@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
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  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,647 +1,647 @@
1
- import { Object3D } from "three";
2
-
3
- import { getParam } from "../../../../../engine/engine_utils.js";
4
- import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
- import type { RegisteredAnimationInfo } from "./../Animation.js";
6
- import { BehaviorExtension } from "./Behaviour.js";
7
-
8
- const debug = getParam("debugusdz");
9
-
10
- // TODO: rename to usdz element
11
- export interface IBehaviorElement {
12
- id: string;
13
- writeTo(document: USDDocument, writer: USDWriter);
14
- }
15
-
16
- export class BehaviorModel {
17
-
18
- static global_id: number = 0;
19
- id: string;
20
- trigger: IBehaviorElement | IBehaviorElement[];
21
- action: IBehaviorElement;
22
- exclusive: boolean = false;
23
-
24
- makeExclusive(exclusive: boolean): BehaviorModel {
25
- this.exclusive = exclusive;
26
- return this;
27
- }
28
-
29
- constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
- this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
- this.trigger = trigger;
32
- this.action = action;
33
-
34
- // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
- // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
- // when the stage length is reached...
37
- // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
- // once any parent is set to "ignore", which is different than what's in the documentation.
39
- /*
40
- if (trigger instanceof TriggerModel) {
41
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
- const wrapper = ActionBuilder.sequence(action);
43
- wrapper.multiplePerformOperation = "ignore";
44
- this.action = wrapper;
45
- }
46
- }
47
- */
48
- // Another idea: we let actions run forever by appending a waitAction to them
49
- // Also doesn't seem to work... the scene start action still runs again
50
- /*
51
- if (trigger instanceof TriggerModel) {
52
- if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
- const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
- this.action = wrapper;
55
- }
56
- }
57
- */
58
- }
59
-
60
- writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
- if (!this.trigger || !this.action) return;
62
- writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
- let triggerString = "";
64
- if (Array.isArray(this.trigger)) {
65
- triggerString = "[";
66
- for (let i = 0; i < this.trigger.length; i++) {
67
- const tr = this.trigger[i];
68
- triggerString += "<" + tr.id + ">";
69
- if (i + 1 < this.trigger.length) triggerString += ", ";
70
- }
71
- triggerString += "]";
72
- }
73
- else
74
- triggerString = `<${this.trigger.id}>`;
75
-
76
- writer.appendLine(`rel triggers = ${triggerString}`);
77
- writer.appendLine(`rel actions = <${this.action.id}>`);
78
- writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
- writer.appendLine();
80
- if (Array.isArray(this.trigger)) {
81
- for (const trigger of this.trigger) {
82
- trigger.writeTo(document, writer);
83
- writer.appendLine();
84
- }
85
- }
86
- else
87
- this.trigger.writeTo(document, writer);
88
- writer.appendLine();
89
- this.action.writeTo(document, writer);
90
- writer.closeBlock();
91
- }
92
- }
93
-
94
-
95
- export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
-
97
- const addedStrings = new Set<string>();
98
- /** called to resolve target objects to usdz paths */
99
- function resolve(targetObject: Target, document: USDDocument): string {
100
- let result: string = "";
101
- if (Array.isArray(targetObject)) {
102
- addedStrings.clear();
103
- let str = "[ ";
104
- for (let i = 0; i < targetObject.length; i++) {
105
- let obj = targetObject[i];
106
- if (!obj) {
107
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
- continue;
109
- }
110
- if (typeof obj === "string") {
111
- if (addedStrings.has(obj)) continue;
112
- str += obj;
113
- addedStrings.add(obj);
114
- }
115
- else if (typeof obj === "object") {
116
- //@ts-ignore
117
- if (obj.isObject3D) {
118
- //@ts-ignore
119
- obj = document.findById(obj.uuid);
120
- if (!obj) {
121
- console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
- continue;
123
- }
124
- }
125
- const res = (obj as any).getPath?.call(obj) as string;
126
- if (addedStrings.has(res)) continue;
127
- // console.log(str, res, addedStrings)
128
- str += res;
129
- addedStrings.add(res);
130
- }
131
- if (i + 1 < targetObject.length) str += ", ";
132
- }
133
- str += " ]";
134
- result = str;
135
- addedStrings.clear();
136
- }
137
- else if (typeof targetObject === "object") {
138
- const sourceObject = targetObject;
139
- //@ts-ignore
140
- if (sourceObject.isObject3D) {
141
- //@ts-ignore
142
- targetObject = document.findById(sourceObject.uuid);
143
- }
144
- if (!targetObject) {
145
- console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
- throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
- }
148
- result = (targetObject as any).getPath?.call(targetObject) as string;
149
- }
150
-
151
- return result;
152
- }
153
-
154
- export class TriggerModel implements IBehaviorElement {
155
- static global_id: number = 0;
156
-
157
- id: string;
158
- targetId?: string | Target;
159
- tokenId?: string;
160
- type?: string;
161
- distance?: number;
162
-
163
- constructor(targetId?: string | Target, id?: string) {
164
- if (targetId) this.targetId = targetId;
165
- if (id) this.id = id;
166
- else this.id = "Trigger_" + TriggerModel.global_id++;
167
- }
168
-
169
- writeTo(document: USDDocument, writer: USDWriter) {
170
- writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
- if (this.targetId) {
172
- if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
- writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
- }
175
- if (this.tokenId)
176
- writer.appendLine(`token info:id = "${this.tokenId}"`);
177
- if (this.type)
178
- writer.appendLine(`token type = "${this.type}"`);
179
- if (typeof this.distance === "number")
180
- writer.appendLine(`double distance = ${this.distance}`);
181
- writer.closeBlock();
182
- }
183
- }
184
-
185
- /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
- (by default, only indirect interactions are allowed) */
187
- function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
- const empty = USDObject.createEmpty();
189
- empty.name = "InputTarget_" + empty.name;
190
- empty.displayName = undefined;
191
- empty.type = "RealityKitComponent";
192
- empty.onSerialize = (writer: USDWriter) => {
193
- writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
- writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
- writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
- };
197
- model.add(empty);
198
- }
199
-
200
- export class TriggerBuilder {
201
-
202
- private static __sceneStartTrigger?: TriggerModel;
203
-
204
- static sceneStartTrigger(): TriggerModel {
205
- if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
- const trigger = new TriggerModel(undefined, "SceneStart");
207
- trigger.tokenId = "SceneTransition";
208
- trigger.type = "enter";
209
- this.__sceneStartTrigger = trigger;
210
- return trigger;
211
- }
212
-
213
- /** Trigger that fires when an object has been tapped/clicked.
214
- * @param targetObject The object or list of objects that can be interacted with.
215
- * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
- static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
- const trigger = new TriggerModel(targetObject);
218
- if (Array.isArray(targetObject) && targetObject.length > 1) {
219
- for (const obj of targetObject) {
220
- if (!(obj instanceof USDObject)) continue;
221
- addInputTargetComponent(obj, inputMode);
222
- }
223
- }
224
- else {
225
- if (targetObject instanceof USDObject) {
226
- addInputTargetComponent(targetObject, inputMode);
227
- }
228
- }
229
- trigger.tokenId = "TapGesture";
230
- return trigger;
231
- }
232
-
233
- static isTapTrigger(trigger?: TriggerModel) {
234
- return trigger?.tokenId === "TapGesture";
235
- }
236
-
237
- static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
- const trigger = new TriggerModel(targetObject);
239
- trigger.tokenId = "ProximityToCamera";
240
- trigger.distance = distance;
241
- return trigger;
242
- }
243
- }
244
-
245
- export class GroupActionModel implements IBehaviorElement {
246
-
247
- static global_id: number = 0;
248
- static getId(): number {
249
- return this.global_id++;
250
- }
251
-
252
- id: string;
253
- actions: IBehaviorElement[];
254
- loops: number = 0;
255
- performCount: number = 1;
256
- type: string = "serial";
257
- multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
-
259
- constructor(id: string, actions: IBehaviorElement[]) {
260
- this.id = id;
261
- this.actions = actions;
262
- }
263
-
264
- addAction(el: IBehaviorElement): GroupActionModel {
265
- this.actions.push(el);
266
- return this;
267
- }
268
-
269
- makeParallel(): GroupActionModel {
270
- this.type = "parallel";
271
- return this;
272
- }
273
-
274
- makeSequence(): GroupActionModel {
275
- this.type = "serial";
276
- return this;
277
- }
278
-
279
- makeLooping() {
280
- this.loops = 1;
281
- this.performCount = 0;
282
- return this;
283
- }
284
-
285
- makeRepeat(count: number) {
286
- this.performCount = count;
287
- return this;
288
- }
289
-
290
- writeTo(document: USDDocument, writer: USDWriter) {
291
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
- writer.beginArray("rel actions");
293
- for (const act of this.actions) {
294
- if (!act) continue;
295
- const isLast = act === this.actions[this.actions.length - 1];
296
- writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
- }
298
- writer.closeArray();
299
- writer.appendLine();
300
-
301
- writer.appendLine(`token info:id = "Group"`);
302
- writer.appendLine(`bool loops = ${this.loops}`);
303
- writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
- writer.appendLine(`token type = "${this.type}"`);
305
- if (typeof this.multiplePerformOperation === "string") {
306
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
- }
308
-
309
- writer.appendLine();
310
-
311
- for (const act of this.actions) {
312
- if (!act) continue;
313
- act.writeTo(document, writer);
314
- writer.appendLine();
315
- }
316
-
317
- writer.closeBlock();
318
- }
319
- }
320
-
321
- /** @internal */
322
- export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
-
324
- /** @internal */
325
- export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
-
327
- /** @internal */
328
- export type MotionStyle = "basic";
329
-
330
- /** @internal */
331
- export type Space = "relative" | "absolute";
332
-
333
- /** @internal */
334
- export type PlayAction = "play" | "pause" | "stop";
335
-
336
- /** @internal */
337
- export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
-
339
- /** @internal */
340
- export type VisibilityMode = "show" | "hide";
341
-
342
- // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
- /** @internal */
344
- export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
-
346
- /** @internal */
347
- export type EaseType = "none" | "in" | "out" | "inout";
348
-
349
- export class ActionModel implements IBehaviorElement {
350
-
351
- private static global_id: number = 0;
352
-
353
- id: string;
354
- tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
- affectedObjects?: string | Target;
356
- easeType?: EaseType;;
357
- motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
- duration?: number;
359
- moveDistance?: number;
360
- style?: MotionStyle;
361
- type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
- front?: Vec3;
363
- up?: Vec3;
364
- start?: number;
365
- animationSpeed?: number;
366
- reversed?: boolean;
367
- pingPong?: boolean;
368
- xFormTarget?: Target | string;
369
- audio?: string;
370
- gain?: number;
371
- auralMode?: AuralMode;
372
- multiplePerformOperation?: MultiplePerformOperation;
373
- velocity?: Vec3;
374
-
375
- // extra info written as comment at the beginning of the action
376
- comment?: string;
377
- animationName?: string;
378
-
379
- clone(): ActionModel {
380
- const copy = new ActionModel();
381
- const id = copy.id;
382
- Object.assign(copy, this);
383
- copy.id = id;
384
- return copy;
385
- }
386
-
387
- constructor(affectedObjects?: string | Target, id?: string) {
388
- if (affectedObjects) this.affectedObjects = affectedObjects;
389
- if (id) this.id = id;
390
- else this.id = "Action";
391
- this.id += "_" + ActionModel.global_id++;
392
- }
393
-
394
- writeTo(document: USDDocument, writer: USDWriter) {
395
- writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
- if (this.comment)
397
- writer.appendLine(`# ${this.comment}`);
398
- if (this.affectedObjects) {
399
- if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
- writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
- }
402
- if (typeof this.duration === "number") {
403
- if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
- writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
- }
406
- else {
407
- writer.appendLine(`double duration = ${this.duration} `);
408
- }
409
- }
410
- if (this.easeType)
411
- writer.appendLine(`token easeType = "${this.easeType}"`);
412
- if (this.tokenId)
413
- writer.appendLine(`token info:id = "${this.tokenId}"`);
414
- if (this.tokenId === "ChangeScene")
415
- writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
- if (this.motionType !== undefined)
417
- writer.appendLine(`token motionType = "${this.motionType}"`);
418
- if (typeof this.moveDistance === "number")
419
- writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
- if (this.style)
421
- writer.appendLine(`token style = "${this.style}"`);
422
- if (this.type)
423
- writer.appendLine(`token type = "${this.type}"`);
424
- if (this.front)
425
- writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
- if (this.up)
427
- writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
- if (typeof this.start === "number") {
429
- writer.appendLine(`double start = ${this.start} `);
430
- }
431
- if (typeof this.animationSpeed === "number") {
432
- writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
- }
434
- if (typeof this.reversed === "boolean") {
435
- writer.appendLine(`bool reversed = ${this.reversed}`)
436
- }
437
- if (typeof this.pingPong === "boolean") {
438
- writer.appendLine(`bool reverses = ${this.pingPong}`)
439
- }
440
- if (this.xFormTarget) {
441
- if (typeof this.xFormTarget !== "string")
442
- this.xFormTarget = resolve(this.xFormTarget, document);
443
- writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
- }
445
- if (typeof this.audio === "string") {
446
- writer.appendLine(`asset audio = @${this.audio}@`);
447
- }
448
- if (typeof this.gain ==="number") {
449
- writer.appendLine(`double gain = ${this.gain}`);
450
- }
451
- if (typeof this.auralMode === "string") {
452
- writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
- }
454
- if (typeof this.multiplePerformOperation === "string") {
455
- writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
- }
457
- if (typeof this.velocity === "object") {
458
- writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
- }
460
- writer.closeBlock();
461
- }
462
- }
463
-
464
- class Vec3 {
465
- x: number = 0;
466
- y: number = 0;
467
- z: number = 0;
468
-
469
- constructor(x: number, y: number, z: number) {
470
- this.x = x;
471
- this.y = y;
472
- this.z = z;
473
- }
474
-
475
- static get up(): Vec3 {
476
- return new Vec3(0, 1, 0);
477
- }
478
-
479
- static get right(): Vec3 {
480
- return new Vec3(1, 0, 0);
481
- }
482
-
483
- static get forward(): Vec3 {
484
- return new Vec3(0, 0, 1);
485
- }
486
-
487
- static get back(): Vec3 {
488
- return new Vec3(0, 0, -1);
489
- }
490
-
491
- static get zero(): Vec3 {
492
- return new Vec3(0, 0, 0);
493
- }
494
- }
495
-
496
- export class ActionBuilder {
497
-
498
- static sequence(...params: IBehaviorElement[]) {
499
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
- return group.makeSequence();
501
- }
502
-
503
- static parallel(...params: IBehaviorElement[]) {
504
- const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
- return group.makeParallel();
506
- }
507
-
508
- static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
- const act = new ActionModel(targetObject);
510
- act.tokenId = "Visibility";
511
- act.type = show ? "show" : "hide";
512
- act.duration = duration;
513
-
514
- act.style = "basic";
515
- act.motionType = "none"; // only VisibilityActionMotionType allowed
516
- act.moveDistance = 0;
517
- act.easeType = "none";
518
- return act;
519
- }
520
-
521
- /**
522
- * creates an action that plays an animation
523
- * @param start offset in seconds!
524
- * @param duration in seconds! 0 means play to end
525
- */
526
- static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
- const act = new ActionModel(targetObject);
528
- act.tokenId = "StartAnimation";
529
-
530
- /*
531
- if (targetObject instanceof USDObject) {
532
- act.cachedTargetObject = targetObject;
533
- // try to retarget the animation – this improves animation playback with overlapping roots.
534
- act.affectedObjects = anim.nearestAnimatedRoot;
535
- }
536
- */
537
-
538
- const start = anim.start;
539
- const duration = anim.duration;
540
- const animationSpeed = anim.speed;
541
- const animationName = anim.clipName;
542
-
543
- act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
- act.animationName = animationName;
545
-
546
- // start is time in seconds, the documentation is not right here
547
- act.start = start;
548
- // duration of 0 is play to end
549
- act.duration = duration;
550
- act.animationSpeed = animationSpeed;
551
- act.reversed = reversed;
552
- act.pingPong = pingPong;
553
- act.multiplePerformOperation = "allow";
554
- if (reversed) {
555
- act.start -= duration;
556
- //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
- }
558
- if (pingPong) {
559
- act.pingPong = false;
560
- const back = act.clone();
561
- back.reversed = !reversed;
562
- back.start = act.start;
563
- if (back.reversed) {
564
- back.start -= duration;
565
- }
566
- const group = ActionBuilder.sequence(act, back);
567
- return group;
568
- }
569
- // if (debug) console.log("Start Animation Action", act);
570
- return act;
571
- }
572
-
573
- static waitAction(duration: number): ActionModel {
574
- const act = new ActionModel();
575
- act.tokenId = "Wait";
576
- act.duration = duration;
577
- act.motionType = undefined;
578
- return act;
579
- }
580
-
581
- static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
- const act = new ActionModel(targets);
583
- act.tokenId = "LookAtCamera";
584
- act.duration = duration === undefined ? 9999999999999 : duration;
585
- act.front = front ?? Vec3.forward;
586
- // 0,0,0 is a special case for "free look"
587
- // 0,1,0 is for "y-locked look-at"
588
- act.up = up ?? Vec3.up;
589
- return act;
590
- }
591
-
592
- static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
- const act = new ActionModel(targets);
594
- act.tokenId = "Emphasize";
595
- act.duration = duration;
596
- act.style = style ?? "basic";
597
- act.motionType = motionType;
598
- act.moveDistance = moveDistance;
599
- return act;
600
- }
601
-
602
- static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
- const act = new ActionModel(targets);
604
- act.tokenId = "Transform";
605
- act.duration = duration;
606
- // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
- act.duration = Math.max(0.000001, duration);
608
- act.type = transformType;
609
- act.easeType = duration > 0 ? easeType : "none";
610
- if (Array.isArray(transformTarget)) {
611
- console.error("Transform target must not be an array", transformTarget);
612
- }
613
- act.xFormTarget = transformTarget;
614
- return act;
615
- }
616
-
617
- static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
- const act = new ActionModel(targets);
619
- act.tokenId = "Audio";
620
- act.type = type;
621
- act.audio = audio;
622
- act.gain = gain;
623
- act.auralMode = auralMode;
624
- act.multiplePerformOperation = "allow";
625
- return act;
626
- }
627
-
628
- // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
- static impulseAction(targets: Target, velocity: Vec3) {
630
- const act = new ActionModel(targets);
631
- act.tokenId = "Impulse";
632
- act.velocity = velocity;
633
- return act;
634
- }
635
-
636
- // Currently doesn't work on VisionOS, see FB13761990
637
- /*
638
- static reloadSceneAction() {
639
- const act = new ActionModel();
640
- act.tokenId = "ChangeScene";
641
- // rel scene = ... is implicit since we only allow one scene right now
642
- return act;
643
- }
644
- */
645
- }
646
-
1
+ import { Object3D } from "three";
2
+
3
+ import { getParam } from "../../../../../engine/engine_utils.js";
4
+ import { makeNameSafeForUSD,USDDocument, USDObject, USDWriter } from "../../ThreeUSDZExporter.js";
5
+ import type { RegisteredAnimationInfo } from "./../Animation.js";
6
+ import { BehaviorExtension } from "./Behaviour.js";
7
+
8
+ const debug = getParam("debugusdz");
9
+
10
+ // TODO: rename to usdz element
11
+ export interface IBehaviorElement {
12
+ id: string;
13
+ writeTo(document: USDDocument, writer: USDWriter);
14
+ }
15
+
16
+ export class BehaviorModel {
17
+
18
+ static global_id: number = 0;
19
+ id: string;
20
+ trigger: IBehaviorElement | IBehaviorElement[];
21
+ action: IBehaviorElement;
22
+ exclusive: boolean = false;
23
+
24
+ makeExclusive(exclusive: boolean): BehaviorModel {
25
+ this.exclusive = exclusive;
26
+ return this;
27
+ }
28
+
29
+ constructor(id: string, trigger: IBehaviorElement | IBehaviorElement[], action: IBehaviorElement) {
30
+ this.id = "Behavior_" + makeNameSafeForUSD(id) + "_" + BehaviorModel.global_id++;
31
+ this.trigger = trigger;
32
+ this.action = action;
33
+
34
+ // Special case: SceneTransition enter triggers should never run multiple times, even if the stage loops.
35
+ // There seems to have been a change in behavior in iOS, where SceneTransition enter runs even
36
+ // when the stage length is reached...
37
+ // BUT unfortunately it looks like child groups are also ignored then, and their own loops stop working
38
+ // once any parent is set to "ignore", which is different than what's in the documentation.
39
+ /*
40
+ if (trigger instanceof TriggerModel) {
41
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
42
+ const wrapper = ActionBuilder.sequence(action);
43
+ wrapper.multiplePerformOperation = "ignore";
44
+ this.action = wrapper;
45
+ }
46
+ }
47
+ */
48
+ // Another idea: we let actions run forever by appending a waitAction to them
49
+ // Also doesn't seem to work... the scene start action still runs again
50
+ /*
51
+ if (trigger instanceof TriggerModel) {
52
+ if (trigger.tokenId === "SceneTransition" && trigger.type === "enter") {
53
+ const wrapper = ActionBuilder.sequence(action, ActionBuilder.waitAction(9999999999));
54
+ this.action = wrapper;
55
+ }
56
+ }
57
+ */
58
+ }
59
+
60
+ writeTo(_ext: BehaviorExtension, document: USDDocument, writer: USDWriter) {
61
+ if (!this.trigger || !this.action) return;
62
+ writer.beginBlock(`def Preliminary_Behavior "${this.id}"`);
63
+ let triggerString = "";
64
+ if (Array.isArray(this.trigger)) {
65
+ triggerString = "[";
66
+ for (let i = 0; i < this.trigger.length; i++) {
67
+ const tr = this.trigger[i];
68
+ triggerString += "<" + tr.id + ">";
69
+ if (i + 1 < this.trigger.length) triggerString += ", ";
70
+ }
71
+ triggerString += "]";
72
+ }
73
+ else
74
+ triggerString = `<${this.trigger.id}>`;
75
+
76
+ writer.appendLine(`rel triggers = ${triggerString}`);
77
+ writer.appendLine(`rel actions = <${this.action.id}>`);
78
+ writer.appendLine(`uniform bool exclusive = ${this.exclusive ? 1 : 0}`); // Apple uses 0 and 1 for bools
79
+ writer.appendLine();
80
+ if (Array.isArray(this.trigger)) {
81
+ for (const trigger of this.trigger) {
82
+ trigger.writeTo(document, writer);
83
+ writer.appendLine();
84
+ }
85
+ }
86
+ else
87
+ this.trigger.writeTo(document, writer);
88
+ writer.appendLine();
89
+ this.action.writeTo(document, writer);
90
+ writer.closeBlock();
91
+ }
92
+ }
93
+
94
+
95
+ export type Target = USDObject | USDObject[] | Object3D | Object3D[];
96
+
97
+ const addedStrings = new Set<string>();
98
+ /** called to resolve target objects to usdz paths */
99
+ function resolve(targetObject: Target, document: USDDocument): string {
100
+ let result: string = "";
101
+ if (Array.isArray(targetObject)) {
102
+ addedStrings.clear();
103
+ let str = "[ ";
104
+ for (let i = 0; i < targetObject.length; i++) {
105
+ let obj = targetObject[i];
106
+ if (!obj) {
107
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
108
+ continue;
109
+ }
110
+ if (typeof obj === "string") {
111
+ if (addedStrings.has(obj)) continue;
112
+ str += obj;
113
+ addedStrings.add(obj);
114
+ }
115
+ else if (typeof obj === "object") {
116
+ //@ts-ignore
117
+ if (obj.isObject3D) {
118
+ //@ts-ignore
119
+ obj = document.findById(obj.uuid);
120
+ if (!obj) {
121
+ console.warn("Invalid target object in behavior", targetObject + ". Is the object exported?");
122
+ continue;
123
+ }
124
+ }
125
+ const res = (obj as any).getPath?.call(obj) as string;
126
+ if (addedStrings.has(res)) continue;
127
+ // console.log(str, res, addedStrings)
128
+ str += res;
129
+ addedStrings.add(res);
130
+ }
131
+ if (i + 1 < targetObject.length) str += ", ";
132
+ }
133
+ str += " ]";
134
+ result = str;
135
+ addedStrings.clear();
136
+ }
137
+ else if (typeof targetObject === "object") {
138
+ const sourceObject = targetObject;
139
+ //@ts-ignore
140
+ if (sourceObject.isObject3D) {
141
+ //@ts-ignore
142
+ targetObject = document.findById(sourceObject.uuid);
143
+ }
144
+ if (!targetObject) {
145
+ console.error("Invalid target object in behavior, the target object is likely missing from USDZ export. Is the object exported?", sourceObject);
146
+ throw new Error(`Invalid target object in behavior, the target object is likely missing from USDZ export. Please report a bug. uuid: ${sourceObject.uuid}.`);
147
+ }
148
+ result = (targetObject as any).getPath?.call(targetObject) as string;
149
+ }
150
+
151
+ return result;
152
+ }
153
+
154
+ export class TriggerModel implements IBehaviorElement {
155
+ static global_id: number = 0;
156
+
157
+ id: string;
158
+ targetId?: string | Target;
159
+ tokenId?: string;
160
+ type?: string;
161
+ distance?: number;
162
+
163
+ constructor(targetId?: string | Target, id?: string) {
164
+ if (targetId) this.targetId = targetId;
165
+ if (id) this.id = id;
166
+ else this.id = "Trigger_" + TriggerModel.global_id++;
167
+ }
168
+
169
+ writeTo(document: USDDocument, writer: USDWriter) {
170
+ writer.beginBlock(`def Preliminary_Trigger "${this.id}"`);
171
+ if (this.targetId) {
172
+ if (typeof this.targetId !== "string") this.targetId = resolve(this.targetId, document);
173
+ writer.appendLine(`rel affectedObjects = ` + this.targetId);
174
+ }
175
+ if (this.tokenId)
176
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
177
+ if (this.type)
178
+ writer.appendLine(`token type = "${this.type}"`);
179
+ if (typeof this.distance === "number")
180
+ writer.appendLine(`double distance = ${this.distance}`);
181
+ writer.closeBlock();
182
+ }
183
+ }
184
+
185
+ /** Adds `RealityKit.InputTarget` child prim to enable Vision OS direct/indirect interactions
186
+ (by default, only indirect interactions are allowed) */
187
+ function addInputTargetComponent(model: USDObject, options: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }) {
188
+ const empty = USDObject.createEmpty();
189
+ empty.name = "InputTarget_" + empty.name;
190
+ empty.displayName = undefined;
191
+ empty.type = "RealityKitComponent";
192
+ empty.onSerialize = (writer: USDWriter) => {
193
+ writer.appendLine("bool allowsDirectInput = " + (options.direct ? 1 : 0));
194
+ writer.appendLine("bool allowsIndirectInput = " + (options.indirect ? 1 : 0));
195
+ writer.appendLine('uniform token info:id = "RealityKit.InputTarget"');
196
+ };
197
+ model.add(empty);
198
+ }
199
+
200
+ export class TriggerBuilder {
201
+
202
+ private static __sceneStartTrigger?: TriggerModel;
203
+
204
+ static sceneStartTrigger(): TriggerModel {
205
+ if (this.__sceneStartTrigger !== undefined) return this.__sceneStartTrigger;
206
+ const trigger = new TriggerModel(undefined, "SceneStart");
207
+ trigger.tokenId = "SceneTransition";
208
+ trigger.type = "enter";
209
+ this.__sceneStartTrigger = trigger;
210
+ return trigger;
211
+ }
212
+
213
+ /** Trigger that fires when an object has been tapped/clicked.
214
+ * @param targetObject The object or list of objects that can be interacted with.
215
+ * @param inputMode Input Mode (direct and/or indirect). Only available for USDObject targets. Only supported on Vision OS at the moment. */
216
+ static tapTrigger(targetObject: Target, inputMode: { direct: boolean, indirect: boolean } = { direct: true, indirect: true }): TriggerModel {
217
+ const trigger = new TriggerModel(targetObject);
218
+ if (Array.isArray(targetObject) && targetObject.length > 1) {
219
+ for (const obj of targetObject) {
220
+ if (!(obj instanceof USDObject)) continue;
221
+ addInputTargetComponent(obj, inputMode);
222
+ }
223
+ }
224
+ else {
225
+ if (targetObject instanceof USDObject) {
226
+ addInputTargetComponent(targetObject, inputMode);
227
+ }
228
+ }
229
+ trigger.tokenId = "TapGesture";
230
+ return trigger;
231
+ }
232
+
233
+ static isTapTrigger(trigger?: TriggerModel) {
234
+ return trigger?.tokenId === "TapGesture";
235
+ }
236
+
237
+ static proximityToCameraTrigger(targetObject: Target, distance: number): TriggerModel {
238
+ const trigger = new TriggerModel(targetObject);
239
+ trigger.tokenId = "ProximityToCamera";
240
+ trigger.distance = distance;
241
+ return trigger;
242
+ }
243
+ }
244
+
245
+ export class GroupActionModel implements IBehaviorElement {
246
+
247
+ static global_id: number = 0;
248
+ static getId(): number {
249
+ return this.global_id++;
250
+ }
251
+
252
+ id: string;
253
+ actions: IBehaviorElement[];
254
+ loops: number = 0;
255
+ performCount: number = 1;
256
+ type: string = "serial";
257
+ multiplePerformOperation: MultiplePerformOperation | undefined = undefined;
258
+
259
+ constructor(id: string, actions: IBehaviorElement[]) {
260
+ this.id = id;
261
+ this.actions = actions;
262
+ }
263
+
264
+ addAction(el: IBehaviorElement): GroupActionModel {
265
+ this.actions.push(el);
266
+ return this;
267
+ }
268
+
269
+ makeParallel(): GroupActionModel {
270
+ this.type = "parallel";
271
+ return this;
272
+ }
273
+
274
+ makeSequence(): GroupActionModel {
275
+ this.type = "serial";
276
+ return this;
277
+ }
278
+
279
+ makeLooping() {
280
+ this.loops = 1;
281
+ this.performCount = 0;
282
+ return this;
283
+ }
284
+
285
+ makeRepeat(count: number) {
286
+ this.performCount = count;
287
+ return this;
288
+ }
289
+
290
+ writeTo(document: USDDocument, writer: USDWriter) {
291
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
292
+ writer.beginArray("rel actions");
293
+ for (const act of this.actions) {
294
+ if (!act) continue;
295
+ const isLast = act === this.actions[this.actions.length - 1];
296
+ writer.appendLine("<" + act.id + ">" + (isLast ? "" : ", "));
297
+ }
298
+ writer.closeArray();
299
+ writer.appendLine();
300
+
301
+ writer.appendLine(`token info:id = "Group"`);
302
+ writer.appendLine(`bool loops = ${this.loops}`);
303
+ writer.appendLine(`int performCount = ${this.loops > 0 ? 0 : Math.max(0, this.performCount)}`);
304
+ writer.appendLine(`token type = "${this.type}"`);
305
+ if (typeof this.multiplePerformOperation === "string") {
306
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
307
+ }
308
+
309
+ writer.appendLine();
310
+
311
+ for (const act of this.actions) {
312
+ if (!act) continue;
313
+ act.writeTo(document, writer);
314
+ writer.appendLine();
315
+ }
316
+
317
+ writer.closeBlock();
318
+ }
319
+ }
320
+
321
+ /** @internal */
322
+ export type EmphasizeActionMotionType = "pop" | "blink" | "bounce" | "flip" | "float" | "jiggle" | "pulse" | "spin";
323
+
324
+ /** @internal */
325
+ export type VisibilityActionMotionType = "none" | "pop" | "scaleUp" | "scaleDown" | "moveLeft" | "moveRight" | "moveAbove" | "moveBelow" | "moveForward" | "moveBack";
326
+
327
+ /** @internal */
328
+ export type MotionStyle = "basic";
329
+
330
+ /** @internal */
331
+ export type Space = "relative" | "absolute";
332
+
333
+ /** @internal */
334
+ export type PlayAction = "play" | "pause" | "stop";
335
+
336
+ /** @internal */
337
+ export type AuralMode = "spatial" | "nonSpatial" | "ambient";
338
+
339
+ /** @internal */
340
+ export type VisibilityMode = "show" | "hide";
341
+
342
+ // https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/actions_and_triggers/preliminary_action/multipleperformoperation
343
+ /** @internal */
344
+ export type MultiplePerformOperation = "allow" | "ignore" | "stop";
345
+
346
+ /** @internal */
347
+ export type EaseType = "none" | "in" | "out" | "inout";
348
+
349
+ export class ActionModel implements IBehaviorElement {
350
+
351
+ private static global_id: number = 0;
352
+
353
+ id: string;
354
+ tokenId?: "ChangeScene" | "Visibility" | "StartAnimation" | "Wait" | "LookAtCamera" | "Emphasize" | "Transform" | "Audio" | "Impulse";
355
+ affectedObjects?: string | Target;
356
+ easeType?: EaseType;;
357
+ motionType: EmphasizeActionMotionType | VisibilityActionMotionType | undefined = undefined;
358
+ duration?: number;
359
+ moveDistance?: number;
360
+ style?: MotionStyle;
361
+ type?: Space | PlayAction | VisibilityMode; // combined types of different actions
362
+ front?: Vec3;
363
+ up?: Vec3;
364
+ start?: number;
365
+ animationSpeed?: number;
366
+ reversed?: boolean;
367
+ pingPong?: boolean;
368
+ xFormTarget?: Target | string;
369
+ audio?: string;
370
+ gain?: number;
371
+ auralMode?: AuralMode;
372
+ multiplePerformOperation?: MultiplePerformOperation;
373
+ velocity?: Vec3;
374
+
375
+ // extra info written as comment at the beginning of the action
376
+ comment?: string;
377
+ animationName?: string;
378
+
379
+ clone(): ActionModel {
380
+ const copy = new ActionModel();
381
+ const id = copy.id;
382
+ Object.assign(copy, this);
383
+ copy.id = id;
384
+ return copy;
385
+ }
386
+
387
+ constructor(affectedObjects?: string | Target, id?: string) {
388
+ if (affectedObjects) this.affectedObjects = affectedObjects;
389
+ if (id) this.id = id;
390
+ else this.id = "Action";
391
+ this.id += "_" + ActionModel.global_id++;
392
+ }
393
+
394
+ writeTo(document: USDDocument, writer: USDWriter) {
395
+ writer.beginBlock(`def Preliminary_Action "${this.id}"`);
396
+ if (this.comment)
397
+ writer.appendLine(`# ${this.comment}`);
398
+ if (this.affectedObjects) {
399
+ if (typeof this.affectedObjects !== "string") this.affectedObjects = resolve(this.affectedObjects, document);
400
+ writer.appendLine('rel affectedObjects = ' + this.affectedObjects);
401
+ }
402
+ if (typeof this.duration === "number") {
403
+ if (typeof this.animationSpeed === "number" && this.animationSpeed !== 1) {
404
+ writer.appendLine(`double duration = ${this.duration / this.animationSpeed} `);
405
+ }
406
+ else {
407
+ writer.appendLine(`double duration = ${this.duration} `);
408
+ }
409
+ }
410
+ if (this.easeType)
411
+ writer.appendLine(`token easeType = "${this.easeType}"`);
412
+ if (this.tokenId)
413
+ writer.appendLine(`token info:id = "${this.tokenId}"`);
414
+ if (this.tokenId === "ChangeScene")
415
+ writer.appendLine(`rel scene = </StageRoot/Scenes/Scene>`);
416
+ if (this.motionType !== undefined)
417
+ writer.appendLine(`token motionType = "${this.motionType}"`);
418
+ if (typeof this.moveDistance === "number")
419
+ writer.appendLine(`double moveDistance = ${this.moveDistance} `);
420
+ if (this.style)
421
+ writer.appendLine(`token style = "${this.style}"`);
422
+ if (this.type)
423
+ writer.appendLine(`token type = "${this.type}"`);
424
+ if (this.front)
425
+ writer.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`);
426
+ if (this.up)
427
+ writer.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`);
428
+ if (typeof this.start === "number") {
429
+ writer.appendLine(`double start = ${this.start} `);
430
+ }
431
+ if (typeof this.animationSpeed === "number") {
432
+ writer.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `);
433
+ }
434
+ if (typeof this.reversed === "boolean") {
435
+ writer.appendLine(`bool reversed = ${this.reversed}`)
436
+ }
437
+ if (typeof this.pingPong === "boolean") {
438
+ writer.appendLine(`bool reverses = ${this.pingPong}`)
439
+ }
440
+ if (this.xFormTarget) {
441
+ if (typeof this.xFormTarget !== "string")
442
+ this.xFormTarget = resolve(this.xFormTarget, document);
443
+ writer.appendLine(`rel xformTarget = ${this.xFormTarget}`)
444
+ }
445
+ if (typeof this.audio === "string") {
446
+ writer.appendLine(`asset audio = @${this.audio}@`);
447
+ }
448
+ if (typeof this.gain ==="number") {
449
+ writer.appendLine(`double gain = ${this.gain}`);
450
+ }
451
+ if (typeof this.auralMode === "string") {
452
+ writer.appendLine(`token auralMode = "${this.auralMode}"`);
453
+ }
454
+ if (typeof this.multiplePerformOperation === "string") {
455
+ writer.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`);
456
+ }
457
+ if (typeof this.velocity === "object") {
458
+ writer.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`);
459
+ }
460
+ writer.closeBlock();
461
+ }
462
+ }
463
+
464
+ class Vec3 {
465
+ x: number = 0;
466
+ y: number = 0;
467
+ z: number = 0;
468
+
469
+ constructor(x: number, y: number, z: number) {
470
+ this.x = x;
471
+ this.y = y;
472
+ this.z = z;
473
+ }
474
+
475
+ static get up(): Vec3 {
476
+ return new Vec3(0, 1, 0);
477
+ }
478
+
479
+ static get right(): Vec3 {
480
+ return new Vec3(1, 0, 0);
481
+ }
482
+
483
+ static get forward(): Vec3 {
484
+ return new Vec3(0, 0, 1);
485
+ }
486
+
487
+ static get back(): Vec3 {
488
+ return new Vec3(0, 0, -1);
489
+ }
490
+
491
+ static get zero(): Vec3 {
492
+ return new Vec3(0, 0, 0);
493
+ }
494
+ }
495
+
496
+ export class ActionBuilder {
497
+
498
+ static sequence(...params: IBehaviorElement[]) {
499
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
500
+ return group.makeSequence();
501
+ }
502
+
503
+ static parallel(...params: IBehaviorElement[]) {
504
+ const group = new GroupActionModel("Group_" + GroupActionModel.getId(), params);
505
+ return group.makeParallel();
506
+ }
507
+
508
+ static fadeAction(targetObject: Target, duration: number, show: boolean): ActionModel {
509
+ const act = new ActionModel(targetObject);
510
+ act.tokenId = "Visibility";
511
+ act.type = show ? "show" : "hide";
512
+ act.duration = duration;
513
+
514
+ act.style = "basic";
515
+ act.motionType = "none"; // only VisibilityActionMotionType allowed
516
+ act.moveDistance = 0;
517
+ act.easeType = "none";
518
+ return act;
519
+ }
520
+
521
+ /**
522
+ * creates an action that plays an animation
523
+ * @param start offset in seconds!
524
+ * @param duration in seconds! 0 means play to end
525
+ */
526
+ static startAnimationAction(targetObject: Target, anim: RegisteredAnimationInfo, reversed: boolean = false, pingPong: boolean = false): IBehaviorElement {
527
+ const act = new ActionModel(targetObject);
528
+ act.tokenId = "StartAnimation";
529
+
530
+ /*
531
+ if (targetObject instanceof USDObject) {
532
+ act.cachedTargetObject = targetObject;
533
+ // try to retarget the animation – this improves animation playback with overlapping roots.
534
+ act.affectedObjects = anim.nearestAnimatedRoot;
535
+ }
536
+ */
537
+
538
+ const start = anim.start;
539
+ const duration = anim.duration;
540
+ const animationSpeed = anim.speed;
541
+ const animationName = anim.clipName;
542
+
543
+ act.comment = `Animation: ${animationName}, start=${start * 60}, length=${duration * 60}, end=${(start + duration) * 60}`;
544
+ act.animationName = animationName;
545
+
546
+ // start is time in seconds, the documentation is not right here
547
+ act.start = start;
548
+ // duration of 0 is play to end
549
+ act.duration = duration;
550
+ act.animationSpeed = animationSpeed;
551
+ act.reversed = reversed;
552
+ act.pingPong = pingPong;
553
+ act.multiplePerformOperation = "allow";
554
+ if (reversed) {
555
+ act.start -= duration;
556
+ //console.warn("Reversed animation does currently not work. The resulting file will most likely not playback.", act.id, targetObject);
557
+ }
558
+ if (pingPong) {
559
+ act.pingPong = false;
560
+ const back = act.clone();
561
+ back.reversed = !reversed;
562
+ back.start = act.start;
563
+ if (back.reversed) {
564
+ back.start -= duration;
565
+ }
566
+ const group = ActionBuilder.sequence(act, back);
567
+ return group;
568
+ }
569
+ // if (debug) console.log("Start Animation Action", act);
570
+ return act;
571
+ }
572
+
573
+ static waitAction(duration: number): ActionModel {
574
+ const act = new ActionModel();
575
+ act.tokenId = "Wait";
576
+ act.duration = duration;
577
+ act.motionType = undefined;
578
+ return act;
579
+ }
580
+
581
+ static lookAtCameraAction(targets: Target, duration?: number, front?: Vec3, up?: Vec3): ActionModel {
582
+ const act = new ActionModel(targets);
583
+ act.tokenId = "LookAtCamera";
584
+ act.duration = duration === undefined ? 9999999999999 : duration;
585
+ act.front = front ?? Vec3.forward;
586
+ // 0,0,0 is a special case for "free look"
587
+ // 0,1,0 is for "y-locked look-at"
588
+ act.up = up ?? Vec3.up;
589
+ return act;
590
+ }
591
+
592
+ static emphasize(targets: Target, duration: number, motionType: EmphasizeActionMotionType = "bounce", moveDistance: number = 1, style: MotionStyle = "basic") {
593
+ const act = new ActionModel(targets);
594
+ act.tokenId = "Emphasize";
595
+ act.duration = duration;
596
+ act.style = style ?? "basic";
597
+ act.motionType = motionType;
598
+ act.moveDistance = moveDistance;
599
+ return act;
600
+ }
601
+
602
+ static transformAction(targets: Target, transformTarget: Target, duration: number, transformType: Space, easeType: EaseType = "inout") {
603
+ const act = new ActionModel(targets);
604
+ act.tokenId = "Transform";
605
+ act.duration = duration;
606
+ // Workaround for a bug in QuickLook: if duration is 0, loops stop somewhat randomly. FB13759712
607
+ act.duration = Math.max(0.000001, duration);
608
+ act.type = transformType;
609
+ act.easeType = duration > 0 ? easeType : "none";
610
+ if (Array.isArray(transformTarget)) {
611
+ console.error("Transform target must not be an array", transformTarget);
612
+ }
613
+ act.xFormTarget = transformTarget;
614
+ return act;
615
+ }
616
+
617
+ static playAudioAction(targets: Target, audio: string, type: PlayAction = "play", gain: number = 1, auralMode: AuralMode = "spatial") {
618
+ const act = new ActionModel(targets);
619
+ act.tokenId = "Audio";
620
+ act.type = type;
621
+ act.audio = audio;
622
+ act.gain = gain;
623
+ act.auralMode = auralMode;
624
+ act.multiplePerformOperation = "allow";
625
+ return act;
626
+ }
627
+
628
+ // Supported only on VisionOS, Preliminary Behaviours can affect RealityKit physics as well
629
+ static impulseAction(targets: Target, velocity: Vec3) {
630
+ const act = new ActionModel(targets);
631
+ act.tokenId = "Impulse";
632
+ act.velocity = velocity;
633
+ return act;
634
+ }
635
+
636
+ // Currently doesn't work on VisionOS, see FB13761990
637
+ /*
638
+ static reloadSceneAction() {
639
+ const act = new ActionModel();
640
+ act.tokenId = "ChangeScene";
641
+ // rel scene = ... is implicit since we only allow one scene right now
642
+ return act;
643
+ }
644
+ */
645
+ }
646
+
647
647
  export { Vec3 as USDVec3 }