@needle-tools/engine 4.4.1 → 4.4.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1046) hide show
  1. package/CHANGELOG.md +3678 -3667
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +364 -237
  6. package/dist/needle-engine.bundle.light.js +364 -237
  7. package/dist/needle-engine.bundle.light.min.js +6 -6
  8. package/dist/needle-engine.bundle.light.umd.cjs +6 -6
  9. package/dist/needle-engine.bundle.min.js +6 -6
  10. package/dist/needle-engine.bundle.umd.cjs +56 -56
  11. package/dist/needle-engine.d.ts +130 -129
  12. package/dist/needle-engine.light.d.ts +130 -129
  13. package/lib/asap/needle-asap.d.ts +1 -1
  14. package/lib/asap/needle-asap.js +95 -95
  15. package/lib/asap/sessiongranted.d.ts +3 -3
  16. package/lib/asap/sessiongranted.js +65 -65
  17. package/lib/asap/utils.d.ts +1 -1
  18. package/lib/asap/utils.js +3 -3
  19. package/lib/engine/analytics/index.d.ts +6 -6
  20. package/lib/engine/analytics/index.js +12 -12
  21. package/lib/engine/analytics/lcp.d.ts +3 -3
  22. package/lib/engine/analytics/lcp.js +34 -34
  23. package/lib/engine/api.d.ts +81 -81
  24. package/lib/engine/api.js +80 -80
  25. package/lib/engine/assets/index.d.ts +11 -11
  26. package/lib/engine/assets/index.js +47 -47
  27. package/lib/engine/assets/static.d.ts +1 -1
  28. package/lib/engine/assets/static.js +4 -4
  29. package/lib/engine/codegen/register_types.d.ts +1 -1
  30. package/lib/engine/codegen/register_types.js +300 -300
  31. package/lib/engine/debug/debug.d.ts +15 -15
  32. package/lib/engine/debug/debug.js +44 -44
  33. package/lib/engine/debug/debug_console.d.ts +2 -2
  34. package/lib/engine/debug/debug_console.js +307 -307
  35. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  36. package/lib/engine/debug/debug_overlay.js +316 -316
  37. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  38. package/lib/engine/debug/debug_spatial_console.js +390 -390
  39. package/lib/engine/debug/index.d.ts +2 -2
  40. package/lib/engine/debug/index.js +2 -2
  41. package/lib/engine/engine_addressables.d.ts +166 -166
  42. package/lib/engine/engine_addressables.js +608 -608
  43. package/lib/engine/engine_animation.d.ts +43 -43
  44. package/lib/engine/engine_animation.js +133 -133
  45. package/lib/engine/engine_application.d.ts +40 -40
  46. package/lib/engine/engine_application.js +104 -104
  47. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  48. package/lib/engine/engine_assetdatabase.js +344 -344
  49. package/lib/engine/engine_audio.d.ts +4 -4
  50. package/lib/engine/engine_audio.js +23 -23
  51. package/lib/engine/engine_camera.d.ts +13 -13
  52. package/lib/engine/engine_camera.js +30 -30
  53. package/lib/engine/engine_components.d.ts +110 -110
  54. package/lib/engine/engine_components.js +382 -382
  55. package/lib/engine/engine_components_internal.d.ts +9 -9
  56. package/lib/engine/engine_components_internal.js +36 -36
  57. package/lib/engine/engine_constants.d.ts +10 -10
  58. package/lib/engine/engine_constants.js +41 -41
  59. package/lib/engine/engine_context.d.ts +472 -354
  60. package/lib/engine/engine_context.js +1653 -1536
  61. package/lib/engine/engine_context.js.map +1 -1
  62. package/lib/engine/engine_context_registry.d.ts +71 -71
  63. package/lib/engine/engine_context_registry.js +117 -117
  64. package/lib/engine/engine_coroutine.d.ts +35 -35
  65. package/lib/engine/engine_coroutine.js +52 -52
  66. package/lib/engine/engine_create_objects.d.ts +118 -118
  67. package/lib/engine/engine_create_objects.js +308 -308
  68. package/lib/engine/engine_default_parameters.d.ts +2 -2
  69. package/lib/engine/engine_default_parameters.js +3 -3
  70. package/lib/engine/engine_editor-sync.d.ts +21 -21
  71. package/lib/engine/engine_editor-sync.js +4 -4
  72. package/lib/engine/engine_element.d.ts +113 -113
  73. package/lib/engine/engine_element.js +832 -832
  74. package/lib/engine/engine_element_attributes.d.ts +72 -72
  75. package/lib/engine/engine_element_attributes.js +1 -1
  76. package/lib/engine/engine_element_extras.d.ts +6 -6
  77. package/lib/engine/engine_element_extras.js +13 -13
  78. package/lib/engine/engine_element_loading.d.ts +44 -44
  79. package/lib/engine/engine_element_loading.js +349 -349
  80. package/lib/engine/engine_element_overlay.d.ts +21 -21
  81. package/lib/engine/engine_element_overlay.js +166 -166
  82. package/lib/engine/engine_fileloader.d.ts +2 -2
  83. package/lib/engine/engine_fileloader.js +8 -8
  84. package/lib/engine/engine_gameobject.d.ts +68 -68
  85. package/lib/engine/engine_gameobject.js +596 -596
  86. package/lib/engine/engine_generic_utils.d.ts +1 -1
  87. package/lib/engine/engine_generic_utils.js +13 -13
  88. package/lib/engine/engine_gizmos.d.ts +149 -149
  89. package/lib/engine/engine_gizmos.js +530 -530
  90. package/lib/engine/engine_gltf.d.ts +12 -12
  91. package/lib/engine/engine_gltf.js +15 -15
  92. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  93. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  94. package/lib/engine/engine_hot_reload.d.ts +7 -7
  95. package/lib/engine/engine_hot_reload.js +184 -184
  96. package/lib/engine/engine_input.d.ts +362 -352
  97. package/lib/engine/engine_input.js +1294 -1265
  98. package/lib/engine/engine_input.js.map +1 -1
  99. package/lib/engine/engine_input_utils.d.ts +2 -2
  100. package/lib/engine/engine_input_utils.js +22 -22
  101. package/lib/engine/engine_instancing.d.ts +19 -19
  102. package/lib/engine/engine_instancing.js +39 -39
  103. package/lib/engine/engine_license.d.ts +11 -11
  104. package/lib/engine/engine_license.js +361 -361
  105. package/lib/engine/engine_license.js.map +1 -1
  106. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  107. package/lib/engine/engine_lifecycle_api.js +99 -99
  108. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  109. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  110. package/lib/engine/engine_lightdata.d.ts +23 -23
  111. package/lib/engine/engine_lightdata.js +91 -91
  112. package/lib/engine/engine_loaders.d.ts +13 -13
  113. package/lib/engine/engine_loaders.js +62 -62
  114. package/lib/engine/engine_lods.d.ts +31 -31
  115. package/lib/engine/engine_lods.js +146 -146
  116. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  117. package/lib/engine/engine_mainloop_utils.js +466 -466
  118. package/lib/engine/engine_math.d.ts +114 -114
  119. package/lib/engine/engine_math.js +247 -247
  120. package/lib/engine/engine_modules.d.ts +36 -36
  121. package/lib/engine/engine_modules.js +85 -85
  122. package/lib/engine/engine_networking.d.ts +252 -252
  123. package/lib/engine/engine_networking.js +743 -743
  124. package/lib/engine/engine_networking_auto.d.ts +24 -24
  125. package/lib/engine/engine_networking_auto.js +310 -310
  126. package/lib/engine/engine_networking_blob.d.ts +48 -48
  127. package/lib/engine/engine_networking_blob.js +228 -228
  128. package/lib/engine/engine_networking_files.d.ts +35 -35
  129. package/lib/engine/engine_networking_files.js +172 -172
  130. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  131. package/lib/engine/engine_networking_files_default_components.js +42 -42
  132. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  133. package/lib/engine/engine_networking_instantiate.js +345 -345
  134. package/lib/engine/engine_networking_peer.d.ts +15 -15
  135. package/lib/engine/engine_networking_peer.js +132 -132
  136. package/lib/engine/engine_networking_streams.d.ts +123 -123
  137. package/lib/engine/engine_networking_streams.js +645 -645
  138. package/lib/engine/engine_networking_types.d.ts +22 -22
  139. package/lib/engine/engine_networking_types.js +7 -7
  140. package/lib/engine/engine_networking_utils.d.ts +2 -2
  141. package/lib/engine/engine_networking_utils.js +20 -20
  142. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  143. package/lib/engine/engine_networking_websocket.js +2 -2
  144. package/lib/engine/engine_patcher.d.ts +10 -10
  145. package/lib/engine/engine_patcher.js +142 -142
  146. package/lib/engine/engine_physics.d.ts +152 -152
  147. package/lib/engine/engine_physics.js +645 -645
  148. package/lib/engine/engine_physics.types.d.ts +40 -40
  149. package/lib/engine/engine_physics.types.js +33 -33
  150. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  151. package/lib/engine/engine_physics_rapier.js +1433 -1433
  152. package/lib/engine/engine_playerview.d.ts +26 -26
  153. package/lib/engine/engine_playerview.js +64 -64
  154. package/lib/engine/engine_scenelighting.d.ts +71 -71
  155. package/lib/engine/engine_scenelighting.js +226 -226
  156. package/lib/engine/engine_scenetools.d.ts +50 -50
  157. package/lib/engine/engine_scenetools.js +321 -321
  158. package/lib/engine/engine_serialization.d.ts +3 -3
  159. package/lib/engine/engine_serialization.js +3 -3
  160. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  161. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  162. package/lib/engine/engine_serialization_core.d.ts +85 -85
  163. package/lib/engine/engine_serialization_core.js +606 -606
  164. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  165. package/lib/engine/engine_serialization_decorator.js +66 -66
  166. package/lib/engine/engine_setup.d.ts +1 -1
  167. package/lib/engine/engine_setup.js +2 -2
  168. package/lib/engine/engine_shaders.d.ts +53 -53
  169. package/lib/engine/engine_shaders.js +252 -252
  170. package/lib/engine/engine_shims.d.ts +4 -4
  171. package/lib/engine/engine_shims.js +24 -24
  172. package/lib/engine/engine_test_utils.d.ts +39 -39
  173. package/lib/engine/engine_test_utils.js +83 -83
  174. package/lib/engine/engine_texture.d.ts +28 -28
  175. package/lib/engine/engine_texture.js +64 -64
  176. package/lib/engine/engine_three_utils.d.ts +201 -201
  177. package/lib/engine/engine_three_utils.js +731 -731
  178. package/lib/engine/engine_time.d.ts +51 -51
  179. package/lib/engine/engine_time.js +82 -82
  180. package/lib/engine/engine_time_utils.d.ts +88 -88
  181. package/lib/engine/engine_time_utils.js +215 -215
  182. package/lib/engine/engine_tonemapping.d.ts +2 -2
  183. package/lib/engine/engine_tonemapping.js +194 -194
  184. package/lib/engine/engine_types.d.ts +572 -572
  185. package/lib/engine/engine_types.js +88 -88
  186. package/lib/engine/engine_typestore.d.ts +28 -28
  187. package/lib/engine/engine_typestore.js +55 -55
  188. package/lib/engine/engine_util_decorator.d.ts +13 -13
  189. package/lib/engine/engine_util_decorator.js +116 -116
  190. package/lib/engine/engine_utils.d.ts +266 -266
  191. package/lib/engine/engine_utils.js +878 -878
  192. package/lib/engine/engine_utils_format.d.ts +21 -21
  193. package/lib/engine/engine_utils_format.js +193 -193
  194. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  195. package/lib/engine/engine_utils_screenshot.js +513 -513
  196. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  197. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  198. package/lib/engine/engine_xr.d.ts +1 -1
  199. package/lib/engine/engine_xr.js +1 -1
  200. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  201. package/lib/engine/export/gltf/Writers.js +24 -24
  202. package/lib/engine/export/gltf/index.d.ts +11 -11
  203. package/lib/engine/export/gltf/index.js +123 -123
  204. package/lib/engine/export/index.d.ts +2 -2
  205. package/lib/engine/export/index.js +2 -2
  206. package/lib/engine/export/state.d.ts +7 -7
  207. package/lib/engine/export/state.js +17 -17
  208. package/lib/engine/export/utils.d.ts +2 -2
  209. package/lib/engine/export/utils.js +7 -7
  210. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  211. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  212. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  213. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  214. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  215. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  216. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  217. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  218. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  219. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  220. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  221. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  222. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  223. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  224. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  225. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  226. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  227. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  228. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  229. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  230. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  231. package/lib/engine/extensions/extension_resolver.js +1 -1
  232. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  233. package/lib/engine/extensions/extension_utils.js +152 -152
  234. package/lib/engine/extensions/extensions.d.ts +31 -31
  235. package/lib/engine/extensions/extensions.js +103 -103
  236. package/lib/engine/extensions/index.d.ts +6 -6
  237. package/lib/engine/extensions/index.js +6 -6
  238. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  239. package/lib/engine/extensions/usage_tracker.js +65 -65
  240. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  241. package/lib/engine/js-extensions/Camera.js +39 -39
  242. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  243. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  244. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  245. package/lib/engine/js-extensions/Layers.js +22 -22
  246. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  247. package/lib/engine/js-extensions/Object3D.js +136 -136
  248. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  249. package/lib/engine/js-extensions/RGBAColor.js +111 -110
  250. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  251. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  252. package/lib/engine/js-extensions/Vector.js +13 -13
  253. package/lib/engine/js-extensions/index.d.ts +5 -5
  254. package/lib/engine/js-extensions/index.js +5 -5
  255. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  256. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +76 -76
  257. package/lib/engine/shaders/shaderData.d.ts +55 -55
  258. package/lib/engine/shaders/shaderData.js +58 -58
  259. package/lib/engine/tests/test_utils.d.ts +2 -2
  260. package/lib/engine/tests/test_utils.js +53 -53
  261. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  262. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  263. package/lib/engine/webcomponents/api.d.ts +5 -5
  264. package/lib/engine/webcomponents/api.js +4 -4
  265. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  266. package/lib/engine/webcomponents/buttons.js +237 -237
  267. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  268. package/lib/engine/webcomponents/fonts.js +32 -32
  269. package/lib/engine/webcomponents/icons.d.ts +9 -9
  270. package/lib/engine/webcomponents/icons.js +52 -52
  271. package/lib/engine/webcomponents/index.d.ts +1 -1
  272. package/lib/engine/webcomponents/index.js +1 -1
  273. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  274. package/lib/engine/webcomponents/logo-element.js +67 -67
  275. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  276. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  277. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  278. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  279. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  280. package/lib/engine/webcomponents/needle-button.js +161 -161
  281. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  282. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  283. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  284. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  285. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  286. package/lib/engine/xr/NeedleXRSync.js +188 -188
  287. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  288. package/lib/engine/xr/SceneTransition.js +69 -69
  289. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  290. package/lib/engine/xr/TempXRContext.js +187 -187
  291. package/lib/engine/xr/XRRig.d.ts +7 -7
  292. package/lib/engine/xr/XRRig.js +1 -1
  293. package/lib/engine/xr/api.d.ts +6 -6
  294. package/lib/engine/xr/api.js +6 -6
  295. package/lib/engine/xr/events.d.ts +66 -66
  296. package/lib/engine/xr/events.js +93 -93
  297. package/lib/engine/xr/internal.d.ts +12 -12
  298. package/lib/engine/xr/internal.js +25 -25
  299. package/lib/engine/xr/usdz.d.ts +12 -12
  300. package/lib/engine/xr/usdz.js +29 -29
  301. package/lib/engine/xr/utils.d.ts +11 -11
  302. package/lib/engine/xr/utils.js +34 -34
  303. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  304. package/lib/engine-components/AlignmentConstraint.js +39 -39
  305. package/lib/engine-components/Animation.d.ts +156 -156
  306. package/lib/engine-components/Animation.js +508 -508
  307. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  308. package/lib/engine-components/AnimationCurve.js +159 -159
  309. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  310. package/lib/engine-components/AnimationUtils.js +27 -27
  311. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  312. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  313. package/lib/engine-components/Animator.d.ts +217 -217
  314. package/lib/engine-components/Animator.js +354 -354
  315. package/lib/engine-components/AnimatorController.d.ts +227 -227
  316. package/lib/engine-components/AnimatorController.js +1152 -1152
  317. package/lib/engine-components/AudioListener.d.ts +33 -33
  318. package/lib/engine-components/AudioListener.js +86 -86
  319. package/lib/engine-components/AudioSource.d.ts +217 -217
  320. package/lib/engine-components/AudioSource.js +634 -634
  321. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  322. package/lib/engine-components/AvatarLoader.js +231 -231
  323. package/lib/engine-components/AxesHelper.d.ts +32 -32
  324. package/lib/engine-components/AxesHelper.js +67 -67
  325. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  326. package/lib/engine-components/BasicIKConstraint.js +43 -43
  327. package/lib/engine-components/BoxCollider.d.ts +2 -2
  328. package/lib/engine-components/BoxCollider.js +2 -2
  329. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  330. package/lib/engine-components/BoxHelperComponent.js +102 -102
  331. package/lib/engine-components/Camera.d.ts +231 -231
  332. package/lib/engine-components/Camera.js +700 -700
  333. package/lib/engine-components/CameraUtils.d.ts +1 -1
  334. package/lib/engine-components/CameraUtils.js +121 -121
  335. package/lib/engine-components/CharacterController.d.ts +55 -55
  336. package/lib/engine-components/CharacterController.js +236 -236
  337. package/lib/engine-components/Collider.d.ts +188 -188
  338. package/lib/engine-components/Collider.js +369 -369
  339. package/lib/engine-components/Component.d.ts +792 -792
  340. package/lib/engine-components/Component.js +915 -915
  341. package/lib/engine-components/ContactShadows.d.ts +82 -82
  342. package/lib/engine-components/ContactShadows.js +430 -430
  343. package/lib/engine-components/DeleteBox.d.ts +19 -19
  344. package/lib/engine-components/DeleteBox.js +58 -58
  345. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  346. package/lib/engine-components/DeviceFlag.js +47 -47
  347. package/lib/engine-components/DragControls.d.ts +170 -170
  348. package/lib/engine-components/DragControls.js +1421 -1421
  349. package/lib/engine-components/DropListener.d.ts +215 -215
  350. package/lib/engine-components/DropListener.js +630 -630
  351. package/lib/engine-components/Duplicatable.d.ts +35 -35
  352. package/lib/engine-components/Duplicatable.js +202 -202
  353. package/lib/engine-components/EventList.d.ts +54 -54
  354. package/lib/engine-components/EventList.js +232 -232
  355. package/lib/engine-components/EventTrigger.d.ts +33 -33
  356. package/lib/engine-components/EventTrigger.js +75 -75
  357. package/lib/engine-components/EventType.d.ts +22 -22
  358. package/lib/engine-components/EventType.js +23 -23
  359. package/lib/engine-components/Fog.d.ts +22 -22
  360. package/lib/engine-components/Fog.js +61 -61
  361. package/lib/engine-components/Gizmos.d.ts +17 -17
  362. package/lib/engine-components/Gizmos.js +64 -64
  363. package/lib/engine-components/GridHelper.d.ts +20 -20
  364. package/lib/engine-components/GridHelper.js +54 -54
  365. package/lib/engine-components/GroundProjection.d.ts +67 -67
  366. package/lib/engine-components/GroundProjection.js +343 -343
  367. package/lib/engine-components/Interactable.d.ts +12 -12
  368. package/lib/engine-components/Interactable.js +12 -12
  369. package/lib/engine-components/Joints.d.ts +19 -19
  370. package/lib/engine-components/Joints.js +51 -51
  371. package/lib/engine-components/LODGroup.d.ts +35 -35
  372. package/lib/engine-components/LODGroup.js +152 -152
  373. package/lib/engine-components/Light.d.ts +180 -180
  374. package/lib/engine-components/Light.js +535 -535
  375. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  376. package/lib/engine-components/LookAtConstraint.js +35 -35
  377. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  378. package/lib/engine-components/NeedleMenu.js +92 -92
  379. package/lib/engine-components/NestedGltf.d.ts +25 -25
  380. package/lib/engine-components/NestedGltf.js +88 -88
  381. package/lib/engine-components/Networking.d.ts +54 -54
  382. package/lib/engine-components/Networking.js +112 -112
  383. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  384. package/lib/engine-components/OffsetConstraint.js +65 -65
  385. package/lib/engine-components/OrbitControls.d.ts +266 -266
  386. package/lib/engine-components/OrbitControls.js +1011 -1011
  387. package/lib/engine-components/PlayerColor.d.ts +19 -19
  388. package/lib/engine-components/PlayerColor.js +94 -94
  389. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  390. package/lib/engine-components/ReflectionProbe.js +201 -201
  391. package/lib/engine-components/Renderer.d.ts +153 -153
  392. package/lib/engine-components/Renderer.js +830 -830
  393. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  394. package/lib/engine-components/RendererInstancing.js +744 -744
  395. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  396. package/lib/engine-components/RendererLightmap.js +182 -182
  397. package/lib/engine-components/RigidBody.d.ts +155 -155
  398. package/lib/engine-components/RigidBody.js +517 -517
  399. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  400. package/lib/engine-components/SceneSwitcher.js +972 -972
  401. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  402. package/lib/engine-components/ScreenCapture.js +547 -547
  403. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  404. package/lib/engine-components/ShadowCatcher.js +166 -166
  405. package/lib/engine-components/Skybox.d.ts +82 -82
  406. package/lib/engine-components/Skybox.js +448 -448
  407. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  408. package/lib/engine-components/SmoothFollow.js +82 -82
  409. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  410. package/lib/engine-components/SpatialTrigger.js +225 -225
  411. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  412. package/lib/engine-components/SpectatorCamera.js +715 -715
  413. package/lib/engine-components/SphereCollider.d.ts +2 -2
  414. package/lib/engine-components/SphereCollider.js +2 -2
  415. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  416. package/lib/engine-components/SpriteRenderer.js +472 -472
  417. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  418. package/lib/engine-components/SyncedCamera.js +199 -199
  419. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  420. package/lib/engine-components/SyncedRoom.js +371 -371
  421. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  422. package/lib/engine-components/SyncedTransform.js +331 -331
  423. package/lib/engine-components/SyncedTransform.js.map +1 -1
  424. package/lib/engine-components/TestRunner.d.ts +16 -16
  425. package/lib/engine-components/TestRunner.js +102 -102
  426. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  427. package/lib/engine-components/TransformGizmo.js +209 -209
  428. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  429. package/lib/engine-components/VideoPlayer.js +978 -978
  430. package/lib/engine-components/Voip.d.ts +67 -67
  431. package/lib/engine-components/Voip.js +360 -360
  432. package/lib/engine-components/api.d.ts +51 -51
  433. package/lib/engine-components/api.js +50 -50
  434. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  435. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  436. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  437. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  438. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  439. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  440. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  441. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  442. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  443. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  444. package/lib/engine-components/codegen/components.d.ts +216 -216
  445. package/lib/engine-components/codegen/components.js +218 -218
  446. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  447. package/lib/engine-components/debug/LogStats.js +18 -18
  448. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  449. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  450. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  451. package/lib/engine-components/export/gltf/index.js +1 -1
  452. package/lib/engine-components/export/index.d.ts +1 -1
  453. package/lib/engine-components/export/index.js +1 -1
  454. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  455. package/lib/engine-components/export/usdz/Extension.js +1 -1
  456. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  457. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  458. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  459. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  460. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  461. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  462. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  463. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  464. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  465. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  466. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  467. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  468. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  469. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  470. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  471. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  472. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  473. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  474. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  475. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  476. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  477. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  478. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  479. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  480. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  481. package/lib/engine-components/export/usdz/index.js +2 -2
  482. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  483. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  484. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  485. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  486. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  487. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  488. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  489. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  490. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  491. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  492. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  493. package/lib/engine-components/particlesystem/api.js +2 -2
  494. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  495. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  496. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  497. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  498. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  499. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  500. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  501. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  502. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  503. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  504. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  505. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  506. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  507. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  508. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  509. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  510. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  511. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  512. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  514. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  515. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  516. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  517. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  518. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  519. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  520. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  521. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  522. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  523. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  524. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  525. package/lib/engine-components/postprocessing/Volume.js +367 -367
  526. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  527. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  528. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  529. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  530. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  531. package/lib/engine-components/postprocessing/index.js +5 -5
  532. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  533. package/lib/engine-components/postprocessing/utils.js +37 -37
  534. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  535. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  536. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  537. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  538. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  539. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  540. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  541. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  542. package/lib/engine-components/timeline/index.d.ts +4 -4
  543. package/lib/engine-components/timeline/index.js +3 -3
  544. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  545. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  546. package/lib/engine-components/ui/Button.d.ts +64 -64
  547. package/lib/engine-components/ui/Button.js +315 -315
  548. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  549. package/lib/engine-components/ui/Canvas.js +407 -407
  550. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  551. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  552. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  553. package/lib/engine-components/ui/EventSystem.js +764 -764
  554. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  555. package/lib/engine-components/ui/Graphic.js +255 -255
  556. package/lib/engine-components/ui/Image.d.ts +35 -35
  557. package/lib/engine-components/ui/Image.js +116 -116
  558. package/lib/engine-components/ui/InputField.d.ts +42 -42
  559. package/lib/engine-components/ui/InputField.js +268 -268
  560. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  561. package/lib/engine-components/ui/Interfaces.js +12 -12
  562. package/lib/engine-components/ui/Layout.d.ts +84 -84
  563. package/lib/engine-components/ui/Layout.js +330 -330
  564. package/lib/engine-components/ui/Outline.d.ts +7 -7
  565. package/lib/engine-components/ui/Outline.js +20 -20
  566. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  567. package/lib/engine-components/ui/PointerEvents.js +145 -145
  568. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  569. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  570. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  571. package/lib/engine-components/ui/Raycaster.js +95 -95
  572. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  573. package/lib/engine-components/ui/RectTransform.js +356 -356
  574. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  575. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  576. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  577. package/lib/engine-components/ui/Symbols.js +1 -1
  578. package/lib/engine-components/ui/Text.d.ts +78 -78
  579. package/lib/engine-components/ui/Text.js +539 -539
  580. package/lib/engine-components/ui/Utils.d.ts +24 -24
  581. package/lib/engine-components/ui/Utils.js +90 -90
  582. package/lib/engine-components/ui/index.d.ts +1 -1
  583. package/lib/engine-components/ui/index.js +1 -1
  584. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  585. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  586. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  587. package/lib/engine-components/utils/LookAt.js +82 -82
  588. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  589. package/lib/engine-components/utils/OpenURL.js +119 -119
  590. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  591. package/lib/engine-components/webxr/Avatar.js +255 -255
  592. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  593. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  594. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  595. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  596. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  597. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  598. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  599. package/lib/engine-components/webxr/WebXR.js +561 -561
  600. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  601. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  602. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  603. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  604. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  605. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  606. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  607. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  608. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  609. package/lib/engine-components/webxr/XRFlag.js +139 -139
  610. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  611. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  612. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  613. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  614. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  615. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  616. package/lib/engine-components/webxr/index.d.ts +3 -3
  617. package/lib/engine-components/webxr/index.js +3 -3
  618. package/lib/engine-components/webxr/types.d.ts +3 -3
  619. package/lib/engine-components/webxr/types.js +1 -1
  620. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  621. package/lib/engine-components-experimental/Presentation.js +9 -9
  622. package/lib/engine-components-experimental/api.d.ts +4 -4
  623. package/lib/engine-components-experimental/api.js +4 -4
  624. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  625. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  626. package/lib/engine-schemes/api.d.ts +12 -12
  627. package/lib/engine-schemes/api.js +12 -12
  628. package/lib/engine-schemes/schemes.d.ts +7 -7
  629. package/lib/engine-schemes/schemes.js +19 -19
  630. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  631. package/lib/engine-schemes/synced-camera-model.js +67 -67
  632. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  633. package/lib/engine-schemes/synced-transform-model.js +66 -66
  634. package/lib/engine-schemes/transform.d.ts +12 -12
  635. package/lib/engine-schemes/transform.js +39 -39
  636. package/lib/engine-schemes/vec2.d.ts +10 -10
  637. package/lib/engine-schemes/vec2.js +25 -25
  638. package/lib/engine-schemes/vec3.d.ts +11 -11
  639. package/lib/engine-schemes/vec3.js +29 -29
  640. package/lib/engine-schemes/vec4.d.ts +12 -12
  641. package/lib/engine-schemes/vec4.js +33 -33
  642. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  643. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  644. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  645. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  646. package/lib/needle-engine.d.ts +7 -7
  647. package/lib/needle-engine.js +64 -64
  648. package/package.json +1 -1
  649. package/plugins/common/buildinfo.js +64 -64
  650. package/plugins/common/cloud.js +1 -1
  651. package/plugins/common/config.cjs +31 -31
  652. package/plugins/common/config.js +35 -35
  653. package/plugins/common/files.js +31 -31
  654. package/plugins/common/generator.js +10 -10
  655. package/plugins/common/license.js +415 -365
  656. package/plugins/common/npm.js +15 -15
  657. package/plugins/common/timers.js +7 -7
  658. package/plugins/common/version.js +37 -37
  659. package/plugins/gltf-packer.mjs +1 -1
  660. package/plugins/next/alias.cjs +39 -39
  661. package/plugins/next/license.cjs +24 -18
  662. package/plugins/next/meshbvhworker.cjs +18 -18
  663. package/plugins/next/next.js +136 -128
  664. package/plugins/types/index.d.ts +2 -2
  665. package/plugins/types/license.d.ts +24 -24
  666. package/plugins/types/needleConfig.d.ts +27 -27
  667. package/plugins/types/userconfig.d.ts +113 -110
  668. package/plugins/types/webmanifest.d.ts +32 -32
  669. package/plugins/vite/alias.js +174 -174
  670. package/plugins/vite/asap.js +245 -245
  671. package/plugins/vite/build-pipeline.js +355 -355
  672. package/plugins/vite/build.js +19 -19
  673. package/plugins/vite/buildinfo.js +41 -41
  674. package/plugins/vite/config.js +106 -106
  675. package/plugins/vite/copyfiles.js +138 -138
  676. package/plugins/vite/defines.js +68 -66
  677. package/plugins/vite/dependencies.js +232 -223
  678. package/plugins/vite/dependency-watcher.js +231 -231
  679. package/plugins/vite/drop-client.js +76 -76
  680. package/plugins/vite/drop.js +87 -87
  681. package/plugins/vite/editor-connection.js +124 -124
  682. package/plugins/vite/facebook-instant-games.js +102 -102
  683. package/plugins/vite/gzip.js +5 -5
  684. package/plugins/vite/imports-logger.js +143 -143
  685. package/plugins/vite/index.js +139 -139
  686. package/plugins/vite/license.js +56 -55
  687. package/plugins/vite/meta.js +163 -163
  688. package/plugins/vite/npm.js +7 -7
  689. package/plugins/vite/peer.js +29 -29
  690. package/plugins/vite/poster-client.js +73 -73
  691. package/plugins/vite/poster.js +79 -79
  692. package/plugins/vite/pwa.js +604 -604
  693. package/plugins/vite/reload-client.js +15 -15
  694. package/plugins/vite/reload.js +363 -363
  695. package/plugins/vite/server.js +66 -66
  696. package/plugins/vite/transform-codegen.js +55 -55
  697. package/plugins/vite/transform.js +31 -31
  698. package/plugins/vite/vite-4.4-hack.js +31 -31
  699. package/src/asap/needle-asap.ts +111 -111
  700. package/src/asap/sessiongranted.ts +75 -75
  701. package/src/asap/utils.ts +4 -4
  702. package/src/engine/analytics/index.ts +10 -10
  703. package/src/engine/analytics/lcp.ts +35 -35
  704. package/src/engine/api.ts +81 -81
  705. package/src/engine/assets/index.ts +59 -59
  706. package/src/engine/assets/static.js +5 -5
  707. package/src/engine/codegen/register_types.ts +300 -300
  708. package/src/engine/debug/debug.ts +51 -51
  709. package/src/engine/debug/debug_console.ts +333 -333
  710. package/src/engine/debug/debug_overlay.ts +332 -332
  711. package/src/engine/debug/debug_spatial_console.ts +429 -429
  712. package/src/engine/debug/index.ts +1 -1
  713. package/src/engine/engine_addressables.ts +680 -680
  714. package/src/engine/engine_animation.ts +145 -145
  715. package/src/engine/engine_application.ts +113 -113
  716. package/src/engine/engine_assetdatabase.ts +387 -387
  717. package/src/engine/engine_audio.ts +24 -24
  718. package/src/engine/engine_camera.ts +39 -39
  719. package/src/engine/engine_components.ts +374 -374
  720. package/src/engine/engine_components_internal.ts +40 -40
  721. package/src/engine/engine_constants.ts +52 -52
  722. package/src/engine/engine_context.ts +1798 -1686
  723. package/src/engine/engine_context_registry.ts +129 -129
  724. package/src/engine/engine_coroutine.ts +54 -54
  725. package/src/engine/engine_create_objects.ts +398 -398
  726. package/src/engine/engine_default_parameters.ts +3 -3
  727. package/src/engine/engine_editor-sync.ts +28 -28
  728. package/src/engine/engine_element.ts +872 -872
  729. package/src/engine/engine_element_attributes.ts +85 -85
  730. package/src/engine/engine_element_extras.ts +16 -16
  731. package/src/engine/engine_element_loading.ts +381 -381
  732. package/src/engine/engine_element_overlay.ts +186 -186
  733. package/src/engine/engine_fileloader.js +9 -9
  734. package/src/engine/engine_gameobject.ts +691 -691
  735. package/src/engine/engine_generic_utils.js +13 -13
  736. package/src/engine/engine_gizmos.ts +577 -577
  737. package/src/engine/engine_gltf.ts +29 -29
  738. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  739. package/src/engine/engine_hot_reload.ts +198 -198
  740. package/src/engine/engine_input.ts +1500 -1460
  741. package/src/engine/engine_input_utils.ts +23 -23
  742. package/src/engine/engine_instancing.ts +45 -45
  743. package/src/engine/engine_license.ts +378 -378
  744. package/src/engine/engine_lifecycle_api.ts +106 -106
  745. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  746. package/src/engine/engine_lightdata.ts +117 -117
  747. package/src/engine/engine_loaders.ts +82 -82
  748. package/src/engine/engine_lods.ts +168 -168
  749. package/src/engine/engine_mainloop_utils.ts +472 -472
  750. package/src/engine/engine_math.ts +282 -282
  751. package/src/engine/engine_modules.ts +83 -83
  752. package/src/engine/engine_networking.ts +841 -841
  753. package/src/engine/engine_networking_auto.ts +352 -352
  754. package/src/engine/engine_networking_blob.ts +275 -275
  755. package/src/engine/engine_networking_files.ts +217 -217
  756. package/src/engine/engine_networking_files_default_components.ts +58 -58
  757. package/src/engine/engine_networking_instantiate.ts +419 -419
  758. package/src/engine/engine_networking_peer.ts +159 -159
  759. package/src/engine/engine_networking_streams.ts +713 -713
  760. package/src/engine/engine_networking_types.ts +24 -24
  761. package/src/engine/engine_networking_utils.ts +23 -23
  762. package/src/engine/engine_networking_websocket.ts +2 -2
  763. package/src/engine/engine_patcher.ts +199 -199
  764. package/src/engine/engine_physics.ts +783 -783
  765. package/src/engine/engine_physics.types.ts +46 -46
  766. package/src/engine/engine_physics_rapier.ts +1577 -1577
  767. package/src/engine/engine_playerview.ts +80 -80
  768. package/src/engine/engine_scenelighting.ts +294 -294
  769. package/src/engine/engine_scenetools.ts +365 -365
  770. package/src/engine/engine_serialization.ts +2 -2
  771. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  772. package/src/engine/engine_serialization_core.ts +710 -710
  773. package/src/engine/engine_serialization_decorator.ts +80 -80
  774. package/src/engine/engine_setup.ts +1 -1
  775. package/src/engine/engine_shaders.ts +267 -267
  776. package/src/engine/engine_shims.ts +32 -32
  777. package/src/engine/engine_test_utils.ts +109 -109
  778. package/src/engine/engine_texture.ts +82 -82
  779. package/src/engine/engine_three_utils.ts +849 -849
  780. package/src/engine/engine_time.ts +94 -94
  781. package/src/engine/engine_time_utils.ts +237 -237
  782. package/src/engine/engine_tonemapping.ts +210 -210
  783. package/src/engine/engine_types.ts +714 -714
  784. package/src/engine/engine_typestore.ts +63 -63
  785. package/src/engine/engine_util_decorator.ts +136 -136
  786. package/src/engine/engine_utils.ts +972 -972
  787. package/src/engine/engine_utils_format.ts +212 -212
  788. package/src/engine/engine_utils_screenshot.ts +698 -698
  789. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  790. package/src/engine/export/gltf/Writers.ts +34 -34
  791. package/src/engine/export/gltf/index.ts +158 -158
  792. package/src/engine/export/index.ts +2 -2
  793. package/src/engine/export/state.ts +19 -19
  794. package/src/engine/export/utils.ts +9 -9
  795. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  796. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  797. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  798. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  799. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  800. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  801. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  802. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  803. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  804. package/src/engine/extensions/extension_resolver.ts +4 -4
  805. package/src/engine/extensions/extension_utils.ts +166 -166
  806. package/src/engine/extensions/extensions.ts +135 -135
  807. package/src/engine/extensions/index.ts +5 -5
  808. package/src/engine/extensions/usage_tracker.ts +100 -100
  809. package/src/engine/js-extensions/Camera.ts +37 -37
  810. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  811. package/src/engine/js-extensions/Layers.ts +23 -23
  812. package/src/engine/js-extensions/Object3D.ts +296 -296
  813. package/src/engine/js-extensions/RGBAColor.ts +126 -125
  814. package/src/engine/js-extensions/Vector.ts +18 -18
  815. package/src/engine/js-extensions/index.ts +4 -4
  816. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  817. package/src/engine/shaders/shaderData.ts +67 -67
  818. package/src/engine/tests/test_utils.ts +63 -63
  819. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  820. package/src/engine/webcomponents/api.ts +6 -6
  821. package/src/engine/webcomponents/buttons.ts +262 -262
  822. package/src/engine/webcomponents/fonts.ts +41 -41
  823. package/src/engine/webcomponents/icons.ts +57 -57
  824. package/src/engine/webcomponents/index.ts +1 -1
  825. package/src/engine/webcomponents/logo-element.ts +78 -78
  826. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  827. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  828. package/src/engine/webcomponents/needle-button.ts +181 -181
  829. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  830. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  831. package/src/engine/xr/NeedleXRSync.ts +220 -220
  832. package/src/engine/xr/SceneTransition.ts +78 -78
  833. package/src/engine/xr/TempXRContext.ts +216 -216
  834. package/src/engine/xr/XRRig.ts +9 -9
  835. package/src/engine/xr/api.ts +5 -5
  836. package/src/engine/xr/events.ts +102 -102
  837. package/src/engine/xr/internal.ts +34 -34
  838. package/src/engine/xr/usdz.ts +30 -30
  839. package/src/engine/xr/utils.ts +39 -39
  840. package/src/engine-components/AlignmentConstraint.ts +36 -36
  841. package/src/engine-components/Animation.ts +557 -557
  842. package/src/engine-components/AnimationCurve.ts +150 -150
  843. package/src/engine-components/AnimationUtils.ts +28 -28
  844. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  845. package/src/engine-components/Animator.ts +397 -397
  846. package/src/engine-components/AnimatorController.ts +1293 -1293
  847. package/src/engine-components/AudioListener.ts +92 -92
  848. package/src/engine-components/AudioSource.ts +644 -644
  849. package/src/engine-components/AvatarLoader.ts +263 -263
  850. package/src/engine-components/AxesHelper.ts +59 -59
  851. package/src/engine-components/BasicIKConstraint.ts +54 -54
  852. package/src/engine-components/BoxCollider.ts +1 -1
  853. package/src/engine-components/BoxHelperComponent.ts +114 -114
  854. package/src/engine-components/Camera.ts +719 -719
  855. package/src/engine-components/CameraUtils.ts +136 -136
  856. package/src/engine-components/CharacterController.ts +253 -253
  857. package/src/engine-components/Collider.ts +374 -374
  858. package/src/engine-components/Component.ts +1294 -1294
  859. package/src/engine-components/ContactShadows.ts +482 -482
  860. package/src/engine-components/DeleteBox.ts +62 -62
  861. package/src/engine-components/DeviceFlag.ts +46 -46
  862. package/src/engine-components/DragControls.ts +1623 -1623
  863. package/src/engine-components/DropListener.ts +698 -698
  864. package/src/engine-components/Duplicatable.ts +198 -198
  865. package/src/engine-components/EventList.ts +266 -266
  866. package/src/engine-components/EventTrigger.ts +74 -74
  867. package/src/engine-components/EventType.ts +22 -22
  868. package/src/engine-components/Fog.ts +60 -60
  869. package/src/engine-components/Gizmos.ts +56 -56
  870. package/src/engine-components/GridHelper.ts +48 -48
  871. package/src/engine-components/GroundProjection.ts +356 -356
  872. package/src/engine-components/Interactable.ts +14 -14
  873. package/src/engine-components/Joints.ts +52 -52
  874. package/src/engine-components/LODGroup.ts +153 -153
  875. package/src/engine-components/Light.ts +558 -558
  876. package/src/engine-components/LookAtConstraint.ts +25 -25
  877. package/src/engine-components/NeedleMenu.ts +84 -84
  878. package/src/engine-components/NestedGltf.ts +86 -86
  879. package/src/engine-components/Networking.ts +114 -114
  880. package/src/engine-components/OffsetConstraint.ts +60 -60
  881. package/src/engine-components/OrbitControls.ts +1069 -1069
  882. package/src/engine-components/PlayerColor.ts +103 -103
  883. package/src/engine-components/ReflectionProbe.ts +216 -216
  884. package/src/engine-components/Renderer.ts +900 -900
  885. package/src/engine-components/RendererInstancing.ts +855 -855
  886. package/src/engine-components/RendererLightmap.ts +198 -198
  887. package/src/engine-components/RigidBody.ts +526 -526
  888. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  889. package/src/engine-components/ScreenCapture.ts +592 -592
  890. package/src/engine-components/ShadowCatcher.ts +172 -172
  891. package/src/engine-components/Skybox.ts +455 -455
  892. package/src/engine-components/SmoothFollow.ts +76 -76
  893. package/src/engine-components/SpatialTrigger.ts +229 -229
  894. package/src/engine-components/SpectatorCamera.ts +787 -787
  895. package/src/engine-components/SphereCollider.ts +1 -1
  896. package/src/engine-components/SpriteRenderer.ts +468 -468
  897. package/src/engine-components/SyncedCamera.ts +220 -220
  898. package/src/engine-components/SyncedRoom.ts +380 -380
  899. package/src/engine-components/SyncedTransform.ts +383 -383
  900. package/src/engine-components/TestRunner.ts +118 -118
  901. package/src/engine-components/TransformGizmo.ts +219 -219
  902. package/src/engine-components/VideoPlayer.ts +1025 -1025
  903. package/src/engine-components/Voip.ts +363 -363
  904. package/src/engine-components/api.ts +60 -60
  905. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  906. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  907. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  908. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  909. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  910. package/src/engine-components/codegen/components.ts +217 -217
  911. package/src/engine-components/debug/LogStats.ts +21 -21
  912. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  913. package/src/engine-components/export/usdz/Extension.ts +24 -24
  914. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  915. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  916. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  917. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  918. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  919. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  920. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  921. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  922. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  923. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  924. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  925. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  926. package/src/engine-components/export/usdz/index.ts +2 -2
  927. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  928. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  929. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  930. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  931. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  932. package/src/engine-components/particlesystem/api.ts +1 -1
  933. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  934. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  935. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  936. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  937. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  938. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  939. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  940. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  941. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  942. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  943. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  944. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  945. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  946. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  947. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  948. package/src/engine-components/postprocessing/Volume.ts +410 -410
  949. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  950. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  951. package/src/engine-components/postprocessing/index.ts +5 -5
  952. package/src/engine-components/postprocessing/utils.ts +52 -52
  953. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  954. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  955. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  956. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  957. package/src/engine-components/timeline/index.ts +3 -3
  958. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  959. package/src/engine-components/ui/Button.ts +307 -307
  960. package/src/engine-components/ui/Canvas.ts +419 -419
  961. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  962. package/src/engine-components/ui/EventSystem.ts +853 -853
  963. package/src/engine-components/ui/Graphic.ts +275 -275
  964. package/src/engine-components/ui/Image.ts +112 -112
  965. package/src/engine-components/ui/InputField.ts +321 -321
  966. package/src/engine-components/ui/Interfaces.ts +57 -57
  967. package/src/engine-components/ui/Layout.ts +334 -334
  968. package/src/engine-components/ui/Outline.ts +13 -13
  969. package/src/engine-components/ui/PointerEvents.ts +206 -206
  970. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  971. package/src/engine-components/ui/Raycaster.ts +102 -102
  972. package/src/engine-components/ui/RectTransform.ts +375 -375
  973. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  974. package/src/engine-components/ui/Symbols.ts +1 -1
  975. package/src/engine-components/ui/Text.ts +578 -578
  976. package/src/engine-components/ui/Utils.ts +113 -113
  977. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  978. package/src/engine-components/utils/LookAt.ts +88 -88
  979. package/src/engine-components/utils/OpenURL.ts +114 -114
  980. package/src/engine-components/webxr/Avatar.ts +265 -265
  981. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  982. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  983. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  984. package/src/engine-components/webxr/WebXR.ts +585 -585
  985. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  986. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  987. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  988. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  989. package/src/engine-components/webxr/XRFlag.ts +147 -147
  990. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  991. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  992. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  993. package/src/engine-components/webxr/index.ts +2 -2
  994. package/src/engine-components/webxr/types.ts +3 -3
  995. package/src/engine-components-experimental/Presentation.ts +12 -12
  996. package/src/engine-components-experimental/api.ts +4 -4
  997. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  998. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  999. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1000. package/src/engine-schemes/README.md +1 -1
  1001. package/src/engine-schemes/api.ts +12 -12
  1002. package/src/engine-schemes/schemes.ts +28 -28
  1003. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1004. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1005. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1006. package/src/engine-schemes/transform.ts +50 -50
  1007. package/src/engine-schemes/transforms.fbs +25 -25
  1008. package/src/engine-schemes/vec.fbs +19 -19
  1009. package/src/engine-schemes/vec2.ts +33 -33
  1010. package/src/engine-schemes/vec3.ts +38 -38
  1011. package/src/engine-schemes/vec4.ts +43 -43
  1012. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1013. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1014. package/src/include/draco/draco_decoder.js +34 -34
  1015. package/src/include/ktx2/basis_transcoder.js +21 -21
  1016. package/src/include/needle/arial-msdf.json +1471 -1471
  1017. package/src/include/three/DragControls.js +231 -231
  1018. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1019. package/src/needle-engine.ts +70 -70
  1020. package/lib/engine/engine.d.ts +0 -4
  1021. package/lib/engine/engine.js +0 -12
  1022. package/lib/engine/engine.js.map +0 -1
  1023. package/lib/engine/engine_web_api.d.ts +0 -12
  1024. package/lib/engine/engine_web_api.js +0 -113
  1025. package/lib/engine/engine_web_api.js.map +0 -1
  1026. package/lib/engine-components/FlyControls.d.ts +0 -10
  1027. package/lib/engine-components/FlyControls.js +0 -29
  1028. package/lib/engine-components/FlyControls.js.map +0 -1
  1029. package/src/engine-schemes/dist/api.js +0 -17
  1030. package/src/engine-schemes/dist/api.js.meta +0 -7
  1031. package/src/engine-schemes/dist/schemes.js +0 -25
  1032. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1033. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1034. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1035. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1036. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1037. package/src/engine-schemes/dist/transform.js +0 -46
  1038. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1039. package/src/engine-schemes/dist/vec2.js +0 -32
  1040. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1041. package/src/engine-schemes/dist/vec3.js +0 -36
  1042. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1043. package/src/engine-schemes/dist/vec4.js +0 -40
  1044. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1045. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1046. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,715 +1,715 @@
1
- import type { QueryFilterFlags, World } from "@dimforge/rapier3d-compat";
2
- import { AnimationClip, Color, Material, Mesh, Object3D, Quaternion } from "three";
3
- import { Vector3 } from "three";
4
- import { type GLTF as THREE_GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
5
-
6
- import type { Camera as CameraComponent } from "../engine-components/api.js";
7
- import type { Context } from "./engine_context.js";
8
- import { InstantiateContext } from "./engine_gameobject.js";
9
- import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
10
- import { CircularBuffer } from "./engine_utils.js";
11
- import type { NeedleXRSession } from "./engine_xr.js";
12
-
13
- /** Removes all properties that match TypesToFilter */
14
- type FilterTypes<T, TypesToFilter> = { [P in keyof T as T[P] extends TypesToFilter ? never : P]: T[P] };
15
- /** Removes all undefined functions */
16
- type NoUndefinedNoFunctions<T> = FilterTypes<T, Function | undefined | null>;
17
- /* @ts-ignore Removes all properties that start with a specific prefix */
18
- type FilterStartingWith<T, Prefix extends string> = { [K in keyof T as K extends string ? (K extends `${Prefix}${infer _}` ? never : K) : never]: T[K] };
19
- /** Removes all properties that start with an underscore */
20
- type NoInternals<T> = FilterStartingWith<T, "_">;
21
- type NoInternalNeedleEngineState<T> = Omit<T, "destroyed" | "gameObject" | "activeAndEnabled" | "context" | "isComponent" | "scene" | "up" | "forward" | "right" | "worldRotation" | "worldEuler" | "worldPosition" | "worldQuaternion">;
22
- export type ComponentInit<T> = Partial<NoInternalNeedleEngineState<NoInternals<NoUndefinedNoFunctions<T>>>>
23
-
24
- /** GLTF, GLB or VRM */
25
- export type GLTF = THREE_GLTF;
26
- /** FBX type */
27
- export type FBX = {
28
- animations: AnimationClip[];
29
- scene: Object3D;
30
- scenes: Object3D[];
31
- }
32
- /** OBJ type */
33
- export type OBJ = {
34
- animations: AnimationClip[];
35
- scene: Object3D;
36
- scenes: Object3D[];
37
- }
38
- /** All possible model types that Needle Engine can load */
39
- export type Model = (GLTF | FBX | OBJ);
40
-
41
- /** A loaded model */
42
- export type LoadedModel = {
43
- src: string;
44
- file: Model;
45
- };
46
-
47
- /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
48
- export declare type SourceIdentifier = string;
49
-
50
- // TODO: figure out what is best here!
51
- // https://stackoverflow.com/a/67229348
52
- // https://stackoverflow.com/questions/36886082/abstract-constructor-type-in-typescript
53
- // type Constructor<T> = Function & { prototype: T } // << this includes abstract constructor types
54
- export type Constructor<T> = abstract new (...args: any[]) => T; // abstract to support @serializable and also getComponent with abstract types
55
- export type ConstructorConcrete<T> = new (...args: any[]) => T;
56
- export type GuidsMap = { [key: string]: string };
57
-
58
- export interface UIDProvider {
59
- seed: number;
60
- generateUUID(): string;
61
- }
62
-
63
- export declare type CoroutineData = {
64
- comp: IComponent,
65
- main: Generator,
66
- chained?: Array<Generator>
67
- }
68
-
69
- export interface ITime {
70
- get time(): number;
71
- get deltaTime(): number;
72
- }
73
-
74
- export interface IInput {
75
- convertScreenspaceToRaycastSpace(vec: Vec2): void;
76
- getPointerPosition(i: number): Vec2 | null;
77
- }
78
-
79
- export interface IPhysics {
80
- engine?: IPhysicsEngine;
81
- }
82
-
83
- export type IContext = Context;
84
-
85
- export type INeedleXRSession = NeedleXRSession;
86
-
87
- export declare interface INeedleEngineComponent extends HTMLElement {
88
- getAROverlayContainer(): HTMLElement;
89
- onEnterAR(session: XRSession, overlayContainer: HTMLElement);
90
- onExitAR(session: XRSession);
91
- }
92
-
93
- export enum HideFlags {
94
- None = 0,
95
- /** When enabled the glTF exporter will omit this object and all children from being exported */
96
- DontExport = 1 << 0,
97
- }
98
-
99
- export declare interface IGameObject extends Object3D {
100
-
101
- /** the object's unique identifier */
102
- guid: string | undefined;
103
-
104
- /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
105
- activeSelf: boolean;
106
-
107
- /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
108
- destroy(): void;
109
-
110
- /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
111
- addNewComponent<T extends IComponent>(type: Constructor<T>, init?: ComponentInit<T>): T;
112
- /** Remove a component from this object. Expected a component instance
113
- * @returns the removed component (equal to the passed in component)
114
- */
115
- addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
116
- removeComponent<T extends IComponent>(comp: T): T;
117
- /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
118
- getOrAddComponent<T>(typeName: Constructor<T> | null): T;
119
- /** Tries to find a component of a type on this object.
120
- * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
121
- getComponent<T>(type: Constructor<T>): T | null;
122
- /** @returns all components of a certain type on this object */
123
- getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
124
- /** Finds a component of a certain type on this object OR a child object if any exists */
125
- getComponentInChildren<T>(type: Constructor<T>): T | null;
126
- /** Finds all components of a certain type on this object AND all children (recursively) */
127
- getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
128
- /** Finds a component of a certain type on this object OR a parent object if any exists */
129
- getComponentInParent<T>(type: Constructor<T>): T | null;
130
- /** Finds all components of a certain type on this object AND all parents (recursively) */
131
- getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
132
-
133
- get worldPosition(): Vector3;
134
- set worldPosition(val: Vector3);
135
- get worldQuaternion(): Quaternion;
136
- set worldQuaternion(val: Quaternion);
137
- get worldRotation(): Vector3;
138
- set worldRotation(val: Vector3);
139
- get worldScale(): Vector3;
140
- set worldScale(val: Vector3);
141
-
142
- get worldForward(): Vector3;
143
- get worldRight(): Vector3;
144
- get worldUp(): Vector3;
145
- }
146
-
147
- export interface IHasGuid {
148
- guid: string;
149
- }
150
-
151
- // TODO: we might want to separate the IComponent and IBehaviour where the Behaviour is the one with custom methods and the component only has e.g. the gameobject reference
152
- export interface IComponent extends IHasGuid {
153
- get isComponent(): boolean;
154
-
155
- /** the object this component is attached to */
156
- gameObject: IGameObject;
157
- // guid: string;
158
- enabled: boolean;
159
- sourceId?: SourceIdentifier;
160
-
161
- get name(): string;
162
- get layer(): number;
163
- get destroyed(): boolean;
164
- get tag(): string;
165
-
166
- context: any;
167
-
168
- get activeAndEnabled(): boolean;
169
- /** @internal */
170
- __internalNewInstanceCreated(init?: ComponentInit<any>);
171
- /** @internal */
172
- _internalInit(init?: ComponentInit<any>);
173
- /** @internal */
174
- __internalAwake();
175
- /** @internal */
176
- __internalStart();
177
- /** @internal */
178
- __internalEnable(isAddingOrRemovingFromScene?: boolean);
179
- /** @internal */
180
- __internalDisable(isAddingOrRemovingFromScene?: boolean);
181
- /** @internal */
182
- __internalDestroy();
183
- /** @internal */
184
- resolveGuids?(guidsMap: GuidsMap): void;
185
-
186
- /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
187
- registering?();
188
- awake();
189
- onEnable();
190
- onDisable();
191
- onDestroy();
192
- destroy();
193
-
194
- /** called for properties decorated with the @validate decorator */
195
- onValidate?(property?: string);
196
- /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
197
- * e.g. when the DOM element becomes hidden or out ot view
198
- */
199
- onPausedChanged?(isPaused: boolean, wasPaused: boolean);
200
-
201
- start?(): void;
202
- earlyUpdate?(): void;
203
- update?(): void;
204
- lateUpdate?(): void;
205
- onBeforeRender?(frame: XRFrame | null): void;
206
- onAfterRender?(): void;
207
-
208
- onCollisionEnter?(col: Collision);
209
- onCollisionExit?(col: Collision);
210
- onCollisionStay?(col: Collision);
211
-
212
- onTriggerEnter?(col: ICollider);
213
- onTriggerStay?(col: ICollider);
214
- onTriggerExit?(col: ICollider);
215
-
216
- get forward(): Vector3;
217
- get worldPosition(): Vector3;
218
- get worldQuaternion(): Quaternion;
219
- }
220
-
221
- export function isComponent(obj:any) : obj is IComponent {
222
- return obj && obj.isComponent;
223
- }
224
-
225
- export type ICamera = CameraComponent;
226
-
227
- export type IAnimationComponent = Pick<IComponent, "gameObject"> & {
228
- isAnimationComponent: boolean;
229
- addClip?(clip: AnimationClip);
230
- }
231
-
232
- /** Interface for a camera controller component that can be attached to a camera to control it */
233
- export declare interface ICameraController {
234
- get isCameraController(): boolean;
235
- }
236
-
237
- export declare interface ILight extends IComponent {
238
- intensity: number;
239
- color: Color;
240
- }
241
-
242
- export declare interface ISharedMaterials {
243
- [num: number]: Material;
244
- get length(): number;
245
- }
246
-
247
- export declare interface IRenderer extends IComponent {
248
- sharedMaterial: Material;
249
- get sharedMaterials(): ISharedMaterials;
250
- }
251
-
252
- export declare interface IEventList {
253
- readonly isEventList: true;
254
- __internalOnInstantiate(map: InstantiateContext): IEventList;
255
- }
256
-
257
- // export declare interface IPhysicsComponent extends IComponent {
258
- // get type() : string;
259
- // }
260
-
261
- export declare interface ICollider extends IComponent {
262
- get isCollider();
263
- attachedRigidbody: IRigidbody | null;
264
- /**
265
- * Note: Make sure to call updatePhysicsMaterial after having changed this property
266
- */
267
- isTrigger: boolean;
268
- /**
269
- * The physics material determines how the collider interacts with other colliders (e.g. bouncyness)
270
- * Note: Make sure to call updatePhysicsMaterial after having changed this property
271
- */
272
- sharedMaterial?: PhysicsMaterial;
273
- center?: Vec3 & { multiply(vec: Vec3) };
274
- updateProperties(): void;
275
- updatePhysicsMaterial(): void;
276
- /** The collider membership indicates what groups the collider is part of (e.g. group 2 and 3)
277
- * An `undefined` array indicates that the collider is part of all groups
278
- * Note: Make sure to call updateProperties after having changed this property
279
- * Default: [0]
280
- */
281
- membership?: number[];
282
- /** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
283
- * An `undefined` array indicates that the collider can interact with all groups
284
- * Note: Make sure to call updateProperties after having changed this property
285
- * Default: undefined
286
- */
287
- filter?: number[];
288
- }
289
-
290
- export declare interface ISphereCollider extends ICollider {
291
- radius: number;
292
- }
293
-
294
- export declare interface IBoxCollider extends ICollider {
295
- size: Vec3;
296
- }
297
-
298
- export declare interface IRigidbody extends IComponent {
299
- get isRigidbody(): boolean;
300
- constraints: RigidbodyConstraints;
301
- isKinematic: boolean;
302
- /** When true the mass will automatically calculated by attached colliders */
303
- autoMass: boolean;
304
- mass: number;
305
- drag: number;
306
- angularDrag: number;
307
- useGravity: boolean;
308
- centerOfMass: Vec3;
309
- gravityScale: number;
310
- dominanceGroup: number;
311
-
312
- collisionDetectionMode: CollisionDetectionMode;
313
-
314
- lockPositionX: boolean;
315
- lockPositionY: boolean;
316
- lockPositionZ: boolean;
317
- lockRotationX: boolean;
318
- lockRotationY: boolean;
319
- lockRotationZ: boolean;
320
- }
321
-
322
-
323
- export const $physicsKey = Symbol("object");
324
-
325
-
326
- export declare type ICollisionContext = {
327
- getCollider(obj: Object3D): ICollider;
328
- }
329
-
330
-
331
- export type Vec2 = {
332
- x: number,
333
- y: number
334
- }
335
-
336
- export type Vec3 = {
337
- x: number,
338
- y: number,
339
- z: number,
340
- }
341
-
342
- export type Vec4 = {
343
- x: number,
344
- y: number,
345
- z: number,
346
- w: number,
347
- }
348
-
349
- const contactsVectorBuffer = new CircularBuffer(() => new Vector3(), 20);
350
-
351
- /**
352
- * Holds information about physics contacts
353
- */
354
- export class ContactPoint {
355
-
356
- private readonly _point: Vec3;
357
- private readonly _normal: Vec3;
358
- private readonly _tangentVelocity: Vec3;
359
-
360
- /** the distance of the collision point */
361
- readonly distance: number;
362
- /** the impulse velocity */
363
- readonly impulse: number;
364
- readonly friction: number;
365
-
366
- /** worldspace point */
367
- get point() {
368
- const target = contactsVectorBuffer.get();
369
- return target.set(this._point.x, this._point.y, this._point.z);
370
- }
371
-
372
- /** worldspace normal */
373
- get normal() {
374
- const target = contactsVectorBuffer.get();
375
- return target.set(this._normal.x, this._normal.y, this._normal.z);
376
- }
377
-
378
- /** worldspace tangent */
379
- get tangentVelocity() {
380
- const target = contactsVectorBuffer.get();
381
- return target.set(this._tangentVelocity.x, this._tangentVelocity.y, this._tangentVelocity.z);
382
- }
383
-
384
- /** @internal */
385
- constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3) {
386
- this._point = point;
387
- this.distance = dist;
388
- this._normal = normal;
389
- this.impulse = impulse;
390
- this.friction = friction;
391
- this._tangentVelocity = tangentVelocity;
392
- }
393
- }
394
-
395
- /**
396
- * Holds information about a collision event. Includes a list of contact points and the colliders involved
397
- */
398
- export class Collision {
399
-
400
- /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
401
- readonly contacts: ContactPoint[];
402
-
403
- /** @internal */
404
- constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]) {
405
- this.me = obj;
406
- this._collider = otherCollider;
407
- this._gameObject = otherCollider.gameObject;
408
- this.contacts = contacts;
409
- }
410
-
411
- /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
412
- readonly me: IGameObject;
413
-
414
- private _collider: ICollider;
415
- /** the other collider the collision happened with */
416
- get collider(): ICollider {
417
- return this._collider;
418
- }
419
-
420
- private _gameObject: IGameObject;
421
- /** the other object the collision happened with */
422
- get gameObject(): IGameObject {
423
- return this._gameObject;
424
- }
425
-
426
- /** the other rigidbody we hit, null if none attached */
427
- get rigidBody(): IRigidbody | null {
428
- return this.collider?.attachedRigidbody;
429
- }
430
- }
431
-
432
- export type RaycastResult = null | { point: Vector3, collider: ICollider, normal?: Vector3 };
433
-
434
- export class SphereOverlapResult {
435
- object: Object3D;
436
- collider: ICollider;
437
- constructor(object: Object3D, collider: ICollider) {
438
- this.object = object;
439
- this.collider = collider;
440
- }
441
- }
442
-
443
-
444
- export interface IPhysicsEngine {
445
- /** Initializes the physics engine */
446
- initialize(): Promise<boolean>;
447
- /** Indicates whether the physics engine has been initialized */
448
- get isInitialized(): boolean;
449
- /** Advances physics simulation by the given time step */
450
- step(dt: number): void;
451
- postStep();
452
- /** Indicates whether the physics engine is currently updating */
453
- get isUpdating(): boolean;
454
- /** Clears all cached data (e.g., mesh data when creating scaled mesh colliders) */
455
- clearCaches();
456
-
457
- /** Enables or disables the physics engine */
458
- enabled: boolean;
459
- /** Returns the underlying physics world object */
460
- get world(): World | undefined;
461
-
462
- /** Sets the gravity vector for the physics simulation */
463
- set gravity(vec3: Vec3);
464
- /** Gets the current gravity vector */
465
- get gravity(): Vec3;
466
-
467
- /**
468
- * Gets the rapier physics body for a Needle component
469
- * @param obj The collider or rigidbody component
470
- * @returns The underlying physics body or null if not found
471
- */
472
- getBody(obj: ICollider | IRigidbody): null | any;
473
- /**
474
- * Gets the Needle Engine component for a rapier physics object
475
- * @param rapierObject The rapier physics object
476
- * @returns The associated component or null if not found
477
- */
478
- getComponent(rapierObject: object): IComponent | null;
479
-
480
- /**
481
- * Performs a fast raycast against physics colliders
482
- * @param origin Ray origin in screen or worldspace
483
- * @param direction Ray direction in worldspace
484
- * @param options Additional raycast configuration options
485
- * @returns Raycast result containing hit point and collider, or null if no hit
486
- */
487
- raycast(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
488
- maxDistance?: number,
489
- /** True if you want to also hit objects when the raycast starts from inside a collider */
490
- solid?: boolean,
491
- queryFilterFlags?: QueryFilterFlags,
492
- /**
493
- * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
494
- * The scene query will only consider hits with colliders with collision groups compatible with
495
- * this collision group (using the bitwise test described in the collision groups section).
496
- * For example membership 0x0001 and filter 0x0002 should be 0x00010002
497
- * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
498
- */
499
- filterGroups?: number,
500
- /**
501
- * Predicate to filter colliders in raycast results
502
- * @param collider The collider being tested
503
- * @returns False to ignore this collider, true to include it
504
- */
505
- filterPredicate?: (collider: ICollider) => boolean
506
- }): RaycastResult;
507
-
508
- /**
509
- * Performs a raycast that also returns the normal vector at the hit point
510
- * @param origin Ray origin in screen or worldspace
511
- * @param direction Ray direction in worldspace
512
- * @param options Additional raycast configuration options
513
- * @returns Raycast result containing hit point, normal, and collider, or null if no hit
514
- */
515
- raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
516
- maxDistance?: number,
517
- /** True if you want to also hit objects when the raycast starts from inside a collider */
518
- solid?: boolean,
519
- queryFilterFlags?: QueryFilterFlags,
520
- /**
521
- * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
522
- * The scene query will only consider hits with colliders with collision groups compatible with
523
- * this collision group (using the bitwise test described in the collision groups section).
524
- * For example membership 0x0001 and filter 0x0002 should be 0x00010002
525
- * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
526
- */
527
- filterGroups?: number,
528
- /**
529
- * Predicate to filter colliders in raycast results
530
- * @param collider The collider being tested
531
- * @returns False to ignore this collider, true to include it
532
- */
533
- filterPredicate?: (collider: ICollider) => boolean
534
- }): RaycastResult;
535
-
536
- /**
537
- * Finds all colliders within a sphere
538
- * @param point The center point of the sphere
539
- * @param radius The radius of the sphere
540
- * @returns Array of objects that overlap with the sphere
541
- */
542
- sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
543
-
544
- // Collider methods
545
- /**
546
- * Adds a sphere collider to the physics world
547
- * @param collider The collider component to add
548
- */
549
- addSphereCollider(collider: ICollider);
550
-
551
- /**
552
- * Adds a box collider to the physics world
553
- * @param collider The collider component to add
554
- * @param size The size of the box
555
- */
556
- addBoxCollider(collider: ICollider, size: Vector3);
557
-
558
- /**
559
- * Adds a capsule collider to the physics world
560
- * @param collider The collider component to add
561
- * @param radius The radius of the capsule
562
- * @param height The height of the capsule
563
- */
564
- addCapsuleCollider(collider: ICollider, radius: number, height: number);
565
-
566
- /**
567
- * Adds a mesh collider to the physics world
568
- * @param collider The collider component to add
569
- * @param mesh The mesh to use for collision
570
- * @param convex Whether the collision mesh should be treated as convex
571
- * @param scale Optional scale to apply to the mesh
572
- */
573
- addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale?: Vector3 | undefined);
574
-
575
- /**
576
- * Updates the physics material properties of a collider
577
- * @param collider The collider to update
578
- */
579
- updatePhysicsMaterial(collider: ICollider);
580
-
581
- // Rigidbody methods
582
- /**
583
- * Wakes up a sleeping rigidbody
584
- * @param rb The rigidbody to wake up
585
- */
586
- wakeup(rb: IRigidbody);
587
-
588
- /**
589
- * Checks if a rigidbody is currently sleeping
590
- * @param rb The rigidbody to check
591
- * @returns Whether the rigidbody is sleeping or undefined if cannot be determined
592
- */
593
- isSleeping(rb: IRigidbody): boolean | undefined;
594
-
595
- /**
596
- * Updates the physical properties of a rigidbody or collider
597
- * @param rb The rigidbody or collider to update
598
- */
599
- updateProperties(rb: IRigidbody | ICollider);
600
-
601
- /**
602
- * Resets all forces acting on a rigidbody
603
- * @param rb The rigidbody to reset forces on
604
- * @param wakeup Whether to wake up the rigidbody
605
- */
606
- resetForces(rb: IRigidbody, wakeup: boolean);
607
-
608
- /**
609
- * Resets all torques acting on a rigidbody
610
- * @param rb The rigidbody to reset torques on
611
- * @param wakeup Whether to wake up the rigidbody
612
- */
613
- resetTorques(rb: IRigidbody, wakeup: boolean);
614
-
615
- /**
616
- * Adds a continuous force to a rigidbody
617
- * @param rb The rigidbody to add force to
618
- * @param vec The force vector to add
619
- * @param wakeup Whether to wake up the rigidbody
620
- */
621
- addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean);
622
-
623
- /**
624
- * Applies an instantaneous impulse to a rigidbody
625
- * @param rb The rigidbody to apply impulse to
626
- * @param vec The impulse vector to apply
627
- * @param wakeup Whether to wake up the rigidbody
628
- */
629
- applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean);
630
-
631
- /**
632
- * Gets the linear velocity of a rigidbody or the rigidbody attached to a collider
633
- * @param rb The rigidbody or collider to get velocity from
634
- * @returns The linear velocity vector or null if not available
635
- */
636
- getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
637
-
638
- /**
639
- * Gets the angular velocity of a rigidbody
640
- * @param rb The rigidbody to get angular velocity from
641
- * @returns The angular velocity vector or null if not available
642
- */
643
- getAngularVelocity(rb: IRigidbody): Vec3 | null;
644
-
645
- /**
646
- * Sets the angular velocity of a rigidbody
647
- * @param rb The rigidbody to set angular velocity for
648
- * @param vec The angular velocity vector to set
649
- * @param wakeup Whether to wake up the rigidbody
650
- */
651
- setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean);
652
-
653
- /**
654
- * Sets the linear velocity of a rigidbody
655
- * @param rb The rigidbody to set linear velocity for
656
- * @param vec The linear velocity vector to set
657
- * @param wakeup Whether to wake up the rigidbody
658
- */
659
- setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean);
660
-
661
- /**
662
- * Updates the position and/or rotation of a physics body
663
- * @param comp The collider or rigidbody component to update
664
- * @param translation Whether to update the position
665
- * @param rotation Whether to update the rotation
666
- */
667
- updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean);
668
-
669
- /**
670
- * Removes a physics body from the simulation
671
- * @param body The component whose physics body should be removed
672
- */
673
- removeBody(body: IComponent);
674
-
675
- /**
676
- * Gets the physics body for a component
677
- * @param obj The collider or rigidbody component
678
- * @returns The underlying physics body or null if not found
679
- */
680
- getBody(obj: ICollider | IRigidbody): null | any;
681
-
682
- // Joints
683
- addFixedJoint(body1: IRigidbody, body2: IRigidbody);
684
- addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3);
685
-
686
- /** Enable to render collider shapes */
687
- debugRenderColliders: boolean;
688
- /** Enable to visualize raycasts in the scene with gizmos */
689
- debugRenderRaycasts: boolean;
690
- }
691
-
692
- /**
693
- * Available cursor types
694
- * @link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
695
- */
696
- export type CursorTypeName = "auto" | "default" | "none" | "context-menu" | "help" | "pointer" | "progress" | "wait" | "cell" | "crosshair" | "text" | "vertical-text" | "alias" | "copy" | "move" | "no-drop" | "not-allowed" | "grab" | "grabbing" | "all-scroll" | "col-resize" | "row-resize" | "n-resize" | "e-resize" | "s-resize" | "w-resize" | "nw-resize" | "se-resize" | "sw-resize" | "ew-resize" | "ns-resize" | "nesw-resize" | "nwse-resize" | "zoom-in" | "zoom-out";
697
-
698
- /** Typical mouse button names for most devices */
699
- export type MouseButtonName = "left" | "right" | "middle";
700
-
701
- /** Button names on typical controllers (since there seems to be no agreed naming)
702
- * https://w3c.github.io/gamepad/#remapping
703
- */
704
- export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
705
-
706
- /** Needle-defined names for stylus (MX Ink) */
707
- export type StylusButtonName = "stylus-touch" | "stylus-tip";
708
-
709
- /** Button names as used in the xr profile */
710
- export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName | StylusButtonName;
711
-
712
- export type XRGestureName = "pinch";
713
-
714
- /** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
1
+ import type { QueryFilterFlags, World } from "@dimforge/rapier3d-compat";
2
+ import { AnimationClip, Color, Material, Mesh, Object3D, Quaternion } from "three";
3
+ import { Vector3 } from "three";
4
+ import { type GLTF as THREE_GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
5
+
6
+ import type { Camera as CameraComponent } from "../engine-components/api.js";
7
+ import type { Context } from "./engine_context.js";
8
+ import { InstantiateContext } from "./engine_gameobject.js";
9
+ import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
10
+ import { CircularBuffer } from "./engine_utils.js";
11
+ import type { NeedleXRSession } from "./engine_xr.js";
12
+
13
+ /** Removes all properties that match TypesToFilter */
14
+ type FilterTypes<T, TypesToFilter> = { [P in keyof T as T[P] extends TypesToFilter ? never : P]: T[P] };
15
+ /** Removes all undefined functions */
16
+ type NoUndefinedNoFunctions<T> = FilterTypes<T, Function | undefined | null>;
17
+ /* @ts-ignore Removes all properties that start with a specific prefix */
18
+ type FilterStartingWith<T, Prefix extends string> = { [K in keyof T as K extends string ? (K extends `${Prefix}${infer _}` ? never : K) : never]: T[K] };
19
+ /** Removes all properties that start with an underscore */
20
+ type NoInternals<T> = FilterStartingWith<T, "_">;
21
+ type NoInternalNeedleEngineState<T> = Omit<T, "destroyed" | "gameObject" | "activeAndEnabled" | "context" | "isComponent" | "scene" | "up" | "forward" | "right" | "worldRotation" | "worldEuler" | "worldPosition" | "worldQuaternion">;
22
+ export type ComponentInit<T> = Partial<NoInternalNeedleEngineState<NoInternals<NoUndefinedNoFunctions<T>>>>
23
+
24
+ /** GLTF, GLB or VRM */
25
+ export type GLTF = THREE_GLTF;
26
+ /** FBX type */
27
+ export type FBX = {
28
+ animations: AnimationClip[];
29
+ scene: Object3D;
30
+ scenes: Object3D[];
31
+ }
32
+ /** OBJ type */
33
+ export type OBJ = {
34
+ animations: AnimationClip[];
35
+ scene: Object3D;
36
+ scenes: Object3D[];
37
+ }
38
+ /** All possible model types that Needle Engine can load */
39
+ export type Model = (GLTF | FBX | OBJ);
40
+
41
+ /** A loaded model */
42
+ export type LoadedModel = {
43
+ src: string;
44
+ file: Model;
45
+ };
46
+
47
+ /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
48
+ export declare type SourceIdentifier = string;
49
+
50
+ // TODO: figure out what is best here!
51
+ // https://stackoverflow.com/a/67229348
52
+ // https://stackoverflow.com/questions/36886082/abstract-constructor-type-in-typescript
53
+ // type Constructor<T> = Function & { prototype: T } // << this includes abstract constructor types
54
+ export type Constructor<T> = abstract new (...args: any[]) => T; // abstract to support @serializable and also getComponent with abstract types
55
+ export type ConstructorConcrete<T> = new (...args: any[]) => T;
56
+ export type GuidsMap = { [key: string]: string };
57
+
58
+ export interface UIDProvider {
59
+ seed: number;
60
+ generateUUID(): string;
61
+ }
62
+
63
+ export declare type CoroutineData = {
64
+ comp: IComponent,
65
+ main: Generator,
66
+ chained?: Array<Generator>
67
+ }
68
+
69
+ export interface ITime {
70
+ get time(): number;
71
+ get deltaTime(): number;
72
+ }
73
+
74
+ export interface IInput {
75
+ convertScreenspaceToRaycastSpace(vec: Vec2): void;
76
+ getPointerPosition(i: number): Vec2 | null;
77
+ }
78
+
79
+ export interface IPhysics {
80
+ engine?: IPhysicsEngine;
81
+ }
82
+
83
+ export type IContext = Context;
84
+
85
+ export type INeedleXRSession = NeedleXRSession;
86
+
87
+ export declare interface INeedleEngineComponent extends HTMLElement {
88
+ getAROverlayContainer(): HTMLElement;
89
+ onEnterAR(session: XRSession, overlayContainer: HTMLElement);
90
+ onExitAR(session: XRSession);
91
+ }
92
+
93
+ export enum HideFlags {
94
+ None = 0,
95
+ /** When enabled the glTF exporter will omit this object and all children from being exported */
96
+ DontExport = 1 << 0,
97
+ }
98
+
99
+ export declare interface IGameObject extends Object3D {
100
+
101
+ /** the object's unique identifier */
102
+ guid: string | undefined;
103
+
104
+ /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
105
+ activeSelf: boolean;
106
+
107
+ /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
108
+ destroy(): void;
109
+
110
+ /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
111
+ addNewComponent<T extends IComponent>(type: Constructor<T>, init?: ComponentInit<T>): T;
112
+ /** Remove a component from this object. Expected a component instance
113
+ * @returns the removed component (equal to the passed in component)
114
+ */
115
+ addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
116
+ removeComponent<T extends IComponent>(comp: T): T;
117
+ /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
118
+ getOrAddComponent<T>(typeName: Constructor<T> | null): T;
119
+ /** Tries to find a component of a type on this object.
120
+ * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
121
+ getComponent<T>(type: Constructor<T>): T | null;
122
+ /** @returns all components of a certain type on this object */
123
+ getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
124
+ /** Finds a component of a certain type on this object OR a child object if any exists */
125
+ getComponentInChildren<T>(type: Constructor<T>): T | null;
126
+ /** Finds all components of a certain type on this object AND all children (recursively) */
127
+ getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
128
+ /** Finds a component of a certain type on this object OR a parent object if any exists */
129
+ getComponentInParent<T>(type: Constructor<T>): T | null;
130
+ /** Finds all components of a certain type on this object AND all parents (recursively) */
131
+ getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
132
+
133
+ get worldPosition(): Vector3;
134
+ set worldPosition(val: Vector3);
135
+ get worldQuaternion(): Quaternion;
136
+ set worldQuaternion(val: Quaternion);
137
+ get worldRotation(): Vector3;
138
+ set worldRotation(val: Vector3);
139
+ get worldScale(): Vector3;
140
+ set worldScale(val: Vector3);
141
+
142
+ get worldForward(): Vector3;
143
+ get worldRight(): Vector3;
144
+ get worldUp(): Vector3;
145
+ }
146
+
147
+ export interface IHasGuid {
148
+ guid: string;
149
+ }
150
+
151
+ // TODO: we might want to separate the IComponent and IBehaviour where the Behaviour is the one with custom methods and the component only has e.g. the gameobject reference
152
+ export interface IComponent extends IHasGuid {
153
+ get isComponent(): boolean;
154
+
155
+ /** the object this component is attached to */
156
+ gameObject: IGameObject;
157
+ // guid: string;
158
+ enabled: boolean;
159
+ sourceId?: SourceIdentifier;
160
+
161
+ get name(): string;
162
+ get layer(): number;
163
+ get destroyed(): boolean;
164
+ get tag(): string;
165
+
166
+ context: any;
167
+
168
+ get activeAndEnabled(): boolean;
169
+ /** @internal */
170
+ __internalNewInstanceCreated(init?: ComponentInit<any>);
171
+ /** @internal */
172
+ _internalInit(init?: ComponentInit<any>);
173
+ /** @internal */
174
+ __internalAwake();
175
+ /** @internal */
176
+ __internalStart();
177
+ /** @internal */
178
+ __internalEnable(isAddingOrRemovingFromScene?: boolean);
179
+ /** @internal */
180
+ __internalDisable(isAddingOrRemovingFromScene?: boolean);
181
+ /** @internal */
182
+ __internalDestroy();
183
+ /** @internal */
184
+ resolveGuids?(guidsMap: GuidsMap): void;
185
+
186
+ /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
187
+ registering?();
188
+ awake();
189
+ onEnable();
190
+ onDisable();
191
+ onDestroy();
192
+ destroy();
193
+
194
+ /** called for properties decorated with the @validate decorator */
195
+ onValidate?(property?: string);
196
+ /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
197
+ * e.g. when the DOM element becomes hidden or out ot view
198
+ */
199
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean);
200
+
201
+ start?(): void;
202
+ earlyUpdate?(): void;
203
+ update?(): void;
204
+ lateUpdate?(): void;
205
+ onBeforeRender?(frame: XRFrame | null): void;
206
+ onAfterRender?(): void;
207
+
208
+ onCollisionEnter?(col: Collision);
209
+ onCollisionExit?(col: Collision);
210
+ onCollisionStay?(col: Collision);
211
+
212
+ onTriggerEnter?(col: ICollider);
213
+ onTriggerStay?(col: ICollider);
214
+ onTriggerExit?(col: ICollider);
215
+
216
+ get forward(): Vector3;
217
+ get worldPosition(): Vector3;
218
+ get worldQuaternion(): Quaternion;
219
+ }
220
+
221
+ export function isComponent(obj:any) : obj is IComponent {
222
+ return obj && obj.isComponent;
223
+ }
224
+
225
+ export type ICamera = CameraComponent;
226
+
227
+ export type IAnimationComponent = Pick<IComponent, "gameObject"> & {
228
+ isAnimationComponent: boolean;
229
+ addClip?(clip: AnimationClip);
230
+ }
231
+
232
+ /** Interface for a camera controller component that can be attached to a camera to control it */
233
+ export declare interface ICameraController {
234
+ get isCameraController(): boolean;
235
+ }
236
+
237
+ export declare interface ILight extends IComponent {
238
+ intensity: number;
239
+ color: Color;
240
+ }
241
+
242
+ export declare interface ISharedMaterials {
243
+ [num: number]: Material;
244
+ get length(): number;
245
+ }
246
+
247
+ export declare interface IRenderer extends IComponent {
248
+ sharedMaterial: Material;
249
+ get sharedMaterials(): ISharedMaterials;
250
+ }
251
+
252
+ export declare interface IEventList {
253
+ readonly isEventList: true;
254
+ __internalOnInstantiate(map: InstantiateContext): IEventList;
255
+ }
256
+
257
+ // export declare interface IPhysicsComponent extends IComponent {
258
+ // get type() : string;
259
+ // }
260
+
261
+ export declare interface ICollider extends IComponent {
262
+ get isCollider();
263
+ attachedRigidbody: IRigidbody | null;
264
+ /**
265
+ * Note: Make sure to call updatePhysicsMaterial after having changed this property
266
+ */
267
+ isTrigger: boolean;
268
+ /**
269
+ * The physics material determines how the collider interacts with other colliders (e.g. bouncyness)
270
+ * Note: Make sure to call updatePhysicsMaterial after having changed this property
271
+ */
272
+ sharedMaterial?: PhysicsMaterial;
273
+ center?: Vec3 & { multiply(vec: Vec3) };
274
+ updateProperties(): void;
275
+ updatePhysicsMaterial(): void;
276
+ /** The collider membership indicates what groups the collider is part of (e.g. group 2 and 3)
277
+ * An `undefined` array indicates that the collider is part of all groups
278
+ * Note: Make sure to call updateProperties after having changed this property
279
+ * Default: [0]
280
+ */
281
+ membership?: number[];
282
+ /** The collider filter indicates what groups the collider can interact with (e.g. group 3 and 4)
283
+ * An `undefined` array indicates that the collider can interact with all groups
284
+ * Note: Make sure to call updateProperties after having changed this property
285
+ * Default: undefined
286
+ */
287
+ filter?: number[];
288
+ }
289
+
290
+ export declare interface ISphereCollider extends ICollider {
291
+ radius: number;
292
+ }
293
+
294
+ export declare interface IBoxCollider extends ICollider {
295
+ size: Vec3;
296
+ }
297
+
298
+ export declare interface IRigidbody extends IComponent {
299
+ get isRigidbody(): boolean;
300
+ constraints: RigidbodyConstraints;
301
+ isKinematic: boolean;
302
+ /** When true the mass will automatically calculated by attached colliders */
303
+ autoMass: boolean;
304
+ mass: number;
305
+ drag: number;
306
+ angularDrag: number;
307
+ useGravity: boolean;
308
+ centerOfMass: Vec3;
309
+ gravityScale: number;
310
+ dominanceGroup: number;
311
+
312
+ collisionDetectionMode: CollisionDetectionMode;
313
+
314
+ lockPositionX: boolean;
315
+ lockPositionY: boolean;
316
+ lockPositionZ: boolean;
317
+ lockRotationX: boolean;
318
+ lockRotationY: boolean;
319
+ lockRotationZ: boolean;
320
+ }
321
+
322
+
323
+ export const $physicsKey = Symbol("object");
324
+
325
+
326
+ export declare type ICollisionContext = {
327
+ getCollider(obj: Object3D): ICollider;
328
+ }
329
+
330
+
331
+ export type Vec2 = {
332
+ x: number,
333
+ y: number
334
+ }
335
+
336
+ export type Vec3 = {
337
+ x: number,
338
+ y: number,
339
+ z: number,
340
+ }
341
+
342
+ export type Vec4 = {
343
+ x: number,
344
+ y: number,
345
+ z: number,
346
+ w: number,
347
+ }
348
+
349
+ const contactsVectorBuffer = new CircularBuffer(() => new Vector3(), 20);
350
+
351
+ /**
352
+ * Holds information about physics contacts
353
+ */
354
+ export class ContactPoint {
355
+
356
+ private readonly _point: Vec3;
357
+ private readonly _normal: Vec3;
358
+ private readonly _tangentVelocity: Vec3;
359
+
360
+ /** the distance of the collision point */
361
+ readonly distance: number;
362
+ /** the impulse velocity */
363
+ readonly impulse: number;
364
+ readonly friction: number;
365
+
366
+ /** worldspace point */
367
+ get point() {
368
+ const target = contactsVectorBuffer.get();
369
+ return target.set(this._point.x, this._point.y, this._point.z);
370
+ }
371
+
372
+ /** worldspace normal */
373
+ get normal() {
374
+ const target = contactsVectorBuffer.get();
375
+ return target.set(this._normal.x, this._normal.y, this._normal.z);
376
+ }
377
+
378
+ /** worldspace tangent */
379
+ get tangentVelocity() {
380
+ const target = contactsVectorBuffer.get();
381
+ return target.set(this._tangentVelocity.x, this._tangentVelocity.y, this._tangentVelocity.z);
382
+ }
383
+
384
+ /** @internal */
385
+ constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3) {
386
+ this._point = point;
387
+ this.distance = dist;
388
+ this._normal = normal;
389
+ this.impulse = impulse;
390
+ this.friction = friction;
391
+ this._tangentVelocity = tangentVelocity;
392
+ }
393
+ }
394
+
395
+ /**
396
+ * Holds information about a collision event. Includes a list of contact points and the colliders involved
397
+ */
398
+ export class Collision {
399
+
400
+ /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
401
+ readonly contacts: ContactPoint[];
402
+
403
+ /** @internal */
404
+ constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]) {
405
+ this.me = obj;
406
+ this._collider = otherCollider;
407
+ this._gameObject = otherCollider.gameObject;
408
+ this.contacts = contacts;
409
+ }
410
+
411
+ /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
412
+ readonly me: IGameObject;
413
+
414
+ private _collider: ICollider;
415
+ /** the other collider the collision happened with */
416
+ get collider(): ICollider {
417
+ return this._collider;
418
+ }
419
+
420
+ private _gameObject: IGameObject;
421
+ /** the other object the collision happened with */
422
+ get gameObject(): IGameObject {
423
+ return this._gameObject;
424
+ }
425
+
426
+ /** the other rigidbody we hit, null if none attached */
427
+ get rigidBody(): IRigidbody | null {
428
+ return this.collider?.attachedRigidbody;
429
+ }
430
+ }
431
+
432
+ export type RaycastResult = null | { point: Vector3, collider: ICollider, normal?: Vector3 };
433
+
434
+ export class SphereOverlapResult {
435
+ object: Object3D;
436
+ collider: ICollider;
437
+ constructor(object: Object3D, collider: ICollider) {
438
+ this.object = object;
439
+ this.collider = collider;
440
+ }
441
+ }
442
+
443
+
444
+ export interface IPhysicsEngine {
445
+ /** Initializes the physics engine */
446
+ initialize(): Promise<boolean>;
447
+ /** Indicates whether the physics engine has been initialized */
448
+ get isInitialized(): boolean;
449
+ /** Advances physics simulation by the given time step */
450
+ step(dt: number): void;
451
+ postStep();
452
+ /** Indicates whether the physics engine is currently updating */
453
+ get isUpdating(): boolean;
454
+ /** Clears all cached data (e.g., mesh data when creating scaled mesh colliders) */
455
+ clearCaches();
456
+
457
+ /** Enables or disables the physics engine */
458
+ enabled: boolean;
459
+ /** Returns the underlying physics world object */
460
+ get world(): World | undefined;
461
+
462
+ /** Sets the gravity vector for the physics simulation */
463
+ set gravity(vec3: Vec3);
464
+ /** Gets the current gravity vector */
465
+ get gravity(): Vec3;
466
+
467
+ /**
468
+ * Gets the rapier physics body for a Needle component
469
+ * @param obj The collider or rigidbody component
470
+ * @returns The underlying physics body or null if not found
471
+ */
472
+ getBody(obj: ICollider | IRigidbody): null | any;
473
+ /**
474
+ * Gets the Needle Engine component for a rapier physics object
475
+ * @param rapierObject The rapier physics object
476
+ * @returns The associated component or null if not found
477
+ */
478
+ getComponent(rapierObject: object): IComponent | null;
479
+
480
+ /**
481
+ * Performs a fast raycast against physics colliders
482
+ * @param origin Ray origin in screen or worldspace
483
+ * @param direction Ray direction in worldspace
484
+ * @param options Additional raycast configuration options
485
+ * @returns Raycast result containing hit point and collider, or null if no hit
486
+ */
487
+ raycast(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
488
+ maxDistance?: number,
489
+ /** True if you want to also hit objects when the raycast starts from inside a collider */
490
+ solid?: boolean,
491
+ queryFilterFlags?: QueryFilterFlags,
492
+ /**
493
+ * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
494
+ * The scene query will only consider hits with colliders with collision groups compatible with
495
+ * this collision group (using the bitwise test described in the collision groups section).
496
+ * For example membership 0x0001 and filter 0x0002 should be 0x00010002
497
+ * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
498
+ */
499
+ filterGroups?: number,
500
+ /**
501
+ * Predicate to filter colliders in raycast results
502
+ * @param collider The collider being tested
503
+ * @returns False to ignore this collider, true to include it
504
+ */
505
+ filterPredicate?: (collider: ICollider) => boolean
506
+ }): RaycastResult;
507
+
508
+ /**
509
+ * Performs a raycast that also returns the normal vector at the hit point
510
+ * @param origin Ray origin in screen or worldspace
511
+ * @param direction Ray direction in worldspace
512
+ * @param options Additional raycast configuration options
513
+ * @returns Raycast result containing hit point, normal, and collider, or null if no hit
514
+ */
515
+ raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, options?: {
516
+ maxDistance?: number,
517
+ /** True if you want to also hit objects when the raycast starts from inside a collider */
518
+ solid?: boolean,
519
+ queryFilterFlags?: QueryFilterFlags,
520
+ /**
521
+ * Raycast filter groups. Groups are used to apply the collision group rules for the scene query.
522
+ * The scene query will only consider hits with colliders with collision groups compatible with
523
+ * this collision group (using the bitwise test described in the collision groups section).
524
+ * For example membership 0x0001 and filter 0x0002 should be 0x00010002
525
+ * @see https://rapier.rs/docs/user_guides/javascript/colliders#collision-groups-and-solver-groups
526
+ */
527
+ filterGroups?: number,
528
+ /**
529
+ * Predicate to filter colliders in raycast results
530
+ * @param collider The collider being tested
531
+ * @returns False to ignore this collider, true to include it
532
+ */
533
+ filterPredicate?: (collider: ICollider) => boolean
534
+ }): RaycastResult;
535
+
536
+ /**
537
+ * Finds all colliders within a sphere
538
+ * @param point The center point of the sphere
539
+ * @param radius The radius of the sphere
540
+ * @returns Array of objects that overlap with the sphere
541
+ */
542
+ sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
543
+
544
+ // Collider methods
545
+ /**
546
+ * Adds a sphere collider to the physics world
547
+ * @param collider The collider component to add
548
+ */
549
+ addSphereCollider(collider: ICollider);
550
+
551
+ /**
552
+ * Adds a box collider to the physics world
553
+ * @param collider The collider component to add
554
+ * @param size The size of the box
555
+ */
556
+ addBoxCollider(collider: ICollider, size: Vector3);
557
+
558
+ /**
559
+ * Adds a capsule collider to the physics world
560
+ * @param collider The collider component to add
561
+ * @param radius The radius of the capsule
562
+ * @param height The height of the capsule
563
+ */
564
+ addCapsuleCollider(collider: ICollider, radius: number, height: number);
565
+
566
+ /**
567
+ * Adds a mesh collider to the physics world
568
+ * @param collider The collider component to add
569
+ * @param mesh The mesh to use for collision
570
+ * @param convex Whether the collision mesh should be treated as convex
571
+ * @param scale Optional scale to apply to the mesh
572
+ */
573
+ addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale?: Vector3 | undefined);
574
+
575
+ /**
576
+ * Updates the physics material properties of a collider
577
+ * @param collider The collider to update
578
+ */
579
+ updatePhysicsMaterial(collider: ICollider);
580
+
581
+ // Rigidbody methods
582
+ /**
583
+ * Wakes up a sleeping rigidbody
584
+ * @param rb The rigidbody to wake up
585
+ */
586
+ wakeup(rb: IRigidbody);
587
+
588
+ /**
589
+ * Checks if a rigidbody is currently sleeping
590
+ * @param rb The rigidbody to check
591
+ * @returns Whether the rigidbody is sleeping or undefined if cannot be determined
592
+ */
593
+ isSleeping(rb: IRigidbody): boolean | undefined;
594
+
595
+ /**
596
+ * Updates the physical properties of a rigidbody or collider
597
+ * @param rb The rigidbody or collider to update
598
+ */
599
+ updateProperties(rb: IRigidbody | ICollider);
600
+
601
+ /**
602
+ * Resets all forces acting on a rigidbody
603
+ * @param rb The rigidbody to reset forces on
604
+ * @param wakeup Whether to wake up the rigidbody
605
+ */
606
+ resetForces(rb: IRigidbody, wakeup: boolean);
607
+
608
+ /**
609
+ * Resets all torques acting on a rigidbody
610
+ * @param rb The rigidbody to reset torques on
611
+ * @param wakeup Whether to wake up the rigidbody
612
+ */
613
+ resetTorques(rb: IRigidbody, wakeup: boolean);
614
+
615
+ /**
616
+ * Adds a continuous force to a rigidbody
617
+ * @param rb The rigidbody to add force to
618
+ * @param vec The force vector to add
619
+ * @param wakeup Whether to wake up the rigidbody
620
+ */
621
+ addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean);
622
+
623
+ /**
624
+ * Applies an instantaneous impulse to a rigidbody
625
+ * @param rb The rigidbody to apply impulse to
626
+ * @param vec The impulse vector to apply
627
+ * @param wakeup Whether to wake up the rigidbody
628
+ */
629
+ applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean);
630
+
631
+ /**
632
+ * Gets the linear velocity of a rigidbody or the rigidbody attached to a collider
633
+ * @param rb The rigidbody or collider to get velocity from
634
+ * @returns The linear velocity vector or null if not available
635
+ */
636
+ getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
637
+
638
+ /**
639
+ * Gets the angular velocity of a rigidbody
640
+ * @param rb The rigidbody to get angular velocity from
641
+ * @returns The angular velocity vector or null if not available
642
+ */
643
+ getAngularVelocity(rb: IRigidbody): Vec3 | null;
644
+
645
+ /**
646
+ * Sets the angular velocity of a rigidbody
647
+ * @param rb The rigidbody to set angular velocity for
648
+ * @param vec The angular velocity vector to set
649
+ * @param wakeup Whether to wake up the rigidbody
650
+ */
651
+ setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean);
652
+
653
+ /**
654
+ * Sets the linear velocity of a rigidbody
655
+ * @param rb The rigidbody to set linear velocity for
656
+ * @param vec The linear velocity vector to set
657
+ * @param wakeup Whether to wake up the rigidbody
658
+ */
659
+ setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean);
660
+
661
+ /**
662
+ * Updates the position and/or rotation of a physics body
663
+ * @param comp The collider or rigidbody component to update
664
+ * @param translation Whether to update the position
665
+ * @param rotation Whether to update the rotation
666
+ */
667
+ updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean);
668
+
669
+ /**
670
+ * Removes a physics body from the simulation
671
+ * @param body The component whose physics body should be removed
672
+ */
673
+ removeBody(body: IComponent);
674
+
675
+ /**
676
+ * Gets the physics body for a component
677
+ * @param obj The collider or rigidbody component
678
+ * @returns The underlying physics body or null if not found
679
+ */
680
+ getBody(obj: ICollider | IRigidbody): null | any;
681
+
682
+ // Joints
683
+ addFixedJoint(body1: IRigidbody, body2: IRigidbody);
684
+ addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3);
685
+
686
+ /** Enable to render collider shapes */
687
+ debugRenderColliders: boolean;
688
+ /** Enable to visualize raycasts in the scene with gizmos */
689
+ debugRenderRaycasts: boolean;
690
+ }
691
+
692
+ /**
693
+ * Available cursor types
694
+ * @link https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
695
+ */
696
+ export type CursorTypeName = "auto" | "default" | "none" | "context-menu" | "help" | "pointer" | "progress" | "wait" | "cell" | "crosshair" | "text" | "vertical-text" | "alias" | "copy" | "move" | "no-drop" | "not-allowed" | "grab" | "grabbing" | "all-scroll" | "col-resize" | "row-resize" | "n-resize" | "e-resize" | "s-resize" | "w-resize" | "nw-resize" | "se-resize" | "sw-resize" | "ew-resize" | "ns-resize" | "nesw-resize" | "nwse-resize" | "zoom-in" | "zoom-out";
697
+
698
+ /** Typical mouse button names for most devices */
699
+ export type MouseButtonName = "left" | "right" | "middle";
700
+
701
+ /** Button names on typical controllers (since there seems to be no agreed naming)
702
+ * https://w3c.github.io/gamepad/#remapping
703
+ */
704
+ export type GamepadButtonName = "a-button" | "b-button" | "x-button" | "y-button";
705
+
706
+ /** Needle-defined names for stylus (MX Ink) */
707
+ export type StylusButtonName = "stylus-touch" | "stylus-tip";
708
+
709
+ /** Button names as used in the xr profile */
710
+ export type XRControllerButtonName = "thumbrest" | "xr-standard-trigger" | "xr-standard-squeeze" | "xr-standard-thumbstick" | "xr-standard-touchpad" | "menu" | GamepadButtonName | StylusButtonName;
711
+
712
+ export type XRGestureName = "pinch";
713
+
714
+ /** All known (types) button names for various devices and cases combined. You should use the device specific names if you e.g. know you only deal with a mouse use MouseButtonName */
715
715
  export type ButtonName = "unknown" | MouseButtonName | GamepadButtonName | XRControllerButtonName | XRGestureName;