@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
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  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,549 +1,549 @@
1
- import { getParam } from "../../../../../engine/engine_utils.js";
2
- import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
- const debug = getParam("debugusdz");
4
- export class BehaviorModel {
5
- static global_id = 0;
6
- id;
7
- trigger;
8
- action;
9
- exclusive = false;
10
- makeExclusive(exclusive) {
11
- this.exclusive = exclusive;
12
- return this;
13
- }
14
- constructor(id, trigger, action) {
15
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
- this.trigger = trigger;
17
- this.action = action;
18
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
- // when the stage length is reached...
21
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
- // once any parent is set to "ignore", which is different than what's in the documentation.
23
- /*
24
- if (trigger instanceof TriggerModel) {
25
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
- const wrapper = ActionBuilder.sequence(action);
27
- wrapper.multiplePerformOperation = "ignore";
28
- this.action = wrapper;
29
- }
30
- }
31
- */
32
- // Another idea: we let actions run forever by appending a waitAction to them
33
- // Also doesn't seem to work... the scene start action still runs again
34
- /*
35
- if (trigger instanceof TriggerModel) {
36
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
- this.action = wrapper;
39
- }
40
- }
41
- */
42
- }
43
- writeTo(_ext, document, writer) {
44
- if (!this.trigger || !this.action)
45
- return;
46
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
- let triggerString = "";
48
- if (Array.isArray(this.trigger)) {
49
- triggerString = "[";
50
- for (let i = 0; i < this.trigger.length; i++) {
51
- const tr = this.trigger[i];
52
- triggerString += "<" + tr.id + ">";
53
- if (i + 1 < this.trigger.length)
54
- triggerString += ", ";
55
- }
56
- triggerString += "]";
57
- }
58
- else
59
- triggerString = `<${this.trigger.id}>`;
60
- writer.appendLine(`rel triggers = ${triggerString}`);
61
- writer.appendLine(`rel actions = <${this.action.id}>`);
62
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
- writer.appendLine();
64
- if (Array.isArray(this.trigger)) {
65
- for (const trigger of this.trigger) {
66
- trigger.writeTo(document, writer);
67
- writer.appendLine();
68
- }
69
- }
70
- else
71
- this.trigger.writeTo(document, writer);
72
- writer.appendLine();
73
- this.action.writeTo(document, writer);
74
- writer.closeBlock();
75
- }
76
- }
77
- const addedStrings = new Set();
78
- /** called to resolve target objects to usdz paths */
79
- function resolve(targetObject, document) {
80
- let result = "";
81
- if (Array.isArray(targetObject)) {
82
- addedStrings.clear();
83
- let str = "[ ";
84
- for (let i = 0; i < targetObject.length; i++) {
85
- let obj = targetObject[i];
86
- if (!obj) {
87
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
- continue;
89
- }
90
- if (typeof obj === "string") {
91
- if (addedStrings.has(obj))
92
- continue;
93
- str += obj;
94
- addedStrings.add(obj);
95
- }
96
- else if (typeof obj === "object") {
97
- //@ts-ignore
98
- if (obj.isObject3D) {
99
- //@ts-ignore
100
- obj = document.findById(obj.uuid);
101
- if (!obj) {
102
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
- continue;
104
- }
105
- }
106
- const res = obj.getPath?.call(obj);
107
- if (addedStrings.has(res))
108
- continue;
109
- // console.log(str, res, addedStrings)
110
- str += res;
111
- addedStrings.add(res);
112
- }
113
- if (i + 1 < targetObject.length)
114
- str += ", ";
115
- }
116
- str += " ]";
117
- result = str;
118
- addedStrings.clear();
119
- }
120
- else if (typeof targetObject === "object") {
121
- const sourceObject = targetObject;
122
- //@ts-ignore
123
- if (sourceObject.isObject3D) {
124
- //@ts-ignore
125
- targetObject = document.findById(sourceObject.uuid);
126
- }
127
- if (!targetObject) {
128
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
- }
131
- result = targetObject.getPath?.call(targetObject);
132
- }
133
- return result;
134
- }
135
- export class TriggerModel {
136
- static global_id = 0;
137
- id;
138
- targetId;
139
- tokenId;
140
- type;
141
- distance;
142
- constructor(targetId, id) {
143
- if (targetId)
144
- this.targetId = targetId;
145
- if (id)
146
- this.id = id;
147
- else
148
- this.id = "Trigger_" + TriggerModel.global_id++;
149
- }
150
- writeTo(document, writer) {
151
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
- if (this.targetId) {
153
- if (typeof this.targetId !== "string")
154
- this.targetId = resolve(this.targetId, document);
155
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
- }
157
- if (this.tokenId)
158
- writer.appendLine(`token info:id = "${this.tokenId}"`);
159
- if (this.type)
160
- writer.appendLine(`token type = "${this.type}"`);
161
- if (typeof this.distance === "number")
162
- writer.appendLine(`double distance = ${this.distance}`);
163
- writer.closeBlock();
164
- }
165
- }
166
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
- (by default, only indirect interactions are allowed) */
168
- function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
- const empty = USDObject.createEmpty();
170
- empty.name = "InputTarget_" + empty.name;
171
- empty.displayName = undefined;
172
- empty.type = "RealityKitComponent";
173
- empty.onSerialize = (writer) => {
174
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
- };
178
- model.add(empty);
179
- }
180
- export class TriggerBuilder {
181
- static __sceneStartTrigger;
182
- static sceneStartTrigger() {
183
- if (this.__sceneStartTrigger !== undefined)
184
- return this.__sceneStartTrigger;
185
- const trigger = new TriggerModel(undefined, "SceneStart");
186
- trigger.tokenId = "SceneTransition";
187
- trigger.type = "enter";
188
- this.__sceneStartTrigger = trigger;
189
- return trigger;
190
- }
191
- /** Trigger that fires when an object has been tapped/clicked.
192
- * @param targetObject The object or list of objects that can be interacted with.
193
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
- static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
- const trigger = new TriggerModel(targetObject);
196
- if (Array.isArray(targetObject) && targetObject.length > 1) {
197
- for (const obj of targetObject) {
198
- if (!(obj instanceof USDObject))
199
- continue;
200
- addInputTargetComponent(obj, inputMode);
201
- }
202
- }
203
- else {
204
- if (targetObject instanceof USDObject) {
205
- addInputTargetComponent(targetObject, inputMode);
206
- }
207
- }
208
- trigger.tokenId = "TapGesture";
209
- return trigger;
210
- }
211
- static isTapTrigger(trigger) {
212
- return trigger?.tokenId === "TapGesture";
213
- }
214
- static proximityToCameraTrigger(targetObject, distance) {
215
- const trigger = new TriggerModel(targetObject);
216
- trigger.tokenId = "ProximityToCamera";
217
- trigger.distance = distance;
218
- return trigger;
219
- }
220
- }
221
- export class GroupActionModel {
222
- static global_id = 0;
223
- static getId() {
224
- return this.global_id++;
225
- }
226
- id;
227
- actions;
228
- loops = 0;
229
- performCount = 1;
230
- type = "serial";
231
- multiplePerformOperation = undefined;
232
- constructor(id, actions) {
233
- this.id = id;
234
- this.actions = actions;
235
- }
236
- addAction(el) {
237
- this.actions.push(el);
238
- return this;
239
- }
240
- makeParallel() {
241
- this.type = "parallel";
242
- return this;
243
- }
244
- makeSequence() {
245
- this.type = "serial";
246
- return this;
247
- }
248
- makeLooping() {
249
- this.loops = 1;
250
- this.performCount = 0;
251
- return this;
252
- }
253
- makeRepeat(count) {
254
- this.performCount = count;
255
- return this;
256
- }
257
- writeTo(document, writer) {
258
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
- writer.beginArray("rel actions");
260
- for (const act of this.actions) {
261
- if (!act)
262
- continue;
263
- const isLast = act === this.actions[this.actions.length - 1];
264
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
- }
266
- writer.closeArray();
267
- writer.appendLine();
268
- writer.appendLine(`token info:id = "Group"`);
269
- writer.appendLine(`bool loops = ${this.loops}`);
270
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
- writer.appendLine(`token type = "${this.type}"`);
272
- if (typeof this.multiplePerformOperation === "string") {
273
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
- }
275
- writer.appendLine();
276
- for (const act of this.actions) {
277
- if (!act)
278
- continue;
279
- act.writeTo(document, writer);
280
- writer.appendLine();
281
- }
282
- writer.closeBlock();
283
- }
284
- }
285
- export class ActionModel {
286
- static global_id = 0;
287
- id;
288
- tokenId;
289
- affectedObjects;
290
- easeType;
291
- ;
292
- motionType = undefined;
293
- duration;
294
- moveDistance;
295
- style;
296
- type; // combined types of different actions
297
- front;
298
- up;
299
- start;
300
- animationSpeed;
301
- reversed;
302
- pingPong;
303
- xFormTarget;
304
- audio;
305
- gain;
306
- auralMode;
307
- multiplePerformOperation;
308
- velocity;
309
- // extra info written as comment at the beginning of the action
310
- comment;
311
- animationName;
312
- clone() {
313
- const copy = new ActionModel();
314
- const id = copy.id;
315
- Object.assign(copy, this);
316
- copy.id = id;
317
- return copy;
318
- }
319
- constructor(affectedObjects, id) {
320
- if (affectedObjects)
321
- this.affectedObjects = affectedObjects;
322
- if (id)
323
- this.id = id;
324
- else
325
- this.id = "Action";
326
- this.id += "_" + ActionModel.global_id++;
327
- }
328
- writeTo(document, writer) {
329
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
- if (this.comment)
331
- writer.appendLine(`# ${this.comment}`);
332
- if (this.affectedObjects) {
333
- if (typeof this.affectedObjects !== "string")
334
- this.affectedObjects = resolve(this.affectedObjects, document);
335
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
- }
337
- if (typeof this.duration === "number") {
338
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
- }
341
- else {
342
- writer.appendLine(`double duration = ${this.duration} `);
343
- }
344
- }
345
- if (this.easeType)
346
- writer.appendLine(`token easeType = "${this.easeType}"`);
347
- if (this.tokenId)
348
- writer.appendLine(`token info:id = "${this.tokenId}"`);
349
- if (this.tokenId === "ChangeScene")
350
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
- if (this.motionType !== undefined)
352
- writer.appendLine(`token motionType = "${this.motionType}"`);
353
- if (typeof this.moveDistance === "number")
354
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
- if (this.style)
356
- writer.appendLine(`token style = "${this.style}"`);
357
- if (this.type)
358
- writer.appendLine(`token type = "${this.type}"`);
359
- if (this.front)
360
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
- if (this.up)
362
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
- if (typeof this.start === "number") {
364
- writer.appendLine(`double start = ${this.start} `);
365
- }
366
- if (typeof this.animationSpeed === "number") {
367
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
- }
369
- if (typeof this.reversed === "boolean") {
370
- writer.appendLine(`bool reversed = ${this.reversed}`);
371
- }
372
- if (typeof this.pingPong === "boolean") {
373
- writer.appendLine(`bool reverses = ${this.pingPong}`);
374
- }
375
- if (this.xFormTarget) {
376
- if (typeof this.xFormTarget !== "string")
377
- this.xFormTarget = resolve(this.xFormTarget, document);
378
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
- }
380
- if (typeof this.audio === "string") {
381
- writer.appendLine(`asset audio = @${this.audio}@`);
382
- }
383
- if (typeof this.gain === "number") {
384
- writer.appendLine(`double gain = ${this.gain}`);
385
- }
386
- if (typeof this.auralMode === "string") {
387
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
- }
389
- if (typeof this.multiplePerformOperation === "string") {
390
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
- }
392
- if (typeof this.velocity === "object") {
393
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
- }
395
- writer.closeBlock();
396
- }
397
- }
398
- class Vec3 {
399
- x = 0;
400
- y = 0;
401
- z = 0;
402
- constructor(x, y, z) {
403
- this.x = x;
404
- this.y = y;
405
- this.z = z;
406
- }
407
- static get up() {
408
- return new Vec3(0, 1, 0);
409
- }
410
- static get right() {
411
- return new Vec3(1, 0, 0);
412
- }
413
- static get forward() {
414
- return new Vec3(0, 0, 1);
415
- }
416
- static get back() {
417
- return new Vec3(0, 0, -1);
418
- }
419
- static get zero() {
420
- return new Vec3(0, 0, 0);
421
- }
422
- }
423
- export class ActionBuilder {
424
- static sequence(...params) {
425
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
- return group.makeSequence();
427
- }
428
- static parallel(...params) {
429
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
- return group.makeParallel();
431
- }
432
- static fadeAction(targetObject, duration, show) {
433
- const act = new ActionModel(targetObject);
434
- act.tokenId = "Visibility";
435
- act.type = show ? "show" : "hide";
436
- act.duration = duration;
437
- act.style = "basic";
438
- act.motionType = "none"; // only VisibilityActionMotionType allowed
439
- act.moveDistance = 0;
440
- act.easeType = "none";
441
- return act;
442
- }
443
- /**
444
- * creates an action that plays an animation
445
- * @param start offset in seconds!
446
- * @param duration in seconds! 0 means play to end
447
- */
448
- static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
- const act = new ActionModel(targetObject);
450
- act.tokenId = "StartAnimation";
451
- /*
452
- if (targetObject instanceof USDObject) {
453
- act.cachedTargetObject = targetObject;
454
- // try to retarget the animation – this improves animation playback with overlapping roots.
455
- act.affectedObjects = anim.nearestAnimatedRoot;
456
- }
457
- */
458
- const start = anim.start;
459
- const duration = anim.duration;
460
- const animationSpeed = anim.speed;
461
- const animationName = anim.clipName;
462
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
- act.animationName = animationName;
464
- // start is time in seconds, the documentation is not right here
465
- act.start = start;
466
- // duration of 0 is play to end
467
- act.duration = duration;
468
- act.animationSpeed = animationSpeed;
469
- act.reversed = reversed;
470
- act.pingPong = pingPong;
471
- act.multiplePerformOperation = "allow";
472
- if (reversed) {
473
- act.start -= duration;
474
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
- }
476
- if (pingPong) {
477
- act.pingPong = false;
478
- const back = act.clone();
479
- back.reversed = !reversed;
480
- back.start = act.start;
481
- if (back.reversed) {
482
- back.start -= duration;
483
- }
484
- const group = ActionBuilder.sequence(act, back);
485
- return group;
486
- }
487
- // if (debug) console.log("Start Animation Action", act);
488
- return act;
489
- }
490
- static waitAction(duration) {
491
- const act = new ActionModel();
492
- act.tokenId = "Wait";
493
- act.duration = duration;
494
- act.motionType = undefined;
495
- return act;
496
- }
497
- static lookAtCameraAction(targets, duration, front, up) {
498
- const act = new ActionModel(targets);
499
- act.tokenId = "LookAtCamera";
500
- act.duration = duration === undefined ? 9999999999999 : duration;
501
- act.front = front ?? Vec3.forward;
502
- // 0,0,0 is a special case for "free look"
503
- // 0,1,0 is for "y-locked look-at"
504
- act.up = up ?? Vec3.up;
505
- return act;
506
- }
507
- static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
- const act = new ActionModel(targets);
509
- act.tokenId = "Emphasize";
510
- act.duration = duration;
511
- act.style = style ?? "basic";
512
- act.motionType = motionType;
513
- act.moveDistance = moveDistance;
514
- return act;
515
- }
516
- static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
- const act = new ActionModel(targets);
518
- act.tokenId = "Transform";
519
- act.duration = duration;
520
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
- act.duration = Math.max(0.000001, duration);
522
- act.type = transformType;
523
- act.easeType = duration > 0 ? easeType : "none";
524
- if (Array.isArray(transformTarget)) {
525
- console.error("Transform target must not be an array", transformTarget);
526
- }
527
- act.xFormTarget = transformTarget;
528
- return act;
529
- }
530
- static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
- const act = new ActionModel(targets);
532
- act.tokenId = "Audio";
533
- act.type = type;
534
- act.audio = audio;
535
- act.gain = gain;
536
- act.auralMode = auralMode;
537
- act.multiplePerformOperation = "allow";
538
- return act;
539
- }
540
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
- static impulseAction(targets, velocity) {
542
- const act = new ActionModel(targets);
543
- act.tokenId = "Impulse";
544
- act.velocity = velocity;
545
- return act;
546
- }
547
- }
548
- export { Vec3 as USDVec3 };
1
+ import { getParam } from "../../../../../engine/engine_utils.js";
2
+ import { makeNameSafeForUSD, USDObject } from "../../ThreeUSDZExporter.js";
3
+ const debug = getParam("debugusdz");
4
+ export class BehaviorModel {
5
+ static global_id = 0;
6
+ id;
7
+ trigger;
8
+ action;
9
+ exclusive = false;
10
+ makeExclusive(exclusive) {
11
+ this.exclusive = exclusive;
12
+ return this;
13
+ }
14
+ constructor(id, trigger, action) {
15
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
16
+ this.trigger = trigger;
17
+ this.action = action;
18
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
19
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
20
+ // when the stage length is reached...
21
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
22
+ // once any parent is set to "ignore", which is different than what's in the documentation.
23
+ /*
24
+ if (trigger instanceof TriggerModel) {
25
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
26
+ const wrapper = ActionBuilder.sequence(action);
27
+ wrapper.multiplePerformOperation = "ignore";
28
+ this.action = wrapper;
29
+ }
30
+ }
31
+ */
32
+ // Another idea: we let actions run forever by appending a waitAction to them
33
+ // Also doesn't seem to work... the scene start action still runs again
34
+ /*
35
+ if (trigger instanceof TriggerModel) {
36
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
37
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
38
+ this.action = wrapper;
39
+ }
40
+ }
41
+ */
42
+ }
43
+ writeTo(_ext, document, writer) {
44
+ if (!this.trigger || !this.action)
45
+ return;
46
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
47
+ let triggerString = "";
48
+ if (Array.isArray(this.trigger)) {
49
+ triggerString = "[";
50
+ for (let i = 0; i < this.trigger.length; i++) {
51
+ const tr = this.trigger[i];
52
+ triggerString += "<" + tr.id + ">";
53
+ if (i + 1 < this.trigger.length)
54
+ triggerString += ", ";
55
+ }
56
+ triggerString += "]";
57
+ }
58
+ else
59
+ triggerString = `<${this.trigger.id}>`;
60
+ writer.appendLine(`rel triggers = ${triggerString}`);
61
+ writer.appendLine(`rel actions = <${this.action.id}>`);
62
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
63
+ writer.appendLine();
64
+ if (Array.isArray(this.trigger)) {
65
+ for (const trigger of this.trigger) {
66
+ trigger.writeTo(document, writer);
67
+ writer.appendLine();
68
+ }
69
+ }
70
+ else
71
+ this.trigger.writeTo(document, writer);
72
+ writer.appendLine();
73
+ this.action.writeTo(document, writer);
74
+ writer.closeBlock();
75
+ }
76
+ }
77
+ const addedStrings = new Set();
78
+ /** called to resolve target objects to usdz paths */
79
+ function resolve(targetObject, document) {
80
+ let result = "";
81
+ if (Array.isArray(targetObject)) {
82
+ addedStrings.clear();
83
+ let str = "[ ";
84
+ for (let i = 0; i < targetObject.length; i++) {
85
+ let obj = targetObject[i];
86
+ if (!obj) {
87
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
88
+ continue;
89
+ }
90
+ if (typeof obj === "string") {
91
+ if (addedStrings.has(obj))
92
+ continue;
93
+ str += obj;
94
+ addedStrings.add(obj);
95
+ }
96
+ else if (typeof obj === "object") {
97
+ //@ts-ignore
98
+ if (obj.isObject3D) {
99
+ //@ts-ignore
100
+ obj = document.findById(obj.uuid);
101
+ if (!obj) {
102
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
103
+ continue;
104
+ }
105
+ }
106
+ const res = obj.getPath?.call(obj);
107
+ if (addedStrings.has(res))
108
+ continue;
109
+ // console.log(str, res, addedStrings)
110
+ str += res;
111
+ addedStrings.add(res);
112
+ }
113
+ if (i + 1 < targetObject.length)
114
+ str += ", ";
115
+ }
116
+ str += " ]";
117
+ result = str;
118
+ addedStrings.clear();
119
+ }
120
+ else if (typeof targetObject === "object") {
121
+ const sourceObject = targetObject;
122
+ //@ts-ignore
123
+ if (sourceObject.isObject3D) {
124
+ //@ts-ignore
125
+ targetObject = document.findById(sourceObject.uuid);
126
+ }
127
+ if (!targetObject) {
128
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
129
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
130
+ }
131
+ result = targetObject.getPath?.call(targetObject);
132
+ }
133
+ return result;
134
+ }
135
+ export class TriggerModel {
136
+ static global_id = 0;
137
+ id;
138
+ targetId;
139
+ tokenId;
140
+ type;
141
+ distance;
142
+ constructor(targetId, id) {
143
+ if (targetId)
144
+ this.targetId = targetId;
145
+ if (id)
146
+ this.id = id;
147
+ else
148
+ this.id = "Trigger_" + TriggerModel.global_id++;
149
+ }
150
+ writeTo(document, writer) {
151
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
152
+ if (this.targetId) {
153
+ if (typeof this.targetId !== "string")
154
+ this.targetId = resolve(this.targetId, document);
155
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
156
+ }
157
+ if (this.tokenId)
158
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
159
+ if (this.type)
160
+ writer.appendLine(`token type = "${this.type}"`);
161
+ if (typeof this.distance === "number")
162
+ writer.appendLine(`double distance = ${this.distance}`);
163
+ writer.closeBlock();
164
+ }
165
+ }
166
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
167
+ (by default, only indirect interactions are allowed) */
168
+ function addInputTargetComponent(model, options = { direct: true, indirect: true }) {
169
+ const empty = USDObject.createEmpty();
170
+ empty.name = "InputTarget_" + empty.name;
171
+ empty.displayName = undefined;
172
+ empty.type = "RealityKitComponent";
173
+ empty.onSerialize = (writer) => {
174
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
175
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
176
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
177
+ };
178
+ model.add(empty);
179
+ }
180
+ export class TriggerBuilder {
181
+ static __sceneStartTrigger;
182
+ static sceneStartTrigger() {
183
+ if (this.__sceneStartTrigger !== undefined)
184
+ return this.__sceneStartTrigger;
185
+ const trigger = new TriggerModel(undefined, "SceneStart");
186
+ trigger.tokenId = "SceneTransition";
187
+ trigger.type = "enter";
188
+ this.__sceneStartTrigger = trigger;
189
+ return trigger;
190
+ }
191
+ /** Trigger that fires when an object has been tapped/clicked.
192
+ * @param targetObject The object or list of objects that can be interacted with.
193
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
194
+ static tapTrigger(targetObject, inputMode = { direct: true, indirect: true }) {
195
+ const trigger = new TriggerModel(targetObject);
196
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
197
+ for (const obj of targetObject) {
198
+ if (!(obj instanceof USDObject))
199
+ continue;
200
+ addInputTargetComponent(obj, inputMode);
201
+ }
202
+ }
203
+ else {
204
+ if (targetObject instanceof USDObject) {
205
+ addInputTargetComponent(targetObject, inputMode);
206
+ }
207
+ }
208
+ trigger.tokenId = "TapGesture";
209
+ return trigger;
210
+ }
211
+ static isTapTrigger(trigger) {
212
+ return trigger?.tokenId === "TapGesture";
213
+ }
214
+ static proximityToCameraTrigger(targetObject, distance) {
215
+ const trigger = new TriggerModel(targetObject);
216
+ trigger.tokenId = "ProximityToCamera";
217
+ trigger.distance = distance;
218
+ return trigger;
219
+ }
220
+ }
221
+ export class GroupActionModel {
222
+ static global_id = 0;
223
+ static getId() {
224
+ return this.global_id++;
225
+ }
226
+ id;
227
+ actions;
228
+ loops = 0;
229
+ performCount = 1;
230
+ type = "serial";
231
+ multiplePerformOperation = undefined;
232
+ constructor(id, actions) {
233
+ this.id = id;
234
+ this.actions = actions;
235
+ }
236
+ addAction(el) {
237
+ this.actions.push(el);
238
+ return this;
239
+ }
240
+ makeParallel() {
241
+ this.type = "parallel";
242
+ return this;
243
+ }
244
+ makeSequence() {
245
+ this.type = "serial";
246
+ return this;
247
+ }
248
+ makeLooping() {
249
+ this.loops = 1;
250
+ this.performCount = 0;
251
+ return this;
252
+ }
253
+ makeRepeat(count) {
254
+ this.performCount = count;
255
+ return this;
256
+ }
257
+ writeTo(document, writer) {
258
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
259
+ writer.beginArray("rel actions");
260
+ for (const act of this.actions) {
261
+ if (!act)
262
+ continue;
263
+ const isLast = act === this.actions[this.actions.length - 1];
264
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
265
+ }
266
+ writer.closeArray();
267
+ writer.appendLine();
268
+ writer.appendLine(`token info:id = "Group"`);
269
+ writer.appendLine(`bool loops = ${this.loops}`);
270
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
271
+ writer.appendLine(`token type = "${this.type}"`);
272
+ if (typeof this.multiplePerformOperation === "string") {
273
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
274
+ }
275
+ writer.appendLine();
276
+ for (const act of this.actions) {
277
+ if (!act)
278
+ continue;
279
+ act.writeTo(document, writer);
280
+ writer.appendLine();
281
+ }
282
+ writer.closeBlock();
283
+ }
284
+ }
285
+ export class ActionModel {
286
+ static global_id = 0;
287
+ id;
288
+ tokenId;
289
+ affectedObjects;
290
+ easeType;
291
+ ;
292
+ motionType = undefined;
293
+ duration;
294
+ moveDistance;
295
+ style;
296
+ type; // combined types of different actions
297
+ front;
298
+ up;
299
+ start;
300
+ animationSpeed;
301
+ reversed;
302
+ pingPong;
303
+ xFormTarget;
304
+ audio;
305
+ gain;
306
+ auralMode;
307
+ multiplePerformOperation;
308
+ velocity;
309
+ // extra info written as comment at the beginning of the action
310
+ comment;
311
+ animationName;
312
+ clone() {
313
+ const copy = new ActionModel();
314
+ const id = copy.id;
315
+ Object.assign(copy, this);
316
+ copy.id = id;
317
+ return copy;
318
+ }
319
+ constructor(affectedObjects, id) {
320
+ if (affectedObjects)
321
+ this.affectedObjects = affectedObjects;
322
+ if (id)
323
+ this.id = id;
324
+ else
325
+ this.id = "Action";
326
+ this.id += "_" + ActionModel.global_id++;
327
+ }
328
+ writeTo(document, writer) {
329
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
330
+ if (this.comment)
331
+ writer.appendLine(`# ${this.comment}`);
332
+ if (this.affectedObjects) {
333
+ if (typeof this.affectedObjects !== "string")
334
+ this.affectedObjects = resolve(this.affectedObjects, document);
335
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
336
+ }
337
+ if (typeof this.duration === "number") {
338
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
339
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
340
+ }
341
+ else {
342
+ writer.appendLine(`double duration = ${this.duration} `);
343
+ }
344
+ }
345
+ if (this.easeType)
346
+ writer.appendLine(`token easeType = "${this.easeType}"`);
347
+ if (this.tokenId)
348
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
349
+ if (this.tokenId === "ChangeScene")
350
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
351
+ if (this.motionType !== undefined)
352
+ writer.appendLine(`token motionType = "${this.motionType}"`);
353
+ if (typeof this.moveDistance === "number")
354
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
355
+ if (this.style)
356
+ writer.appendLine(`token style = "${this.style}"`);
357
+ if (this.type)
358
+ writer.appendLine(`token type = "${this.type}"`);
359
+ if (this.front)
360
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
361
+ if (this.up)
362
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
363
+ if (typeof this.start === "number") {
364
+ writer.appendLine(`double start = ${this.start} `);
365
+ }
366
+ if (typeof this.animationSpeed === "number") {
367
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
368
+ }
369
+ if (typeof this.reversed === "boolean") {
370
+ writer.appendLine(`bool reversed = ${this.reversed}`);
371
+ }
372
+ if (typeof this.pingPong === "boolean") {
373
+ writer.appendLine(`bool reverses = ${this.pingPong}`);
374
+ }
375
+ if (this.xFormTarget) {
376
+ if (typeof this.xFormTarget !== "string")
377
+ this.xFormTarget = resolve(this.xFormTarget, document);
378
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`);
379
+ }
380
+ if (typeof this.audio === "string") {
381
+ writer.appendLine(`asset audio = @${this.audio}@`);
382
+ }
383
+ if (typeof this.gain === "number") {
384
+ writer.appendLine(`double gain = ${this.gain}`);
385
+ }
386
+ if (typeof this.auralMode === "string") {
387
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
388
+ }
389
+ if (typeof this.multiplePerformOperation === "string") {
390
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
391
+ }
392
+ if (typeof this.velocity === "object") {
393
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
394
+ }
395
+ writer.closeBlock();
396
+ }
397
+ }
398
+ class Vec3 {
399
+ x = 0;
400
+ y = 0;
401
+ z = 0;
402
+ constructor(x, y, z) {
403
+ this.x = x;
404
+ this.y = y;
405
+ this.z = z;
406
+ }
407
+ static get up() {
408
+ return new Vec3(0, 1, 0);
409
+ }
410
+ static get right() {
411
+ return new Vec3(1, 0, 0);
412
+ }
413
+ static get forward() {
414
+ return new Vec3(0, 0, 1);
415
+ }
416
+ static get back() {
417
+ return new Vec3(0, 0, -1);
418
+ }
419
+ static get zero() {
420
+ return new Vec3(0, 0, 0);
421
+ }
422
+ }
423
+ export class ActionBuilder {
424
+ static sequence(...params) {
425
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
426
+ return group.makeSequence();
427
+ }
428
+ static parallel(...params) {
429
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
430
+ return group.makeParallel();
431
+ }
432
+ static fadeAction(targetObject, duration, show) {
433
+ const act = new ActionModel(targetObject);
434
+ act.tokenId = "Visibility";
435
+ act.type = show ? "show" : "hide";
436
+ act.duration = duration;
437
+ act.style = "basic";
438
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
439
+ act.moveDistance = 0;
440
+ act.easeType = "none";
441
+ return act;
442
+ }
443
+ /**
444
+ * creates an action that plays an animation
445
+ * @param start offset in seconds!
446
+ * @param duration in seconds! 0 means play to end
447
+ */
448
+ static startAnimationAction(targetObject, anim, reversed = false, pingPong = false) {
449
+ const act = new ActionModel(targetObject);
450
+ act.tokenId = "StartAnimation";
451
+ /*
452
+ if (targetObject instanceof USDObject) {
453
+ act.cachedTargetObject = targetObject;
454
+ // try to retarget the animation – this improves animation playback with overlapping roots.
455
+ act.affectedObjects = anim.nearestAnimatedRoot;
456
+ }
457
+ */
458
+ const start = anim.start;
459
+ const duration = anim.duration;
460
+ const animationSpeed = anim.speed;
461
+ const animationName = anim.clipName;
462
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
463
+ act.animationName = animationName;
464
+ // start is time in seconds, the documentation is not right here
465
+ act.start = start;
466
+ // duration of 0 is play to end
467
+ act.duration = duration;
468
+ act.animationSpeed = animationSpeed;
469
+ act.reversed = reversed;
470
+ act.pingPong = pingPong;
471
+ act.multiplePerformOperation = "allow";
472
+ if (reversed) {
473
+ act.start -= duration;
474
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
475
+ }
476
+ if (pingPong) {
477
+ act.pingPong = false;
478
+ const back = act.clone();
479
+ back.reversed = !reversed;
480
+ back.start = act.start;
481
+ if (back.reversed) {
482
+ back.start -= duration;
483
+ }
484
+ const group = ActionBuilder.sequence(act, back);
485
+ return group;
486
+ }
487
+ // if (debug) console.log("Start Animation Action", act);
488
+ return act;
489
+ }
490
+ static waitAction(duration) {
491
+ const act = new ActionModel();
492
+ act.tokenId = "Wait";
493
+ act.duration = duration;
494
+ act.motionType = undefined;
495
+ return act;
496
+ }
497
+ static lookAtCameraAction(targets, duration, front, up) {
498
+ const act = new ActionModel(targets);
499
+ act.tokenId = "LookAtCamera";
500
+ act.duration = duration === undefined ? 9999999999999 : duration;
501
+ act.front = front ?? Vec3.forward;
502
+ // 0,0,0 is a special case for "free look"
503
+ // 0,1,0 is for "y-locked look-at"
504
+ act.up = up ?? Vec3.up;
505
+ return act;
506
+ }
507
+ static emphasize(targets, duration, motionType = "bounce", moveDistance = 1, style = "basic") {
508
+ const act = new ActionModel(targets);
509
+ act.tokenId = "Emphasize";
510
+ act.duration = duration;
511
+ act.style = style ?? "basic";
512
+ act.motionType = motionType;
513
+ act.moveDistance = moveDistance;
514
+ return act;
515
+ }
516
+ static transformAction(targets, transformTarget, duration, transformType, easeType = "inout") {
517
+ const act = new ActionModel(targets);
518
+ act.tokenId = "Transform";
519
+ act.duration = duration;
520
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
521
+ act.duration = Math.max(0.000001, duration);
522
+ act.type = transformType;
523
+ act.easeType = duration > 0 ? easeType : "none";
524
+ if (Array.isArray(transformTarget)) {
525
+ console.error("Transform target must not be an array", transformTarget);
526
+ }
527
+ act.xFormTarget = transformTarget;
528
+ return act;
529
+ }
530
+ static playAudioAction(targets, audio, type = "play", gain = 1, auralMode = "spatial") {
531
+ const act = new ActionModel(targets);
532
+ act.tokenId = "Audio";
533
+ act.type = type;
534
+ act.audio = audio;
535
+ act.gain = gain;
536
+ act.auralMode = auralMode;
537
+ act.multiplePerformOperation = "allow";
538
+ return act;
539
+ }
540
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
541
+ static impulseAction(targets, velocity) {
542
+ const act = new ActionModel(targets);
543
+ act.tokenId = "Impulse";
544
+ act.velocity = velocity;
545
+ return act;
546
+ }
547
+ }
548
+ export { Vec3 as USDVec3 };
549
549
  //# sourceMappingURL=BehavioursBuilder.js.map