGeometry, material: Material): boolean {
370
-
371
- if (this._maxVertexCount > 10_000_000) return false;
372
-
373
- // The material instance must match
374
- // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
- if (material !== this.material) {
376
- const canMergeMaterial = false;
377
- // if (material.type === this.material.type) {
378
- // switch (material.type) {
379
- // case "MeshStandardMaterial":
380
- // // check if the material properties are the same
381
- // const m0 = this.material as MeshStandardMaterial;
382
- // const m1 = material as MeshStandardMaterial;
383
- // if(m0.map !== m1.map) return false;
384
- // // if(m0.color.equals(m1.color) === false) return false;
385
- // if(m0.roughness !== m1.roughness) return false;
386
- // if(m0.metalness !== m1.metalness) return false;
387
- // if(m0.envMap !== m1.envMap) return false;
388
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
- // if(m0.lightMap !== m1.lightMap) return false;
390
- // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
- // if(m0.aoMap !== m1.aoMap) return false;
392
- // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
- // if(m0.emissive.equals(m1.emissive) === false) return false;
394
- // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
- // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
- // if(m0.bumpMap !== m1.bumpMap) return false;
397
- // if(m0.bumpScale !== m1.bumpScale) return false;
398
- // if(m0.normalMap !== m1.normalMap) return false;
399
- // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
- // if(m0.displacementMap !== m1.displacementMap) return false;
401
- // if(m0.displacementScale !== m1.displacementScale) return false;
402
- // if(m0.displacementBias !== m1.displacementBias) return false;
403
- // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
- // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
- // if(m0.alphaMap !== m1.alphaMap) return false;
406
- // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
- // canMergeMaterial = true;
408
- // break;
409
- // }
410
- // }
411
- if (!canMergeMaterial) {
412
- return false;
413
- }
414
- }
415
-
416
- // if(this.geometry !== _geometry) return false;
417
-
418
- // console.log(geometry.name, geometry.uuid);
419
-
420
- if (!this.validateGeometry(geometry)) return false;
421
-
422
- // const validationMethod = this.inst["_validateGeometry"];
423
- // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
- // try {
425
- // validationMethod.call(this.inst, _geometry);
426
- // }
427
- // catch (err) {
428
- // // console.error(err);
429
- // return false;
430
- // }
431
-
432
- const hasSpace = !this.mustGrow(geometry);
433
- if (hasSpace) return true;
434
- if (this.allowResize) return true;
435
-
436
- return false;
437
- }
438
-
439
- private _needUpdateBounds: boolean = false;
440
- private _debugMaterial: MeshStandardMaterial | null = null;
441
-
442
- constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
- this.name = name;
444
- this.geometry = geo;
445
- this.material = material;
446
- this._context = context;
447
- this._maxInstanceCount = Math.max(2, initialMaxCount);
448
- if (debugInstancing) {
449
- this._debugMaterial = createDebugMaterial();
450
- }
451
- const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
- this._maxVertexCount = estimate.vertexCount;
453
- this._maxIndexCount = estimate.indexCount;
454
- this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
- // this.inst = new InstancedMesh(geo, material, count);
456
- this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
- // this.inst.count = 0;
458
- this._batchedMesh.visible = true;
459
- this._context.scene.add(this._batchedMesh);
460
-
461
- // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
- // Edge case: theoretically some users of the material could use it in an
463
- // instanced fashion, and some others not. In that case, the material would not
464
- // be able to be shared between the two use cases. We could probably add a
465
- // onBeforeRender call for the InstancedMesh and set the define there.
466
- // Same would apply if we support skinning -
467
- // there we would have to split instanced batches so that the ones using skinning
468
- // are all in the same batch.
469
- if (material instanceof RawShaderMaterial) {
470
- material.defines["USE_INSTANCING"] = true;
471
- material.needsUpdate = true;
472
- }
473
-
474
- context.pre_render_callbacks.push(this.onBeforeRender);
475
- context.post_render_callbacks.push(this.onAfterRender);
476
-
477
- if (debugInstancing) {
478
- console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
- }
480
- }
481
-
482
- dispose() {
483
- if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
- this._context.scene.remove(this._batchedMesh);
485
- this._batchedMesh.dispose();
486
- this._batchedMesh = null as any;
487
- this._handles = [];
488
- }
489
-
490
- addInstance(obj: Mesh): InstanceHandle | null {
491
-
492
- const handle = new InstanceHandle(obj, this);
493
-
494
- if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
- this._batchedMesh.castShadow = true;
496
- }
497
- if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
- this._batchedMesh.receiveShadow = true;
499
- }
500
-
501
- try {
502
- this.add(handle);
503
- }
504
- catch (e) {
505
- console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
- if (isDevEnvironment()) {
507
- showBalloonError("Failed instancing mesh. See the browser console for details.");
508
- debugger;
509
- }
510
- return null;
511
- }
512
-
513
- return handle;
514
- }
515
-
516
-
517
- add(handle: InstanceHandle) {
518
- const geo = handle.object.geometry as BufferGeometry;
519
-
520
- if (!geo || !geo.attributes) {
521
- console.error("Cannot add object to instancing without geometry", handle.name);
522
- return false;
523
- }
524
-
525
- if (this.mustGrow(geo)) {
526
- if (this.allowResize) {
527
- this.grow(geo);
528
- }
529
- else {
530
- console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
- return false;
532
- }
533
- }
534
-
535
- handle.object.updateWorldMatrix(true, true);
536
- this.addGeometry(handle);
537
- this._handles[handle.__instanceIndex] = handle;
538
- this._currentInstanceCount += 1;
539
-
540
- this.markNeedsUpdate();
541
-
542
- if (this._currentInstanceCount > 0)
543
- this._batchedMesh.visible = true;
544
-
545
- return true;
546
- }
547
-
548
- remove(handle: InstanceHandle, delete_: boolean) {
549
- if (!handle) {
550
- return;
551
- }
552
- if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
- // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
- return;
555
- }
556
-
557
- this.removeGeometry(handle, delete_);
558
- this._handles[handle.__instanceIndex] = null;
559
- handle.__instanceIndex = -1;
560
-
561
- if (this._currentInstanceCount > 0) {
562
- this._currentInstanceCount -= 1;
563
- }
564
-
565
- if (this._currentInstanceCount <= 0)
566
- this._batchedMesh.visible = false;
567
-
568
- this.markNeedsUpdate();
569
- }
570
-
571
- updateInstance(mat: Matrix4, index: number) {
572
- this._batchedMesh.setMatrixAt(index, mat);
573
- this.markNeedsUpdate();
574
- }
575
-
576
- updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
- if (!this.validateGeometry(geo)) {
578
- return false;
579
- }
580
-
581
- if (this.mustGrow()) {
582
- this.grow(geo);
583
- }
584
- if (debugInstancing)
585
- console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
-
587
- this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
- // for LOD mesh updates we need to make sure to save the geometry index
589
- this._geometryIds.set(geo, geometryIndex);
590
- this.markNeedsUpdate();
591
- return true;
592
- }
593
-
594
- private onBeforeRender = () => {
595
- // ensure the instanced mesh is rendered / has correct layers
596
- this._batchedMesh.layers.enableAll();
597
-
598
- if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
- if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
- this.updateBounds();
601
- }
602
- }
603
-
604
- private onAfterRender = () => {
605
- // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
- this._batchedMesh.layers.disableAll();
607
- }
608
-
609
- private validateGeometry(geometry: BufferGeometry): boolean {
610
- const batchGeometry = this.geometry;
611
-
612
- for (const attributeName in batchGeometry.attributes) {
613
- if (attributeName === "batchId") {
614
- continue;
615
- }
616
- if (!geometry.hasAttribute(attributeName)) {
617
- if (isDevEnvironment())
618
- console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
- // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
- return false;
621
- // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
- }
623
- // const srcAttribute = geometry.getAttribute(attributeName);
624
- // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
- // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
- // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
- // return false;
628
- // }
629
- }
630
- return true;
631
- }
632
-
633
- private markNeedsUpdate() {
634
- if (debugInstancing === "verbose") {
635
- console.warn("Marking instanced mesh dirty", this.name);
636
- }
637
- this._needUpdateBounds = true;
638
- // this.inst.instanceMatrix.needsUpdate = true;
639
- }
640
-
641
- /**
642
- * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
- */
644
- private mustGrow(geo?: BufferGeometry): boolean {
645
- if (this.count >= this._maxInstanceCount) return true;
646
- if (!geo || !geo.attributes) return false;
647
- const meshInfo = getMeshInformation(geo);
648
- const newVertexCount = meshInfo.vertexCount;
649
- const newIndexCount = meshInfo.indexCount;
650
- return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
- }
652
-
653
- private grow(geometry: BufferGeometry) {
654
- const growFactor = 2;
655
- const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
-
657
- // create a new BatchedMesh instance
658
- const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
- // const indices = geometry.index ? geometry.index.count : 0;
660
- const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
- const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
-
663
- if (debugInstancing) {
664
- const geometryInfo = getMeshInformation(geometry);
665
- console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
- this._debugMaterial = createDebugMaterial();
667
- }
668
- else if (isDevEnvironment()) {
669
- console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
- }
671
-
672
- this._maxVertexCount = newMaxVertexCount;
673
- this._maxIndexCount = newMaxIndexCount;
674
- const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
- newInst.layers = this._batchedMesh.layers;
676
- newInst.castShadow = this._batchedMesh.castShadow;
677
- newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
- newInst.visible = this._batchedMesh.visible;
679
- newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
- newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
- newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
- newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
- newInst.matrix.copy(this._batchedMesh.matrix);
685
-
686
- // dispose the old batched mesh
687
- this._batchedMesh.dispose();
688
- this._batchedMesh.removeFromParent();
689
- this._geometryIds.clear();
690
-
691
- this._batchedMesh = newInst;
692
- this._maxInstanceCount = newSize;
693
-
694
- // since we have a new batched mesh we need to re-add all the instances
695
- // fixes https://linear.app/needle/issue/NE-5711
696
-
697
- // add current instances to new instanced mesh
698
- const original = [...this._handles];
699
- this._handles = [];
700
- for (const handle of original) {
701
- if (handle && handle.__instanceIndex >= 0) {
702
- this.addGeometry(handle);
703
- this._handles[handle.__instanceIndex] = handle;
704
- }
705
- }
706
-
707
- this._context.scene.add(newInst);
708
- }
709
-
710
- private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
- /** Used geometries and how many instances use them */
712
- const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
- for (const handle of this._handles) {
714
- if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
- if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
- const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
- const meshinfo = { count: 1, ...data };
718
- usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
- }
720
- else {
721
- const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
- entry.count += 1;
723
- }
724
-
725
- }
726
- }
727
-
728
- // then calculate the total vertex count
729
- let totalVertices = 0;
730
- let totalIndices = 0;
731
- // let maxVertices = 0;
732
- for (const [_geo, data] of usedGeometries) {
733
- totalVertices += data.vertexCount * data.count;
734
- totalIndices += data.indexCount * data.count;
735
- // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
- }
737
- // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
- const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
- let maxVertexCount = averageVerts * newMaxInstances;
740
- const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
- let maxIndexCount = averageIndices * newMaxInstances * 2;
742
-
743
- // if new geometries are provided we *know* that they will be added
744
- // so we make sure to include them in the calculation
745
- if (_newGeometries) {
746
- for (const geo of _newGeometries) {
747
- const meshinfo = getMeshInformation(geo);
748
- if (meshinfo != null) {
749
- maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
- maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
- }
752
-
753
- }
754
- }
755
-
756
- return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
- }
758
-
759
-
760
- private addGeometry(handle: InstanceHandle) {
761
-
762
- const obj = handle.object;
763
- const geo = obj.geometry as BufferGeometry;
764
- if (!geo) {
765
- // if the geometry is null we cannot add it
766
- return;
767
- }
768
-
769
- // otherwise add more geometry / instances
770
- let geometryId = this._geometryIds.get(geo);
771
- if (geometryId === undefined || geometryId === null) {
772
- if (debugInstancing)
773
- console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
-
775
- geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
- this._geometryIds.set(geo, geometryId);
777
- }
778
- else {
779
- if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
- }
781
- this._currentVertexCount += handle.maxVertexCount;
782
- this._currentIndexCount += handle.maxIndexCount;
783
- const i = this._batchedMesh.addInstance(geometryId);
784
- handle.__geometryIndex = geometryId;
785
- handle.__instanceIndex = i;
786
- handle.__reservedVertexRange = handle.maxVertexCount;
787
- handle.__reservedIndexRange = handle.maxIndexCount;
788
- this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
- if (debugInstancing)
790
- console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
-
792
- }
793
-
794
-
795
- private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
- if (handle.__instanceIndex < 0) {
797
- console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
- return;
799
- }
800
- // deleteGeometry is currently not useable since there's no optimize method
801
- // https://github.com/mrdoob/three.js/issues/27985
802
- // if (del)
803
- // this.inst.deleteGeometry(handle.__instanceIndex);
804
- // else
805
- // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
- if(debugInstancing) {
807
- console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
- }
809
- this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
- }
811
- }
812
-
813
- declare type BucketInfo = {
814
- geometryIndex: number;
815
- vertexCount: number;
816
- indexCount: number;
817
- }
818
-
819
- declare type MeshInformation = {
820
- vertexCount: number;
821
- indexCount: number;
822
- }
823
-
824
- function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
- if (!geo) {
826
- if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
- return { vertexCount: 0, indexCount: 0 };
828
- }
829
- let vertexCount = geo.attributes?.position?.count || 0;
830
- let indexCount = geo.index ? geo.index.count : 0;
831
- const lodInfo = NEEDLE_progressive.getMeshLODInformation(geo);
832
- if (lodInfo) {
833
- const lod0 = lodInfo.lods[0];
834
- let lod0Count = lod0.vertexCount;
835
- let lod0IndexCount = lod0.indexCount;
836
- // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
- const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
- lod0Count += extra;
839
- lod0IndexCount += 20;
840
- vertexCount = Math.max(vertexCount, lod0Count);
841
- indexCount = Math.max(indexCount, lod0IndexCount);
842
- }
843
- vertexCount = Math.ceil(vertexCount);
844
- indexCount = Math.ceil(indexCount);
845
- return { vertexCount, indexCount };
846
- }
847
-
848
- function createDebugMaterial() {
849
- const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
- mat.emissive = mat.color;
851
- mat.emissiveIntensity = .3;
852
- if (getParam("wireframe"))
853
- mat.wireframe = true;
854
- return mat;
855
- }
1
+ import { BatchedMesh, BufferGeometry, Color, Material, Matrix4, Mesh, MeshStandardMaterial, Object3D, RawShaderMaterial } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonError } from "../engine/debug/index.js";
4
+ import { Gizmos } from "../engine/engine_gizmos.js";
5
+ import { $instancingAutoUpdateBounds, $instancingRenderer, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
6
+ import { Context } from "../engine/engine_setup.js";
7
+ import { getParam, makeIdFromRandomWords } from "../engine/engine_utils.js";
8
+ import { NEEDLE_progressive } from "../engine/extensions/index.js";
9
+ import { GameObject } from "./Component.js";
10
+ import type { Renderer } from "./Renderer.js";
11
+
12
+ const debugInstancing = getParam("debuginstancing");
13
+
14
+ declare class InstancingSetupArgs {
15
+ rend: Renderer;
16
+ foundMeshes: number;
17
+ useMatrixWorldAutoUpdate: boolean;
18
+ };
19
+
20
+ /**
21
+ * Handles instancing for Needle Engine.
22
+ */
23
+ export class InstancingHandler {
24
+ static readonly instance: InstancingHandler = new InstancingHandler();
25
+
26
+ /** This is the initial instance count when creating a new instancing structure.
27
+ * Override this and the number of max instances that you expect for a given object.
28
+ * The larger the value the more objects can be added without having to resize but it will also consume more memory.
29
+ * (The instancing mesh renderer will grow x2 if the max instance count is reached)
30
+ * @default 4
31
+ * @returns The initial instance count
32
+ * */
33
+ static getStartInstanceCount = (_obj: Object3D) => {
34
+ return 4;
35
+ };
36
+
37
+ public objs: InstancedMeshRenderer[] = [];
38
+
39
+ public setup(renderer: Renderer, obj: Object3D, context: Context, handlesArray: InstanceHandle[] | null, args: InstancingSetupArgs, level: number = 0)
40
+ : InstanceHandle[] | null {
41
+
42
+ // make sure setting casting settings are applied so when we add the mesh to the InstancedMesh we can ask for the correct cast shadow setting
43
+ renderer.applySettings(obj);
44
+ const res = this.tryCreateOrAddInstance(obj, context, args);
45
+ if (res) {
46
+ if (handlesArray === null) handlesArray = [];
47
+ handlesArray.push(res);
48
+ // load texture lods
49
+ NEEDLE_progressive.assignTextureLOD(res.renderer.material, 0);
50
+
51
+ // Load mesh lods
52
+ // TODO: technically for multi meshes we do this work multiple times (we search for meshes in children and then use the renderer sharedMeshes... that doesnt make sense)
53
+ for (let i = 0; i < renderer.sharedMeshes.length; i++) {
54
+ const mesh = renderer.sharedMeshes[i];
55
+ const geometry = mesh.geometry;
56
+ NEEDLE_progressive.assignMeshLOD(mesh, 0).then(lod => {
57
+ if (lod && renderer.activeAndEnabled && geometry != lod) {
58
+ res.setGeometry(lod);
59
+ }
60
+ });
61
+ }
62
+ }
63
+
64
+ else if (level <= 0 && obj.type !== "Mesh") {
65
+ const nextLevel = level + 1;
66
+ for (const ch of obj.children) {
67
+ handlesArray = this.setup(renderer, ch, context, handlesArray, args, nextLevel);
68
+ }
69
+ }
70
+
71
+ if (level === 0) {
72
+ // For multi material objects we only want to track the root object's matrix
73
+ if (args.useMatrixWorldAutoUpdate && handlesArray && handlesArray.length >= 0) {
74
+ this.autoUpdateInstanceMatrix(obj);
75
+ }
76
+ }
77
+
78
+ return handlesArray;
79
+ }
80
+
81
+ private tryCreateOrAddInstance(obj: Object3D, context: Context, args: InstancingSetupArgs): InstanceHandle | null {
82
+ if (obj.type === "Mesh") {
83
+ const index = args.foundMeshes;
84
+ args.foundMeshes += 1;
85
+ if (!args.rend.enableInstancing) return null;
86
+ if (args.rend.enableInstancing === true) {
87
+ // instancing is enabled globally
88
+ // continue....
89
+ }
90
+ else {
91
+ if (index >= args.rend.enableInstancing.length) {
92
+ if (debugInstancing) console.error("Something is wrong with instance setup", obj, args.rend.enableInstancing, index);
93
+ return null;
94
+ }
95
+ if (!args.rend.enableInstancing[index]) {
96
+ // instancing is disabled
97
+ // console.log("Instancing is disabled", obj);
98
+ return null;
99
+ }
100
+ }
101
+ // instancing is enabled:
102
+ const mesh = obj as Mesh;
103
+ // const geo = mesh.geometry as BufferGeometry;
104
+ const mat = mesh.material as Material;
105
+
106
+ for (const i of this.objs) {
107
+ if (!i.canAdd(mesh.geometry, mat)) continue;
108
+ const handle = i.addInstance(mesh);
109
+ return handle;
110
+ }
111
+ let maxInstances = InstancingHandler.getStartInstanceCount(obj);
112
+ if (!maxInstances || maxInstances < 0) {
113
+ maxInstances = 4;
114
+ }
115
+ let name = obj.name;
116
+ if (!name?.length) name = makeIdFromRandomWords();
117
+ const i = new InstancedMeshRenderer(name, mesh.geometry, mat, maxInstances, context);
118
+ this.objs.push(i);
119
+ const handle = i.addInstance(mesh);
120
+ return handle;
121
+ }
122
+ return null;
123
+ }
124
+
125
+ private autoUpdateInstanceMatrix(obj: Object3D) {
126
+ const original = obj.matrixWorld["multiplyMatrices"].bind(obj.matrixWorld);
127
+ const previousMatrix: Matrix4 = obj.matrixWorld.clone();
128
+ const matrixChangeWrapper = (a: Matrix4, b: Matrix4) => {
129
+ const newMatrixWorld = original(a, b);
130
+ if (obj[NEED_UPDATE_INSTANCE_KEY] || previousMatrix.equals(newMatrixWorld) === false) {
131
+ previousMatrix.copy(newMatrixWorld)
132
+ obj[NEED_UPDATE_INSTANCE_KEY] = true;
133
+ }
134
+ return newMatrixWorld;
135
+ };
136
+ obj.matrixWorld["multiplyMatrices"] = matrixChangeWrapper;
137
+ // wrap matrixWorldNeedsUpdate
138
+ // let originalMatrixWorldNeedsUpdate = obj.matrixWorldNeedsUpdate;
139
+ // Object.defineProperty(obj, "matrixWorldNeedsUpdate", {
140
+ // get: () => {
141
+ // return originalMatrixWorldNeedsUpdate;
142
+ // },
143
+ // set: (value: boolean) => {
144
+ // if(value) console.warn("SET MATRIX WORLD NEEDS UPDATE");
145
+ // originalMatrixWorldNeedsUpdate = value;
146
+ // }
147
+ // });
148
+ }
149
+ }
150
+
151
+ /**
152
+ * The instance handle is used to interface with the mesh that is rendered using instancing.
153
+ */
154
+ export class InstanceHandle {
155
+
156
+ static readonly all: InstanceHandle[] = [];
157
+
158
+ /** The name of the object */
159
+ get name(): string {
160
+ return this.object.name;
161
+ }
162
+ get isActive() {
163
+ return this.__instanceIndex >= 0;
164
+ }
165
+ get vertexCount() {
166
+ return this.object.geometry.attributes.position.count;
167
+ }
168
+ get maxVertexCount() {
169
+ // we get the max of the estimated MAX lod vertex count and the actual vertex count
170
+ return Math.max(this.meshInformation.vertexCount, this.vertexCount);
171
+ }
172
+ get reservedVertexCount() {
173
+ return this.__reservedVertexRange;
174
+ }
175
+ get indexCount() {
176
+ return this.object.geometry.index ? this.object.geometry.index.count : 0;
177
+ }
178
+ get maxIndexCount() {
179
+ // we get the max of the estimated MAX lod index count and the actual index count
180
+ return Math.max(this.meshInformation.indexCount, this.indexCount);
181
+ }
182
+ get reservedIndexCount() {
183
+ return this.__reservedIndexRange;
184
+ }
185
+
186
+ /** The object that is being instanced */
187
+ readonly object: Mesh;
188
+
189
+ /** The instancer/BatchedMesh that is rendering this object*/
190
+ readonly renderer: InstancedMeshRenderer;
191
+
192
+ /** @internal */
193
+ __instanceIndex: number = -1;
194
+ /** @internal */
195
+ __reservedVertexRange: number = 0;
196
+ /** @internal */
197
+ __reservedIndexRange: number = 0;
198
+ __geometryIndex: number = -1;
199
+
200
+ /** The mesh information of the object - this tries to also calculate the LOD info */
201
+ readonly meshInformation: MeshInformation;
202
+
203
+ constructor(originalObject: Mesh, instancer: InstancedMeshRenderer) {
204
+ this.__instanceIndex = -1;
205
+ this.object = originalObject;
206
+ this.renderer = instancer;
207
+ originalObject[$instancingRenderer] = instancer;
208
+ // TODO: this doesn't have LOD information *yet* in some cases - hence we can not rely on it for the max vertex counts
209
+ this.meshInformation = getMeshInformation(originalObject.geometry);
210
+ InstanceHandle.all.push(this);
211
+ }
212
+
213
+ /** Calculates the mesh information again
214
+ * @returns true if the vertex count or index count has changed
215
+ */
216
+ updateMeshInformation(): boolean {
217
+ const newMeshInformation = getMeshInformation(this.object.geometry);
218
+ const oldVertexCount = this.meshInformation.vertexCount;
219
+ const oldIndexCount = this.meshInformation.indexCount;
220
+ Object.assign(this.meshInformation, newMeshInformation);
221
+ return oldVertexCount !== this.meshInformation.vertexCount || oldIndexCount !== this.meshInformation.indexCount;
222
+ }
223
+
224
+ /** Updates the matrix from the rendered object. Will also call updateWorldMatrix internally */
225
+ updateInstanceMatrix(updateChildren: boolean = false, updateMatrix: boolean = true) {
226
+ if (this.__instanceIndex < 0) return;
227
+ if (updateMatrix) this.object.updateWorldMatrix(true, updateChildren);
228
+ this.renderer.updateInstance(this.object.matrixWorld, this.__instanceIndex);
229
+ }
230
+ /** Updates the matrix of the instance */
231
+ setMatrix(matrix: Matrix4) {
232
+ if (this.__instanceIndex < 0) return;
233
+ this.renderer.updateInstance(matrix, this.__instanceIndex);
234
+ }
235
+
236
+ /** Can be used to change the geometry of this instance */
237
+ setGeometry(geo: BufferGeometry) {
238
+ if (this.__geometryIndex < 0) return false;
239
+
240
+ const self = this;
241
+
242
+ if (this.vertexCount > this.__reservedVertexRange) {
243
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved vertex range is too small: ${this.__reservedVertexRange.toLocaleString()} < ${this.vertexCount.toLocaleString()} vertices for ${this.name}`);
244
+
245
+ }
246
+ if (this.indexCount > this.__reservedIndexRange) {
247
+ return handleInvalidRange(`Instancing: Can not update geometry (${this.name}), reserved index range is too small: ${this.__reservedIndexRange.toLocaleString()} < ${this.indexCount.toLocaleString()} indices for ${this.name}`);
248
+ }
249
+
250
+
251
+ return this.renderer.updateGeometry(geo, this.__geometryIndex);
252
+
253
+ function handleInvalidRange(error: string): boolean {
254
+ if (self.updateMeshInformation()) {
255
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0xff0000, 5);
256
+ self.renderer.remove(self, true);
257
+ // Gizmos.DrawWireSphere(self.object.worldPosition, .5, 0x33ff00, 5);
258
+ // self.object.scale.multiplyScalar(10);
259
+ if (self.renderer.add(self)) {
260
+ return true;
261
+ }
262
+ }
263
+ if (isDevEnvironment() || debugInstancing) {
264
+ console.error(error);
265
+ }
266
+ return false;
267
+ }
268
+ }
269
+
270
+ /** Adds this object to the instancing renderer (effectively activating instancing) */
271
+ add() {
272
+ if (this.__instanceIndex >= 0) return;
273
+ this.renderer.add(this);
274
+ GameObject.markAsInstancedRendered(this.object, true);
275
+ }
276
+
277
+ /** Removes this object from the instancing renderer
278
+ * @param delete_ If true, the instance handle will be removed from the global list
279
+ */
280
+ remove(delete_: boolean) {
281
+ if (this.__instanceIndex < 0) return;
282
+ this.renderer.remove(this, delete_);
283
+ GameObject.markAsInstancedRendered(this.object, false);
284
+ if (delete_) {
285
+ const i = InstanceHandle.all.indexOf(this);
286
+ if (i >= 0) {
287
+ InstanceHandle.all.splice(i, 1);
288
+ }
289
+ }
290
+ }
291
+ }
292
+
293
+ class InstancedMeshRenderer {
294
+ /** The three instanced mesh
295
+ * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
296
+ */
297
+ get batchedMesh() {
298
+ return this._batchedMesh;
299
+ }
300
+ get visible(): boolean {
301
+ return this._batchedMesh.visible;
302
+ }
303
+ set visible(val: boolean) {
304
+ this._batchedMesh.visible = val;
305
+ }
306
+ get castShadow(): boolean {
307
+ return this._batchedMesh.castShadow;
308
+ }
309
+ set castShadow(val: boolean) {
310
+ this._batchedMesh.castShadow = val;
311
+ }
312
+ set receiveShadow(val: boolean) {
313
+ this._batchedMesh.receiveShadow = val;
314
+ }
315
+
316
+ /** If true, the instancer is allowed to grow when the max instance count is reached */
317
+ allowResize: boolean = true;
318
+
319
+ /** The name of the instancer */
320
+ name: string = "";
321
+
322
+ /** The added geometry */
323
+ readonly geometry: BufferGeometry;
324
+
325
+ /** The material used for the instanced mesh */
326
+ readonly material: Material;
327
+
328
+ /** The current number of instances */
329
+ get count(): number { return this._currentInstanceCount; }
330
+
331
+ /** Update the bounding box and sphere of the instanced mesh
332
+ * @param box If true, update the bounding box
333
+ * @param sphere If true, update the bounding sphere
334
+ */
335
+ updateBounds(box: boolean = true, sphere: boolean = true) {
336
+ this._needUpdateBounds = false;
337
+ if (box)
338
+ this._batchedMesh.computeBoundingBox();
339
+ if (sphere)
340
+ this._batchedMesh.computeBoundingSphere();
341
+ if (debugInstancing && this._batchedMesh.boundingSphere) {
342
+ const sphere = this._batchedMesh.boundingSphere;
343
+ // const worldPos = this._batchedMesh.worldPosition.add(sphere.center);
344
+ // const worldRadius = sphere!.radius;
345
+ Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0x00ff00);
346
+ }
347
+ }
348
+
349
+ private _context: Context;
350
+ private _batchedMesh: BatchedMesh;
351
+ private _handles: (InstanceHandle | null)[] = [];
352
+ private readonly _geometryIds: Map<BufferGeometry, number> = new Map();
353
+ private _maxInstanceCount: number;
354
+
355
+ private _currentInstanceCount = 0;
356
+ private _currentVertexCount = 0;
357
+ private _currentIndexCount = 0;
358
+
359
+ private _maxVertexCount: number;
360
+ private _maxIndexCount: number;
361
+
362
+ private static nullMatrix: Matrix4 = new Matrix4();
363
+
364
+ /** Check if the geometry can be added to this instancer
365
+ * @param geometry The geometry to check
366
+ * @param material The material of the geometry
367
+ * @returns true if the geometry can be added
368
+ */
369
+ canAdd(geometry: BufferGeometry, material: Material): boolean {
370
+
371
+ if (this._maxVertexCount > 10_000_000) return false;
372
+
373
+ // The material instance must match
374
+ // perhaps at some point later we *could* check if it's the same shader and properties but this would be risky
375
+ if (material !== this.material) {
376
+ const canMergeMaterial = false;
377
+ // if (material.type === this.material.type) {
378
+ // switch (material.type) {
379
+ // case "MeshStandardMaterial":
380
+ // // check if the material properties are the same
381
+ // const m0 = this.material as MeshStandardMaterial;
382
+ // const m1 = material as MeshStandardMaterial;
383
+ // if(m0.map !== m1.map) return false;
384
+ // // if(m0.color.equals(m1.color) === false) return false;
385
+ // if(m0.roughness !== m1.roughness) return false;
386
+ // if(m0.metalness !== m1.metalness) return false;
387
+ // if(m0.envMap !== m1.envMap) return false;
388
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
389
+ // if(m0.lightMap !== m1.lightMap) return false;
390
+ // if(m0.lightMapIntensity !== m1.lightMapIntensity) return false;
391
+ // if(m0.aoMap !== m1.aoMap) return false;
392
+ // if(m0.aoMapIntensity !== m1.aoMapIntensity) return false;
393
+ // if(m0.emissive.equals(m1.emissive) === false) return false;
394
+ // if(m0.emissiveIntensity !== m1.emissiveIntensity) return false;
395
+ // if(m0.emissiveMap !== m1.emissiveMap) return false;
396
+ // if(m0.bumpMap !== m1.bumpMap) return false;
397
+ // if(m0.bumpScale !== m1.bumpScale) return false;
398
+ // if(m0.normalMap !== m1.normalMap) return false;
399
+ // if(m0.normalScale.equals(m1.normalScale) === false) return false;
400
+ // if(m0.displacementMap !== m1.displacementMap) return false;
401
+ // if(m0.displacementScale !== m1.displacementScale) return false;
402
+ // if(m0.displacementBias !== m1.displacementBias) return false;
403
+ // if(m0.roughnessMap !== m1.roughnessMap) return false;
404
+ // if(m0.metalnessMap !== m1.metalnessMap) return false;
405
+ // if(m0.alphaMap !== m1.alphaMap) return false;
406
+ // if(m0.envMapIntensity !== m1.envMapIntensity) return false;
407
+ // canMergeMaterial = true;
408
+ // break;
409
+ // }
410
+ // }
411
+ if (!canMergeMaterial) {
412
+ return false;
413
+ }
414
+ }
415
+
416
+ // if(this.geometry !== _geometry) return false;
417
+
418
+ // console.log(geometry.name, geometry.uuid);
419
+
420
+ if (!this.validateGeometry(geometry)) return false;
421
+
422
+ // const validationMethod = this.inst["_validateGeometry"];
423
+ // if (!validationMethod) throw new Error("InstancedMesh does not have a _validateGeometry method");
424
+ // try {
425
+ // validationMethod.call(this.inst, _geometry);
426
+ // }
427
+ // catch (err) {
428
+ // // console.error(err);
429
+ // return false;
430
+ // }
431
+
432
+ const hasSpace = !this.mustGrow(geometry);
433
+ if (hasSpace) return true;
434
+ if (this.allowResize) return true;
435
+
436
+ return false;
437
+ }
438
+
439
+ private _needUpdateBounds: boolean = false;
440
+ private _debugMaterial: MeshStandardMaterial | null = null;
441
+
442
+ constructor(name: string, geo: BufferGeometry, material: Material, initialMaxCount: number, context: Context) {
443
+ this.name = name;
444
+ this.geometry = geo;
445
+ this.material = material;
446
+ this._context = context;
447
+ this._maxInstanceCount = Math.max(2, initialMaxCount);
448
+ if (debugInstancing) {
449
+ this._debugMaterial = createDebugMaterial();
450
+ }
451
+ const estimate = this.tryEstimateVertexCountSize(this._maxInstanceCount, [geo], initialMaxCount);
452
+ this._maxVertexCount = estimate.vertexCount;
453
+ this._maxIndexCount = estimate.indexCount;
454
+ this._batchedMesh = new BatchedMesh(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
455
+ // this.inst = new InstancedMesh(geo, material, count);
456
+ this._batchedMesh[$instancingAutoUpdateBounds] = true;
457
+ // this.inst.count = 0;
458
+ this._batchedMesh.visible = true;
459
+ this._context.scene.add(this._batchedMesh);
460
+
461
+ // Not handled by RawShaderMaterial, so we need to set the define explicitly.
462
+ // Edge case: theoretically some users of the material could use it in an
463
+ // instanced fashion, and some others not. In that case, the material would not
464
+ // be able to be shared between the two use cases. We could probably add a
465
+ // onBeforeRender call for the InstancedMesh and set the define there.
466
+ // Same would apply if we support skinning -
467
+ // there we would have to split instanced batches so that the ones using skinning
468
+ // are all in the same batch.
469
+ if (material instanceof RawShaderMaterial) {
470
+ material.defines["USE_INSTANCING"] = true;
471
+ material.needsUpdate = true;
472
+ }
473
+
474
+ context.pre_render_callbacks.push(this.onBeforeRender);
475
+ context.post_render_callbacks.push(this.onAfterRender);
476
+
477
+ if (debugInstancing) {
478
+ console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for \"${name}\"`)
479
+ }
480
+ }
481
+
482
+ dispose() {
483
+ if (debugInstancing) console.warn("Dispose instanced renderer", this.name);
484
+ this._context.scene.remove(this._batchedMesh);
485
+ this._batchedMesh.dispose();
486
+ this._batchedMesh = null as any;
487
+ this._handles = [];
488
+ }
489
+
490
+ addInstance(obj: Mesh): InstanceHandle | null {
491
+
492
+ const handle = new InstanceHandle(obj, this);
493
+
494
+ if (obj.castShadow === true && this._batchedMesh.castShadow === false) {
495
+ this._batchedMesh.castShadow = true;
496
+ }
497
+ if (obj.receiveShadow === true && this._batchedMesh.receiveShadow === false) {
498
+ this._batchedMesh.receiveShadow = true;
499
+ }
500
+
501
+ try {
502
+ this.add(handle);
503
+ }
504
+ catch (e) {
505
+ console.error(`Failed adding mesh to instancing (object name: \"${obj.name}\", instances: ${this._currentInstanceCount.toLocaleString()}/${this._maxInstanceCount.toLocaleString()}, vertices: ${this._currentVertexCount.toLocaleString()}/${this._maxVertexCount.toLocaleString()}, indices: ${this._currentIndexCount.toLocaleString()}/${this._maxIndexCount.toLocaleString()})\n`, e);
506
+ if (isDevEnvironment()) {
507
+ showBalloonError("Failed instancing mesh. See the browser console for details.");
508
+ debugger;
509
+ }
510
+ return null;
511
+ }
512
+
513
+ return handle;
514
+ }
515
+
516
+
517
+ add(handle: InstanceHandle) {
518
+ const geo = handle.object.geometry as BufferGeometry;
519
+
520
+ if (!geo || !geo.attributes) {
521
+ console.error("Cannot add object to instancing without geometry", handle.name);
522
+ return false;
523
+ }
524
+
525
+ if (this.mustGrow(geo)) {
526
+ if (this.allowResize) {
527
+ this.grow(geo);
528
+ }
529
+ else {
530
+ console.error("Cannot add instance, max count reached", this.name, this.count, this._maxInstanceCount);
531
+ return false;
532
+ }
533
+ }
534
+
535
+ handle.object.updateWorldMatrix(true, true);
536
+ this.addGeometry(handle);
537
+ this._handles[handle.__instanceIndex] = handle;
538
+ this._currentInstanceCount += 1;
539
+
540
+ this.markNeedsUpdate();
541
+
542
+ if (this._currentInstanceCount > 0)
543
+ this._batchedMesh.visible = true;
544
+
545
+ return true;
546
+ }
547
+
548
+ remove(handle: InstanceHandle, delete_: boolean) {
549
+ if (!handle) {
550
+ return;
551
+ }
552
+ if (handle.__instanceIndex < 0 || this._handles[handle.__instanceIndex] != handle || this._currentInstanceCount <= 0) {
553
+ // console.warn("Cannot remove instance, handle is invalid", handle.name);
554
+ return;
555
+ }
556
+
557
+ this.removeGeometry(handle, delete_);
558
+ this._handles[handle.__instanceIndex] = null;
559
+ handle.__instanceIndex = -1;
560
+
561
+ if (this._currentInstanceCount > 0) {
562
+ this._currentInstanceCount -= 1;
563
+ }
564
+
565
+ if (this._currentInstanceCount <= 0)
566
+ this._batchedMesh.visible = false;
567
+
568
+ this.markNeedsUpdate();
569
+ }
570
+
571
+ updateInstance(mat: Matrix4, index: number) {
572
+ this._batchedMesh.setMatrixAt(index, mat);
573
+ this.markNeedsUpdate();
574
+ }
575
+
576
+ updateGeometry(geo: BufferGeometry, geometryIndex: number): boolean {
577
+ if (!this.validateGeometry(geo)) {
578
+ return false;
579
+ }
580
+
581
+ if (this.mustGrow()) {
582
+ this.grow(geo);
583
+ }
584
+ if (debugInstancing)
585
+ console.debug("[Instancing] UPDATE GEOMETRY at " + geometryIndex, this._batchedMesh["_geometryCount"], geo.name, getMeshInformation(geo), geo.attributes.position.count, geo.index ? geo.index.count : 0);
586
+
587
+ this._batchedMesh.setGeometryAt(geometryIndex, geo);
588
+ // for LOD mesh updates we need to make sure to save the geometry index
589
+ this._geometryIds.set(geo, geometryIndex);
590
+ this.markNeedsUpdate();
591
+ return true;
592
+ }
593
+
594
+ private onBeforeRender = () => {
595
+ // ensure the instanced mesh is rendered / has correct layers
596
+ this._batchedMesh.layers.enableAll();
597
+
598
+ if (this._needUpdateBounds && this._batchedMesh[$instancingAutoUpdateBounds] === true) {
599
+ if (debugInstancing === "verbose") console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate);
600
+ this.updateBounds();
601
+ }
602
+ }
603
+
604
+ private onAfterRender = () => {
605
+ // hide the instanced mesh again when its not being rendered (for raycasting we still use the original object)
606
+ this._batchedMesh.layers.disableAll();
607
+ }
608
+
609
+ private validateGeometry(geometry: BufferGeometry): boolean {
610
+ const batchGeometry = this.geometry;
611
+
612
+ for (const attributeName in batchGeometry.attributes) {
613
+ if (attributeName === "batchId") {
614
+ continue;
615
+ }
616
+ if (!geometry.hasAttribute(attributeName)) {
617
+ if (isDevEnvironment())
618
+ console.warn(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
619
+ // geometry.setAttribute(attributeName, batchGeometry.getAttribute(attributeName).clone());
620
+ return false;
621
+ // throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);
622
+ }
623
+ // const srcAttribute = geometry.getAttribute(attributeName);
624
+ // const dstAttribute = batchGeometry.getAttribute(attributeName);
625
+ // if (srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized) {
626
+ // if (debugInstancing) throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');
627
+ // return false;
628
+ // }
629
+ }
630
+ return true;
631
+ }
632
+
633
+ private markNeedsUpdate() {
634
+ if (debugInstancing === "verbose") {
635
+ console.warn("Marking instanced mesh dirty", this.name);
636
+ }
637
+ this._needUpdateBounds = true;
638
+ // this.inst.instanceMatrix.needsUpdate = true;
639
+ }
640
+
641
+ /**
642
+ * @param geo The geometry to add (if none is provided it means the geometry is already added and just updated)
643
+ */
644
+ private mustGrow(geo?: BufferGeometry): boolean {
645
+ if (this.count >= this._maxInstanceCount) return true;
646
+ if (!geo || !geo.attributes) return false;
647
+ const meshInfo = getMeshInformation(geo);
648
+ const newVertexCount = meshInfo.vertexCount;
649
+ const newIndexCount = meshInfo.indexCount;
650
+ return this._currentVertexCount + newVertexCount > this._maxVertexCount || this._currentIndexCount + newIndexCount > this._maxIndexCount;
651
+ }
652
+
653
+ private grow(geometry: BufferGeometry) {
654
+ const growFactor = 2;
655
+ const newSize = Math.ceil(this._maxInstanceCount * growFactor);
656
+
657
+ // create a new BatchedMesh instance
658
+ const estimatedSpace = this.tryEstimateVertexCountSize(newSize, [geometry]);// geometry.attributes.position.count;
659
+ // const indices = geometry.index ? geometry.index.count : 0;
660
+ const newMaxVertexCount = Math.max(this._maxVertexCount, estimatedSpace.vertexCount);
661
+ const newMaxIndexCount = Math.max(this._maxIndexCount, estimatedSpace.indexCount, Math.ceil(this._maxVertexCount * growFactor));
662
+
663
+ if (debugInstancing) {
664
+ const geometryInfo = getMeshInformation(geometry);
665
+ console.warn(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\n${geometryInfo.vertexCount} vertices, ${geometryInfo.indexCount} indices\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
666
+ this._debugMaterial = createDebugMaterial();
667
+ }
668
+ else if (isDevEnvironment()) {
669
+ console.debug(`[Instancing] Growing Buffer\nMesh: \"${this.name}${geometry.name?.length ? "/" + geometry.name : ""}\"\nMax count ${this._maxInstanceCount} → ${newSize}\nMax vertex count ${this._maxVertexCount} -> ${newMaxVertexCount}\nMax index count ${this._maxIndexCount} -> ${newMaxIndexCount}`);
670
+ }
671
+
672
+ this._maxVertexCount = newMaxVertexCount;
673
+ this._maxIndexCount = newMaxIndexCount;
674
+ const newInst = new BatchedMesh(newSize, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
675
+ newInst.layers = this._batchedMesh.layers;
676
+ newInst.castShadow = this._batchedMesh.castShadow;
677
+ newInst.receiveShadow = this._batchedMesh.receiveShadow;
678
+ newInst.visible = this._batchedMesh.visible;
679
+ newInst[$instancingAutoUpdateBounds] = this._batchedMesh[$instancingAutoUpdateBounds];
680
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
681
+ newInst.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate;
682
+ newInst.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate;
683
+ newInst.matrixWorld.copy(this._batchedMesh.matrixWorld);
684
+ newInst.matrix.copy(this._batchedMesh.matrix);
685
+
686
+ // dispose the old batched mesh
687
+ this._batchedMesh.dispose();
688
+ this._batchedMesh.removeFromParent();
689
+ this._geometryIds.clear();
690
+
691
+ this._batchedMesh = newInst;
692
+ this._maxInstanceCount = newSize;
693
+
694
+ // since we have a new batched mesh we need to re-add all the instances
695
+ // fixes https://linear.app/needle/issue/NE-5711
696
+
697
+ // add current instances to new instanced mesh
698
+ const original = [...this._handles];
699
+ this._handles = [];
700
+ for (const handle of original) {
701
+ if (handle && handle.__instanceIndex >= 0) {
702
+ this.addGeometry(handle);
703
+ this._handles[handle.__instanceIndex] = handle;
704
+ }
705
+ }
706
+
707
+ this._context.scene.add(newInst);
708
+ }
709
+
710
+ private tryEstimateVertexCountSize(newMaxInstances: number, _newGeometries?: BufferGeometry[], newGeometriesFactor: number = 1): MeshInformation {
711
+ /** Used geometries and how many instances use them */
712
+ const usedGeometries = new Map<BufferGeometry, MeshInformation & { count: number }>();
713
+ for (const handle of this._handles) {
714
+ if (handle && handle.__instanceIndex >= 0 && handle.object.geometry) {
715
+ if (!usedGeometries.has(handle.object.geometry as BufferGeometry)) {
716
+ const data = getMeshInformation(handle.object.geometry as BufferGeometry);
717
+ const meshinfo = { count: 1, ...data };
718
+ usedGeometries.set(handle.object.geometry as BufferGeometry, meshinfo);
719
+ }
720
+ else {
721
+ const entry = usedGeometries.get(handle.object.geometry as BufferGeometry)!;
722
+ entry.count += 1;
723
+ }
724
+
725
+ }
726
+ }
727
+
728
+ // then calculate the total vertex count
729
+ let totalVertices = 0;
730
+ let totalIndices = 0;
731
+ // let maxVertices = 0;
732
+ for (const [_geo, data] of usedGeometries) {
733
+ totalVertices += data.vertexCount * data.count;
734
+ totalIndices += data.indexCount * data.count;
735
+ // maxVertices = Math.max(maxVertices, geo.attributes.position.count * count);
736
+ }
737
+ // we calculate the average to make an educated guess of how many vertices will be needed with the new buffer count
738
+ const averageVerts = Math.ceil(totalVertices / Math.max(1, this._currentInstanceCount));
739
+ let maxVertexCount = averageVerts * newMaxInstances;
740
+ const averageIndices = Math.ceil(totalIndices / Math.max(1, this._currentInstanceCount));
741
+ let maxIndexCount = averageIndices * newMaxInstances * 2;
742
+
743
+ // if new geometries are provided we *know* that they will be added
744
+ // so we make sure to include them in the calculation
745
+ if (_newGeometries) {
746
+ for (const geo of _newGeometries) {
747
+ const meshinfo = getMeshInformation(geo);
748
+ if (meshinfo != null) {
749
+ maxVertexCount += meshinfo.vertexCount * newGeometriesFactor;
750
+ maxIndexCount += meshinfo.indexCount * newGeometriesFactor;
751
+ }
752
+
753
+ }
754
+ }
755
+
756
+ return { vertexCount: maxVertexCount, indexCount: maxIndexCount };
757
+ }
758
+
759
+
760
+ private addGeometry(handle: InstanceHandle) {
761
+
762
+ const obj = handle.object;
763
+ const geo = obj.geometry as BufferGeometry;
764
+ if (!geo) {
765
+ // if the geometry is null we cannot add it
766
+ return;
767
+ }
768
+
769
+ // otherwise add more geometry / instances
770
+ let geometryId = this._geometryIds.get(geo);
771
+ if (geometryId === undefined || geometryId === null) {
772
+ if (debugInstancing)
773
+ console.debug(`[Instancing] > ADD NEW GEOMETRY \"${handle.name} (${geo.name}; ${geo.uuid})\"\n${this._currentInstanceCount} instances, ${handle.maxVertexCount} max vertices, ${handle.maxIndexCount} max indices`);
774
+
775
+ geometryId = this._batchedMesh.addGeometry(geo, handle.maxVertexCount, handle.maxIndexCount);
776
+ this._geometryIds.set(geo, geometryId);
777
+ }
778
+ else {
779
+ if (debugInstancing === "verbose") console.log(`[Instancing] > ADD INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances`);
780
+ }
781
+ this._currentVertexCount += handle.maxVertexCount;
782
+ this._currentIndexCount += handle.maxIndexCount;
783
+ const i = this._batchedMesh.addInstance(geometryId);
784
+ handle.__geometryIndex = geometryId;
785
+ handle.__instanceIndex = i;
786
+ handle.__reservedVertexRange = handle.maxVertexCount;
787
+ handle.__reservedIndexRange = handle.maxIndexCount;
788
+ this._batchedMesh.setMatrixAt(i, handle.object.matrixWorld);
789
+ if (debugInstancing)
790
+ console.debug(`[Instancing] > ADDED INSTANCE \"${handle.name}\"\nGEOMETRY_ID=${geometryId}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
791
+
792
+ }
793
+
794
+
795
+ private removeGeometry(handle: InstanceHandle, _del: boolean) {
796
+ if (handle.__instanceIndex < 0) {
797
+ console.warn("Cannot remove geometry, instance index is invalid", handle.name);
798
+ return;
799
+ }
800
+ // deleteGeometry is currently not useable since there's no optimize method
801
+ // https://github.com/mrdoob/three.js/issues/27985
802
+ // if (del)
803
+ // this.inst.deleteGeometry(handle.__instanceIndex);
804
+ // else
805
+ // this._batchedMesh.setVisibleAt(handle.__instanceIndex, false);
806
+ if(debugInstancing) {
807
+ console.debug(`[Instancing] < REMOVE INSTANCE \"${handle.name}\" at [${handle.__instanceIndex}]\nGEOMETRY_ID=${handle.__geometryIndex}\n${this._currentInstanceCount} instances\nIndex: ${handle.__instanceIndex}`);
808
+ }
809
+ this._batchedMesh.deleteInstance(handle.__instanceIndex);
810
+ }
811
+ }
812
+
813
+ declare type BucketInfo = {
814
+ geometryIndex: number;
815
+ vertexCount: number;
816
+ indexCount: number;
817
+ }
818
+
819
+ declare type MeshInformation = {
820
+ vertexCount: number;
821
+ indexCount: number;
822
+ }
823
+
824
+ function getMeshInformation(geo: BufferGeometry): MeshInformation {
825
+ if (!geo) {
826
+ if (isDevEnvironment()) console.error("Cannot get mesh information from null geometry");
827
+ return { vertexCount: 0, indexCount: 0 };
828
+ }
829
+ let vertexCount = geo.attributes?.position?.count || 0;
830
+ let indexCount = geo.index ? geo.index.count : 0;
831
+ const lodInfo = NEEDLE_progressive.getMeshLODInformation(geo);
832
+ if (lodInfo) {
833
+ const lod0 = lodInfo.lods[0];
834
+ let lod0Count = lod0.vertexCount;
835
+ let lod0IndexCount = lod0.indexCount;
836
+ // add some wiggle room: https://linear.app/needle/issue/NE-4505
837
+ const extra = Math.min(200, Math.ceil(lod0Count * .05));
838
+ lod0Count += extra;
839
+ lod0IndexCount += 20;
840
+ vertexCount = Math.max(vertexCount, lod0Count);
841
+ indexCount = Math.max(indexCount, lod0IndexCount);
842
+ }
843
+ vertexCount = Math.ceil(vertexCount);
844
+ indexCount = Math.ceil(indexCount);
845
+ return { vertexCount, indexCount };
846
+ }
847
+
848
+ function createDebugMaterial() {
849
+ const mat = new MeshStandardMaterial({ color: new Color(Math.random(), Math.random(), Math.random()) });
850
+ mat.emissive = mat.color;
851
+ mat.emissiveIntensity = .3;
852
+ if (getParam("wireframe"))
853
+ mat.wireframe = true;
854
+ return mat;
855
+ }