@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  338. package/lib/engine-components/BoxHelperComponent.js +102 -102
  339. package/lib/engine-components/Camera.d.ts +231 -231
  340. package/lib/engine-components/Camera.js +700 -700
  341. package/lib/engine-components/CameraUtils.d.ts +1 -1
  342. package/lib/engine-components/CameraUtils.js +121 -121
  343. package/lib/engine-components/CharacterController.d.ts +55 -55
  344. package/lib/engine-components/CharacterController.js +236 -236
  345. package/lib/engine-components/Collider.d.ts +188 -188
  346. package/lib/engine-components/Collider.js +369 -369
  347. package/lib/engine-components/Component.d.ts +792 -792
  348. package/lib/engine-components/Component.js +920 -920
  349. package/lib/engine-components/Component.js.map +1 -1
  350. package/lib/engine-components/ContactShadows.d.ts +94 -94
  351. package/lib/engine-components/ContactShadows.js +453 -453
  352. package/lib/engine-components/DeleteBox.d.ts +19 -19
  353. package/lib/engine-components/DeleteBox.js +58 -58
  354. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  355. package/lib/engine-components/DeviceFlag.js +47 -47
  356. package/lib/engine-components/DragControls.d.ts +170 -170
  357. package/lib/engine-components/DragControls.js +1421 -1421
  358. package/lib/engine-components/DropListener.d.ts +215 -215
  359. package/lib/engine-components/DropListener.js +630 -630
  360. package/lib/engine-components/Duplicatable.d.ts +35 -35
  361. package/lib/engine-components/Duplicatable.js +202 -202
  362. package/lib/engine-components/EventList.d.ts +54 -54
  363. package/lib/engine-components/EventList.js +232 -232
  364. package/lib/engine-components/EventTrigger.d.ts +33 -33
  365. package/lib/engine-components/EventTrigger.js +75 -75
  366. package/lib/engine-components/EventType.d.ts +22 -22
  367. package/lib/engine-components/EventType.js +23 -23
  368. package/lib/engine-components/Fog.d.ts +22 -22
  369. package/lib/engine-components/Fog.js +61 -61
  370. package/lib/engine-components/Gizmos.d.ts +17 -17
  371. package/lib/engine-components/Gizmos.js +64 -64
  372. package/lib/engine-components/GridHelper.d.ts +20 -20
  373. package/lib/engine-components/GridHelper.js +54 -54
  374. package/lib/engine-components/GroundProjection.d.ts +67 -67
  375. package/lib/engine-components/GroundProjection.js +343 -343
  376. package/lib/engine-components/Interactable.d.ts +12 -12
  377. package/lib/engine-components/Interactable.js +12 -12
  378. package/lib/engine-components/Joints.d.ts +19 -19
  379. package/lib/engine-components/Joints.js +51 -51
  380. package/lib/engine-components/LODGroup.d.ts +35 -35
  381. package/lib/engine-components/LODGroup.js +152 -152
  382. package/lib/engine-components/Light.d.ts +180 -180
  383. package/lib/engine-components/Light.js +535 -535
  384. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  385. package/lib/engine-components/LookAtConstraint.js +35 -35
  386. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  387. package/lib/engine-components/NeedleMenu.js +92 -92
  388. package/lib/engine-components/NestedGltf.d.ts +25 -25
  389. package/lib/engine-components/NestedGltf.js +88 -88
  390. package/lib/engine-components/Networking.d.ts +54 -54
  391. package/lib/engine-components/Networking.js +112 -112
  392. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  393. package/lib/engine-components/OffsetConstraint.js +65 -65
  394. package/lib/engine-components/OrbitControls.d.ts +268 -268
  395. package/lib/engine-components/OrbitControls.js +1015 -1015
  396. package/lib/engine-components/PlayerColor.d.ts +19 -19
  397. package/lib/engine-components/PlayerColor.js +94 -94
  398. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  399. package/lib/engine-components/ReflectionProbe.js +201 -201
  400. package/lib/engine-components/Renderer.d.ts +153 -153
  401. package/lib/engine-components/Renderer.js +830 -830
  402. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  403. package/lib/engine-components/RendererInstancing.js +744 -744
  404. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  405. package/lib/engine-components/RendererLightmap.js +182 -182
  406. package/lib/engine-components/RigidBody.d.ts +155 -155
  407. package/lib/engine-components/RigidBody.js +517 -517
  408. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  409. package/lib/engine-components/SceneSwitcher.js +971 -971
  410. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  411. package/lib/engine-components/ScreenCapture.js +547 -547
  412. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  413. package/lib/engine-components/ShadowCatcher.js +166 -166
  414. package/lib/engine-components/Skybox.d.ts +82 -82
  415. package/lib/engine-components/Skybox.js +448 -448
  416. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  417. package/lib/engine-components/SmoothFollow.js +82 -82
  418. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  419. package/lib/engine-components/SpatialTrigger.js +225 -225
  420. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  421. package/lib/engine-components/SpectatorCamera.js +715 -715
  422. package/lib/engine-components/SphereCollider.d.ts +2 -2
  423. package/lib/engine-components/SphereCollider.js +2 -2
  424. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  425. package/lib/engine-components/SpriteRenderer.js +472 -472
  426. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  427. package/lib/engine-components/SyncedCamera.js +199 -199
  428. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  429. package/lib/engine-components/SyncedRoom.js +371 -371
  430. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  431. package/lib/engine-components/SyncedTransform.js +331 -331
  432. package/lib/engine-components/TestRunner.d.ts +16 -16
  433. package/lib/engine-components/TestRunner.js +102 -102
  434. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  435. package/lib/engine-components/TransformGizmo.js +209 -209
  436. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  437. package/lib/engine-components/VideoPlayer.js +978 -978
  438. package/lib/engine-components/Voip.d.ts +67 -67
  439. package/lib/engine-components/Voip.js +360 -360
  440. package/lib/engine-components/api.d.ts +51 -51
  441. package/lib/engine-components/api.js +50 -50
  442. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  443. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  444. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  445. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  446. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  447. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  448. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  449. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  450. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  451. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  452. package/lib/engine-components/codegen/components.d.ts +216 -216
  453. package/lib/engine-components/codegen/components.js +218 -218
  454. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  455. package/lib/engine-components/debug/LogStats.js +18 -18
  456. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  457. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  458. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  459. package/lib/engine-components/export/gltf/index.js +1 -1
  460. package/lib/engine-components/export/index.d.ts +1 -1
  461. package/lib/engine-components/export/index.js +1 -1
  462. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  463. package/lib/engine-components/export/usdz/Extension.js +1 -1
  464. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  465. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  466. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  467. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  468. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  469. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  470. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  471. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  472. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  473. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  474. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  475. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  476. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  477. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  478. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  479. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  480. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  481. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  482. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  483. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  484. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  485. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  486. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  487. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  488. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  489. package/lib/engine-components/export/usdz/index.js +2 -2
  490. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  491. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  492. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  493. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  494. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  495. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  496. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  497. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  498. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  499. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  500. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  501. package/lib/engine-components/particlesystem/api.js +2 -2
  502. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  503. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  504. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  505. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  506. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  508. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  509. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  510. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  511. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  512. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  513. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  514. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  515. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  516. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  517. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  518. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  519. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  520. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  521. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  522. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  523. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  524. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  525. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  526. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  527. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  528. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  529. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  530. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  531. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  532. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  533. package/lib/engine-components/postprocessing/Volume.js +367 -367
  534. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  535. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  536. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  537. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  538. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  539. package/lib/engine-components/postprocessing/index.js +5 -5
  540. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  541. package/lib/engine-components/postprocessing/utils.js +37 -37
  542. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  543. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  544. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  545. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  546. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  547. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  548. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  549. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  550. package/lib/engine-components/timeline/index.d.ts +4 -4
  551. package/lib/engine-components/timeline/index.js +3 -3
  552. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  553. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  554. package/lib/engine-components/ui/Button.d.ts +64 -64
  555. package/lib/engine-components/ui/Button.js +315 -315
  556. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  557. package/lib/engine-components/ui/Canvas.js +407 -407
  558. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  559. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  560. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  561. package/lib/engine-components/ui/EventSystem.js +765 -765
  562. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  563. package/lib/engine-components/ui/Graphic.js +255 -255
  564. package/lib/engine-components/ui/Image.d.ts +35 -35
  565. package/lib/engine-components/ui/Image.js +116 -116
  566. package/lib/engine-components/ui/InputField.d.ts +42 -42
  567. package/lib/engine-components/ui/InputField.js +268 -268
  568. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  569. package/lib/engine-components/ui/Interfaces.js +12 -12
  570. package/lib/engine-components/ui/Layout.d.ts +84 -84
  571. package/lib/engine-components/ui/Layout.js +330 -330
  572. package/lib/engine-components/ui/Outline.d.ts +7 -7
  573. package/lib/engine-components/ui/Outline.js +20 -20
  574. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  575. package/lib/engine-components/ui/PointerEvents.js +145 -145
  576. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  577. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  578. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  579. package/lib/engine-components/ui/Raycaster.js +95 -95
  580. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  581. package/lib/engine-components/ui/RectTransform.js +356 -356
  582. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  583. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  584. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  585. package/lib/engine-components/ui/Symbols.js +1 -1
  586. package/lib/engine-components/ui/Text.d.ts +78 -78
  587. package/lib/engine-components/ui/Text.js +539 -539
  588. package/lib/engine-components/ui/Utils.d.ts +24 -24
  589. package/lib/engine-components/ui/Utils.js +90 -90
  590. package/lib/engine-components/ui/index.d.ts +1 -1
  591. package/lib/engine-components/ui/index.js +1 -1
  592. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  593. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  594. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  595. package/lib/engine-components/utils/LookAt.js +82 -82
  596. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  597. package/lib/engine-components/utils/OpenURL.js +119 -119
  598. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  599. package/lib/engine-components/webxr/Avatar.js +255 -255
  600. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  601. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  602. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  603. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  604. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  605. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  606. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  607. package/lib/engine-components/webxr/WebXR.js +561 -561
  608. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  609. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  610. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  611. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  612. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  613. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  614. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  615. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  616. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  617. package/lib/engine-components/webxr/XRFlag.js +139 -139
  618. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  619. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  620. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  621. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  622. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  623. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  624. package/lib/engine-components/webxr/index.d.ts +3 -3
  625. package/lib/engine-components/webxr/index.js +3 -3
  626. package/lib/engine-components/webxr/types.d.ts +3 -3
  627. package/lib/engine-components/webxr/types.js +1 -1
  628. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  629. package/lib/engine-components-experimental/Presentation.js +9 -9
  630. package/lib/engine-components-experimental/api.d.ts +4 -4
  631. package/lib/engine-components-experimental/api.js +4 -4
  632. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  633. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  634. package/lib/engine-schemes/api.d.ts +12 -12
  635. package/lib/engine-schemes/api.js +12 -12
  636. package/lib/engine-schemes/schemes.d.ts +7 -7
  637. package/lib/engine-schemes/schemes.js +19 -19
  638. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  639. package/lib/engine-schemes/synced-camera-model.js +67 -67
  640. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  641. package/lib/engine-schemes/synced-transform-model.js +66 -66
  642. package/lib/engine-schemes/transform.d.ts +12 -12
  643. package/lib/engine-schemes/transform.js +39 -39
  644. package/lib/engine-schemes/vec2.d.ts +10 -10
  645. package/lib/engine-schemes/vec2.js +25 -25
  646. package/lib/engine-schemes/vec3.d.ts +11 -11
  647. package/lib/engine-schemes/vec3.js +29 -29
  648. package/lib/engine-schemes/vec4.d.ts +12 -12
  649. package/lib/engine-schemes/vec4.js +33 -33
  650. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  651. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  652. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  653. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  654. package/lib/needle-engine.d.ts +7 -7
  655. package/lib/needle-engine.js +64 -64
  656. package/package.json +1 -1
  657. package/plugins/common/buildinfo.js +64 -64
  658. package/plugins/common/cloud.js +1 -1
  659. package/plugins/common/config.cjs +31 -31
  660. package/plugins/common/config.js +35 -35
  661. package/plugins/common/files.js +31 -31
  662. package/plugins/common/generator.js +10 -10
  663. package/plugins/common/license.js +417 -417
  664. package/plugins/common/npm.js +15 -15
  665. package/plugins/common/timers.js +7 -7
  666. package/plugins/common/version.js +37 -37
  667. package/plugins/gltf-packer.mjs +1 -1
  668. package/plugins/next/alias.cjs +39 -39
  669. package/plugins/next/license.cjs +24 -24
  670. package/plugins/next/meshbvhworker.cjs +18 -18
  671. package/plugins/next/next.js +141 -141
  672. package/plugins/types/index.d.ts +2 -2
  673. package/plugins/types/license.d.ts +24 -24
  674. package/plugins/types/needleConfig.d.ts +27 -27
  675. package/plugins/types/next.d.ts +2 -2
  676. package/plugins/types/userconfig.d.ts +113 -113
  677. package/plugins/types/vite.d.ts +13 -13
  678. package/plugins/types/webmanifest.d.ts +32 -32
  679. package/plugins/vite/alias.js +174 -174
  680. package/plugins/vite/asap.js +245 -245
  681. package/plugins/vite/build-pipeline.js +371 -355
  682. package/plugins/vite/build.js +19 -19
  683. package/plugins/vite/buildinfo.js +41 -41
  684. package/plugins/vite/config.js +106 -106
  685. package/plugins/vite/copyfiles.js +138 -138
  686. package/plugins/vite/defines.js +68 -68
  687. package/plugins/vite/dependencies.js +232 -232
  688. package/plugins/vite/dependency-watcher.js +231 -231
  689. package/plugins/vite/drop-client.js +76 -76
  690. package/plugins/vite/drop.js +87 -87
  691. package/plugins/vite/editor-connection.js +124 -124
  692. package/plugins/vite/facebook-instant-games.js +102 -102
  693. package/plugins/vite/gzip.js +5 -5
  694. package/plugins/vite/imports-logger.js +143 -143
  695. package/plugins/vite/index.js +139 -139
  696. package/plugins/vite/license.js +56 -56
  697. package/plugins/vite/meta.js +163 -163
  698. package/plugins/vite/npm.js +7 -7
  699. package/plugins/vite/peer.js +29 -29
  700. package/plugins/vite/poster-client.js +73 -73
  701. package/plugins/vite/poster.js +79 -79
  702. package/plugins/vite/pwa.js +604 -604
  703. package/plugins/vite/reload-client.js +15 -15
  704. package/plugins/vite/reload.js +351 -351
  705. package/plugins/vite/server.js +66 -66
  706. package/plugins/vite/transform-codegen.js +55 -55
  707. package/plugins/vite/transform.js +31 -31
  708. package/plugins/vite/vite-4.4-hack.js +31 -31
  709. package/src/asap/needle-asap.ts +111 -111
  710. package/src/asap/sessiongranted.ts +75 -75
  711. package/src/asap/utils.ts +4 -4
  712. package/src/engine/analytics/index.ts +10 -10
  713. package/src/engine/analytics/lcp.ts +35 -35
  714. package/src/engine/api.ts +82 -82
  715. package/src/engine/assets/index.ts +59 -59
  716. package/src/engine/assets/static.js +5 -5
  717. package/src/engine/codegen/register_types.ts +300 -300
  718. package/src/engine/debug/debug.ts +51 -51
  719. package/src/engine/debug/debug_console.ts +333 -333
  720. package/src/engine/debug/debug_overlay.ts +332 -332
  721. package/src/engine/debug/debug_spatial_console.ts +429 -429
  722. package/src/engine/debug/index.ts +1 -1
  723. package/src/engine/engine_addressables.ts +680 -680
  724. package/src/engine/engine_animation.ts +145 -145
  725. package/src/engine/engine_application.ts +113 -113
  726. package/src/engine/engine_assetdatabase.ts +387 -387
  727. package/src/engine/engine_audio.ts +24 -24
  728. package/src/engine/engine_camera.ts +39 -39
  729. package/src/engine/engine_components.ts +366 -366
  730. package/src/engine/engine_components_internal.ts +40 -40
  731. package/src/engine/engine_constants.ts +52 -52
  732. package/src/engine/engine_context.ts +1811 -1811
  733. package/src/engine/engine_context_registry.ts +129 -129
  734. package/src/engine/engine_coroutine.ts +54 -54
  735. package/src/engine/engine_create_objects.ts +398 -398
  736. package/src/engine/engine_default_parameters.ts +3 -3
  737. package/src/engine/engine_editor-sync.ts +28 -28
  738. package/src/engine/engine_fileloader.js +9 -9
  739. package/src/engine/engine_gameobject.ts +691 -691
  740. package/src/engine/engine_generic_utils.js +13 -13
  741. package/src/engine/engine_gizmos.ts +577 -577
  742. package/src/engine/engine_gltf.ts +29 -29
  743. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  744. package/src/engine/engine_hot_reload.ts +210 -210
  745. package/src/engine/engine_input.ts +1500 -1500
  746. package/src/engine/engine_input_utils.ts +23 -23
  747. package/src/engine/engine_instancing.ts +45 -45
  748. package/src/engine/engine_license.ts +378 -378
  749. package/src/engine/engine_lifecycle_api.ts +113 -113
  750. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  751. package/src/engine/engine_lightdata.ts +117 -117
  752. package/src/engine/engine_loaders.callbacks.ts +135 -134
  753. package/src/engine/engine_loaders.gltf.ts +82 -82
  754. package/src/engine/engine_loaders.ts +375 -375
  755. package/src/engine/engine_lods.ts +168 -168
  756. package/src/engine/engine_mainloop_utils.ts +472 -472
  757. package/src/engine/engine_math.ts +282 -282
  758. package/src/engine/engine_modules.ts +83 -83
  759. package/src/engine/engine_networking.ts +862 -862
  760. package/src/engine/engine_networking_auto.ts +352 -352
  761. package/src/engine/engine_networking_blob.ts +275 -275
  762. package/src/engine/engine_networking_files.ts +217 -217
  763. package/src/engine/engine_networking_files_default_components.ts +58 -58
  764. package/src/engine/engine_networking_instantiate.ts +419 -419
  765. package/src/engine/engine_networking_peer.ts +159 -159
  766. package/src/engine/engine_networking_streams.ts +713 -713
  767. package/src/engine/engine_networking_types.ts +24 -24
  768. package/src/engine/engine_networking_utils.ts +23 -23
  769. package/src/engine/engine_networking_websocket.ts +2 -2
  770. package/src/engine/engine_patcher.ts +199 -199
  771. package/src/engine/engine_physics.ts +783 -783
  772. package/src/engine/engine_physics.types.ts +46 -46
  773. package/src/engine/engine_physics_rapier.ts +1577 -1577
  774. package/src/engine/engine_playerview.ts +80 -80
  775. package/src/engine/engine_scenelighting.ts +294 -294
  776. package/src/engine/engine_serialization.ts +2 -2
  777. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  778. package/src/engine/engine_serialization_core.ts +710 -710
  779. package/src/engine/engine_serialization_decorator.ts +80 -80
  780. package/src/engine/engine_setup.ts +1 -1
  781. package/src/engine/engine_shaders.ts +267 -267
  782. package/src/engine/engine_shims.ts +32 -32
  783. package/src/engine/engine_test_utils.ts +109 -109
  784. package/src/engine/engine_texture.ts +82 -82
  785. package/src/engine/engine_three_utils.ts +849 -849
  786. package/src/engine/engine_time.ts +94 -94
  787. package/src/engine/engine_time_utils.ts +237 -237
  788. package/src/engine/engine_tonemapping.ts +210 -210
  789. package/src/engine/engine_types.ts +730 -730
  790. package/src/engine/engine_typestore.ts +63 -63
  791. package/src/engine/engine_util_decorator.ts +136 -136
  792. package/src/engine/engine_utils.ts +972 -972
  793. package/src/engine/engine_utils_format.ts +244 -244
  794. package/src/engine/engine_utils_screenshot.ts +698 -698
  795. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  796. package/src/engine/export/gltf/Writers.ts +34 -34
  797. package/src/engine/export/gltf/index.ts +158 -158
  798. package/src/engine/export/index.ts +2 -2
  799. package/src/engine/export/state.ts +19 -19
  800. package/src/engine/export/utils.ts +9 -9
  801. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  802. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  803. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  804. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  805. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  806. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  807. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  808. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  809. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  810. package/src/engine/extensions/extension_resolver.ts +4 -4
  811. package/src/engine/extensions/extension_utils.ts +166 -166
  812. package/src/engine/extensions/extensions.ts +140 -140
  813. package/src/engine/extensions/index.ts +5 -5
  814. package/src/engine/extensions/usage_tracker.ts +100 -100
  815. package/src/engine/js-extensions/Camera.ts +37 -37
  816. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  817. package/src/engine/js-extensions/Layers.ts +23 -23
  818. package/src/engine/js-extensions/Object3D.ts +296 -296
  819. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  820. package/src/engine/js-extensions/Vector.ts +18 -18
  821. package/src/engine/js-extensions/index.ts +4 -4
  822. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  823. package/src/engine/shaders/shaderData.ts +67 -67
  824. package/src/engine/tests/test_utils.ts +63 -63
  825. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  826. package/src/engine/webcomponents/api.ts +6 -6
  827. package/src/engine/webcomponents/buttons.ts +291 -291
  828. package/src/engine/webcomponents/fonts.ts +41 -41
  829. package/src/engine/webcomponents/icons.ts +57 -57
  830. package/src/engine/webcomponents/index.ts +1 -1
  831. package/src/engine/webcomponents/logo-element.ts +78 -78
  832. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  833. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  834. package/src/engine/webcomponents/needle-button.ts +181 -181
  835. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  836. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  837. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  838. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  839. package/src/engine/webcomponents/needle-engine.ts +871 -871
  840. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  841. package/src/engine/xr/NeedleXRSession.ts +1609 -1609
  842. package/src/engine/xr/NeedleXRSync.ts +220 -220
  843. package/src/engine/xr/SceneTransition.ts +78 -78
  844. package/src/engine/xr/TempXRContext.ts +216 -216
  845. package/src/engine/xr/XRRig.ts +9 -9
  846. package/src/engine/xr/api.ts +5 -5
  847. package/src/engine/xr/events.ts +102 -102
  848. package/src/engine/xr/internal.ts +34 -34
  849. package/src/engine/xr/usdz.ts +30 -30
  850. package/src/engine/xr/utils.ts +39 -39
  851. package/src/engine-components/AlignmentConstraint.ts +36 -36
  852. package/src/engine-components/Animation.ts +557 -557
  853. package/src/engine-components/AnimationCurve.ts +150 -150
  854. package/src/engine-components/AnimationUtils.ts +28 -28
  855. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  856. package/src/engine-components/Animator.ts +397 -397
  857. package/src/engine-components/AnimatorController.ts +1293 -1293
  858. package/src/engine-components/AudioListener.ts +92 -92
  859. package/src/engine-components/AudioSource.ts +644 -644
  860. package/src/engine-components/AvatarLoader.ts +263 -263
  861. package/src/engine-components/AxesHelper.ts +59 -59
  862. package/src/engine-components/BasicIKConstraint.ts +54 -54
  863. package/src/engine-components/BoxCollider.ts +1 -1
  864. package/src/engine-components/BoxHelperComponent.ts +114 -114
  865. package/src/engine-components/Camera.ts +719 -719
  866. package/src/engine-components/CameraUtils.ts +136 -136
  867. package/src/engine-components/CharacterController.ts +253 -253
  868. package/src/engine-components/Collider.ts +374 -374
  869. package/src/engine-components/Component.ts +1297 -1297
  870. package/src/engine-components/ContactShadows.ts +506 -506
  871. package/src/engine-components/DeleteBox.ts +62 -62
  872. package/src/engine-components/DeviceFlag.ts +46 -46
  873. package/src/engine-components/DragControls.ts +1623 -1623
  874. package/src/engine-components/DropListener.ts +698 -698
  875. package/src/engine-components/Duplicatable.ts +198 -198
  876. package/src/engine-components/EventList.ts +266 -266
  877. package/src/engine-components/EventTrigger.ts +74 -74
  878. package/src/engine-components/EventType.ts +22 -22
  879. package/src/engine-components/Fog.ts +60 -60
  880. package/src/engine-components/Gizmos.ts +56 -56
  881. package/src/engine-components/GridHelper.ts +48 -48
  882. package/src/engine-components/GroundProjection.ts +356 -356
  883. package/src/engine-components/Interactable.ts +14 -14
  884. package/src/engine-components/Joints.ts +52 -52
  885. package/src/engine-components/LODGroup.ts +153 -153
  886. package/src/engine-components/Light.ts +558 -558
  887. package/src/engine-components/LookAtConstraint.ts +25 -25
  888. package/src/engine-components/NeedleMenu.ts +84 -84
  889. package/src/engine-components/NestedGltf.ts +86 -86
  890. package/src/engine-components/Networking.ts +114 -114
  891. package/src/engine-components/OffsetConstraint.ts +60 -60
  892. package/src/engine-components/OrbitControls.ts +1074 -1074
  893. package/src/engine-components/PlayerColor.ts +103 -103
  894. package/src/engine-components/ReflectionProbe.ts +216 -216
  895. package/src/engine-components/Renderer.ts +900 -900
  896. package/src/engine-components/RendererInstancing.ts +855 -855
  897. package/src/engine-components/RendererLightmap.ts +198 -198
  898. package/src/engine-components/RigidBody.ts +526 -526
  899. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  900. package/src/engine-components/ScreenCapture.ts +592 -592
  901. package/src/engine-components/ShadowCatcher.ts +172 -172
  902. package/src/engine-components/Skybox.ts +455 -455
  903. package/src/engine-components/SmoothFollow.ts +76 -76
  904. package/src/engine-components/SpatialTrigger.ts +229 -229
  905. package/src/engine-components/SpectatorCamera.ts +787 -787
  906. package/src/engine-components/SphereCollider.ts +1 -1
  907. package/src/engine-components/SpriteRenderer.ts +468 -468
  908. package/src/engine-components/SyncedCamera.ts +220 -220
  909. package/src/engine-components/SyncedRoom.ts +380 -380
  910. package/src/engine-components/SyncedTransform.ts +383 -383
  911. package/src/engine-components/TestRunner.ts +118 -118
  912. package/src/engine-components/TransformGizmo.ts +219 -219
  913. package/src/engine-components/VideoPlayer.ts +1025 -1025
  914. package/src/engine-components/Voip.ts +363 -363
  915. package/src/engine-components/api.ts +60 -60
  916. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  917. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  918. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  919. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  920. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  921. package/src/engine-components/codegen/components.ts +217 -217
  922. package/src/engine-components/debug/LogStats.ts +21 -21
  923. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  924. package/src/engine-components/export/usdz/Extension.ts +24 -24
  925. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  926. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  927. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  928. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  929. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  930. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  931. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  932. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  933. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  934. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  935. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  936. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  937. package/src/engine-components/export/usdz/index.ts +2 -2
  938. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  939. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  940. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  941. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  942. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  943. package/src/engine-components/particlesystem/api.ts +1 -1
  944. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  945. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  946. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  947. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  948. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  949. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  950. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  951. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  952. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  953. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  954. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  955. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  956. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  957. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  958. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  959. package/src/engine-components/postprocessing/Volume.ts +410 -410
  960. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  961. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  962. package/src/engine-components/postprocessing/index.ts +5 -5
  963. package/src/engine-components/postprocessing/utils.ts +52 -52
  964. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  965. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  966. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  967. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  968. package/src/engine-components/timeline/index.ts +3 -3
  969. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  970. package/src/engine-components/ui/Button.ts +307 -307
  971. package/src/engine-components/ui/Canvas.ts +419 -419
  972. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  973. package/src/engine-components/ui/EventSystem.ts +854 -854
  974. package/src/engine-components/ui/Graphic.ts +275 -275
  975. package/src/engine-components/ui/Image.ts +112 -112
  976. package/src/engine-components/ui/InputField.ts +321 -321
  977. package/src/engine-components/ui/Interfaces.ts +57 -57
  978. package/src/engine-components/ui/Layout.ts +334 -334
  979. package/src/engine-components/ui/Outline.ts +13 -13
  980. package/src/engine-components/ui/PointerEvents.ts +206 -206
  981. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  982. package/src/engine-components/ui/Raycaster.ts +102 -102
  983. package/src/engine-components/ui/RectTransform.ts +375 -375
  984. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  985. package/src/engine-components/ui/Symbols.ts +1 -1
  986. package/src/engine-components/ui/Text.ts +578 -578
  987. package/src/engine-components/ui/Utils.ts +113 -113
  988. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  989. package/src/engine-components/utils/LookAt.ts +88 -88
  990. package/src/engine-components/utils/OpenURL.ts +114 -114
  991. package/src/engine-components/webxr/Avatar.ts +265 -265
  992. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  993. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  994. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  995. package/src/engine-components/webxr/WebXR.ts +585 -585
  996. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  997. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  998. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  999. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1000. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1001. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1002. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1003. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1004. package/src/engine-components/webxr/index.ts +2 -2
  1005. package/src/engine-components/webxr/types.ts +3 -3
  1006. package/src/engine-components-experimental/Presentation.ts +12 -12
  1007. package/src/engine-components-experimental/api.ts +4 -4
  1008. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1009. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,900 +1,900 @@
1
- import { getRaycastMesh } from "@needle-tools/gltf-progressive";
2
- import { AxesHelper, Material, Mesh, Object3D, SkinnedMesh, Texture, Vector4 } from "three";
3
-
4
- import { showBalloonWarning } from "../engine/debug/index.js";
5
- import { getComponent, getOrAddComponent } from "../engine/engine_components.js";
6
- import { Gizmos } from "../engine/engine_gizmos.js";
7
- import { InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
8
- import { isLocalNetwork } from "../engine/engine_networking_utils.js";
9
- import { serializable } from "../engine/engine_serialization_decorator.js";
10
- import { FrameEvent } from "../engine/engine_setup.js";
11
- import { getTempVector } from "../engine/engine_three_utils.js";
12
- import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
15
- import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
16
- import { Behaviour, GameObject } from "./Component.js";
17
- import { ReflectionProbe } from "./ReflectionProbe.js";
18
- import { InstanceHandle, InstancingHandler } from "./RendererInstancing.js"
19
- // import { RendererCustomShader } from "./RendererCustomShader.js";
20
- import { RendererLightmap } from "./RendererLightmap.js";
21
-
22
-
23
- // for staying compatible with old code
24
- export { InstancingUtil } from "../engine/engine_instancing.js";
25
-
26
- const debugRenderer = getParam("debugrenderer");
27
- const debugskinnedmesh = getParam("debugskinnedmesh");
28
- const suppressInstancing = getParam("noinstancing");
29
- const showWireframe = getParam("wireframe");
30
-
31
- export enum ReflectionProbeUsage {
32
- Off = 0,
33
- BlendProbes = 1,
34
- BlendProbesAndSkybox = 2,
35
- Simple = 3,
36
- }
37
-
38
-
39
- export class FieldWithDefault {
40
- public path: string | null = null;
41
- public asset: object | null = null;
42
- public default: any;
43
- }
44
-
45
- export enum RenderState {
46
- Both = 0,
47
- Back = 1,
48
- Front = 2,
49
- }
50
-
51
-
52
- // support sharedMaterials[index] assigning materials directly to the objects
53
- class SharedMaterialArray implements ISharedMaterials {
54
-
55
- [num: number]: Material;
56
-
57
- private _renderer: Renderer;
58
- private _targets: Object3D[] = [];
59
-
60
- private _indexMapMaxIndex?: number;
61
- private _indexMap?: Map<number, number>;
62
-
63
- private _changed: boolean = false;
64
- get changed(): boolean {
65
- return this._changed;
66
- }
67
- set changed(value: boolean) {
68
- if (value === true) {
69
- if (debugRenderer)
70
- console.warn("SharedMaterials have changed: " + this._renderer.name, this);
71
- }
72
- this._changed = value;
73
- }
74
-
75
- is(renderer: Renderer) {
76
- return this._renderer === renderer;
77
- }
78
-
79
- constructor(renderer: Renderer, originalMaterials: Material[]) {
80
- this._renderer = renderer;
81
- const setMaterial = this.setMaterial.bind(this);
82
- const getMaterial = this.getMaterial.bind(this);
83
- const go = renderer.gameObject;
84
- this._targets = [];
85
- if (go) {
86
- switch (go.type) {
87
- case "Group":
88
- this._targets = [...go.children];
89
- break;
90
- case "SkinnedMesh":
91
- case "Mesh":
92
- this._targets.push(go);
93
- break;
94
- }
95
- }
96
-
97
- // this is useful to have an index map when e.g. materials are trying to be assigned by index
98
- let hasMissingMaterials = false;
99
- let indexMap: Map<number, number> | undefined = undefined;
100
- let maxIndex: number = 0;
101
- for (let i = 0; i < this._targets.length; i++) {
102
- const target = this._targets[i] as Mesh;
103
- if (!target) continue;
104
- const mat = target.material as Material;
105
- if (!mat) continue;
106
- // set the shadow side to the same as the side of the material, three flips this for some reason
107
- mat.shadowSide = mat.side;
108
- for (let k = 0; k < originalMaterials.length; k++) {
109
- const orig = originalMaterials[k];
110
- if (!orig) {
111
- hasMissingMaterials = true;
112
- continue;
113
- }
114
- if (mat.name === orig.name) {
115
- if (indexMap === undefined) indexMap = new Map();
116
- indexMap.set(k, i);
117
- maxIndex = Math.max(maxIndex, k);
118
- // console.log(`Material ${mat.name} at ${k} was found at index ${i} in renderer ${renderer.name}.`)
119
- break;
120
- }
121
- }
122
- }
123
- if (hasMissingMaterials) {
124
- this._indexMapMaxIndex = maxIndex;
125
- this._indexMap = indexMap;
126
- const warningMessage = `Renderer ${renderer.name} was initialized with missing materials - this may lead to unexpected behaviour when trying to access sharedMaterials by index.`;
127
- console.warn(warningMessage);
128
- if (isLocalNetwork()) showBalloonWarning("Found renderer with missing materials: please check the console for details.");
129
- }
130
-
131
- // this lets us override the javascript indexer, only works in ES6 tho
132
- // but like that we can use sharedMaterials[index] and it will be assigned to the object directly
133
- return new Proxy(this, {
134
- get(target, key) {
135
- if (typeof key === "string") {
136
- const index = parseInt(key);
137
- if (!isNaN(index)) {
138
- return getMaterial(index);
139
- }
140
- }
141
- return target[key];
142
- },
143
- set(target, key, value) {
144
- if (typeof key === "string")
145
- setMaterial(value, Number.parseInt(key));
146
- // console.log(target, key, value);
147
- if (Reflect.set(target, key, value)) {
148
- if (value instanceof Material)
149
- target.changed = true;
150
- return true;
151
- }
152
- return false;
153
- }
154
- });
155
- }
156
-
157
- get length(): number {
158
- if (this._indexMapMaxIndex !== undefined) return this._indexMapMaxIndex + 1;
159
- return this._targets.length;
160
- }
161
-
162
- // iterator to support: for(const mat of sharedMaterials)
163
- *[Symbol.iterator]() {
164
- for (let i = 0; i < this.length; i++) {
165
- yield this.getMaterial(i);
166
- }
167
- }
168
-
169
- private resolveIndex(index: number): number {
170
- const map = this._indexMap;
171
- // if we have a index map it means that some materials were missing
172
- if (map) {
173
- if (map.has(index)) return map.get(index) as number;
174
- // return -1;
175
- }
176
- return index;
177
- }
178
-
179
- private setMaterial(mat: Material, index: number) {
180
- index = this.resolveIndex(index);
181
- if (index < 0 || index >= this._targets.length) return;
182
- const target = this._targets[index];
183
- if (!target || target["material"] === undefined) return;
184
- target["material"] = mat;
185
- this.changed = true;
186
- }
187
-
188
- private getMaterial(index: number): Material | null {
189
- index = this.resolveIndex(index);
190
- if (index < 0) return null;
191
- const obj = this._targets;
192
- if (index >= obj.length) return null;
193
- const target = obj[index];
194
- if (!target) return null;
195
- return target["material"];
196
- }
197
-
198
- }
199
-
200
- /**
201
- * @category Rendering
202
- * @group Components
203
- */
204
- export class Renderer extends Behaviour implements IRenderer {
205
-
206
- /** Enable or disable instancing for an object. This will create a Renderer component if it does not exist yet.
207
- * @returns the Renderer component that was created or already existed on the object
208
- */
209
- static setInstanced(obj: Object3D, enableInstancing: boolean): Renderer {
210
- const renderer = getOrAddComponent(obj, Renderer);
211
- renderer.setInstancingEnabled(enableInstancing);
212
- return renderer;
213
- }
214
-
215
- /** Check if an object is currently rendered using instancing
216
- * @returns true if the object is rendered using instancing
217
- */
218
- static isInstanced(obj: Object3D): boolean {
219
- const renderer = getComponent(obj, Renderer);
220
- if (renderer) return renderer.isInstancingActive;
221
- return InstancingUtil.isUsingInstancing(obj);
222
- }
223
-
224
- /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
225
- *
226
- * If you want to activate or deactivate a complete object you can use obj.visible as usual (it acts the same as setActive in Unity) */
227
- static setVisible(obj: Object3D, visible: boolean) {
228
- setCustomVisibility(obj, visible);
229
- }
230
-
231
- @serializable()
232
- receiveShadows: boolean = false;
233
- @serializable()
234
- shadowCastingMode: ShadowCastingMode = ShadowCastingMode.Off;
235
- @serializable()
236
- lightmapIndex: number = -1;
237
- @serializable(Vector4)
238
- lightmapScaleOffset: Vector4 = new Vector4(1, 1, 0, 0);
239
- /** If the renderer should use instancing
240
- * If this is a boolean (true) all materials will be instanced or (false) none of them.
241
- * If this is an array of booleans the materials will be instanced based on the index of the material.
242
- */
243
- @serializable()
244
- enableInstancing: boolean | boolean[] | undefined = undefined;
245
- @serializable()
246
- renderOrder: number[] | undefined = undefined;
247
- @serializable()
248
- allowOcclusionWhenDynamic: boolean = true;
249
-
250
- @serializable(Object3D)
251
- probeAnchor?: Object3D;
252
- @serializable()
253
- reflectionProbeUsage: ReflectionProbeUsage = ReflectionProbeUsage.Off;
254
-
255
- // custom shader
256
- // get materialProperties(): Array<MaterialProperties> | undefined {
257
- // return this._materialProperties;
258
- // }
259
- // set materialProperties(value: Array<MaterialProperties> | undefined) {
260
- // this._materialProperties = value;
261
- // }
262
-
263
- // private customShaderHandler: RendererCustomShader | undefined = undefined;
264
-
265
- // private _materialProperties: Array<MaterialProperties> | undefined = undefined;
266
- private _lightmaps?: RendererLightmap[];
267
-
268
- /** Get the mesh Object3D for this renderer
269
- * Warn: if this is a multimaterial object it will return the first mesh only
270
- * @returns a mesh object3D.
271
- * */
272
- get sharedMesh(): Mesh | SkinnedMesh | undefined {
273
- if (this.gameObject.type === "Mesh") {
274
- return this.gameObject as unknown as Mesh
275
- }
276
- else if (this.gameObject.type === "SkinnesMesh") {
277
- return this.gameObject as unknown as SkinnedMesh;
278
- }
279
- else if (this.gameObject.type === "Group") {
280
- return this.gameObject.children[0] as unknown as Mesh;
281
- }
282
- return undefined;
283
- }
284
-
285
- private readonly _sharedMeshes: Mesh[] = [];
286
- /** Get all the mesh Object3D for this renderer
287
- * @returns an array of mesh object3D.
288
- */
289
- get sharedMeshes(): Mesh[] {
290
- if (this.destroyed || !this.gameObject) return this._sharedMeshes;
291
- this._sharedMeshes.length = 0;
292
- if (this.gameObject.type === "Group") {
293
- for (const ch of this.gameObject.children) {
294
- if (ch.type === "Mesh" || ch.type === "SkinnedMesh") {
295
- this._sharedMeshes.push(ch as Mesh);
296
- }
297
- }
298
- }
299
- else if (this.gameObject.type === "Mesh" || this.gameObject.type === "SkinnedMesh") {
300
- this._sharedMeshes.push(this.gameObject as unknown as Mesh);
301
- }
302
- return this._sharedMeshes;
303
- }
304
-
305
- get sharedMaterial(): Material {
306
- return this.sharedMaterials[0];
307
- }
308
-
309
- set sharedMaterial(mat: Material) {
310
- const cur = this.sharedMaterials[0];
311
- if (cur === mat) return;
312
- this.sharedMaterials[0] = mat;
313
- this.applyLightmapping();
314
- }
315
-
316
- /**@deprecated please use sharedMaterial */
317
- get material(): Material {
318
- return this.sharedMaterials[0];
319
- }
320
-
321
- /**@deprecated please use sharedMaterial */
322
- set material(mat: Material) {
323
- this.sharedMaterial = mat;
324
- }
325
-
326
- private _sharedMaterials!: SharedMaterialArray;
327
- private _originalMaterials?: Material[];
328
-
329
- private _probeAnchorLastFrame?: Object3D;
330
-
331
- // this is just available during deserialization
332
- private set sharedMaterials(_val: Array<Material | null>) {
333
- // TODO: elements in the array might be missing at the moment which leads to problems if an index is serialized
334
- if (!this._originalMaterials) {
335
- this._originalMaterials = _val as Material[];
336
- }
337
- else if (_val) {
338
- let didWarn = false;
339
- for (let i = 0; i < this._sharedMaterials.length; i++) {
340
- const mat = i < _val.length ? _val[i] : null;
341
- if (mat && mat instanceof Material) {
342
- this.sharedMaterials[i] = mat as Material;
343
- }
344
- else {
345
- if (!didWarn) {
346
- didWarn = true;
347
- console.warn("Can not assign null as material: " + this.name, mat);
348
- }
349
- }
350
- }
351
- }
352
- }
353
-
354
- //@ts-ignore
355
- get sharedMaterials(): SharedMaterialArray {
356
- if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
357
- if (!this._originalMaterials) this._originalMaterials = [];
358
- this._sharedMaterials = new SharedMaterialArray(this, this._originalMaterials);
359
- }
360
- return this._sharedMaterials!;
361
- }
362
-
363
- public static get shouldSuppressInstancing() {
364
- return suppressInstancing;
365
- }
366
-
367
- private _lightmapTextureOverride: Texture | null | undefined = undefined;
368
- public get lightmap(): Texture | null {
369
- if (this._lightmaps?.length) {
370
- return this._lightmaps[0].lightmap;
371
- }
372
- return null;
373
- }
374
- /** set undefined to return to default lightmap */
375
- public set lightmap(tex: Texture | null | undefined) {
376
- this._lightmapTextureOverride = tex;
377
- if (tex === undefined) {
378
- tex = this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
379
- }
380
- if (this._lightmaps?.length) {
381
- for (const lm of this._lightmaps) {
382
- lm.lightmap = tex;
383
- }
384
- }
385
- }
386
- get hasLightmap(): boolean {
387
- const lm = this.lightmap;
388
- return lm !== null && lm !== undefined;
389
- }
390
-
391
- public allowProgressiveLoading: boolean = true;
392
-
393
- private _firstFrame: number = -1;
394
-
395
- registering() {
396
- if (!this.enabled) {
397
- this.setVisibility(false);
398
- }
399
- }
400
-
401
- awake() {
402
- this._firstFrame = this.context.time.frame;
403
-
404
- if (debugRenderer) console.log("Renderer ", this.name, this);
405
- this.clearInstancingState();
406
-
407
- if (this.probeAnchor && debugRenderer) this.probeAnchor.add(new AxesHelper(.2));
408
-
409
- this._reflectionProbe = null;
410
-
411
- if (this.isMultiMaterialObject(this.gameObject)) {
412
- for (const child of this.gameObject.children) {
413
- this.context.addBeforeRenderListener(child, this.onBeforeRenderThree);
414
- child.layers.mask = this.gameObject.layers.mask;
415
- }
416
-
417
- if (this.renderOrder !== undefined) {
418
- // Objects can have nested renderers (e.g. contain 2 meshes and then again another group)
419
- // or perhaps just regular child objects that have their own renderer component (?)
420
- let index = 0;
421
- for (let i = 0; i < this.gameObject.children.length; i++) {
422
- const ch = this.gameObject.children[i];
423
- // ignore nested groups or objects that have their own renderer (aka their own render order settings)
424
- if (!this.isMeshOrSkinnedMesh(ch) || GameObject.getComponent(ch, Renderer)) continue;
425
- if (this.renderOrder.length <= index) {
426
- console.warn("Incorrect renderOrder element count", this, this.renderOrder.length + " but expected " + this.gameObject.children.length, "Index: " + index, "ChildElement:", ch);
427
- continue;
428
- }
429
- // if(debugRenderer) console.log("Setting render order", ch, this.renderOrder[index])
430
- ch.renderOrder = this.renderOrder[index];
431
- index += 1;
432
- }
433
- }
434
- }
435
- // TODO: custom shader with sub materials
436
- else if (this.isMeshOrSkinnedMesh(this.gameObject)) {
437
- this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
438
-
439
- if (this.renderOrder !== undefined && this.renderOrder.length > 0)
440
- this.gameObject.renderOrder = this.renderOrder[0];
441
- }
442
- else {
443
- this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
444
- }
445
-
446
- this.applyLightmapping();
447
-
448
- if (showWireframe) {
449
- for (let i = 0; i < this.sharedMaterials.length; i++) {
450
- const mat: any = this.sharedMaterials[i];
451
- if (mat) {
452
- mat.wireframe = true;
453
- }
454
- }
455
- }
456
-
457
- }
458
-
459
- private applyLightmapping() {
460
- if (this.lightmapIndex >= 0) {
461
- const type = this.gameObject.type;
462
-
463
- // use the override lightmap if its not undefined
464
- const tex = this._lightmapTextureOverride !== undefined
465
- ? this._lightmapTextureOverride
466
- : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
467
- if (tex) {
468
- if (!this._lightmaps)
469
- this._lightmaps = [];
470
-
471
- if (type === "Mesh") {
472
- const mat = this.gameObject["material"];
473
- if (!mat?.isMeshBasicMaterial) {
474
- if (this._lightmaps.length <= 0) {
475
- const rm = new RendererLightmap(this.gameObject as any as Mesh, this.context);
476
- this._lightmaps.push(rm);
477
- }
478
- const rm = this._lightmaps[0];
479
- rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
480
- }
481
- else {
482
- if (mat)
483
- console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
484
- }
485
- }
486
- // for multi materials we need to loop through children
487
- // and then we add a lightmap renderer component to each of them
488
- else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
489
- for (let i = 0; i < this.gameObject.children.length; i++) {
490
- const child = this.gameObject.children[i];
491
- if (!child["material"]?.isMeshBasicMaterial) {
492
- let rm: RendererLightmap | undefined = undefined;
493
- if (i >= this._lightmaps.length) {
494
- rm = new RendererLightmap(child as Mesh, this.context);
495
- this._lightmaps.push(rm);
496
- }
497
- else
498
- rm = this._lightmaps[i];
499
- rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
500
- }
501
- }
502
- }
503
- }
504
- else {
505
- if (debugRenderer) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
506
- }
507
- }
508
-
509
- }
510
-
511
- private _isInstancingEnabled: boolean = false;
512
- private _handles: InstanceHandle[] | null | undefined = undefined;
513
-
514
- /**
515
- * @returns true if this renderer has instanced objects
516
- */
517
- get isInstancingActive() {
518
- return this._handles != undefined && this._handles.length > 0 && this._isInstancingEnabled;
519
- }
520
- /** @returns the instancing handles */
521
- get instances(): InstanceHandle[] | null {
522
- if (!this._handles || this._handles.length <= 0) {
523
- return null;
524
- }
525
- this._handlesTempArray.length = 0;
526
- if (this._handles) {
527
- for (const h of this._handles) {
528
- this._handlesTempArray.push(h);
529
- }
530
- }
531
- return this._handlesTempArray;
532
- }
533
- private _handlesTempArray: InstanceHandle[] = [];
534
-
535
-
536
- /** Enable or disable instancing for this renderer.
537
- * @param enabled true to enable instancing, false to disable it
538
- */
539
- setInstancingEnabled(enabled: boolean): boolean {
540
- if (this._isInstancingEnabled === enabled) return enabled && (this._handles === undefined || this._handles != null && this._handles.length > 0);
541
- this._isInstancingEnabled = enabled;
542
- if (enabled) {
543
- if (this.enableInstancing === undefined) this.enableInstancing = true;
544
- if (this._handles === undefined) {
545
- this._handles = InstancingHandler.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() });
546
- if (this._handles) {
547
- GameObject.markAsInstancedRendered(this.gameObject, true);
548
- return true;
549
- }
550
- }
551
- else if (this._handles !== null) {
552
- for (const handler of this._handles) {
553
- handler.updateInstanceMatrix(true);
554
- handler.add();
555
- }
556
- GameObject.markAsInstancedRendered(this.gameObject, true);
557
- return true;
558
- }
559
- }
560
- else {
561
- if (this._handles) {
562
- for (const handler of this._handles) {
563
- handler.remove(this.destroyed);
564
- }
565
- }
566
- return true;
567
- }
568
-
569
- return false;
570
- }
571
-
572
- private clearInstancingState() {
573
- this._isInstancingEnabled = false;
574
- this._handles = undefined;
575
- }
576
-
577
- /** Return true to wrap matrix update events for instanced rendering to update instance matrices automatically when matrixWorld changes
578
- * This is a separate method to be overrideable from user code
579
- */
580
- useInstanceMatrixWorldAutoUpdate() {
581
- return true;
582
- }
583
-
584
- start() {
585
- if (this.enableInstancing && !suppressInstancing) {
586
- this.setInstancingEnabled(true);
587
- // make sure the instance is marked dirty once for cases where e.g. an animator animates the instanced object
588
- // in the first frame we want the updated matrix then to be applied immediately to the instancing
589
- InstancingUtil.markDirty(this.gameObject);
590
- }
591
- this.gameObject.frustumCulled = this.allowOcclusionWhenDynamic;
592
- if (this.isMultiMaterialObject(this.gameObject)) {
593
- for (let i = 0; i < this.gameObject.children.length; i++) {
594
- const ch = this.gameObject.children[i];
595
- ch.frustumCulled = this.allowOcclusionWhenDynamic;
596
- }
597
- }
598
- }
599
-
600
- onEnable() {
601
- // ensure shared meshes are initialized
602
- const _ = this.sharedMeshes;
603
-
604
- this.setVisibility(true);
605
-
606
- // Check if the renderer is using instancing (or any child object is supposed to use instancing)
607
- const isUsingInstancing = this._isInstancingEnabled ||
608
- (this.enableInstancing == true || (Array.isArray(this.enableInstancing) && this.enableInstancing.some(x => x)));
609
-
610
- if (isUsingInstancing) {
611
- if (this.__internalDidAwakeAndStart) this.setInstancingEnabled(true);
612
- }
613
- // if no insancing is used we can apply the stencil settings
614
- // but instancing and stencil at the same time is not supported
615
- else if (this.enabled) {
616
- this.applyStencil();
617
- }
618
-
619
- this.updateReflectionProbe();
620
-
621
- // this.testIfLODLevelsAreAvailable();
622
- }
623
-
624
- onDisable() {
625
- this.setVisibility(false);
626
-
627
- if (this._handles && this._handles.length > 0) {
628
- this.setInstancingEnabled(false);
629
- }
630
- }
631
-
632
- onDestroy(): void {
633
- this._handles = null;
634
-
635
- if (this.isMultiMaterialObject(this.gameObject)) {
636
- for (const child of this.gameObject.children) {
637
- this.context.removeBeforeRenderListener(child, this.onBeforeRenderThree);
638
- }
639
- }
640
- else {
641
- this.context.removeBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
642
- }
643
- }
644
-
645
-
646
- onBeforeRender() {
647
- if (!this.gameObject) {
648
- return;
649
- }
650
-
651
- if (this._probeAnchorLastFrame !== this.probeAnchor) {
652
- this._reflectionProbe?.onUnset(this);
653
- this.updateReflectionProbe();
654
- }
655
-
656
- if (debugRenderer == this.name && this.gameObject instanceof Mesh) {
657
- this.gameObject.geometry.computeBoundingSphere();
658
- const tempCenter = getTempVector(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
659
- Gizmos.DrawWireSphere(tempCenter, this.gameObject.geometry.boundingSphere.radius, 0x00ddff);
660
- }
661
-
662
- if (this.isMultiMaterialObject(this.gameObject) && this.gameObject.children?.length > 0) {
663
- for (const ch of this.gameObject.children) {
664
- this.applySettings(ch);
665
- }
666
- }
667
- else {
668
- this.applySettings(this.gameObject);
669
- }
670
-
671
- if (this.sharedMaterials.changed) {
672
- this.sharedMaterials.changed = false;
673
- this.applyLightmapping();
674
- }
675
-
676
- if (this._handles?.length) {
677
- // if (this.name === "Darbouka")
678
- // console.log(this.name, this.gameObject.matrixWorldNeedsUpdate);
679
- const needsUpdate: boolean = this.gameObject[NEED_UPDATE_INSTANCE_KEY] === true;// || this.gameObject.matrixWorldNeedsUpdate;
680
- if (needsUpdate) {
681
- // if (debugInstancing) console.log("UPDATE INSTANCED MATRICES at frame #" + this.context.time.frame);
682
- this.gameObject[NEED_UPDATE_INSTANCE_KEY] = false;
683
- const remove = false;// Math.random() < .01;
684
- for (let i = this._handles.length - 1; i >= 0; i--) {
685
- const h = this._handles[i];
686
- if (remove) {
687
- h.remove(this.destroyed);
688
- this._handles.splice(i, 1);
689
- }
690
- else
691
- h.updateInstanceMatrix();
692
- }
693
- this.gameObject.matrixWorldNeedsUpdate = false;
694
- }
695
- }
696
-
697
- if (this._handles && this._handles.length <= 0) {
698
- GameObject.markAsInstancedRendered(this.gameObject, false);
699
- }
700
-
701
- if (this._isInstancingEnabled && this._handles) {
702
- for (let i = 0; i < this._handles.length; i++) {
703
- const handle = this._handles[i];
704
- setCustomVisibility(handle.object, false);
705
- }
706
- }
707
-
708
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
709
- this._reflectionProbe.onSet(this);
710
- }
711
-
712
- }
713
-
714
- private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
715
- if (material.envMapIntensity !== undefined) {
716
- const factor = this.hasLightmap ? Math.PI : 1;
717
- const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
718
- material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
719
-
720
- // since three 163 we need to set the envMap to the scene envMap if it is not set
721
- // otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
722
- // internal issue: https://linear.app/needle/issue/NE-6363
723
- if (!material.envMap) material.envMap = this.context.scene.environment;
724
- }
725
-
726
- if (this._lightmaps) {
727
- for (const lm of this._lightmaps) {
728
- lm.updateLightmapUniforms(material);
729
- lm.applyLightmap();
730
- }
731
- }
732
- }
733
-
734
- onAfterRender() {
735
- if (this._isInstancingEnabled && this._handles) {
736
- for (let i = 0; i < this._handles.length; i++) {
737
- const handle = this._handles[i];
738
- setCustomVisibility(handle.object, true);
739
- }
740
- }
741
-
742
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
743
- this._reflectionProbe.onUnset(this);
744
- }
745
-
746
- if (this.static && this.gameObject.matrixAutoUpdate) {
747
- this.gameObject.matrixAutoUpdate = false;
748
- }
749
- }
750
-
751
- /** Applies stencil settings for this renderer's objects (if stencil settings are available) */
752
- applyStencil() {
753
- NEEDLE_render_objects.applyStencil(this);
754
- }
755
-
756
-
757
-
758
-
759
- /** Apply the settings of this renderer to the given object
760
- * Settings include shadow casting and receiving (e.g. this.receiveShadows, this.shadowCastingMode)
761
- */
762
- applySettings(go: Object3D) {
763
- go.receiveShadow = this.receiveShadows;
764
- if (this.shadowCastingMode == ShadowCastingMode.On) {
765
- go.castShadow = true;
766
- }
767
- else go.castShadow = false;
768
- }
769
-
770
- private _reflectionProbe: ReflectionProbe | null = null;
771
- private updateReflectionProbe() {
772
- // handle reflection probe
773
- this._reflectionProbe = null;
774
- if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off) {
775
- // update the reflection probe right before rendering
776
- // if we do it immediately the reflection probe might not be enabled yet
777
- // (since this method is called from onEnable)
778
- this.startCoroutine(this._updateReflectionProbe(), FrameEvent.LateUpdate);
779
-
780
- this._probeAnchorLastFrame = this.probeAnchor;
781
- }
782
- }
783
- private *_updateReflectionProbe() {
784
- const obj = this.probeAnchor || this.gameObject;
785
- const isAnchor = this.probeAnchor ? true : false;
786
- this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor, this.probeAnchor);
787
- }
788
-
789
- private setVisibility(visible: boolean) {
790
-
791
- if (!this.isMultiMaterialObject(this.gameObject)) {
792
- setCustomVisibility(this.gameObject, visible);
793
- }
794
- else {
795
- for (const ch of this.gameObject.children) {
796
- if (this.isMeshOrSkinnedMesh(ch)) {
797
- setCustomVisibility(ch, visible);
798
- }
799
- }
800
- }
801
- }
802
-
803
- private isMultiMaterialObject(obj: Object3D) {
804
- return obj.type === "Group";
805
- }
806
-
807
- private isMeshOrSkinnedMesh(obj: Object3D): obj is Mesh | SkinnedMesh {
808
- return obj.type === "Mesh" || obj.type === "SkinnedMesh";
809
- }
810
- }
811
-
812
- export class MeshRenderer extends Renderer {
813
- }
814
-
815
- export class SkinnedMeshRenderer extends MeshRenderer {
816
-
817
- private _needUpdateBoundingSphere = false;
818
- // private _lastWorldPosition = new Vector3();
819
-
820
- awake() {
821
- super.awake();
822
- if (debugskinnedmesh) console.log("SkinnedMeshRenderer for \"" + this.name + "\"", this);
823
- // disable skinned mesh occlusion because of https://github.com/mrdoob/js/issues/14499
824
- this.allowOcclusionWhenDynamic = false;
825
-
826
- for (const mesh of this.sharedMeshes) {
827
- // If we don't do that here the bounding sphere matrix used for raycasts will be wrong. Not sure *why* this is necessary
828
- mesh.parent?.updateWorldMatrix(false, true);
829
- this.markBoundsDirty();
830
- }
831
- }
832
- onAfterRender(): void {
833
- super.onAfterRender();
834
-
835
- // this.gameObject.parent.position.x += Math.sin(this.context.time.time) * .01;
836
-
837
- // if (this.gameObject instanceof SkinnedMesh && this.gameObject.geometry.boundingSphere) {
838
- // const bounds = this.gameObject.geometry.boundingSphere;
839
- // const worldpos = getTempVector().setFromMatrixPosition(this.gameObject.matrixWorld);
840
- // if (worldpos.distanceTo(this._lastWorldPosition) > bounds.radius) {
841
- // this._lastWorldPosition.copy(worldpos);
842
- // this.markBoundsDirty();
843
- // };
844
- // }
845
-
846
- if (this._needUpdateBoundingSphere) {
847
- for (const mesh of this.sharedMeshes) {
848
- if (mesh instanceof SkinnedMesh) {
849
- this._needUpdateBoundingSphere = false;
850
- try {
851
- const geometry = mesh.geometry;
852
- const raycastmesh = getRaycastMesh(mesh);
853
- if (raycastmesh) {
854
- mesh.geometry = raycastmesh;
855
- }
856
- mesh.computeBoundingSphere();
857
- mesh.geometry = geometry;
858
- }
859
- catch(err) {
860
- console.error(`Error updating bounding sphere for ${mesh.name}`, err);
861
- }
862
- }
863
- }
864
- }
865
-
866
- // if (this.context.time.frame % 30 === 0) this.markBoundsDirty();
867
-
868
- if (debugskinnedmesh) {
869
- for (const mesh of this.sharedMeshes) {
870
- if (mesh instanceof SkinnedMesh && mesh.boundingSphere) {
871
- const tempCenter = getTempVector(mesh.boundingSphere.center).applyMatrix4(mesh.matrixWorld);
872
- Gizmos.DrawWireSphere(tempCenter, mesh.boundingSphere.radius, "red");
873
- }
874
- }
875
- }
876
- }
877
-
878
- markBoundsDirty() {
879
- this._needUpdateBoundingSphere = true;
880
- }
881
- }
882
-
883
- export enum ShadowCastingMode {
884
- /// <summary>
885
- /// <para>No shadows are cast from this object.</para>
886
- /// </summary>
887
- Off,
888
- /// <summary>
889
- /// <para>Shadows are cast from this object.</para>
890
- /// </summary>
891
- On,
892
- /// <summary>
893
- /// <para>Shadows are cast from this object, treating it as two-sided.</para>
894
- /// </summary>
895
- TwoSided,
896
- /// <summary>
897
- /// <para>Object casts shadows, but is otherwise invisible in the Scene.</para>
898
- /// </summary>
899
- ShadowsOnly,
900
- }
1
+ import { getRaycastMesh } from "@needle-tools/gltf-progressive";
2
+ import { AxesHelper, Material, Mesh, Object3D, SkinnedMesh, Texture, Vector4 } from "three";
3
+
4
+ import { showBalloonWarning } from "../engine/debug/index.js";
5
+ import { getComponent, getOrAddComponent } from "../engine/engine_components.js";
6
+ import { Gizmos } from "../engine/engine_gizmos.js";
7
+ import { InstancingUtil, NEED_UPDATE_INSTANCE_KEY } from "../engine/engine_instancing.js";
8
+ import { isLocalNetwork } from "../engine/engine_networking_utils.js";
9
+ import { serializable } from "../engine/engine_serialization_decorator.js";
10
+ import { FrameEvent } from "../engine/engine_setup.js";
11
+ import { getTempVector } from "../engine/engine_three_utils.js";
12
+ import type { IRenderer, ISharedMaterials } from "../engine/engine_types.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { NEEDLE_render_objects } from "../engine/extensions/NEEDLE_render_objects.js";
15
+ import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
16
+ import { Behaviour, GameObject } from "./Component.js";
17
+ import { ReflectionProbe } from "./ReflectionProbe.js";
18
+ import { InstanceHandle, InstancingHandler } from "./RendererInstancing.js"
19
+ // import { RendererCustomShader } from "./RendererCustomShader.js";
20
+ import { RendererLightmap } from "./RendererLightmap.js";
21
+
22
+
23
+ // for staying compatible with old code
24
+ export { InstancingUtil } from "../engine/engine_instancing.js";
25
+
26
+ const debugRenderer = getParam("debugrenderer");
27
+ const debugskinnedmesh = getParam("debugskinnedmesh");
28
+ const suppressInstancing = getParam("noinstancing");
29
+ const showWireframe = getParam("wireframe");
30
+
31
+ export enum ReflectionProbeUsage {
32
+ Off = 0,
33
+ BlendProbes = 1,
34
+ BlendProbesAndSkybox = 2,
35
+ Simple = 3,
36
+ }
37
+
38
+
39
+ export class FieldWithDefault {
40
+ public path: string | null = null;
41
+ public asset: object | null = null;
42
+ public default: any;
43
+ }
44
+
45
+ export enum RenderState {
46
+ Both = 0,
47
+ Back = 1,
48
+ Front = 2,
49
+ }
50
+
51
+
52
+ // support sharedMaterials[index] assigning materials directly to the objects
53
+ class SharedMaterialArray implements ISharedMaterials {
54
+
55
+ [num: number]: Material;
56
+
57
+ private _renderer: Renderer;
58
+ private _targets: Object3D[] = [];
59
+
60
+ private _indexMapMaxIndex?: number;
61
+ private _indexMap?: Map<number, number>;
62
+
63
+ private _changed: boolean = false;
64
+ get changed(): boolean {
65
+ return this._changed;
66
+ }
67
+ set changed(value: boolean) {
68
+ if (value === true) {
69
+ if (debugRenderer)
70
+ console.warn("SharedMaterials have changed: " + this._renderer.name, this);
71
+ }
72
+ this._changed = value;
73
+ }
74
+
75
+ is(renderer: Renderer) {
76
+ return this._renderer === renderer;
77
+ }
78
+
79
+ constructor(renderer: Renderer, originalMaterials: Material[]) {
80
+ this._renderer = renderer;
81
+ const setMaterial = this.setMaterial.bind(this);
82
+ const getMaterial = this.getMaterial.bind(this);
83
+ const go = renderer.gameObject;
84
+ this._targets = [];
85
+ if (go) {
86
+ switch (go.type) {
87
+ case "Group":
88
+ this._targets = [...go.children];
89
+ break;
90
+ case "SkinnedMesh":
91
+ case "Mesh":
92
+ this._targets.push(go);
93
+ break;
94
+ }
95
+ }
96
+
97
+ // this is useful to have an index map when e.g. materials are trying to be assigned by index
98
+ let hasMissingMaterials = false;
99
+ let indexMap: Map<number, number> | undefined = undefined;
100
+ let maxIndex: number = 0;
101
+ for (let i = 0; i < this._targets.length; i++) {
102
+ const target = this._targets[i] as Mesh;
103
+ if (!target) continue;
104
+ const mat = target.material as Material;
105
+ if (!mat) continue;
106
+ // set the shadow side to the same as the side of the material, three flips this for some reason
107
+ mat.shadowSide = mat.side;
108
+ for (let k = 0; k < originalMaterials.length; k++) {
109
+ const orig = originalMaterials[k];
110
+ if (!orig) {
111
+ hasMissingMaterials = true;
112
+ continue;
113
+ }
114
+ if (mat.name === orig.name) {
115
+ if (indexMap === undefined) indexMap = new Map();
116
+ indexMap.set(k, i);
117
+ maxIndex = Math.max(maxIndex, k);
118
+ // console.log(`Material ${mat.name} at ${k} was found at index ${i} in renderer ${renderer.name}.`)
119
+ break;
120
+ }
121
+ }
122
+ }
123
+ if (hasMissingMaterials) {
124
+ this._indexMapMaxIndex = maxIndex;
125
+ this._indexMap = indexMap;
126
+ const warningMessage = `Renderer ${renderer.name} was initialized with missing materials - this may lead to unexpected behaviour when trying to access sharedMaterials by index.`;
127
+ console.warn(warningMessage);
128
+ if (isLocalNetwork()) showBalloonWarning("Found renderer with missing materials: please check the console for details.");
129
+ }
130
+
131
+ // this lets us override the javascript indexer, only works in ES6 tho
132
+ // but like that we can use sharedMaterials[index] and it will be assigned to the object directly
133
+ return new Proxy(this, {
134
+ get(target, key) {
135
+ if (typeof key === "string") {
136
+ const index = parseInt(key);
137
+ if (!isNaN(index)) {
138
+ return getMaterial(index);
139
+ }
140
+ }
141
+ return target[key];
142
+ },
143
+ set(target, key, value) {
144
+ if (typeof key === "string")
145
+ setMaterial(value, Number.parseInt(key));
146
+ // console.log(target, key, value);
147
+ if (Reflect.set(target, key, value)) {
148
+ if (value instanceof Material)
149
+ target.changed = true;
150
+ return true;
151
+ }
152
+ return false;
153
+ }
154
+ });
155
+ }
156
+
157
+ get length(): number {
158
+ if (this._indexMapMaxIndex !== undefined) return this._indexMapMaxIndex + 1;
159
+ return this._targets.length;
160
+ }
161
+
162
+ // iterator to support: for(const mat of sharedMaterials)
163
+ *[Symbol.iterator]() {
164
+ for (let i = 0; i < this.length; i++) {
165
+ yield this.getMaterial(i);
166
+ }
167
+ }
168
+
169
+ private resolveIndex(index: number): number {
170
+ const map = this._indexMap;
171
+ // if we have a index map it means that some materials were missing
172
+ if (map) {
173
+ if (map.has(index)) return map.get(index) as number;
174
+ // return -1;
175
+ }
176
+ return index;
177
+ }
178
+
179
+ private setMaterial(mat: Material, index: number) {
180
+ index = this.resolveIndex(index);
181
+ if (index < 0 || index >= this._targets.length) return;
182
+ const target = this._targets[index];
183
+ if (!target || target["material"] === undefined) return;
184
+ target["material"] = mat;
185
+ this.changed = true;
186
+ }
187
+
188
+ private getMaterial(index: number): Material | null {
189
+ index = this.resolveIndex(index);
190
+ if (index < 0) return null;
191
+ const obj = this._targets;
192
+ if (index >= obj.length) return null;
193
+ const target = obj[index];
194
+ if (!target) return null;
195
+ return target["material"];
196
+ }
197
+
198
+ }
199
+
200
+ /**
201
+ * @category Rendering
202
+ * @group Components
203
+ */
204
+ export class Renderer extends Behaviour implements IRenderer {
205
+
206
+ /** Enable or disable instancing for an object. This will create a Renderer component if it does not exist yet.
207
+ * @returns the Renderer component that was created or already existed on the object
208
+ */
209
+ static setInstanced(obj: Object3D, enableInstancing: boolean): Renderer {
210
+ const renderer = getOrAddComponent(obj, Renderer);
211
+ renderer.setInstancingEnabled(enableInstancing);
212
+ return renderer;
213
+ }
214
+
215
+ /** Check if an object is currently rendered using instancing
216
+ * @returns true if the object is rendered using instancing
217
+ */
218
+ static isInstanced(obj: Object3D): boolean {
219
+ const renderer = getComponent(obj, Renderer);
220
+ if (renderer) return renderer.isInstancingActive;
221
+ return InstancingUtil.isUsingInstancing(obj);
222
+ }
223
+
224
+ /** Set the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
225
+ *
226
+ * If you want to activate or deactivate a complete object you can use obj.visible as usual (it acts the same as setActive in Unity) */
227
+ static setVisible(obj: Object3D, visible: boolean) {
228
+ setCustomVisibility(obj, visible);
229
+ }
230
+
231
+ @serializable()
232
+ receiveShadows: boolean = false;
233
+ @serializable()
234
+ shadowCastingMode: ShadowCastingMode = ShadowCastingMode.Off;
235
+ @serializable()
236
+ lightmapIndex: number = -1;
237
+ @serializable(Vector4)
238
+ lightmapScaleOffset: Vector4 = new Vector4(1, 1, 0, 0);
239
+ /** If the renderer should use instancing
240
+ * If this is a boolean (true) all materials will be instanced or (false) none of them.
241
+ * If this is an array of booleans the materials will be instanced based on the index of the material.
242
+ */
243
+ @serializable()
244
+ enableInstancing: boolean | boolean[] | undefined = undefined;
245
+ @serializable()
246
+ renderOrder: number[] | undefined = undefined;
247
+ @serializable()
248
+ allowOcclusionWhenDynamic: boolean = true;
249
+
250
+ @serializable(Object3D)
251
+ probeAnchor?: Object3D;
252
+ @serializable()
253
+ reflectionProbeUsage: ReflectionProbeUsage = ReflectionProbeUsage.Off;
254
+
255
+ // custom shader
256
+ // get materialProperties(): Array<MaterialProperties> | undefined {
257
+ // return this._materialProperties;
258
+ // }
259
+ // set materialProperties(value: Array<MaterialProperties> | undefined) {
260
+ // this._materialProperties = value;
261
+ // }
262
+
263
+ // private customShaderHandler: RendererCustomShader | undefined = undefined;
264
+
265
+ // private _materialProperties: Array<MaterialProperties> | undefined = undefined;
266
+ private _lightmaps?: RendererLightmap[];
267
+
268
+ /** Get the mesh Object3D for this renderer
269
+ * Warn: if this is a multimaterial object it will return the first mesh only
270
+ * @returns a mesh object3D.
271
+ * */
272
+ get sharedMesh(): Mesh | SkinnedMesh | undefined {
273
+ if (this.gameObject.type === "Mesh") {
274
+ return this.gameObject as unknown as Mesh
275
+ }
276
+ else if (this.gameObject.type === "SkinnesMesh") {
277
+ return this.gameObject as unknown as SkinnedMesh;
278
+ }
279
+ else if (this.gameObject.type === "Group") {
280
+ return this.gameObject.children[0] as unknown as Mesh;
281
+ }
282
+ return undefined;
283
+ }
284
+
285
+ private readonly _sharedMeshes: Mesh[] = [];
286
+ /** Get all the mesh Object3D for this renderer
287
+ * @returns an array of mesh object3D.
288
+ */
289
+ get sharedMeshes(): Mesh[] {
290
+ if (this.destroyed || !this.gameObject) return this._sharedMeshes;
291
+ this._sharedMeshes.length = 0;
292
+ if (this.gameObject.type === "Group") {
293
+ for (const ch of this.gameObject.children) {
294
+ if (ch.type === "Mesh" || ch.type === "SkinnedMesh") {
295
+ this._sharedMeshes.push(ch as Mesh);
296
+ }
297
+ }
298
+ }
299
+ else if (this.gameObject.type === "Mesh" || this.gameObject.type === "SkinnedMesh") {
300
+ this._sharedMeshes.push(this.gameObject as unknown as Mesh);
301
+ }
302
+ return this._sharedMeshes;
303
+ }
304
+
305
+ get sharedMaterial(): Material {
306
+ return this.sharedMaterials[0];
307
+ }
308
+
309
+ set sharedMaterial(mat: Material) {
310
+ const cur = this.sharedMaterials[0];
311
+ if (cur === mat) return;
312
+ this.sharedMaterials[0] = mat;
313
+ this.applyLightmapping();
314
+ }
315
+
316
+ /**@deprecated please use sharedMaterial */
317
+ get material(): Material {
318
+ return this.sharedMaterials[0];
319
+ }
320
+
321
+ /**@deprecated please use sharedMaterial */
322
+ set material(mat: Material) {
323
+ this.sharedMaterial = mat;
324
+ }
325
+
326
+ private _sharedMaterials!: SharedMaterialArray;
327
+ private _originalMaterials?: Material[];
328
+
329
+ private _probeAnchorLastFrame?: Object3D;
330
+
331
+ // this is just available during deserialization
332
+ private set sharedMaterials(_val: Array<Material | null>) {
333
+ // TODO: elements in the array might be missing at the moment which leads to problems if an index is serialized
334
+ if (!this._originalMaterials) {
335
+ this._originalMaterials = _val as Material[];
336
+ }
337
+ else if (_val) {
338
+ let didWarn = false;
339
+ for (let i = 0; i < this._sharedMaterials.length; i++) {
340
+ const mat = i < _val.length ? _val[i] : null;
341
+ if (mat && mat instanceof Material) {
342
+ this.sharedMaterials[i] = mat as Material;
343
+ }
344
+ else {
345
+ if (!didWarn) {
346
+ didWarn = true;
347
+ console.warn("Can not assign null as material: " + this.name, mat);
348
+ }
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ //@ts-ignore
355
+ get sharedMaterials(): SharedMaterialArray {
356
+ if (!this._sharedMaterials || !this._sharedMaterials.is(this)) {
357
+ if (!this._originalMaterials) this._originalMaterials = [];
358
+ this._sharedMaterials = new SharedMaterialArray(this, this._originalMaterials);
359
+ }
360
+ return this._sharedMaterials!;
361
+ }
362
+
363
+ public static get shouldSuppressInstancing() {
364
+ return suppressInstancing;
365
+ }
366
+
367
+ private _lightmapTextureOverride: Texture | null | undefined = undefined;
368
+ public get lightmap(): Texture | null {
369
+ if (this._lightmaps?.length) {
370
+ return this._lightmaps[0].lightmap;
371
+ }
372
+ return null;
373
+ }
374
+ /** set undefined to return to default lightmap */
375
+ public set lightmap(tex: Texture | null | undefined) {
376
+ this._lightmapTextureOverride = tex;
377
+ if (tex === undefined) {
378
+ tex = this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
379
+ }
380
+ if (this._lightmaps?.length) {
381
+ for (const lm of this._lightmaps) {
382
+ lm.lightmap = tex;
383
+ }
384
+ }
385
+ }
386
+ get hasLightmap(): boolean {
387
+ const lm = this.lightmap;
388
+ return lm !== null && lm !== undefined;
389
+ }
390
+
391
+ public allowProgressiveLoading: boolean = true;
392
+
393
+ private _firstFrame: number = -1;
394
+
395
+ registering() {
396
+ if (!this.enabled) {
397
+ this.setVisibility(false);
398
+ }
399
+ }
400
+
401
+ awake() {
402
+ this._firstFrame = this.context.time.frame;
403
+
404
+ if (debugRenderer) console.log("Renderer ", this.name, this);
405
+ this.clearInstancingState();
406
+
407
+ if (this.probeAnchor && debugRenderer) this.probeAnchor.add(new AxesHelper(.2));
408
+
409
+ this._reflectionProbe = null;
410
+
411
+ if (this.isMultiMaterialObject(this.gameObject)) {
412
+ for (const child of this.gameObject.children) {
413
+ this.context.addBeforeRenderListener(child, this.onBeforeRenderThree);
414
+ child.layers.mask = this.gameObject.layers.mask;
415
+ }
416
+
417
+ if (this.renderOrder !== undefined) {
418
+ // Objects can have nested renderers (e.g. contain 2 meshes and then again another group)
419
+ // or perhaps just regular child objects that have their own renderer component (?)
420
+ let index = 0;
421
+ for (let i = 0; i < this.gameObject.children.length; i++) {
422
+ const ch = this.gameObject.children[i];
423
+ // ignore nested groups or objects that have their own renderer (aka their own render order settings)
424
+ if (!this.isMeshOrSkinnedMesh(ch) || GameObject.getComponent(ch, Renderer)) continue;
425
+ if (this.renderOrder.length <= index) {
426
+ console.warn("Incorrect renderOrder element count", this, this.renderOrder.length + " but expected " + this.gameObject.children.length, "Index: " + index, "ChildElement:", ch);
427
+ continue;
428
+ }
429
+ // if(debugRenderer) console.log("Setting render order", ch, this.renderOrder[index])
430
+ ch.renderOrder = this.renderOrder[index];
431
+ index += 1;
432
+ }
433
+ }
434
+ }
435
+ // TODO: custom shader with sub materials
436
+ else if (this.isMeshOrSkinnedMesh(this.gameObject)) {
437
+ this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
438
+
439
+ if (this.renderOrder !== undefined && this.renderOrder.length > 0)
440
+ this.gameObject.renderOrder = this.renderOrder[0];
441
+ }
442
+ else {
443
+ this.context.addBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
444
+ }
445
+
446
+ this.applyLightmapping();
447
+
448
+ if (showWireframe) {
449
+ for (let i = 0; i < this.sharedMaterials.length; i++) {
450
+ const mat: any = this.sharedMaterials[i];
451
+ if (mat) {
452
+ mat.wireframe = true;
453
+ }
454
+ }
455
+ }
456
+
457
+ }
458
+
459
+ private applyLightmapping() {
460
+ if (this.lightmapIndex >= 0) {
461
+ const type = this.gameObject.type;
462
+
463
+ // use the override lightmap if its not undefined
464
+ const tex = this._lightmapTextureOverride !== undefined
465
+ ? this._lightmapTextureOverride
466
+ : this.context.lightmaps.tryGetLightmap(this.sourceId, this.lightmapIndex);
467
+ if (tex) {
468
+ if (!this._lightmaps)
469
+ this._lightmaps = [];
470
+
471
+ if (type === "Mesh") {
472
+ const mat = this.gameObject["material"];
473
+ if (!mat?.isMeshBasicMaterial) {
474
+ if (this._lightmaps.length <= 0) {
475
+ const rm = new RendererLightmap(this.gameObject as any as Mesh, this.context);
476
+ this._lightmaps.push(rm);
477
+ }
478
+ const rm = this._lightmaps[0];
479
+ rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
480
+ }
481
+ else {
482
+ if (mat)
483
+ console.warn("Lightmapping is not supported on MeshBasicMaterial", mat.name)
484
+ }
485
+ }
486
+ // for multi materials we need to loop through children
487
+ // and then we add a lightmap renderer component to each of them
488
+ else if (this.isMultiMaterialObject(this.gameObject) && this.sharedMaterials.length > 0) {
489
+ for (let i = 0; i < this.gameObject.children.length; i++) {
490
+ const child = this.gameObject.children[i];
491
+ if (!child["material"]?.isMeshBasicMaterial) {
492
+ let rm: RendererLightmap | undefined = undefined;
493
+ if (i >= this._lightmaps.length) {
494
+ rm = new RendererLightmap(child as Mesh, this.context);
495
+ this._lightmaps.push(rm);
496
+ }
497
+ else
498
+ rm = this._lightmaps[i];
499
+ rm.init(this.lightmapIndex, this.lightmapScaleOffset, tex);
500
+ }
501
+ }
502
+ }
503
+ }
504
+ else {
505
+ if (debugRenderer) console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
506
+ }
507
+ }
508
+
509
+ }
510
+
511
+ private _isInstancingEnabled: boolean = false;
512
+ private _handles: InstanceHandle[] | null | undefined = undefined;
513
+
514
+ /**
515
+ * @returns true if this renderer has instanced objects
516
+ */
517
+ get isInstancingActive() {
518
+ return this._handles != undefined && this._handles.length > 0 && this._isInstancingEnabled;
519
+ }
520
+ /** @returns the instancing handles */
521
+ get instances(): InstanceHandle[] | null {
522
+ if (!this._handles || this._handles.length <= 0) {
523
+ return null;
524
+ }
525
+ this._handlesTempArray.length = 0;
526
+ if (this._handles) {
527
+ for (const h of this._handles) {
528
+ this._handlesTempArray.push(h);
529
+ }
530
+ }
531
+ return this._handlesTempArray;
532
+ }
533
+ private _handlesTempArray: InstanceHandle[] = [];
534
+
535
+
536
+ /** Enable or disable instancing for this renderer.
537
+ * @param enabled true to enable instancing, false to disable it
538
+ */
539
+ setInstancingEnabled(enabled: boolean): boolean {
540
+ if (this._isInstancingEnabled === enabled) return enabled && (this._handles === undefined || this._handles != null && this._handles.length > 0);
541
+ this._isInstancingEnabled = enabled;
542
+ if (enabled) {
543
+ if (this.enableInstancing === undefined) this.enableInstancing = true;
544
+ if (this._handles === undefined) {
545
+ this._handles = InstancingHandler.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() });
546
+ if (this._handles) {
547
+ GameObject.markAsInstancedRendered(this.gameObject, true);
548
+ return true;
549
+ }
550
+ }
551
+ else if (this._handles !== null) {
552
+ for (const handler of this._handles) {
553
+ handler.updateInstanceMatrix(true);
554
+ handler.add();
555
+ }
556
+ GameObject.markAsInstancedRendered(this.gameObject, true);
557
+ return true;
558
+ }
559
+ }
560
+ else {
561
+ if (this._handles) {
562
+ for (const handler of this._handles) {
563
+ handler.remove(this.destroyed);
564
+ }
565
+ }
566
+ return true;
567
+ }
568
+
569
+ return false;
570
+ }
571
+
572
+ private clearInstancingState() {
573
+ this._isInstancingEnabled = false;
574
+ this._handles = undefined;
575
+ }
576
+
577
+ /** Return true to wrap matrix update events for instanced rendering to update instance matrices automatically when matrixWorld changes
578
+ * This is a separate method to be overrideable from user code
579
+ */
580
+ useInstanceMatrixWorldAutoUpdate() {
581
+ return true;
582
+ }
583
+
584
+ start() {
585
+ if (this.enableInstancing && !suppressInstancing) {
586
+ this.setInstancingEnabled(true);
587
+ // make sure the instance is marked dirty once for cases where e.g. an animator animates the instanced object
588
+ // in the first frame we want the updated matrix then to be applied immediately to the instancing
589
+ InstancingUtil.markDirty(this.gameObject);
590
+ }
591
+ this.gameObject.frustumCulled = this.allowOcclusionWhenDynamic;
592
+ if (this.isMultiMaterialObject(this.gameObject)) {
593
+ for (let i = 0; i < this.gameObject.children.length; i++) {
594
+ const ch = this.gameObject.children[i];
595
+ ch.frustumCulled = this.allowOcclusionWhenDynamic;
596
+ }
597
+ }
598
+ }
599
+
600
+ onEnable() {
601
+ // ensure shared meshes are initialized
602
+ const _ = this.sharedMeshes;
603
+
604
+ this.setVisibility(true);
605
+
606
+ // Check if the renderer is using instancing (or any child object is supposed to use instancing)
607
+ const isUsingInstancing = this._isInstancingEnabled ||
608
+ (this.enableInstancing == true || (Array.isArray(this.enableInstancing) && this.enableInstancing.some(x => x)));
609
+
610
+ if (isUsingInstancing) {
611
+ if (this.__internalDidAwakeAndStart) this.setInstancingEnabled(true);
612
+ }
613
+ // if no insancing is used we can apply the stencil settings
614
+ // but instancing and stencil at the same time is not supported
615
+ else if (this.enabled) {
616
+ this.applyStencil();
617
+ }
618
+
619
+ this.updateReflectionProbe();
620
+
621
+ // this.testIfLODLevelsAreAvailable();
622
+ }
623
+
624
+ onDisable() {
625
+ this.setVisibility(false);
626
+
627
+ if (this._handles && this._handles.length > 0) {
628
+ this.setInstancingEnabled(false);
629
+ }
630
+ }
631
+
632
+ onDestroy(): void {
633
+ this._handles = null;
634
+
635
+ if (this.isMultiMaterialObject(this.gameObject)) {
636
+ for (const child of this.gameObject.children) {
637
+ this.context.removeBeforeRenderListener(child, this.onBeforeRenderThree);
638
+ }
639
+ }
640
+ else {
641
+ this.context.removeBeforeRenderListener(this.gameObject, this.onBeforeRenderThree);
642
+ }
643
+ }
644
+
645
+
646
+ onBeforeRender() {
647
+ if (!this.gameObject) {
648
+ return;
649
+ }
650
+
651
+ if (this._probeAnchorLastFrame !== this.probeAnchor) {
652
+ this._reflectionProbe?.onUnset(this);
653
+ this.updateReflectionProbe();
654
+ }
655
+
656
+ if (debugRenderer == this.name && this.gameObject instanceof Mesh) {
657
+ this.gameObject.geometry.computeBoundingSphere();
658
+ const tempCenter = getTempVector(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
659
+ Gizmos.DrawWireSphere(tempCenter, this.gameObject.geometry.boundingSphere.radius, 0x00ddff);
660
+ }
661
+
662
+ if (this.isMultiMaterialObject(this.gameObject) && this.gameObject.children?.length > 0) {
663
+ for (const ch of this.gameObject.children) {
664
+ this.applySettings(ch);
665
+ }
666
+ }
667
+ else {
668
+ this.applySettings(this.gameObject);
669
+ }
670
+
671
+ if (this.sharedMaterials.changed) {
672
+ this.sharedMaterials.changed = false;
673
+ this.applyLightmapping();
674
+ }
675
+
676
+ if (this._handles?.length) {
677
+ // if (this.name === "Darbouka")
678
+ // console.log(this.name, this.gameObject.matrixWorldNeedsUpdate);
679
+ const needsUpdate: boolean = this.gameObject[NEED_UPDATE_INSTANCE_KEY] === true;// || this.gameObject.matrixWorldNeedsUpdate;
680
+ if (needsUpdate) {
681
+ // if (debugInstancing) console.log("UPDATE INSTANCED MATRICES at frame #" + this.context.time.frame);
682
+ this.gameObject[NEED_UPDATE_INSTANCE_KEY] = false;
683
+ const remove = false;// Math.random() < .01;
684
+ for (let i = this._handles.length - 1; i >= 0; i--) {
685
+ const h = this._handles[i];
686
+ if (remove) {
687
+ h.remove(this.destroyed);
688
+ this._handles.splice(i, 1);
689
+ }
690
+ else
691
+ h.updateInstanceMatrix();
692
+ }
693
+ this.gameObject.matrixWorldNeedsUpdate = false;
694
+ }
695
+ }
696
+
697
+ if (this._handles && this._handles.length <= 0) {
698
+ GameObject.markAsInstancedRendered(this.gameObject, false);
699
+ }
700
+
701
+ if (this._isInstancingEnabled && this._handles) {
702
+ for (let i = 0; i < this._handles.length; i++) {
703
+ const handle = this._handles[i];
704
+ setCustomVisibility(handle.object, false);
705
+ }
706
+ }
707
+
708
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
709
+ this._reflectionProbe.onSet(this);
710
+ }
711
+
712
+ }
713
+
714
+ private onBeforeRenderThree = (_renderer, _scene, _camera, _geometry, material, _group) => {
715
+ if (material.envMapIntensity !== undefined) {
716
+ const factor = this.hasLightmap ? Math.PI : 1;
717
+ const environmentIntensity = this.context.mainCameraComponent?.environmentIntensity ?? 1;
718
+ material.envMapIntensity = Math.max(0, environmentIntensity * this.context.sceneLighting.environmentIntensity / factor);
719
+
720
+ // since three 163 we need to set the envMap to the scene envMap if it is not set
721
+ // otherwise the envmapIntensity has no effect: https://github.com/mrdoob/three.js/pull/27903
722
+ // internal issue: https://linear.app/needle/issue/NE-6363
723
+ if (!material.envMap) material.envMap = this.context.scene.environment;
724
+ }
725
+
726
+ if (this._lightmaps) {
727
+ for (const lm of this._lightmaps) {
728
+ lm.updateLightmapUniforms(material);
729
+ lm.applyLightmap();
730
+ }
731
+ }
732
+ }
733
+
734
+ onAfterRender() {
735
+ if (this._isInstancingEnabled && this._handles) {
736
+ for (let i = 0; i < this._handles.length; i++) {
737
+ const handle = this._handles[i];
738
+ setCustomVisibility(handle.object, true);
739
+ }
740
+ }
741
+
742
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off && this._reflectionProbe) {
743
+ this._reflectionProbe.onUnset(this);
744
+ }
745
+
746
+ if (this.static && this.gameObject.matrixAutoUpdate) {
747
+ this.gameObject.matrixAutoUpdate = false;
748
+ }
749
+ }
750
+
751
+ /** Applies stencil settings for this renderer's objects (if stencil settings are available) */
752
+ applyStencil() {
753
+ NEEDLE_render_objects.applyStencil(this);
754
+ }
755
+
756
+
757
+
758
+
759
+ /** Apply the settings of this renderer to the given object
760
+ * Settings include shadow casting and receiving (e.g. this.receiveShadows, this.shadowCastingMode)
761
+ */
762
+ applySettings(go: Object3D) {
763
+ go.receiveShadow = this.receiveShadows;
764
+ if (this.shadowCastingMode == ShadowCastingMode.On) {
765
+ go.castShadow = true;
766
+ }
767
+ else go.castShadow = false;
768
+ }
769
+
770
+ private _reflectionProbe: ReflectionProbe | null = null;
771
+ private updateReflectionProbe() {
772
+ // handle reflection probe
773
+ this._reflectionProbe = null;
774
+ if (this.reflectionProbeUsage !== ReflectionProbeUsage.Off) {
775
+ // update the reflection probe right before rendering
776
+ // if we do it immediately the reflection probe might not be enabled yet
777
+ // (since this method is called from onEnable)
778
+ this.startCoroutine(this._updateReflectionProbe(), FrameEvent.LateUpdate);
779
+
780
+ this._probeAnchorLastFrame = this.probeAnchor;
781
+ }
782
+ }
783
+ private *_updateReflectionProbe() {
784
+ const obj = this.probeAnchor || this.gameObject;
785
+ const isAnchor = this.probeAnchor ? true : false;
786
+ this._reflectionProbe = ReflectionProbe.get(obj, this.context, isAnchor, this.probeAnchor);
787
+ }
788
+
789
+ private setVisibility(visible: boolean) {
790
+
791
+ if (!this.isMultiMaterialObject(this.gameObject)) {
792
+ setCustomVisibility(this.gameObject, visible);
793
+ }
794
+ else {
795
+ for (const ch of this.gameObject.children) {
796
+ if (this.isMeshOrSkinnedMesh(ch)) {
797
+ setCustomVisibility(ch, visible);
798
+ }
799
+ }
800
+ }
801
+ }
802
+
803
+ private isMultiMaterialObject(obj: Object3D) {
804
+ return obj.type === "Group";
805
+ }
806
+
807
+ private isMeshOrSkinnedMesh(obj: Object3D): obj is Mesh | SkinnedMesh {
808
+ return obj.type === "Mesh" || obj.type === "SkinnedMesh";
809
+ }
810
+ }
811
+
812
+ export class MeshRenderer extends Renderer {
813
+ }
814
+
815
+ export class SkinnedMeshRenderer extends MeshRenderer {
816
+
817
+ private _needUpdateBoundingSphere = false;
818
+ // private _lastWorldPosition = new Vector3();
819
+
820
+ awake() {
821
+ super.awake();
822
+ if (debugskinnedmesh) console.log("SkinnedMeshRenderer for \"" + this.name + "\"", this);
823
+ // disable skinned mesh occlusion because of https://github.com/mrdoob/js/issues/14499
824
+ this.allowOcclusionWhenDynamic = false;
825
+
826
+ for (const mesh of this.sharedMeshes) {
827
+ // If we don't do that here the bounding sphere matrix used for raycasts will be wrong. Not sure *why* this is necessary
828
+ mesh.parent?.updateWorldMatrix(false, true);
829
+ this.markBoundsDirty();
830
+ }
831
+ }
832
+ onAfterRender(): void {
833
+ super.onAfterRender();
834
+
835
+ // this.gameObject.parent.position.x += Math.sin(this.context.time.time) * .01;
836
+
837
+ // if (this.gameObject instanceof SkinnedMesh && this.gameObject.geometry.boundingSphere) {
838
+ // const bounds = this.gameObject.geometry.boundingSphere;
839
+ // const worldpos = getTempVector().setFromMatrixPosition(this.gameObject.matrixWorld);
840
+ // if (worldpos.distanceTo(this._lastWorldPosition) > bounds.radius) {
841
+ // this._lastWorldPosition.copy(worldpos);
842
+ // this.markBoundsDirty();
843
+ // };
844
+ // }
845
+
846
+ if (this._needUpdateBoundingSphere) {
847
+ for (const mesh of this.sharedMeshes) {
848
+ if (mesh instanceof SkinnedMesh) {
849
+ this._needUpdateBoundingSphere = false;
850
+ try {
851
+ const geometry = mesh.geometry;
852
+ const raycastmesh = getRaycastMesh(mesh);
853
+ if (raycastmesh) {
854
+ mesh.geometry = raycastmesh;
855
+ }
856
+ mesh.computeBoundingSphere();
857
+ mesh.geometry = geometry;
858
+ }
859
+ catch(err) {
860
+ console.error(`Error updating bounding sphere for ${mesh.name}`, err);
861
+ }
862
+ }
863
+ }
864
+ }
865
+
866
+ // if (this.context.time.frame % 30 === 0) this.markBoundsDirty();
867
+
868
+ if (debugskinnedmesh) {
869
+ for (const mesh of this.sharedMeshes) {
870
+ if (mesh instanceof SkinnedMesh && mesh.boundingSphere) {
871
+ const tempCenter = getTempVector(mesh.boundingSphere.center).applyMatrix4(mesh.matrixWorld);
872
+ Gizmos.DrawWireSphere(tempCenter, mesh.boundingSphere.radius, "red");
873
+ }
874
+ }
875
+ }
876
+ }
877
+
878
+ markBoundsDirty() {
879
+ this._needUpdateBoundingSphere = true;
880
+ }
881
+ }
882
+
883
+ export enum ShadowCastingMode {
884
+ /// <summary>
885
+ /// <para>No shadows are cast from this object.</para>
886
+ /// </summary>
887
+ Off,
888
+ /// <summary>
889
+ /// <para>Shadows are cast from this object.</para>
890
+ /// </summary>
891
+ On,
892
+ /// <summary>
893
+ /// <para>Shadows are cast from this object, treating it as two-sided.</para>
894
+ /// </summary>
895
+ TwoSided,
896
+ /// <summary>
897
+ /// <para>Object casts shadows, but is otherwise invisible in the Scene.</para>
898
+ /// </summary>
899
+ ShadowsOnly,
900
+ }