@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
  347. package/lib/engine-components/DragControls.d.ts +170 -170
  348. package/lib/engine-components/DragControls.js +1421 -1421
  349. package/lib/engine-components/DropListener.d.ts +215 -215
  350. package/lib/engine-components/DropListener.js +630 -630
  351. package/lib/engine-components/Duplicatable.d.ts +35 -35
  352. package/lib/engine-components/Duplicatable.js +202 -202
  353. package/lib/engine-components/EventList.d.ts +54 -54
  354. package/lib/engine-components/EventList.js +232 -232
  355. package/lib/engine-components/EventTrigger.d.ts +33 -33
  356. package/lib/engine-components/EventTrigger.js +75 -75
  357. package/lib/engine-components/EventType.d.ts +22 -22
  358. package/lib/engine-components/EventType.js +23 -23
  359. package/lib/engine-components/Fog.d.ts +22 -22
  360. package/lib/engine-components/Fog.js +61 -61
  361. package/lib/engine-components/Gizmos.d.ts +17 -17
  362. package/lib/engine-components/Gizmos.js +64 -64
  363. package/lib/engine-components/GridHelper.d.ts +20 -20
  364. package/lib/engine-components/GridHelper.js +54 -54
  365. package/lib/engine-components/GroundProjection.d.ts +67 -67
  366. package/lib/engine-components/GroundProjection.js +343 -343
  367. package/lib/engine-components/Interactable.d.ts +12 -12
  368. package/lib/engine-components/Interactable.js +12 -12
  369. package/lib/engine-components/Joints.d.ts +19 -19
  370. package/lib/engine-components/Joints.js +51 -51
  371. package/lib/engine-components/LODGroup.d.ts +35 -35
  372. package/lib/engine-components/LODGroup.js +152 -152
  373. package/lib/engine-components/Light.d.ts +180 -180
  374. package/lib/engine-components/Light.js +535 -535
  375. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  376. package/lib/engine-components/LookAtConstraint.js +35 -35
  377. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  378. package/lib/engine-components/NeedleMenu.js +92 -92
  379. package/lib/engine-components/NestedGltf.d.ts +25 -25
  380. package/lib/engine-components/NestedGltf.js +88 -88
  381. package/lib/engine-components/Networking.d.ts +54 -54
  382. package/lib/engine-components/Networking.js +112 -112
  383. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  384. package/lib/engine-components/OffsetConstraint.js +65 -65
  385. package/lib/engine-components/OrbitControls.d.ts +266 -266
  386. package/lib/engine-components/OrbitControls.js +1011 -1011
  387. package/lib/engine-components/PlayerColor.d.ts +19 -19
  388. package/lib/engine-components/PlayerColor.js +94 -94
  389. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  390. package/lib/engine-components/ReflectionProbe.js +201 -201
  391. package/lib/engine-components/Renderer.d.ts +153 -153
  392. package/lib/engine-components/Renderer.js +830 -830
  393. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  394. package/lib/engine-components/RendererInstancing.js +744 -744
  395. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  396. package/lib/engine-components/RendererLightmap.js +182 -182
  397. package/lib/engine-components/RigidBody.d.ts +155 -155
  398. package/lib/engine-components/RigidBody.js +517 -517
  399. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  400. package/lib/engine-components/SceneSwitcher.js +972 -972
  401. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  402. package/lib/engine-components/ScreenCapture.js +547 -547
  403. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  404. package/lib/engine-components/ShadowCatcher.js +166 -166
  405. package/lib/engine-components/Skybox.d.ts +82 -82
  406. package/lib/engine-components/Skybox.js +448 -448
  407. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  408. package/lib/engine-components/SmoothFollow.js +82 -82
  409. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  410. package/lib/engine-components/SpatialTrigger.js +225 -225
  411. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  412. package/lib/engine-components/SpectatorCamera.js +715 -715
  413. package/lib/engine-components/SphereCollider.d.ts +2 -2
  414. package/lib/engine-components/SphereCollider.js +2 -2
  415. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  416. package/lib/engine-components/SpriteRenderer.js +472 -472
  417. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  418. package/lib/engine-components/SyncedCamera.js +199 -199
  419. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  420. package/lib/engine-components/SyncedRoom.js +371 -371
  421. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  422. package/lib/engine-components/SyncedTransform.js +331 -331
  423. package/lib/engine-components/SyncedTransform.js.map +1 -1
  424. package/lib/engine-components/TestRunner.d.ts +16 -16
  425. package/lib/engine-components/TestRunner.js +102 -102
  426. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  427. package/lib/engine-components/TransformGizmo.js +209 -209
  428. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  429. package/lib/engine-components/VideoPlayer.js +978 -978
  430. package/lib/engine-components/Voip.d.ts +67 -67
  431. package/lib/engine-components/Voip.js +360 -360
  432. package/lib/engine-components/api.d.ts +51 -51
  433. package/lib/engine-components/api.js +50 -50
  434. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  435. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  436. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  437. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  438. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  439. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  440. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  441. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  442. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  443. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  444. package/lib/engine-components/codegen/components.d.ts +216 -216
  445. package/lib/engine-components/codegen/components.js +218 -218
  446. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  447. package/lib/engine-components/debug/LogStats.js +18 -18
  448. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  449. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  450. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  451. package/lib/engine-components/export/gltf/index.js +1 -1
  452. package/lib/engine-components/export/index.d.ts +1 -1
  453. package/lib/engine-components/export/index.js +1 -1
  454. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  455. package/lib/engine-components/export/usdz/Extension.js +1 -1
  456. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  457. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  458. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  459. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  460. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  461. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  462. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  463. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  464. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  465. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  466. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  467. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  468. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  469. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  470. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  471. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  472. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  473. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  475. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  476. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  477. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  478. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  479. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  480. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  481. package/lib/engine-components/export/usdz/index.js +2 -2
  482. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  483. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  484. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  485. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  486. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  487. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  488. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  489. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  490. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  491. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  492. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  493. package/lib/engine-components/particlesystem/api.js +2 -2
  494. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  495. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  496. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  497. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  498. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  499. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  500. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  501. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  502. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  503. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  504. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  505. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  506. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  509. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  510. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  511. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  512. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  514. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  515. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  516. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  517. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  518. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  519. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  520. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  521. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  522. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  524. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  525. package/lib/engine-components/postprocessing/Volume.js +367 -367
  526. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  527. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  528. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  529. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  530. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  531. package/lib/engine-components/postprocessing/index.js +5 -5
  532. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  533. package/lib/engine-components/postprocessing/utils.js +37 -37
  534. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  535. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  536. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  537. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  538. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  539. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  540. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  541. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  542. package/lib/engine-components/timeline/index.d.ts +4 -4
  543. package/lib/engine-components/timeline/index.js +3 -3
  544. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  545. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  546. package/lib/engine-components/ui/Button.d.ts +64 -64
  547. package/lib/engine-components/ui/Button.js +315 -315
  548. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  549. package/lib/engine-components/ui/Canvas.js +407 -407
  550. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  551. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  552. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  553. package/lib/engine-components/ui/EventSystem.js +764 -764
  554. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  555. package/lib/engine-components/ui/Graphic.js +255 -255
  556. package/lib/engine-components/ui/Image.d.ts +35 -35
  557. package/lib/engine-components/ui/Image.js +116 -116
  558. package/lib/engine-components/ui/InputField.d.ts +42 -42
  559. package/lib/engine-components/ui/InputField.js +268 -268
  560. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  561. package/lib/engine-components/ui/Interfaces.js +12 -12
  562. package/lib/engine-components/ui/Layout.d.ts +84 -84
  563. package/lib/engine-components/ui/Layout.js +330 -330
  564. package/lib/engine-components/ui/Outline.d.ts +7 -7
  565. package/lib/engine-components/ui/Outline.js +20 -20
  566. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  567. package/lib/engine-components/ui/PointerEvents.js +145 -145
  568. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  569. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  570. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  571. package/lib/engine-components/ui/Raycaster.js +95 -95
  572. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  573. package/lib/engine-components/ui/RectTransform.js +356 -356
  574. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  575. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  576. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  577. package/lib/engine-components/ui/Symbols.js +1 -1
  578. package/lib/engine-components/ui/Text.d.ts +78 -78
  579. package/lib/engine-components/ui/Text.js +539 -539
  580. package/lib/engine-components/ui/Utils.d.ts +24 -24
  581. package/lib/engine-components/ui/Utils.js +90 -90
  582. package/lib/engine-components/ui/index.d.ts +1 -1
  583. package/lib/engine-components/ui/index.js +1 -1
  584. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  585. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  586. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  587. package/lib/engine-components/utils/LookAt.js +82 -82
  588. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  589. package/lib/engine-components/utils/OpenURL.js +119 -119
  590. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  591. package/lib/engine-components/webxr/Avatar.js +255 -255
  592. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  593. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  594. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  595. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  596. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  597. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  598. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  599. package/lib/engine-components/webxr/WebXR.js +561 -561
  600. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  601. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  602. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  603. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  604. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  605. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  606. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  607. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  608. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  609. package/lib/engine-components/webxr/XRFlag.js +139 -139
  610. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  611. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  612. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  613. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  614. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  615. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  616. package/lib/engine-components/webxr/index.d.ts +3 -3
  617. package/lib/engine-components/webxr/index.js +3 -3
  618. package/lib/engine-components/webxr/types.d.ts +3 -3
  619. package/lib/engine-components/webxr/types.js +1 -1
  620. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  621. package/lib/engine-components-experimental/Presentation.js +9 -9
  622. package/lib/engine-components-experimental/api.d.ts +4 -4
  623. package/lib/engine-components-experimental/api.js +4 -4
  624. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  625. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  626. package/lib/engine-schemes/api.d.ts +12 -12
  627. package/lib/engine-schemes/api.js +12 -12
  628. package/lib/engine-schemes/schemes.d.ts +7 -7
  629. package/lib/engine-schemes/schemes.js +19 -19
  630. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  631. package/lib/engine-schemes/synced-camera-model.js +67 -67
  632. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  633. package/lib/engine-schemes/synced-transform-model.js +66 -66
  634. package/lib/engine-schemes/transform.d.ts +12 -12
  635. package/lib/engine-schemes/transform.js +39 -39
  636. package/lib/engine-schemes/vec2.d.ts +10 -10
  637. package/lib/engine-schemes/vec2.js +25 -25
  638. package/lib/engine-schemes/vec3.d.ts +11 -11
  639. package/lib/engine-schemes/vec3.js +29 -29
  640. package/lib/engine-schemes/vec4.d.ts +12 -12
  641. package/lib/engine-schemes/vec4.js +33 -33
  642. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  643. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  644. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  645. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  646. package/lib/needle-engine.d.ts +7 -7
  647. package/lib/needle-engine.js +64 -64
  648. package/package.json +1 -1
  649. package/plugins/common/buildinfo.js +64 -64
  650. package/plugins/common/cloud.js +1 -1
  651. package/plugins/common/config.cjs +31 -31
  652. package/plugins/common/config.js +35 -35
  653. package/plugins/common/files.js +31 -31
  654. package/plugins/common/generator.js +10 -10
  655. package/plugins/common/license.js +415 -365
  656. package/plugins/common/npm.js +15 -15
  657. package/plugins/common/timers.js +7 -7
  658. package/plugins/common/version.js +37 -37
  659. package/plugins/gltf-packer.mjs +1 -1
  660. package/plugins/next/alias.cjs +39 -39
  661. package/plugins/next/license.cjs +24 -18
  662. package/plugins/next/meshbvhworker.cjs +18 -18
  663. package/plugins/next/next.js +136 -128
  664. package/plugins/types/index.d.ts +2 -2
  665. package/plugins/types/license.d.ts +24 -24
  666. package/plugins/types/needleConfig.d.ts +27 -27
  667. package/plugins/types/userconfig.d.ts +113 -110
  668. package/plugins/types/webmanifest.d.ts +32 -32
  669. package/plugins/vite/alias.js +174 -174
  670. package/plugins/vite/asap.js +245 -245
  671. package/plugins/vite/build-pipeline.js +355 -355
  672. package/plugins/vite/build.js +19 -19
  673. package/plugins/vite/buildinfo.js +41 -41
  674. package/plugins/vite/config.js +106 -106
  675. package/plugins/vite/copyfiles.js +138 -138
  676. package/plugins/vite/defines.js +68 -66
  677. package/plugins/vite/dependencies.js +232 -223
  678. package/plugins/vite/dependency-watcher.js +231 -231
  679. package/plugins/vite/drop-client.js +76 -76
  680. package/plugins/vite/drop.js +87 -87
  681. package/plugins/vite/editor-connection.js +124 -124
  682. package/plugins/vite/facebook-instant-games.js +102 -102
  683. package/plugins/vite/gzip.js +5 -5
  684. package/plugins/vite/imports-logger.js +143 -143
  685. package/plugins/vite/index.js +139 -139
  686. package/plugins/vite/license.js +56 -55
  687. package/plugins/vite/meta.js +163 -163
  688. package/plugins/vite/npm.js +7 -7
  689. package/plugins/vite/peer.js +29 -29
  690. package/plugins/vite/poster-client.js +73 -73
  691. package/plugins/vite/poster.js +79 -79
  692. package/plugins/vite/pwa.js +604 -604
  693. package/plugins/vite/reload-client.js +15 -15
  694. package/plugins/vite/reload.js +363 -363
  695. package/plugins/vite/server.js +66 -66
  696. package/plugins/vite/transform-codegen.js +55 -55
  697. package/plugins/vite/transform.js +31 -31
  698. package/plugins/vite/vite-4.4-hack.js +31 -31
  699. package/src/asap/needle-asap.ts +111 -111
  700. package/src/asap/sessiongranted.ts +75 -75
  701. package/src/asap/utils.ts +4 -4
  702. package/src/engine/analytics/index.ts +10 -10
  703. package/src/engine/analytics/lcp.ts +35 -35
  704. package/src/engine/api.ts +81 -81
  705. package/src/engine/assets/index.ts +59 -59
  706. package/src/engine/assets/static.js +5 -5
  707. package/src/engine/codegen/register_types.ts +300 -300
  708. package/src/engine/debug/debug.ts +51 -51
  709. package/src/engine/debug/debug_console.ts +333 -333
  710. package/src/engine/debug/debug_overlay.ts +332 -332
  711. package/src/engine/debug/debug_spatial_console.ts +429 -429
  712. package/src/engine/debug/index.ts +1 -1
  713. package/src/engine/engine_addressables.ts +680 -680
  714. package/src/engine/engine_animation.ts +145 -145
  715. package/src/engine/engine_application.ts +113 -113
  716. package/src/engine/engine_assetdatabase.ts +387 -387
  717. package/src/engine/engine_audio.ts +24 -24
  718. package/src/engine/engine_camera.ts +39 -39
  719. package/src/engine/engine_components.ts +374 -374
  720. package/src/engine/engine_components_internal.ts +40 -40
  721. package/src/engine/engine_constants.ts +52 -52
  722. package/src/engine/engine_context.ts +1798 -1686
  723. package/src/engine/engine_context_registry.ts +129 -129
  724. package/src/engine/engine_coroutine.ts +54 -54
  725. package/src/engine/engine_create_objects.ts +398 -398
  726. package/src/engine/engine_default_parameters.ts +3 -3
  727. package/src/engine/engine_editor-sync.ts +28 -28
  728. package/src/engine/engine_element.ts +872 -872
  729. package/src/engine/engine_element_attributes.ts +85 -85
  730. package/src/engine/engine_element_extras.ts +16 -16
  731. package/src/engine/engine_element_loading.ts +381 -381
  732. package/src/engine/engine_element_overlay.ts +186 -186
  733. package/src/engine/engine_fileloader.js +9 -9
  734. package/src/engine/engine_gameobject.ts +691 -691
  735. package/src/engine/engine_generic_utils.js +13 -13
  736. package/src/engine/engine_gizmos.ts +577 -577
  737. package/src/engine/engine_gltf.ts +29 -29
  738. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  739. package/src/engine/engine_hot_reload.ts +198 -198
  740. package/src/engine/engine_input.ts +1500 -1460
  741. package/src/engine/engine_input_utils.ts +23 -23
  742. package/src/engine/engine_instancing.ts +45 -45
  743. package/src/engine/engine_license.ts +378 -378
  744. package/src/engine/engine_lifecycle_api.ts +106 -106
  745. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  746. package/src/engine/engine_lightdata.ts +117 -117
  747. package/src/engine/engine_loaders.ts +82 -82
  748. package/src/engine/engine_lods.ts +168 -168
  749. package/src/engine/engine_mainloop_utils.ts +472 -472
  750. package/src/engine/engine_math.ts +282 -282
  751. package/src/engine/engine_modules.ts +83 -83
  752. package/src/engine/engine_networking.ts +841 -841
  753. package/src/engine/engine_networking_auto.ts +352 -352
  754. package/src/engine/engine_networking_blob.ts +275 -275
  755. package/src/engine/engine_networking_files.ts +217 -217
  756. package/src/engine/engine_networking_files_default_components.ts +58 -58
  757. package/src/engine/engine_networking_instantiate.ts +419 -419
  758. package/src/engine/engine_networking_peer.ts +159 -159
  759. package/src/engine/engine_networking_streams.ts +713 -713
  760. package/src/engine/engine_networking_types.ts +24 -24
  761. package/src/engine/engine_networking_utils.ts +23 -23
  762. package/src/engine/engine_networking_websocket.ts +2 -2
  763. package/src/engine/engine_patcher.ts +199 -199
  764. package/src/engine/engine_physics.ts +783 -783
  765. package/src/engine/engine_physics.types.ts +46 -46
  766. package/src/engine/engine_physics_rapier.ts +1577 -1577
  767. package/src/engine/engine_playerview.ts +80 -80
  768. package/src/engine/engine_scenelighting.ts +294 -294
  769. package/src/engine/engine_scenetools.ts +365 -365
  770. package/src/engine/engine_serialization.ts +2 -2
  771. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  772. package/src/engine/engine_serialization_core.ts +710 -710
  773. package/src/engine/engine_serialization_decorator.ts +80 -80
  774. package/src/engine/engine_setup.ts +1 -1
  775. package/src/engine/engine_shaders.ts +267 -267
  776. package/src/engine/engine_shims.ts +32 -32
  777. package/src/engine/engine_test_utils.ts +109 -109
  778. package/src/engine/engine_texture.ts +82 -82
  779. package/src/engine/engine_three_utils.ts +849 -849
  780. package/src/engine/engine_time.ts +94 -94
  781. package/src/engine/engine_time_utils.ts +237 -237
  782. package/src/engine/engine_tonemapping.ts +210 -210
  783. package/src/engine/engine_types.ts +714 -714
  784. package/src/engine/engine_typestore.ts +63 -63
  785. package/src/engine/engine_util_decorator.ts +136 -136
  786. package/src/engine/engine_utils.ts +972 -972
  787. package/src/engine/engine_utils_format.ts +212 -212
  788. package/src/engine/engine_utils_screenshot.ts +698 -698
  789. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  790. package/src/engine/export/gltf/Writers.ts +34 -34
  791. package/src/engine/export/gltf/index.ts +158 -158
  792. package/src/engine/export/index.ts +2 -2
  793. package/src/engine/export/state.ts +19 -19
  794. package/src/engine/export/utils.ts +9 -9
  795. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  796. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  797. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  798. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  799. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  800. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  801. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  802. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  803. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  804. package/src/engine/extensions/extension_resolver.ts +4 -4
  805. package/src/engine/extensions/extension_utils.ts +166 -166
  806. package/src/engine/extensions/extensions.ts +135 -135
  807. package/src/engine/extensions/index.ts +5 -5
  808. package/src/engine/extensions/usage_tracker.ts +100 -100
  809. package/src/engine/js-extensions/Camera.ts +37 -37
  810. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  811. package/src/engine/js-extensions/Layers.ts +23 -23
  812. package/src/engine/js-extensions/Object3D.ts +296 -296
  813. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  814. package/src/engine/js-extensions/Vector.ts +18 -18
  815. package/src/engine/js-extensions/index.ts +4 -4
  816. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  817. package/src/engine/shaders/shaderData.ts +67 -67
  818. package/src/engine/tests/test_utils.ts +63 -63
  819. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  820. package/src/engine/webcomponents/api.ts +6 -6
  821. package/src/engine/webcomponents/buttons.ts +262 -262
  822. package/src/engine/webcomponents/fonts.ts +41 -41
  823. package/src/engine/webcomponents/icons.ts +57 -57
  824. package/src/engine/webcomponents/index.ts +1 -1
  825. package/src/engine/webcomponents/logo-element.ts +78 -78
  826. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  827. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  828. package/src/engine/webcomponents/needle-button.ts +181 -181
  829. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  830. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  831. package/src/engine/xr/NeedleXRSync.ts +220 -220
  832. package/src/engine/xr/SceneTransition.ts +78 -78
  833. package/src/engine/xr/TempXRContext.ts +216 -216
  834. package/src/engine/xr/XRRig.ts +9 -9
  835. package/src/engine/xr/api.ts +5 -5
  836. package/src/engine/xr/events.ts +102 -102
  837. package/src/engine/xr/internal.ts +34 -34
  838. package/src/engine/xr/usdz.ts +30 -30
  839. package/src/engine/xr/utils.ts +39 -39
  840. package/src/engine-components/AlignmentConstraint.ts +36 -36
  841. package/src/engine-components/Animation.ts +557 -557
  842. package/src/engine-components/AnimationCurve.ts +150 -150
  843. package/src/engine-components/AnimationUtils.ts +28 -28
  844. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  845. package/src/engine-components/Animator.ts +397 -397
  846. package/src/engine-components/AnimatorController.ts +1293 -1293
  847. package/src/engine-components/AudioListener.ts +92 -92
  848. package/src/engine-components/AudioSource.ts +644 -644
  849. package/src/engine-components/AvatarLoader.ts +263 -263
  850. package/src/engine-components/AxesHelper.ts +59 -59
  851. package/src/engine-components/BasicIKConstraint.ts +54 -54
  852. package/src/engine-components/BoxCollider.ts +1 -1
  853. package/src/engine-components/BoxHelperComponent.ts +114 -114
  854. package/src/engine-components/Camera.ts +719 -719
  855. package/src/engine-components/CameraUtils.ts +136 -136
  856. package/src/engine-components/CharacterController.ts +253 -253
  857. package/src/engine-components/Collider.ts +374 -374
  858. package/src/engine-components/Component.ts +1294 -1294
  859. package/src/engine-components/ContactShadows.ts +482 -482
  860. package/src/engine-components/DeleteBox.ts +62 -62
  861. package/src/engine-components/DeviceFlag.ts +46 -46
  862. package/src/engine-components/DragControls.ts +1623 -1623
  863. package/src/engine-components/DropListener.ts +698 -698
  864. package/src/engine-components/Duplicatable.ts +198 -198
  865. package/src/engine-components/EventList.ts +266 -266
  866. package/src/engine-components/EventTrigger.ts +74 -74
  867. package/src/engine-components/EventType.ts +22 -22
  868. package/src/engine-components/Fog.ts +60 -60
  869. package/src/engine-components/Gizmos.ts +56 -56
  870. package/src/engine-components/GridHelper.ts +48 -48
  871. package/src/engine-components/GroundProjection.ts +356 -356
  872. package/src/engine-components/Interactable.ts +14 -14
  873. package/src/engine-components/Joints.ts +52 -52
  874. package/src/engine-components/LODGroup.ts +153 -153
  875. package/src/engine-components/Light.ts +558 -558
  876. package/src/engine-components/LookAtConstraint.ts +25 -25
  877. package/src/engine-components/NeedleMenu.ts +84 -84
  878. package/src/engine-components/NestedGltf.ts +86 -86
  879. package/src/engine-components/Networking.ts +114 -114
  880. package/src/engine-components/OffsetConstraint.ts +60 -60
  881. package/src/engine-components/OrbitControls.ts +1069 -1069
  882. package/src/engine-components/PlayerColor.ts +103 -103
  883. package/src/engine-components/ReflectionProbe.ts +216 -216
  884. package/src/engine-components/Renderer.ts +900 -900
  885. package/src/engine-components/RendererInstancing.ts +855 -855
  886. package/src/engine-components/RendererLightmap.ts +198 -198
  887. package/src/engine-components/RigidBody.ts +526 -526
  888. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  889. package/src/engine-components/ScreenCapture.ts +592 -592
  890. package/src/engine-components/ShadowCatcher.ts +172 -172
  891. package/src/engine-components/Skybox.ts +455 -455
  892. package/src/engine-components/SmoothFollow.ts +76 -76
  893. package/src/engine-components/SpatialTrigger.ts +229 -229
  894. package/src/engine-components/SpectatorCamera.ts +787 -787
  895. package/src/engine-components/SphereCollider.ts +1 -1
  896. package/src/engine-components/SpriteRenderer.ts +468 -468
  897. package/src/engine-components/SyncedCamera.ts +220 -220
  898. package/src/engine-components/SyncedRoom.ts +380 -380
  899. package/src/engine-components/SyncedTransform.ts +383 -383
  900. package/src/engine-components/TestRunner.ts +118 -118
  901. package/src/engine-components/TransformGizmo.ts +219 -219
  902. package/src/engine-components/VideoPlayer.ts +1025 -1025
  903. package/src/engine-components/Voip.ts +363 -363
  904. package/src/engine-components/api.ts +60 -60
  905. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  906. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  907. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  908. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  909. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  910. package/src/engine-components/codegen/components.ts +217 -217
  911. package/src/engine-components/debug/LogStats.ts +21 -21
  912. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  913. package/src/engine-components/export/usdz/Extension.ts +24 -24
  914. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  915. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  916. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  917. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  918. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  919. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  920. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  921. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  922. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  923. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  924. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  925. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  926. package/src/engine-components/export/usdz/index.ts +2 -2
  927. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  928. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  929. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  930. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  931. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  932. package/src/engine-components/particlesystem/api.ts +1 -1
  933. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  934. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  935. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  936. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  937. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  938. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  939. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  940. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  941. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  942. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  943. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  944. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  945. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  946. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  947. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  948. package/src/engine-components/postprocessing/Volume.ts +410 -410
  949. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  950. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  951. package/src/engine-components/postprocessing/index.ts +5 -5
  952. package/src/engine-components/postprocessing/utils.ts +52 -52
  953. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  954. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  955. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  956. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  957. package/src/engine-components/timeline/index.ts +3 -3
  958. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  959. package/src/engine-components/ui/Button.ts +307 -307
  960. package/src/engine-components/ui/Canvas.ts +419 -419
  961. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  962. package/src/engine-components/ui/EventSystem.ts +853 -853
  963. package/src/engine-components/ui/Graphic.ts +275 -275
  964. package/src/engine-components/ui/Image.ts +112 -112
  965. package/src/engine-components/ui/InputField.ts +321 -321
  966. package/src/engine-components/ui/Interfaces.ts +57 -57
  967. package/src/engine-components/ui/Layout.ts +334 -334
  968. package/src/engine-components/ui/Outline.ts +13 -13
  969. package/src/engine-components/ui/PointerEvents.ts +206 -206
  970. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  971. package/src/engine-components/ui/Raycaster.ts +102 -102
  972. package/src/engine-components/ui/RectTransform.ts +375 -375
  973. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  974. package/src/engine-components/ui/Symbols.ts +1 -1
  975. package/src/engine-components/ui/Text.ts +578 -578
  976. package/src/engine-components/ui/Utils.ts +113 -113
  977. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  978. package/src/engine-components/utils/LookAt.ts +88 -88
  979. package/src/engine-components/utils/OpenURL.ts +114 -114
  980. package/src/engine-components/webxr/Avatar.ts +265 -265
  981. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  982. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  983. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  984. package/src/engine-components/webxr/WebXR.ts +585 -585
  985. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  986. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  987. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  988. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  989. package/src/engine-components/webxr/XRFlag.ts +147 -147
  990. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  991. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  992. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  993. package/src/engine-components/webxr/index.ts +2 -2
  994. package/src/engine-components/webxr/types.ts +3 -3
  995. package/src/engine-components-experimental/Presentation.ts +12 -12
  996. package/src/engine-components-experimental/api.ts +4 -4
  997. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  998. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  999. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1000. package/src/engine-schemes/README.md +1 -1
  1001. package/src/engine-schemes/api.ts +12 -12
  1002. package/src/engine-schemes/schemes.ts +28 -28
  1003. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1004. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1005. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1006. package/src/engine-schemes/transform.ts +50 -50
  1007. package/src/engine-schemes/transforms.fbs +25 -25
  1008. package/src/engine-schemes/vec.fbs +19 -19
  1009. package/src/engine-schemes/vec2.ts +33 -33
  1010. package/src/engine-schemes/vec3.ts +38 -38
  1011. package/src/engine-schemes/vec4.ts +43 -43
  1012. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1013. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1014. package/src/include/draco/draco_decoder.js +34 -34
  1015. package/src/include/ktx2/basis_transcoder.js +21 -21
  1016. package/src/include/needle/arial-msdf.json +1471 -1471
  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,646 +1,646 @@
1
- import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
- import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
- import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
- import { isDevEnvironment } from './debug/index.js';
5
- import { Gizmos } from './engine_gizmos.js';
6
- import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
- import { getParam } from "./engine_utils.js";
8
- const debugPhysics = getParam("debugphysics");
9
- const layerMaskHelper = new Layers();
10
- export class RaycastOptions {
11
- static AllLayers = 0xFFFFFFFF;
12
- ray;
13
- cam;
14
- screenPoint;
15
- raycaster;
16
- results;
17
- targets;
18
- recursive = true;
19
- minDistance;
20
- maxDistance;
21
- lineThreshold;
22
- layerMask;
23
- ignore;
24
- testObject;
25
- useAcceleratedRaycast;
26
- screenPointFromOffset(ox, oy) {
27
- if (this.screenPoint === undefined)
28
- this.screenPoint = new Vector2();
29
- this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
- this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
- }
32
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
- setLayer(layer) {
34
- layerMaskHelper.set(layer);
35
- this.layerMask = layerMaskHelper;
36
- }
37
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
- setMask(mask) {
39
- if (!this.layerMask)
40
- this.layerMask = new Layers();
41
- const lm = this.layerMask;
42
- if (lm)
43
- lm.mask = mask;
44
- else
45
- this.layerMask = mask;
46
- }
47
- }
48
- export class SphereIntersection {
49
- distance;
50
- point;
51
- object;
52
- constructor(object, distance, point) {
53
- this.object = object;
54
- this.distance = distance;
55
- this.point = point;
56
- }
57
- }
58
- export class Physics {
59
- static _raycasting = 0;
60
- /**
61
- * Returns true if raycasting is currently happening
62
- */
63
- static get raycasting() {
64
- return this._raycasting > 0;
65
- }
66
- /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
- raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
- return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
- }
70
- /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
- raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
- return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
- }
74
- /**@deprecated use this.context.physics.engine.sphereOverlap */
75
- sphereOverlapPhysics(point, radius) {
76
- return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
- }
78
- context;
79
- engine;
80
- constructor(context) {
81
- this.context = context;
82
- }
83
- // raycasting
84
- raycaster = new Raycaster();
85
- defaultRaycastOptions = new RaycastOptions();
86
- targetBuffer = new Array(1);
87
- defaultThresholds = {
88
- Mesh: {},
89
- Line: { threshold: -1 },
90
- LOD: {},
91
- Points: { threshold: 0 },
92
- Sprite: {}
93
- };
94
- sphereResults = new Array();
95
- sphereMask = new Layers();
96
- sphere = new Sphere();
97
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
- * @param spherePos the center of the sphere in world space
100
- * @param radius the radius of the sphere
101
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
- * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
- * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
- */
105
- sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
- this.sphereResults.length = 0;
107
- if (!this.context.scene)
108
- return this.sphereResults;
109
- const mask = this.sphereMask;
110
- mask.enableAll();
111
- mask.disable(2);
112
- for (const ch of this.context.scene.children) {
113
- this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
- }
115
- return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
- }
117
- raycastFromRay(ray, options = null) {
118
- const opts = options ?? this.defaultRaycastOptions;
119
- opts.ray = ray;
120
- const res = this.raycast(opts);
121
- // reset the default options ray
122
- if (opts === this.defaultRaycastOptions)
123
- opts.ray = undefined;
124
- return res;
125
- }
126
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
- * Raycasting SkinnedMeshes is specially expensive.
129
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
- * @param options raycast options. If null, default options will be used.
131
- */
132
- raycast(options = null) {
133
- if (debugPhysics) {
134
- performance.mark('raycast.start');
135
- }
136
- if (!options)
137
- options = this.defaultRaycastOptions;
138
- const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
- const rc = options.raycaster ?? this.raycaster;
140
- rc.near = options.minDistance ?? 0;
141
- rc.far = options.maxDistance ?? Infinity;
142
- rc.params = this.defaultThresholds;
143
- if (options.lineThreshold === undefined)
144
- options.lineThreshold = -1;
145
- rc.params.Line = { threshold: options.lineThreshold };
146
- if (options.ray) {
147
- rc.ray.copy(options.ray);
148
- }
149
- else {
150
- const cam = options.cam ?? this.context.mainCamera;
151
- if (!cam) {
152
- if (debugPhysics)
153
- console.error("Can not perform raycast - no main camera found");
154
- if (this.defaultRaycastOptions.results)
155
- this.defaultRaycastOptions.results.length = 0;
156
- return this.defaultRaycastOptions.results ?? [];
157
- }
158
- const xrCam = this.context.xrCamera;
159
- if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
- rc.setFromCamera(mp, xrCam.cameras[0]);
161
- }
162
- else {
163
- rc.setFromCamera(mp, cam);
164
- }
165
- }
166
- let targets = options.targets;
167
- if (!targets) {
168
- targets = this.targetBuffer;
169
- targets.length = 1;
170
- targets[0] = this.context.scene;
171
- }
172
- let results = options.results;
173
- if (this.defaultRaycastOptions.results)
174
- this.defaultRaycastOptions.results.length = 0;
175
- if (!results) {
176
- if (!this.defaultRaycastOptions.results)
177
- this.defaultRaycastOptions.results = new Array();
178
- results = this.defaultRaycastOptions.results;
179
- }
180
- // layermask
181
- // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
- if (options.layerMask !== undefined) {
183
- if (options.layerMask instanceof Layers)
184
- rc.layers.mask = options.layerMask.mask;
185
- else
186
- rc.layers.mask = options.layerMask;
187
- }
188
- else {
189
- rc.layers.enableAll();
190
- rc.layers.disable(2);
191
- }
192
- if (debugPhysics) {
193
- // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
- console.time("raycast");
195
- }
196
- // shoot
197
- results.length = 0;
198
- Physics._raycasting++;
199
- this.intersect(this.raycaster, targets, results, options);
200
- results.sort((a, b) => a.distance - b.distance);
201
- // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
- const ignorelist = options.ignore;
203
- if (ignorelist !== undefined && ignorelist.length > 0) {
204
- results = results.filter(r => !ignorelist.includes(r.object));
205
- }
206
- Physics._raycasting--;
207
- if (debugPhysics) {
208
- console.timeEnd("raycast");
209
- console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
- performance.mark('raycast.end');
211
- performance.measure('raycast', 'raycast.start', 'raycast.end');
212
- }
213
- return results;
214
- }
215
- intersect(raycaster, objects, results, options) {
216
- for (const obj of objects) {
217
- // handle case where null or undefined object is in the scene
218
- if (!obj)
219
- continue;
220
- // dont raycast invisible objects
221
- if (obj.visible === false)
222
- continue;
223
- if (Gizmos.isGizmo(obj))
224
- continue;
225
- // dont raycast object if it's a line and the line threshold is < 0
226
- if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
- if (obj instanceof Line) {
228
- continue;
229
- }
230
- }
231
- let shouldIntersectObject = true;
232
- const mesh = obj;
233
- const geo = mesh.geometry;
234
- // We need to run this first because of "EventSystem.testObject" implementation
235
- if (options.testObject) {
236
- const testResult = options.testObject?.(obj);
237
- if (testResult === false) {
238
- continue;
239
- }
240
- else if (testResult === "continue in children") {
241
- shouldIntersectObject = false;
242
- }
243
- }
244
- if (shouldIntersectObject) {
245
- if (!geo) {
246
- shouldIntersectObject = false;
247
- }
248
- // check if the geometry is valid
249
- else if (!canRaycastGeometry(geo)) {
250
- shouldIntersectObject = false;
251
- }
252
- }
253
- if (shouldIntersectObject) {
254
- const raycastMesh = getRaycastMesh(obj);
255
- if (raycastMesh)
256
- mesh.geometry = raycastMesh;
257
- const lastResultsCount = results.length;
258
- let usePrecise = true;
259
- if (options.precise === false)
260
- usePrecise = false;
261
- usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
- if (mesh instanceof GroundedSkybox) {
263
- usePrecise = false;
264
- }
265
- if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
- // did handle raycast
267
- }
268
- else if (options.useAcceleratedRaycast !== false) {
269
- NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
- }
271
- else {
272
- raycaster.intersectObject(mesh, false, results);
273
- }
274
- if (debugPhysics && results.length != lastResultsCount) {
275
- const latestResult = results[results.length - 1];
276
- const col = raycastMesh ? 0x88dd55 : 0x770000;
277
- Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
- Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
- }
280
- mesh.geometry = geo;
281
- }
282
- if (options.recursive !== false) {
283
- this.intersect(raycaster, obj.children, results, options);
284
- }
285
- }
286
- return results;
287
- }
288
- tempBoundingBox = new Box3();
289
- intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
- let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
- shouldIntersectObject &&= obj.visible;
292
- shouldIntersectObject &&= !(obj instanceof Line);
293
- shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
- const mesh = obj;
295
- const geo = mesh.geometry;
296
- if (shouldIntersectObject && shouldRaycast) {
297
- const testResult = shouldRaycast(obj);
298
- if (testResult === false) {
299
- return;
300
- }
301
- else if (testResult === "continue in children") {
302
- shouldIntersectObject = false;
303
- }
304
- }
305
- // check if geometry exists
306
- if (!geo) {
307
- shouldIntersectObject = false;
308
- }
309
- // check if the geometry is valid
310
- else if (!canRaycastGeometry(geo)) {
311
- shouldIntersectObject = false;
312
- }
313
- if (shouldIntersectObject) {
314
- if (useBvh) {
315
- const sphere = this.sphere;
316
- sphere.center.copy(spherePos);
317
- sphere.radius = radius;
318
- const previousResults = results.length;
319
- NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
- if (previousResults != results.length && !traverseChildsAfterHit) {
321
- return;
322
- }
323
- }
324
- // Classic sphere intersection test
325
- else {
326
- if (!geo.boundingBox)
327
- geo.computeBoundingBox();
328
- if (geo.boundingBox) {
329
- if (mesh.matrixWorldNeedsUpdate)
330
- mesh.updateWorldMatrix(false, false);
331
- const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
- const sphere = this.sphere;
333
- sphere.center.copy(spherePos);
334
- sphere.radius = radius;
335
- if (sphere.intersectsBox(test)) {
336
- const wp = getWorldPosition(obj);
337
- const dist = wp.distanceTo(sphere.center);
338
- const int = new SphereIntersection(obj, dist, wp);
339
- results.push(int);
340
- if (!traverseChildsAfterHit)
341
- return;
342
- }
343
- }
344
- }
345
- }
346
- if (obj.children) {
347
- for (const ch of obj.children) {
348
- const len = results.length;
349
- this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
- if (len != results.length && !traverseChildsAfterHit)
351
- return;
352
- }
353
- }
354
- }
355
- }
356
- /**
357
- * See https://linear.app/needle/issue/NE-5524
358
- * @returns true if the geometry can be raycasted
359
- */
360
- function canRaycastGeometry(geo) {
361
- // if the geometry has an index buffer but no indices, we can't raycast
362
- if (geo.index && geo.index.array.length < 3)
363
- return false;
364
- // we might want to test if the geometry has a position buffer
365
- return true;
366
- }
367
- const tempSphere = new Sphere();
368
- const tempPlane = new Plane();
369
- const normalUpMatrix = new Matrix3();
370
- /**
371
- * @returns false if custom raycasting can not run, otherwise true
372
- */
373
- function customRaycast(mesh, raycaster, results) {
374
- const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
- if (!originalComputeIntersectionsFn) {
376
- return false;
377
- }
378
- // compute custom intersection, check if a custom method already exists
379
- let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
- if (!computeCustomIntersectionFn) {
381
- // create and bind a custom method once to the mesh object
382
- // TODO: maybe we want to add this to the prototype instead
383
- computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
- const self = this;
385
- const boundingSphere = self.geometry.boundingSphere;
386
- if (boundingSphere) {
387
- if (self instanceof GroundedSkybox) {
388
- tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
- tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
- const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
- if (point) {
392
- tempSphere.copy(boundingSphere);
393
- tempSphere.applyMatrix4(self.matrixWorld);
394
- const dir = getTempVector(point).sub(raycaster.ray.origin);
395
- const distance = dir.length();
396
- const groundProjectionFloorRadius = tempSphere.radius * .5;
397
- if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
- intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
- }
400
- return;
401
- }
402
- tempSphere.copy(boundingSphere);
403
- tempSphere.applyMatrix4(self.matrixWorld);
404
- const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
- if (point) {
406
- const dir = getTempVector(point).sub(raycaster.ray.origin);
407
- const distance = dir.length();
408
- // Ignore hits when we're inside the sphere
409
- if (distance > tempSphere.radius) {
410
- const normal = dir.clone().normalize();
411
- intersects.push({ distance: distance, point, object: self, normal });
412
- }
413
- }
414
- }
415
- };
416
- }
417
- mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
- raycaster.intersectObject(mesh, false, results);
419
- mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
- return true;
421
- }
422
- var NEMeshBVH;
423
- (function (NEMeshBVH) {
424
- function runMeshBVHRaycast(method, mesh, results, context) {
425
- if (!mesh.geometry) {
426
- return false;
427
- }
428
- // Completely prevent raycasting on object that has no position
429
- if (!mesh.geometry.hasAttribute('position')) {
430
- return false;
431
- }
432
- // The code below handles generating the mesh bvh structure that is used for raycasting
433
- // We first try to setup workers so it can run off the main thread
434
- const geom = mesh.geometry;
435
- if (mesh?.isSkinnedMesh) {
436
- const skinnedMesh = mesh;
437
- const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
- if (!skinnedMesh.staticGenerator) {
439
- loadMeshBVHLibrary();
440
- if (_StaticGeometryGenerator) {
441
- skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
- skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
- skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
- geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
- skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
- if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
- skinnedMesh.autoUpdateMeshBVH = false;
448
- }
449
- }
450
- else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
- // automatically refit the tree every 300ms
452
- const now = performance.now();
453
- const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
- if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
- skinnedMesh.bvhNeedsUpdate = false;
456
- skinnedMesh.staticGeometryLastUpdate = now;
457
- skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
- geom.boundsTree.refit();
459
- }
460
- }
461
- }
462
- else if (!geom.boundsTree) {
463
- // Try to generate the bvh on a worker
464
- if (!didSetupWorker)
465
- internalSetupWorker();
466
- let canUseWorker = true;
467
- if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
- canUseWorker = false;
469
- }
470
- else if (geom[canUseWorkerSymbol] === false) {
471
- canUseWorker = false;
472
- }
473
- else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
- || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
- canUseWorker = false;
476
- }
477
- // if we have a worker use that
478
- if (canUseWorker && _GenerateMeshBVHWorker) {
479
- if (geom[workerTaskSymbol] === undefined) {
480
- // get available worker
481
- let workerInstance = null;
482
- // if there are workers available, use one
483
- if (availableWorkers.length > 0) {
484
- const available = availableWorkers.shift();
485
- if (available && !available.running) {
486
- workerInstance = available;
487
- }
488
- }
489
- // if there are no workers available, create a new one
490
- if (!workerInstance && workerInstances.length < 3) {
491
- workerInstance = new _GenerateMeshBVHWorker();
492
- workerInstances.push(workerInstance);
493
- }
494
- if (workerInstance != null && !workerInstance.running) {
495
- const name = mesh.name;
496
- if (debugPhysics)
497
- console.log("<<<< worker start", name, workerInstance);
498
- geom[workerTaskSymbol] = "queued";
499
- performance.mark("bvh.create.start");
500
- // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
- // see https://linear.app/needle/issue/NE-5602
502
- // Additionally normal raycasts stop working if we don't clone the geometry
503
- const copy = geom.clone();
504
- try {
505
- workerInstance.generate(copy)
506
- .then(bvh => {
507
- geom[workerTaskSymbol] = "done";
508
- geom.boundsTree = bvh;
509
- })
510
- .catch(err => {
511
- geom[workerTaskSymbol] = "failed - " + err?.message;
512
- geom[canUseWorkerSymbol] = false;
513
- if (debugPhysics)
514
- console.error("Failed to generate mesh bvh on worker", err);
515
- })
516
- .finally(() => {
517
- if (debugPhysics)
518
- console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
- availableWorkers.push(workerInstance);
520
- copy.dispose();
521
- performance.mark("bvh.create.end");
522
- performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
- });
524
- }
525
- catch (err) {
526
- console.error("Failed to generate mesh bvh on worker", err);
527
- }
528
- }
529
- else {
530
- // we don't want to generate the BVH on the main thread unless workers are not supported
531
- // If all workers are currently running we need to run a "slow" raycast
532
- if (debugPhysics)
533
- console.warn("No worker available");
534
- }
535
- }
536
- }
537
- // Fallback to sync bvh generation if workers are not available
538
- else if (!isRequestingWorker || !canUseWorker) {
539
- loadMeshBVHLibrary();
540
- if (_MeshBVH) {
541
- performance.mark("bvh.create.start");
542
- geom.boundsTree = new _MeshBVH(geom);
543
- performance.mark("bvh.create.end");
544
- performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
- }
546
- }
547
- }
548
- if (method instanceof Raycaster) {
549
- const raycaster = method;
550
- // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
- // We do need to set the accelerated raycast method (bind it once)
552
- // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
- const raycastMesh = mesh.raycast;
554
- if (geom.boundsTree) {
555
- loadMeshBVHLibrary();
556
- if (_acceleratedRaycast) {
557
- // bind the raycast to the mesh
558
- if (!mesh.acceleratedRaycast) {
559
- mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
- if (debugPhysics)
561
- console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
- }
563
- mesh.raycast = mesh.acceleratedRaycast;
564
- }
565
- }
566
- else {
567
- if (debugPhysics)
568
- console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
- }
570
- const prevFirstHitOnly = raycaster.firstHitOnly;
571
- raycaster.firstHitOnly = false;
572
- raycaster.intersectObject(mesh, false, results);
573
- raycaster.firstHitOnly = prevFirstHitOnly;
574
- mesh.raycast = raycastMesh;
575
- return true;
576
- }
577
- else if (method instanceof Sphere) {
578
- const bvh = geom.boundsTree;
579
- if (bvh) {
580
- const sphere = method;
581
- // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
- invMat.copy(mesh.matrixWorld).invert();
583
- sphere.applyMatrix4(invMat);
584
- const intersects = bvh.intersectsSphere(sphere);
585
- if (intersects) {
586
- // console.log(intersects, mesh.name);
587
- const worldpos = getWorldPosition(mesh);
588
- const distance = worldpos.distanceTo(sphere.center);
589
- const intersection = new SphereIntersection(mesh, distance, worldpos);
590
- results.push(intersection);
591
- }
592
- }
593
- return true;
594
- }
595
- return false;
596
- }
597
- NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
- let didLoadMeshBVHLibrary = false;
599
- let _acceleratedRaycast = null;
600
- let _MeshBVH = null;
601
- let _StaticGeometryGenerator = null;
602
- let _computeBoundsTree = null;
603
- function loadMeshBVHLibrary() {
604
- if (didLoadMeshBVHLibrary)
605
- return;
606
- didLoadMeshBVHLibrary = true;
607
- import("three-mesh-bvh").then(res => {
608
- _acceleratedRaycast = res.acceleratedRaycast;
609
- _MeshBVH = res.MeshBVH;
610
- _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
- _computeBoundsTree = res.computeBoundsTree;
612
- }).catch(_err => {
613
- if (debugPhysics || isDevEnvironment()) {
614
- console.error("Failed to load BVH library...", _err.message);
615
- }
616
- });
617
- }
618
- const invMat = new Matrix4();
619
- /** True after the worker has been requested for the first time */
620
- let didSetupWorker = false;
621
- /** True while the worker is being requested */
622
- let isRequestingWorker = false;
623
- let _GenerateMeshBVHWorker = null;
624
- const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
- const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
- const workerInstances = [];
627
- const availableWorkers = [];
628
- function internalSetupWorker() {
629
- didSetupWorker = true;
630
- isRequestingWorker = true;
631
- // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
- import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
- .then(res => {
634
- _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
- })
636
- .catch(_err => {
637
- if (debugPhysics || isDevEnvironment()) {
638
- console.warn("Failed to setup mesh bvh worker");
639
- }
640
- })
641
- .finally(() => {
642
- isRequestingWorker = false;
643
- });
644
- }
645
- })(NEMeshBVH || (NEMeshBVH = {}));
1
+ import { getRaycastMesh } from '@needle-tools/gltf-progressive';
2
+ import { ArrayCamera, Box3, Layers, Line, Matrix3, Matrix4, Plane, Raycaster, Sphere, Vector2 } from 'three';
3
+ import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
4
+ import { isDevEnvironment } from './debug/index.js';
5
+ import { Gizmos } from './engine_gizmos.js';
6
+ import { getTempVector, getWorldPosition } from "./engine_three_utils.js";
7
+ import { getParam } from "./engine_utils.js";
8
+ const debugPhysics = getParam("debugphysics");
9
+ const layerMaskHelper = new Layers();
10
+ export class RaycastOptions {
11
+ static AllLayers = 0xFFFFFFFF;
12
+ ray;
13
+ cam;
14
+ screenPoint;
15
+ raycaster;
16
+ results;
17
+ targets;
18
+ recursive = true;
19
+ minDistance;
20
+ maxDistance;
21
+ lineThreshold;
22
+ layerMask;
23
+ ignore;
24
+ testObject;
25
+ useAcceleratedRaycast;
26
+ screenPointFromOffset(ox, oy) {
27
+ if (this.screenPoint === undefined)
28
+ this.screenPoint = new Vector2();
29
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
30
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
31
+ }
32
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
33
+ setLayer(layer) {
34
+ layerMaskHelper.set(layer);
35
+ this.layerMask = layerMaskHelper;
36
+ }
37
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
38
+ setMask(mask) {
39
+ if (!this.layerMask)
40
+ this.layerMask = new Layers();
41
+ const lm = this.layerMask;
42
+ if (lm)
43
+ lm.mask = mask;
44
+ else
45
+ this.layerMask = mask;
46
+ }
47
+ }
48
+ export class SphereIntersection {
49
+ distance;
50
+ point;
51
+ object;
52
+ constructor(object, distance, point) {
53
+ this.object = object;
54
+ this.distance = distance;
55
+ this.point = point;
56
+ }
57
+ }
58
+ export class Physics {
59
+ static _raycasting = 0;
60
+ /**
61
+ * Returns true if raycasting is currently happening
62
+ */
63
+ static get raycasting() {
64
+ return this._raycasting > 0;
65
+ }
66
+ /**@deprecated use `this.context.physics.engine.raycast` {@link IPhysicsEngine.raycast} */
67
+ raycastPhysicsFast(origin, direction = undefined, maxDistance = Infinity, solid = true) {
68
+ return this.context.physics.engine?.raycast(origin, direction, { maxDistance, solid }) ?? null;
69
+ }
70
+ /**@deprecated use `this.context.physics.engine.raycastAndGetNormal` {@link IPhysicsEngine.raycastAndGetNormal} */
71
+ raycastPhysicsFastAndGetNormal(origin, direction = undefined, maxDistance = Infinity, solid = true) {
72
+ return this.context.physics.engine?.raycastAndGetNormal(origin, direction, { maxDistance, solid }) ?? null;
73
+ }
74
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
75
+ sphereOverlapPhysics(point, radius) {
76
+ return this.context.physics.engine?.sphereOverlap(point, radius) ?? null;
77
+ }
78
+ context;
79
+ engine;
80
+ constructor(context) {
81
+ this.context = context;
82
+ }
83
+ // raycasting
84
+ raycaster = new Raycaster();
85
+ defaultRaycastOptions = new RaycastOptions();
86
+ targetBuffer = new Array(1);
87
+ defaultThresholds = {
88
+ Mesh: {},
89
+ Line: { threshold: -1 },
90
+ LOD: {},
91
+ Points: { threshold: 0 },
92
+ Sprite: {}
93
+ };
94
+ sphereResults = new Array();
95
+ sphereMask = new Layers();
96
+ sphere = new Sphere();
97
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
98
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
99
+ * @param spherePos the center of the sphere in world space
100
+ * @param radius the radius of the sphere
101
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
102
+ * @param bvh use MeshBVH for raycasting. This is faster than the default threejs raycaster but uses more memory.
103
+ * @param shouldRaycast optional callback to filter objects. Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
104
+ */
105
+ sphereOverlap(spherePos, radius, traverseChildsAfterHit = true, bvh = false, shouldRaycast = null) {
106
+ this.sphereResults.length = 0;
107
+ if (!this.context.scene)
108
+ return this.sphereResults;
109
+ const mask = this.sphereMask;
110
+ mask.enableAll();
111
+ mask.disable(2);
112
+ for (const ch of this.context.scene.children) {
113
+ this.intersectSphere(ch, spherePos, radius, mask, this.sphereResults, traverseChildsAfterHit, bvh, shouldRaycast);
114
+ }
115
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
116
+ }
117
+ raycastFromRay(ray, options = null) {
118
+ const opts = options ?? this.defaultRaycastOptions;
119
+ opts.ray = ray;
120
+ const res = this.raycast(opts);
121
+ // reset the default options ray
122
+ if (opts === this.defaultRaycastOptions)
123
+ opts.ray = undefined;
124
+ return res;
125
+ }
126
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
127
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
128
+ * Raycasting SkinnedMeshes is specially expensive.
129
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
130
+ * @param options raycast options. If null, default options will be used.
131
+ */
132
+ raycast(options = null) {
133
+ if (debugPhysics) {
134
+ performance.mark('raycast.start');
135
+ }
136
+ if (!options)
137
+ options = this.defaultRaycastOptions;
138
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
139
+ const rc = options.raycaster ?? this.raycaster;
140
+ rc.near = options.minDistance ?? 0;
141
+ rc.far = options.maxDistance ?? Infinity;
142
+ rc.params = this.defaultThresholds;
143
+ if (options.lineThreshold === undefined)
144
+ options.lineThreshold = -1;
145
+ rc.params.Line = { threshold: options.lineThreshold };
146
+ if (options.ray) {
147
+ rc.ray.copy(options.ray);
148
+ }
149
+ else {
150
+ const cam = options.cam ?? this.context.mainCamera;
151
+ if (!cam) {
152
+ if (debugPhysics)
153
+ console.error("Can not perform raycast - no main camera found");
154
+ if (this.defaultRaycastOptions.results)
155
+ this.defaultRaycastOptions.results.length = 0;
156
+ return this.defaultRaycastOptions.results ?? [];
157
+ }
158
+ const xrCam = this.context.xrCamera;
159
+ if (this.context.isInXR && xrCam instanceof ArrayCamera && xrCam.cameras.length > 0) {
160
+ rc.setFromCamera(mp, xrCam.cameras[0]);
161
+ }
162
+ else {
163
+ rc.setFromCamera(mp, cam);
164
+ }
165
+ }
166
+ let targets = options.targets;
167
+ if (!targets) {
168
+ targets = this.targetBuffer;
169
+ targets.length = 1;
170
+ targets[0] = this.context.scene;
171
+ }
172
+ let results = options.results;
173
+ if (this.defaultRaycastOptions.results)
174
+ this.defaultRaycastOptions.results.length = 0;
175
+ if (!results) {
176
+ if (!this.defaultRaycastOptions.results)
177
+ this.defaultRaycastOptions.results = new Array();
178
+ results = this.defaultRaycastOptions.results;
179
+ }
180
+ // layermask
181
+ // https://github.com/mrdoob/js/blob/master/src/core/Layers.js
182
+ if (options.layerMask !== undefined) {
183
+ if (options.layerMask instanceof Layers)
184
+ rc.layers.mask = options.layerMask.mask;
185
+ else
186
+ rc.layers.mask = options.layerMask;
187
+ }
188
+ else {
189
+ rc.layers.enableAll();
190
+ rc.layers.disable(2);
191
+ }
192
+ if (debugPhysics) {
193
+ // Gizmos.DrawRay(rc.ray.origin, rc.ray.direction, 0xff0000, .2);
194
+ console.time("raycast");
195
+ }
196
+ // shoot
197
+ results.length = 0;
198
+ Physics._raycasting++;
199
+ this.intersect(this.raycaster, targets, results, options);
200
+ results.sort((a, b) => a.distance - b.distance);
201
+ // TODO: instead of doing this we should temporerly set these objects to layer 2 during raycasting
202
+ const ignorelist = options.ignore;
203
+ if (ignorelist !== undefined && ignorelist.length > 0) {
204
+ results = results.filter(r => !ignorelist.includes(r.object));
205
+ }
206
+ Physics._raycasting--;
207
+ if (debugPhysics) {
208
+ console.timeEnd("raycast");
209
+ console.warn("#" + this.context.time.frame + ", hits:", (results?.length ? [...results] : "nothing"));
210
+ performance.mark('raycast.end');
211
+ performance.measure('raycast', 'raycast.start', 'raycast.end');
212
+ }
213
+ return results;
214
+ }
215
+ intersect(raycaster, objects, results, options) {
216
+ for (const obj of objects) {
217
+ // handle case where null or undefined object is in the scene
218
+ if (!obj)
219
+ continue;
220
+ // dont raycast invisible objects
221
+ if (obj.visible === false)
222
+ continue;
223
+ if (Gizmos.isGizmo(obj))
224
+ continue;
225
+ // dont raycast object if it's a line and the line threshold is < 0
226
+ if (options.lineThreshold !== undefined && options.lineThreshold < 0) {
227
+ if (obj instanceof Line) {
228
+ continue;
229
+ }
230
+ }
231
+ let shouldIntersectObject = true;
232
+ const mesh = obj;
233
+ const geo = mesh.geometry;
234
+ // We need to run this first because of "EventSystem.testObject" implementation
235
+ if (options.testObject) {
236
+ const testResult = options.testObject?.(obj);
237
+ if (testResult === false) {
238
+ continue;
239
+ }
240
+ else if (testResult === "continue in children") {
241
+ shouldIntersectObject = false;
242
+ }
243
+ }
244
+ if (shouldIntersectObject) {
245
+ if (!geo) {
246
+ shouldIntersectObject = false;
247
+ }
248
+ // check if the geometry is valid
249
+ else if (!canRaycastGeometry(geo)) {
250
+ shouldIntersectObject = false;
251
+ }
252
+ }
253
+ if (shouldIntersectObject) {
254
+ const raycastMesh = getRaycastMesh(obj);
255
+ if (raycastMesh)
256
+ mesh.geometry = raycastMesh;
257
+ const lastResultsCount = results.length;
258
+ let usePrecise = true;
259
+ if (options.precise === false)
260
+ usePrecise = false;
261
+ usePrecise ||= geo.getAttribute("position")?.array?.length < 64;
262
+ if (mesh instanceof GroundedSkybox) {
263
+ usePrecise = false;
264
+ }
265
+ if (!usePrecise && customRaycast(mesh, raycaster, results)) {
266
+ // did handle raycast
267
+ }
268
+ else if (options.useAcceleratedRaycast !== false) {
269
+ NEMeshBVH.runMeshBVHRaycast(raycaster, mesh, results, this.context);
270
+ }
271
+ else {
272
+ raycaster.intersectObject(mesh, false, results);
273
+ }
274
+ if (debugPhysics && results.length != lastResultsCount) {
275
+ const latestResult = results[results.length - 1];
276
+ const col = raycastMesh ? 0x88dd55 : 0x770000;
277
+ Gizmos.DrawWireSphere(latestResult.point, .1, col, 1, false);
278
+ Gizmos.DrawWireMesh({ mesh: obj, depthTest: false, duration: .2, color: col });
279
+ }
280
+ mesh.geometry = geo;
281
+ }
282
+ if (options.recursive !== false) {
283
+ this.intersect(raycaster, obj.children, results, options);
284
+ }
285
+ }
286
+ return results;
287
+ }
288
+ tempBoundingBox = new Box3();
289
+ intersectSphere(obj, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast) {
290
+ let shouldIntersectObject = obj && obj.isMesh && obj.layers.test(mask) && !Gizmos.isGizmo(obj);
291
+ shouldIntersectObject &&= obj.visible;
292
+ shouldIntersectObject &&= !(obj instanceof Line);
293
+ shouldIntersectObject &&= !(obj instanceof GroundedSkybox);
294
+ const mesh = obj;
295
+ const geo = mesh.geometry;
296
+ if (shouldIntersectObject && shouldRaycast) {
297
+ const testResult = shouldRaycast(obj);
298
+ if (testResult === false) {
299
+ return;
300
+ }
301
+ else if (testResult === "continue in children") {
302
+ shouldIntersectObject = false;
303
+ }
304
+ }
305
+ // check if geometry exists
306
+ if (!geo) {
307
+ shouldIntersectObject = false;
308
+ }
309
+ // check if the geometry is valid
310
+ else if (!canRaycastGeometry(geo)) {
311
+ shouldIntersectObject = false;
312
+ }
313
+ if (shouldIntersectObject) {
314
+ if (useBvh) {
315
+ const sphere = this.sphere;
316
+ sphere.center.copy(spherePos);
317
+ sphere.radius = radius;
318
+ const previousResults = results.length;
319
+ NEMeshBVH.runMeshBVHRaycast(this.sphere, mesh, results, this.context);
320
+ if (previousResults != results.length && !traverseChildsAfterHit) {
321
+ return;
322
+ }
323
+ }
324
+ // Classic sphere intersection test
325
+ else {
326
+ if (!geo.boundingBox)
327
+ geo.computeBoundingBox();
328
+ if (geo.boundingBox) {
329
+ if (mesh.matrixWorldNeedsUpdate)
330
+ mesh.updateWorldMatrix(false, false);
331
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
332
+ const sphere = this.sphere;
333
+ sphere.center.copy(spherePos);
334
+ sphere.radius = radius;
335
+ if (sphere.intersectsBox(test)) {
336
+ const wp = getWorldPosition(obj);
337
+ const dist = wp.distanceTo(sphere.center);
338
+ const int = new SphereIntersection(obj, dist, wp);
339
+ results.push(int);
340
+ if (!traverseChildsAfterHit)
341
+ return;
342
+ }
343
+ }
344
+ }
345
+ }
346
+ if (obj.children) {
347
+ for (const ch of obj.children) {
348
+ const len = results.length;
349
+ this.intersectSphere(ch, spherePos, radius, mask, results, traverseChildsAfterHit, useBvh, shouldRaycast);
350
+ if (len != results.length && !traverseChildsAfterHit)
351
+ return;
352
+ }
353
+ }
354
+ }
355
+ }
356
+ /**
357
+ * See https://linear.app/needle/issue/NE-5524
358
+ * @returns true if the geometry can be raycasted
359
+ */
360
+ function canRaycastGeometry(geo) {
361
+ // if the geometry has an index buffer but no indices, we can't raycast
362
+ if (geo.index && geo.index.array.length < 3)
363
+ return false;
364
+ // we might want to test if the geometry has a position buffer
365
+ return true;
366
+ }
367
+ const tempSphere = new Sphere();
368
+ const tempPlane = new Plane();
369
+ const normalUpMatrix = new Matrix3();
370
+ /**
371
+ * @returns false if custom raycasting can not run, otherwise true
372
+ */
373
+ function customRaycast(mesh, raycaster, results) {
374
+ const originalComputeIntersectionsFn = mesh["_computeIntersections"];
375
+ if (!originalComputeIntersectionsFn) {
376
+ return false;
377
+ }
378
+ // compute custom intersection, check if a custom method already exists
379
+ let computeCustomIntersectionFn = mesh["_computeIntersections:Needle"];
380
+ if (!computeCustomIntersectionFn) {
381
+ // create and bind a custom method once to the mesh object
382
+ // TODO: maybe we want to add this to the prototype instead
383
+ computeCustomIntersectionFn = mesh["_computeIntersections:Needle"] = function (raycaster, intersects, _rayLocalSpace) {
384
+ const self = this;
385
+ const boundingSphere = self.geometry.boundingSphere;
386
+ if (boundingSphere) {
387
+ if (self instanceof GroundedSkybox) {
388
+ tempPlane.setFromNormalAndCoplanarPoint(getTempVector(0, 1, 0), getTempVector(0, -self.position.y, 0));
389
+ tempPlane.applyMatrix4(self.matrixWorld, normalUpMatrix);
390
+ const point = raycaster.ray.intersectPlane(tempPlane, getTempVector());
391
+ if (point) {
392
+ tempSphere.copy(boundingSphere);
393
+ tempSphere.applyMatrix4(self.matrixWorld);
394
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
395
+ const distance = dir.length();
396
+ const groundProjectionFloorRadius = tempSphere.radius * .5;
397
+ if (distance < groundProjectionFloorRadius) // make sure we're inside the sphere
398
+ intersects.push({ distance: distance, point, object: self, normal: tempPlane.normal.clone() });
399
+ }
400
+ return;
401
+ }
402
+ tempSphere.copy(boundingSphere);
403
+ tempSphere.applyMatrix4(self.matrixWorld);
404
+ const point = raycaster.ray.intersectSphere(tempSphere, getTempVector());
405
+ if (point) {
406
+ const dir = getTempVector(point).sub(raycaster.ray.origin);
407
+ const distance = dir.length();
408
+ // Ignore hits when we're inside the sphere
409
+ if (distance > tempSphere.radius) {
410
+ const normal = dir.clone().normalize();
411
+ intersects.push({ distance: distance, point, object: self, normal });
412
+ }
413
+ }
414
+ }
415
+ };
416
+ }
417
+ mesh["_computeIntersections"] = computeCustomIntersectionFn;
418
+ raycaster.intersectObject(mesh, false, results);
419
+ mesh["_computeIntersections"] = originalComputeIntersectionsFn;
420
+ return true;
421
+ }
422
+ var NEMeshBVH;
423
+ (function (NEMeshBVH) {
424
+ function runMeshBVHRaycast(method, mesh, results, context) {
425
+ if (!mesh.geometry) {
426
+ return false;
427
+ }
428
+ // Completely prevent raycasting on object that has no position
429
+ if (!mesh.geometry.hasAttribute('position')) {
430
+ return false;
431
+ }
432
+ // The code below handles generating the mesh bvh structure that is used for raycasting
433
+ // We first try to setup workers so it can run off the main thread
434
+ const geom = mesh.geometry;
435
+ if (mesh?.isSkinnedMesh) {
436
+ const skinnedMesh = mesh;
437
+ const skinnedMeshBVHNeedsUpdate = skinnedMesh.bvhNeedsUpdate;
438
+ if (!skinnedMesh.staticGenerator) {
439
+ loadMeshBVHLibrary();
440
+ if (_StaticGeometryGenerator) {
441
+ skinnedMesh.staticGenerator = new _StaticGeometryGenerator(mesh);
442
+ skinnedMesh.staticGenerator.applyWorldTransforms = false;
443
+ skinnedMesh.staticGeometry = skinnedMesh.staticGenerator.generate();
444
+ geom.boundsTree = _computeBoundsTree?.call(skinnedMesh.staticGeometry);
445
+ skinnedMesh.staticGeometryLastUpdate = performance.now() + Math.random() * 200;
446
+ if (skinnedMesh.autoUpdateMeshBVH === undefined)
447
+ skinnedMesh.autoUpdateMeshBVH = false;
448
+ }
449
+ }
450
+ else if (geom.boundsTree && (skinnedMesh.autoUpdateMeshBVH === true || skinnedMeshBVHNeedsUpdate === true)) {
451
+ // automatically refit the tree every 300ms
452
+ const now = performance.now();
453
+ const timeSinceLastUpdate = now - skinnedMesh.staticGeometryLastUpdate;
454
+ if (skinnedMeshBVHNeedsUpdate || timeSinceLastUpdate > 100) {
455
+ skinnedMesh.bvhNeedsUpdate = false;
456
+ skinnedMesh.staticGeometryLastUpdate = now;
457
+ skinnedMesh.staticGenerator?.generate(skinnedMesh.staticGeometry);
458
+ geom.boundsTree.refit();
459
+ }
460
+ }
461
+ }
462
+ else if (!geom.boundsTree) {
463
+ // Try to generate the bvh on a worker
464
+ if (!didSetupWorker)
465
+ internalSetupWorker();
466
+ let canUseWorker = true;
467
+ if (context.xr) { // < in XR for some reason sometimes geometry (controllers) are broken - maybe this is not exclusive to controller geometry
468
+ canUseWorker = false;
469
+ }
470
+ else if (geom[canUseWorkerSymbol] === false) {
471
+ canUseWorker = false;
472
+ }
473
+ else if (geom.getAttribute('position')?.["isInterleavedBufferAttribute"]
474
+ || geom.index && geom.index?.["isInterleavedBufferAttribute"]) {
475
+ canUseWorker = false;
476
+ }
477
+ // if we have a worker use that
478
+ if (canUseWorker && _GenerateMeshBVHWorker) {
479
+ if (geom[workerTaskSymbol] === undefined) {
480
+ // get available worker
481
+ let workerInstance = null;
482
+ // if there are workers available, use one
483
+ if (availableWorkers.length > 0) {
484
+ const available = availableWorkers.shift();
485
+ if (available && !available.running) {
486
+ workerInstance = available;
487
+ }
488
+ }
489
+ // if there are no workers available, create a new one
490
+ if (!workerInstance && workerInstances.length < 3) {
491
+ workerInstance = new _GenerateMeshBVHWorker();
492
+ workerInstances.push(workerInstance);
493
+ }
494
+ if (workerInstance != null && !workerInstance.running) {
495
+ const name = mesh.name;
496
+ if (debugPhysics)
497
+ console.log("<<<< worker start", name, workerInstance);
498
+ geom[workerTaskSymbol] = "queued";
499
+ performance.mark("bvh.create.start");
500
+ // If we don't clone the buffer geometry here we will get a "Transferable ArrayBuffer" error
501
+ // see https://linear.app/needle/issue/NE-5602
502
+ // Additionally normal raycasts stop working if we don't clone the geometry
503
+ const copy = geom.clone();
504
+ try {
505
+ workerInstance.generate(copy)
506
+ .then(bvh => {
507
+ geom[workerTaskSymbol] = "done";
508
+ geom.boundsTree = bvh;
509
+ })
510
+ .catch(err => {
511
+ geom[workerTaskSymbol] = "failed - " + err?.message;
512
+ geom[canUseWorkerSymbol] = false;
513
+ if (debugPhysics)
514
+ console.error("Failed to generate mesh bvh on worker", err);
515
+ })
516
+ .finally(() => {
517
+ if (debugPhysics)
518
+ console.log(">>>>> worker done", name, { hasBoundsTre: geom.boundsTree != undefined });
519
+ availableWorkers.push(workerInstance);
520
+ copy.dispose();
521
+ performance.mark("bvh.create.end");
522
+ performance.measure("bvh.create (worker)", "bvh.create.start", "bvh.create.end");
523
+ });
524
+ }
525
+ catch (err) {
526
+ console.error("Failed to generate mesh bvh on worker", err);
527
+ }
528
+ }
529
+ else {
530
+ // we don't want to generate the BVH on the main thread unless workers are not supported
531
+ // If all workers are currently running we need to run a "slow" raycast
532
+ if (debugPhysics)
533
+ console.warn("No worker available");
534
+ }
535
+ }
536
+ }
537
+ // Fallback to sync bvh generation if workers are not available
538
+ else if (!isRequestingWorker || !canUseWorker) {
539
+ loadMeshBVHLibrary();
540
+ if (_MeshBVH) {
541
+ performance.mark("bvh.create.start");
542
+ geom.boundsTree = new _MeshBVH(geom);
543
+ performance.mark("bvh.create.end");
544
+ performance.measure("bvh.create", "bvh.create.start", "bvh.create.end");
545
+ }
546
+ }
547
+ }
548
+ if (method instanceof Raycaster) {
549
+ const raycaster = method;
550
+ // Skinned meshes work when we disable applyWorldTransform in the generator (see applyWorldTransforms = false above)
551
+ // We do need to set the accelerated raycast method (bind it once)
552
+ // We could also override it on the prototype - not sure if it's more performant but then it would always run
553
+ const raycastMesh = mesh.raycast;
554
+ if (geom.boundsTree) {
555
+ loadMeshBVHLibrary();
556
+ if (_acceleratedRaycast) {
557
+ // bind the raycast to the mesh
558
+ if (!mesh.acceleratedRaycast) {
559
+ mesh.acceleratedRaycast = _acceleratedRaycast.bind(mesh);
560
+ if (debugPhysics)
561
+ console.debug(`Physics: bind acceleratedRaycast fn to \"${mesh.name}\"`);
562
+ }
563
+ mesh.raycast = mesh.acceleratedRaycast;
564
+ }
565
+ }
566
+ else {
567
+ if (debugPhysics)
568
+ console.warn("No bounds tree found for mesh", mesh.name, { workerTask: geom[workerTaskSymbol], hasAcceleratedRaycast: _acceleratedRaycast != null });
569
+ }
570
+ const prevFirstHitOnly = raycaster.firstHitOnly;
571
+ raycaster.firstHitOnly = false;
572
+ raycaster.intersectObject(mesh, false, results);
573
+ raycaster.firstHitOnly = prevFirstHitOnly;
574
+ mesh.raycast = raycastMesh;
575
+ return true;
576
+ }
577
+ else if (method instanceof Sphere) {
578
+ const bvh = geom.boundsTree;
579
+ if (bvh) {
580
+ const sphere = method;
581
+ // Gizmos.DrawWireSphere(sphere.center, sphere.radius, 0xdddd00, 1, false);
582
+ invMat.copy(mesh.matrixWorld).invert();
583
+ sphere.applyMatrix4(invMat);
584
+ const intersects = bvh.intersectsSphere(sphere);
585
+ if (intersects) {
586
+ // console.log(intersects, mesh.name);
587
+ const worldpos = getWorldPosition(mesh);
588
+ const distance = worldpos.distanceTo(sphere.center);
589
+ const intersection = new SphereIntersection(mesh, distance, worldpos);
590
+ results.push(intersection);
591
+ }
592
+ }
593
+ return true;
594
+ }
595
+ return false;
596
+ }
597
+ NEMeshBVH.runMeshBVHRaycast = runMeshBVHRaycast;
598
+ let didLoadMeshBVHLibrary = false;
599
+ let _acceleratedRaycast = null;
600
+ let _MeshBVH = null;
601
+ let _StaticGeometryGenerator = null;
602
+ let _computeBoundsTree = null;
603
+ function loadMeshBVHLibrary() {
604
+ if (didLoadMeshBVHLibrary)
605
+ return;
606
+ didLoadMeshBVHLibrary = true;
607
+ import("three-mesh-bvh").then(res => {
608
+ _acceleratedRaycast = res.acceleratedRaycast;
609
+ _MeshBVH = res.MeshBVH;
610
+ _StaticGeometryGenerator = res.StaticGeometryGenerator;
611
+ _computeBoundsTree = res.computeBoundsTree;
612
+ }).catch(_err => {
613
+ if (debugPhysics || isDevEnvironment()) {
614
+ console.error("Failed to load BVH library...", _err.message);
615
+ }
616
+ });
617
+ }
618
+ const invMat = new Matrix4();
619
+ /** True after the worker has been requested for the first time */
620
+ let didSetupWorker = false;
621
+ /** True while the worker is being requested */
622
+ let isRequestingWorker = false;
623
+ let _GenerateMeshBVHWorker = null;
624
+ const workerTaskSymbol = Symbol("Needle:MeshBVH-Worker");
625
+ const canUseWorkerSymbol = Symbol("Needle:MeshBVH-CanUseWorker");
626
+ const workerInstances = [];
627
+ const availableWorkers = [];
628
+ function internalSetupWorker() {
629
+ didSetupWorker = true;
630
+ isRequestingWorker = true;
631
+ // Using local worker. see https://github.com/gkjohnson/three-mesh-bvh/issues/636#issuecomment-2209571751
632
+ import("./physics/workers/mesh-bvh/GenerateMeshBVHWorker.js")
633
+ .then(res => {
634
+ _GenerateMeshBVHWorker = res.GenerateMeshBVHWorker;
635
+ })
636
+ .catch(_err => {
637
+ if (debugPhysics || isDevEnvironment()) {
638
+ console.warn("Failed to setup mesh bvh worker");
639
+ }
640
+ })
641
+ .finally(() => {
642
+ isRequestingWorker = false;
643
+ });
644
+ }
645
+ })(NEMeshBVH || (NEMeshBVH = {}));
646
646
  //# sourceMappingURL=engine_physics.js.map