@needle-tools/engine 4.5.0-alpha.7 → 4.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1066) hide show
  1. package/CHANGELOG.md +3729 -3729
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-e4d45a4b.light.umd.cjs → needle-engine.bundle-2d3f9594.light.umd.cjs} +5 -5
  6. package/dist/{needle-engine.bundle-b3f8f528.umd.cjs → needle-engine.bundle-4dbc6bd8.umd.cjs} +5 -5
  7. package/dist/{needle-engine.bundle-b0b656a0.js → needle-engine.bundle-55f7e76b.js} +9 -10
  8. package/dist/{needle-engine.bundle-794a5cc4.light.min.js → needle-engine.bundle-7a7b6e91.light.min.js} +3 -3
  9. package/dist/{needle-engine.bundle-ac188401.min.js → needle-engine.bundle-c7347339.min.js} +3 -3
  10. package/dist/{needle-engine.bundle-61f52fd3.light.js → needle-engine.bundle-f56361b5.light.js} +689 -690
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/api.js.map +1 -1
  32. package/lib/engine/assets/index.d.ts +11 -11
  33. package/lib/engine/assets/index.js +47 -47
  34. package/lib/engine/assets/static.d.ts +1 -1
  35. package/lib/engine/assets/static.js +4 -4
  36. package/lib/engine/codegen/register_types.d.ts +1 -1
  37. package/lib/engine/codegen/register_types.js +300 -300
  38. package/lib/engine/debug/debug.d.ts +15 -15
  39. package/lib/engine/debug/debug.js +44 -44
  40. package/lib/engine/debug/debug_console.d.ts +2 -2
  41. package/lib/engine/debug/debug_console.js +307 -307
  42. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  43. package/lib/engine/debug/debug_overlay.js +316 -316
  44. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  45. package/lib/engine/debug/debug_spatial_console.js +390 -390
  46. package/lib/engine/debug/index.d.ts +2 -2
  47. package/lib/engine/debug/index.js +2 -2
  48. package/lib/engine/engine_addressables.d.ts +166 -166
  49. package/lib/engine/engine_addressables.js +608 -608
  50. package/lib/engine/engine_animation.d.ts +43 -43
  51. package/lib/engine/engine_animation.js +133 -133
  52. package/lib/engine/engine_application.d.ts +45 -45
  53. package/lib/engine/engine_application.js +104 -104
  54. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  55. package/lib/engine/engine_assetdatabase.js +344 -344
  56. package/lib/engine/engine_audio.d.ts +4 -4
  57. package/lib/engine/engine_audio.js +23 -23
  58. package/lib/engine/engine_camera.d.ts +13 -13
  59. package/lib/engine/engine_camera.js +30 -30
  60. package/lib/engine/engine_components.d.ts +110 -110
  61. package/lib/engine/engine_components.js +374 -374
  62. package/lib/engine/engine_components_internal.d.ts +9 -9
  63. package/lib/engine/engine_components_internal.js +36 -36
  64. package/lib/engine/engine_constants.d.ts +10 -10
  65. package/lib/engine/engine_constants.js +41 -41
  66. package/lib/engine/engine_context.d.ts +472 -472
  67. package/lib/engine/engine_context.js +1664 -1664
  68. package/lib/engine/engine_context_registry.d.ts +71 -71
  69. package/lib/engine/engine_context_registry.js +117 -117
  70. package/lib/engine/engine_coroutine.d.ts +35 -35
  71. package/lib/engine/engine_coroutine.js +52 -52
  72. package/lib/engine/engine_create_objects.d.ts +118 -118
  73. package/lib/engine/engine_create_objects.js +308 -308
  74. package/lib/engine/engine_default_parameters.d.ts +2 -2
  75. package/lib/engine/engine_default_parameters.js +3 -3
  76. package/lib/engine/engine_editor-sync.d.ts +21 -21
  77. package/lib/engine/engine_editor-sync.js +4 -4
  78. package/lib/engine/engine_fileloader.d.ts +2 -2
  79. package/lib/engine/engine_fileloader.js +8 -8
  80. package/lib/engine/engine_gameobject.d.ts +68 -68
  81. package/lib/engine/engine_gameobject.js +596 -596
  82. package/lib/engine/engine_generic_utils.d.ts +1 -1
  83. package/lib/engine/engine_generic_utils.js +13 -13
  84. package/lib/engine/engine_gizmos.d.ts +149 -149
  85. package/lib/engine/engine_gizmos.js +530 -530
  86. package/lib/engine/engine_gltf.d.ts +12 -12
  87. package/lib/engine/engine_gltf.js +15 -15
  88. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  89. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  90. package/lib/engine/engine_gltf_builtin_components.js.map +1 -1
  91. package/lib/engine/engine_hot_reload.d.ts +8 -8
  92. package/lib/engine/engine_hot_reload.js +197 -197
  93. package/lib/engine/engine_input.d.ts +362 -362
  94. package/lib/engine/engine_input.js +1294 -1294
  95. package/lib/engine/engine_input_utils.d.ts +2 -2
  96. package/lib/engine/engine_input_utils.js +22 -22
  97. package/lib/engine/engine_instancing.d.ts +19 -19
  98. package/lib/engine/engine_instancing.js +39 -39
  99. package/lib/engine/engine_license.d.ts +11 -11
  100. package/lib/engine/engine_license.js +361 -361
  101. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  102. package/lib/engine/engine_lifecycle_api.js +106 -106
  103. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  104. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  105. package/lib/engine/engine_lightdata.d.ts +23 -23
  106. package/lib/engine/engine_lightdata.js +91 -91
  107. package/lib/engine/engine_loaders.callbacks.d.ts +96 -96
  108. package/lib/engine/engine_loaders.callbacks.js +85 -85
  109. package/lib/engine/engine_loaders.callbacks.js.map +1 -1
  110. package/lib/engine/engine_loaders.d.ts +48 -48
  111. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  112. package/lib/engine/engine_loaders.gltf.js +62 -62
  113. package/lib/engine/engine_loaders.js +335 -335
  114. package/lib/engine/engine_loaders.js.map +1 -1
  115. package/lib/engine/engine_lods.d.ts +31 -31
  116. package/lib/engine/engine_lods.js +146 -146
  117. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  118. package/lib/engine/engine_mainloop_utils.js +466 -466
  119. package/lib/engine/engine_math.d.ts +114 -114
  120. package/lib/engine/engine_math.js +247 -247
  121. package/lib/engine/engine_modules.d.ts +36 -36
  122. package/lib/engine/engine_modules.js +85 -85
  123. package/lib/engine/engine_networking.d.ts +260 -260
  124. package/lib/engine/engine_networking.js +764 -764
  125. package/lib/engine/engine_networking_auto.d.ts +24 -24
  126. package/lib/engine/engine_networking_auto.js +310 -310
  127. package/lib/engine/engine_networking_blob.d.ts +48 -48
  128. package/lib/engine/engine_networking_blob.js +228 -228
  129. package/lib/engine/engine_networking_files.d.ts +35 -35
  130. package/lib/engine/engine_networking_files.js +172 -172
  131. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  132. package/lib/engine/engine_networking_files_default_components.js +42 -42
  133. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  134. package/lib/engine/engine_networking_instantiate.js +345 -345
  135. package/lib/engine/engine_networking_peer.d.ts +15 -15
  136. package/lib/engine/engine_networking_peer.js +132 -132
  137. package/lib/engine/engine_networking_streams.d.ts +123 -123
  138. package/lib/engine/engine_networking_streams.js +645 -645
  139. package/lib/engine/engine_networking_types.d.ts +22 -22
  140. package/lib/engine/engine_networking_types.js +7 -7
  141. package/lib/engine/engine_networking_utils.d.ts +2 -2
  142. package/lib/engine/engine_networking_utils.js +20 -20
  143. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  144. package/lib/engine/engine_networking_websocket.js +2 -2
  145. package/lib/engine/engine_patcher.d.ts +10 -10
  146. package/lib/engine/engine_patcher.js +142 -142
  147. package/lib/engine/engine_physics.d.ts +152 -152
  148. package/lib/engine/engine_physics.js +645 -645
  149. package/lib/engine/engine_physics.types.d.ts +40 -40
  150. package/lib/engine/engine_physics.types.js +33 -33
  151. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  152. package/lib/engine/engine_physics_rapier.js +1433 -1433
  153. package/lib/engine/engine_playerview.d.ts +26 -26
  154. package/lib/engine/engine_playerview.js +64 -64
  155. package/lib/engine/engine_scenelighting.d.ts +71 -71
  156. package/lib/engine/engine_scenelighting.js +226 -226
  157. package/lib/engine/engine_serialization.d.ts +3 -3
  158. package/lib/engine/engine_serialization.js +3 -3
  159. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  160. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  161. package/lib/engine/engine_serialization_core.d.ts +85 -85
  162. package/lib/engine/engine_serialization_core.js +606 -606
  163. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  164. package/lib/engine/engine_serialization_decorator.js +66 -66
  165. package/lib/engine/engine_setup.d.ts +1 -1
  166. package/lib/engine/engine_setup.js +2 -2
  167. package/lib/engine/engine_shaders.d.ts +53 -53
  168. package/lib/engine/engine_shaders.js +252 -252
  169. package/lib/engine/engine_shims.d.ts +4 -4
  170. package/lib/engine/engine_shims.js +24 -24
  171. package/lib/engine/engine_test_utils.d.ts +39 -39
  172. package/lib/engine/engine_test_utils.js +83 -83
  173. package/lib/engine/engine_texture.d.ts +28 -28
  174. package/lib/engine/engine_texture.js +64 -64
  175. package/lib/engine/engine_three_utils.d.ts +201 -201
  176. package/lib/engine/engine_three_utils.js +731 -731
  177. package/lib/engine/engine_time.d.ts +51 -51
  178. package/lib/engine/engine_time.js +82 -82
  179. package/lib/engine/engine_time_utils.d.ts +88 -88
  180. package/lib/engine/engine_time_utils.js +215 -215
  181. package/lib/engine/engine_tonemapping.d.ts +2 -2
  182. package/lib/engine/engine_tonemapping.js +194 -194
  183. package/lib/engine/engine_types.d.ts +578 -578
  184. package/lib/engine/engine_types.js +95 -95
  185. package/lib/engine/engine_typestore.d.ts +28 -28
  186. package/lib/engine/engine_typestore.js +55 -55
  187. package/lib/engine/engine_util_decorator.d.ts +13 -13
  188. package/lib/engine/engine_util_decorator.js +116 -116
  189. package/lib/engine/engine_utils.d.ts +266 -266
  190. package/lib/engine/engine_utils.js +878 -878
  191. package/lib/engine/engine_utils_format.d.ts +23 -23
  192. package/lib/engine/engine_utils_format.js +212 -212
  193. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  194. package/lib/engine/engine_utils_screenshot.js +513 -513
  195. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  196. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  197. package/lib/engine/engine_xr.d.ts +1 -1
  198. package/lib/engine/engine_xr.js +1 -1
  199. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  200. package/lib/engine/export/gltf/Writers.js +24 -24
  201. package/lib/engine/export/gltf/index.d.ts +11 -11
  202. package/lib/engine/export/gltf/index.js +123 -123
  203. package/lib/engine/export/index.d.ts +2 -2
  204. package/lib/engine/export/index.js +2 -2
  205. package/lib/engine/export/state.d.ts +7 -7
  206. package/lib/engine/export/state.js +17 -17
  207. package/lib/engine/export/utils.d.ts +2 -2
  208. package/lib/engine/export/utils.js +7 -7
  209. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  210. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  211. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  213. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  214. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  215. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  217. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  219. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  220. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  221. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  223. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  224. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  225. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  226. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  227. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  229. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  230. package/lib/engine/extensions/extension_resolver.js +1 -1
  231. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  232. package/lib/engine/extensions/extension_utils.js +152 -152
  233. package/lib/engine/extensions/extensions.d.ts +32 -32
  234. package/lib/engine/extensions/extensions.js +107 -107
  235. package/lib/engine/extensions/index.d.ts +6 -6
  236. package/lib/engine/extensions/index.js +6 -6
  237. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  238. package/lib/engine/extensions/usage_tracker.js +65 -65
  239. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  240. package/lib/engine/js-extensions/Camera.js +39 -39
  241. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  242. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  243. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  244. package/lib/engine/js-extensions/Layers.js +22 -22
  245. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  246. package/lib/engine/js-extensions/Object3D.js +136 -136
  247. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  248. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  249. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  250. package/lib/engine/js-extensions/Vector.js +13 -13
  251. package/lib/engine/js-extensions/index.d.ts +5 -5
  252. package/lib/engine/js-extensions/index.js +5 -5
  253. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  254. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  255. package/lib/engine/shaders/shaderData.d.ts +55 -55
  256. package/lib/engine/shaders/shaderData.js +58 -58
  257. package/lib/engine/tests/test_utils.d.ts +2 -2
  258. package/lib/engine/tests/test_utils.js +53 -53
  259. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  260. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  261. package/lib/engine/webcomponents/api.d.ts +5 -5
  262. package/lib/engine/webcomponents/api.js +4 -4
  263. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  264. package/lib/engine/webcomponents/buttons.js +263 -263
  265. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  266. package/lib/engine/webcomponents/fonts.js +32 -32
  267. package/lib/engine/webcomponents/icons.d.ts +9 -9
  268. package/lib/engine/webcomponents/icons.js +52 -52
  269. package/lib/engine/webcomponents/index.d.ts +1 -1
  270. package/lib/engine/webcomponents/index.js +1 -1
  271. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  272. package/lib/engine/webcomponents/logo-element.js +67 -67
  273. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  274. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  275. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  276. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  277. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  278. package/lib/engine/webcomponents/needle-button.js +161 -161
  279. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  280. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  281. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  282. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  283. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  284. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  285. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  286. package/lib/engine/webcomponents/needle-engine.js +831 -831
  287. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  288. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  289. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  290. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  291. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  292. package/lib/engine/xr/NeedleXRSession.js +1448 -1448
  293. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  294. package/lib/engine/xr/NeedleXRSync.js +188 -188
  295. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  296. package/lib/engine/xr/SceneTransition.js +69 -69
  297. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  298. package/lib/engine/xr/TempXRContext.js +187 -187
  299. package/lib/engine/xr/XRRig.d.ts +7 -7
  300. package/lib/engine/xr/XRRig.js +1 -1
  301. package/lib/engine/xr/api.d.ts +6 -6
  302. package/lib/engine/xr/api.js +6 -6
  303. package/lib/engine/xr/events.d.ts +66 -66
  304. package/lib/engine/xr/events.js +93 -93
  305. package/lib/engine/xr/internal.d.ts +12 -12
  306. package/lib/engine/xr/internal.js +25 -25
  307. package/lib/engine/xr/usdz.d.ts +12 -12
  308. package/lib/engine/xr/usdz.js +29 -29
  309. package/lib/engine/xr/utils.d.ts +11 -11
  310. package/lib/engine/xr/utils.js +34 -34
  311. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  312. package/lib/engine-components/AlignmentConstraint.js +39 -39
  313. package/lib/engine-components/Animation.d.ts +156 -156
  314. package/lib/engine-components/Animation.js +508 -508
  315. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  316. package/lib/engine-components/AnimationCurve.js +159 -159
  317. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  318. package/lib/engine-components/AnimationUtils.js +27 -27
  319. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  320. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  321. package/lib/engine-components/Animator.d.ts +217 -217
  322. package/lib/engine-components/Animator.js +354 -354
  323. package/lib/engine-components/AnimatorController.d.ts +227 -227
  324. package/lib/engine-components/AnimatorController.js +1152 -1152
  325. package/lib/engine-components/AudioListener.d.ts +33 -33
  326. package/lib/engine-components/AudioListener.js +86 -86
  327. package/lib/engine-components/AudioSource.d.ts +217 -217
  328. package/lib/engine-components/AudioSource.js +634 -634
  329. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  330. package/lib/engine-components/AvatarLoader.js +231 -231
  331. package/lib/engine-components/AxesHelper.d.ts +32 -32
  332. package/lib/engine-components/AxesHelper.js +67 -67
  333. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  334. package/lib/engine-components/BasicIKConstraint.js +43 -43
  335. package/lib/engine-components/BoxCollider.d.ts +2 -2
  336. package/lib/engine-components/BoxCollider.js +2 -2
  337. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
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  1010. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1011. package/src/engine-schemes/README.md +1 -1
  1012. package/src/engine-schemes/api.ts +12 -12
  1013. package/src/engine-schemes/dist/api.js +17 -0
  1014. package/src/engine-schemes/dist/api.js.meta +7 -0
  1015. package/src/engine-schemes/dist/schemes.js +25 -0
  1016. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1017. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1018. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1019. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1020. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1021. package/src/engine-schemes/dist/transform.js +46 -0
  1022. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec2.js +32 -0
  1024. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vec3.js +36 -0
  1026. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1027. package/src/engine-schemes/dist/vec4.js +40 -0
  1028. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1029. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1030. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/lib/engine/engine_element.d.ts +0 -113
  1050. package/lib/engine/engine_element.js +0 -833
  1051. package/lib/engine/engine_element.js.map +0 -1
  1052. package/lib/engine/engine_element_attributes.d.ts +0 -72
  1053. package/lib/engine/engine_element_attributes.js +0 -2
  1054. package/lib/engine/engine_element_attributes.js.map +0 -1
  1055. package/lib/engine/engine_element_extras.d.ts +0 -6
  1056. package/lib/engine/engine_element_extras.js +0 -14
  1057. package/lib/engine/engine_element_extras.js.map +0 -1
  1058. package/lib/engine/engine_element_loading.d.ts +0 -44
  1059. package/lib/engine/engine_element_loading.js +0 -350
  1060. package/lib/engine/engine_element_loading.js.map +0 -1
  1061. package/lib/engine/engine_element_overlay.d.ts +0 -21
  1062. package/lib/engine/engine_element_overlay.js +0 -167
  1063. package/lib/engine/engine_element_overlay.js.map +0 -1
  1064. package/lib/engine/engine_scenetools.d.ts +0 -62
  1065. package/lib/engine/engine_scenetools.js +0 -337
  1066. package/lib/engine/engine_scenetools.js.map +0 -1
@@ -1,788 +1,788 @@
1
- import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
-
3
- import { InputEvents } from "../engine/engine_input.js";
4
- import { RoomEvents } from "../engine/engine_networking.js";
5
- import type { IModel } from "../engine/engine_networking_types.js";
6
- import { RaycastOptions } from "../engine/engine_physics.js";
7
- import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
- import { serializable } from "../engine/engine_serialization.js";
9
- import { Context } from "../engine/engine_setup.js";
10
- import type { ICamera } from "../engine/engine_types.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { Camera } from "./Camera.js";
13
- import { Behaviour, Component, GameObject } from "./Component.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
- import { SmoothFollow } from "./SmoothFollow.js";
16
- import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
- import { XRStateFlag } from "./webxr/XRFlag.js";
18
-
19
-
20
- /**
21
- * Defines the viewing perspective in spectator mode
22
- */
23
- export enum SpectatorMode {
24
- /** View from the perspective of the followed player */
25
- FirstPerson = 0,
26
- /** Freely view from a third-person perspective */
27
- ThirdPerson = 1,
28
- }
29
-
30
- const debug = getParam("debugspectator");
31
-
32
- /**
33
- * Provides functionality to follow and spectate other users in a networked environment.
34
- * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
- *
36
- * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
- *
38
- * @category Networking
39
- * @group Components
40
- */
41
- export class SpectatorCamera extends Behaviour {
42
-
43
- /** Reference to the Camera component on this GameObject */
44
- cam: Camera | null = null;
45
-
46
- /**
47
- * When enabled, pressing F will send a request to all connected users to follow the local player.
48
- * Pressing ESC will stop spectating.
49
- */
50
- @serializable()
51
- useKeys: boolean = true;
52
-
53
- private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
-
55
- /** Gets the current spectator perspective mode */
56
- get mode() { return this._mode; }
57
- /** Sets the current spectator perspective mode */
58
- set mode(val: SpectatorMode) {
59
- this._mode = val;
60
- }
61
-
62
- /** Returns whether this user is currently spectating another user */
63
- get isSpectating(): boolean {
64
- return this._handler?.currentTarget !== undefined;
65
- }
66
-
67
- /**
68
- * Checks if this instance is spectating the user with the given ID
69
- * @param userId The user ID to check
70
- * @returns True if spectating the specified user, false otherwise
71
- */
72
- isSpectatingUser(userId: string): boolean {
73
- return this.target?.userId === userId;
74
- }
75
-
76
- /**
77
- * Checks if the user with the specified ID is following this user
78
- * @param userId The user ID to check
79
- * @returns True if the specified user is following this user, false otherwise
80
- */
81
- isFollowedBy(userId: string): boolean {
82
- return this.followers?.includes(userId);
83
- }
84
-
85
- /** List of user IDs that are currently following the user */
86
- get followers(): string[] {
87
- return this._networking.followers;
88
- }
89
-
90
- /** Stops the current spectating session */
91
- stopSpectating() {
92
- if (this.context.isInXR) {
93
- this.followSelf();
94
- return;
95
- }
96
- this.target = undefined;
97
- }
98
-
99
- /** Gets the local player's connection ID */
100
- private get localId() : string {
101
- return this.context.connection.connectionId ?? "local";
102
- }
103
-
104
- /**
105
- * Sets the player view to follow
106
- * @param target The PlayerView to follow, or undefined to stop spectating
107
- */
108
- set target(target: PlayerView | undefined) {
109
- if (this._handler) {
110
-
111
- // if (this.target?.userId) {
112
- // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
- // if (isFollowedByThisUser) {
114
- // console.warn("Can not follow follower");
115
- // target = undefined;
116
- // }
117
- // }
118
-
119
- const prev = this._handler.currentTarget?.userId;
120
- const self = this.context.players.getPlayerView(this.localId);
121
-
122
- // if user is in XR and sets target to self disable it
123
- if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
- if (this._handler.currentTarget !== undefined) {
125
- this._handler.disable();
126
- GameObject.setActive(this.gameObject, false);
127
- if (this.orbit) this.orbit.enabled = true;
128
- this._networking.onSpectatedObjectChanged(target, prev);
129
- }
130
- }
131
- else if (this._handler.currentTarget !== target) {
132
- this._handler.set(target);
133
- GameObject.setActive(this.gameObject, true);
134
- if (this.orbit) this.orbit.enabled = false;
135
- this._networking.onSpectatedObjectChanged(target, prev);
136
- }
137
- }
138
- }
139
-
140
- /** Gets the currently followed player view */
141
- get target(): PlayerView | undefined {
142
- return this._handler?.currentTarget;
143
- }
144
-
145
- /** Sends a network request for all users to follow this player */
146
- requestAllFollowMe() {
147
- this._networking.onRequestFollowMe();
148
- }
149
-
150
- /** Determines if the camera is spectating the local player */
151
- private get isSpectatingSelf() {
152
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
- }
154
-
155
- // private currentViewport : Vector4 = new Vector4();
156
- // private currentScissor : Vector4 = new Vector4();
157
- // private currentScissorTest : boolean = false;
158
-
159
- private orbit: OrbitControls | null = null;
160
- private _handler?: ISpectatorHandler;
161
- private eventSub_WebXRRequestStartEvent: Function | null = null;
162
- private eventSub_WebXRStartEvent: Function | null = null;
163
- private eventSub_WebXREndEvent: Function | null = null;
164
- private _debug?: SpectatorSelectionController;
165
- private _networking!: SpectatorCamNetworking;
166
-
167
- awake(): void {
168
- this._debug = new SpectatorSelectionController(this.context, this);
169
- this._networking = new SpectatorCamNetworking(this.context, this);
170
- this._networking.awake();
171
-
172
- GameObject.setActive(this.gameObject, false);
173
-
174
- this.cam = GameObject.getComponent(this.gameObject, Camera);
175
- if (!this.cam) {
176
- console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
- return;
178
- }
179
-
180
- if (!this._handler && this.cam)
181
- this._handler = new SpectatorHandler(this.context, this.cam, this);
182
-
183
- this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
- }
185
-
186
- onDestroy(): void {
187
- this.stopSpectating();
188
- this._handler?.destroy();
189
- this._networking?.destroy();
190
- }
191
-
192
- /**
193
- * Checks if the current platform supports spectator mode
194
- * @returns True if the platform is supported, false otherwise
195
- */
196
- private isSupportedPlatform() {
197
- const ua = window.navigator.userAgent;
198
- const standalone = /Windows|MacOS/.test(ua);
199
- const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
- return standalone && !isHololens;
201
- }
202
-
203
- /**
204
- * Called before entering WebXR mode
205
- * @param _evt The WebXR event
206
- */
207
- onBeforeXR(_evt) {
208
- if (!this.isSupportedPlatform()) return;
209
- GameObject.setActive(this.gameObject, true);
210
- }
211
-
212
- /**
213
- * Called when entering WebXR mode
214
- * @param _evt The WebXR event
215
- */
216
- onEnterXR(_evt) {
217
- if (!this.isSupportedPlatform()) return;
218
- if (debug) console.log(this.context.mainCamera);
219
- if (this.context.mainCamera) {
220
- this.followSelf();
221
- }
222
- }
223
-
224
- /**
225
- * Called when exiting WebXR mode
226
- * @param _evt The WebXR event
227
- */
228
- onLeaveXR(_evt) {
229
- this.context.removeCamera(this.cam as ICamera);
230
- GameObject.setActive(this.gameObject, false);
231
- if (this.orbit) this.orbit.enabled = true;
232
- this._handler?.set(undefined);
233
- this._handler?.disable();
234
- if (this.isSpectatingSelf)
235
- this.stopSpectating();
236
- }
237
-
238
- /**
239
- * Sets the target to follow the local player
240
- */
241
- private followSelf() {
242
- this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
- if (!this.target) {
244
- this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
- this.target = this.context.players.getPlayerView(this.localId);
246
- }
247
- if (debug) console.log("Follow self", this.target);
248
- }
249
-
250
- // TODO: only show Spectator cam for DesktopVR;
251
- // don't show for AR, don't show on Quest
252
- // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
- /**
254
- * Called after the main rendering pass to render the spectator view
255
- */
256
- onAfterRender(): void {
257
- if (!this.cam) return;
258
-
259
- const renderer = this.context.renderer;
260
- const xrWasEnabled = renderer.xr.enabled;
261
-
262
- if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
-
264
- this._handler?.update(this._mode);
265
-
266
- // remember XR render target so we can restore later
267
- const previousRenderTarget = renderer.getRenderTarget();
268
- let oldFramebuffer: WebGLFramebuffer | null = null;
269
-
270
- const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
-
272
- // seems that in some cases, renderer.getRenderTarget returns null
273
- // even when we're rendering to a headset.
274
- if (!previousRenderTarget) {
275
- if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
- return;
277
-
278
- oldFramebuffer = renderer["_framebuffer"];
279
- webglState.bindXRFramebuffer(null);
280
- }
281
-
282
- this.setAvatarFlagsBeforeRender();
283
-
284
- const mainCam = this.context.mainCameraComponent;
285
-
286
- // these should not be needed if we don't override viewport/scissor
287
- // renderer.getViewport(this.currentViewport);
288
- // renderer.getScissor(this.currentScissor);
289
- // this.currentScissorTest = renderer.getScissorTest();
290
- // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
- // let left = 0;
292
- // let bottom = 100;
293
- // let width = 300;
294
- // let height = 300;
295
- // renderer.setViewport(left, bottom, width, height);
296
- // renderer.setScissor(left, bottom, width, height);
297
- // renderer.setScissorTest(true);
298
- if (mainCam) {
299
- const backgroundColor = mainCam.backgroundColor;
300
- if (backgroundColor)
301
- renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
- this.cam.backgroundColor = backgroundColor;
303
- this.cam.clearFlags = mainCam.clearFlags;
304
- this.cam.nearClipPlane = mainCam.nearClipPlane;
305
- this.cam.farClipPlane = mainCam.farClipPlane;
306
- }
307
- else
308
- renderer.setClearColor(new Color(1, 1, 1));
309
- renderer.setRenderTarget(null); // null: direct to Canvas
310
- renderer.xr.enabled = false;
311
- const cam = this.cam?.threeCamera;
312
- this.context.updateAspect(cam as PerspectiveCamera);
313
- const wasPresenting = renderer.xr.isPresenting;
314
- renderer.xr.isPresenting = false;
315
- renderer.setSize(this.context.domWidth, this.context.domHeight);
316
- renderer.render(this.context.scene, cam);
317
- renderer.xr.isPresenting = wasPresenting;
318
-
319
- // restore previous settings so we can continue to render XR
320
- renderer.xr.enabled = xrWasEnabled;
321
- //renderer.setViewport(this.currentViewport);
322
- //renderer.setScissor(this.currentScissor);
323
- //renderer.setScissorTest(this.currentScissorTest);
324
-
325
- if (previousRenderTarget)
326
- renderer.setRenderTarget(previousRenderTarget);
327
- else if (webglState.bindXRFramebuffer)
328
- webglState.bindXRFramebuffer(oldFramebuffer);
329
-
330
- this.resetAvatarFlags();
331
- }
332
-
333
- /**
334
- * Updates avatar visibility flags for rendering in spectator mode
335
- */
336
- private setAvatarFlagsBeforeRender() {
337
- const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
-
339
- for (const av of AvatarMarker.instances) {
340
- if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
- let mask = XRStateFlag.All;
342
- if (this.isSpectatingSelf)
343
- mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
- const flags = av.avatar.flags;
345
- if (!flags) continue;
346
- for (const flag of flags) {
347
- flag.UpdateVisible(mask);
348
- }
349
- }
350
- }
351
- }
352
-
353
- /**
354
- * Restores avatar visibility flags after spectator rendering
355
- */
356
- private resetAvatarFlags() {
357
- for (const av of AvatarMarker.instances) {
358
- if (av.avatar && "flags" in av.avatar) {
359
- const flags = av.avatar.flags;
360
- if (!flags) continue;
361
- for (const flag of flags) {
362
- if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
- flag.UpdateVisible(XRStateFlag.FirstPerson);
364
- }
365
- else {
366
- flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
- }
368
- }
369
- }
370
- }
371
- }
372
- }
373
-
374
- /**
375
- * Interface for handling spectator camera behavior
376
- */
377
- interface ISpectatorHandler {
378
- context: Context;
379
- get currentTarget(): PlayerView | undefined;
380
- set(target?: PlayerView): void;
381
- update(mode: SpectatorMode);
382
- disable();
383
- destroy();
384
- }
385
-
386
- /**
387
- * Handles the smooth following behavior for the spectator camera
388
- */
389
- class SpectatorHandler implements ISpectatorHandler {
390
-
391
- readonly context: Context;
392
- readonly cam: Camera;
393
- readonly spectator: SpectatorCamera;
394
-
395
- private follow?: SmoothFollow;
396
- private target?: Object3D;
397
- private view?: PlayerView;
398
- private currentObject: Object3D | undefined;
399
-
400
- /** Gets the currently targeted player view */
401
- get currentTarget(): PlayerView | undefined {
402
- return this.view;
403
- }
404
-
405
- constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
- this.context = context;
407
- this.cam = cam;
408
- this.spectator = spectator;
409
- }
410
-
411
- /**
412
- * Sets the target player view to follow
413
- * @param view The PlayerView to follow
414
- */
415
- set(view?: PlayerView): void {
416
- const followObject = view?.currentObject;
417
- if (!followObject) {
418
- this.spectator.stopSpectating();
419
- return;
420
- }
421
- if (followObject === this.currentObject) return;
422
- this.currentObject = followObject;
423
- this.view = view;
424
- if (!this.follow)
425
- this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
- if (!this.target)
427
- this.target = new Object3D();
428
- followObject.add(this.target);
429
-
430
- this.follow.enabled = true;
431
- this.follow.target = this.target;
432
- // this.context.setCurrentCamera(this.cam);
433
- if (debug) console.log("FOLLOW", followObject);
434
- if (!this.context.isInXR) {
435
- this.context.setCurrentCamera(this.cam as ICamera);
436
- }
437
- else this.context.removeCamera(this.cam as ICamera);
438
- }
439
-
440
- /** Disables the spectator following behavior */
441
- disable() {
442
- if (debug) console.log("STOP FOLLOW", this.currentObject);
443
- this.view = undefined;
444
- this.currentObject = undefined;
445
- this.context.removeCamera(this.cam as ICamera);
446
- if (this.follow)
447
- this.follow.enabled = false;
448
- }
449
-
450
- /** Cleans up resources used by the handler */
451
- destroy() {
452
- this.target?.removeFromParent();
453
- if (this.follow)
454
- GameObject.destroy(this.follow);
455
- }
456
-
457
- /**
458
- * Updates the camera position and orientation based on the spectator mode
459
- * @param mode The current spectator mode (first or third person)
460
- */
461
- update(mode: SpectatorMode) {
462
- if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
- if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
- this.spectator.stopSpectating();
465
- return;
466
- }
467
- if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
- if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
- this.set(this.currentTarget);
470
- }
471
- const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
- if (perspectiveCamera) {
473
- const cam = this.cam.threeCamera;
474
- if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
- cam.near = perspectiveCamera.near;
476
- cam.far = perspectiveCamera.far;
477
- cam.updateProjectionMatrix();
478
- }
479
- }
480
-
481
- const target = this.follow?.target;
482
- if (!target || !this.follow) return;
483
- switch (mode) {
484
- case SpectatorMode.FirstPerson:
485
- if (this.view?.viewDevice !== ViewDevice.Browser) {
486
- // soft follow for AR and VR
487
- this.follow.followFactor = 5;
488
- this.follow.rotateFactor = 5;
489
- }
490
- else {
491
- // snappy follow for desktop
492
- this.follow.followFactor = 50;
493
- this.follow.rotateFactor = 50;
494
- }
495
- target.position.set(0, 0, 0);
496
- break;
497
- case SpectatorMode.ThirdPerson:
498
- this.follow.followFactor = 3;
499
- this.follow.rotateFactor = 2;
500
- target.position.set(0, .5, 1.5);
501
- break;
502
- }
503
- this.follow.flipForward = false;
504
- // console.log(this.view);
505
- if (this.view?.viewDevice !== ViewDevice.Browser)
506
- target.quaternion.copy(_inverseYQuat);
507
- else target.quaternion.identity();
508
- }
509
- }
510
-
511
- const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
-
513
- /**
514
- * Handles user input for selecting targets to spectate
515
- */
516
- class SpectatorSelectionController {
517
-
518
- private readonly context: Context;
519
- private readonly spectator: SpectatorCamera;
520
-
521
- constructor(context: Context, spectator: SpectatorCamera) {
522
- this.context = context;
523
- this.spectator = spectator;
524
- console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
- this.context.domElement.addEventListener("keydown", (evt) => {
526
- if(!this.spectator.useKeys) return;
527
- const key = evt.key;
528
- if (key === "Escape") {
529
- this.spectator.stopSpectating();
530
- }
531
- });
532
- let downTime: number = 0;
533
- this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
- downTime = this.context.time.time;
535
- });
536
- this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
- const dt = this.context.time.time - downTime;
538
- if (dt > 1) {
539
- this.spectator.stopSpectating();
540
- }
541
- else if (this.context.input.getPointerClicked(0) && dt < .3)
542
- this.trySelectObject();
543
- });
544
- }
545
-
546
- /**
547
- * Attempts to select an avatar to spectate through raycasting
548
- */
549
- private trySelectObject() {
550
- const opts = new RaycastOptions();
551
- opts.setMask(0xffffff);
552
- // opts.cam = this.spectator.cam?.cam;
553
- const hits = this.context.physics.raycast(opts);
554
- if (debug) console.log(...hits);
555
- if (hits?.length) {
556
- for (const hit of hits) {
557
- if (hit.distance < .2) continue;
558
- const obj = hit.object;
559
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
- const id = avatar?.connectionId;
561
- if (id) {
562
- const view = this.context.players.getPlayerView(id);
563
- this.spectator.target = view;
564
- if (debug) console.log("spectate", id, avatar);
565
- break;
566
- }
567
- }
568
- }
569
- }
570
- }
571
-
572
- /**
573
- * Network model for communicating follower changes
574
- */
575
- class SpectatorFollowerChangedEventModel implements IModel {
576
- /** The user ID that is following */
577
- guid: string;
578
- readonly dontSave: boolean = true;
579
-
580
- /** The user ID being followed */
581
- targetUserId: string | undefined;
582
- /** Indicates if the user stopped following */
583
- stoppedFollowing: boolean;
584
-
585
- constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
- this.guid = connectionId;
587
- this.targetUserId = userId;
588
- this.stoppedFollowing = stoppedFollowing;
589
- }
590
- }
591
-
592
- /**
593
- * Network model for requesting users to follow a specific player
594
- */
595
- class SpectatorFollowEventModel implements IModel {
596
- guid: string;
597
- userId: string | undefined;
598
-
599
- constructor(comp: Component, userId: string | undefined) {
600
- this.guid = comp.guid;
601
- this.userId = userId;
602
- }
603
- }
604
-
605
- /**
606
- * Handles network communication for spectator functionality
607
- */
608
- class SpectatorCamNetworking {
609
-
610
- /** List of user IDs currently following this player */
611
- readonly followers: string[] = [];
612
-
613
- private readonly context: Context;
614
- private readonly spectator: SpectatorCamera;
615
- private _followerEventMethod: Function;
616
- private _requestFollowMethod: Function;
617
- private _joinedRoomMethod: Function;
618
-
619
- constructor(context: Context, spectator: SpectatorCamera) {
620
- this.context = context;
621
- this.spectator = spectator;
622
- this._followerEventMethod = this.onFollowerEvent.bind(this);
623
- this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
- this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
- }
626
-
627
- /**
628
- * Initializes network event listeners
629
- */
630
- awake() {
631
- this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
- this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
- this.context.domElement.addEventListener("keydown", evt => {
635
- if(!this.spectator.useKeys) return;
636
- if (evt.key === "f") {
637
- this.onRequestFollowMe();
638
- }
639
- else if (evt.key === "Escape") {
640
- this.onRequestFollowMe(true);
641
- }
642
- });
643
- }
644
-
645
- /**
646
- * Removes network event listeners
647
- */
648
- destroy() {
649
- this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
- this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
- }
653
-
654
- /**
655
- * Notifies other users about spectating target changes
656
- * @param target The new target being spectated
657
- * @param _prevId The previous target's user ID
658
- */
659
- onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
- if (debug)
661
- console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
- if (this.context.connection.connectionId) {
663
- const stopped = target?.userId === undefined;
664
- const userId = stopped ? _prevId : target?.userId;
665
- const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
- this.context.connection.send("spectator-follower-changed", evt)
667
- }
668
- }
669
-
670
- /**
671
- * Requests other users to follow this player or stop following
672
- * @param stop Whether to request users to stop following
673
- */
674
- onRequestFollowMe(stop: boolean = false) {
675
- if (debug)
676
- console.log("Request follow", this.context.connection.connectionId);
677
- if (this.context.connection.connectionId) {
678
- this.spectator.stopSpectating();
679
- const id = stop ? undefined : this.context.connection.connectionId;
680
- const model = new SpectatorFollowEventModel(this.spectator, id);
681
- this.context.connection.send("spectator-request-follow", model);
682
- }
683
- }
684
-
685
- /**
686
- * Handles room join events
687
- */
688
- private onUserJoinedRoom() {
689
- if (getParam("followme")) {
690
- this.onRequestFollowMe();
691
- }
692
- }
693
-
694
- /**
695
- * Processes follower status change events from the network
696
- * @param evt The follower change event data
697
- */
698
- private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
- const userBeingFollowed = evt.targetUserId;
700
- const userThatIsFollowing = evt.guid;
701
-
702
- if (debug)
703
- console.log(evt);
704
-
705
- if (userBeingFollowed === this.context.connection.connectionId) {
706
- if (evt.stoppedFollowing) {
707
- const index = this.followers.indexOf(userThatIsFollowing);
708
- if (index !== -1) {
709
- this.followers.splice(index, 1);
710
- this.removeDisconnectedFollowers();
711
- console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
- }
713
- }
714
- else {
715
- if (!this.followers.includes(userThatIsFollowing)) {
716
- this.followers.push(userThatIsFollowing);
717
- this.removeDisconnectedFollowers();
718
- console.log(userThatIsFollowing, "follows you", this.followers.length);
719
- }
720
- }
721
- }
722
- }
723
-
724
- /**
725
- * Removes followers that are no longer connected to the room
726
- */
727
- private removeDisconnectedFollowers() {
728
- for (let i = this.followers.length - 1; i >= 0; i--) {
729
- const id = this.followers[i];
730
- if (this.context.connection.userIsInRoom(id) === false) {
731
- this.followers.splice(i, 1);
732
- }
733
- }
734
- }
735
-
736
- private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
-
738
- /**
739
- * Handles follow requests from other users
740
- * @param evt The follow request event
741
- * @returns True if the request was handled successfully
742
- */
743
- private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
- this._lastRequestFollowUser = evt;
745
-
746
- if (evt.userId === this.context.connection.connectionId) {
747
- this.spectator.stopSpectating();
748
- }
749
- else if (evt.userId === undefined) {
750
- // this will currently also stop spectating if the user is not following you
751
- this.spectator.stopSpectating();
752
- }
753
- else {
754
- const view = this.context.players.getPlayerView(evt.userId);
755
- if (view) {
756
- this.spectator.target = view;
757
- }
758
- else {
759
- if (debug)
760
- console.warn("Could not find view", evt.userId);
761
- this.enforceFollow();
762
- return false;
763
- }
764
- }
765
- return true;
766
- }
767
-
768
- private _enforceFollowInterval: any;
769
-
770
- /**
771
- * Periodically retries following a user if the initial attempt failed
772
- */
773
- private enforceFollow() {
774
- if (this._enforceFollowInterval) return;
775
- this._enforceFollowInterval = setInterval(() => {
776
- if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
- clearInterval(this._enforceFollowInterval);
778
- this._enforceFollowInterval = undefined;
779
- }
780
- else {
781
- if (debug)
782
- console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
- this.onRequestFollowEvent(this._lastRequestFollowUser);
784
- }
785
-
786
- }, 1000);
787
- }
1
+ import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
+
3
+ import { InputEvents } from "../engine/engine_input.js";
4
+ import { RoomEvents } from "../engine/engine_networking.js";
5
+ import type { IModel } from "../engine/engine_networking_types.js";
6
+ import { RaycastOptions } from "../engine/engine_physics.js";
7
+ import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
+ import { serializable } from "../engine/engine_serialization.js";
9
+ import { Context } from "../engine/engine_setup.js";
10
+ import type { ICamera } from "../engine/engine_types.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { Camera } from "./Camera.js";
13
+ import { Behaviour, Component, GameObject } from "./Component.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+ import { SmoothFollow } from "./SmoothFollow.js";
16
+ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
+ import { XRStateFlag } from "./webxr/XRFlag.js";
18
+
19
+
20
+ /**
21
+ * Defines the viewing perspective in spectator mode
22
+ */
23
+ export enum SpectatorMode {
24
+ /** View from the perspective of the followed player */
25
+ FirstPerson = 0,
26
+ /** Freely view from a third-person perspective */
27
+ ThirdPerson = 1,
28
+ }
29
+
30
+ const debug = getParam("debugspectator");
31
+
32
+ /**
33
+ * Provides functionality to follow and spectate other users in a networked environment.
34
+ * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
+ *
36
+ * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
+ *
38
+ * @category Networking
39
+ * @group Components
40
+ */
41
+ export class SpectatorCamera extends Behaviour {
42
+
43
+ /** Reference to the Camera component on this GameObject */
44
+ cam: Camera | null = null;
45
+
46
+ /**
47
+ * When enabled, pressing F will send a request to all connected users to follow the local player.
48
+ * Pressing ESC will stop spectating.
49
+ */
50
+ @serializable()
51
+ useKeys: boolean = true;
52
+
53
+ private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
+
55
+ /** Gets the current spectator perspective mode */
56
+ get mode() { return this._mode; }
57
+ /** Sets the current spectator perspective mode */
58
+ set mode(val: SpectatorMode) {
59
+ this._mode = val;
60
+ }
61
+
62
+ /** Returns whether this user is currently spectating another user */
63
+ get isSpectating(): boolean {
64
+ return this._handler?.currentTarget !== undefined;
65
+ }
66
+
67
+ /**
68
+ * Checks if this instance is spectating the user with the given ID
69
+ * @param userId The user ID to check
70
+ * @returns True if spectating the specified user, false otherwise
71
+ */
72
+ isSpectatingUser(userId: string): boolean {
73
+ return this.target?.userId === userId;
74
+ }
75
+
76
+ /**
77
+ * Checks if the user with the specified ID is following this user
78
+ * @param userId The user ID to check
79
+ * @returns True if the specified user is following this user, false otherwise
80
+ */
81
+ isFollowedBy(userId: string): boolean {
82
+ return this.followers?.includes(userId);
83
+ }
84
+
85
+ /** List of user IDs that are currently following the user */
86
+ get followers(): string[] {
87
+ return this._networking.followers;
88
+ }
89
+
90
+ /** Stops the current spectating session */
91
+ stopSpectating() {
92
+ if (this.context.isInXR) {
93
+ this.followSelf();
94
+ return;
95
+ }
96
+ this.target = undefined;
97
+ }
98
+
99
+ /** Gets the local player's connection ID */
100
+ private get localId() : string {
101
+ return this.context.connection.connectionId ?? "local";
102
+ }
103
+
104
+ /**
105
+ * Sets the player view to follow
106
+ * @param target The PlayerView to follow, or undefined to stop spectating
107
+ */
108
+ set target(target: PlayerView | undefined) {
109
+ if (this._handler) {
110
+
111
+ // if (this.target?.userId) {
112
+ // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
+ // if (isFollowedByThisUser) {
114
+ // console.warn("Can not follow follower");
115
+ // target = undefined;
116
+ // }
117
+ // }
118
+
119
+ const prev = this._handler.currentTarget?.userId;
120
+ const self = this.context.players.getPlayerView(this.localId);
121
+
122
+ // if user is in XR and sets target to self disable it
123
+ if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
+ if (this._handler.currentTarget !== undefined) {
125
+ this._handler.disable();
126
+ GameObject.setActive(this.gameObject, false);
127
+ if (this.orbit) this.orbit.enabled = true;
128
+ this._networking.onSpectatedObjectChanged(target, prev);
129
+ }
130
+ }
131
+ else if (this._handler.currentTarget !== target) {
132
+ this._handler.set(target);
133
+ GameObject.setActive(this.gameObject, true);
134
+ if (this.orbit) this.orbit.enabled = false;
135
+ this._networking.onSpectatedObjectChanged(target, prev);
136
+ }
137
+ }
138
+ }
139
+
140
+ /** Gets the currently followed player view */
141
+ get target(): PlayerView | undefined {
142
+ return this._handler?.currentTarget;
143
+ }
144
+
145
+ /** Sends a network request for all users to follow this player */
146
+ requestAllFollowMe() {
147
+ this._networking.onRequestFollowMe();
148
+ }
149
+
150
+ /** Determines if the camera is spectating the local player */
151
+ private get isSpectatingSelf() {
152
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
+ }
154
+
155
+ // private currentViewport : Vector4 = new Vector4();
156
+ // private currentScissor : Vector4 = new Vector4();
157
+ // private currentScissorTest : boolean = false;
158
+
159
+ private orbit: OrbitControls | null = null;
160
+ private _handler?: ISpectatorHandler;
161
+ private eventSub_WebXRRequestStartEvent: Function | null = null;
162
+ private eventSub_WebXRStartEvent: Function | null = null;
163
+ private eventSub_WebXREndEvent: Function | null = null;
164
+ private _debug?: SpectatorSelectionController;
165
+ private _networking!: SpectatorCamNetworking;
166
+
167
+ awake(): void {
168
+ this._debug = new SpectatorSelectionController(this.context, this);
169
+ this._networking = new SpectatorCamNetworking(this.context, this);
170
+ this._networking.awake();
171
+
172
+ GameObject.setActive(this.gameObject, false);
173
+
174
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
175
+ if (!this.cam) {
176
+ console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
+ return;
178
+ }
179
+
180
+ if (!this._handler && this.cam)
181
+ this._handler = new SpectatorHandler(this.context, this.cam, this);
182
+
183
+ this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
+ }
185
+
186
+ onDestroy(): void {
187
+ this.stopSpectating();
188
+ this._handler?.destroy();
189
+ this._networking?.destroy();
190
+ }
191
+
192
+ /**
193
+ * Checks if the current platform supports spectator mode
194
+ * @returns True if the platform is supported, false otherwise
195
+ */
196
+ private isSupportedPlatform() {
197
+ const ua = window.navigator.userAgent;
198
+ const standalone = /Windows|MacOS/.test(ua);
199
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
+ return standalone && !isHololens;
201
+ }
202
+
203
+ /**
204
+ * Called before entering WebXR mode
205
+ * @param _evt The WebXR event
206
+ */
207
+ onBeforeXR(_evt) {
208
+ if (!this.isSupportedPlatform()) return;
209
+ GameObject.setActive(this.gameObject, true);
210
+ }
211
+
212
+ /**
213
+ * Called when entering WebXR mode
214
+ * @param _evt The WebXR event
215
+ */
216
+ onEnterXR(_evt) {
217
+ if (!this.isSupportedPlatform()) return;
218
+ if (debug) console.log(this.context.mainCamera);
219
+ if (this.context.mainCamera) {
220
+ this.followSelf();
221
+ }
222
+ }
223
+
224
+ /**
225
+ * Called when exiting WebXR mode
226
+ * @param _evt The WebXR event
227
+ */
228
+ onLeaveXR(_evt) {
229
+ this.context.removeCamera(this.cam as ICamera);
230
+ GameObject.setActive(this.gameObject, false);
231
+ if (this.orbit) this.orbit.enabled = true;
232
+ this._handler?.set(undefined);
233
+ this._handler?.disable();
234
+ if (this.isSpectatingSelf)
235
+ this.stopSpectating();
236
+ }
237
+
238
+ /**
239
+ * Sets the target to follow the local player
240
+ */
241
+ private followSelf() {
242
+ this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
+ if (!this.target) {
244
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
+ this.target = this.context.players.getPlayerView(this.localId);
246
+ }
247
+ if (debug) console.log("Follow self", this.target);
248
+ }
249
+
250
+ // TODO: only show Spectator cam for DesktopVR;
251
+ // don't show for AR, don't show on Quest
252
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
+ /**
254
+ * Called after the main rendering pass to render the spectator view
255
+ */
256
+ onAfterRender(): void {
257
+ if (!this.cam) return;
258
+
259
+ const renderer = this.context.renderer;
260
+ const xrWasEnabled = renderer.xr.enabled;
261
+
262
+ if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
+
264
+ this._handler?.update(this._mode);
265
+
266
+ // remember XR render target so we can restore later
267
+ const previousRenderTarget = renderer.getRenderTarget();
268
+ let oldFramebuffer: WebGLFramebuffer | null = null;
269
+
270
+ const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
+
272
+ // seems that in some cases, renderer.getRenderTarget returns null
273
+ // even when we're rendering to a headset.
274
+ if (!previousRenderTarget) {
275
+ if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
+ return;
277
+
278
+ oldFramebuffer = renderer["_framebuffer"];
279
+ webglState.bindXRFramebuffer(null);
280
+ }
281
+
282
+ this.setAvatarFlagsBeforeRender();
283
+
284
+ const mainCam = this.context.mainCameraComponent;
285
+
286
+ // these should not be needed if we don't override viewport/scissor
287
+ // renderer.getViewport(this.currentViewport);
288
+ // renderer.getScissor(this.currentScissor);
289
+ // this.currentScissorTest = renderer.getScissorTest();
290
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
+ // let left = 0;
292
+ // let bottom = 100;
293
+ // let width = 300;
294
+ // let height = 300;
295
+ // renderer.setViewport(left, bottom, width, height);
296
+ // renderer.setScissor(left, bottom, width, height);
297
+ // renderer.setScissorTest(true);
298
+ if (mainCam) {
299
+ const backgroundColor = mainCam.backgroundColor;
300
+ if (backgroundColor)
301
+ renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
+ this.cam.backgroundColor = backgroundColor;
303
+ this.cam.clearFlags = mainCam.clearFlags;
304
+ this.cam.nearClipPlane = mainCam.nearClipPlane;
305
+ this.cam.farClipPlane = mainCam.farClipPlane;
306
+ }
307
+ else
308
+ renderer.setClearColor(new Color(1, 1, 1));
309
+ renderer.setRenderTarget(null); // null: direct to Canvas
310
+ renderer.xr.enabled = false;
311
+ const cam = this.cam?.threeCamera;
312
+ this.context.updateAspect(cam as PerspectiveCamera);
313
+ const wasPresenting = renderer.xr.isPresenting;
314
+ renderer.xr.isPresenting = false;
315
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
316
+ renderer.render(this.context.scene, cam);
317
+ renderer.xr.isPresenting = wasPresenting;
318
+
319
+ // restore previous settings so we can continue to render XR
320
+ renderer.xr.enabled = xrWasEnabled;
321
+ //renderer.setViewport(this.currentViewport);
322
+ //renderer.setScissor(this.currentScissor);
323
+ //renderer.setScissorTest(this.currentScissorTest);
324
+
325
+ if (previousRenderTarget)
326
+ renderer.setRenderTarget(previousRenderTarget);
327
+ else if (webglState.bindXRFramebuffer)
328
+ webglState.bindXRFramebuffer(oldFramebuffer);
329
+
330
+ this.resetAvatarFlags();
331
+ }
332
+
333
+ /**
334
+ * Updates avatar visibility flags for rendering in spectator mode
335
+ */
336
+ private setAvatarFlagsBeforeRender() {
337
+ const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
+
339
+ for (const av of AvatarMarker.instances) {
340
+ if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
+ let mask = XRStateFlag.All;
342
+ if (this.isSpectatingSelf)
343
+ mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
+ const flags = av.avatar.flags;
345
+ if (!flags) continue;
346
+ for (const flag of flags) {
347
+ flag.UpdateVisible(mask);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ /**
354
+ * Restores avatar visibility flags after spectator rendering
355
+ */
356
+ private resetAvatarFlags() {
357
+ for (const av of AvatarMarker.instances) {
358
+ if (av.avatar && "flags" in av.avatar) {
359
+ const flags = av.avatar.flags;
360
+ if (!flags) continue;
361
+ for (const flag of flags) {
362
+ if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
364
+ }
365
+ else {
366
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
+ }
368
+ }
369
+ }
370
+ }
371
+ }
372
+ }
373
+
374
+ /**
375
+ * Interface for handling spectator camera behavior
376
+ */
377
+ interface ISpectatorHandler {
378
+ context: Context;
379
+ get currentTarget(): PlayerView | undefined;
380
+ set(target?: PlayerView): void;
381
+ update(mode: SpectatorMode);
382
+ disable();
383
+ destroy();
384
+ }
385
+
386
+ /**
387
+ * Handles the smooth following behavior for the spectator camera
388
+ */
389
+ class SpectatorHandler implements ISpectatorHandler {
390
+
391
+ readonly context: Context;
392
+ readonly cam: Camera;
393
+ readonly spectator: SpectatorCamera;
394
+
395
+ private follow?: SmoothFollow;
396
+ private target?: Object3D;
397
+ private view?: PlayerView;
398
+ private currentObject: Object3D | undefined;
399
+
400
+ /** Gets the currently targeted player view */
401
+ get currentTarget(): PlayerView | undefined {
402
+ return this.view;
403
+ }
404
+
405
+ constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
+ this.context = context;
407
+ this.cam = cam;
408
+ this.spectator = spectator;
409
+ }
410
+
411
+ /**
412
+ * Sets the target player view to follow
413
+ * @param view The PlayerView to follow
414
+ */
415
+ set(view?: PlayerView): void {
416
+ const followObject = view?.currentObject;
417
+ if (!followObject) {
418
+ this.spectator.stopSpectating();
419
+ return;
420
+ }
421
+ if (followObject === this.currentObject) return;
422
+ this.currentObject = followObject;
423
+ this.view = view;
424
+ if (!this.follow)
425
+ this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
+ if (!this.target)
427
+ this.target = new Object3D();
428
+ followObject.add(this.target);
429
+
430
+ this.follow.enabled = true;
431
+ this.follow.target = this.target;
432
+ // this.context.setCurrentCamera(this.cam);
433
+ if (debug) console.log("FOLLOW", followObject);
434
+ if (!this.context.isInXR) {
435
+ this.context.setCurrentCamera(this.cam as ICamera);
436
+ }
437
+ else this.context.removeCamera(this.cam as ICamera);
438
+ }
439
+
440
+ /** Disables the spectator following behavior */
441
+ disable() {
442
+ if (debug) console.log("STOP FOLLOW", this.currentObject);
443
+ this.view = undefined;
444
+ this.currentObject = undefined;
445
+ this.context.removeCamera(this.cam as ICamera);
446
+ if (this.follow)
447
+ this.follow.enabled = false;
448
+ }
449
+
450
+ /** Cleans up resources used by the handler */
451
+ destroy() {
452
+ this.target?.removeFromParent();
453
+ if (this.follow)
454
+ GameObject.destroy(this.follow);
455
+ }
456
+
457
+ /**
458
+ * Updates the camera position and orientation based on the spectator mode
459
+ * @param mode The current spectator mode (first or third person)
460
+ */
461
+ update(mode: SpectatorMode) {
462
+ if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
+ if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
+ this.spectator.stopSpectating();
465
+ return;
466
+ }
467
+ if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
+ if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
+ this.set(this.currentTarget);
470
+ }
471
+ const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
+ if (perspectiveCamera) {
473
+ const cam = this.cam.threeCamera;
474
+ if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
+ cam.near = perspectiveCamera.near;
476
+ cam.far = perspectiveCamera.far;
477
+ cam.updateProjectionMatrix();
478
+ }
479
+ }
480
+
481
+ const target = this.follow?.target;
482
+ if (!target || !this.follow) return;
483
+ switch (mode) {
484
+ case SpectatorMode.FirstPerson:
485
+ if (this.view?.viewDevice !== ViewDevice.Browser) {
486
+ // soft follow for AR and VR
487
+ this.follow.followFactor = 5;
488
+ this.follow.rotateFactor = 5;
489
+ }
490
+ else {
491
+ // snappy follow for desktop
492
+ this.follow.followFactor = 50;
493
+ this.follow.rotateFactor = 50;
494
+ }
495
+ target.position.set(0, 0, 0);
496
+ break;
497
+ case SpectatorMode.ThirdPerson:
498
+ this.follow.followFactor = 3;
499
+ this.follow.rotateFactor = 2;
500
+ target.position.set(0, .5, 1.5);
501
+ break;
502
+ }
503
+ this.follow.flipForward = false;
504
+ // console.log(this.view);
505
+ if (this.view?.viewDevice !== ViewDevice.Browser)
506
+ target.quaternion.copy(_inverseYQuat);
507
+ else target.quaternion.identity();
508
+ }
509
+ }
510
+
511
+ const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
+
513
+ /**
514
+ * Handles user input for selecting targets to spectate
515
+ */
516
+ class SpectatorSelectionController {
517
+
518
+ private readonly context: Context;
519
+ private readonly spectator: SpectatorCamera;
520
+
521
+ constructor(context: Context, spectator: SpectatorCamera) {
522
+ this.context = context;
523
+ this.spectator = spectator;
524
+ console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
+ this.context.domElement.addEventListener("keydown", (evt) => {
526
+ if(!this.spectator.useKeys) return;
527
+ const key = evt.key;
528
+ if (key === "Escape") {
529
+ this.spectator.stopSpectating();
530
+ }
531
+ });
532
+ let downTime: number = 0;
533
+ this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
+ downTime = this.context.time.time;
535
+ });
536
+ this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
+ const dt = this.context.time.time - downTime;
538
+ if (dt > 1) {
539
+ this.spectator.stopSpectating();
540
+ }
541
+ else if (this.context.input.getPointerClicked(0) && dt < .3)
542
+ this.trySelectObject();
543
+ });
544
+ }
545
+
546
+ /**
547
+ * Attempts to select an avatar to spectate through raycasting
548
+ */
549
+ private trySelectObject() {
550
+ const opts = new RaycastOptions();
551
+ opts.setMask(0xffffff);
552
+ // opts.cam = this.spectator.cam?.cam;
553
+ const hits = this.context.physics.raycast(opts);
554
+ if (debug) console.log(...hits);
555
+ if (hits?.length) {
556
+ for (const hit of hits) {
557
+ if (hit.distance < .2) continue;
558
+ const obj = hit.object;
559
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
+ const id = avatar?.connectionId;
561
+ if (id) {
562
+ const view = this.context.players.getPlayerView(id);
563
+ this.spectator.target = view;
564
+ if (debug) console.log("spectate", id, avatar);
565
+ break;
566
+ }
567
+ }
568
+ }
569
+ }
570
+ }
571
+
572
+ /**
573
+ * Network model for communicating follower changes
574
+ */
575
+ class SpectatorFollowerChangedEventModel implements IModel {
576
+ /** The user ID that is following */
577
+ guid: string;
578
+ readonly dontSave: boolean = true;
579
+
580
+ /** The user ID being followed */
581
+ targetUserId: string | undefined;
582
+ /** Indicates if the user stopped following */
583
+ stoppedFollowing: boolean;
584
+
585
+ constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
+ this.guid = connectionId;
587
+ this.targetUserId = userId;
588
+ this.stoppedFollowing = stoppedFollowing;
589
+ }
590
+ }
591
+
592
+ /**
593
+ * Network model for requesting users to follow a specific player
594
+ */
595
+ class SpectatorFollowEventModel implements IModel {
596
+ guid: string;
597
+ userId: string | undefined;
598
+
599
+ constructor(comp: Component, userId: string | undefined) {
600
+ this.guid = comp.guid;
601
+ this.userId = userId;
602
+ }
603
+ }
604
+
605
+ /**
606
+ * Handles network communication for spectator functionality
607
+ */
608
+ class SpectatorCamNetworking {
609
+
610
+ /** List of user IDs currently following this player */
611
+ readonly followers: string[] = [];
612
+
613
+ private readonly context: Context;
614
+ private readonly spectator: SpectatorCamera;
615
+ private _followerEventMethod: Function;
616
+ private _requestFollowMethod: Function;
617
+ private _joinedRoomMethod: Function;
618
+
619
+ constructor(context: Context, spectator: SpectatorCamera) {
620
+ this.context = context;
621
+ this.spectator = spectator;
622
+ this._followerEventMethod = this.onFollowerEvent.bind(this);
623
+ this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
+ this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
+ }
626
+
627
+ /**
628
+ * Initializes network event listeners
629
+ */
630
+ awake() {
631
+ this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
+ this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
+ this.context.domElement.addEventListener("keydown", evt => {
635
+ if(!this.spectator.useKeys) return;
636
+ if (evt.key === "f") {
637
+ this.onRequestFollowMe();
638
+ }
639
+ else if (evt.key === "Escape") {
640
+ this.onRequestFollowMe(true);
641
+ }
642
+ });
643
+ }
644
+
645
+ /**
646
+ * Removes network event listeners
647
+ */
648
+ destroy() {
649
+ this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
+ this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
+ }
653
+
654
+ /**
655
+ * Notifies other users about spectating target changes
656
+ * @param target The new target being spectated
657
+ * @param _prevId The previous target's user ID
658
+ */
659
+ onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
+ if (debug)
661
+ console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
+ if (this.context.connection.connectionId) {
663
+ const stopped = target?.userId === undefined;
664
+ const userId = stopped ? _prevId : target?.userId;
665
+ const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
+ this.context.connection.send("spectator-follower-changed", evt)
667
+ }
668
+ }
669
+
670
+ /**
671
+ * Requests other users to follow this player or stop following
672
+ * @param stop Whether to request users to stop following
673
+ */
674
+ onRequestFollowMe(stop: boolean = false) {
675
+ if (debug)
676
+ console.log("Request follow", this.context.connection.connectionId);
677
+ if (this.context.connection.connectionId) {
678
+ this.spectator.stopSpectating();
679
+ const id = stop ? undefined : this.context.connection.connectionId;
680
+ const model = new SpectatorFollowEventModel(this.spectator, id);
681
+ this.context.connection.send("spectator-request-follow", model);
682
+ }
683
+ }
684
+
685
+ /**
686
+ * Handles room join events
687
+ */
688
+ private onUserJoinedRoom() {
689
+ if (getParam("followme")) {
690
+ this.onRequestFollowMe();
691
+ }
692
+ }
693
+
694
+ /**
695
+ * Processes follower status change events from the network
696
+ * @param evt The follower change event data
697
+ */
698
+ private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
+ const userBeingFollowed = evt.targetUserId;
700
+ const userThatIsFollowing = evt.guid;
701
+
702
+ if (debug)
703
+ console.log(evt);
704
+
705
+ if (userBeingFollowed === this.context.connection.connectionId) {
706
+ if (evt.stoppedFollowing) {
707
+ const index = this.followers.indexOf(userThatIsFollowing);
708
+ if (index !== -1) {
709
+ this.followers.splice(index, 1);
710
+ this.removeDisconnectedFollowers();
711
+ console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
+ }
713
+ }
714
+ else {
715
+ if (!this.followers.includes(userThatIsFollowing)) {
716
+ this.followers.push(userThatIsFollowing);
717
+ this.removeDisconnectedFollowers();
718
+ console.log(userThatIsFollowing, "follows you", this.followers.length);
719
+ }
720
+ }
721
+ }
722
+ }
723
+
724
+ /**
725
+ * Removes followers that are no longer connected to the room
726
+ */
727
+ private removeDisconnectedFollowers() {
728
+ for (let i = this.followers.length - 1; i >= 0; i--) {
729
+ const id = this.followers[i];
730
+ if (this.context.connection.userIsInRoom(id) === false) {
731
+ this.followers.splice(i, 1);
732
+ }
733
+ }
734
+ }
735
+
736
+ private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
+
738
+ /**
739
+ * Handles follow requests from other users
740
+ * @param evt The follow request event
741
+ * @returns True if the request was handled successfully
742
+ */
743
+ private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
+ this._lastRequestFollowUser = evt;
745
+
746
+ if (evt.userId === this.context.connection.connectionId) {
747
+ this.spectator.stopSpectating();
748
+ }
749
+ else if (evt.userId === undefined) {
750
+ // this will currently also stop spectating if the user is not following you
751
+ this.spectator.stopSpectating();
752
+ }
753
+ else {
754
+ const view = this.context.players.getPlayerView(evt.userId);
755
+ if (view) {
756
+ this.spectator.target = view;
757
+ }
758
+ else {
759
+ if (debug)
760
+ console.warn("Could not find view", evt.userId);
761
+ this.enforceFollow();
762
+ return false;
763
+ }
764
+ }
765
+ return true;
766
+ }
767
+
768
+ private _enforceFollowInterval: any;
769
+
770
+ /**
771
+ * Periodically retries following a user if the initial attempt failed
772
+ */
773
+ private enforceFollow() {
774
+ if (this._enforceFollowInterval) return;
775
+ this._enforceFollowInterval = setInterval(() => {
776
+ if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
+ clearInterval(this._enforceFollowInterval);
778
+ this._enforceFollowInterval = undefined;
779
+ }
780
+ else {
781
+ if (debug)
782
+ console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
+ this.onRequestFollowEvent(this._lastRequestFollowUser);
784
+ }
785
+
786
+ }, 1000);
787
+ }
788
788
  }